Jim Niehues

(pronounced "nee-hooce" in case you were wondering)




Video Game Developer



  • C#
  • Java
  • Python
  • Haxe
  • Javascript/Typescript
  • Lua


  • Unity
  • Photoshop
  • Maya/Blender
  • Git
  • JIRA

Filter Forge


Framework creation
Tools programming

Technical Art

FX creation




Full-Stack Unity Developer

5th Planet Games

2017 - 2019

Worked on the development and multiplatform release of Dawn of the Dragons: Ascension. Created frameworks for UI reuse, high-level UI navigation/loading/transitioning, automatic AssetBundle assignment, and AssetBundle runtime management among others.

Full-Stack Flash Developer

5th Planet Games

2015 - 2016

Worked on multiple titles including Dawn of the Dragons. Worked my way up to lead developer for the company's most profitable game. Created a tool to partially automated the update procedure, which reduced the procedure’s contribution to the weekly scheduled downtime from 5-10 mins to ~1 min.


Studio B Flat Games

2013 - 2013

Polished and expanded the platformer game mechanics and implemented all weapons and created all weapon FX for Bronto Blast.

Independent Game Developer

2011 - present

Has worked on multiple multi-year projects as the lead developer.  Projects covered diverse genres including rhythm, kart racing, and turn-based strategy. All projects were made in Unity. Participated in numerous Game Jams.


Bachelor of  Fine Arts

 - Animation & Visual Effects

Academy of Art University

2007 - 2010

Associate of Science

- General Education

Woodland Community College

2004 - 2007

Shipped Titles

Dawn of the Dragons: Ascension - 5th Planet Games
Dawn of the Dragons - 5th Planet Games (post-launch development)

Bronto Blast - Studio B Flat