Monster Zero Guide

NOTE: You may notice several similarities to Godzilla Ultima in functionality. Do keep in mind, however, that both kaijus have significant differences and that knowledge will most likely not be shared between them.

Inner Storm

  • Monster Zero can gather and expend Inner Storm in various ways, much like Ultima.
  • You can have up to 50 at once, at which point it will no longer increase. There are various means to otherwise increase how efficient you are with your Inner Storm.

Concentrate

  • Concentrate is one of your two sources of building up Inner Storm. This move will allow you to enter a charge pose and gather Inner Storm with the following equation:
  • Although the start and end of the move will always play in full, the move may be canceled at any moment by simply pressing the button again.
  • This move is not usable while enraged or with a storm active.

Ruinous Thunder

  • Ruinous Thunder is your second source of Inner Storm, as well as being one of the major uses for it. Similar to Godzilla 2021’s Hollow Quarry, this attack is a devastating pulse unleashed after a long charge-up.
  • Ruinous Thunder’s Inner Storm cost is determined by the equation:          
  • For each damage tick a player is hit, Ruinous Thunder will return an amount of Inner Storm determined by the equation:

  • This amount is awarded for each player caught in the attack.

  • The range of the attack is also variable, determined by the following equation:

Gravity Annihilation

  • As Ghidorah’s signature move, its use is fairly standard. However, it should be noted that when used in the air, each beam will be fired individually, and deal half the damage, but fourteen seconds will be reduced from the attack cooldown, and 15 of the 65 Charge will be refunded upon use.
  • You still need the full 65 to be able to use it.

Alpha Roar

  • Ghidorah’s Alpha Roar works similarly to Ultima’s Mist Release, conjuring a powerful AoE storm around you every two seconds, with the cost being determined like this:
  • If you have any Inner Storm left, the amount consumed will vary by whether you used the attack on land or on air.
  • On land, it will use up two Inner Storm every two seconds.
  • On air, this number will skyrocket to six. This is to compensate for you not being locked in place while using it in the air.
  • If you do not, it will use up 35 Inner Storm once every two seconds, and will cancel automatically if you do not have enough.
  • The Storm’s damage is determined by the equation:
  • To make up for the storm’s power, the only way to dispel it is by using Storm Braver. If you run out of Inner Storm, your Charge will be drained extremely quickly, so be very careful when using it.
  • At seven Speed Points, however, the storm will immediately dispel upon running out of Inner Storm. This may be a curse or a blessing, so be mindful of your stats allocation.

Draconian Tempest

  • In the air, this attack is a regular melee. On the ground, it will strike with a very large hitbox in front of you and deal 20% extra damage, though it will lock you in place for the duration.

Storm Braver

  • Using Storm Braver will instantly dispel your storm, if one is present.

Tempest Stir

  • Using Tempest Stir will allow Monster Zero to enrage, gaining 15% extra damage at the cost of Inner Storm. The Inner Storm cost is calculated with the equation:
  • You cannot manually cancel enrage. It will automatically deactivate after you run out of Inner Storm.
  • You cannot initiate Concentrate while enraged.
  • However, it is possible to have zero Inner Storm cost for being enraged. While this will lock out Concentrate and require the use of Alpha Roar to break out of enrage, you will gain a semi-permanent 15% damage buff while having all of the benefits of extremely high Health and Regen.
  • You may also go to lesser extremes and still extend your enrage timer massively while having the benefits of higher damage.

I-Frames and Skill Points

  • Leveling up specific attributes to a certain point will grant I-Frames to various moves.
  • I-Frames are on a global ten seconds cooldown. Once you activate one, you will not be able to activate them again for another ten seconds.
  • At three Health Points, you gain three seconds of I-Frames immediately after starting the storm in Alpha Roar.
  • At five Health Points, you gain five seconds of I-Frames at the beginning of Concentrate.
  • At seven Health Points, you gain four seconds of I-Frames for the duration of the pulse, in Ruinous Thunder.
  • At ten Health Points, you gain full invincibility for the duration of Tempest Stir, if you are not currently enraged.
  • At three Speed Points, you gain full invincibility for the duration of Storm Braver, if a storm is enabled at the time of use.

Combat Tips

  • You can use Gravity Annihilation in the water and begin flying afterwards to keep your full beam damage, though it won’t be very effective.
  • There are three major ways to spend Inner Storm, and you can easily spec into any combination (or just one) of them. Try out different combinations to find out what’s best for you at your current level!
  • There are no penalties to using the roars mid-air, so quickly flying before activating them could be very advantageous.
  • Leveling up certain stats to the point where they grant you I-Frames on a specific move could very well make them more useful to you than any other upgrade. Keep that in mind!
  • Please don’t try to abuse your I-Frames. They were designed so you won’t be able to attack or run if you try to chain them; you’ll just look petty and pathetic as you slowly watch your health decrease and die. Seriously. You know who I’m talking to.
  • Charge up with Concentrate outside of combat to have the most available resources possible!
  • For slow and/or large targets, it might be worth it to stop flying and hit them with the grounded version of Draconian Tempest, for the extra damage!
  • You can easily tell if you or another Monster Zero have a lot of Inner Storm by the lightning on the wing claws.