If you have questions that this guide somehow does not answer, you can ask on my stream. Please note that not all information is relevant for regions other than Korea, and these particular systems/features in question should only be referenced as future content.
Contents of this guide moving forward will be catered towards a western game audience. However, new systems and features will be included for future reference. They will be denoted as such.
For people who want to publish information in this document: Be my guest. It’s all public information. You don’t even need to credit me. Whether it’s on your blog/website, in a YouTube video, or otherwise, I really don’t mind.
General ‘about the game’ FAQ can be found here.
Ver. History
1.0 - Released on September 8th, 2020.
1.1 - Added sections on Skill Attributes (Frontal Attack/Counter) and Card Sets. Added information for Season 1 players on how their gear will convert, found in the Gear & Content Segmentation section. Added reward tables for certain collectibles. Added recommended item levels for each Corridor (Boss Rush) mode and stage. Added amount of enhancement levels lost when succeeding to a higher subtier/item tier.
1.2 - September 16th, 2020 game update. Amount of items needed to fulfill a set bonus has changed. Sets which can be upgraded via scroll have increased set bonus effects when the equip conditions are satisfied with increased rarity. Succession rates have been adjusted when succeeding to a higher subtier within an item tier. Added mid T3 Legendary Abyssal Raid set information.
1.3 - Added sources of gaining Gold.
1.4 - Added Upgrade Efficiency section, updated section on AP gate, updated enhancement gain in the How to Upgrade Items section, removed Appendix cause I don’t want to regularly update my current thoughts. Added Challenge Abyssal Dungeon to Weekly Checklist.
1.5 - Added a section on determining items worth selling, see Determining Items of Value. Added some extra tips for using Energy of Life. Updated the efficient upgrading section slightly. Corrected weapon attack gain charts.
1.6 - Added information on broken gear. Found in the section Weapons & Armor Tripods. Added notice of accessory and gem penalty in South Vern. Found in the Gems section.
1.7 - Updates to several systems and inclusion of new KR contents from 1.13.21 major update. Updated rune chart, info on AP Gate, info on Item Quality, T3 Legion Raid sets and contents, T3 gear route, Gear Auction House. Removed speculative info on T4.
1.8 - Non-S2 specific information by request. Added sections on Understanding Class Roles and Useful Battle Items. Updated a few random tables and T3 progression.
1.9 - Rarity upgrading was removed from lower T3 Abyssal Dungeon sets.
2.0 - Fixed conditional formatting, fixed table formatting, updated images, added class selection troubleshooting for new players, updated more info in Collectibles, updated Term Dictionary, added Item Terms, updated Expedition Territory, updated Frontal Attack/counter chart for Gunlancer/Destroyer, updated Cards & Card Sets, added Striker to Understanding Class Roles, updated T3 Relic sets, added Vykas to Useful Battle Items, added Avatar Crafting and Dyeing, added Making Silver. Resized Google Doc pages so less line breaks throughout the document.
2.1 - Added Notable Recent KR Quality-of-Life Changes.
2.2 - Updated KR changelog. Added information on T3 Relic Legion Raid Lv. 2 sets.
2.3 - Added Legion Commander Progression Chart section.
2.4 - Added a chart for beginners with a brief summary of how the base classes play.
2.5 - Download, print, and copy options are now available. You don’t have to credit me.
2.6 - Slowly starting to update all names to English localization. God help me. Feel free to mention me on Discord for anything that needs to be changed to the proper English name.
3.0 - Working on all changes made by the 7/7 KR progression patch. Most changes have been noted in the recent changelog and most of the guide has been updated.
3.1 - Groundwork for Upper T3 content, sets, and the Bracelet slot.
3.2 - Updated the KR tracker. Removed some sections that aren’t relevant anymore. Corrected a few systems that were changed.
3.3 - More fixing outdated information. Added a table with all of the possible bracelet effects in the game.
3.4 - Started the framework to transition this guide into an western LOA focused guide. Much terminology has been adjusted to reflect the official English terms. Formatting and reviewing all copy.
Name | What is it? | Image |
Item Tier (T1, T2, T3) | Please think of these as expansions in other MMOs. T1 is vanilla, T2 is the first expansion, T3 is the second expansion. | N/A |
Subtier (Lower, Mid, Upper) | Only applicable to T3 gearing. T3 gearing is split into 3 separate gearing phases starting from Lower. | N/A |
Succeed | The process in which you transfer the enhancement level of an item to the next subtier or item tier. | N/A |
Mari’s Secret Shop | This is the rotating ‘hot deals’ on the cash shop using Blue Crystals. It often has lucrative deals that are often worth exchanging your Gold for Blue Crystals to pick up. Some unrelated progression items can frequently be found here as well, such as cards, rapport items, and battle items. | |
Basic Effect | These are the non-changing stats of a piece of equipment. Quality does not affect the Basic Effect. The basic effect improves with the item’s enhancement (e.g. +1, +2, etc.). | |
Additional Effect | This is the bonus stat of an item that changes with quality. For weapons, this is Additional Damage. For armor, it’s usually Physical Defense, Magic Defense, and Vitality. | |
Paralysis Immunity (Super Armor Lv. 1) | Immunity to basic flinches. Most skills in PVE have Paralysis Immunity built into them, and some lose it in PVP. | |
Push Immunity (Super Armor Lv. 2) | Immunity to being knocked up or knocked down. All identity skills have Push Immunity built in. Most skills require the Tenacity tripod to gain this trait. Push Immunity includes Paralysis Immunity. | |
Debuff Immunity (Super Armor Lv. 3) | Immunity to hard crowd control effects such as stun, fear, earthquake, etc. Spacebar and Awakening have Debuff immunity built in, as well as any transformative identity skill (the act of entering an identity state). Debuff Immunity usually includes both Paralysis Immunity and Push Immunity, with the exception of Guardian’s Tune and Shining Panacea.. | |
Stagger (Low, Mid, Mid-high, High) | This is a separate type of damage used to wear down a boss. When their stagger HP has been completely depleted, they become incapacitated for a moment making for a great damage opportunity. Also required as a check during certain boss attack patterns to prevent them from doing dangerous attacks. | |
Weak Point | Only used against specific bosses that have an armor mechanic. Used to strip away that armor to make it vulnerable to damage. May need to be reapplied in the case of Guardian Raids that run away. |
Icon | Name | Used For | Source |
Harmony Shards (T1), Life Shards (T2), Honor Shards (T3) | Required to fill the honing EXP on an item before you can attempt to enhance it. | Chaos Dungeon, Purification Fragment Merchant, Guardian Subjugation, Tower, Ghost Ship, Treasure Map, Item Decomposition, Una's Task, Sylmael Bloodstone Shop, Adventure Island, Field Boss, Wandering Merchant Ship | |
Destruction Stone | Main material required for enhancing weapons. It comes in 3 tiers. | Chaos Dungeon, Purification Fragment Merchant, Una's Task, Tower, Item Decomposition, Sylmael Bloodstone Shop, Adventure Island, Ghost Ship, Field Boss, Wandering Merchant Ship | |
Guardian Stone | Main material required for enhancing armor. It comes in 3 tiers. | ||
Leapstone | This is the second material needed in order to attempt to upgrade your items. It comes in 3 tiers. In T3, there are three types of the Honor Leapstone. | Chaos Dungeon, Purification Fragment Merchant, Guardian Subjugation, Boss Rush, Tower, Sylmael Bloodstone Shop, Adventure Island, Field Boss, Abyssal Dungeon, Abyssal Raid, Legion Raid | |
Fusion Stone | This is the third material needed in order to attempt to upgrade your items. It comes in 2 tiers. These can only be created via crafting from your Expedition Territory, however they are crafted in high quantities and can be sold on the auction house, so non-housing players can just purchase from others. | Expedition Territory-Can be crafted at level 2 or higher in Crafting Workshop via Hunting, Fishing, or Archeology materials | |
Breath (T1/T2 Epic) Grace (T3 Uncommon), Blessing (T3 Rare), Protection (T3 Epic) | These are used in order to increase the chance of upgrading items. They’re mainly obtained from Cube and treasure maps. You can only use a certain amount of each per attempt. It comes in 3 tiers, and in T3 it comes in 3 types. | Purification Fragment Merchant, Cube, Tower, Ghost Ship, Treasure Map, Sylmael Bloodstone Shop, Adventure Island, Field Boss | |
Refining Special Material | Same as Training Auxiliary Material. Grants 10% success chance on upgrading. | Abyssal Dungeon, Abyssal Raid | |
Abyssal Equipment Crafting Material Item | Used to craft set items. T3 Abyssal materials can be dismantled. | ||
Admission Ticket | Used to enter Platinum Fields, Cube Dungeon, and Boss Rush respectively. | Chaos Dungeons, Sylmael Bloodstone Shop | |
Treasure Map | Can be entered with a group to obtain Fragments and Training Auxiliary Materials. | Chaos Gate |
All progress is based within each individual server. This means that if you progress things like cards, life skills, etcetera, and then switch to a different server, this new server will begin from nothing again.
The following things are server-specific. You must be on the same server as another person to do this kind of interaction:
These contents are region-wide, meaning you can do this with any player from other servers within your region. This means all servers within NA East can play with one another.
Collectible points can be checked by the shortcut [Alt+L] and the status of acquisition by type and collectible, and by hovering over each item, you can also check the acquisition destination.
Island's Heart grants the Compass special equipment which bestows passive bonuses related to sea navigation and island travel.
The most important reward is at 20 Island's Heart, as this grants a potion that gives +6 Skill Points.
Knowing this, there is a short term benefit in traveling to Island's Heart that are especially challenging to complete near an early server launch, such as Slime Island or Estella. Note that as time passes from a server launch, these islands will be more accessible, especially at ‘dead hours’ of the server, so it’s not pertinent.
After 20 Island's Heart, the next useful reward is at 50 Island's Heart, which provides the Epic Guardian Rune, which when equipped on a skill provides an 8% max HP shield while the skill’s casting animation is in effect.
Completing the Adventurer's Tome will be expensive early on (both in time and potentially Gold if you try to buy the collectible items from other players). While you’re trying to rush to 50 and get your most important daily activities out of the way, it should be neglected and returned to later.
The best rewards require 5, 8, and 9 Marks of Ignea. These are a powerful rune, skill points, and a Key of Bifrost. You will come back to them over time and reach 80% on continents that grant Relic rapport items to help you push rapport. The NPCs for turning in rewards are located in any major city.
Rapport items should be carefully allocated depending on what collections you want to pursue.
# of Owned Marks of Ignea | Item | What is it? |
1 | Mount: White Round Beetle | A Epic mount. Looks similar to the ladybug from Tortoyk. |
2 | Frying Pan | When equipped, deals 1 damage. Used for an Island Token. |
3 | Bright Energy | An aura you can toggle out of combat. It is very large and obnoxious. |
4 | Top-Grade Health Boost Potion | Adds 50 to max HP, modified by class HP coefficient.. |
5 | Rune: Purify | Rune: 70% chance to dispel 1 negative effect on you when casting. |
6 | Ginger Weill Card | Card: Part of the Creative Master set. |
7 | Superlative Stat Increase Potion | Adds 50 to all main stats. |
8 | Advanced Skill Point Potion | Adds 6 skill points. |
9 | Key of Bifrost | Unlocks a teleportation point to memorize in your Bifrost book. |
10 | Delain Armen Card | Card: Part of the Abandoned Cliff Of Wind set. |
11 | Title: Akrasia Pilgrim | Grants 5 Intellect on obtain. |
12 | Installation: Ignea | Installed in the Expedition Territory manor or as a prop. |
13 | Mount: Golden TerPheon | The only free Legendary mount in the game outside of PVP. |
14 | Wallpaper: Garden of Rest | Wallpaper for the character select screen. |
15 | Rune: Purify | Rune: 80% chance to dispel 1 negative effect on you when casting. |
Giant’s Hearts should be collected over time. They impart valuable rewards such as Skill Points. They come from a number of different sources. The NPC for turning in rewards is located on Wisdom Island, south of Luterra.
Giant’s Heart | Acquisition Method |
1 | Given as a quest reward starting from Wisdom Island. |
2 | Given as a reward for reaching Friendly on Beatrice in Trixion. Requires rapport that I don’t remember. |
3 | Given as a reward for reaching Loved on Sasha in Arthetine. Requires 260 Charm. |
4 | Dropped at a chance by the Calendar Boss Tarsila in Shushire. |
5 | Purchased from Roger in Blacktooth Haven for 3,300 Guiena’s Coins. Merchant is not always present. |
6 | Purchased from Black Trader in Pirate Village Atlas for 33,000 Pirate Coins. Merchant is not always present. |
7 | Given as a reputation reward for Dooky Island. Requires 30 daily Una's Tasks to be completed. |
8 | Purchased from Blacktooth on Freedom Island for 4,000 Guiena’s Coins. |
9 | Given as a reward for reaching Trusted with Blue Eyed Calvasus in Eye of Hypnos. Requires rapport that I don’t remember. |
10 | Given as a reward for clearing Tower of Shadow 35F. |
11 | Given as a reputation reward for Island of Blue Wind. |
12 | Given as a quest reward for Shadow Moon Market. Requires 5 days of dailies in addition to other tasks to be completed for access. |
13 | Given as a reward for clearing Tower of Fate 35F. |
14 | Given as a reward for reaching Trusted with Nineveh in Whispering Song Island. Requires 310 Bravery and Charm and the Song of Starlight (costs 3,300 Guiena’s Coins at Starlight Island from Frank). |
15 | Given as a quest reward starting from Wisdom Island. Requires all 14 other Giant’s Hearts to be obtained in order to gain access. |
Mokoko Seeds are pretty insignificant. There aren’t important rewards from doing it, but you can get additional sailors, expedition sailors, and other nice little things for doing it. Most important reward from it is the Masterpiece at 1050, but this is a lot of effort for just that. Low priority. The NPC for turning in rewards is located in Tortoyk Village.
Masterpieces also aren’t overly important. You can get an easy Island Token at just 10. Most of the decent rewards such as gold boxes come at higher amounts. You should get at least 24 Masterpieces to get the Epic Conviction rune. The NPC for turning in rewards is located on Sunflower Island east of North Vern.
Sea Bounties give decent early rewards. Sea Bounty maps come from Adventure Book, rapport, bartering, expedition bartering, world boss drops, Calender Boss drops, and collection rewards from other collectibles. Not very important, but the Silver it provides early on is pretty nice. The NPC for turning in rewards is located on the Sea Paradise Peyto northeast of Luterra.
World Tree Leaves are convoluted to obtain and the rewards are so-so. They come from doing professions in different locations around the world.All leaves can be obtained from any profession node for that profession in the world. The NPCs for turning in rewards are located in any major city.
World Tree Leaves grant the Charm special equipment (Delicate Gemstone Amulet), which provides passive bonuses to all life skill levels, mastery, and basic reward acquisition. It can be upgraded using the Epic, Legendary, and Relic Citrine items.
# of Owned World Tree Leaves | Item | What is it? |
6 | 5 Skilled Life Experience Potions | Grants 2,200 profession EXP to all professions, each. |
12 | Delicate Gemstone Amulet | Special equipment. Grants passive bonuses to life skilling. |
18 | Crafting Kit for Skilled Workers | Used to create an Epic life skill tool. |
24 | Masterpiece #11 | Collection item. |
30 | Transformation: Rabbit | Fun trinket, transforms you into a little rabbit. Unlimited uses. |
36 | Subtle Citrine | Used to upgrade the Delicate Gemstone Amulet to Epic. |
42 | Title: A Master of Life | Grants 5 Charm on obtain. |
48 | Silent Citrine | Used to upgrade the Delicate Gemstone Amulet to Legendary. |
54 | Transformation: Collection | Fun trinket, transforms you into a random profession node. Unlimited uses. |
60 | Installation: World Tree Leaf | Installed in the Expedition Territory manor or as a prop. |
66 | Transformation: Fish | Fun trinket, transforms you into a lively fish. Unlimited uses. |
72 | Serene Citrine | Used to upgrade the Delicate Gemstone Amulet to Relic. |
Omnium Star collectibles are loaded with useful rewards. Imparts skill points and two useful runes (Wealth and Protection). The NPC to turn in rewards is located in Nia Village.
# of Owned Stars of Orpheus | Item | What is it? |
1 | Growth Potion (Stats) | Adds 5 to all main stats. |
2 | Advanced Skill Point Potion | Adds 6 skill points. |
3 | Rune: Overwhelm | Rune: +20% stagger damage. |
4 | Greater Stat Increase Potion | Adds 25 to all main stats. |
5 | Rune: Wealth | Rune: +40% identity gauge gain. |
6 | Advanced Skill Point Potion | Adds 6 skill points. |
7 | Rune: Protection | Rune: 12% max HP shield during skill animation. |
8 | Just a toy. | |
9 | Greater Stat Increase Potion | Adds 25 to all main stats. |
Omnium Star # | Acquisition Method |
1 | Given as a side quest reward introducing the system to you. Available after completing the Punika main questline. |
2 | Given as a quest reward for Another Story #2 after completing 21 days of the Purification Ritual daily Una's Task. |
3 | A rapport reward for reaching Trusted with Nia. |
4 | Exchanged for 8,000 Solar Coins, which are obtained from the cooperative sailing event near Punika. |
5 | Dropped at a chance by the Calendar Boss, Moake in Punika. |
6 | Dropped at a chance by the dungeon boss Stella, located at Anguished Isle. |
7 | Dropped at a chance from the weekly Chaos Line dungeon (not to be confused with Chaos Dungeon or Chaos Gate) in South Vern. |
8 | Dropped at a chance by the Calendar Boss in Rowen. |
9 | Dropped at a chance by the Calendar Boss in Elgacia. |
GREEN = UNBOUND, YOU CAN SELL IT OR MOVE THROUGH ACCOUNT WAREHOUSE.
RED = BOUND.
Content | Frequency | Rewards & Notes |
Chaos Dungeon | Uses 50 Energy per run. Gain 100 Energy per day. Energy restored per character. | - Unbound Destruction Stones - Unbound Guardian Stones - Bound Leapstones - Armors & Weapons or Broken Gear [T3 ONLY] - Accessories - Ability Stones - Engraving Books - Gems - Cube Ticket - Corridor Ticket [T2+ ONLY] |
50 unused energy at the end of the day converts to 10 Resting Bonus. 20 Resting Bonus is automatically consumed during a Chaos Dungeon run for increased rewards. If you fail a Chaos Dungeon run, you do not get to retry and you lose 50 Resonance Energy. Enemy HP scales to party size. You can continue to run Chaos Dungeon even if you have no Energy. Doing so allows you to loot a special currency which can be exchanged for materials, Selection Engraving books, and accessories. | ||
Guardian Raids | Uses 1 Guardian Soul per harvest. Gain 2 Guardian Souls per day. Guardian Souls restored per character. | - Unbound Destruction Stones - Unbound Guardian Stones - Unbound Leapstones - Accessories - Boss Cards - Engraving Books |
1 unused Guardian Soul at the end of the day converts to 10 Resting Bonus. 20 Resting Bonus is automatically consumed at the end of a Guardian Raid run for double soul harvesting. If you fail a Guardian Raid, you may retry it without penalty. Boss HP scales to party size. If you kill the boss and do not loot the soul for whatever reason (maybe you were distracted) you lose the loot and the entry for the day. | ||
Adventure Island | Runs hourly each day. You can loot from an Adventure Island once per day. On Saturday and Sunday, there are two Adventure Islands you can attend. | - Fragments - Gold - Silver - Pirate Coins - Sea Voyage Tokens - Cards - Card EXP |
You have a choice of which Adventure Island you want to go to. A special UI is placed beneath the mini-map to check islands, time to start, and rewards. All islands provide EXP potions which can be stored in the expedition warehouse. | ||
Chaos Gate | On specific days Can receive loot once daily on the day that it is available | - Rift Pieces (exchanged for Treasure Maps) - Treasure Maps (up to Relic) - Card Packs (up to Legendary) - Rage Rune |
Rage Rune reward scales to the location of the Chaos Gate and all rarities up to that tier can be dropped. For example, Legendary Rage Rune and all rarities below it can drop from Punika or South Vern Chaos Gate (and lower rarities have better chances of dropping). Gear enhancements, gems, cards, and tripod levels do not apply inside the Chaos Gate. There is a small chance to loot a Relic-grade map in any Chaos Gate in any tier. Relic-grade maps are solo maps that award a huge amount of Gold and unbound materials. | ||
World Boss | On specific days Can receive loot once daily on the day that it is available | - Bleed Rune - Unbound Destruction Stones - Unbound Guardian Stones - Card EXP - Misc. |
Voyage Cooperative Mission | Appears multiple times daily. | Please ensure that you are using a ship skin that allows you basic ship functions such as throwing a gig or setting out the trawl. Gateway Keys have a chance to be obtained after each sea cooperative mission. They can be spent at a separate sea event that opens at a specific time to obtain additional rewards. You can use all of your Gateway Keys all at once when you visit a Gateway. |
Energy of Life (Life Skills) | Approximately 4,000 regenerates daily. | - Production Materials |
Refer to the Life Skill section of the guide for an overview. Try to use your Energy of Life and not let it sit at max. | ||
Liberate Karlhertz Slaves | Daily. Optional. | - Pirate Coins - Karlhertz Island Token |
The ones worth buying that have a chance to return more Pirate Coins than you spend are: - 600 Coin Females - 900 Coin Males After you get the Island Token here it’s not really worth your time to keep doing this. | ||
Daily Una's Tasks | 3 daily Una's Tasks available. Can be expanded up to +1 with an item from Mari’s Shop. | - Una's Task Rewards - EXP Potions |
On your main character, it is recommended to do the ones that give Leapstones, Silver or shards. Use sub-characters to gain reputation on dailies with worse bound rewards or have them do Lopang dailies for Silver. Each daily Una's Task grants 3 points towards Una Tokens, capped at 18 per day. | ||
Rapport Actions | 5 Song Actions daily. 5 Emote Actions daily. Gain +1 Song and Emote Action daily with Crystalline Aura subscription. | - Rapport Rewards |
Use on NPCs to work towards Ignea Token or Giant’s Hearts. Strongly recommend not to waste these by not doing them. | ||
Guild Support | 1 donation and one Research Support daily. | - Sylmael Bloodstones |
Donate 6,000 Silver and do Research Support. Not worth it to donate 100 Gold or the Guild Mark item unless your guild will reimburse you. |
Item Lv. Requirement | Content | Frequency | Rewards + Notes |
Available starting at iLv. 460 | Guardian Challenge Mode | 1 per week per boss (3 total). Availability is once per roster. Must be at least item level 460 to access. | - Unbound Destruction Stones - Unbound Guardian Stones - Unbound Leapstones - Class Engraving Selection Box - Accessories - Ability Stones - Boss Cards - Bound Tripod Powders |
They cycle one in one out at a time. Meaning that a given raid boss will spend three weeks in the Challenge Mode rotation before it is rotated out. Balance of Harmony is applied in Challenge Mode. Your gear enhancements, cards, gems, and tripod levels will not work. Your engravings will still work. | |||
Available starting at iLv. 340 |
Abyssal Dungeons | 1 per week per Abyssal Dungeon. In the case of Abyssal Dungeon with Normal & Hard mode, you can only complete one difficulty per week. Availability is per character. | - Gold - Accessories - Ability Stones - Set Crafting Materials - Set Equipment - Bound Upgrade Materials (all) - Refining Special Material - Legendary Cards - Engraving Books |
You can use Gold to unlock additional rewards at the end of a given run. It’s usually worth it if it’s current content for you. | |||
Available starting at iLv. 960 | Challenge Abyssal Dungeons | 1 per week per Challenge Abyssal Dungeon. Availability is once per expedition. Must be at least item level 960 to access. | - Bound Upgrade Materials (all) - Bound Training Auxiliary Materials - Selection Random Card Pack - Random Legendary Card Pack (Bid/Personal) - Selection Legendary Card Pack (Bid/Personal) - Card Experience |
They cycle out per set of two every other week. So Shushire Abyssal Dungeons one week, then Rohendel two weeks later, then Yorn two weeks after that, then back to Shushire. Repeat. Balance of Harmony is applied in Challenge Mode. Your gear enhancements, cards, gems, and tripod levels will not work. Your engravings will still work. Both Random and Selection Legendary Card Packs can appear in your personal loot as well as auction. | |||
Available starting at iLv. 1370 | Abyss Raid | 1 per week per Abyssal Raid. Availability is per character. | - Bound Upgrade Materials (all) - Gold - Accessories (guaranteed class engraving) - Ability Stones - Set Crafting Materials - Refining Special Material - Legendary Cards - Engraving Books |
If your item level exceeds the content advised level by too much, you cannot gain Gold. All other rewards can be received. You can use Gold to unlock additional rewards at the end of a given run. It’s worth it if it’s current content for you. | |||
Available starting at iLv. 1415 | Legion Raid | 3 different Legion Raids per week (of your choice). Lockout is shared by difficulties (so you can’t do both Normal and Hard mode in the same week). Availability is per character. | - Bound Upgrade Materials (all) - Gold - Accessories - Ability Stones - Set Crafting Materials - Chaos Stones - Fused Leapstone - Legendary Cards |
You can use Gold to unlock additional rewards at the end of a given run. It’s worth it if it’s current content for you. | |||
Available starting at Character Lv. 50 | Weekly Una's Tasks | 3 weekly Una’s Tasks available. Availability is per character. | - Una's Task Rewards - EXP Potions |
On your main character, it is recommended to do the ones that give Leapstones or Fragments. Each weekly Una's Task grants 12 points towards Una Tokens. | |||
N/A | GvG & Guild Boss Time Attack | Once per week. | - Gold - Accessories - Ability Stones - Sylmael Bloodstones |
Gold for guild content is distributed by the guild leader after a weekly reset. | |||
N/A | Merchant Ship Upgrade Mats | Supply replenishes on weekly reset. Availability is per character. | - Upgrade Materials - EXP Potions |
The Destruction and Guardian Stones are unbound. Shard bags are bound. | |||
N/A | Sylmael Bloodstone Exchange NPC | Supply replenishes on weekly reset. Certain tabs availability is per character, some are per roster. | - Silver - Corridor Ticket - Cube Ticket - Upgrade Materials - Training Auxiliary Materials - Bound Tripod Powders |
Guild must level up and research purchases for higher tier guild shop purchase options. | |||
N/A | PVP Token Exchange NPC | Supply replenishes on weekly reset. Availability is per roster. | - Upgrade Materials - Training Auxiliary Materials - EXP Potions |
Must do at least 1 PVP match or attend PVP Island during a week to receive PVP tokens. Tokens received depend on PVP rank (not MMR bracket). Make sure to check the PVP UI menu to receive your tokens. | |||
Available starting at Character Lv. 50 | Weekly Ghost Ship | Certain days at specific times Can receive loot once weekly | - Unbound Destruction Stones - Unbound Guardian Stones - Bound Training Auxiliary Materials - Akkan Legendary Card - Epic Engraving Book - Legendary Engraving Book |
Highly recommended to obtain the Ghost Ship boat and an accompanying sailor that provides a major stat boost when boarding the ghost ship. If your instance fails to kill the boss or you leave prematurely or respawn outside, you lose your lockout for the week. | |||
N/A | PVP Island | Determined by the occupying guild. | - Accessories - Ability Stones - Gems - PVP Level EXP (not MMR) |
After GVG, the occupying guild can choose when the event will occur. Rewards are for participation and you don’t need to win or lose. Medea has equalization and forbids consumables, Slime Island does not. |
After reaching the first major city in Luterra, you can accept the guide quest Secretary Theo’s Invitation from your quest journal (navigate to the purple guide quests). The quest will ask you to visit King Thirain in the city of Luterra as he grants you your own private island estate. Once completed, you should have a song you can play that will teleport you directly to your island.
The island is your own private instance that you can customize the appearance of. It serves the following purposes:
Ctrl+1: Opens the management interface. From here, you have access to your Research, Forge, Dispatch, and Manor tabs.
Ctrl+2: Opens the arrangement interface. You are able to place down furniture and characters on your island. This is purely decorative.
Ctrl+3: Costume interface. From here, you’re able to purchase alternative costumes for NPCs that you have unlocked max rapport with. This is mostly cosmetic in nature but you can equip them to your manor as well for small passive island bonuses.
Ctrl+4: Shifts the foreground view angle for a more cinematic look.
The Crystalline Aura monthly subscription includes reduced time for research, crafting, and dispatch, increased territory energy regen, extra costume and structure slot in manor, usage of the Ultimate Stress Buster while training (7,000 EXP per minute vs. the normal 4,000 EXP).
Bonus Upgrade Research
Occasionally, you may obtain legendary quest starters from your Adventure Book or in some cases through rapport. These are very short quests that invite NPCs to your estate as traveling merchants. Often when you log in, you’ll be notified a traveling merchant has visited your estate and you must visit your island to let them in. These NPCs can have goods such as skill runes and high tier sailors. Wandering merchants can also sell wares to visiting players to your estate, though the selection is limited to specific wares such as the skill runes, and the quantity available is usually limited to one sale. You have to lock your estate if you don’t want a stranger to come and buy that quantity if you want a friend or guildmate to buy it instead (you have your own private quota you can buy, so you don’t need to worry about someone buying it before you can).
Your Expedition Territory can level up by successfully researching, crafting, and dispatching. Actions are limited by your Expedition Energy, which recovers slowly over time.
You can complete repeatable blue quests on your Expedition Territory to get tickets which can speed up research or dispatch times. Some of these reset weekly.
There are scheduled cooperative missions that you can find outside of most major ports, where players can gather together to do short mini-games to earn Pirate Coins and special voyage currencies.
Because voyage cooperative missions require you to be able to use your boat’s functions, please make sure you are not using a ship skin that disables use of these abilities.
The special voyage currencies can be used to get more Pirate Coins, sailors, ship upgrade materials, and more. There is also a chance to obtain special keys which can be used to visit Gateways in the sea that open at certain times, earning you additional rewards such as gold, collectibles, and sailors.
Image courtesy of Reporter Minho Choi, Inven.
The map above details the starting locations of cooperative voyage missions. The quest location is not displayed in the calendar, however the first location of the first mini-game is fixed. From there, as you complete each mini-game, follow your world map to the next mini-game to proceed with the new cooperative mission to earn additional rewards.
Region | Starting Mission | Special Coin | Special Key | Dangerous Waters |
Arthetine | Treasure Salvage | Guiena Coin | Key of Harmony | Storm Lv. 1 Dead Lv. 2 Cold Lv. 2 |
Vern | Race | Guiena Coin | Key of Harmony | Dead Lv. 1 Cold Lv. 1 |
Anikka | Hunt Jellyfish | Guiena Coin | Key of Harmony | Storm Lv. 2 Dead Lv. 2 |
Rohendel | Race | Krater Coin | Key of Wisdom | Dead Lv. 2 Storm Lv. 3 |
Yorn | Treasure Salvage | Arctur Coin | Key of Earth | Sandstorm Lv. 3 Dead Lv. 3 |
Feiton | Hunt Jellyfish | Ancient Coin | Key of Patience | Dead Lv. 3 Cold Lv. 4 |
Punika | Hunt Jellyfish | Solar Coin | Key of India | Storm Lv. 4 Sandstorm Lv. 4 Siren Lv. 4 |
There are 6 additional skill points for each level from 51-60.
Of significance is that at level 55, skills may be leveled to 11, and at level 60, skills may be leveled to 12. Level 11 and level 12 of skills each cost 6 points each and are significant boosts to a skills output compared to the 10 previous levels. The damage increase of a skill is approximately 9-10% for reaching level 11 and 6-7% for reaching level 12.
Reaching level 55 and 60 automatically increases the damage of identity skills without use of skill points.
Skill resets are always free and can be done whenever you aren’t in combat or in an instance which forbids changing skills. You can always change skills in a workshop area if the instance has it.
Workshop station area in a raid.
Skill Point Potion | Acquisition Method |
Advanced Skill Point Potion | Island’s Soul (20) |
Advanced Skill Point Potion | Adventure Book - Punika (80%) |
Advanced Skill Point Potion | Ignea Token (8) |
Advanced Skill Point Potion | Omnium Star (2) |
Advanced Skill Point Potion | Omnium Star (6) |
Advanced Skill Point Potion | T3spire 50F |
Skill Point Potion | Adventure Book - East Luterra (70%) |
Skill Point Potion | Shadespire 20F |
Skill Point Potion | Shadespire 50F |
Skill Point Potion | Fatespire 20F |
Skill Point Potion | Fatespire 50F |
Skill Point Potion | T3spire 25F |
Skill Point Potion | Quest - Silvery Wave Lake - Back into Place |
Skill Point Potion | Giant’s Heart (4) |
Skill Point Potion | Giant’s Heart (6) |
Skill Point Potion | Giant’s Heart (10) |
Skill Point Potion | Giant’s Heart (12) |
Skill Point Potion | Quest - Kalaja - Those buried in the black ground |
Skill Point Potion | Quest - Kalaja - The final melody |
Skill Point Potion | Reputation - Whispering Islet - Choir Teacher |
Skill Point Potion | Reputation - Wisdom Island - ??? |
Skill Point Potion | Adventure Book - North Vern (60%) |
Skill Point Potion | Quest - Nia Village - Eternal Love |
Skill Point Potion | Adventure Book - Shushire (50%) |
Skill Point Potion | Adventure Book - Rohendel (70%) |
Skill Point Potion | Quest - Luterra Castle - Light shining in black fields |
Skill Point Potion | Quest - Twilight Haze - An Egg |
Skill Point Potion | Quest - Twilight Island - [Awakening] sunset |
Skill Point Potion | Quest - Frozen Sea - Hidden breeze |
Skill Point Potion | Quest - Serene Island - Strong Stone |
Skills have attributes in Lost Ark that often reflect on how to use them.
Back Attack: When attacking the enemy from behind while using a skill that has Back Attack, the skill inflicts 5% bonus damage and has a 10% increased chance to crit. Bonus damage can be increased by up to +25% via engraving.
Stagger (1-5): Dictates the stagger level of a skill. Damage does not impact how much stagger a skill does, only the hit count and Stagger rating. In some cases, skills that have a lower Stagger rating will inflict higher stagger damage than ones with higher ones. Stagger can be further increased by the Overwhelm skill rune, by up to an additional 30%.
Weak Point (1-5): Attribute is used in certain mechanics that require you to destroy the parts of an enemy, such as Kaiser’s leg armor, Chromanium’s shell, Achates’ wings, or Yoho of Dark Night’s tail. Weak Point can also be inflicted using Destruction Bombs. Weak Point has non-linear scaling, so two Lv. 1 Weak Points skills inflicts more weak point damage than a single Lv. 2 Weak Point skill. Corrosion Bomb applies a debuff on an enemy which makes all incoming Weak Point apply as one level higher.
Frontal Attack: This is the opposite to Back Attack. When hitting the enemy from their front with an attack that has the Frontal Attack attribute, the skill inflicts 20% more damage and has 10% increased stagger damage. Bonus damage can be increased by up to +25% via engraving.
Counter: Skills with the Counter attribute will instantly neutralize a boss when struck from the front during a counterable motion. In order to pull off a Counter, the attack must be inflicted from their front and during the frames of the counterable motion, which can be seen when the enemy glows blue momentarily. It is possible to perform a Counter after the enemy’s attack motion has already started, but it is harder, especially if you play on higher ping. Counter motions are typically dashes. Not all bosses can be countered. This mechanic became increasingly more important starting from South Vern and onwards. A boss that has been countered is not in a staggered state, so the Broken Bones engraving and Domination sub-stat do not increase your damage against them.
All classes have at least 2 Counter skills, and the role of countering generally is for all raid members that happen to be in front of the boss during their counterable motion. Multiple late game encounters punish not countering the boss with a raid wipe, so it’s good to get in the habit of countering.
Gif courtesy of 홍홍.
List of Counter Skills | |
Class | Counter |
Berserker | Chain Sword Mountain Crash |
Gunlancer | Bash Dash Upper Fire |
Destroyer | Dreadnought Power Strike |
Paladin | Holy Sword Executioner’s Sword |
Wardancer | Esoteric Skill: Spiral Impact Sky Shattering Blow |
Scrapper | Instant Hit Roundup Sweep |
Soulfist | Bolting Crash Lightning Palm |
Glaivier | Vault Spiraling Spear |
Striker | Esoteric Skill: Spiral Impact Sky Shattering Blow |
Deadeye | Last Request Enforce Execution |
Artillerist | Napalm Shot Forward Barrage Swing |
Sharpshooter | Evasive Fire Deadly Slash |
Machinist | Backflip Strike Avalanche Excelion Beam (Identity) |
Gunslinger | Last Request Peacekeeper |
Bard | Prelude of Storm Rhythm Buckshot |
Sorceress | Squall Ice Shower |
Summoner | Squirtle (?) Released Will |
Arcanist | Serendipity Return |
Deathblade | Head Hunt Earth Cleaver |
Shadowhunter | Rising Claw Slasher Death Claw (Identity) |
Reaper | Dagger Toss Shadow Trap |
You can equip special runes to any of your skills, including classes that have transformation skills (Scouter, Shadowhunter, Artillerist). Each skill may be equipped with one rune, and you can have a maximum of 8 runes equipped. These runes impart additional bonuses specifically when you are using that skill. Runes come from a variety of contents. They can freely be equipped and removed from their skills at no cost. Skill presets will also memorize which skill is set to use which rune.
In certain cases, you are able to obtain more than one copy of a rune if it has multiple sources. For example the Galewind Rune, you are allowed one copy of the rune from each raid tier.
In the case of the Bleed rune, Bleed does not stack from the same player (in the case of equipping multiple Bleed runes) and inflicts the same amount of damage at all rarities. Different Bleed stacks can be applied on the same target by different players.
Rune Name | Grade | Effect | Acquisition Method |
Conviction | Legendary | 40% chance to apply the Conviction state to yourself for 3 seconds. | Expedition Territory Vendor - Marte |
Epic | 30% chance to apply the Conviction state to yourself for 3 seconds. | Masterpieces (24) | |
Rare | 20% chance to apply the Conviction state to yourself for 3 seconds. | Expedition Territory Vendor - Roan | |
Judgment | Legendary | 40% chance to consume the Conviction effect to apply the Judgment effect. Increases mana recovery by 100% for 6 seconds and reduces cooldowns of skills cast during this interval by 15%. | 1. Masterpieces (44) 2. Expedition Territory Vendor - Marte |
Epic | 30% chance to consume the Conviction effect to apply the Judgment effect. Increases mana recovery by 100% for 6 seconds and reduces cooldowns of skills cast during this interval by 15%. | Marie (Rapport - Trusted) | |
Rare | 20% chance to consume the Conviction effect to apply the Judgment effect. Increases mana recovery by 100% for 6 seconds and reduces cooldowns of skills cast during this interval by 15%. | Ealyn (Rapport - Trusted) | |
Focus | Legendary | 40% reduced mana cost. | 1. Sea Bounties (42) 2. South Vern - Chaos (Purification Fragment NPC) |
Epic | 30% reduced mana cost. | 1. Giant’s Heart (13) 2. Expedition Territory Vendor - Flor | |
Rare | 20% reduced mana cost. | 1. Field Boss - Uncharted Island 2. Expedition Territory Vendor - Gador | |
Uncommon | 10% reduced mana cost. | 1. Field Boss - Spida Island 2. Expedition Territory Vendor - Astiel | |
Rage | Legendary | Chance of +16% Attack and Movement Speed for 6 seconds on cast. | T3 Chaos Gate |
Epic | Chance of +12% Attack and Movement Speed for 6 seconds on cast. | T2 Chaos Gate and below | |
Rare | Chance of +8% Attack and Movement Speed for 6 seconds on cast. | Any Chaos Gate | |
Overwhelm | Legendary | +30% skill stagger. | 1. Expedition Territory Vendor - Borja 2. Anguished Isle (3600 Red Thread) |
Epic | +20% skill stagger. | 1. Adventure Book - Feiton (30%) 2. Omnium Star (3) | |
Rare | +10% skill stagger. | Adventure Book - Shushire (10%) | |
Uncommon | +5% skill stagger. | 1. Field Boss - Spida Island 2. Expedition Territory Vendor - Elaine | |
Wealth | Legendary | +40% identity gauge generation. | Omnium Star (5) |
Epic | +30% identity gauge generation. | 1. Sea Bounties (34) 2. Field Boss - Blue Hole Island | |
Rare | +20% identity gauge generation. | 1. Giant’s Heart (5) 2. Expedition Territory Vendor - Maximel | |
Uncommon | +10% identity gauge generation. | 1. Expedition Territory Vendor - True 2. Tooki Island Boss | |
Bleed | Legendary | Inflicts Bleed on the target for 6 seconds. | Tier 3 Calendar Boss |
Epic | Inflicts Bleed on the target for 5 seconds. | 1. Tier 2 Calendar Boss 2. Lutia (Rapport - Trusted) | |
Rare | Inflicts Bleed on the target for 4 seconds. | Tier 1 Calendar Boss | |
Protection | Legendary | 12% max HP shield during skill animation. | Omnium Star (7) |
Epic | 8% max HP shield during skill animation. | Island's Heart (50) | |
Rare | 5% max HP shield during skill animation. | Field Boss - Butterfly Island | |
Galewind | Legendary | 14% increased cast speed. | 1. Tier 6 Guardian Raid 2. Tier 7 Guardian Raid |
Epic | 12% increased cast speed. | 1. Tier 4 Guardian Raid 2. Tier 5 Guardian Raid | |
Rare | 8% increased cast speed. | 1. Tier 2 Guardian Raid 2. Tier 3 Guardian Raid | |
Uncommon | 5% increased cast speed. | Tier 1 Guardian Raid | |
Quick Recharge | Legendary | Chance of 16% reduced cooldown after casting the affected skill on that skill. | T3spire 45F |
Epic | Chance of 12% reduced cooldown after casting the affected skill on that skill. | Fatespire 45F | |
Rare | Chance of 8% reduced cooldown after casting the affected skill on that skill. | Shadespire 45F | |
Iron Wall | Rare | Damage reduced while casting by 8%. | 1. Walpurgis Dungeon Boss 2. Adventure Book - North Vern (20%) |
Uncommon | Damage reduced while casting by 5%. | 1. Tooki Island Boss 2. Expedition Territory Vendor - Frauke | |
Purify | Legendary | 80% chance to remove 1 debuff on you when casting the skill. | Ignea Token (15) |
Epic | 70% chance to remove 1 debuff on you when casting the skill. | Ignea Token (5) |
Cards are collectible items that both provide small stat bonuses for collecting them, as well as equippable on a new equipment tab in your character info.
Cards are part of collections in the Encyclopedia, and when you complete that collection by owning all the cards in that collection, you gain a very small bonus to your stats. It’s really small, granted the bonus can be increased by having the cards Awakened. However there are bonuses to stats that you normally can’t really get, such as damage to a certain type of enemy here.
It’s not enough to have the card in your inventory, you must use the card to have it part of the collection. This means that you may need to expand your card collection capacity, as there are many cards (a little over 310).
In addition to the collections, certain cards are part of sets that can be equipped to the player. On their own, not a single card has benefits to the player, but when you equip multiple cards of a set, they grant additional stats to the player. Note that not all card collection sets (the things that provide small bonuses previously mentioned) can also be equipped.
You can equip up to 6 cards. Card sets activate their bonuses at either 2, 3, 4, or 6.
Generally speaking, most card sets only offer defensive traits for their set bonuses, such as HP or elemental resistance. However, cards can also be leveled up through an Awakening system. Oftentimes, they have offensive traits if you can Awaken cards enough times from a set.
When using Card Experience cards from your inventory, they will be added to a bank of card EXP that you can allocate to your cards freely.
To Awaken a card, feed it EXP from the EXP bank. This costs Silver. Then, once you have maxed out the EXP, you must use duplicates of the base card in order to Awaken it. The number of duplicates needed increases with each Awakening stage, as well as the needed EXP. Cards can be Awakened up to 5 times each, requiring a total of 15 extra copies of the card to max.
There are a few card sets at the moment which are generally pursued.
If you are a support player, your initial goal for a card set is just normal HP increasing cards. Aim for +12% Max HP from your cards. Fortunately, you don’t have to awaken any cards to obtain this, making this process way easier than DPS classes. This is because your heals scale off of your own max HP, so by increasing your health, you can keep allies alive better.
Cards come from weekly content, traveling merchants, raids, events, voyage coins, and achievements. It is possible to obtain a Legendary Selection Card Pack from Challenge Abyssal Dungeon from both personal loot as well as bid loot, and it is not guaranteed to appear in any given week.
There is one way that you can grind cards. On the 3rd floor of both cruise liners, there is a luxury merchant who will sell 7 card packs for 2,000 Pirate Coins each. That’s a total of 28,000 Pirate Coins to buy all 14. This merchant’s stock is per character, so you can burn a nearly unlimited amount of Pirate Coins on this. People who do a lot of Cooperative Sea Voyage missions to grind these cards will have an advantage when it comes to obtaining and upgrading their cards.
The cruise liners are located in the above locations.
Even though both cruise ships look exactly the same, the weekly stock for these merchants is different.
Still, card defensive boons shouldn’t be looked down on. They can make an encounter that is otherwise too difficult to survive in more manageable by providing a lot of additional HP or resistances.
Do not throw out cards. Keep them stored in one of your characters’ warehouses if you somehow run out of space in your card album.
Classes in Lost Ark are divided into DPS synergies and support synergies. While it is possible for some of these roles (such as support) to flex into the other role, it’s considered abnormal and only feasible when someone hugely overgears the content that they’re doing, presuming it’s not equalized.
Crit synergies are more powerful than AP synergies but rely on the party to build the party around them to maximize their strength.
Most synergies require certain tripods to be taken for their effect to be applied (there are some exceptions such as Glaivier). They are usually found in the first or second row so that you can use them with low skill point investment.
All classes are able to clear all content in the game, and supports are completely interchangeable with similar success based on team configuration and cooperation.
DPS Synergy (6% Increased Damage Taken - 100% Uptime)
DPS Synergy (6% Attack Power to Allies - 100% Uptime)
DPS Synergy (12% Positional Damage - 100% Uptime)
DPS Synergy (12% Reduced Defense - 100% Uptime)
DPS Synergy (18% Crit Chance - Low Uptime)
DPS Synergy (10% Crit Chance - 100% Uptime)
DPS Synergy (Attack Speed to Allies)
Support Synergy
For weapons, quality is very important on any weapon that you use that can get 15% or higher Additional Damage. This depends on rarity and where the item is within the subtier. If the weapon can only cap out at 5%, don’t worry too much about quality. Quality on armors isn’t important, it’s just an added bonus. For accessories, quality is important in the following order:
These items are influenced by quality in varying degrees in that order (huge stat disparity between high quality necklace and low quality necklace, low stat disparity between high quality ring and low quality ring).
Starting from Legion Raid gear in T3, it is possible to increase the quality of your weapons and armor. By using Stones of Chaos, there is a new option which has a chance to increase the quality of your item. Upon success, the quality increases by a random amount, and upon failure nothing happens but you still consume the materials. Stones of Chaos can be obtained from the following activities:
The amount of quality gained on success can make the item jump from 1 quality all the way to 100, or go up by 1.
Current Quality | Success Chance |
90 | 0.86% |
80 | 1.89% |
70 | 3.27% |
60 | 6.17% |
50 | 12.85% |
40 | 23.30% |
30 | 37.53% |
20 | 55.54% |
10 | 77.10% |
The chart above shows the chances of crafting a Legion Raid item at that quality as well as chance to roll that quality when succeeding. Unlike all item crafts prior to this point, there is a very low chance of crafting an item that already has high quality. The odds of landing a certain quality is equal regardless of its existing quality. Because of this, it’s not necessarily more efficient to re-craft for low quality, as opposed to just trying continuously at your existing quality. But, it’s superstitious to re-craft since you can enjoy the feeling of success, granted the odds are you will succeed and not gain much quality.
Be mindful that for DPS, weapon quality at this stage is extremely important, but that this is arguably one of the most extreme gold sinks in the game that is static and unchanging. Most players settle for around 60-80 quality, with more hardcore and heavy spenders pushing towards 90+.
Additionally, when succeeding from one item into another, if the items are the same color grade (e.g. Relic to Relic) then the quality and existing Artisan’s Energy will also transfer to the new item. The exception is if the item you’re succeeding into has a higher quality already.
Finally, when succeeding from Mid T3 Legion Raid equipment to Upper T3 Legion Raid equipment, quality is preserved, as well as when succeeding to Upper T3 Ancient equipment.
Weapons and armors will additionally have lines of tripods on them starting from T3 equipment. This system is not relevant in T1 and T2 gear. These will boost the power of tripods on skills that are able to be leveled beyond 1. This is the only way to increase the level of these tripods. Note that duplicate tripods on armors and weapons do not stack, and only the highest will apply. You may freely transfer tripods from any type of item slot, for example if a helmet has a tripod that you really want you can move it to your weapon.
The chance to succeed in tripod transfer depends on the level of the tripod trait you’re trying to transfer.
These odds can be doubled by using a Powder of Sage which is crafted, purchased with Sylmael Bloodstone, or obtained from the weekly Challenge Guardian Raid. You can only use one powder to double the success chance, and cannot improve the odds further than that. You are expected to fail many times for the higher level tripods because you obtain several daily attempts due to the quantity of gear dropped from Chaos Dungeons. Regardless if you fail or succeed, the item that you are trying to take the tripod from (on the right of the UI) will be destroyed.
In addition to this system, due to the fact that you may switch your main item for a new one (for example in the case of succeeding into a higher quality item or set item), it is possible to preserve all of your item’s tripods when changing to the new item.
From the same NPC, the Locker menu is able to memorize a set of tripods from an item of your choice. Each tab of the Tripod Storage Box can memorize tripods from each slot on the left side equipment.
You can click Save to Library and your Tripod Storage Box will now memorize this combination of tripods, regardless if the item that you memorized them from is destroyed, succeeded, dismantled, etc. From there, you can freely use the Apply to Optional Equipment button on the right to apply the memorized tripods to the new item free of charge, as long as the item is the same item slot type and within the same tier. The game will give you an error if you try to apply tripods from gear of different item tiers to the one you have selected.
You can utilize the Tripod Locker in order to store high tripod combinations and apply them to your existing gear at a 100% chance, which may be a more effective means of transferring tripods, especially +4 ones that have a very low chance, and then filling out the holes in your tripod set up after moving tripods this way.
Each page of the Tripod Storage Box can memorize a combination of tripods for each left side slot once (you can’t have it memorize 6 different weapon combinations). By default, you have two pages of the Tripod Storage Box. It costs 100 Blue Crystals to unlock more pages, up to five.
Note that all armors and weapons can hold up to three tripod bonuses on the gear, regardless of whether the item was found with one or two tripod bonuses initially. Before you swap tripods, consider filling out all slots of the item you intend to use first.
It is also possible for lower rarity items to have higher additive tripod bonuses on them, for example it’s plausible to transfer a +4 tripod onto a Rare item, though there’s little practical reason to ever do this. However, note that rarity impacts the max level that you can find tripod bonuses natively on items when you drop or craft them.
Due to the potential annoyance of this system with the high quantity of loot you can drop and having to check each and every one for ideal tripods, there is a system built in to notify you when an item drops with ideal tripods that you are seeking. You can find it from your skill menu (default button K).
From this new menu, you can select up to 48 individual tripods that can be leveled beyond 1 to notify you when you obtain any gear that has this tripod on it.
Once you save this, any time you have an item or receive an item that has the tripods you’re looking for, you will see the special tripod symbol on the item.
Broken gear are unique items that are dropped from Chaos Dungeon that cannot be equipped. The sole purpose of these items is so that you can get fodder items to transfer tripods. Broken gear is placed in Chaos Dungeons that are on the same tier as current high-end raids. For example, if your region’s highest available content is the 1370 Abyssal Raid Argos, then the equivalent 1370 Chaos Dungeon will drop broken gear instead of normal equippable gear. When a new subtier becomes available, Smilegate replaces the broken gear with equippable gear so that new or returning players do not need to raid in order to get higher item base equipment.
Remember that storing tripods in the Tripod Locker does not break the item, so it’s possible to obtain the item, store the tripods in the locker, transfer them to your gear (which will overwrite all tripod slots), and then dismantle or sell the broken item. Broken gear can be sold on the auction house like normal gear. Once you use the Tripod Locker on an item, however, it can no longer be sold.
In addition to Basic Effects and combat stats, your accessories can also provide engraving levels to provide additional passive effects to your character.
First and foremost, there are two types of engravings. Normal engravings and malus engravings. Malus engravings incur a passive penalty to your character. Malus engravings include Attack Power Decrease, Attack Speed Decrease, Movement Speed Decrease, and Defense Decrease. All but defense reduces by 2%/4%/6% at each level. Defense reduces 5/10/15%. This is not the same as a 5/10/15% increase in damage taken.
Your accessories will provide engravings that will add up to the gauge found in the Engraving tab of your Character Info.
In order to activate the bonuses of either normal or malus engravings, you must accumulate enough points of them to activate the Lv. 1, Lv. 2, or Lv. 3 effect. These are activated at 5, 10, and 15 points respectively. See the Heavy Armor engraving in the picture above. Those 6th and 7th diamonds do nothing, and it’s only a Lv. 1 Heavy Armor until I get to 10 of the diamonds.
The amount of normal and malus engraving points found on each accessory largely depends on the slot and the rarity.
Rarity | Necklace | Earring | Ring | Ability Stone |
T1-2 Rare | +1 Normal | +1 Normal | +1 Normal | +0-6 Normal +0-6 Normal +0-6 Malus |
T1-2 Epic | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +0-8 Normal +0-8 Normal +0-8 Malus |
T1-2 Legendary | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +0-9 Normal +0-9 Normal +0-9 Malus |
T1/T2 Relic | N/A | N/A | N/A | +0-10 Normal +0-10 Normal +0-10 Malus |
T3 Rare | +2 Normal +1 Normal | +2 Normal +1 Normal | +2 Normal +1 Normal | +0-6 Normal +0-6 Normal +0-6 Malus |
T3 Epic | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +1-2 Normal +1-2 Normal +1-3 Malus | +0-8 Normal +0-8 Normal +0-8 Malus |
T3 Legendary | +2-3 Normal +2-3 Normal +1-3 Malus | +2-3 Normal +2-3 Normal +1-3 Malus | +2-3 Normal +2-3 Normal +1-3 Malus | +0-9 Normal +0-9 Normal +0-9 Malus |
T3 Relic | +3-5 Normal +3 Normal +1-3 Malus | +3-5 Normal +3 Normal +1-3 Malus | +3-5 Normal +3 Normal +1-3 Malus | +0-10 Normal +0-10 Normal +0-10 Malus |
T3 Ancient | +4-6 Normal +3 Normal +1-3 Malus | +4-6 Normal +3 Normal +1-3 Malus | +4-6 Normal +3 Normal +1-3 Malus | +0-10 Normal +0-10 Normal +0-10 Malus |
For T1 accessories, the malus only goes to +1. For T2 accessories, the malus can go to 1-2.
You can get your class engraving on the Necklace, Earrings, and Ring slots of your accessories. You cannot roll your class engraving on the Ability Stone. Also note that when dropping accessories in content such as Chaos Dungeon or Guardian Raid, you cannot get the class engravings of other classes, only your own.
Carefully balance out your accessories in order to maximize as many normal engravings as possible while avoiding malus engravings. Even if the penalty for a malus engraving seems insignificant, the equivalent amount of work needed to negate that penalty can be surprisingly high, especially if it’s Attack Power Decrease.
Note that the game UI will warn you if you have too many points on a given engraving. There is no penalty for going over 15, it’s only to let you know that you can probably trim a few points in some places and perhaps optimize for another engraving.
In addition to the engravings found innately on your accessories, you are also able to equip imprints. By equipping imprints, you can gain 3, 6, 9, or 12 points towards a specific engraving, for a max of 24 points from equipping two legendary imprints in T3.
You can earn each level of imprint by using Engraving Books that come from a variety of contents. You must use 20 Engraving Books in order to unlock the imprint associated with it.
Some notable sources include:
# of Points | Books Needed |
3 Points | 20 Uncommon Books |
6 Points | 20 Rare Books |
9 Points | 20 Epic Books |
12 Points | 20 Legendary Books |
All engravings require 20 books for each imprint stage.
Typically, content will reward engraving books in the form of either a selection or a random pouch, or randomly give you a book in general. They will either give a selection or a random pouch for all normal engravings, or a selection or a random pouch for all class engravings. Therefore, specific engravings no longer come from specific contents.
Once you learn an imprint, you can use it as many times as you want, and the learned imprints are shared on all characters that you have on a server.
In total, you can accrue a maximum of 74 (84 if T3 Relic, 89 if T3 Ancient) engraving Points.
Gems can be obtained and equipped starting with T2 gear and contents.
You can equip gems from the fourth tab of your character information window.
Gems primarily come from Chaos Dungeon, but there are some other sources of them as well. Gems are divided into types and tiers. You must equip a gem whose tier either matches or exceeds the item tier of your accessory in order to yield its full bonuses. You do not get additional bonuses for equipping a higher tier gem into a lower tier accessory. However, you will incur a high penalty when using lower tier gems in higher level content.
Gems can be leveled up to 10. They require three gems of the previous level to combine, and will always succeed 100% of the time to upgrade to the next level. You will always combine gems into a gem for your class. You can use gems from other classes to combine into a gem of your class, and also re-roll other classes' gems into your own class. Because of this, it is possible to send gems from daily content on alts to your main character so that they can improve their gems quicker, since gems are always unbound. When combined, it is random if you get a damage gem or a cooldown gem regardless of the combination of gems that you use. You cannot change a gem into the other type. You are able to change the skill the gem benefits with Silver at the appropriate NPC or from your pet’s remote functions. The cost will go up pending the level and the gem tier.
You can freely equip and unequip gems at no cost. You cannot have two gems of the same type influence one skill. Only the higher level gem will apply. You may have one cooldown gem and one damage gem affect the same skill. There are always a maximum of 11 gem slots available.
Level | Farsea Gem (Tier 2) | Azure Gem (Tier 2) | Crimson Flame Gem (Tier 3) | Annihilation Gem (Tier 3) |
Level 1 | 2% Cooldown Reduction | 3% Increased Damage | 2% Cooldown Reduction | 3% Increased Damage |
Level 2 | 4% Cooldown Reduction | 6% Increased Damage | 4% Cooldown Reduction | 6% Increased Damage |
Level 3 | 6% Cooldown Reduction | 9% Increased Damage | 6% Cooldown Reduction | 9% Increased Damage |
Level 4 | 8% Cooldown Reduction | 12% Increased Damage | 8% Cooldown Reduction | 12% Increased Damage |
Level 5 | 10% Cooldown Reduction | 15% Increased Damage | 10% Cooldown Reduction | 15% Increased Damage |
Level 6 | 12% Cooldown Reduction | 18% Increased Damage | 12% Cooldown Reduction | 18% Increased Damage |
Level 7 | 14% Cooldown Reduction | 21% Increased Damage | 14% Cooldown Reduction | 21% Increased Damage |
Level 8 | 16% Cooldown Reduction | 24% Increased Damage | 16% Cooldown Reduction | 24% Increased Damage |
Level 9 | 18% Cooldown Reduction | 30% Increased Damage | 18% Cooldown Reduction | 30% Increased Damage |
Level 10 | 20% Cooldown Reduction | 40% Increased Damage | 20% Cooldown Reduction | 40% Increased Damage |
As you can see, despite having a higher tier, tier 3 gems don’t provide higher bonuses. Instead, they’re able to be slotted into tier 3 accessories without incurring the penalty. This system forcefully encourages you to change to a new set of gems with each new tier, so you’re unable to be complacent with your existing gems. However, do note that even with the penalty, you may still be able to utilize lower tier gems for a few levels until you get mid-leveled gems of the next tier. For example you’d be able to use a level 8 T2 gem until you got a level 4 or 5 replacement T3 gem.
Starting from all content in South Vern, T2 gems are 50% less effective in Legion Raids, T6 Guardian Raids and up, and 1415 Chaos Dungeons and up, regardless if they’re slotted in lower tier accessories or not. Additionally, T1 and T2 accessories have a 30% basic and additional effect penalty in these contents. This penalty can be seen clearly on your stat window designated by red arrows going down next to your accessory.
Due to how expensive it can be to re-roll gems at the NPC, I strongly recommend that you buy the exact gem with the exact bonus you want for a given skill directly from other players. Re-rolling even a level 7 T3 gem can eat up millions of Silver to get the desired outcome. You can always sell off your excess gems.
In the case of Chaos Dungeon and Guardian Raids, if it looks like the next stage or boss rewards the same items, they likely give more materials.
Set Name | Set Bonus | Acquisition Location | Content iLvl |
Rare T1 Equipment | (No Set Bonus) | Chaos Dungeon (North Vern) | 250-580 |
“Seraphic Oath” Epic T1 Set | 2-Set: +8% Attack Speed 5-Set: +10% Additional Damage | Abyssal Dungeon (Demon Beast Canyon) Abyssal Dungeon (Necromancer’s Origin) | 340 |
“Enraged Nature” Legendary T1 Set | 2-Set: +8% Movement Speed 5-Set: When hitting boss level or higher monsters, Attack Power increases by 4% for 8 seconds, up to 12% (3 second internal cooldown). | Abyssal Dungeon (Hall of the Twisted Warlord) Abyssal Dungeon (Hildebrandt Palace) | 460 |
“Boisterous Elemental” Legendary T1 Set | 2-Set: When hitting boss level or higher monsters, attack speed increases by 4% for 6 seconds, up to 8% (3 second internal cooldown). 5-Set: Increases damage dealt to boss level or higher monsters by 12%. |
Content Type | Rewards | Ticket Location | Content iLvl |
Cube | Silver T1 Training Auxiliary Materials Card EXP Uncommon Engraving Book Masterpieces | Chaos Dungeon (Vern) Chaos Dungeon (Rohendel) Sylmael Bloodstone NPC | 302 |
Shadespire (First Clear) | 6 Skill Points 1 Giant’s Heart Masterpiece #17 Rapport Items Card EXP Card Packs Uncommon Engraving Book Uncommon Class Engraving Book Rare Quick Recharge Rune | No ticket needed. | 302 to start. 540 to finish. |
Shadespire (Subsequent Character Clears) | Harmony Shards Harmony Leapstone Guardian Stone Fragments Destruction Stone Fragments Silver | No ticket needed. | 302 to start. 540 to finish. |
Guardian Raid | Raid Tier | Main Rewards | Content iLvl |
Ur’nil | 1 | Rare T1 Accessories Rare T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Uncommon Galewind Rune | 302 |
Lumerus | 1 | Epic T1 Accessories Rare T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Uncommon Galewind Rune | 340 |
Icy Legoros | 1 | Epic T1 Accessories Epic T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Uncommon Galewind Rune | 380 |
Vertus | 1 | Legendary T1 Accessories Legendary T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Uncommon Galewind Rune | 420 |
Chromanium | 2 | Legendary T1 Accessories Legendary T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Rare Galewind Rune | 460 |
Nacrasena | 2 | Legendary T1 Accessories Legendary T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Rare Galewind Rune | 500 |
Flame Fox Yoho | 2 | Legendary T1 Accessories Legendary T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Unbound Upper T1 Leapstone Uncommon Engraving Book Rare Engraving Book Rare Galewind Rune | 540 |
Tytalos | 2 | Legendary T1 Accessories Legendary T1 Ability Stone Destruction Stone Fragment (Unbound) Guardian Stone Fragment (Unbound) Harmony Leapstone (Unbound) Uncommon Engraving Book Rare Engraving Book Rare Galewind Rune | 580 |
Set Name | Set Bonus | Acquisition Location | Content iLvl |
Rare T1 Equipment | (No Set Bonus) | Chaos Dungeon (Yorn) | 550-1080 |
“Marvelous Earth” Epic T2 Set | 2-Set: +4% Attack & Movement Speed 5-Set: When landing an attack, there’s a chance to activate Velcroze’s Magic Lightning effect on the enemy (12 second internal cooldown) | Abyssal Dungeon (Road of Lament) Abyssal Dungeon (Forge of Fallen Pride) | 840 |
“Unyielding Will” Legendary T2 Set | 2-Set: When using a mobile device (spacebar while not downed), Attack and Movement Speed increases by 8% for 4 seconds. 5-Set: Crit Chance +15%. | Abyssal Dungeon (Sea of Indolence) Abyssal Dungeon (Tranquil Karkosa) Abyssal Dungeon (Alaric’s Sanctuary) | 960 |
“Mute Guardian” Legendary T2 Set | 2-Set: Combat resource recovery speed is increased by 30%. 5-Set: Crit Damage +25%. |
Content Type | Rewards | Ticket Location | Content iLvl |
Elite Cube | Silver T2 Training Auxiliary Materials Card EXP Epic Engraving Books Masterpieces | Chaos Dungeon (Yorn) Chaos Dungeon (Feiton) Sylmael Bloodstone NPC | 802 |
Hall of Silence | T2 Leapstones T2 Gems Masterpieces | 802 to enter. | |
Fatespire (First Clear) | 6 Skill Points 1 Giant’s Heart Legendary Affinity Items Card EXP Card Packs Rare Engraving Book Rare Class Engraving Book Epic Quick Recharge Rune | No ticket needed. | 802 to start. 1040 to finish. |
Fatespire (Subsequent Character Clears) | Life Shards Life Leapstone Guardian Stone Destruction Stone Silver | No ticket needed. | 802 to start. 1040 to finish. |
Guardian Raid | Raid Tier | Main Rewards | Content iLvl |
Dark Legoros | 3 | Rare T2 Accessories Rare T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Rare Galewind Rune | 802 |
Helgaia | 3 | Epic T2 Accessories Rare T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Rare Galewind Rune | 840 |
Calventus | 3 | Epic T2 Accessories Epic T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Rare Galewind Rune | 880 |
Achates | 3 | Legendary T2 Accessories Legendary T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Rare Galewind Rune | 920 |
Frost Helgaia | 4 | Legendary T2 Accessories Legendary T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Epic Galewind Rune | 960 |
Lava Chromanium | 4 | Legendary T2 Accessories Legendary T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Epic Galewind Rune | 1000 |
Levanos | 4 | Legendary T2 Accessories Legendary T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Epic Galewind Rune | 1040 |
Alberhastic | 4 | Legendary T2 Accessories Legendary T2 Ability Stone Destruction Stone (Unbound) Guardian Stone (Unbound) Life Leapstone (Unbound) Rare Engraving Book Epic Engraving Book Epic Galewind Rune | 1080 |
Item Type | Acquisition Location | Content iLvl |
Rare Basic T3 Lower Gear | Chaos Dungeon (Punika - Star 1-2) | 1050-1310 |
Epic Set T3 Lower Gear | Chaos Dungeon (Punika - Moon 1-3) Abyssal Dungeon (Aira's Oculus - Normal) Abyssal Dungeon (Oreha Preveza - Normal) | 1325-1340 |
Legendary Set T3 Mid Gear | Abyssal Dungeon (Aira's Oculus - Hard) Abyssal Dungeon (Oreha Preveza - Hard) Abyss Raid Argos | 1370-1400 |
Legendary Set T3 Mid Gear | Legion Raid (Valtan - Normal) Legion Raid (Vykas - Normal) | 1415-1430 |
Relic T3 Mid Gear | Legion Raid (Valtan - Hard) Legion Raid (Vykas - Hard) | 1445-1460 |
Relic T3 Upper Gear | Legion Raid (Brelshaza - Normal) | 1490-1520 |
Ancient T3 Upper Gear | Legion Raid (Brelshaza - Hard) | 1540-1560 |
Ancient T3 Top Gear | Legion Raid (Akkan) | 1580-1600 |
Content Type | Rewards | Ticket Location | Content iLvl |
Dimension Cube (Normal) | Silver T3 Training Auxiliary Materials Card EXP Engraving Books Masterpieces | Chaos Dungeon (Punika) Sylmael Bloodstone NPC | 1302 |
Hall of the Sun (Normal) | Honor Leapstones Great Honor Leapstones T3 Gems Masterpieces | ||
Dimension Cube (Hard) | Silver T3 Training Auxiliary Materials Card EXP Engraving Books Masterpieces | Chaos Dungeon (South Vern Void) | 1490 |
Hall of the Sun (Hard) | Wonder Honor Leapstones T3 Gems Masterpieces | Chaos Dungeon (South Vern Void) | |
Dimension Cube (Inferno) | Silver T3 Training Auxiliary Materials Card EXP Engraving Books Masterpieces | Chaos Dungeon (South Vern Void) | 1540 |
Hall of the Sun (Inferno) | Wonder Honor Leapstones T3 Gems Masterpieces | Chaos Dungeon (South Vern Void) | |
Thronespire | Silver Upgrade Materials (all) Upgrade Books Legendary Engraving Books Gems Rewards are once per expedition (one on each stage). You can skip to any stage you want, and completing that stage gives you the rewards for all previous floors as well. | No ticket needed. | 1325 to enter. ~1415 to clear comfortably. |
Kakul-Saydon Midnight Rehearsal | Silver Legendary T3 Accessories Legendary T3 Ability Stone Upgrade Materials (all) Legendary Upgrade Books Legendary Engraving Book Legendary Card Pack Card EXP Relic Affinity Items Sticker Pack | No ticket needed. One entry per expedition per week. | 1385 |
Brelshaza Deja Vu | Silver Relic T3 Accessories Relic T3 Ability Stone Upgrade Materials (all) Relic Upgrade Books Legendary Engraving Book Legendary Card Pack Card EXP Relic Affinity Items Sticker Pack | No ticket needed. One entry per expedition per week. | 1430 |
Guardian Raid | Raid Tier | Main Rewards | Content iLvl |
Armored Nacrasena | 5 | Rare T3 Accessories Rare T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Epic Galewind Rune | 1302 |
Igrexion | 5 | Epic T3 Accessories Rare T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Epic Galewind Rune | 1340 |
Night Fox Yoho | 5 | Epic T3 Accessories Epic T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Great Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Epic Galewind Rune | 1370 |
Velganos | 5 | Legendary T3 Accessories Legendary T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Great Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Epic Galewind Rune | 1385 |
Deskaluda | 6 | Legendary T3 Accessories Relic T3 Accessories Relic T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Great Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Legendary Galewind Rune | 1415 |
Kungelanium | 6 | Relic T3 Accessories Relic T3 Ability Stone Destruction Stone Crystal (Unbound) Guardian Stone Crystal (Unbound) Great Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Legendary Galewind Rune | 1460 |
Kal Eligos | 6 | Relic T3 Accessories Relic T3 Ability Stone Great Destruction Stone Crystal (Unbound) Great Guardian Stone Crystal (Unbound) Wonder Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Legendary Galewind Rune | 1490 |
Hanumatan | 6 | Ancient T3 Accessories Ancient T3 Ability Stone Great Destruction Stone Crystal (Unbound) Great Guardian Stone Crystal (Unbound) Wonder Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Legendary Galewind Rune | 1540 |
Sonavel | 1 (Chaos) | Ancient T3 Accessories Ancient T3 Ability Stone Top Destruction Stone Crystal (Unbound) Top Guardian Stone Crystal (Unbound) Top Honor Leapstone (Unbound) Epic Engraving Book Legendary Engraving Book Legendary Galewind Rune | 1580 |
Set Name | Set Bonus | Acquisition Location | Content iLvl |
“Sunset” Epic T3 Set | 2-Set: When hitting a Normal or lower grade monster with less than 30% HP, it drops Purified Ether every 10 seconds. The Purified Ether can cleanse a debuff. 5-Set: When inflicting Paralysis on an enemy (when you make the enemy flinch), Domination increases by 50 for 15 seconds. Stacks up to 7 times. 1 second cooldown. | Abyssal Dungeon (Aira’s Oculus) Abyssal Dungeon (Oreha Preveza) | 1325-1340 |
Set Name | Set Bonus | Acquisition Location | Content iLvl |
“Selection” Legendary T3 Set | 2-Set: Decrease Movement Skill cooldown by -10%. 5-Set: When using a skill, gain a stack of Festival that lasts for 12 seconds. When you gain 6 stacks, Festival turns into Finale, increasing your damage by +10%. Additionally, if you use 17 skills while Finale is active, convert Finale into Mayhem. Mayhem increases your damage output by +15% for 20 seconds. You cannot build new Festival stacks while Finale or Mayhem are active and the two damage buffs do not stack together. Mayhem is not the same as the Berserker’s engraving buff, they just coincidentally share the same name. | Abyssal Dungeon (Aira’s Oculus Hard) Abyssal Dungeon (Oreha Preveza Hard) | 1370 |
“Preordained Diligence” Legendary T3 Set | 2-Set: Gain a stack of Solar Power whenever you hit a foe. Stacks last for 6 seconds and there’s a 2 second internal cooldown between generating another stack. Solar Power grants 3% Crit Chance per stack, maxing out at 5 stacks (15% Crit Chance). 5-Set: At 5 stacks, Solar Power becomes Midday, which grants 25% Crit Chance for 15 seconds. If you move within 3 meters of someone who has Full Moon activated from the other set, it activates Total Solar Eclipse for both players, granting 25% Crit Chance and 50% Crit Damage for 15 seconds. | Abyssal Raid Argos | 1370-1400 |
“Harsh Oath” Legendary T3 Set | 2-Set: Gain a stack of Lunar Power whenever you hit a foe. Stacks last for 6 seconds and there’s a 2 second internal cooldown between generating another stack. Lunar Power grants 6% Crit Damage per stack, maxing out at 5 stacks (30% Crit Damage). 5-Set: At 5 stacks, Lunar Power becomes Full Moon, which grants 50% Crit Damage for 15 seconds. If you move within 3 meters of someone who has Midday activated from the other set, it activates Total Solar Eclipse for both players, granting 25% Crit Chance and 50% Crit Damage for 15 seconds. | Abyssal Raid Argos | 1370-1400 |
Set Name | 2-Piece Set Effect | 4-Piece Set Effect | 6-Piece Set Effect |
“Beast Power” Legendary T3 Set | When hitting an enemy, gain a stack of Balancing Power. Lose a stack when hit by an attack. Bombardment Power: Gain 1% additional damage for 12 seconds (10 max). | Changes the effect of Bombardment Power to Explosive Power. When using a mobile device, gain 10% Movement Speed and Attack Speed for 10 seconds. Explosive Power: Gain 2% additional damage for 12 seconds (10 max). | Changes the effect of Explosive Power to Reinforced Explosive Power. Damage taken from enemies is reduced by 10%. Reinforced Explosive Power: Gain 4% additional damage for 12 seconds (10 max). |
“Desire Whisper” Legendary T3 Set | Every non-Crit hit grants you a stack of Enchanted. 0.3 second cooldown. Enchanted: Increases Crit Chance by 10% per stack (10 max). Effect is lost on Crit hits. | Changes the effect of Enchanted to Seduced. Seduced: Increases Crit Chance by 25% per stack (4 max). Effect is lost on Crit hits. | Crit Damage +40% |
Set Name | 2-Piece Set Effect | 4-Piece Set Effect | 6-Piece Set Effect |
Dominion Lv. 1 | Awakening damage is reduced by 50% and cooldown reduced by 20%. Acquire Inner Awakening buff for 2 minutes. Gain 1 additional Awakening charge. Inner Awakening: 18% Cooldown Reduction and +10% skill damage, excluding Awakening and spacebar dash. | The Inner Awakening effect is changed to provide 18% Cooldown Reduction and +25% skill damage, excluding Awakening and spacebar dash. Gain 1 additional Awakening charge (total +2). | Inner Awakening effect additionally provides 30% Cooldown Reduction to spacebar dash and +15% damage to enemies. Gain 1 additional Awakening charge (total +3). |
Dominion Lv. 2 | Awakening damage is reduced by 30% and cooldown reduced by 20%. Acquire Inner Awakening buff for 2 minutes. Gain 1 additional Awakening charge. Inner Awakening: 18% Cooldown Reduction and +10% skill damage, excluding Awakening and spacebar dash. | The Inner Awakening effect is changed to provide 18% Cooldown Reduction and +28% skill damage, excluding Awakening and spacebar dash. Gain 1 additional Awakening charge (total +2). | Inner Awakening effect additionally provides 30% Cooldown Reduction to spacebar dash and +18% damage to enemies. Gain 1 additional Awakening charge (total +3). |
Dominion Lv. 3 | Awakening damage is reduced by 10% and cooldown reduced by 20%. Acquire Inner Awakening buff for 2 minutes. Gain 1 additional Awakening charge. Inner Awakening: 18% Cooldown Reduction and +10% skill damage, excluding Awakening and spacebar dash. | The Inner Awakening effect is changed to provide 18% Cooldown Reduction and +31% skill damage, excluding Awakening and spacebar dash. Gain 1 additional Awakening charge (total +2). | Inner Awakening effect additionally provides 30% Cooldown Reduction to spacebar dash and +20% damage to enemies. Gain 1 additional Awakening charge (total +3). |
Betrayal Lv. 1 | When attacking, creates one of three powerful Ethers within 3m (1 minute cooldown). | Creates an additional Ether (2 total) when the effect procs. When acquiring the same Ether more than once, the damage is amplified accordingly. | Creates an additional Ether (3 total) when the effect procs. When all 3 Ethers are activated simultaneously, activate the Transcendence buff. Transcendence: Increases Attack Speed by 40%, and 40% Cooldown Reduction for 30 seconds. Removes all debuffs and fully restores Mana and Identity Gauge. |
Betrayal Lv. 2 | When attacking, creates one of three powerful Ethers within 3m (57 seconds cooldown). | Creates an additional Ether (2 total) when the effect procs. When acquiring the same Ether more than once, the damage is amplified accordingly. Ether generation cooldown is reduced to 54 seconds. | Creates an additional Ether (3 total) when the effect procs. When all 3 Ethers are activated simultaneously, activate the Transcendence buff. Ether generation cooldown is reduced to 50 seconds. Transcendence: Increases Attack Speed by 40%, and 40% Cooldown Reduction for 30 seconds. Removes all debuffs and fully restores Mana and Identity Gauge. |
Betrayal Lv. 3 | When attacking, creates one of three powerful Ethers within 3m (55 seconds cooldown). | Creates an additional Ether (2 total) when the effect procs. When acquiring the same Ether more than once, the damage is amplified accordingly. Ether generation cooldown is reduced to 49 seconds. | Creates an additional Ether (3 total) when the effect procs. When all 3 Ethers are activated simultaneously, activate the Transcendence buff. Ether generation cooldown is reduced to 42 seconds. Transcendence: Increases Attack Speed by 40%, and 40% Cooldown Reduction for 30 seconds. Removes all debuffs and fully restores Mana and Identity Gauge. |
Yearning Lv. 1 | When attacking, acquire the Blessing of Battle effect for 16 seconds (no cooldown). Blessing of Battle: Increases Movement Speed and Identity Gauge gain by 15%. | While Blessing of Battle is in effect, grants the Vitality effect to allies within 8m for 16 seconds. Agility: Increases Attack and Movement Speed by 8%. | Improves the Swiftness buff, additionally increasing the damage of allies by 8%. |
Yearning Lv. 2 | When attacking, acquire the Blessing of Battle effect for 16 seconds (no cooldown). Blessing of Battle: Increases Movement Speed and Identity Gauge gain by 18%. | While Blessing of Battle is in effect, grants the Vitality effect to allies within 8m for 16 seconds. Agility: Increases Attack and Movement Speed by 10%. | Improves the Swiftness buff, additionally increasing the damage of allies by 10%. |
Yearning Lv. 3 | When attacking, acquire the Blessing of Battle effect for 16 seconds (no cooldown). Blessing of Battle: Increases Movement Speed and Identity Gauge gain by 20%. | While Blessing of Battle is in effect, grants the Vitality effect to allies within 8m for 16 seconds. Agility: Increases Attack and Movement Speed by 12%. | Improves the Swiftness buff, additionally increasing the damage of allies by 12%. |
Destruction Lv. 1 | Protection effects (HP recovery, shield, and damage mitigation) additionally apply a stack of Seed of Life for 8 seconds. Seed of Life: Increases Endurance by 25 (max 20 stacks). | At 20 stacks, consumes Seed of Life to grant the ally the Life Active effect for 10 seconds. Life Active: Restores 697 HP each second + 0.5% of max HP. If the target is under 30% HP, this effect doubles to 1990. | Whenever a target is healed by Life Active, it grants a stack of Revival for 3 seconds. Revival: Increases Attack Power by 2.4% (max 10 stacks). |
Destruction Lv. 2 | Protection effects (HP recovery, shield, and damage mitigation) additionally apply a stack of Seed of Life for 8 seconds. Seed of Life: Increases Endurance by 30 (max 20 stacks). | At 20 stacks, consumes Seed of Life to grant the ally the Life Active effect for 10 seconds. Life Active: Restores 910 HP each second + 0.5% of max HP. If the target is under 30% HP, this effect doubles. | Whenever a target is healed by Life Active, it grants a stack of Revival for 3 seconds. Revival: Increases Attack Power by 3.5% (max 8 stacks). |
Destruction Lv. 3 | Protection effects (HP recovery, shield, and damage mitigation) additionally apply a stack of Seed of Life for 8 seconds. Seed of Life: Increases Endurance by 35 (max 20 stacks). | At 20 stacks, consumes Seed of Life to grant the ally the Life Active effect for 10 seconds. Life Active: Restores 1120 HP each second + 0.5% of max HP. If the target is under 30% HP, this effect doubles. | Whenever a target is healed by Life Active, it grants a stack of Revival for 3 seconds. Revival: Increases Attack Power by 4.5% (max 7 stacks). |
Charm Lv. 1 | When attacking, there is a chance to inflict lightning damage in addition to Fire Vulnerable (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Fire Vulnerability: When the target takes fire damage, it takes it again Note: Does not include skill damage. | When attacking, there is a chance to inflict fire damage in addition to Lightning Vulnerable (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Lightning Vulnerability: When the target takes lightning damage, it takes it again. Note: Does not include skill damage. | Whenever inflicting lightning or fire damage, gain a stack of Emitted Energy, no cooldown. Emitted Energy: When reaching 30 stacks, consume and acquire the Amplification effect. Amplification: Increases fire and lightning damage from the set by 100% for 20 seconds. |
Charm Lv. 2 | When attacking, there is a chance to inflict strong lightning damage in addition to Fire Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Fire Vulnerability: When the target takes fire damage, it takes it again. Note: Does not include skill damage. | When attacking, there is a chance to inflict strong fire damage in addition to Lightning Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Lightning Vulnerability: When the target takes lightning damage, it takes it again Note: Does not include skill damage. | Whenever inflicting lightning or fire damage, gain a stack of Emitted Energy, no cooldown. Emitted Energy: When reaching 30 stacks, consume and acquire Amplification effect. Amplification: Increases fire and lightning damage from the set by 120% for 20 seconds. |
Charm Lv. 3 | When attacking, there is a chance to inflict very strong lightning damage in addition to Fire Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Fire Vulnerability: When the target takes fire damage, it takes it again. Note: Does not include skill damage. | When attacking, there is a chance to inflict very strong fire damage in addition to Lightning Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies. Lightning Vulnerability: When the target takes lightning damage, it takes it again Note: Does not include skill damage. | Whenever inflicting lightning or fire damage, gain a stack of Emitted Energy, no cooldown. Emitted Energy: When reaching 30 stacks, consume and acquire Amplification effect. Amplification: Increases fire and lightning damage from the set by 140% for 20 seconds. |
Earth’s Entropy Lv. 1 | Increases Crit Damage by 17%. When using a Back or Head Attack, this number is adjusted to 55%. | Crit Chance +17%. | Increases Damage to Enemies by 7%. When using a Back or Head Attack, this number is adjusted to 21%. |
Earth’s Entropy Lv. 2 | Increases Crit Damage by 20%. When using a Back or Head Attack, this number is adjusted to 60%. | Crit Chance +20%. | Increases Damage to Enemies by 8%. When using a Back or Head Attack, this number is adjusted to 24%. |
Earth’s Entropy Lv. 3 | Increases Crit Damage by 22%. When using a Back or Head Attack, this number is adjusted to 65%. | Crit Chance +22%. | Increases Damage to Enemies by 9%. When using a Back or Head Attack, this number is adjusted to 26%. |
Nightmare Lv. 1 | If a skill uses mana, the mana cost is reduced by 50% and the damage is increased by 12%. | When using your Awakening skill, you gain the Magick Addiction effect if your current mana is over 30%. Magick Addiction: +15% additional damage, skills reduce 7% of your max mana additionally per cast. Effect is lost if any skill is used while under 30% mana and is replaced with Boundless MP. Boundless MP: You regen 3% of your max mana per second, gain 20% cooldown reduction, and 12% attack/movement speed. | The effects of Magick Addiction and Boundless MP are improved. Magick Addiction: Further increases additional damage by 15%. Boundless MP: Further increases cooldown reduction by 15% and attack/movement speed by 3%. |
Nightmare Lv. 2 | If a skill uses mana, the mana cost is reduced by 50% and the damage is increased by 15%. | When using your Awakening skill, you gain the Magick Addiction effect if your current mana is over 30%. Magick Addiction: +18% additional damage, skills reduce 7% of your max mana additionally per cast. Effect is lost if any skill is used while under 30% mana and is replaced with Boundless MP. Boundless MP: You regen 3% of your max mana per second, gain 22% cooldown reduction, and 12% attack/movement speed. | The effects of Magick Addiction and Boundless MP are improved. Magick Addiction: Further increases additional damage by 18%. Boundless MP: Further increases cooldown reduction by an additional 18% and attack/movement speed by an additional 3%. |
Nightmare Lv. 3 | If a skill uses mana, the mana cost is reduced by 50% and the damage is increased by 17%. | When using your Awakening skill, you gain the Magick Addiction effect if your current mana is over 30%. Magick Addiction: +20% additional damage, skills reduce 7% of your max mana additionally per cast. Effect is lost if any skill is used while under 30% mana and is replaced with Boundless MP. Boundless MP: You regen 3% of your max mana per second, gain 23% cooldown reduction, and 12% attack/movement speed. | The effects of Magick Addiction and Boundless MP are improved. Magick Addiction: Further increases additional damage by 20%. Boundless MP: Further increases cooldown reduction by an additional 20% and attack/movement speed by an additional 3%. |
Hallucination Lv. 1 | On hit, gain the Hallucination effect. Effect cannot be refreshed and if it expires, there is a 3 second internal cooldown before it can proc again. Hallucination: Increases damage by 13%. | Increases Crit Chance by 15%. Whenever you crit, increases the duration of Hallucination by 1 second (0.5 second internal cooldown). Duration cannot exceed 6 seconds. | After maintaining Hallucination for 9 seconds, replace it with the Substance effect for 120 seconds. Substance: Increases damage by 25% and Crit Chance by 5%. Whenever you hit an enemy, refresh the full Substance buff duration. |
Hallucination Lv. 2 | On hit, gain the Hallucination effect. Effect cannot be refreshed and if it expires, there is a 3 second internal cooldown before it can proc again. Hallucination: Increases damage by 15%. | Increases Crit Chance by 18%. Whenever you crit, increases the duration of Hallucination by 1 second (0.5 second internal cooldown). Duration cannot exceed 6 seconds. | After maintaining Hallucination for 9 seconds, replace it with the Substance effect for 120 seconds. Substance: Increases damage by 29% and Crit Chance by 7%. Whenever you hit an enemy, refresh the full Substance buff duration. |
Hallucination Lv. 3 | On hit, gain the Hallucination effect. Effect cannot be refreshed and if it expires, there is a 3 second internal cooldown before it can proc again. Hallucination: Increases damage by 17%. | Increases Crit Chance by 20%. Whenever you crit, increases the duration of Hallucination by 1 second (0.5 second internal cooldown). Duration cannot exceed 6 seconds. | After maintaining Hallucination for 9 seconds, replace it with the Substance effect for 120 seconds. Substance: Increases damage by 32% and Crit Chance by 8%. Whenever you hit an enemy, refresh the full Substance buff duration. |
Poem of Salvation Lv. 1 | When an attack hits, you gain a stack of Enhancement for 120 seconds. Enhancement increases damage dealt to enemies by 0.7%. Critical hits increase stacks by 2. Maxes out at 20 stacks. If you take damage when your health is under 30%, all stacks are lost, but the cooldown of your spacebar dash will be reset, and all damage taken will be reduced by 30% for 8 seconds. | The effect of enhancement is increased from 0.7% per stack to 1.4% per stack. Gain an additional 10% attack speed when reaching 20 stacks. | The effect of enhancement is increased from 1.4% per stack to 2.1% per stack. Gain an additional 5% damage to enemies when reaching 20 stacks. |
Poem of Salvation Lv. 2 | When an attack hits, you gain a stack of Enhancement for 120 seconds. Enhancement increases damage dealt to enemies by 0.9%. Critical hits increase stacks by 2. Maxes out at 20 stacks. If you take damage when your health is under 30%, all stacks are lost, but the cooldown of your spacebar dash will be reset, and all damage taken will be reduced by 30% for 8 seconds. | The effect of enhancement is increased from 0.9% per stack to 1.8% per stack. Gain an additional 10% attack speed when reaching 20 stacks. | The effect of enhancement is increased from 1.8% per stack to 2.7% per stack. Gain an additional 5% damage to enemies when reaching 20 stacks. |
Poem of Salvation Lv. 3 | When an attack hits, you gain a stack of Enhancement for 120 seconds. Enhancement increases damage dealt to enemies by 1.05%. Critical hits increase stacks by 2. Maxes out at 20 stacks. If you take damage when your health is under 30%, all stacks are lost, but the cooldown of your spacebar dash will be reset, and all damage taken will be reduced by 30% for 8 seconds. | The effect of enhancement is increased from 1.05% per stack to 2.1% per stack. Gain an additional 10% attack speed when reaching 20 stacks. | The effect of enhancement is increased from 2.1% per stack to 3.15% per stack. Gain an additional 5% damage to enemies when reaching 20 stacks. |
Saint’s Note: Defeating Kukol-Saydon Normal rewards you with Rage Bugles which are needed to upgrade any of your Relic items. It takes 10 Rage Bugles to upgrade an armor and 25 for a weapon. You activate Lv. 2 set effects if you have that number of items from the set upgraded. So for example, you can have Entropy Lv. 2 2-piece bonus while the rest of the set is the Entropy Lv. 1 bonus. Dismantling an item that has been upgraded will return all Rage Bugles used to upgrade it.
After South Vern’s update, you will gain access to each of the individual Legion Commanders. Valtan, Vykas, Kakul-Saydon, Brelshaza, Akkan, and Thaemine. Each of these raids provide something different that contributes to gear progression.
Content | Item Level / Median Enhancement |
Valtan Normal Mode | 1415 (+15) |
Vykas Normal Mode | 1430 (+16) |
Valtan Hard Mode | 1445 (+17) |
Vykas Hard Mode | 1460 (+18) |
Kakul-Saydon Normal Mode | 1475 (+19) |
Brelshaza Normal Mode P1/2 | 1490 (+20) |
Brelshaza Normal Mode P3/4 | 1500 |
Brelshaza Normal Mode P5/6 | 1520 |
Brelshaza Hard Mode P1/2 | 1540 |
Brelshaza Hard Mode P3/4 | 1550 |
Brelshaza Hard Mode P5/6 | 1560 |
Kayangel Hard Mode 1-3 | 1520 - 1580 |
Akkan Normal Mode | 1580 |
Akkan Hard Mode | 1600 |
Kakul-Saydon only has a Normal mode, and Brelshaza’s Normal and Hard mode are a few months apart.
Since the Legendary and Relic sets are both mid T3, enhancements from your legendary equipment will transfer to them 1:1 without any loss.
For your first Relic set you will need materials from both Valtan and Vykas in order to complete it.
Normal Brelshaza awards materials used to craft the Upper T3 Relic Set, which boasts higher stats but has the same set bonuses as the Mid T3 Relic Set counterpart. They also share set bonuses, therefore you can activate the set with pieces from both the Mid and the Upper set.
Hard Brelshaza awards an Ancient material used to craft the Upper T3 Ancient set. This set has similar stats to the Relic variant but allows you to upgrade beyond +20 to +25.
Upon clearing any Legion Raid either on Normal or Hard mode, you will always drop materials towards crafting set items.
You can obtain additional materials from spending gold to open the chest at the end. There is also always material in the auction for bid among players. Starting from Brelshaza, there are 4 Legion Commanders but you may only select 3 to challenge each week.
Item Slot | Material Required |
Weapon | 25 |
Helmet | 10 |
Shoulders | 10 |
Top | 10 |
Bottom | 10 |
Gloves | 10 |
If you collect a sufficient amount of materials from both Valtan and Vykas, you are able to unlock a function that allows you to freely switch set bonuses at no cost.
When it comes to Relic items only, when you succeed from one Relic item to another, the quality will transfer if it’s better, and the old item will not be destroyed, but instead reduced to 0 quality (allowing you to dismantle it to get back the materials).
Below, please reference which raid material is needed to create each set initially, bearing in mind that weapons require more material to craft than armor.
LEGENDARY SETS | ||||||
Set | Weapon | Helmet | Top | Bottoms | Gloves | Shoulders |
Beast Power 55x Valtan Material 20x Vykas Material | ||||||
Desire Whisper 40x Valtan Material 35x Vykas Material |
RELIC SETS | ||||||
Set | Weapon | Helmet | Top | Bottoms | Gloves | Shoulders |
Dominion 55x Valtan Material 20x Vykas Material | ||||||
Betrayal 40x Valtan Material 35x Vykas Material | ||||||
Yearning 35x Valtan Material 40x Vykas Material | ||||||
Destruction 55x Valtan Material 20x Vykas Material | ||||||
Charm 20x Valtan Material 55x Vykas Material | ||||||
Earth’s Entropy 35x Valtan Material 40x Vykas Material | ||||||
Nightmare 45x Valtan Material 30x Vykas Material | ||||||
Hallucination 30x Valtan Material 45x Vykas Material | ||||||
Poem of Salvation 45x Valtan Material 30x Vykas Material |
Normal mode and Hard mode share lockouts. If you complete the raid in Normal mode, you cannot enter Hard mode, and vice versa.
Unlike previous sets, these sets have set bonuses of 2, 4, and 6 items. Your region may not have Vykas available immediately, so you can consider mix-and-matching sets from here or with previous Argos items to come up with a temporary item build until you can later complete 6-set pieces.
Starting from Tier 2, there is a content that is wave after wave of bosses. They are the Hall of Silence and Hallof the Sun. You obtain tickets to enter these contents from relevant Chaos Dungeons or Sylmael Bloodstone Shop. Hall of the Sun uses different tickets for its Normal and Hard modes. The primary rewards for this content are Leapstones and Gems.
Enemies gradually gain more health and deal more damage as you go through the 15 floors. Bosses always spawn in the center initially, then in the later rounds, more bosses spawn at the top and bottom.
Much like Chaos Dungeon and Guardian Raid, the amount of HP the bosses have scales to the party size.
Boss Rush Recommended Item Levels | ||||
(T2) Hall of Silence Normal | (T3) Hall of the Sun Normal | (T3) Hall of the Sun Hard | (T3) Hall of the Sun Inferno | (T3) Hall of blabla yadada |
802 | 1302 | 1490 | 1540 | 1580 |
Read: These instructions are for a fresh region. They do not take into account catch-up mechanics. Many of these steps can be skipped if catch-up mechanics are available.
Universal Battle Items
Abyssal Dungeon: Aira's Oculus (ilvl 1325/1370 Abyssal Dungeon)
Abyssal Dungeon: Oreha Preveza (ilvl 1340/1370 Abyssal Dungeon)
Abyssal Raid: Argos P1 (ilvl 1370 Abyssal Raid)
Abyssal Raid: Argos P2 (ilvl 1385 Abyssal Raid)
Abyssal Raid: Argos P3 (ilvl 1400 Abyssal Raid)
Legion Raid: Valtan (ilvl 1415/1445 Legion Raid)
Legion Raid: Vykas (ilvl 1430/1460 Legion Raid)
Legion Raid: Kakul-Saydon (ilvl 1475 Legion Raid)
Legion Raid: Brelshaza P1-2 (ilvl 1490 Legion Raid)
Legion Raid: Brelshaza P3-4 (ilvl 1500 Legion Raid)
Legion Raid: Brelshaza P5-6 (ilvl 1520 Legion Raid)
Abyssal Dungeon: Kayangel
Legion Raid: Akkan
Tier 1 = Starts at item level 302. Ends at item level 600.
Tier 2 = Starts at item level 802. Ends at item level 1100.
Tier 3 Lower = Starts at item level 1302.
Tier 3 Mid = Starts at item level 1370. +15 Lower items (1370) become +6 Mid items (1370).
Tier 3 Upper = Starts at item level 1490. +20 Mid items (1490) become +12 Upper items (1510).
Tier 3 Top = Starts at item level 1580. +20 Upper items (1580) become +12 Top items (1585).
Gear comes from Tier 1 Chaos Dungeon & Abyss Dungeon
Item Level | Weapon Enhancement Level | Base Success Chance | Gold Cost (Per Try) | Weapon Attack | Weapon Attack Gain % |
302 | +0 | N/A | N/A | 622 | N/A |
320 | +0 → +1 | 100% | 0 | 816 | 31.19% |
340 | +1 → +2 | 100% | 0 | 1032 | 26.47% |
360 | +2 → +3 | 100% | 0 | 1248 | 20.93% |
380 | +3 → +4 | 100% | 0 | 1464 | 17.31% |
400 | +4 → +5 | 100% | 0 | 1680 | 14.75% |
420 | +5 → +6 | 100% | 0 | 1896 | 12.86% |
440 | +6 → +7 | 90% | 0 | 2112 | 11.39% |
460 | +7 → +8 | 90% | 0 | 2328 | 10.23% |
480 | +8 → +9 | 80% | 0 | 2544 | 9.28% |
500 | +9 → +10 | 80% | 0 | 2760 | 8.49% |
520 | +10 → +11 | 70% | 0 | 2976 | 7.83% |
540 | +11 → +12 | 70% | 10 | 3192 | 7.26% |
560 | +12 → +13 | 60% | 10 | 3408 | 6.77% |
580 | +13 → +14 | 50% | 10 | 3624 | 6.33% |
600 | +14 → +15 | 40% | 10 | 3840 | 5.96% |
625 | +15 → +16 | 30% | 15 | 4110 | 7.03% |
650 | +16 → +17 | 20% | 15 | 4380 | 6.57% |
675 | +17 → +18 | 15% | 20 | 4650 | 6.16% |
700 | +18 → +19 | 10% | 20 | 4920 | 5.81% |
725 | +19 → +20 | 5% | 25 | 5190 | 5.49% |
N/A | +15 → +20 | N/A | N/A | N/A | 35.16% |
*Besides +0 to +1, all upgrades give 216 additional Weapon Attack. +16 to +20 each gives 270 additional Weapon Attack.
Gear comes from Tier 2 Chaos Dungeon & Abyss Dungeon
Item Level | Weapon Enhancement Level | Base Success Chance | Gold Cost (Per Try) | Weapon Attack | Weapon Attack Gain % |
802 | +0 | N/A | N/A | 6024 | N/A |
820 | +0 → +1 | 100% | 0 | 6244 | 3.66% |
840 | +1 → +2 | 100% | 0 | 6498 | 4.07% |
860 | +2 → +3 | 100% | 0 | 6761 | 4.05% |
880 | +3 → +4 | 100% | 0 | 7036 | 4.07% |
900 | +4 → +5 | 100% | 0 | 7322 | 4.07% |
920 | +5 → +6 | 100% | 0 | 7619 | 4.06% |
940 | +6 → +7 | 90% | 10 | 7928 | 4.06% |
960 | +7 → +8 | 90% | 10 | 8250 | 4.06% |
980 | +8 → +9 | 80% | 10 | 8585 | 4.06% |
1000 | +9 → +10 | 80% | 10 | 8934 | 4.07% |
1020 | +10 → +11 | 70% | 15 | 9296 | 4.05% |
1040 | +11 → +12 | 70% | 15 | 9674 | 4.07% |
1060 | +12 → +13 | 60% | 20 | 10067 | 4.06% |
1080 | +13 → +14 | 50% | 20 | 10475 | 4.05% |
1100 | +14 → +15 | 40% | 25 | 10901 | 4.07% |
1125 | +15 → +16 | 30% | 30 | 11457 | 5.10% |
1150 | +16 → +17 | 20% | 30 | 12041 | 5.10% |
1175 | +17 → +18 | 15% | 40 | 12655 | 5.10% |
1200 | +18 → +19 | 10% | 40 | 13301 | 5.10% |
1225 | +19 → +20 | 5% | 50 | 13979 | 5.10% |
N/A | +15 → +20 | N/A | N/A | N/A | 28.23% |
*Unlike T1, the amount of Weapon Attack gained is slightly higher at each stage.
Lower gear comes from Tier 3 Chaos Dungeon & Oreha Abyss Dungeon (Normal)
Mid gear comes from Argos Abyss Raid, Oreha Abyss Dungeon (Hard), and Legion Raid (Valtan/Vykas)
Weapon Enhancement Level | Base Success Chance | Weapon Attack Gain (T3 Lower) | Weapon Attack Gain (T3 Mid) |
+0 → +1 | 100% | 0.04% | 1.0% |
+1 → +2 | 100% | 0.06% | 1.0% |
+2 → +3 | 100% | 0.06% | 1.0% |
+3 → +4 | 100% | 1.0% | 1.0% |
+4 → +5 | 100% | 1.0% | 1.0% |
+5 → +6 | 100% | 1.0% | 1.0% |
+6 → +7 | 60% | 1.0% | 1.0% |
+7 → +8 | 45% | 1.0% | 1.0% |
+8 → +9 | 30% | 1.0% | 1.0% |
+9 → +10 | 30% | 1.0% | 1.0% |
+10 → +11 | 30% | 1.0% | 1.0% |
+11 → +12 | 15% | 1.0% | 1.0% |
+12 → +13 | 15% | 1.0% | 1.0% |
+13 → +14 | 15% | 1.0% | 1.0% |
+14 → +15 | 10% | 1.0% | 1.0% |
+15 → +16 | 10% | N/A | 9.0% |
+16 → +17 | 10% | N/A | 9.0% |
+17 → +18 | 5% | N/A | 9.0% |
+18 → +19 | 5% | N/A | 9.0% |
+19 → +20 | 3% | N/A | 9.0% |
Upper gear comes from Legion Raid (Brelshaza - Normal)
Must obtain Ancient gear from Legion Raid (Brelshaza - Hard) to upgrade beyond +20.
Item Level | Weapon Enhancement Level | Base Success Chance | Gold Cost (Per Try) | Weapon Attack | Weapon Attack Gain % |
1390 | +0 | N/A | N/A | 19413 | N/A |
1400 | +0 → +1 | 100% | 720 | 19803 | 2.01% |
1410 | +1 → +2 | 100% | 720 | 20201 | 2.01% |
1420 | +2 → +3 | 100% | 720 | 20997 | 3.94% |
1430 | +3 → +4 | 45% | 750 | 22239 | 5.92% |
1440 | +4 → +5 | 45% | 750 | 23554 | 5.91% |
1450 | +5 → +6 | 45% | 750 | 24947 | 5.91% |
1460 | +6 → +7 | 30% | 770 | 26442 | 5.99% |
1470 | +7 → +8 | 30% | 770 | 27985 | 5.84% |
1480 | +8 → +9 | 30% | 770 | 30726 | 9.79% |
1490 | +9 → +10 | 15% | 790 | 32109 | 4.50% |
1500 | +10 → +11 | 15% | 790 | 33554 | 4.50% |
1510 | +11 → +12 | 10% | 800 | 35064 | 4.50% |
1520 | +12 → +13 | 10% | 800 | 36641 | 4.50% |
1530 | +13 → +14 | 5% | 870 | 38290 | 4.50% |
1540 | +14 → +15 | 5% | 940 | 40013 | 4.50% |
1550 | +15 → +16 | 4% | 1120 | 41814 | 4.50% |
1560 | +16 → +17 | 4% | 1200 | 43696 | 4.50% |
1570 | +17 → +18 | 3% | 1350 | 45662 | 4.50% |
1580 | +18 → +19 | 3% | 1440 | 47717 | 4.50% |
1590 | +19 → +20 | 1.5% | 1600 | 49864 | 4.50% |
1595 | +20 → +21 | 1.5% | 1700 | 52051 | 4.40% |
1600 | +21 → +22 | 1.0% | 1880 | 53796 | 3.35% |
1605 | +22 → +23 | 1.0% | 2000 | 55599 | 3.35% |
1610 | +23 → +24 | 0.5% | 2250 | 57463 | 3.35% |
1615 | +24 → +25 | 0.5% | 2450 | 59390 | 3.35% |
N/A | +15 → +20 | N/A | N/A | N/A | 19.76% |
N/A | +20 → +25 | N/A | N/A | N/A | 19.10% |
N/A | +15 → +25 | N/A | N/A | N/A | 48.43% |
Top gear comes Legion Raid (Akkan)
Item Level | Weapon Enhancement Level | Base Success Chance | Gold Cost (Per Try) | Weapon Attack | Weapon Attack Gain % |
1525 | +0 | N/A | N/A | 37831 | N/A |
1530 | +0 → +1 | 100% | 750 | 38673 | 2.22% |
1535 | +1 → +2 | 100% | 750 | 39534 | 2.22% |
1540 | +2 → +3 | 100% | 750 | 40413 | 2.22% |
1545 | +3 → +4 | 45% | 850 | 41313 | 2.22% |
1550 | +4 → +5 | 45% | 850 | 42232 | 2.22% |
1555 | +5 → +6 | 45% | 850 | 43172 | 2.22% |
1560 | +6 → +7 | 30% | 980 | 44132 | 2.22% |
1565 | +7 → +8 | 30% | 1040 | 45114 | 2.22% |
1570 | +8 → +9 | 30% | 1100 | 46118 | 2.22% |
1575 | +9 → +10 | 15% | 1170 | 47145 | 2.22% |
1580 | +10 → +11 | 15% | 1240 | 48194 | 2.22% |
1585 | +11 → +12 | 10% | 1290 | 49266 | 2.22% |
1590 | +12 → +13 | 10% | 1360 | 50362 | 2.22% |
1595 | +13 → +14 | 5% | 1430 | 52051 | 3.34% |
1600 | +14 → +15 | 5% | 1520 | 53796 | 3.34% |
1605 | +15 → +16 | 4% | 1610 | 55599 | 3.34% |
1610 | +16 → +17 | 4% | 1720 | 57463 | 3.34% |
1615 | +17 → +18 | 3% | 1840 | 59390 | 3.34% |
1620 | +18 → +19 | 3% | 1980 | 61381 | 3.34% |
1625 | +19 → +20 | 1.5% | 2150 | 63439 | 3.34% |
1630 | +20 → +21 | 1.5% | 2350 | 65566 | 3.34% |
1635 | +21 → +22 | 1.0% | 2600 | 67764 | 3.34% |
1640 | +22 → +23 | 1.0% | 2910 | 70036 | 3.34% |
1645 | +23 → +24 | 0.5% | 3290 | 72384 | 3.34% |
1650 | +24 → +25 | 0.5% | 3750 | 74811 | 3.34% |
N/A | +15 → +20 | N/A | N/A | N/A | 17.93% |
N/A | +20 → +25 | N/A | N/A | N/A | 17.93% |
N/A | +15 → +25 | N/A | N/A | N/A | 39.06% |
An old system from Season 1, Bracelets make a return as the 7th accessory slot on the right side. Bracelets are an accessory that can be obtained from the Legion General Brelshaza’s raid as well as Chaos Dungeon and Guardian Raid content starting from item level 1490. Ancient rarity bracelets are available starting from level 1540 content.
Bracelets should be seen as a minor accessory that bestows a small amount of combat stats as well as unique combat bonuses.
All Bracelets start with 1 or 2 random static effects which cannot be changed in addition to 1-2 (1-3 if Ancient) re-rollable effects.
Bracelets can be listed on the auction house and traded once prior to being identified at the NPC.
The enchantment effects that you identify can be re-rolled with Silver up to 3 times max (at which point the item is now permanently with these effects).
The amount of additional damage that this slot yields varies greatly depending on the type of rolls.
Note that from the below chart, any combination of effects is possible, but you cannot roll the same effect twice.
Regarding the chart below, Relic and Ancient stat ranges are indicated by color for the potential stat. Also, as a note, noteworthy enemies in the game are currently level 59 or below, meaning we’ll likely receive new bracelets in the future when the level cap is raised beyond level 60.
Vitality refers to the number before the class HP coefficient.
All Bracelet Effects | ||
Default Effect |
| |
Combat Trait |
| |
Special Effect |
Below this point, the following effects can only be obtained when rolling or re-rolling the identifiable lines, and cannot appear on a Bracelet by default.
|
Unlike the Epic Avatars that you’re already familiar with, Legendary Avatars provide 1% more Main Stat each, as well as 5 additional rapport attributes (Intellect, Bravery, Charm, or Kindness). 1% more main stat roughly equates to about 0.5% more Attack Power.
The only way to get them, besides buying them from other players if your region permits it, is to use a jar item in the cash shop to take Fabric and RNG it among a pool of Epic Avatars.
Any non-free non-event costume can be dismantled into 7 Fabric, or 14 if it’s a suit that occupies the top and bottom. This amount is static and is not RNG.
Right click the jar and you’ll get this interface. You can choose which class you want to use the Fabric for from the scrolling menu beneath the jar, as well as the specific avatar slot you want to try to gamble on. On the right, you can see the pool of items the jar can create, as well as buttons to preview them. You can see the cost of Fabric below. All items will typically cost 14 Fabric to attempt to RNG a new costume. So, 2 dismantled costumes for a chance at a Legendary one.
Costumes that you acquire through this jar are bind-on-equip, meaning they can be sold.
On average, players observed that they obtained a Legendary avatar about 1 in 8 attempts, with varying probability surrounding it.
The cost to obtain a Legendary avatar set seems very severe, however given the amount of extra damage it provides is constant, it remains relevant forever even as you move through new sets of items. They are effectively a 2% global increase in damage over purple costumes.
One last note, once you have a Legendary avatar equipped, it’ll actually unlock a skin slot. This way, you can wear your favorite costume over it while maintaining the positive stats of the Legendary avatar. The skin slot is only available while a Legendary avatar is equipped (there’s not really another reason to have it).
As of writing this guide, there have been two series of Legendary avatars. When we move on from one series to the next, the old series can no longer be obtained from the cash shop, meaning the circulation of these avatars is limited by the existing ones players have.
You can craft a few avatar items through the Avatar Processing NPC located in any major city or your Expedition Territory. This NPC allows you to create Epic avatars of old lower level equipment for those who like the looks of these items.
The types of avatars you can create are fairly limited. They also require fabric items and in addition to that have an achievement requirement to have the right to craft. Epic avatars require 14 fabrics while Rare ones require 6. Dismantling these yields 7 and 3 fabrics respectively. Avatars created through this system are bound to expedition.
For the achievement requirement, it shows how many stars of the achievement are needed to have the right to craft the avatar.
From the same NPC, you can select the second option to dye your outfit to customize it and make it your own. Not all outfits can be dyed, and generally the selection is somewhat limited.
For each area you pick to dye, it uses a different type of dye. Dyes can be obtained from the cash shop for Blue Crystals and are sometimes given out as event rewards. Changing the color of any area uses the first type of dye. Applying a pattern to an area uses the second type of dye. By default, all areas have a 25% gloss effect, and selecting 0% to remove this gloss or increasing the gloss amount requires the third dye.
There is a tab in the Auction House specific for gear. From this tab, you can list equipment, broken gear, accessories, and Gems.
You are able to list gear immediately upon receiving it provided it has a trade count or is bound for wearing.
When buying gear from other players, the buyer will have to use a currency called Pheon in addition to the gold cost in order to purchase the gear. The amount of Pheon required depends on the rarity and tier of the gear. Some items are bound when purchased (they were previously bound when worn) so pay close attention.
PHEONS REQUIRED TO PURCHASE GEAR | ||||
Weapons and Armor | ||||
Tier | Rare | Epic | Legendary | Relic |
Tier 1 | 1 | N/A | N/A | N/A |
Tier 2 | 1 | N/A | N/A | N/A |
Tier 3 | N/A | 3 | 5 | 7 |
Accessories | ||||
Tier | Rare | Epic | Legendary | Relic |
Tier 1 | 0 | 0 | 0 | 0 |
Tier 2 | 1 | 1 | 1 | 1 |
Tier 3 | 5 | 9 | 15 | 25 |
Ability Stones | ||||
Tier | Rare | Epic | Legendary | Relic |
Tier 1 | 1 | 1 | 1 | 1 |
Tier 2 | 1 | 2 | 3 | 4 |
Tier 3 | 2 | 3 | 5 | 9 |
Ancient-grade accessories in T3 require 35 Pheons to purchase.
In addition to those listed above, Gems can be found on the Auction House as well, and they are alway unbound no matter what, and do not require Pheons.
Lastly, take advantage of the advanced searching UI to find exactly what you’re looking for, be it a T3 accessory with Grudge and your class engraving and Specialization, or an armor piece that has +2 to a tripod that you desperately want. You can even save search presets.
Life Skill Tips:
Miscellaneous unsorted questions go here.
All modifiers that offer a flat amount can be construed as such. But it’s not diminishing returns in the traditional sense, where investing into something returns an output of less. Rather, it can be easily explained with this principle.
As you gain more of something in equal amounts, it’s impact relative to gaining something else may become less.
Crit Damage is easy to explain this with. Crit Damage is 200% in PVE, which means when you score a Crit hit, you will deal double the damage.
By equipping one of the sets from T3 Argos, this number can go to 250% while the set effect is active. At 250%, your Crit Damage has increased by 25%.
200% x 1.25 = 250%
This reflects in your damage accordingly.
500 Base Damage x 2.0 = 1,000 Final Damage
500 Base Damage x 2.5 = 1,250 Final Damage
1,250 is 25% more than 1,000 damage. In a vacuum where we have 100% Crit Chance, 50% Crit Damage is a 25% increase in global damage.
Now, let’s say we’re in a predicament. We can only fit in one engraving between Sharp Blunt and Blitz Commander, and let’s say we have 40% extra movement speed, in the same vacuum where we also have 100% Crit Chance. Let’s also neglect the chance of 20% reduced damage on Sharp Blunt, as the odds of this triggering are very low.
Sharp Blunt would improve our 250% Crit Damage to 300%. 300% is now 20% higher than 250%.
500 Base Damage x 2.5 = 1,250 Final Damage
500 Base Damage x 3.0 = 1,500 Final Damage
As was the previous test, the gain in damage is 250. Because 50% additional Crit Damage means half of 500 becomes extra damage. However, 250 damage is not a 25% increase anymore. From what we were previously at 1,250 Final Damage, the amount of 1,500 Final Damage is actually only a 20% global damage increase.
Blitz Commander with 140% movement speed provides 19% additional damage (40 x 1.45). Meaning in this situation, Sharp Blunt provides 1% more global damage over Blitz Commander, excluding chance of damage reduction.
So how much Crit Chance would we have to go down for Blitz Commander to provide more damage?
To make 20% global damage lower than 19%, we would have to decrease our Crit Chance (after all factors such as Back Attack, tripods, and synergy) from 100% to under 95% (20 x 0.95 = 19).
So as you can see, it’s not a true diminishing return. No matter what, 50% Crit Damage will improve your damage by 50% of what the base hit was. However, that amount will not always result in the same increase in global damage percentage relative to another option.
If you’re still having trouble understanding this concept, think of it like this with a more extreme example. Let’s say I have 10,000% Crit Damage. My base damage of 500 will now do 50,000 damage. Let’s increase my Crit Damage by 50% with Sharp Blunt, now 10,050% Crit Damage. Now my 50,000 damage hit does 50,250 damage, an increase of 250 damage. Let’s say instead I took Blitz Commander instead of Sharp Blunt. Now my 50,000 damage hit does 59,500 damage, an increase of 9,500 damage.
Every day, you’re given 100 Resonance Energy which you spend 50 of at the Chaos Dungeon instance to receive loot such as equipment, accessories, etc.
Typically, after two runs, most people are done with Chaos Dungeon for the day.
However, a mechanic exists which allows you to continue doing Chaos Dungeon even after expending all of your Resonance Energy. This is commonly referred to as Infinite Chaos Dungeon.
When entering Chaos Dungeon with no Resonance Energy, enemies will drop two types of items. The main one that we are looking at is called Purification Fragments.
Pictured left is the Purification Fragment, pictured right is the orb used to exchange for random accessories from the merchant. Other loot you can get from Infinite Chaos Dungeon instance runs include occasional accessories and card EXP if completing the entire instance.
Purification Fragments are exchanged at the NPC right outside the Chaos Dungeon entrance.
The NPC in this picture is in the bottom right of the frame.
The Purification Fragment NPC will exchange goods used to improve your gear. Stock on most items is reset on the weekly reset and is account-wide.
There is a tab for Tier 1, Tier 2, and Tier 3. In the case of Tier 1 and Tier 2 merchant stock, there is a set price for each item you can purchase with the fragments. For Tier 3, the stock of materials increases with each purchase, gradually getting more and more expensive. It then resets at the start of the week back to its original price.
It’s a decent source of additional materials but more important than anything else is the fact that there is a one-time stock of engraving selection pouches you can pick up from turning in these fragments. This is one way that you can get an engraving of your choice guaranteed right after reaching level 50.
The first time you clear either the Tower of Shadows or Tower of Fate on any character on a server, it will unlock the first clear rewards which are expedition-wide stuff like skill points, collectibles, and engraving books.
On every character that clears these floors after the first one on their own tower, instead of those rewards, they gain materials for upgrading that are bound.
If you want these materials on your main for upgrading, you can clear the floors on a secondary character first, and then get the material rewards on your main instead.
These materials are used to increase your item level, however you would have had to use materials to raise the alt for the first clearances. Ultimately, it really doesn’t matter, but since the first few floors don’t have an item level requirement, I think it’s okay to do this method.
The overall yield from doing this is not going to make a difference in the long run. It’s a very minor min/max.
Certain bosses in Lost Ark have an invisible HP bar.
Certain ones have a visible HP bar.
You can still kind of figure out how much HP certain bosses have based on what skills they use. Some bosses only start specific patterns at 30% for example, so when you see it you know that only 30% is left.
The creators of Lost Ark are huge fans of Monster Hunter. So back when Guardian Raids used to be the game’s endgame, they were designed to copy how Monster Hunter raids were designed.
Guardian Raids and Abyssal Raids also allow a few party respawns, whereas encounters with visible HP bars don’t have resurrections.
There’s a lot of HP bars because it’s a really common trend in Korean MMOs. Players enjoy the feedback of reducing a lot of an HP bar or multiple HP bars in one skill rather than slowly whittling down a single HP bar.