THE BIG(ish) PATCH

→ CMOD Master list of current/live changes (thank you Golden) ←

Introduction:

Some of the changes currently in the live balance mod can be considered emergency triage- some (like the alien tech tree cost reductions, the fade blink energy reduction) were bandaids with the goal of immediately improving some of the most glaring balance issues.

The patch notes here can be intimidating, but it’s important to consider that the overall goal of this patch is to further streamline and hopefully eliminate many of those previous glaring issues in a much more in-depth manner, opening up more choices in gameplay, and addressing some previously frustrating gameplay mechanics.

With that said, however, not everything that has issues is being addressed here. Things like Flamethrowers and Exosuits- these all seem to have their own list of issues. However we felt that trying to address everything in a single patch would not be the best way to go about it. So for now, those issues will remain to be addressed another day, while the overall changes to the alien tech tree are evaluated.

Feedback and suggestions on these patchnotes are encouraged, but please keep in mind that if you do have a suggestion or criticism, you need to provide well thought out reasonings for it. Just saying “this is bad” or “add/change this” without the reasoning behind it will not get your ideas the consideration or respect they deserve.

With that, here are the reasoning behind each change. To see the reasoning behind each change, simply click on a note and read the comment for it.

THE BIG(ish) PATCH - Patch Notes:

------- Changelog ------------------------------------------------------------------

05/1/2014

Changes:

-Add ability to research 1 thing per hive instead of 1 thing globally (allows multiple simultaneous researches). The Lifeform Research button is now located on the hive(s).

-increase babbler research cost from 5 → 10 tres

-Babblers are now unhealable, reduced babbler HP to 5 (1 bullet soak only now, not 2)

-Increase gorge tunnel p-res cost from 2 → 3

-Umbra is now a homogenous flat 25% reduction across all weapons (previously had a 36% exception for Shotguns)

-Stab has had the movement impairing aspects removed since shadowstep is no longer in the game to compliment it. You cannot blink while casting it but you should be able to jump, and it no longer slows your momentum.

Fixes:

-When below 25 energy, if you press MovementSpecial to Metabolize, it will switch your weapon to #2slot and you will be unable to swipe

04/21/2014

-Reduce Regeneration rate from 8% → 7%  (this will make fade regen ticks go from 20 → 17.5)

-Reduce Improved Metabolize heal from 20 → 10 (this is now about 50% of the regen upgrade rate, instead of equivalent)

04/19/2014:

-Increase cooldown on Hallucination from 3 → 5

-Split Phantom back into 2 separate upgrades, Silence and Cloak. (shade hive will have 3 upgrades)

-Transfer more Phasegate eHP into armor. From 2000hp550ap → 1500hp800ap

-Reduce onos Gore energy cost from 13 → 10, Charge energy cost from 38 → 30

-Increase Metabolize tres cost from 10 → 15. Increase Improved Metab tres cost from 15 → 20, Switch normal Metabolize biomass requirement with Charge (move Charge to biomass 2, Metabolize to biomass3)

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Core

1. Reduce starting P-Res to 15 for aliens.

a) Decrease All lifeforms cost by 5 (except for gorge)

b) Make gorge tunnels 2 pres, reduce total e-HP to 900 unmature, 1250 mature(1000hp 125ap).  When dropping new tunnels, you can now choose whether to drop an Entrance or an Exit (Entrance tunnels are highlighted green on the minimap).

Aliens

Commander

2. Remove egg drops completely

3. Revamp alien Lifeform researches- Make each ability individually research-able on it’s own UI (not tied to any structure)

[Biomass #] (Ability) - (Cost)

Hive One:

                  [1] Babblers - 5

                   [2] Metabolize - 10

                   [3] Charge - 15 | Bile - 15

Hive Two:

                   [4] Leap - 15, Umbra - 20

                   [5] Improved Metabolize - 15, BoneShield - 20

[6] Spores - 20

Hive Three:

                   [7] Stab - 25, Web - 10

                   [8] Stomp - 25

                   [9] Xenocide - 25  

4. Change BoneWall to scale with biomass. Now scales @ 100hp/bio, so it starts with 300hp on biomass 3 and will gain 100 more for each biomass thereafter.

5. Remove movement and bite cone bonus from Enzyme

6. Regeneration- Increase regen value from 4% → 8% 6min/80max ( vanilla rate -  regens 4%  6min/40max per 2sec)

Lifeforms

Gorge

7. Reduce player-armor damage of bilebomb. Current bile: 23% damage - 12.65/sec, 63 total player armor dmg. →  Change to (half) 12% - 6.6/sec 33 total player damage.

8. Gorge ability P-res cost reductions

a)Increase # of babblers from 3 to →  5 per egg, increase the babbler cap to 10. b)Decrease Hydra cost from 3 → 2.

c)Reduce Web cost to 0

Lerk

9. Umbra- Reduce radius from 6 → 4, Reduce duration from 5 → 4

Fade

10. Change the fade damage type to light structure(75 damage)

11. Change initial blink cost back to 14 (up from 11), add Metabolize as a bio 2 upgrade. Starts as energy only; have a bio 5 upgrade to give it hp (cost 25 energy, regens 35 energy / 20hp, 2 second cooldown). Utilize via the MovementSpecial key or WeaponSlot2.

Onos

12. Onos changes

a) Boneshield  - Add boneshield initial energy cost (10)

b) Reduce damage reduction of boneshield from 100% → 75%.

c) Give onos more player movement control.

d) Reduce Gore damage to 90

Marines

Commander

13. Change Nanoshield cost from 5res →  3 res

14. Reduce AA cost from 30 → to 20 res

15. Allow commanders to manually target ARCs

Equipment

16. Remove jetpack double jump, reduce total fuel, adjust acceleration

17. Reduce hand grenade throwing animation time significantly (so they can be used during combat)

18. Reduce auto-explosion trigger radius on Pulse Grenade

19. FT - Reduce FT p-res cost from 25 →  to 20, Reduce their weight

20. Reduce mine weight

21. Increase armor on certain marine structures

a) Add Armor again to Phase Gates- Current: 3100hp, change to → 2000hp, 550ap

b) Add armor to the Observatory- Current: 1700hp, change too → 700hp, 500ap

c) Add Armor to IP, Current   2275hp 125ap, change too → 1525hp 500ap

d) Add Armor to Armslab - Current: 2200hp 225ap change to → 1650hp 500ap

e) Add Armor to Prototype Lab - Current 3200hp → 3000hp 500ap

Other

22. Reduce weapon time on ground from 30sec → 25sec

Changes carrying over from the first Competitive Mod iteration:

1. Muccous HP-only heal - Muccous now only heals HP (no armor healing)

2.  Increase Nutrient Mist cost to 2 tres

3. Decrease Cyst maturity time from 180 to 60, reduce Mature Cyst HP from 550->450hp

4. Reduce spur/veil/shell costs to 15 each.

5. Reduce Biomass 1 cost to 15, Biomass 2 cost to 20.

6. Increase shift/shade/crag/whip chamber costs to 13 each.,

7. Add 0.5 delay between marines using phasegates