[ The following is a new mechanic revealed after Thras's challenge on November 20, 2015 (November 15 in-game). This information is written for players, but the concepts are also known to characters. ]
— DUNAMIS: EMOTION MAGIC —
The following is what will be explained to the characters, and what the characters in Shaarnath will have to relay back to those on the island.
- The meaning of "dunamis." Like a lot of the terms used in this game, "dunamis" is Greek based. In fact, it's the original word used for "strength," and that type of strength varies, including miraculous or magical powers. Since it also refers to one's potential and capability, the term fits the concept of emotion magic fairly well. Characters familiar with Greek will be able to figure out the meaning behind it.
- It's magic but not magic. For all intents and purposes, and to put it simply—yes, all of this is pretty much the game's version of magic. The difference is rather than some external force or power, like mana or objects needed to use said power, it all stems back to emotions. Consider it more like the concept of using one's inner strength, or "chi."
- Nature of emotional energy. Everyone is familiar with the concept that emotions in this world are a type of energy. However, the people of Shaarnath see it a bit differently than those in Verens. They believe that the energy is complex with various properties to it, all of which can be used without disrupting it.
- Diminished emotional effects. The practice of dunamis means that instead of emotional energy releasing into the world in powerful bursts, it is released in a more pure and less noticeable form. Some effects are still seen, but instead of rain cloud, there's just a slight chill in the air.
- Effect on the world. As it stands currently (that is, this is what current in-game knowledge states), the use of emotion magic does not disturb or affect the world negatively. Despite the subdued effects, the energy from emotion is still dispersing into the world. Furthermore, when an individual uses their own emotions as power, that's still releasing emotional energy out into the world. Nothing is taken away.
- Stronger crystals. Crystals experience no physical change and produce the same amount of drops. However, their inherent power, particularly from completion, is vastly increased and thus stronger than those in Verens.
Now that we've explained some of the basics about dunamis, here is some information about how one trains and uses it.
- Step 1: Recognition. Before anyone can even begin, they must understand their emotions and what comes from it. They should try to find patterns, see what kind of effects are produced and if there is any particular element or reaction that happens frequently.
- Step 2: Self-Control. Although one should train him- or herself to control one's emotions on a personal level, this step is more about controlling the effects that are produced by the emotions. Essentially, they must undergo meditation so that when there is an emotional outburst, all the disruptive energy remains within the individual and the energy released into the world is calmer. So an individual could still be yelling in anger, but nothing is destroyed, save for maybe a small rumble or tiny crack. This is how emotional effects can become diminished to be more passive than active. The methods of learning this vary from meditation to just constant concentration when the event occurs.
- Step 3: Attuned. After undergoing the first two steps, now the individual must really work and meditate on how their emotions flow within them and how they can harness that power. This requires a lot of meditation and focusing on various targets—kind of like playing mind puzzle games. But what the individual must accomplish is being able to feel that energy coursing through their veins, to feel like it's a part of them.
- Step 4: Reproduction. Once an individual understands how their emotions work and has some control over their effects, they can begin to focus and concentrate to reproduce it outside of their emotional state. At first it's easier to do while in a highly emotional state, but later it can be learned to do so when calm or even when experiencing a different emotion.
It's a simple concept, but it takes weeks, months, sometimes years to really master.
For apathetic individuals, this can still apply to them for apathy is still an emotion and does have effects. In fact, they may discover or learn that their effects could resemble those who display normal emotions—depending how creative one can be. Otherwise, there are a few notable effects that we haven't publicly disclosed and will now share: stopping or freezing environments, encompassing shadows, holes of various sizes, forms of disintegration, muting sound and/or color, disappearance of an item. These are just a few examples, and there is definitely a theme here, and it's a theme players are free to play with.