Volleyball Rules updated 08/15/2017


  1. PLAYER CONDUCT
  1. Teams will be penalized points or serve for bad mouthing the ref or other unsportsmanlike conduct.
  2. Referees will explain in greater detail if the occasion occurs
  3. Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is discouraged and could result in penalties of players or dismissals of fans.  Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games.
  1. ROSTER/ELIGIBLE PLAYERS
  1. All players must be at least 18 and signed onto a roster/waiver for that night and location.
  2. Any pickup players must be registered Club Sport volleyball participants for that season and location
  3. Only players that have signed the roster/waiver are allowed in playoffs.  Teams may add players to their roster up until their last regular season game
  1. Players may not appear on more than 1 official team rosters per division unless approved by the Club Sport office.
  2. Playing with ineligible players in the playoff may result in a forfeit.  This call is made by Club Sport Staff.
  1. Once a player has signed the team’s roster they CANNOT be replaced or removed.
  2. Teams that made a team payment are covered up to certain number of players (see below).
  3. In leagues that allow individual payments, team rosters will be capped at a set number of players (see below).  If a team is short of set number of players, players may add to the team at prorated cost (please contact office add/pay for pro-rated additions)
  4. COED 4s
  1. In leagues that allow individual payments, team rosters will be capped at six (6) players.
  2. Play consists of 4 (2m/2f).
  3. Minimum of two (2) players (at least one (1) female) on the court for the entire game to avoid a forfeit
  4. If three (3) players are on the court, 1 must be female, but you may play with more.  If four players are on the court, there must be at least 2 females. 2 of the players on the court must be from their roster.
  5. Team payment teams will be capped at 8 players
  6. Individual payment team will be capped at 6 players. If a team is short of 6 players, players may add to the team at a prorated cost (please contact office to add/pay for pro-rated player additions)
  1. COED 6s
  1. Play consists of 6 (3m/3f)
  2. Minimum of four (4) (with at least two (2) females on the court for the entire game to avoid a forfeit
  3. To qualify their team, 1/2 of the players on the court must be from their roster
  4. Teams may pick up additional players (male or female) to field a team of 4, 5, or 6.
  5. A minimum of two (2) females are needed on the court to play
  6. No more than three (3) males may play at a time on the court.
  7. If the ball is hit 2 or 3 times a female must have one of those hits
  1. MEN'S 4s
  1. Minimum of two (2) players on the court for the the entire game to avoid a forfeit and they have to be from the team’s roster.
  1. PICKUP PLAYERS
  1. Any team that picks up players forfeits 4 points to the opposing team, per game (for the first 2 games) for each player picked up (i.e. 2 players added = 8 points awarded per game).
  2. Pickups for the 3rd game cost 2 points per player
  3. An acting captain may forgo taking points if desired.  This decision is binding for ALL  games in the match and must be made immediately upon notification of the use of pickup players without prolonged discussion with teammates.
  4. No “bargaining for points can be done (i.e. “next time we play we’ll let you pick up if you don’t take points”, or other forms of this); if so the referee can force the points upon discretion.
  5. Any pickup player must be signed onto another roster in that league.
  6. Pickup players are not allowed in the tournament.
  7. ID may be required for tournament play if roster questions arise.
  8. Players have the right to ask for a roster check of the opposing team after the start of the match, but before the end of the match.  These requests must be made with the coordinator during game play, and if found that the opposing team is playing with an “illegal player” (i.e. not on the team’s roster or not signed in) then the staff reserves the right to remove the player and/or forfeit the game.  Club Sport staff decisions are final and roster checks may not be made once the game is final.

  1. GAME PLAY
  1. FORFEITS
  1. 1st game - 10 minutes after start time. 2nd Game- 10 minutes after 1st game.  The referee will call forfeit times accordingly.
  2. Your team should be at the court by game time to avoid a forfeit.  Refs will not look for teams
  3. If teams have enough players to start (refer to formats above)  the will begin in order to keep matches on schedule.
  4. Efforts to delay start of a match may result in a forfeit of the 1st game
  5. NOTE:  If your team forfeits without prior notice twice within the season they may not be eligible to play in playoffs
  1. ROTATIONS
  1. Although rotating position is not required, you must rotate your serving order.
  2. If rotating additional players into the order, that player must enter into the serving position
  3. Once substitution is started, it must be continued in that same order
  4. If a player arrives late and is necessary to complete a full team, said player may rotate in by requesting a substitution
  5. If a player arrives late the team is full, said player may rotate in on the serve
  6. Failure to keep the proper rotation will result in loss of rally
  1. SCORING
  1. Match play will be best 2 out of  3 games.  Games will be played RALLY SCORING.
  1. First two games to 21 - winning by 2, and  a cap of 25
  2. If necessary a third game will be to 15, winning by 2, cap 19
  1. Rally scoring is where a point is won on every serve, regardless of which team served. On a third game teams will switch sides every 8 points.
  1. CHARACTERISTICS OF CONTACT WITH THE BALL
  1. A player may touch the ball with any part of their body
  2. A player may have successive contacts with the ball during a single attempt to make the team’s first contact provided the fingers are not used to direct the ball
  3. It is legal to receive a served ball using the fingers in a setting action, provided that there is not a double contact or a held ball.  A double contact or held ball with the fingers in a setting action receiving the ball is illegal
  4. The ball must be contacted cleanly and not held, lifted, pushed, caught, carried or thrown.  The ball cannot roll or come to rest in any part of the body. It can rebound in any direction.  An exception shall be allowed during the defensive play of a hard-driven ball (an attack-hit or blocked ball traveling at a high rate of speed), as judged by the referee.  In that case, the ball may be momentarily lifted or pushed.
  5. A player may not attack or block the serve in the viewpoint of the official
  6. Plays involving finger action require special attention.  If the play is defensive and reactive in nature, as in the case of a hard-driven ball, momentarily held or double - contacted balls are not considered faults.  Furthermore, this may apply to the second touch of a team if the block contact was slight and the ball i still a hard-driven attack, or to the defensive action (team first contact) after a ball has been blocked.  If the player decided/intends to employ finger action, as in the case of off-speed attack defense or setting, the action must be “clean”.
  7. Rotations of a set ball may indicate a held ball or multiple contacts during the sest, but in itself is not a fault
  8. When contacting the ball with one hand, other than for setting the ball to a teammate, the ball must be cleanly hit with the heel or palm of the hand (a roll shot), with straight, locked fingertips (a cobra), knurled fingers (a camel toe) or with the back of the hand from the wrist to the knuckles.  One-handed placement or redirection of the ball with the fingers (a dink or open-hand tip) is a fault.
  9. A blocking contact is not counted as a team contact.  The blocking team will have three contacts after a blocking contact.
  10. Social or Rec level league may be called more loose to ensure continuity of play
  1. SERVES
  1. LET SERVES ARE LEGAL.  Any served ball that contacts the net and continues over is considered a live and legal serve
  2. Service Foot Faults will be called in all levels
  3. The server must contact the ball within five seconds after the referee authorizes service via whistle
  4. There is no requirement to “toss” the ball and hit out of the air, but if it is “teed” off,  the ball MUST be stationary when hit
  5. If the ball, after having been tossed or released by the server, lands without being touched or is caught by the server, the player will get ONE retry only.
  6. Serve will be determined for the first game based on a “odd-even” call by the team
  7. During playoffs the team with the higher seed will get choice in first game of serve or side.  If seedings are not known, then “odd-even” will be used.
  8. Interference, screening: If a player steps on  or crosses into an adjacent court the ball is considered dead and out-of-play.
  9. Under the Net Violations will not be called as long as you do not interfere with anyone on the opposite side of the net.
  10. The teammates of the serve must not prevent the opposing team, through screening, from seeing the server or the path of the ball.  On the opponent's request, they must move sideways to allow view

  1. TIMEOUTS
  1. Saturday & Sunday: Two (2) 30-second time outs per game are allowed.
  2. Monday - Friday - One (1) 30-second timeout will per game are allowed.
  3. A timeout must be called before the service has been authorized.
  4. Prolonging a time out will result in one warning then loss of rally for subsequent offenses
  1. RULES CLARIFICATIONS
  1. When in doubt, outdoor USAV/AVA rules will be enforced
  2. If there are any questions or concerns please have your team captain or team representative speak with the official directly.
  3. Your referees will be happy to answer any questions or explain any rules to your team.  Feel free to contact the office with any  questions
  1. PLAYOFFS
  1. Playoffs are single elimination tournament based on regular season standings
  2. Playoff seeding will be based on the following criteria: (1) winning percentage, (2) head-to-head play (with two teams tied), (3) most total games won, (4) fewest total games lost, (5) coin toss
  3. If a team plays and 8th game during the season due to an odd number of teams this game will count in the standings
  4.  All players, including added players, must sign their team’s roster/waiver before the their team's last regular season game in order to be eligible to play in the tournament.  If a player is not signed on the roster by then, they are not eligible for  the tournament.  Playing with ineligible players may result in a forfeit. This call will be made by Club Sport staff. It is the responsibility of the team captains to make sure all players on their team are eligible players for all games.