MISSION DEPLOYMENT BETA RULES: For this BETA of the 2019 ITC Missions please use the deployment rules below.
Each player may score up to 4pts for each of the following Secondary Missions, for a total of 12 between the three they’ve chosen. These points can be scored at any time unless otherwise specified in the description.
<Secondary> objectives marked with an asterisk (*) “stack “and may be scored concurrently with other objectives. Unless so marked, no secondary objective may be scored concurrently with any other secondary objective.
Headhunter: 1pt for each enemy Character that is destroyed.
Kingslayer: Choose an enemy model that is a Character.
Marked for Death: Choose 4 of your opponent’s units with a Power Level of 7+. Earn 1 pt for each of these units destroyed.
Titan Slayers: For every 8 wounds lost by enemy units with the Titanic keyword in total throughout the course of the game, earn 1 point regardless of wounds being “healed” or “regnerated” etc. You may choose when to count wounds dealt to any one Titanic model but as soon as you do, that model will no longer yield points for any other non-stacking secondary mission.
Example: One enemy Titanic model loses 4 wounds turn 1, and a different enemy Titanic unit loses 12 wounds turn 2 for a total of 16 wounds lost in total to enemy Titanic models. You choose to count those wounds and earn 2pts towards this objective but neither of those Titanic units may give up points for other secondary missions that require destroying an enemy unit.
Gang Busters: For every 6 wounds inflicted on a unit that contains more than 1 model with 3 or more wounds, score 1 point. All 6 wounds must be applied to a single unit, and may not be spread out among multiple units. Units with the SWARM keyword do not count towards this mission.
Big Game Hunter: 1 point for every enemy model with the Monster or Vehicle keyword and 7+ wounds destroyed.
Pick Your Poison: Pick up to four keywords from the following list: psyker, fly, vehicle, monster, titanic. You cannot pick a keyword more than once. For each keyword you pick, nominate an enemy unit with that keyword, you cannot nominate a unit for more than 1 keyword. Score 1 point for each nominated unit that is destroyed.
The Butcher’s Bill: Destroy 2+ enemy units during a player turn to earn 1 Point.
*The Reaper: For every 20 enemy models destroyed, earn 1 point.
*Recon: Have a unit at least partially in each table quarter at the end of your player turn. A unit may only count as being in one table quarter at a time for the purposes of this rule. 1pt per turn.
*Behind Enemy Lines: If at least one of your units is entirely in the enemy Deployment Zone at the start of your turn, earn 1 Point. A unit is entirely within if every model in the unit is at least partially in the enemy Deployment Zone.
*Ground Control: Earn 1 point for each objective held at the end of the last Battle Round played.
*King of the Hill: At the end of the Battle Round the player who chose this secondary scores 1 point if they have two non-character, multimodel, units wholly within 6 inches of the center of the table. Units that score King of the Hill, cannot score Recon, Ground Control, or Engineers. Multimodel in this instance means a unit that began the game with more than 1 model.
*Engineers: Select two non-character/non-fortification units from your army to be Engineers. Starting from Battle Round 2, if either of these units starts and ends your turn within 3” of an objective marker you control, and it did not make any attacks or manifest any psychic powers during your turn, earn 1 point at the end of that turn. These units may not score this objective if they join other units during the course of play or split into multiple units. Units chosen to be Engineers may never benefit from a rule that keeps them from being the target of attacks, Cloud of Flies, for example. They can benefit from terrain blocking Line of Sight to them.
*Old School: Earn 1 point for the following: