Sabbat status cheat sheet

Positions

Archbishop


Bishop

OR

Templars and Paladins


Ductus

Priest

Abbot

Black Hand

Inquisition

Abiding Status Traits

Authority

You enjoy complete control over your jurisdiction. You may issue praise and respect, or command punishment – corporal or capital – to all those within.

Blessed

You are responsible for guiding the Sword of Caine, offering gentle persuasion and mild condemnation. While you hold this office, you are entrusted to provide leadership.

Glorious

You are a sacred figure within the Sabbat. You hold a prestigious position and are tasked with the responsibility of leading the sect in matters both religious and martial.

Commander

You are a sword of your sect, empowered by the highest leadership to enforce justice anywhere within the sect’s dominion. You can administer punishments, both corporal and social, as you see fit.

Enforcer

You are authority’s right hand. You have the power to enforce society’s laws and to ensure punishment for those who break the codes of your sect or defy the will of the local authority.

Ordained

You have been consecrated with the rites of the Church of the Dark Father and taken sacred vows to serve your fellow Cainites. Your faithfulness is an inspiration to the sect.  

Branded (innate)

You bear the black crescent on your right palm, marking you eternally as a member of the elite order known as the Black Hand. From operative to Seraphim, all who join the Hand are branded with this symbol of loyalty to the Sabbat.

Purified (innate)

As a member of the Sabbat Inquisition, you are charged with the duty to seek out heretics and infernalists within the sect.

Fleeting Status Traits

Anointed (fleeting)

Typically, the clergy and Priests of the sect are the ones with the rightful authority to initiate the Auctoritas Ritae. Under some circumstances, those who have studied the ritae but do not currently hold position (clergy or pack) are given temporary permission to lead large rituals.

Battle-Scarred (fleeting)

You have often thrown yourself into battle, and the tales of your exploits have spread through the sect. You have been sanctified in a private ceremony lauding your fearlessness and valor.

Consecrated (fleeting)

On occasion, those who are elevated among the Cainites of the Sabbat will recognize another vampire’s intelligence and ambition, consecrating her with the blood of religious approbation.

Courageous (fleeting)

You have often thrown yourself into battle or controversy, and the tales of your exploits have spread through the sect. You are known for your courage and competitive prowess.

Defender (fleeting)

You have been chosen to protect the citizens of your sect, in part or in whole, and as such, you are allowed to carry weapons into peaceful gatherings.

Devout (fleeting)

You have been recognized for your dedication to Caine and your adherence to the doctrine of the sect.

Courageous (fleeting)

You have often thrown yourself into battle or controversy, and the tales of your exploits have spread through the sect. You are known for your courage and competitive prowess.

Honorable (fleeting)

In a world of lies, deception, and subterfuge, you are known for your sterling reputation. Your word is solid enough that it can even protect others; all you need do is give your oath on their behalf.

Loyal (fleeting)

You have proven your loyalty to your sect. Other individuals do not question your allegiance to sect law and custom.

Resolute (fleeting)

Your bravery and endurance in combat have gained the approval of important members in the sect, and they have rewarded you for those outstanding efforts.

Scholar (fleeting)

Paths of Enlightenment are sacred to the Sabbat, and those who adopt such moralities are outspoken and vociferous in converting others. When you tutor another character in your Path of Enlightenment and she purchases the merit to convert to your path, your Priest can award you this status.

Praised (fleeting)

You have rightfully obeyed the custom of status, enforcing peer pressure on an individual who has been socially incompetent, or otherwise upholding the social norm. Your presence is welcomed in the territories of your patron.

Triumphant (fleeting)

You have publically defeated an impressive enemy of the sect without aid or otherwise performed a critical and life-risking service to your sect. When this event occurs, you gain the status trait of Triumphant. The status trait Triumphant can only be given by NPCs. For more information on gaining this status, check the setting guide for your chronicle or speak with your Storyteller.

Victorious (fleeting)

You have participated in a symbel, whether a duel or an ordeal, and emerged victorious. The sect lauds your prowess.

Negative Status Traits

Each negative status trait has a censure, a prohibition placed upon the holder’s activities. These prohibitions are not magical or supernaturally enforced; they are social restrictions that the character is expected to obey for the period she holds this negative status. If a sect officer discovers that a character is in violation of a censure, the censured character suffers the penalties assigned by the trait’s mechanical systems.

Cowardly (negative)

Others question your courage, and your activities in combat have been a hindrance to the Sabbat. You have been condemned by a minor rite of the sect, and you must suffer the burden of your failures. You must learn to be more resilient, less afraid, and it is the duty of others in the sect to toughen you up.

Ignorant (negative)

If your presence causes a ritual to fail, or if you prove your ignorance and doubt to important members of the sect, you become the object of scorn and ridicule.

Warned (negative)

You have been warned to cease your poor behavior. Should you continue acting in this manner, you will be severely punished for your continued malfeasance.

Disgraced (negative)

Your activities have placed a stain on your reputation; you are distinctly out-of-favor among your sect mates.

Forsaken (negative)

You have broken society’s boundaries so often that the sect has ceased to grant you its protection. Although you may or may not be actively hunted, your death would not count as a breach of sect law.