This project is becoming far more than I can possibly do on my own, or for the amount of time it needs. If you would like to take the helm on making reports related to the findings of the v0 Build of Cyberpunk 2077, feel free to contact me, and I'll add you here and on the Doc.
Other Cyberpunk Beta Channels to Check;
https://www.youtube.com/user/pablo397/videos
https://www.youtube.com/channel/UC7siNm-Z9vmyWzy-7GeEoRQ
https://www.youtube.com/channel/UCju6hAISRvhTnNGkjyVINpQ
Only cut or removed content, not unfinished changes due to the game’s early state.
- Vertical Distance Waypoints
- Many Removed Points on Map Legend
- Radio Auto-Plays Stations, No Jazz!
- Job Items
- UI Quick Loot Automatically Compares DPS on gun about to be taken.
- Crafting & Upgrading can be done in combat.
- Upgrading can only occur on iconic items.
- Consumables can be used in combat.
- Question Marked Locations from the Map Appear in the HUD.
- Random Encounters are ALWAYS on the Map.
- More detailed stamina and exp UI.
- Street Vendors Sell Items
- Enemies Drop Ammo, in the form seen in the UI, on death, and can be picked up by walking over it.
- Significant Decap Features Cut
- Suppressors & Muzzles for Guns
- Caffeine Drinks Buffing Stamina
- Gorilla Arms Rip Doors and Guns w/o Body Stat
- Iguana Egg
- More Weapons, Need to Document
- Recon Scope on Pistols
- When weapons are dropped by enemies, any upgrades will be visible on the world model, and in the HUD.
- Far wider variety of junk items.
- When calling owned cars, the vehicle can return in a sustained damaged state, with dents, missing doors, windows, and buckled hood.
- Parque Del Mar - Weird Park Area?


- Missing/Different Dev Rooms
- Light My Fire Dream Sequence Hallway is Brighter w/Detail
- Susie can be closed in the morning, everyone is asleep inside.