Doubling Die System
Table of Contents
Table of Contents
Introduction
Doubling Die System
Introduction
Below is a discussion on how to use the die system known as the “Doubling Die”.
Doubling Die System
- d16 base system modified as below
- First t or c is flag and is rerolled, any future t or c is treated as 1
- c = no lucking the roll is allowed
- Add to Skill and then use largest die that the total is => so 13 is d12
- 24 can be rolled as d12*2
- One Bonus, one Buff, and one Focus are allowed MAXIMUM
- So use best 1 bonus, and best 1 Buff
- Max Bonus = base Skill, greater doesn’t help AT ALL!! i.e., they aren't usable!
- If Dmg roll is below AR, then the Skill die’s result ONLY is used as Wounds (representing Penetration/Fatigue)
- If Dmg roll is above AR, then wounds = Skill die’s result *2
- If AR roll is above Dmg, then Penetration/Fatigue Dmg
- Normal: Tens column *2, minimum of 1.
- Optional: If Monster has a penetration rating, then it is used (such as d6)
- If AR roll is below Dmg, then Wounds = Dmg-AR Result