Items can be fully Stored/Stowed within a Container without complications if the Minimum Container Size (MCS) and Storage Capacity Usage (SCU) requirements are met, making it non-visible to outside observers if the container remains closed.



If Equipment has a
BODY requirement, but its basic version does not, or that the Equipment has a Higher BODY requirement than the basic version, it requires a container of 1 Container Type category larger than listed and requires double the Storage Capacity Usage (SCU). If this would push the Minimum Container Size(MCS) past Extra Large, it can no longer be Stored/Stowed in a Container.

Items
can not be concealed in containers, outside of pockets.

If you wish to hide something elsewhere, we suggest looking at Carryall Bag: Small (Smuggler version), Subdermal Pockets, Streetcases, and Smuggling Upgrades.

Equipment that is already Concealable can fit into any Container regardless of their category on the table below.


If not otherwise specified, items have a
Minimum Container Size (MCS) of Small.
If not otherwise specified, items have a
Storage Capacity Usage (SCU) of 1.
Items with the property
Concealable have a Storage Capacity Usage (SCU) of 1.

If you are carrying multiple containers, the chance of getting stopped is calculated Cumulatively.


A player can always choose to have their items have higher
MCS and SCU values.

Container Types (CT)

Carryall Bag: Small

Carryall Bag: Medium

Carryall Bag: Large

Carryall Bag: Extra Large


Container Variance

Storage Capacity (SC)

Storage Capacity Usage (SCU)

Fashion: Bottoms (counts as Small)

2

2 + contents

Fashion: Jacket (counts as Small)

3

3 + contents

Lining: Cargo (Varies by Type)

Varies by Type

N/A

Carryall Bag: Small

10

1 + contents

Carryall Bag: Medium

25

2.5 + contents

Carryall Bag: Large

50

5 + contents

Carryall Bag: Extra Large

90

9 + contents


Vehicle Container Type (CT)

Vehicle SC Baseline

w/ Heavy Chassis

w/ Very Heavy Chassis

w/ Super Heavy Chassis

Smuggling Upgrade SC Baseline

w/ Heavy Chassis

w/ Very

Heavy Chassis

w/ Super Heavy Chassis

Bikes (Medium)

25

50

Impossible

Impossible

10 (Small)

25 (Medium)

Impossible

Impossible

Jetski (Medium)

25

50

Impossible

Impossible

10 (Small)

25 (Medium)

Impossible

Impossible

Gyrocopter (Medium)

25

50

Impossible

Impossible

10 (Small)

25 (Medium)

Impossible

Impossible

Groundcar (Extra Large)

90

180

270

360

50 (Large)

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

Helicopter (Extra Large)

90

180

270

360

50 (Large)

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

AV-4 (Can Store Everything, including N/A)

Yes

yes

yes

yes

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

360 (Extra Large)

AV-9 (Extra Large)

90

180

270

360

50 (Large)

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

Aerozept (Can Store Everything, including N/A)

Yes

Yes

Yes

yes

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

360 (Extra Large)

Cabin Cruiser (Can Store Everything, including N/A)

Yes

Yes

Yes

yes

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

360 (Extra Large)

Yacht (Can Store Everything, including N/A)

Yes

Yes

Yes

yes

90 (Extra Large)

180 (Extra Large)

270 (Extra Large)

360 (Extra Large)


Weapon Type

Minimum Container Size(MCS)

Storage Capacity Usage (SCU)

Medium Melee/Thrown Weapon

Medium

2

Heavy Melee/Thrown Weapon

Large

5

Very Heavy Melee/Thrown Weapon

Large

8

Super Heavy Melee/Thrown Weapon

N/A

N/A

Very Heavy Pistol

Medium

4

Super Heavy Pistol

Medium

6

Heavy SMG

Medium

4

Super Heavy SMG

Large

10

Bows/Crossbows

Extra Large

13

Shotguns

Extra Large

20

Assault Rifles

Extra Large

20

Sniper Rifles

Extra Large

20

Grenade Launcher

Extra Large

25

Rocket Launcher

N/A

N/A

Attachments add their SCU to the Weapon they are attached to.
If an Attachment has a larger MCS it overwrites the Weapons MCS.
Ammunition loaded into a Weapon does not increase its SCU.


Armor Type

Minimum Container Size (MCS)

Storage Capacity Usage (SCU)

Shield: Basic

Small

1

Shield: Medium

Medium

3

Shield: Heavy

Large

6

Shield: Heavy Superior

Extra Large

12

Shield: Super Heavy

N/A

N/A

Protective Clothing

Small

3

Thick Protective Clothing

Medium

3

Professional Protective Clothing

Medium

3

Light Armor

Large

15

Medium Armor

Large

15

Heavy Armor

Extra Large

20

Flak Armor

Extra Large

25

Metal Gear

N/A

N/A

Metal Gear: Heavy

N/A

N/A

Titan Armor

N/A

N/A

Bodyweight Suit: Basic

Large

15

Bodyweight Suit: Heavy

Large

20

Tactical Smart Armor: Medium

Extra Large

25

Tactical Smart Armor: Heavy

Extra Large

35

Esporma Environment Suit

Large

25



Ammunition Type

Minimum Container Size(MCS)

Storage Capacity Usage (SCU)

Light Pistol

Small

0.05

Medium Pistol

Small

0.05

Heavy Pistol

Small

0.05

Very Heavy Pistol

Small

0.1

Super Heavy Pistol

Small

0.2

Dart

Small

0.05

Arrow/Bolt

Medium

0.1

Shell

Small

0.2

Slug

Small

0.2

Assault Rifle

Small

0.2

Sniper Rifle

Small

0.2

Grenade

Small

1

Rocket

Medium

2