UMBC 2025 Invitational Rules
General Rules 2
Gear 3
Blasters 3
Darts 3
Socks 4
Bandannas 4
Eye Protection 4
Other 4
Human Rules 5
Starting Conditions 5
Stunning 5
Dying 5
Status Conditions 5
Zombie Rules 6
Being Stunned 6
Killing 6
Zombie Equipment and Power-Ups 7
Administration 7
Moderators 7
ZNPCs 7
Submods 7
Medics 7
Game Stop 7
Area of Play 8
Safe Zone 8
Player Conduct 9
Safety 9
Disputes 9
Other 10
Minors 10
General Rules
- Don’t be a douchebag. If you are having difficulty deciding whether an action breaks this rule, it probably does.
- Be safe. This is a game of tag. Your and your fellow players’ health are more important than escaping from some zombies or tagging a human.
- Have fun! It’s what we’re all here to do.
- If you have any questions, ask a mod or sub-officer. We’d far rather you ask a question than have you assume incorrectly, even if we’ve already answered it.
- No realistic-looking weapons/gear. We are playing a game of tag. Make sure your gear doesn’t lead others to believe otherwise.
- No vehicles. If you do not rely on a device for your standard movement, it's a vehicle. This list includes, but is not limited to, cars, scooters, boats, horses, hovercraft, roller skates, nonplayers, players, and moderators.
- Do not involve nonplayers. We’re here to play the game; they are not. Please do not involve them in any way.
- Moderators have the ability to over-turn any rules listed and to implement new rules.
Gear
Blasters
- Must be brightly colored. No realistic or steampunk designs. See Rule 5.
- An Orange tip is required.
- If your tip is not orange, temporary orange tape can be applied for our event
- No overly long exposed brass/aluminum/pipe barrels
- 120fps average limit for short-length darts, full-length darts, rival, vortex, ultra, and other similar ammo types
- 60fps average limit for Mega
- 60fps average limit for Mega-XL
- Hardcap for each ammo type is 5fps above the average cap
- Other unusual ammo types will be judged on a case-by-case basis.
- No nerf Hyper or 3rd party equivalents
- No bow-powered bows
- Bow-powered bows are defined as blasters powered by tension that do not have a latch point
- No Melee, Paintball, CO2, HPA, Green Gas, or Airsoft equipment
- Airsoft scopes and other non-firing parts are fine, so long as they don’t break any other rules, such as Rule 5
- Paintball, CO2, HPA, Green Gas, Airsoft and realistic looking blasters are not allowed on campus at all
- All blasters, regardless of whether they are stock, must be tested and approved at a chronograph
- Moderators reserve the right to ask any player to re-chrono their blasters if suspected to be above the FPS cap
- If you are using a blaster that has not been approved, you will be asked to remove the blaster from play immediately
- If the blaster hits above the FPS cap, you will be removed from the game
- You can chrono up to 5 blasters at one time
- After they are chronoed, you can return to the back of the line and wait to chrono more
- Do not point blasters at nonplayers or give your blasters to nonplayers!
- Blowpipes are not allowed
Darts
- Foam must be twice the length of the tip
- The tip of the dart must compress
- In the case of rival, the full ball must compress
- No homemade darts
- No marshmallow or other edible ammo/equipment
- Worker Darts will be allowed for the UMBC HvZ Day Invitational
Socks
- A literal (clean) balled up sock
- OR a continuous piece of cloth rolled/taped in a ball-like fashion
- Part of the cloth must be visible if taped
- OR an object made of closed-cell foam
- Must fit in a 4x4x4 inch cube, while being a minimum of 1x1x1 inches
- a thrown dart, rival ball, or other piece of blaster ammunition
Bandannas
- Humans must wear an orange bandanna between their shoulder and elbow
- Zombies must wear an orange bandanna around their head while unstunned, and around their neck while stunned
- Zombies can also visibly hold their bandanna to indicate they are stunned
- Bandannas must be clearly visible and unobstructed
- Orange Bandannas will be provided for free at sign-ins
- Neon green/yellow bandannas indicate a Moderator
- Blue bandannas indicate a Submod
- Pink bandannas indicate a Medic
Eye Protection
- Eye protection is mandatory for this event
- Eye protection can be provided free of charge for all players
- Glasses may be used as eye protection
- Full face masks are allowed, but require Moderator approval
- If asked by any campus staff (Police, Professors, Janitors, etc.) you must remove your mask to identify yourself
Other
- Walkie talkies are allowed, but players must stay out of Moderator channels and UMBC Staff/Campus Channels
- Flashlights are allowed, so long as they aren’t shined at other people and aren’t mounted on blasters
- Communicating via phone is allowed
- Laser pointers are not allowed
- Whistles are not allowed for standard players
- Drones are illegal to use on the UMBC campus. Do not use drones for any purpose, including photography
Human Rules
Starting Conditions
- Players may start with any blaster type (electric, non electric, etc.)
- Blasters may only be loaded with a maximum of 6 pieces of ammo
- Players may use blasters that have a higher capacity than 6 pieces of ammo, just loaded with 6 ammo until the full unlock
- Players may carry blasters with them that are loaded with more than 6 pieces of ammo but may not use them until the full unlock
- Players will earn an unlock with their group mod to gain full access to all legal equipment
Stunning
- Humans can stun zombies with approved blasters, throwing a dart/rival ball/vortex disk, or approved socks
- Zombies hit are stunned for the duration of the stun timer
- Only one dart, rival ball, vortex disk may be thrown at a time
- You can throw multiple socks at once
- You can also throw a sock and a single dart at the same time
- Ricochets do not count as stuns
- A dart/sock must hit the body, clothing, or accessories of a zombie to stun them.
- Zombies are stunned until their stun timer reaches zero
- Stunning a stunned zombie resets their stun timer to the full amount
Dying
- When tagged by an unstunned zombie, a human become a stunned zombie for the duration of the stun timer
Status Conditions
- Humans can be afflicted by various status conditions from ZNPCs and equipment
- If a human is rooted, they cannot move for 30 seconds
- They can still use equipment
- They are allowed to pivot
- If able, a human should indicate they are rooted by taking a knee
- If not able, indicate this through some other way
- If a human is asked if they are rooted, they must answer honestly
- If a human is disarmed, they may not use equipment to stun zombies for 30 seconds
- They can still move freely
- If a human is asked if they are disarmed, they must answer honestly
- If able, a human should indicate they are disarmed by holding their blaster over their head
- If not able, indicate this through some other way
- Do not point your blaster at zombies to make them think you can actively use your blaster
- A human can be simultaneously disarmed and rooted
- The timers are independent and it is up to the player to keep track of both timers
- Counting mentally and keeping track with an actual timer are both valid means of tracking your disarm/root timer
Zombie Rules
Being Stunned
- Once stunned, Zombies will remove their bandanna from their head and have it visible (ie holding or wearing around neck)
- Stunned zombies may not kill humans
- Stunned zombies may only approach humans if they are in a group of zombies in which at least half are unstunned
- Stunned zombies may also move towards humans to interact with a respawn point
- This does not include players who have a Respawn Bandanna
- Stunned zombies may not communicate any game information other than the fact they are stunned and their stun timer
- They cannot provide information via any method of communication, including phones and other methods of wireless communication
- Stunned zombies must leave a hold area if asked
- Stunned zombies cannot take an action to block stunning equipment
- Stunned zombies should make an effort to clear areas of play to avoid collisions and injuries
- Stunned zombies must tell humans they are stunned if asked, but are not required to give their present stun timer
- Zombies may unstun at any point after their stun timer has expired by moving their bandanna securely back onto their heads
- Counting mentally and keeping track with an actual timer are both valid means of tracking your stun timer
Killing
- Zombies kill humans by tagging them
- Tagging is a touch on the body, clothing, or accessories of a player.
- Tagging can only be done with your hands or with a noodle
- Tagging with a shield is not allowed
- Zombies cannot tag blasters that are being actively used (in hand)
- Blasters not in use are fair game
- Zombies with a blaster in their hands may not kill humans
Zombie Equipment and Power-Ups
- Zombies may only have one piece of zombie equipment or Power-up at a time
- Zombie equipment and Power-ups may be freely passed between unstunned zombies, unless otherwise specified
- Power-ups and equipment must be handed back to moderators at lunch break
Administration
Moderators
- Moderators are marked by a neon-yellow bandanna on each of their arms
- Moderators facilitate the game and may play an in-game role
- Moderators have final say on any in-game and administrative decisions
ZNPCs
- A Moderator who interacts with humans to the benefit of the zombies
- ZNPCs marked with an additional neon-yellow bandanna on their head
- ZNPCs cannot be stunned through standard means
- If a ZNPC is stunnable or killable, Moderators will communicate how
Submods
- Submods are marked with a blue bandanna on the arm in addition to their orange player bandanna
- Submods are players who will help facilitate disputes and safety needs
- Submods have the authority to make the final call over any disputes not directly involving them
- Submods have the authority to direct players away from nonplayers and other hazards
- Submods are out of play when managing a dispute and will remove player markings as required
Medics
- Medics are marked with a pink bandanna on the arm in addition to their orange player bandanna
- Medics are players who have been trained to deal with emergency medical situations
- If you or another player is injured, get the attention of a medic
- If there are no medics around, get the attention of a Moderator or submod and they will contact a medic
- Medics are out of play when managing an injury and may remove player markings as required
Game Stop
- Game Stops are called by the blow of a whistle, followed by “GAME STOP”
- “PAUSE” is not a game stop
- “HOLD” is not a game stop
- Game Stops end when an authorized member calls “GAME RESUME”
- Game Stops are called in scenarios where safety has become a concern (severe injury, nonplayer interference, etc)
- During a Game Stop, the game is paused
- Humans may not reload
- Zombies’ stun timers pause
- Players should not move unless directed
- Only Moderators, submods, and medics are authorized to call and end a Game Stop
Area of Play
- Buildings are out of play
- You may not enter a building with the purpose of gaining an in-game advantage.
- If you enter a building, you are out of play
- You cannot communicate game information
- You must drop any objectives you are carrying prior to entering
- If you enter a building, you must come out of the same door you entered
- Within the area of play, there may be several outdoor no-play zones
- These should not be entered for any reason
- In addition to anything marked on the map, all construction sites are considered no-play zones
- If you need to get out of play quickly for legitimate reasons, enter a building instead
- Within the area of play, there will be several no-blaster zones
- In these zones, players may not use their blasters
- Throwing ammo and using other equipment is fine
Safe Zone
- The Safe Zone will be designated by several orange cones and a Safe-Zone moderator
- Humans cannot be killed and zombies cannot be stunned while in the safe zone
- While in the safe zone, humans and zombies cannot use equipment or powerups and zombies cannot make kills
- Once a human leaves the safezone, they must wait a minute before re-entering
- Zombies are stunned for 15 seconds upon exiting the safezone
- A player is considered in the safezone once any part of them is touching the ground of the safezone
- The sidewalk surrounding the safezone is a no-linger zone (ie not for passive standing)
- Players are still in-play in the no-linger zone
- Objectives cannot enter the safe zone unless specified
Player Conduct
Safety
- Be spatially aware
- Refrain from screaming
- Be aware of non players
- Avoid moving through or charging through them
- Do not involve non-players in gameplay
- This includes but is not limited to, firing at, pointing blasters at, charging at, using as “meat shields”, intentionally asking for or obtaining information from a nonplayer, or enticing a nonplayer to interact with an in-game objective
- Zombies should strongly avoid charging up or down stairs at the humans
- Humans should avoid firing at zombies on stairs
- Stairs should not be used as a choke-point
- Stairs are still in-play
Avoid Excessive Force
- Includes but is not limited to
- Full body tackles or body checks
- Shots intentionally aimed at sensitive areas
- Upon first violation, you will be warned
- Any additional violation may result in being asked to leave, being asked to take a break, or other repercussions
- Should this violation be intentional, you will be asked to leave immediately
Disputes
- Disputes are a method of conflict-solving when two players (i.e. a human and zombie) are unable to agree on the result of an interaction (i.e. a tag or stun)
- Disputes are not for:
- Instances where a human thinks they stunned a zombie, but are unsure and cannot confirm
- Slips, trips, or falls that result in the tagging and death of a human
- Disputing the death or stun of a player(s) that does not involve yourself
- Gaining an in-game advantage in any capacity in any role
- If two players are unable to agree on the result of an interaction, the following steps should be taken first:
- Remain in the immediate vicinity of the interaction and look for evidence of a stun - for example, ammo or socks at the feet of the zombie, or lodged in the zombie’s clothing or hair
- Call upon an available Submod to help moderate the situation
- Ask other players within the vicinity of the interaction if they witnessed a stun prior to tag
- If two players are unable to agree on the result of an interaction after investigation has occurred, the following recommendation is provided:
- Use an agreed-upon but fair method of deciding the result - Rock-Paper-Scissors, or a Coin Flip are easy to use methods
- Players should not leave an unresolved dispute
- If a player does this, contact a Moderator
- If players witness a dispute ongoing, we ask that they steer clear and allow the dispute to resolve before interacting with involved players
- Moderators may revoke a player’s ability to dispute if disputes are proposed in excess, potentially resulting in the (in-game) death of the player
Other
Minors
- All players must be 12 or older
- Any player under 16 must be accompanied by a parent/guardian at all times.
- If an under-16 player dies, their guardian must also go with them and become a zombie, as well as any other minors that guardian is responsible for, and vice versa, unless there is another guardian on the same side as the under-16 player
- NOTE THIS IS NOT AN EXCUSE TO DESIGNATE SOMEONE AS A GUARDIAN WHO YOU DO NOT TRUST IN ORDER TO STAY HUMAN