May Update Changelog
Hi! This is the changelog for the Phantom Forces May update, this update introduces five new guns, a total rework of how grenades function along with four new grenades, three new maps, the removal of a bunch of underplayed and/or disliked maps, and probably the most extensive rework to attachment and gun balance that PF has ever had.
Featuring a new, nostalgic lobby and (hopefully) a very significant shakeup to attachment and gun metas, We at StyLiS Studios hope you enjoy this update!
USAS-12: Shotgun Category Weapon (Rank 189)
Damage: 19 > 9 (8 Pellets)
Range: 35 > 110
Headshot Mult: 1.2x
Torso Mult: 1.0x
450 Firerate
PP-2000: Machine Pistol Category Weapon (Rank 42)
Damage: 36 > 17
Range: 45 > 115
Headshot Mult: 1.4x
Torso Mult: 1.0x
600 Firerate
OTs-126: Carbine Category Weapon (Rank 48)
Damage: 37 > 20
Range: 50 > 135
Headshot Mult: 1.4x
Torso Mult: 1.0x
600 Firerate
ASMI: Machine Pistol Category Weapon (Rank 97)
Damage: 27 > 17
Range: 30 > 65
Headshot Mult: 1.8x
Torso Mult: 1.25x
600 Firerate
ALIEN: Pistol Category Weapon (Rank 179)
Damage: 34 > 16
Range: 25 > 115
Headshot Mult: 2.8x
Torso Mult: 1.1
580 Firerate
Two new melee weapons
BALISONG (Rank 149, One hand blade)
TRENCH KNIFE (Rank 0, One hand blade)
V40 Mini: Fragmentation Category Grenade (Rank 140)
Capacity: 5
Blast radius: 16
Maximum damage: 140
Fuse: 4 seconds
Roly Hand Grenade: Fragmentation Category Grenade (Rank 300)
Capacity: 3
Blast radius: 30
Maximum damage: 250
Fuse: 5 seconds
RGD-5 HE: High Explosive Category Grenade (Rank 54)
Capacity: 2
Blast radius: 38
Maximum damage: 150
Fuse: 3 seconds
T-13 IMPACT: Impact Category Grenade (Rank 80)
Capacity: 2
Blast radius: 22
Maximum damage: 75
Fuse: Explodes on impact!
M67 FRAG Remodel
More grenades are planned for the future, so stay tuned!
Removed maps with low play data from map pool for now
Blizzard Revamp, Laboratory, Neon District, Farmlands, Paradise, Rust Belt, Lakeside, Jungle Revamp have all been removed from active rotation pending edits to bring said maps up to par with the current maps in the map pool.
NEW MAPS:
Dust Bowl
2016 Ravod
Penthouse
(+) The COLT LMG can now equip .20 Tactical with a 30 round magazine!
(+) The BEOWULF TCR can now equip Squad Barrel and Carbine Barrels!
(+) The HK417 can now equip Squad Barrel and Short Barrels!
(+) The HK51B can now equip Long and Short Barrels and a full stock!
New Laser
Yellow Laser : Model by DuoDeca_S
(+) Reduces your hip rotational recoil by 5%.
(+) Increases model kick dampening by 20%.
(+) Increases hipfire stability by 5%.
New Muzzle Devices
T-BRAKE
Affects these stats:
camkickmin (10% increase, 15% increase, No Change)
aimcamkickmin (12% decrease, 15% increase, 50% decrease)
aimcamkickmax (12% decrease, 15% increase, 50% decrease)
X-RING
(+) Increases modelkickspeed by 5%
(+) Increases aim camera kick speed by 5%
(-) Reduces hipfire stability by 12%.
(-) Increases hipfire spread by 5%.
Affects these stats:
aimtranskickmin (15% decrease, 10% decrease, 15% decrease)
aimtranskickmax (15% decrease, 10% decrease, 15% decrease)
aimrotkickmin (25% decrease, 15% decrease, 15% decrease)
aimrotkickmax (25% decrease, 15% decrease, 15% decrease)
aimcamkickmin (5.5% increase, 7.5% increase, 5% decrease)
aimcamkickmax (5.5% increase, 7.5% increase, 5% decrease)
AUG A2
7.62x39 Conversion
Damage: 36 > 24
Range: 61 > 135
Headshot Mult: 1.4x
Torso Mult: 1.7x
SAIGA-12
.50 BMG Conversion
Damage: 100 > 94
Range: 60 > 180
Headshot Mult: 5x
Torso Mult: 3x
SAIGA-12U
.50 BMG Conversion
Damage: 100 > 80
Range: 45 > 150
Headshot Mult: 5x
Torso Mult: 1x
KS-23M
While the KS-23M will not be able to use standard shotgun ammo types anymore, it gets three brand new ammo types!
VOLNA-R
Damage: 111 > 42
Range: 60 > 75
Headshot Mult: 4x
Torso Mult: 1x
Pellet count: 1
SHRAPNEL-25
Damage: 33.30 > 12.60
Range: 72 > 180
Headshot Mult: 1.8x
Torso Mult: 1.25x
Pellet count: 8
(+) Reduces spread by 5%.
BARRIKADA
Damage: 74 > 56
Range: 30 > 150
Headshot Mult: 4x
Torso Mult: 1.5x
Pellet count: 1
SVU-A Rework (Stats by Tammy)
Now uses a 20 round magazine.
Now increases firerate to 625
Now increases torso multiplier to 1.1x
Now increases headshot multiplier to 1.3x
Damage: 46 > 34
Range: 60 > 150
SVU 9.6 Conversion + SVU-A
Now increases firerate to 425
Now increases torso multiplier to 1.053x
Now increases headshot multiplier to 2.053x
Damage: 57.5 > 34
Range: 33.33 > 165
Squad Barrel (Previously the Assault Rifle Long Barrel)
(+) Increases range0 by 5%
(+) Increases range1 by 7.5%
(+) Reduces overall camera recoil by 5%
(+) Increases velocity by 8%
(=) Reduces firevolume by 5%
(=) Reduces firepitch by 5%
(+) Now increases penetration by 10% (NEW)
(-) Reduces aimspeed by 5%
(-) Reduces walkspeed by 2.5%
(-) Increases hipfire spread by 5%
(-) Reduces hipfire stability by 5%.
Carbine Barrel (Previously the Assault Rifle Short Barrel)
(+) Now increases headshot multiplier by 15%.
(+) Now impacts aimwalkspeedmult by 5%.
(=) Now raises firepitch by 10%.
(-) Now reduces penetration by 10% (NEW)
(-) Now reduces velocity by 25%
(-) No longer impacts range0.
(-) Now Increases aimrotkickmax by 5%.
Long Barrel (This is the PDW one, it just dropped the “PISTOL” moniker.)
(+) Increases penetration by 10%. (NEW)
(+) Increases velocity by 10%. (OG: 4.5%)
(+) No longer impacts range0. (OG: 25%)
(+) Now increases range1 by 50%. (OG: 25%)
(-) Reduces aim speed by 10%. (OG: 5%)
(-) Reduces sprint speed by 10%. (OG: 2.5%)
(-) Now takes one more shot to kill in close range, regardless of damage.
Short Barrel (This is the PDW one, it just dropped the “PISTOL” moniker.)
(+) Now reduces overall range by 25%. (NEW)
(+) Now increases aimwalkspeedmult by 8% (NEW)
(+) Now increases walkspeed by 8% (NEW)
(-) Reduced penetration by 10%. (NEW)
(-) Reduced velocity by 30%. (OG: 25%)
(-) Now reduces range1 by 10%. (OG: 15%)
Marksman Barrel (Previously the DMR Long Barrel)
(+) Now increases torso multiplier by 20%. (NEW)
(+) Now increases headshot multiplier by 20%. (NEW)
(-) Now reduces fire cap by 40% (NEW)
(-) Now reduces firerate by 40% (NEW)
(+) Now increases range0 by 10%.
(+) Now increases range1 by 35%.
(+) Now increases velocity by 15%. (OG: 5%)
(+) Now increases penetration by 10% (NEW)
(=) Now raises firevolume by 10%.
(=) Now raises firepitch by 10%.
Assault Barrel (Previously the DMR Short Barrel)
(+) Now increases firerate by 20% (NEW)
(=) Now raises firevolume by 10%.
(=) Now raises firepitch by 10%.
(-) Now hardsets headshot multiplier to 1.4x.
(-) Now hardsets torso multiplier to 1.0x.
(-) Now reduces overall range by 25%.
(-) Now reduces penetration by 10% (NEW)
Heavy Barrel (Previously the Sniper Rifle Long Barrel)
(-) Now reduces walkspeed by 5% (OG: 2.5%)
(-) Now reduces the aim walkspeed multiplier by 12.5% (NEW)
(+) Increases penetration by 20%. (NEW)
(+) Increases velocity by 20%. (OG: 5%)
(+) Reduces swayspeed by 20%. (OG: 10%)
(+) Reduces steadyspeed by 20%. (OG: 10%)
(-) Now reduces range0 by 30%. (OG: 25%)
Light Barrel (Previously the Sniper Rifle Short Barrel)
(+) Now increases range0 by 15% (NEW)
(-) Now reduces velocity by 30% (OG: 80%)
(-) Now reduces penetration by 50%. (NEW)
Cowboy Barrel (Previously the Revolver Long Barrel)
(+) Now reduces muzzle flip by 50% (NEW)
Snubnose Barrel
(+) Now reduces hipfire spread by 70%. (NEW)
(+) Now increases hipfire stability by 50%. (NEW)
(+) Now increases model kick speed by 35%. (NEW)
(-) Now increases muzzle flip by 35%. (NEW)
1858 Long Barrel
(+) Now doubles penetration depth. (NEW)
Suppressor
(+) 70 stud detection radius
(+) Reduces vertical aimrotkickmin by 5%
(-) 2.5% reduction to aimwalkspeed.
(-) 50% suppression reduction.
R2 Suppressor
(+) 50 stud detection radius.
(+) Reduces overall camera recoil by 5%.
(-) 7.5% reduction to range1.
(-) 75% suppression reduction.
(-) 5% aimspeed reduction.
(-) 5% aim walkspeed reduction.
ARS Suppressor
(+) 35 stud detection radius.
(+) Reduces overall camera recoil by 15%.
(-) 15% reduction to range1.
(-) 75% suppression reduction.
(-) 10% aimspeed reduction.
(-) 8% aim walkspeed reduction.
PBS-1 Suppressor
(+) 70 stud detection radius
(+) Reduces overall recoil displacement by 10%.
(-) 7.5% reduction to range1.
(-) 2.5% reduction to aimwalkspeed.
(-) 65% suppression reduction.
PBS-4 Suppressor
(+) 50 stud detection radius
(+) Reduces overall vertical rotational recoil by 13%
(-) 5% reduction to range1.
(-) 5% reduction to aimwalkspeed.
(-) 5% reduction to aimspeed.
(-) 65% suppression reduction.
Sionics Suppressor
(+) Now reduces overall recoil by 10%.
(-) Now reduces suppression by 50%
Osprey Suppressor
(+) 35 stud detection radius.
(+) 15% increase to range1.
(-) Reduces walkspeed by 7%.
(-) 50% suppression reduction.
(-) 10% aimspeed reduction.
(-) 5% aim walkspeed reduction.
Muffler
(-) Now reduces velocity by 10%.
(-) Now reduces suppression by 35%.
Now affects these stats by these multipliers.
camera recoil (Both hip and aim, minimum and maximum) (5% decrease, 5% decrease, 10% decrease)
Oil Filter
(-) Now reduces suppression by 80%.
Vertical grip New Stats
(+) Now increases modelkickspeed by 10%. (OG: 5% increase)
(+) Now increases hipfire spread recovery by 45%. (OG: 15% increase)
(+) Now decreases hipfire spread by 55% (OG: 20% decrease)
(+) Now increases hipfire stability by 50% (OG: 10% increase)
Now affects these stats by these multipliers.
aimrotkickmin (15% decrease, 5% decrease, 5% decrease)
aimrotkickmax (15% decrease, 5% decrease, 5% decrease)
aimtranskickmin (20% decrease, No Change, No Change)
aimtranskickmax (20% decrease, No Change, No Change)
Angled Grip
(-) Now increases rotational recoil by 10% (OG: 5% increase)
(+) Now increases aimspeed by 5% (OG: 15% decrease)
Skeleton Grip
In the context of the skeleton grips. The breath speed is how fast the bar will go *up*, recover speed is how fast it goes down. This basically gives a negative to the skeleton grip as it incentives faster shot placement when aiming down sights with scope. And could make using the straight pull bolt difficult with a scope.
(+) Now increases aimspeed by 25% (OG: 20%)
(-) Now doubles sway speed. (OG: 10% reduction)
(-) Now doubles breath speed. (NEW)
(-) Now increases recover speed by 50% (NEW)
Sideways Grip New Stats
Best way to describe this is the recoil sorta does it how the GROZA-4 does it, stable grouping but your gun kicks to the side.
(+) Now reduces maximum overall camera recoil by 5% (OG: 10% Increase)
Now affects these stats by these multipliers.
aimrotkickmin (25% decrease, 20% decrease, 275% increase, but inverted)
aimrotkickmax (25% decrease, 20% decrease, 60% decrease)
Potato Grip New Stats
(+) Now reduces overall camera recoil by 5%. (OG: 10%)
(-) Now reduces aimspeed by 10% . (OG: 15%)
(+) Now Increases overall rotational recoil by 8%. (NEW)
Now affects these stats by these multipliers.
aimtranskickmin (15% decrease, 20% decrease, No Change)
aimtranskickmax (15% decrease, 20% decrease, No Change)
Pistol Grip
(+) Now reduces aimspeed by 5% instead of 15%.
(+) Now reduces equipspeed by 5%.
(+) Now reduces aim rotational kick by 12.5% (OG: 10%)
Chainsaw Grip
(+) Now increases model kick speed by 35%
(+) Increased hipfire spread recovery by 15%
(+) Reduces hipfire spread by 65%
(+) Increases hipfire stability by 50%
(-) Increases horizontal camera kick by 50%
(-) Increases Z-displacement by 150%
Romanian Grip
(+) Now increases model kick speed camera recoil by 20%. (NEW)
(+) Now increases model kick damper camera recoil by 50%. (NEW)
(-) Now Increases aim rotational recoil by 20%. (OG: 15%)
(-) Now Increases overall recoil displacement by 10%. (OG: 10% decrease)
Can now be equipped on these guns;
M21
M14
TYPE 88
HERA CQR Grip
(+) Reduces rotkickmin by 5%.
(+) Reduces rotkickmax by 10%
(+) Reduces aimrotkickmin by 10%
(+) Redcuces aimrotkickmax by 10%
(+) Reduces aimtranskickmin by 10%
(+) Reduces aimtranskickmax by 10%
(+) Reduces aimcamkickmax by 5%
(+) Increases aimcamkickspeed by 5%
(+) Increases camkickspeed by 5%
(-) Reduces equipspeed by 15%
(-) Reduces walkspeed by 5%
(-) Reduces aimspeed by 20%
(-) Reduces aimwalkspeed mult by 15%
(-) Reduces swayspeed by 50%
(-) Reduces steadyspeed by 10%
(-) Reduces breathspeed by 50%
(-) Reduces recoverspeed by 25%
(-) Now improves aimcam kickspeed by 2.5%
(-) Now increases hipfire spread by 35%
(-) No longer affects hipfire stability.
(-) Increases maximum hip displacement recoil by 10%.
Can now be equipped on these guns;
K14
(-) All burst weapons no longer fundamentally reduce recoil. A previous feature of the firemode was that it gave a recoil reduction (somewhere around 20%) to any gun while in burst. This feature was removed with this update, and in its place a modifier was added to allow alternative firemodes to individually adjust recoil. Most burst weapons now use the default gun recoil, unless otherwise stated here.
AK12
(=) Burst now increases recoil by 15%.
(=) Can now hyperburst.
AK12C
(=) Burst now increases recoil by 15%.
(=) Can now hyperburst.
AK12BR
(=) Burst now increases recoil by 15%.
(=) Can now hyperburst.
RPK12
(=) Burst now increases recoil by 15%.
(=) Can now hyperburst.
PPK12
(=) Burst now increases recoil by 15%
(=) Can now hyperburst.
AKU12
(=) No longer has a firecap.
AK12C 9x39
(-) Can no longer burst 3 rounds.
AK103
(=) Now has an interruptible burst.
AUG A3
(=) No longer has a fire cap.
AUG A3 PARA
(=) No longer has a fire cap.
C7A2
(=) Now has a ratcheting trigger group. (the burst stores rounds, shoot two, next shot fires the third one.)
(=) Firemode stability on burst is now 0.1.
G36
(+) Firecap is now 700 (OG: 650)
(=) Burst fire is now locked.
G36C
(+) Firecap is now 700 (OG: 650)
(=) Burst fire is now locked.
G36K
(+) Firecap is now 700 (OG: 650)
(=) Burst fire is now locked.
MG36
(+) Firecap is now 700 (OG: 650)
(=) Burst fire is now locked.
HK21E
(-) Firecap is now 650 (OG: 700)
(=) Burst fire is now locked.
K2
(=) Now has a ratcheting trigger group.
K1A
(=) Now has a ratcheting trigger group.
K7
(=) Now has a ratcheting trigger group.
MP5 Burst Trigger Group
(+) Now sets firecap to 750 (OG: 680)
AK12 BARS
(=) Now sets firecap to 750.
HK416
(-) Reduced damage1 to 23 (OG: 24)
G36
(+) Increased range1 to 180 (OG: 140)
(-) Reduced damage1 to 24 (OG: 25)
L85A2
(+) Increased range0 to 75 (OG: 60)
(+) Increased range1 to 200 (OG: 110)
(-) Reduced damage1 to 24 (OG: 25)
AK103
(-) Reduced penetration to 1.4 studs (OG: 1.8)
AKM
(-) Reduced penetration to 1.4 studs (OG: 1.8)
AK47
(-) Reduced headshot multiplier to 1.4 (OG: 1.55)
(-) Reduced aimcamkickmin to -0.3. (OG: -0.2)
(-) Reduced aimcamkickmax to 1.25. (OG: 1.0)
(-) Reduced model kick speed to 18. (OG: 24)
(-) Reduced penetration to 1.4 studs (OG: 1.8)
C7A2
(-) Removed the long barrel.
M16A3
(-) Increased aimcamkickmax X to 0.5. (OG: 0.3)
TYPE 88
(=) Fixed issue with the aimwalkspeed multiplier, now it is 0.6. (OG: 0.8)
AK12
(+) Increased range1 to 130 (OG: 120)
(-) Reduced walkspeed to 14 (OG: 14.5)
K2
(+) Reduced damage1 to 20 (OG: 24)
(+) Increased firerate to 770 (OG: 750)
(+) Increased range1 to 185 (OG: 162)
(+) Increased torso multiplier to 1.1x (OG: 1.0x)
(+) Reduced hipfire spread to 0.06 (OG: 0.09)
(+) Increased hipfire stability to 1 (OG: 0.8)
(+) Increased hipfire spread recovery to 8 (OG: 7.5)
(-) Reduced range0 to 45 (OG: 55)
M231
(-) Reduced damage0 to 32 (OG: 35)
(-) Reduced damage1 to 20 (OG: 25)
AUG A2
(+) Reduced horizontal aimcamkickmin to -0.3 (OG: -0.5)
(+) Reduced horizontal aimcamkickmax to 0.45 (OG: 0.7)
TYPE 20
(+) Reduced horizontal aimcamkickmin recoil to -0.4 (OG: -0.5)
(+) Reduced horizontal aimcamkickmax recoil to 0.4 (OG: 0.5)
(+) Increased aimwalkspeed mult to 0.5 (OG: 0.4)
(+) 40rd magazine now has a 120 reserve ammo. (OG: 80)
(-) Increased horizontal aimrotkickmin recoil to -0.35 (OG: -0.3)
(-) Increased horizontal aimrotkickmax recoil to 0.35 (OG: 0.3)
X95R
(+) Reduced aimcamkickmin X to 1 (OG: 1.3)
(+) Reduced aimcamkickmax X to 1.55 (OG: 2.2)
(+) Reduced reload time to 2.2s. (OG: 2.6s)
(+) Reduced empty reload time to 3.1s. (OG: 3.6s)
AK12C
(+) Increased damage0 to 36 (OG:35)
(=) Now has a 1000 RPM 3-round burst.
(-) Reduced penetration depth to 1.2 studs. (OG: 1.5 studs.)
(-) Increased reload time to 2.3 seconds. (OG: 1.9 seconds)
(-) Increased empty reload time to 3.1 seconds. (OG: 2.6 seconds)
G36K
(-) Reduced range0 to 55. (OG: 65)
JURY
(+) Increased modelkickspeed to 15. (OG: 10)
(=) Now loads each round individually.
FAL 50.63 PARA
(+) Reduced aimcamkickmin X to 0.45. (OG: 0.7)
(-) Reduced range0 to 180 (OG: 200)
(-) Increased aimcamkickmin Y to -0.4. (OG: -0.3)
(-) Increased aimcamkickmax Y to 0.4. (OG: 0.3)
SAIGA-12
(-) Reduced range0 to 45. (OG: 60)
DBV12
(-) Reduced range0 to 50. (OG: 65)
DT11 PRO
(-) Reduced range1 to 170. (OG: 200)
KSG 12
(+) Increased firerate to 150 (OG: 130)
(+) Reduced spread to 0.032 (OG: 0.036)
REMINGTON 870
(+) Increased damage0 to 34 (OG: 33)
AG-3
(+) Increased headshot mult to 1.7x (OG: 1.4x)
(+) Increased range1 to 200. (OG: 170)
(+) Increased walkspeed to 13.5 (OG: 13)
(-) Reduced range0 to 70. (OG: 100)
(-) Reduced damage0 to 38. (OG: 45)
(-) Reduced damage0 to 29. (OG: 35)
(-) Reduced aimwalkspeedmult to 0.6 (OG: 0.75)
FAL 50.00
Adjusted the following recoil stats to the following.
Aimrotkickmin: (-0.3,-0.2,-0.5)
Aimrotkickmax: (0.55, 0.4, 0.5)
Aimtranskickmin: (-0.1,-0.2, 8.2)
Aimtranskickmax: (0.1, 0.1, 9.8)
Aimcamkickmin: (1.9,-0.6,-0.35)
Aimcamkickmax (2.2,0.6,0.35)
(-) Reduced range1 to 160 (OG: 180)
(-) Reduced damage0 to 40 (OG: 41)
(-) Reduced damage1 to 29 (OG: 32)
SCAR-H
(-) Increased X aimcamkickmin to -0.7 (OG: -0.5)
(-) Increased X aimcamkickmax to 0.8 (OG: 0.6)
(-) Reduced aimwalkspeedmult to 0.45 (OG: 0.6)
(-) Increased tactical reload time to 2.5 (OG: 2.3)
(-) Increased reload time to 3.5 (OG: 3.2)
(-) Reduced aimcamkickspeed to 17 (OG: 18)
G3
(-) Reduced aimwalkspeedmult to 0.65 (OG: 0.7)
AKS74U
(=) Now is in the Assault ammo pool (OG: Pistol)
G36C
(=) Now is in the Assault ammo pool (OG: Pistol)
AUG A3 PARA
(+) Reduced aimcamkickmin Z to -0.35 (OG: -0.5)
(+) Reduced aimcamkickmax Z to 0.35 (OG: 0.5)
(+) Increased model kick speed to 20 (OG: 18)
(+) Increased model recovery speed to 18 (OG: 15)
(+) Increased model kick damper to 0.7 (OG: 0.65)
(+) Increased range0 to 60 (OG: 40)
AKS74U
(+) Increased walkspeed to 14.5 (OG: 14)
MP7
(-) Reduced aimcamkickmin X to 0.6. (OG: 0.7)
(-) Increased aimcamkickmax X to 1.9. (OG: 1.3)
(-) Reduced penetration to 1.5. (OG: 1.8)
(-) Reduced damage1 to 17. (OG: 18)
FAL PARA SHORTY
(+) Now carries 140 spare rounds (OG: 120)
(=) Now is in the DMR ammo pool.
(-) Reduced penetration to 1.4 (OG: 1.8)
(-) Reduced torso multiplier to 1.05 (OG: 1.1)
(-) Adjusted aimcamkickmin to X:2.2 Y:0.65 Z:-0.45 (OG: X:2.2 Y:-0.5 Z:-0.3)
(-) Adjusted aimcamkickmax to X:3.7 Y:-0.65 Z:0.45 (OG: X:2.6 Y:0.5 Z:0.3)
MP10
(-) Reduced range0 to 70 (OG: 80)
(-) Reduced range1 to 135 (OG: 150)
L2A3
(+) Now has 136 reserve ammo. (OG: 128)
RPK12
(=) Can now hyperburst.
(-) Increased reload time to 2.7 seconds. (OG: 2.4 seconds)
(-) Increased empty reload time to 3.8 seconds. (OG: 3.3 seconds)
RPK
(-) Reduced headshot multiplier to 1.4 (OG: 1.55)
HK21E
(+) Increased torso multiplier to 1.1x. (OG: 1.0x)
(-) Reduced model kick damper to 0.725 (OG: 0.75)
(-) Reduced aim walkspeed mult to 0.4 (OG: 0.08)
(-) Increased hipfire spread to 0.125 (OG: 0.08)
(-) Reduced velocity to 2600 (OG: 2700)
(-) Reduced penetration depth to 1.6 (OG: 2.2)
(-) Reduced damage0 to 38 (OG: 39)
(-) Reduced damage1 to 24 (OG: 27)
(-) Reduced range0 to 60 (OG: 80)
(-) Reduced range1 to 160 (OG: 170)
SCAR HAMR
(-) Reduced penetration to 1.4 studs. (OG: 1.8 studs)
COLT LMG
(-) Reduced penetration to 1.4 studs. (OG: 1.8 studs)
L86 LSW
(-) Reduced penetration to 1.6 studs. (OG: 1.8 studs)
(-) Reduced torso multiplier to 1.0x (OG: 1.1x)
AUG HBAR
(-) Reduced penetration to 1.6 studs. (OG: 1.8 studs)
AWS
(+) Lowered suppression radius to 0.25. (OG: 2)
(+) Increased velocity to 2500. (OG: 2250)
NTW-20
(+) Can now use a straight pull bolt.
INTERVENTION
(+) Reverted the ammo capacity nerf.
(-) Removed extended magazine.
M107
This is more an entire rework of the M107 and its core functionality is different compared to before..
(-) All low power optics and iron sights have a slower aimspeed.
Damage: 85 > 95
Range: 50 > 150
GRIZZLY
(=) Now uses the "Heavy" Long Barrel
(=) Now is in the REVOLVER ammo pool.
GI M1
(=) Now uses the "Heavy" Long Barrel
G50
(=) Now uses the "Heavy" Long Barrel
KG-99
(+) Increased walkspeed to 15.5 (OG: 14)
(-) Can no longer equip short barrels.
G21
(+) Increased firerate to 610 (OG: 540)
(+) Increased torso multiplier to 1.05x (OG: 1.0x)
(+) Increased range0 to 50 (OG: 40)
(+) Increased range0 to 85 (OG: 80)
G23
(+) Reduced torso multiplier to 1.05x (OG: 1.1x)
AF2011-A1
(+) Increased headshot multiplier to 1.25 (OG: 1.2)
(-) Reduced Damage0 to 40 (OG: 42)
93R
(+) Increased firecap to 850 (OG: 780)
JUDGE
(+) Increased damage0 to 51 (OG: 40)
(+) Increased model kick speed to 14 (OG: 12)
(=) Now loads each round individually.
EXECUTIONER
(=) Now loads each round individually.
SAWED OFF
(+) Increased damage0 to 36. (OG: 32)
(+) Increased range1 to 80. (OG: 70)
(+) Reduced reload time to 2.2 (OG: 2.3)
(+) Reduced empty reload time to 2.4 (OG: 2.5)
(=) Increased fire pitch to 1.1
(=) Increased fire volume to 1.2
(-) Reduced pellet count to 8. (OG: 9)
HK337
(-) No longer has a torso multiplier.
HK237C
(-) Reduced damage0 to 35. (OG: 36)
(-) Reduced range0 to 40. (OG: 50)
(-) Reduced range1 to 110. (OG: 120)
(-) Reduced range0 to 50. (OG: 60)
HK237
(-) No longer affects range1.
(-) Now reduces range0 to 45. (OG: 60)
(-) Reduced damage1 to 21 (OG: 22)
SCAR HAMR 9x19mm
(-) No longer decreases reload time.
AK12C 9x39mm
(+) Now reloads faster. (Should be the AK12Cs main game reload speed.)
(+) Now increases damage0 to 38 (OG:36)
(+) Now sets torso multiplier to 1.1 (NEW)
(-) Now reduces range0 by 25% (OG: 20%)
(-) Now increases range1 by 15% (OG: 25%)
STEYR SCOUT 5.56x45mm
(+) Increased firerate to 100. (NEW)
(+) Now increases bolt speed (this includes straight pull bolt) (NEW)
(+) Now makes the reload faster! (NEW)
CTAR-21
(+) Now increases damage0 to 34 (NEW)
(+) Now decreases damage1 to 19 (NEW)
(+) Now increases walkspeed by 5%. (NEW)
BFG 50 CARBINE
(-) Now sets torso mult to 1.24x (OG: 1.325x)
Super Armor Piercing
(+) Now doubles penetration.
(-) No longer hardsets penetration to 3 studs.
(-) Now reduces range1 by 25%. (only applies to 5.45 sap) (OG: 5%)
Dust Shot
(-) No longer affects range0.
Halbek Device
Rebalanced the recoil changes it offers, hopefully it should be more useful compared to main game recoil given the other muzzle devices also had varying degrees of rebalances.
The recoil effects vary for each gun, but they all use the same sets of stats.
Loudener
(+) Now increases suppression by 55%.
(-) Now reduces velocity by 5%.
Now affects these stats by these multipliers.
aimrotkickmin (10% decrease, 5% increase, No Change)
aimrotkickmax (10% decrease, 5% increase, No Change)
aimtranskickmin (10% decrease, 5% increase, No Change)
aimtranskickmax (10% decrease, 5% increase, No Change)
Flash Hider
(+) Now reduces overall camera recoil by 5%. (NEW)
(+) Now increases fire volume by 50%. (NEW)
.25-45 Sharps
(-) Now reloads slightly slower.
.20 Tactical (C7A2)
(-) Now reloads slightly slower.
DBV30-06
(=) Changed ammo pool to DMR. (OG: SHOTGUN)
(+) Increased velocity to 2500 (OG: 2350)
M107 Extended Magazine
(-) Now has 20 rounds in reserve. (OG: 30)
(-) Now hardsets aimspeed to 5.5. (NEW)
(-) Now hardsets walkspeed to 9. (NEW)
NTW-20 OBREZ
(+) Increased walkspeed to 11. (OG: 10)
HECATE II CQB
(+) Increased walkspeed to 12.5 (OG: 11.5)
INTERVENTION CQB
(+) Increased walkspeed and aimspeed to 13.5 (OG: 12)
(+) Increased aimspeed to 11 (OG: 10)
M107 CQB
(+) Increased walkspeed to 12 (OG: 11.5)
(+) Reduced choke change to 0.2 (OG: 0.3)
(-) Reduced camera kick speed increase to 25% (OG: 40%)
(-) Reduced aim camera kick speed increase to 25% (OG: 40%)
Now has these following stats.
Damage: 85 > 80
Range: 45 > 100
HENRY 410
(+) Now does 50 damage0. (OG: 45)
(+) Now has 6 pellets. (OG: 5)
(-) Now has a 1x torso multiplier. (OG: 1.05x)
TOMMY GUN 10mm Auto
(+) Aimcamkick Z is now a 50% decrease. (OG: 50% increase)
(+) Aimcamkick Y is now a 10% decrease. (NEW)
BIRDSHOT
(+) Now increases spread by 20%. (OG: 5%)
(-) Now reduces range0 by 20%. (OG: 20% increase)
(-) Now reduces damage0 by 25%. (OG: 5%)
(-) Now reduces damage1 by 50%. (OG: 30%)
Sawed Off Barrel
(-) Now increases spread by 25% (OG: 15%)
Combat Barrel
(-) Now increases spread by 12.5% (OG: 7.5%)
TYPE 58
(-) Reduced penetration to 1.4 studs (OG: 1.8)
AKMSU
(+) Increased penetration to 1.2 studs. (NEW)
(+) Now carries 120 spare ammo. (OG: 90)
AUG A3 .300 Blackout
(+) Now reduces aimcamkickspeed by 10% (OG: 20%)
(+) No longer affects camera kick speed.
(+) No longer affects model kick speed.
AK103 5.56x45mm
(-) Now has 1.2 studs penetration. (OG: 1.4)
HENRY BIG BOY
(-) Reduced aimrotkickmin by 60% (NEW)
(-) Reduced aimrotkickmax by 60% (NEW)
SCAR-H 7.62x39mm
(+) Now has a faster reload. (should be in line with current main game reload)
(+) Now reduces aimcamkickmin by 10%. (NEW)
(+) Now reduces aimcamkickmax by 10%. (NEW)
AUG 40
(+) Increased range0 to 45. (OG: 30)
SAIGA-308
(-) Reduced damage0 to 44 (OG: 45)
(-) Reduced damage1 to 32 (OG: 35)
AK12 BARS Barrel
(+) Now reduces aim displacement X recoil by 30%. (OG: 300% increase)
(+) No longer affects horizontal aim rotational recoil.
PPK12
(+) Now no longer reduces range1.
(-) Now no longer increases your walkspeed to 15.
SAIGA-9 / SAIGA-9U
(+) Now reduces horizontal camera recoil by 80% (OG: 60%)
Red Laser(Previously known as just “Laser”)
(+) Now reduces hip camera kick speed by 5% (NEW)
(+) Now reduces hipfire spread by 5%. (NEW)
(+) Now increases hipfire spread recovery by 5%. (NEW)
(-) No longer improves model kick speed.
These same stats are also used on the Electra 5x Scope, AMT-Terminator and MARS optic.
Blue Laser
(+) Now increases aim camera kick speed by 3.5% (NEW)
(-) No longer affects model kick speed.
Tri-Laser
(+) Now improves aim camera kick speed by 2.5% (NEW)
(+) Now improves camera kick speed by 2.5% (NEW)
(+) Now improves aim camera kick speed by 2.5% (NEW)
AKM .366 Buckshot
(+) Increased damage0 to 26. (OG: 24)
(-) Reduced range0 to 50. (OG: 60)
AKM .366 Slugs
(+) Increased damage1 to 42. (OG: 35.75)
SKS .366 Buckshot
(=) Fixed some math due to the previous SKS damage nerf.
SKS .366 Slugs
(=) Fixed some math due to the previous SKS damage nerf.
AK47 .366 Buckshot
(=) Fixed some math due to the previous AK47 damage nerf.
AK47 .366 Slugs
(=) Fixed some math due to the previous AK47 damage nerf.
RPK .366 Buckshot
(+) Increased damage0 to 25. (OG: 21)
(+) Increased reserve ammo to 60. (OG: 50)
(=) Fixed some math due to the previous RPK damage nerf.
RPK .366 Slugs
(+) Increased damage0 to 60. (OG: 57.75)
(+) Increased damage1 to 34. (OG: 32.5)
(+) Increased reserve ammo to 45. (OG: 40)
(=) Fixed some math due to the previous RPK damage nerf.
NTW-20 OBREZ
(+) Now sets the aimwalkspeed mult to 0.225.
(=) Now increases fire pitch by 25%
(-) Now affects aimed recoil. (mainly cuz NTW-20 aim recoil was adjusted.)
MK11 .500 Phantom
(=) No longer hard sets the velocity to 1000, instead opting for a multiplier.
UZI .22 LR
(-) Reduced headshot multi to 2.5x (OG: 3x)
FAL 5.56 Conversion
(=) Now is in the ASSAULT ammo pool.
FAL .45 Conversion
(=) Now is in the PISTOL ammo pool.
M14 6.5mm Creedmoor
(+) Now reduces horizontal aimcam recoil by 45%.
(-) Now sets range0 to 50. (OG: 70)
(-) Now sets range1 to 160. (OG: 220)
AA-12 Semi Conversion
(+) No longer affects camera recovery.
MAC10 CARBINE
(-) Now takes one less shot to kill in close range regardless of ammo combination.
(-) Now increases hipfire spread by 30%. (OG: 10%)
(-) Now reduces hipfire stability by 85%. (OG: 10%)
L2A3 .45 ACP
(+) Increased damage1 to 23 (OG: 21)
(=) Now changes weapon displayname to ZX-7.
(-) Now sets your torso multiplier to 1.0x (OG: 1.1x)
MARS
(+) Now has 1.5x aim zoom (OG: 2x)
(=) Now uses the same stats as the Red Laser.
M107 CQB
(+) Increased walkspeed to 12 (OG: 11.5)
(+) Reduced choke change to 0.2 (OG: 0.3)
(-) Reduced camera kick speed increase to 25% (OG: 40%)
(-) Reduced aim camera kick speed increase to 25% (OG: 40%)
Now has these following stats.
Damage: 85 > 80
Range: 45 > 100
(=) MP7 now uses the 4.6x30mm casing model.
(=) MP5 family of weapons now has the "HK Slap"
(=) RPK and RPK74 are now quieter.
(=) KS-23M 4 Gauge now ejects a proper casing model.
(=) KS-23M now uses alternate muzzle brake models.
(=) Adjusted STG-44 animations.
(=) Adjusted FT300 scope placement.
(=) Adjusted FT300 Marksman Kit animations.
(=) Adjusted KSG 12 onfire animation speed.
(=) Adjusted AWM straight pull bolt time.
(=) Adjusted AWS straight pull bolt time.
(=) Adjusted MAKAROV PM inspect animation.
(=) Adjusted IZHEVSK PB inspect animation.
(=) Adjusted GLOCK SERIES laser mounts.
(=) Adjusted M1911 SERIES laser mounts.
(=) Adjusted M1911 SERIES optic mounts.
(=) Adjusted BALISONG description.
(=) Adjusted AF2011-A1 skin slots.
(=) Adjusted SUPER SHORTY model color.
(=) SAIGA-12 can now equip “remove stock”.
(=) .17 Wildcat is now called ".17 Incinerator"
(=) Adjusted M107 CQB Barrel model.
(=) M1911 now has iron glows. (again)
(=) Adjusted further how stocks and all that are handled on the M16/M4 Family.
(=) Fixed a Kousaku Sight alignment problem.
(=) M14/M21 6.5mm no longer uses a separate reload animation.
(=) NTW-14.5 no longer uses a separate reload animation
(=) Adjusted G11K2 model colour.
(=) Adjusted GRIZZLY bolt offset and bolt blowback animation.
(=) Adjusted GRIZZLY inspect animation.
(=) Adjusted SPAS-12 animations across the board.
(=) Adjusted TAR-21 laser mounting.
(=) Adjusted AK12 family aim zoom.
(=) Adjusted NTW-20 inspect animation (the speed depends on barrel lengths).
(=) Removed the EOTech M40 optic from the NTW-20.
(=) Adjusted TYPE 88 description.
(=) Long Barrel (SHOTGUN) is now named the "Sporting Barrel"
(=) Short Barrel (DMR) is now named the "Cut Down Barrel"
(=) Increased BEOWULF ECR .410 Bore reserve ammo to 60.
(=) Speedloader now is unlocked at 50 kills.
(=) Adjusted KG-99 laser mounting.
(=) Updated Flashlight model (thanks duo)
(=) MOSIN NAGANT and OBREZ now has 2x iron zoom.
(=) The Desert Eagle family now has a new fire sound.
(=) The Desert Eagle family now have unique muzzle brake and compensator models.
(=) SL-9 can now be used with the binary trigger.
(=) SASS 308 aim zoom is now 2.5x
(=) SCAR PDW no longer uses extended .223 Remington magazines. (completely forgot about this, lol)
(=) FAMAS FELIN and regular mounts now correctly change the charging handle position.
(=) Adjusted M2011 skin slots.
(=) Changed FRAG displayname to "M67 FRAG"
(=) M67 FRAG fuse is now more audible.
(=) HENRY 45-70 Can no longer equip the KOM 10x42.
(=) Many grammar issues/underdeveloped attachment descriptions altered.
(=) NTW-20 now uses a unique optic reticle.
(=) NTW-20 now uses appropriate casing models.
(=) Adjusted NTW-20 optic mounting.
(=) NTW-20 barrel now reciprocates within the onfire animation (the bolt cycle animation)
(=) REMINGTON 700 now uses iron sights by default.
(=) AS VAL now has a special mount with the MicroDot Mini.
(=) Adjusted KS-23M Harpoon reload.
(=) Adjusted Sagittarius 40x Scope model color.
(=) The TAVOR family now has the normal MARS as a free unlock.
(=) Changed M1911 display name to M1911A1.
(=) GROZA-1 5.56x45 Conversion now changes displayname to "GROZA-3"
(=) Changed HK21 display name to HK21E.
(=) Changed how Hollow Point math interacts internally, it'll still be the same stats, was just done differently within the code to accommodate barrel changes.
(=) Updated HK21E firesound.
(=) Updated MG3KWS fire sound.
(=) Updated GROZA-1 fire sound.
(=) Updated SCAR SSR firesound.
(=) Adjusted KG-99 model.
(=) Adjusted KAC SRR model color.
(=) Adjusted M21 animations.
(=) Adjusted M14 animations.
(=) Adjusted G11K2 reload animations.
(=) Adjusted RAMA 1130 reload animations.
(=) Adjusted TYPE 20 animations.
(=) Altered TEC-9 inspect animation.
(=) Altered KG-99 inspect animation.
(=) Altered MP412 REX inspect animation.
Clients now work with a synchronized timestamp system. Allows for better accurate prediction and better checks. Unfortunately made the network ping data in the leaderboard impractical.
New content format, allows better distinction and organization for content.
Changes to firemode stability.
Tweaks to ratcheting trigger group functionality to allow it to work on guns that aren’t burst locked.
Re-implemented a variable to allow prone positional animations to be altered per gun.
Changes to EXP to combat farming
If you are in a server below a certain threshold of players exp gains will diminish to disincentivize level farming.