Temporary Weapon Enhancements

Using Spells, Magic Items, and Class Features

to add Enhancements to Manufactured Weapons

The ability to add temporary enhancements to weapons can help keep costs low and provides greater flexibility. That +3 shocking burst rapier is great, but when you are up against a troll, being able to add the flaming or corrosive enhancements is priceless. There are a large number of  spells, magic items and class abilities that can temporarily add enhancements to manufactured weapons, and they are listed below.

Keep in mind that no weapon can have an equivalent enhancement greater than +10, regardless of the sources of those enhancements. Also, identical enhancements do not stack unless they specifically state that they do.

List of Sources

ACO = Pathfinder Player Companion: Advanced Class Origins

COP = Pathfinder Player Companion: Champions Of Purity

CRB = Core Rulebook

DHB = Pathfinder Player Companion: Dungeoneer's Handbook

MM = Pathfinder Player Companion: Magical Marketplace

OA = Occult Adventures

PSFG = Pathfinder Campaign Setting: Pathfinder Society Field Guide

PSP = Pathfinder Player Companion: Pathfinder Society Primer

Q&C: Pathfinder Player Companion: Quests & Campaigns

RTT = Pathfinder Player Companion: Ranged Tactics Toolbox

UE = Ultimate Equipment

Enhancement Bonuses To Hit and Damage [CRB]

Spells

Magic Items

Class Abilities

Advancing [UE] (+2 Equivalent) [Melee weapons only.]

Class Abilities

Agile [PSFG] (+1 Equivalent) [Finesse melee weapons only.]

Class Abilities

Allying [APG] (+1 Equivalent)

Class Abilities

Anarchic [CRB] (+2 Equivalent)

Class Abilities

Anchoring [UE] (+2 Equivalent) [Melee weapon or thrown weapon only.]

Class Abilities

Answering [ACG] (+1 Equivalent)

Class Abilities

Axiomatic [CRB] (+2 Equivalent)

Class Abilities

Bane [CRB] (+1 Equivalent)

Class Abilities

Benevolent [UE] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Blood-Hunting [ACG] (+1 Equivalent)

Class Abilities

Bloodsong [ACG] (+1 Equivalent) [Slashing or piercing weapons only.]

Class Abilities

Brawling [ACG] (+1 Equivalent) [Brass knuckles, cestus, sap, or light bludgeoning weapons only.]

Class Abilities

Breaking [DHB] (+1 Equivalent)

Class Abilities

Brilliant Energy [CRB] (+4 Equivalent)

Class Abilities

Called [UE] (+1 Equivalent)

Class Abilities

Compassionate [COP] (+1 Equivalent)

Class Abilities

Conductive [APG] (+1 Equivalent)

Class Abilities

Confounding [ACG] (+1 Equivalent)

Class Abilities

Conserving [UE] (+1 Equivalent) [Projectile weapons only. No firearms.]

Class Abilities

Corrosive [APG] (+1 Equivalent)

Magic Items

Class Abilities

Corrosive Burst [APG] (+2 Equivalent)

Class Abilities

Countering [UE] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Courageous [UE] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Cruel [UE] (+1 Equivalent)

Spells

Class Abilities

Cunning [APG] (+1 Equivalent)

Spells

Class Abilities

Cyclonic [RTT] (+2 Equivalent) [Ranged weapons or ammunition only.]

Class Abilities

Dancing [CRB] (+4 Equivalent) [Melee weapons only.]

Class Abilities

Dazzling [RTT] (+2 Equivalent) [Firearms or firearm ammunition only.]

Class Abilities

Deadly [UE] (+1 Equivalent) [Weapons that normally deal nonlethal damage only.]

Class Abilities

Deceptive [PSP] (+1 Equivalent)

Class Abilities

Defending [CRB] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Defiant [UE] (+2 Equivalent) [Melee weapons only.]

Class Abilities

Designating, Greater [UE] (+4 Equivalent) [Ranged weapons or ammunition.]

Class Abilities

Designating, Lesser [UE] (+2 Equivalent) [Ranged weapons or ammunition.]

Class Abilities

Dispelling [UE] (+1 Equivalent)

Class Abilities

Dispelling Burst [UE] (+2 Equivalent)

Class Abilities

Disruption [CRB] (+2 Equivalent) [Bludgeoning melee weapons only.]

Class Abilities

Distance [CRB] (+1 Equivalent) [Distance weapons only.]

Class Abilities

Distracting [ACG] (+1 Equivalent)

Class Abilities

Distracting, Greater [ACG] (+2 Equivalent)

Class Abilities

Endless Ammunition [UE] (+2 Equivalent) [Bows and crossbows only.]

Class Abilities

Exhausting [ACG] (+3 Equivalent)

Class Abilities

Fate-Stealing [ACG] (+1 Equivalent)

Class Abilities

Fervent [Q&C] (+1 Equivalent)

Class Abilities

Flamboyant [ACG] (+1 Equivalent)

Class Abilities

Flamboyant, Greater [ACG] (+3 Equivalent)

Class Abilities

Flaming [CRB] (+1 Equivalent)

Spells

Magic Items

Class Abilities

Flaming Burst [CRB] (+2 Equivalent)

Magic Items

Class Abilities

Flying [ACG] (+5 Equivalent)

Class Abilities

Fortuitous [ACG] (+1 Equivalent)

Class Abilities

Frost [CRB] (+1 Equivalent)

Class Abilities

Furious [APG] (+1 Equivalent)

Class Abilities

Furyborn [UE] (+2 Equivalent)

Class Abilities

Ghost Touch [CRB] (+1 Equivalent)

Spells

Magic Items

Class Abilities

Glitterwake [RTT] (+2 Equivalent) [Ranged weapons only.]

Class Abilities

Glorious [UE] (+2 Equivalent)

Class Abilities

Grayflame [APG] (+1 Equivalent)

Class Abilities

Grounding [UE] (+1 Equivalent)

Class Abilities

Guardian [UE] (+1 Equivalent)

Class Abilities

Heartseeker [UE] (+1 Equivalent)

Class Abilities

Heretical [Q&C] (+2 Equivalent)

Class Abilities

Holy [CRB] (+2 Equivalent)

Class Abilities

Huntsman [APG] (+1 Equivalent)

Class Abilities

Icy Burst [CRB] (+2 Equivalent)

Class Abilities

Igniting [UE] (+2 Equivalent)

Class Abilities

Impact [UE] (+2 Equivalent)

Class Abilities

Inspired [ACG] (+1 Equivalent)

Class Abilities

Interfering [RTT] (+5 Equivalent) [Ranged weapons only.]

Class Abilities

Invigorating [UE] (+2 Equivalent)

Class Abilities

Jurist [APG] (+1 Equivalent)

Class Abilities

Keen [CRB] (+1 Equivalent) [Slashing or piercing melee weapons only.]

Spells

Magic Items

Class Abilities

Ki Focus [CRB] (+1 Equivalent)

Class Abilities

Ki Intensifying [UE] (+2 Equivalent)

Class Abilities

Kinslayer [Q&C] (+1 Equivalent)

Class Abilities

Lifesurge [UE] (+2 Equivalent)

Class Abilities

Limning [UE] (+1 Equivalent)

Class Abilities

Lucky [UE] (+1 Equivalent)

Class Abilities

Lucky, Greater [UE] (+3 Equivalent)

Class Abilities

Menacing [APG] (+1 Equivalent)

Spells

Class Abilities

Merciful [CRB] (+1 Equivalent)

Class Abilities

Mighty Cleaving [CRB] (+1 Equivalent)

Class Abilities

Mimetic [UE] (+1 Equivalent)

Spells

Class Abilities

Negating [UE] (+2 Equivalent)

Class Abilities

Neutralizing [UE] (+1 Equivalent)

Class Abilities

Nimble Shot [UE] (+4 Equivalent)

Class Abilities

Nullifying [UE] (+3 Equivalent)

Class Abilities

Ominous [UE] (+1 Equivalent)

Class Abilities

Patriotic [C&Q] (+1 Equivalent)

Class Abilities

Phase Locking [UE] (+2 Equivalent)

Class Abilities

Planar [UE] (+1 Equivalent)

Class Abilities

Quenching [UE] (+1 Equivalent)

Class Abilities

Redeemed [COP] (+3 Equivalent)

Class Abilities

Reliable [UE] (+1 Equivalent)

Class Abilities

Reliable, Greater [UE] (+3 Equivalent)

Class Abilities

Repositioning [UE] (+3 Equivalent)

Class Abilities

Returning [CRB] (+1 Equivalent) [Thrown weapons only.]

Spells

Magic Items

Class Abilities

Rusting [MM] (+1 Equivalent)

Class Abilities

Sacred [ACG] (+1 Equivalent)

Class Abilities

Seaborne [UE] (+1 Equivalent)

Class Abilities

Second Chance [UE] (+4 Equivalent)

Class Abilities

Seeking [CRB] (+1 Equivalent) [Ranged weapons only.]

Class Abilities

Shattering [DHB] (+2 Equivalent)

Class Abilities

Shock [CRB] (+1 Equivalent)

Class Abilities

Shocking Burst [CRB] (+2 Equivalent)

Class Abilities

Skewering [ACO] (+1 Equivalent)

Class Abilities

Sniping [MM] (+2 Equivalent) [Ranged weapons only.]

Class Abilities

Sonic Boom [RTT] (+3 Equivalent) [Firearms or firearm ammunition only.]

Class Abilities

Speed [CRB] (+3 Equivalent)

Class Abilities

Spell Hurling [RTT] (+1 Equivalent) [Thrown melee weapons only.]

Class Abilities

Spell Storing [CRB] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Spellstealing [UE] (+3 Equivalent)

Class Abilities

Spirit-hunting [ACG] (+1 Equivalent)

Class Abilities

Stalking [UE] (+2 Equivalent)

Class Abilities

Tailwind [RTT] (+3 Equivalent) [Ranged weapons only.]

Class Abilities

Thawing [UE] (+1 Equivalent)

Class Abilities

Throwing [CRB] (+1 Equivalent) [Melee weapons only.]

Class Abilities

Thundering [CRB] (+1 Equivalent)

Class Abilities

Treasonous [Q&C] (+2 Equivalent)

Class Abilities

Unholy [CRB] (+2 Equivalent)

Class Abilities

Valiant [UE] (+1 Equivalent)

Class Abilities

Veering [RTT] (+1 Equivalent)

Class Abilities

Vicious [CRB] (+1 Equivalent) [Melee weapons only.]

Spells

Class Abilities

Vorpal [CRB] (+4 Equivalent) [Slashing melee weapons only.]

Class Abilities

Wounding [CRB] (+2 Equivalent) [Melee weapons only.]

Class Abilities

By Gisher