
New God: Aragno
Mayan God of Spiders
She assisted in the killing of Jyunkyupuku, the tyrant of Jonkopingpong the city which it besieged for 3 millenia. With her spoderly senses she sucked the juicy bits out of the enemy and won. Glorious in her victory the Mayan gods of honor gave her deity status, she immediately posted this on tumblr and became officially God of Spiders since she had 8 legs and shat spiders for some unknown reason.
- Aragno's basic attacks infect her prey dealing 5 + 20% of physical damage per tick, stacking a maximum of 3 times. Ticks occur every 0.5 seconds for 3 seconds.
- Aragno summons 2/2/2/2/3 spiders for 10 seconds, who will attack nearby enemies for 15/20/25/30/35 + 25%, they slow for 15% and have Aragno’s passive for 50% of the effect. Cooldown 14/13/12/11/10s. Cost 60/65/70/75/80 mana.
- Aragno spits out an acidic projectile, which deals 0/50/100/150/200 + 50% impact damage, and 15/20/25/25/30 +15% per second and slows for 50% which decreases over time for 5 seconds. Cripples if Aragno’s passive is also affects the enemy. Cooldown 16s. Cost 60/70/80/90/100 mana.
- Aragno gains free movement. She can crawl on walls for a duration of 5 seconds, while gaining free movement she cannot use abilities, actives or consumables. Cooldown 16/15/14/13/12. Cost 100 mana.
- Aragno spins a sticky projectile forward that can travel through walls, the first enemy god it touches will be damaged for 150/225/300/375/450 +100% and be then pulled in front of Aragno and silenced for 2 seconds. Cooldown 30s. Costs 100 mana
Skins
General
- Removed Conquest / Conquest League / Conquest Pre-Made
- It is the obvious solution. We all know there have been blatant issues with SMITE’s matchmaking, and we’re finally putting an end to it: Removing Conquest queues will make sure all other queues are filled with players of all ranks and skill level, while making the balancing and introduction of gods easier. In fact, removing Conquest solves most of the balancing problems not already fixed by the gods and items purge. More on that later.
- Arena replaces Conquest queues.
- Removed ELO rankings. Introduced Microsoft’s TrueSkill algorithm for matchmaking.
- Increased Pre-Made queue timer from 10 minutes to 45 minutes. This will ensure 100% accurate matchmaking most of the time.
- Removed Co-op
- Players can now create custom matches with different players per team (e.g. 1v2, 1v3, 3v5, etc…)
- All gods are available again in Practise modes
- Multi Potion now has got it’s own icon. It is a cup full of sperm and Bart’s pubes.
- Removed League 1v1. 1v1 is back on Casual queue.
- All HP/5 and MP/5 is now converted in the normal HP/s and MP/s instead of its retarded variant.
Gods - Balance
Due to the imminent SMITE official release we decided to remove gods that we consider have not received sufficient attention to balance, and apply small changes to those that are closer to being balanced.
- Removed Arachne
- Removed Geb
- Removed Scylla
- Removed Loki
- Removed Ao Kuang (You can still buy the new skin, topkek)
- Removed Nemesis
- Removed Ah Muzen Cab
- Removed Chaac
- Removed Chronos
- Removed Freya (You can still buy the skin, you can thank your Rabi in your nearest synagogue)
- Removed Fenrir
- Removed Guan Yu
- Removed Athena
- Removed Mercury
- Removed Sobek
- Removed Poseidon
- Removed Sun Wukong
- Removed Tyr
- Removed Thanatos
- Removed Vulcan (You can still buy the new skin, le happy merchant feis)
- Removed Chang’e
- Reverted old Zeus
- Reverted old Kali
- Reverted old Hel
- Reverted old Ra model
- Reverted old He Bo model and voicepack
Gods - Balance
This leaves the game with a total of 29 gods, 14 magical gods and 15 physical gods.
Regarding the remaining gods we decided to apply some small changes and fixes where applicable:
- To compensate the lack of ultimate, increased damage over time from 5 (+10%) to 8 (+25%).
- No longer exists. Fuck you and your 3 ultimates. As soon as you come up with something smart you’ll have an ultimate too, until then you can consider yourself lucky to be in the game.
- Reduced slow from 15/20/25/30/35% to 10/15/20/25/30%
- Reduced damage from 50/90/130/170/210 (+60%) to 50/90/110/150/170 (+60%)
- Cooldown now scales accordingly to skill level. Instead of being 15s at all times, it is now 15/15/14/13/12
- Since nobody ever understood whatever the fuck this passive actually did, it has been revamped.
- All of Anubis’ damaging abilities steal physical and magical protection from his targets, based on his current level:
- Stolen protections = (Current level + 5) * 2.5
- Removed knockback immunity while channeling this ability
- Anubis can now move at 50% his regular speed while channeling this ability
- Increased casting time from 0.00000 to 0.5
- When this ability links Aphrodite to a friendly Spergules or Anhur the game shits itself and both Aphrodite and her partner lose 500HP/s until the link is broken. Aphrodite and her partner are also crippled and slowed by 80% for the duration. Attempting to heal while linked will cause the heals to be received as damage instead. Whenever one, or both of them, dies because of this effect, all enemies are rewarded for the kill. Respawn times are also doubled for the offending players. Enemy players will be given a special option in the end game lobby where they can optionally report all the offending players of making the game shit itself.
- This skill has been permanently removed from the game’s code base. Due to unintended behavior, the game makes Apollo instantly die when trying to cast this skill after he’s been splitpushing a lane all alone with no wards and suddenly he’s surprised by a group of enemy players. This issue will be fixed by the same time Agni gets an ultimate.
- Increased duration from .7/1.1/1.5/1.9/2.3s to 10s at all levels.
- Removed protections buff.
- Increased damage from 70/115/160/205/250 (+60%) to 200/400/666/1000/1800 (+100%)
- Removed speed buff
- This skill is no longer affected by CD reduction effects.
- This skill can no longer be countered by CC immune effects.
- This skill can not be cast until 5s have passed since the last time Ares teleported (e.g. Blink)
- Shared protections increased from 20/25/30/35/40 (+0%) to 20/25/30/35/40 (+40% of his respective protections in the moment when casted)
- Personal protections are not affected by this change.
- Artemis is fine. Just a friendly reminder.
- Bacchus’ passive has been reworked: When Bacchus fills his Meter to 100% he deploys a 60 protection aura for 5 seconds. The Meter no longer passively empties and only does so when the aura’s effect is over.. Meter now has a precise value of 15 liters.
- Now fills Drunk-O-Meter with 1/1.5/2/2.5/3 liters per drink.
- Increased protections from 15/20/25/30/35 to 25/30/35/40/45
- Increased duration from 6s to 9s
- Increased cooldown to 12s
- Reduced cost from 50/80/110/140/170 to 50/60/70/80/90
- Reduced damage from 90/130/170/210/250 (+70%) to 60/100/150/170/200 (+40%)
- Enemies are slowed no matter what.
- Enemies are stunned no matter what, provided Bacchus manages to hit the last tick.
- Removed healing debuff.
- Reduced damage from 250/325/400/475/500 (+70%) to 150/250/350/450/550 (+40%)
- Bacchus’ magical power is increased no matter what.
- Applied intoxication effect duration changed from 8s at all levels to 6/7/8/8/9
- Removed cripple
- Increased CC immunity from 1.5s to 2.5s
- Mini-Bakas now have 10/20/30/40/50% increased movement speed per level.
- Reduced damage from 80/145/210/275/340 (+100%) to 70/90/120/140/160 (+75%)
- Since Fenrir has been removed from the game - and no one but mongoloids are going to miss him - we celebrate his now gone lack of skill requirement by reducing Cupid’s passive maximum charges to 5.
- The damage increase per stack has been increased accordingly from 2% to 4%
- Whenever this skill hits a target Cupid gains an attack speed buff of 10/15/20/25/30%
- Removed attack speed buff.
- In an area as large as 25% of Hades’ ultimate, enemies are now crippled.
- Hercules is now renamed Spergules
- This skill takes skill again
- This skill only stuns when Sperg’s health is <50%
- This skill takes skill again
- Reverted pull area size
- Changed damage returned as healing from 40/60/80/100/120% to 30/50/65/80/100%
- Using an ability gives Hun Batz’s next basic attack within the next 3 seconds an extra 35% damage buff. The effect can only apply once every 2 seconds.
- Reverted to the old 60s ult
- Can no longer be detonated while the player is CCed, death removes the Circle.
- Reworked passive: When dead Ne Zha respawns 25% faster for 9 times. This is still better than the ass passive she had before.
- No longer affected by Deathbringer multiplier
- No longer affected by Deathbringer multiplier
- Damage increases directly scaling off item-based Crit Chance (20% crit chance == 20% more damage)
- Duration increased to 2 minutes
- There can only be a maximum of 3 Broken Weaves at any time for each Neith
- No longer slows
- Mana cost reduced from 70/80/90/100/110 to 60/70/80/90/100
- Full stun duration is only applied when fully charged. Otherwise stun duration is 1s
- The stacks decrease He Bo’s magical power instead of increasing it, because He Bo will still deal infinite damage.
- Slow effect has been removed
- This skill has been completely revamped. Instead of letting Xbalanque shoot minions and hit gods, this skill now allows Xbalanque to hit enemy gods without taking minion aggro status. Depleting mana or turning the skill off will cause minions to immediately aggro Xbalanque if appropriate.
- Increased cost from 8/10/12/14/16 to 10/12/14/16/18
Items
- This item has been removed and replaced with the previous Fatalis.
- This item has been removed because stuns - like driving licences - should not be granted to everyone.
- This item has been removed, because of the changes to Chronos and Freya, this item was now irrelevant.
- This item has been removed, because removing 15% of someone’s HP is not funny.
- This item has been removed, and there is no need for us to explain why.
- This item has been removed, since only players with a particular sexual orientation seemed to use it. We do not tolerate homophobia.
- This item has been removed, since only players who started playing yesterday are using it anyway.
- This item has been removed, since only players with a particular sexual orientation seemed to use it. We do not tolerate necrophobia.
- This item has been removed, because following accurate and thorough tests and analysis we realized it’s bullshit.
- Decreased cost to 100/200/300.
- Sprint now reduces movement speed by 30/35/40% per tier and for its final tier it stuns you every time you use basic attacks.
- This item has been removed.
- This item has been removed.
- This item has been removed.
- This item has been removed.
- This item has been removed, all it’s variations included.
- This item has been removed.