Taldor, shining beacon of civilisation.
Taldor, birthplace of culture and art.
Taldor, where rich and poor are both happy.
Taldor, crumbling empire of lies.
OVERVIEW OF TALDOR
Written by Ubiquitous (Isaac White)
Taldor was the greatest empire the Inner Sea has known since Earthfall. When society dragged itself out of lawlessness and mere subsistence, Taldor was first. Thousands of years ago, Grand Prince Taldaris, a boy - as legend would have it - raised by wild lions before being adopted by Opparan soldiers, unified a collection of city states into the mighty Taldan empire.
Across Avistan the Taldan Armies of Exploration marched and conquered. At one point the Empire’s borders stretched like ancient Rome: Cheliax, Andoran, Galt, Lastwall, only Qadira and Garund halted their advance southwards. Taldor even launched the Shining Crusade that imprisoned the lich-king Tar-Baphon, the Whispering Tyrant, within Gallowspire. Glory was theirs.
But like ancient Rome, its mighty imperialism could not last forever. One by one, its holdings slipped through the fingers of weak, inept Emperors like so much sand. As Qadiran invaders harassed its southern borders, Governer Aspex the Even-Tongued tore the Empire in two, declaring himself king of everything west of the Sellen River (Cheliax, Andoran, Isger). The province of Lastwall ceded, claiming neutrality in the ensuing civil war.
But question any Taldan, high-born or low, and they will affirm: “Taldor is the greatest nation in the world,” without a shred of doubt. History is written by the victors, and though centuries of defeat and loss have bloodied its past, Taldor's scholars always win. Mistakes, rebellions, corruption are all forgotten by time, or woven half-true into an aggrandizing tale.
Heritage, history, family: these are all cornerstones of Taldan identity. Heirlooms passed down across generations. Lineal lines tracked, preserved, honoured. To be born in Taldor is to learn the weight of responsibility that rests on your shoulders. Your parents did their part for Taldor in their own way, whether that was to farm a narrow stretch of dirt, or eke out small triumphs in Taldor’s ruthless senate politicking, and so must you.
An upbringing within this narrow education leads Taldor’s populace to not question their position or role in life. Although there lies such disparity in wealth and concerns between a high-born noble seeking to achieve acclaim in art, fashion, warfare, hunting, scholarship, or some other pursuit; and a low-born farmer trying to raise livestock, endure harsh weather, scrape together money to afford medicine for their children; both wear a mask of pride and duty, trusting that their efforts are part of keeping Taldor great.
After all, Taldaris - first Emperor of Taldor - was a common-man, elevated to his position. If one strives hard enough, can’t they also achieve that dream?
YOUR CIRCUMSTANCES
You have seen the lie for what it is: Taldor is decaying. A proud, brilliant lion no longer, its ragged fur hides aging bones and wheezing lungs. There’s blood on its breath. It lives for a lack of predators: Cheliax fights rebellion within its borders; armies of hobgoblins, demons, and giants cause strife across northern Avistan; Andoran struggles to keep its banner of democracy held high; only Qadira leers close, still afraid of the lion’s powerful teeth and tearing claws.
Taldor’s decay has a face: Grand Prince Stavian III, reigning Emperor of Taldor. Wearer of the Primogen Crown, his white-knuckled grip on the Lion Throne in absolute, but cursed. His son, Carrius II died 19 years ago in an equestrian accident, leaving only his daughter - Princess Eutropia - who, due to Taldor’s laws of inheritance, cannot claim the throne. Though time - and politics - may change that fact.
Being a true Taldan, your life has driven you towards a singular goal: with enough guile, enough strength, enough political manipulation or forceful negotiation, you can do your part to save Taldor. You’ve a big enough chip on your shoulder to pull it off.
Your life has led you to the city of Oppara, Taldor’s shining capital. Home to its Emperor, the senate, and representatives from all major houses. Oppara is Taldor’s beating heart. From city streets to docks, tea-rooms, and theatres, it thrums with excitement and intrigue.
You have attracted the attention of a patron: Lady Martella Lotheed. A distant member of the respected Lotheed family, Martella’s interest in you represents a considerable political advantage, given her expertise and knowledge regarding high-society Taldor, and you have finally proven yourself worthy enough that she has promised a difficult - yet rewarding - assignment to you. An assignment that will let you rub shoulders with senators, nobles, possibly even see the Emperor himself. Better figure out what to wear!
SOCIAL INFLUENCE
War for the Crown uses a mechanical social structure for influencing NPCs, acting as a kind of “social combat” marked by rounds and limited attempts. It could be used - for example - for a ballroom scene where PCs could have limited time between or during dances to interact with specific targets they wish to influence or interact with.
Once per round, you can use one of the following two actions on your target:
EXAMPLE OF PLAY
The iconic barbarian, Amiri, needs to convince Count Kevoran to vote in her party’s favour in an upcoming behind-doors meeting of nobles. But she only has a short amount of time before the mingling guests are seated for supper. This may be her last chance.
Round 1
Amiri I’ll use Sense Motive to discover a skill I can use to influence the Count. I got a fifteen, is that enough?
GM Yes: you watch the Count from a distance. He seems to be surrounded by fawning sycophants, and he preens at their ego-stroking words. You can definitely use Bluff to influence him.
Round 2
GM Well, Amiri, what do you want to do? You can see the servants preparing to usher everyone inside for supper. It’s the last round of influencing.
Amiri Bluff? I don’t have time for such useless words! I want to use intimidate to threaten him about what might happen if he doesn’t support us.
GM Go ahead. Though it’ll be more difficult.
Amiri Desna willing… a twenty-three!
GM That’s enough for two successes: he’ll be voting in your favour.
Amiri Good: I stride across the room to him. Shouldering his followers aside, I say: “Kevoran. I am Amiri. My blade can cleave giants in two as easily as you draw breath. You support us, and it’ll be on your side. You don’t, and it won’t.” I glare at him until he says yes. Then it’s finally time for some food.
CAMPAIGN TRAITS
These serve both as roleplaying motivation and inspiration in terms of your character’s background, as well as providing a mechanical benefit that will assist them as they’re thrust into Taldan high society. I used SheepishEidolon’s list for the bonuses, so full credit to them.
CHARACTER CREATION TIPS
RACES
Taldor’s populace is predominantly human, with small pockets of dwarves, halflings, and half-elves, although Oppara’s status as a centre of art and culture draws in people of all ancestries from across Golarion.
CLASSES
Social skills appear to be more essential to War for the Crown than perhaps for any other Adventure Path. Bluff, Diplomacy, Intimidate, Knowledge (nobility), and Sense Motive will be essential in getting the most out of social encounters. Related skills could be: Disguise, Knowledge (history, local), Linguistics, Perception, and Sleight of Hand, depending on how your character intends to impart their influence upon Taldor’s unsuspecting nobility!
Subtlety will be key. Being able to disguise your intentions (and possibly your spellcasting) will undoubtedly prove useful. Although Taldans cherish their Azlanti ancestry, and the magical ability which that bloodline carries, at times it may be better to not let your enemies know the extent of your capabilities. Knowledge, after all, is the real power.
DISCLAIMER
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