Important velocities:
0 - 28.2:
Maximum normal driving speed reached by just accelerating on the ground.
28.2 - 39.99::
Faster than normal driving, not yet supersonic. To accelerate in this range one needs to boost, dodge, or simply jump and keep accelerating in the air.
44 - 46.31578:
Supersonic.
46.16:
Highest possible speed on the ground. Only reached by keeping on boosting even while supersonic. If boost is stopped speed will drop back down to 46.
46.17 - 46.31578:
Only reached by full boosting and going downwards (with gravity) in the air or down a wall.
Acceleration:
Standard engine acceleration is not constant. You accelerate faster when you are slower and slower when you are faster until the maximum normal driving speed is reached.
Using boost to accelerate further is a constant acceleration of around 21.5 until max speed.
Engine acceleration while in the air is constant too at 1.42. This applies both for reverse and driving forward.
Dodging:
Standing still, jumping and then dodging in any direction results in about 10 speed in that direction.
During a dodge the current speed after the addition of the initial impulse from the dodge will be nearly constant and can only change again after the dodge finishes.
Dodging forward while driving forward is also always 10 speed but the car will never end up (after landing) with more speed than around 45.7.
Dodging diagonally yields more speed than dodging straight. A perfect diagonal dodge will add the standard 10 speed plus an extra 10% of your current speed. The percentage depends on how close to perfect the dodge is. A dodge halfway between straight and a perfect diagonal could, for example, only add 5% bonus speed, but the exact dependency is hard to measure.
Created by HoraryHellfire and e00E