Chronon Cup Rulebook
The English language version of these rules supersedes any other translations. All players who participate in the Chronon Cup Tournament Series are automatically under the jurisdiction of Team Liquid’s General Rule of Conduct.
General Terms
- Game. An instance of competition on Teamfight Tactics that is played until a winner is determined by being the last remaining player alive.
- Match. A set of games that is played where players with the most points will win the match to advance to the next round of the tournament.
Eligibility
- Eligible Regions
- The regions eligible to compete in Chronon Cup are listed below:
- North America: USA, Canada
- Europe: Albania, Andorra, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom (UK), Vatican City (Holy See)
- ANZ: Australia, New Zealand
- India: India
- Team Liquid reserves the right to ask for Proof of Residence or Proof of Age at any time.
- A player must be a resident of one of the eligible regions (listed in 2.1.1) to participate in the tournament.
- Qualification
- The breakdown of qualifier player per region is as follows:
- North America (2)
- Europe (2)
- ANZ (2)
- India (2)
- Age. A player who has lived at least 16 years of their life and is a resident of a competitive region is eligible to participate in Chronon Cup.
- Grand Final Accounts
Grand Final and University Final games will be conducted on Europe Server. Players who advance to the Grand Final or University Final will be required to create an EU Riot account. It is the players’ responsibility to configure their account to their preference. - Discord. All tournament operations and communications will take place through the Chronon Cup Discord server. Players are required to join the server before the tournament begins in order to receive the appropriate roles. To ensure smooth communication, participants must change their Discord nickname to match their Riot Account username.
Competition Format
- Chronon Cup Regionals
- Description. Chronon Cup Regionals are qualifier competitions open to 256 registered players per region. Each regional qualifier consists of 12 games played across 2 days. Players will be split into pools of 8 prior to each game. Advancement will be based on the points earned throughout each match. A detailed breakdown of each day will be provided below:
- Day 1 Format
- All registered players will be split into groups of 8 and will compete in a total of 6 games. Players will be randomly seeded before the tournament begins. Each group will compete in 2 games.
- After 2 games, the players will be reseeded into another group of eight according to points earned in games 1-2 (snake seeding).
- After 2 additional games, the players will be reseeded into another group of eight using snake seeding. After these games, the top 50% of registered players will advance to Day 2. Players advancing to Day 2 will receive bonus points based on their standings from Day 1, which will carry over to Day 2.
- End of Day 1 Additional Point Allocation
- Players who are in the top 25% of the remaining participants advancing to Day 2 will earn 2 points.
- Players who are in the top 50% (but not the top 25%) of the remaining participants advancing to Day 2 will earn 1 point.
- Day 2 Format
- Players who advanced from Day 1 will be split into groups of eight and will compete in a total of 6 games. Each group will compete in 2 games.
- After 2 games the players will be reseeded to another group of eight using snake seeding.
- After 2 additional games the players will be reseeded into another group of eight using snake seeding.
- The bottom-scoring half of players will be cut after Game 4.
- Once these games have completed the top 2 players based upon points earned from all 12 games across Day 1 and Day 2 will advance to the Grand Finals. The remaining players will be eliminated.
- Chronon Cup Grand Finals
- Description. Chronon Cup Grand Finals is a TFT competition featuring 4 regional qualifiers leading into an 8 player competition with a total of 5 games played in 1 day. Players will play games of TFT in the top 8 until one player goes 1st in a game while having 16 or more points in Round 4. In the event that 5 games are played and no one has gone 1st in a game while having 16 or more points, then the person with the most points in round 5 will win the tournament.
- Grand Finals Format
- The Top 8 players will play in a checkmate format.
- Once a player has achieved 16 points, they put the rest of the lobby in "check."
- When a player has put the lobby in "check," they must win a game to win the tournament.
- Multiple players can have the lobby in "check" at the same time.
- If no player in "check" has won after 4 games, the highest-placing player in "check" on game 5 will win the tournament.
- Once a player has won, the rest of the players are sorted by their overall points to determine their finishing position in the tournament.
- Rules of Succession
- If an individual denies their participation for any reason, the next top scorer from their region will replace them.
- Chronon Cup University Finals
- Description. Chronon Cup University Finals is an 8 player TFT competition featuring the top scoring players via regionals who registered with their university email. Players will play 1 game of TFT with the player who goes 1st in the game winning the tournament.
- Eligibility. Participants of the University Finals must register with their university email in order to qualify. The top 2 scorers per regional that identified as a university student will be invited to the University Finals.
- Rules of Succession
- If an individual denies their participation for any reason, the next top scorer from their region will replace them.
- Designated Servers. The designated servers for each tournament are as follows:
- NA: North America (NA)
- ANZ: Oceania (OCE)
- EU: Europe West (EUW)
- IN: Europe West (EUW)
- University Final: Europe West (EUW)
- Grand Final: Europe West (EUW)
- Tiebreakers. Any players that are tied on points for any of the following - Reseeding Lobbies, End of day cut offs, final tournament position - will be differentiated in the following manner:
- Total Tournament Points
- Highest number of wins and Top 4 finishes in the tournament stage (with wins counted twice).
- Highest number of placements for each position achievable in a lobby (1st, 2nd, 3rd, etc.) during the tournament stage.
- Finishing position in the final game of the tournament stage (applicable only at the end of a stage, such as the end of Day 2 or Day 3).
- For reseeding between lobbies, if players cannot be differentiated by the above methods, they will be randomly sorted between the positions they are tied for.
- Points
- Tournament Point System. Points will be awarded as follows:
Placement | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Points | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
- POV Streaming
- Players are free to stream their own POV of any games they play in Chronon Cup.
- We recommend setting a delay on your stream, however this is entirely left to the discretion of the individual.
- Any advantage gained from streaming on any platform (e.g., Twitch, Discord), including activities like coaching during the tournament, will be investigated as a breach of the sportsmanship and fair play rules.
Match Process
- Role of Tournament Admins
- Responsibilities. Tournament Admins are Team Liquid contractors who are responsible for making judgments on all match-related issues, questions, and situations that arise before, during, and immediately after match play. Their oversight includes, but is not limited to:
- Checking the player lineup before a match.
- Checking and monitoring player peripherals and match areas.
- Announcing the beginning of the match.
- Ordering pause/resume during play.
- Issuing penalties in response to Rule violations during the match.
- Confirming the end of the match and its results.
- Tournament Admin Comportment. Tournament Admins must always conduct themselves in a professional and impartial manner, ensuring that no passion or prejudice is shown toward any player when issuing rulings.
- Finality of Judgment. A tournament admin's decision is final and cannot be reversed during the match, even if the judgment is later found to be incorrect. However, Team Liquid officials may, at their discretion, evaluate the decision after the match to determine whether the proper procedure was followed to ensure fairness. If it is determined that the correct procedure was not adhered to, Team Liquid officials reserve the right to invalidate the referee’s decision. Team Liquid officials will always have the final authority on all decisions made during the tournament.
- Pre-Tournament Setup
- Pre-tournament Check-In. Players are expected to check in to the tournament via their region specified check-in channel on the Chronon Cup Discord Server. Check-in will be open 1 hour before the tournament’s listed start time. Players who do not check in within that hour are disqualified from participating.
- Pre-Match Setup
- Timeliness of Match Start. Players are expected to resolve any setup issues within the allotted time, and the match should begin as scheduled. Delays due to setup problems may be permitted at the sole discretion of Team Liquid officials. Penalties for tardiness may also be assessed at their discretion.
- For the first game of each day, players will have a 15-minute grace period after the designated match time before they are subject to disqualification.
- For subsequent games, players will have a 5-minute grace period before they are subject to disqualification.
- Game Lobby Creation. The top-seeded player in each group will be responsible for inviting all group participants to the game lobby. Referees may determine a different method for how the game lobby will be created.
Tournament Regulations
- Disconnections
- Players are responsible for their own internet connection. A remake may be considered at the discretion of an admin in the following situations, but a remake is not guaranteed in either case:
- Players disconnect during the first PVE rounds and lose loot, or are unable to select their first augment.
- Live server issues that cause multiple players to be unable to play the game.
- All players are required to remain for the duration of any broadcasted matches they have started. If a player preemptively leaves a match after losing they must tell an admin and wait for approval to leave.
- Point Submission. The players who come first and second in each lobby are required to screenshot the result of their lobby and submit it to admins, either on Discord or the official tournament platform.
- No Shows. Signing up for the tournament commits you to playing all of your games. Dropping from a tournament early without legitimate reason will disqualify you from future Team Liquid tournaments.
- No-Show/Drop-Out Contingency. In the event of a no-show or drop-out resulting in fewer players than required to fill a full lobby, players will compete alongside random players. These random players will not influence the official placements—finishing behind a random player will not affect a player's score for that game. For example, if a player finishes 2nd and a non-participant finishes 1st, the tournament player will still receive the points corresponding to 1st place.
- Tournament Day
- Definition of Terms
- Invite Time. The specific period allocated for players to send and accept game invitations to form lobbies for the next game’s Start Time.
- Start Time. The designated time at which the game is scheduled to begin.
- Tech Time. The specific period allocated for players who were in the lobby before the Start Time to fix any technical issues.
- Technical issues include, but are not limited to:
- Power Outage
- Internet Outage
- Client unresponsive
- Computer failure
- Unable to connect to the game.
- Players are required to immediately report any technical issues to the Tournament Administrators as soon as they occur or give notice in advance if there are concerns about potential tech issues. Failure to communicate before the designated times will result in disqualification.
- If the technical issue occurs and cannot be resolved before the first game of the day, the affected player forfeits their spot, and a waitlist player will be called in, if applicable.
Example:
Invite Time: 12:50 PM
Start Time: 1:00 PM
Tech Time: 1:10 PM
Blue joined the lobby at 12:50 PM. When the lobby leader initiated the game at 1:00 PM, Blue's computer CPU malfunctioned. Blue promptly notified the Tournament Official by 1:01 PM and was granted until 1:10 PM to resolve the issue. Despite efforts, Blue could not rectify the computer problem by 1:10 PM, leading to their forfeiture of the game. Consequently, a waitlist player was substituted into the match.
- If a Technical Issue arises during the tournament day and cannot be resolved promptly, the affected player will receive one loss and may join the subsequent game. Failure to join the subsequent game will result in disqualification from the tournament.
Example: When Game 2 ended, Liquid experienced a power outage. Despite the lobby and Tournament Officials waiting through the break period, there was no communication from Liquid. As a result, Game 3 started with 7 players. Liquid was then seeded for Game 4 but did not show up, leading to their disqualification from Game 4 onwards.
Player Conduct
- Code of Conduct
- Players must adhere to the Code of Conduct, incorporated herein by reference and Riot’s Global Play Policy.In the event of any conflict between this the policy listed here and Team Liquid retains the sole discretion to determine which policy will apply.
- Competition Conduct
- Collusion. Collusion is prohibited. Collusion is defined as any agreement among two (2) or more players to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
- Soft play, which is defined as any agreement among two (2) or more players to not damage, impede, or otherwise play to a reasonable standard of competition in a game.
- Pre-arranging to split prize money and/or any other form of compensation.
- Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
- Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
- Hacking. Any modification to the game that creates unfairness or an advantage.
- Exploiting. Intentionally using any in-game bug to an advantage.
- Ghosting. Defined as looking at or attempting to look at spectator monitors and opposing players’ screen(s) or game(s).
- Ringing. Playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.
- Cheating Device. The use of any kind of cheating device and/or cheat program.
- Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
- Unprofessional Behavior
- Player Behavior Investigation. If Team Liquid determines that a Player has violated the Chronon Cup Rulebook, Team Liquid General Code of Conduct, or Riot’s Global Player Policy, Team Liquid officials may assign penalties at their sole discretion. If a Team Liquid official contacts a Player to discuss the investigation, the Player is obligated to tell the truth. If a Player withholds information or misleads a Team Liquid official, creating an obstruction of the investigation, then the Player is subject to punishment.
- Document or Other Requests. Documentation or other reasonable items may be required at various times as requested by Team Liquid officials. If the documentation is not completed to the standards set by Team Liquid, the player may be subject to penalties. Penalties may be imposed if the items or documentation requested are not received and/or completed at the required time, or do not meet the standards set by Team Liquid.
Prize Distribution
- Distribution
| Grand Final | University Final |
Total | $3,000 | $1,000 |
1st place | $1500 | $500 |
2nd place | $750 | $250 |
3rd place | $500 | $150 |
4th place | $250 | $100 |
- Monetary Prizes. Monetary prizes will be paid via Paypal using USD ($) as currency. Prizing will be fulfilled within 90 days of a verified win.
- Physical Prizes. Prizes are non-negotiable, non-transferable and non-refundable. No cash alternative is available. Where a Prize becomes unavailable for any reason, Team Liquid reserves the right to substitute that prize for a prize of equal or higher value.
- Team Liquid will pay for initial shipping costs to the recipient’s address. Team Liquid accepts no liability for any import or customs fees that may be incurred, which are the responsibility of the recipient.
- Team Liquid will not be held liable for any failure of receipt of the package. Team Liquid takes no responsibility for any items which are lost, delayed, illegible, corrupted, damaged, incomplete or otherwise invalid.
- Spirit of the Rules
- Amendments. Team Liquid administrators may update, revise, change, or modify these rules at any time to ensure fair play and the integrity of TFT Esports. By participating in these tournaments after any updates, revisions, changes, or modifications to these rules, players are deemed to have accepted these rules as updated, revised, changed, or modified.