Heavensward Job Action info
Note: Skill info is tentative and may be adjusted. Please forgive me if something wrong gets through and I have to edit it. It also may change between the version played by reporters and shown to us and full release. Thanks!
I repeat: Cooldowns and potencies may change entirely.This is not indicative of a final product, this is from a development build.
Doc by: orangejediman @ reddit, Ayla Awo’l @ FFXIV (Brynhildr), loganaxb @ twitch
No new traits, from 50-60.
- DoT Damage is increased based on Skill/Spell Speed (DoT Determination).
- 5 new skills for each ARR job. at least
Tanks
- Shield Oath, Defiance, and Grit will have an accuracy bonus baked into them. The amount remains to be determined.
PLD
- Divine Veil - Gives target a buff that applies heals on that target to party members around them as a barrier.
- Sheltron- Guaranteed Block skill that Generates MP.
- Goring Blade - DoT ability - comes off Riot Blade
- Royal Authority - High damage, comes off Savage Blade
- Clemency - Heals party members and yourself
WAR
- Deliverance - DPS stance, grants stacks of Abandon which can be used for moves. Abandon can be converted into Wrath
- Raw Intuition - Gives a buff that automatically parries the next attack from the front. If hit from the sides or back, however, the attack will be a crit.
- Equilibrium - Heals 5000 hp. Extreme cooldown time.
- Fell Cleave/Decimate - AoE damage skill, costs 5 Abandon, replaces Steel Cyclone in Deliverance stance.
- Fell Cleave/Decimate - ST damage skill, costs 5 Abandon, replaces Inner Beast in Deliverance stance.
- Which skill is which is unknown.
DRK [GLA/MRD]
- Use MP for many abilities
- Have a unique LB, tons of slashes. Is still defensive.
- Darkside - DPS stance that drains MP while in use. Cannot receive any MP regen during this time. Cancels out Grit.
- Might not actually cancel out Grit and may be usable during Grit. Need more info.
- Grit - Tank stance, reduces damage by 20%. Also increases enmity gain. Cancels out Darkside
- Living Dead - Applies a 20 second buff that, if hit fatally, allows you to survive, gives you ten seconds (of a “zombie” state) to be healed to full or you die (at the end of the 10 seconds). 300 Second cooldown.
- You cannot die during the Pre-buff or the Zombie state.
- As soon as you hit 100%, zombie is cleansed.
- Plunge- Jump to close gaps. (It’s like tomahawk, but with your whole body)
- Scourge - DoT ability.
- Unleash - AoE Enmity like Overpower
- Salted Earth - AoE that you can place on the ground.
- Low Blow - Kick in face, acts as a stun.
- Unmend - Single Target Enmity Generation,
- Abyssal Drain - Useable under Dark Arts, HP drain.
- Dark Arts - Increases ability MP use, but adds effects and increases damage.
- Dark Mind - Increases Damage resistance, More effective under Dark Arts.
- Blood Price - Gives a buff that regenerates MP every time you are hit.
- Shadow Wall - Gives a buff that mitigates damage.
- Soul Eater - HP Drain when under the effect of Dark Arts
- Syphon Strike - Restores MP with attack
- Spin Slash - Generates Enmity
- Power Slash - Generates Enmity
- Delirium - Applies a powerful weakness debuff to enemies
- Combos
- Hard Slash > Spin Slash > Power Slash
- Hard Slash > Syphon Strike > Soul Eater
- Hard Slash > Syphon Strike > Delirium
- Blood Weapon - ???
- Reprisal - ???
- Dark Dance - ???
- Dark Passenger - ???
- Sole Survivor - ???
- Carve and Spit - ???
- ??? - 10-15 second buff, 1-2 minute cooldown, put on ally. If they die, you get 20% HP and MP healed.
Melee DPS
MNK
- Meditation - Gain a stacking Chakra buff that can be consumed for either a powerful attack, or instant TP regain. No Cost, but ability used on GCD. Stacks are infinite until used.
- Tornado Kick - 500 potency attack that consumes 3 stacks of Greased Lightning. 60 Second Cooldown. (Off global cooldown)
- Forbidden Chakra - 400 Potency attack, consumes 5 stacks of Chakra.
- Not given a level, like AST cards. Don’t know whats up with that.
- Purification - Instantly regains 200 TP, Consumes 5 stacks of Chakra. Long cooldown.
- Form Shift - A free ability on GCD that allows you to shift form in order while there is nothing to attack. When with no form, moves to Opo-opo.
- Does not give Greased Lightning when moving from Coeurl to Opo-Opo.
- Elixir Field - Kamehameha-like beam attack after a flip. 300 Potency, AoE ability. Can be casted while moving.
- “Emperor’s New Fist” glamour item is being considered.
DRG
- Blood of the Dragon - Buff that gives a new 4th attack to the Full thrust and Chaos thrust combo. Can be consumed by other actions. Also increases effects of Jump and Spineshatter Dive. Lasts for 30 seconds,60 sec. cooldown.
- Geirskogul- Strong action that consumes Blood of the Dragon
- Fang and Claw- Ability that comes from Full Thrust
- Wheeling Thrust - Ability that comes from Chaos Thrust
- Some new abilities reduce BotD timer, some increase it.
- Battle Litany - Increases you and party’s crit rate.
NIN
- Shadewalker- Transfers large portion of personal enmity to target.
- Smoke Screen - Lowers or stops one party members enmity.
- ??? - Extends the Huton timer.
- Issou (translation?) - Increases the damage done by regular weapon skills.
- Musou Sandan (translation?)- 3 Stage physical attack.
- Dream within a Dream- ???
- Duality - ???
- Armor Crush - ???
- These skills may be above untranslated or named skills.
- Added positioning to weapon skills.
Ranged DPS
BRD
- Wanderer’s Minuet - Song that can be used at the same time as other songs. Stops auto-attack, but allows arrows to be charged whilst standing still. Does not consume MP. 3 second cast time, like other songs.
- Specifically increases potency of attacks by 25% while adding cast time.
- Warden’s Paeon - Another song that does not conflict with other songs, affects party member.
- Empyreal Arrow - Weapon skill enabled by Wanderer’s Minuet.
- Iron Jaw - Weapon skill enabled by Wanderer’s Minuet, refreshes your DoT timers on target.
- Sidewinder - Attack that increases the potency based on your DoT effects on the target. Weaponskill enabled by Wanderer’s Minuet.
- Actually works like Fester? need more info.
BLM
- Ley Lines - Cast to gain a 30-second stationary buff area that applies 15% haste to only the caster. Moving outside of the circle ends the buff immediately.
- Sharpcast - The next spell you cast will have a guaranteed proc. (Firestarter, etc.)
- Enochian - Gives a 30 second buff that allows the casting of Fire IV and Blizzard IV. The IV abilities do not give Astral/Umbral stacks.
- Fire IV - Raw damage, 40% cheaper than Fire III (1000 for F3 vs. 600 for F4) Must be in Astral Fire to cast.
- Blizzard IV - Damage, Renews the timer on Enochian, but 5 seconds less each time. Also cheaper than Blizzard III. Must be in Umbral Ice to cast..
MCN [ARC/LNC]
- Reload - Loads 5 “Ammunition” into your gun, which can be used for attacks. 1 minute cooldown. Some abilities cost 3 ammo, some cost 1.
- Ammo gives your 1-2-3 combo each a 50% chance to proc and power up the next shot.
- Quick Reload - Loads 1 “Ammunition” into your gun, [Also TP Regen?] Short cooldown.
- Spread Shot - Conal AoE attack
- Rapid Fire - Uses Ammo, large damage.
- Turrets - No cast time, Ground targeted. Stationary when placed, one at a time. Auto Targets your target. Short cooldown. No HP bar, so cannot be targeted and killed (as far as seen.)
- Rook Autoturret- Gatling Gun Turret - Can be turned into a TP regen turret.
- Autoturret Bishop - AoE Lightning Spammer - Applies slow debuff. Can be turned into a MP regen turret.
- Promotion - Converts turret to TP/MP regen instead of dps. Off GCD, very short cooldown.
- Turret Retrieval - Retrieves turret from field.
- ??? [Reassemble?] - Can upgrade guns with different barrels (is a skill, not an item. Acts like ninja poison.) for different effects. Stay active until you turn them off, but things cost more TP.
- Gauss Barrel - Works like the Bard’s Wanderer’s minuet.
- Gauss Shot - ???
- Suppressive Fire - Stun attack
- Weapon Break - Physical damage reduction debuff attack.
- Rend Mind - Magical Damage reduction debuff attack
- Lead Shot - Debuff attack that applies a debuff. [Guess: Knockback]
- Head Graze - Powerful slow, costs 1 ammo.
- Foot Graze - Debuff attack that applies a debuff. [Guess: Heavy]
- Leg Graze - Debuff attack that applies a debuff.
- Has actions that apply various debuffs (Heavy, Slow, Stun, Knockback, Silence,P hysical damage reduction, Magical Damage reduction) that all share a recast timer. [Crossed off debuffs are already assigned a skill on this list]
- Wildfire - charges damage and attacks at once? post is unclear.
- ??? - Sets bombs to accumulate damage (may actually be what Wildfire is)
- Grenado Shot - Throws grenade at target.
- Split Shot - 50% chance to empower next Slug Shot (100% with ammo)
- Slug Shot - 50% chance to empower next Clean shot (100% with ammo)
- Clean Shot - Combo finisher
- Combos
- Split Shot > Slug Shot > Clean Shot
- Blank - ???
- Hot Shot - ???
- Reassemble - ???
- Dismantle - ???
- Hyper Charge - ???
- Ricochet - ???
SMN
- Tri-Bind - ((What is currently Tri-Disaster in ARR))
- No new Egis, exploring Glamour options.
- Spell speed also affects Pet damage as well as DoT damage.
- Tri-Disaster - Consumes an Aetherflow to apply Bio, Bio II, and Miasma on target.
- Aetherflow cost may have been a mistranslation during live letter
- Bahamut Aether - Stackable resource granted by spending Aetherflow. Any ability that uses up Aetherflow grants a stack.
- Dreadwyrm Trance - Requires 3 stacks of Bahamut Aether, which can be spent on various abilities while Aetherflow is on cooldown. Costs Aetherflow to gain stacks, or may just require Aetherflow to be on cooldown. Trans increases all damage by 10%.Only ability that uses stacks of Aether is Deathflare
- Deathflare - Giant laser that hits an AoE for massive damage (Like Akh Morn). Consumes 3 stacks of Bahamut Aether.
- Painflare - Uses 1 Aetherflow to execute an area attack.
- Ruin III - Single target magic attack. MP cost is reduced while in Bahamut Trance.
Healers
WHM
- Asylum - Placeable AoE regen field.
- Assize - AoE attack that heals and damages simultaneously. Instant Cast.
- Stone III - Single Target Damage
- Aero III - AoE DoT
- Tetragrammaton - Instantly heals target for 50% of hp.
SCH
- Indomitability - AoE heal, requires Aetherflow but is a better version of succor. Instant cast.
- Deployment Tactics - Extends Adloquium and Eye for an Eye effects to party members around target.
- Emergency Tactics - Replaces barrier effect of Adloquium with extra healing equal to the shield strength.
- Dissipation - Sacrifices fairy for magic power. (Healing potency? MP?)
- Broil - Non-elemental magic attack.
AST [CNJ/THM]
- Diurnal Sect - Adds healing regen to many abilities (WHM stance)
- Nocturnal Sect - Adds a barrier effect to many abilities (SCH stance)
- Possibly increases spell speed, need confirmation
- **Cannot change stance during combat**
- **Potency of heals/shields less than WHM/SCH.**
- Benefic - Single Target heal. Chance to have Benefic II Instant cast.
- Benefic II - Single Target heal.
- Aspected Benefic - Single Target heal, changes based on sect.
- Essential Dignity - Single Target instant heal.
- Helios - Small AoE heal.
- Aspected Helios - AoE heal that changes based on sect.
- ??? - Large AoE heal in Diurnal, Reduces Damage in Nocturnal. Changes based on Sect.
- Synastry - 2 Minute cooldown, for 20 seconds casting done on other targets also heals the buffed party member by 50% of the heal.
- Lightspeed - Ability that greatly increases spell speed, like presence of mind.
- Exalted Detriment - Esuna-like ability.
- Ascend - Raise equivalent.
- Disable - Reduces damage of target’s next attack
- Celestial Opposition - Level 60 AOE stun ability. NOT limit break.
- Malefic - Damaging spell, like ruin
- Malefic II - Damaging Spell that
- Combust - DoT spell
- Combust II - DoT spell
- Luminiferous Aether - MP regen ability
- Stella - Single target damage spell, applied heavy/
- Gravity - AoE damage spell
- Collective Unconscious - Regen/Damage Reduction bubble based on sect.
- Time Dilation - Ability that extends buff on party members in an AoE. May be only on Astrologian buffs.
- Cards https://41.media.tumblr.com/15a4e3ac8aef9a6e44fdfe8bd75f1185/tumblr_ngv2ru4fEo1u5pwkeo1_1280.png
- Draw - Draws one of six cards from your deck. 30 Second cooldown after you use the card. 10-15 seconds to choose action before card disappears and Draw goes into cooldown. Drawing is on GCD. Card effect lasts about 15-20 seconds.
- 10% Attack Speed (1) Card name: Arrow
- 10% Increased Attack Damage (2) Card name: Balance
- 20% TP Cost Reduction (3) Card name: Spire
- 20% MP Cost Reduction (4) Card name: Ewer
- 20% Ability Recast Time Reduction (5) Card name: Spear
- 10% Reduced Damage Taken (6) Card name: Bole.
- It’s become increasingly clear that the “bad card effect” was a mistranslation in the tool tips, especially with a couple articles saying developers said there were no bad cards.
- Shuffle - Return card to deck, draw a new card. 60 Second cooldown.
- Spread - Set aside card drawn for later. Infinite time holding, until you used. ~2 mins cooldown.
- Royal Road - Return card to deck for a boosted effect on next draw. (Based on card DRAWN, not the card RETURNED)
- 150% increased potency (Effects 1 and 2)
- Increased buff duration (Effects 3 and 4)
- Decreased power, but effect turned into aoe (Effects 5 and 6)
Disciples of the Hand
- Specializations - Allowed 3 maximum at a time, can be changed with Scrips. Allows you to make specific items that are unique within that specialization.
- Scrips are obtained by trading rare items to Rowena, as well as XP.
- Unlock special abilities to be used during crafting.
- Uses Specialist materials
- Accessed from Private Chambers - Airship Crafting and Housing Crafting
- Airships split into four sections with unique stats, with a max total of stats.
- Speed, Constance, Resilience, etc.
Disciples of the Land
Divine Favors - Special currency that can be discovered, can be traded for Scrips.
- Can be used to uncover treasure maps and hidden nodes.
Sources of information:
http://forum.square-enix.com/ffxiv/threads/234788-Letter-from-the-Producer-LIVE-Part-XXI-Digest-Thread
https://www.youtube.com/watch?v=VhUV50V0omM&emcid=social_20150526_46438176&adbid=603189189568372736&adbpl=tw&adbpr=347877311
http://www.pcgamesn.com/final-fantasy-xiv-a-realm-reborn/hands-on-with-final-fantasy-xiv-heavensward
https://docs.google.com/document/d/1w5Hxs7M0skBDO4S44JBz1toy99w12YNHRPtxdAm_JaQ/pub