cEDH UK
2024 Guidelines
The following document acts as an extension to the existing official Magic Tournament Rules and the unofficial Eminence Competitive REL MTR/IPG Addendum for Commander Events. This will address smaller local events through to larger events such as qualifiers & multi day events. By having this document, events throughout the country will be consistent and TOs (Tournament Organisers) will have a central reference point to aid event set-up. Please note, the following rules may vary when the event being hosted is a qualifier. Events classified as a qualifier may need to follow an alternative ruleset which will be at the discretion of the organisation hosting the event being qualified for.
In addition to rules defined in MTR - 5.4 - Unsporting Conduct, the following rules also apply:
Players are expected to foster a welcoming and accepting community. Discrimination based on disability, race, gender, sexual identity, religion, or any other physical, cultural, or social characteristic will not be tolerated.
We expect all our competitors to behave with sportsmanship at all times. This includes, but is not limited to, graciousness in both winning and losing, respect for their opponents, and behaving in a fair, kind, and reasonable manner.
“Spite plays”, “kingmaking”, and intentionally losing or "throwing" are examples of unsportsmanlike behavior and may be subject to penalty or suspension. Check the section below for more details.
Players are expected to have a general understanding of how to operate the system(s) that they are using to play in the tournament. This includes, but is not limited to: properly reporting match results, finding their game, or using tournament software. Failure to do so in a timely fashion will result in an infraction. Tournament officials may exercise their discretion in assisting players with solving their technical issues, but are in no way required to do so.
This will be subject to player attendance, but the Tournament Organiser reserves the right to adjust the following to meet venue/time constraints. Adjustments may not be available when hosting qualifiers that adopt rules from other TOs.
Players | Minimum Number of Swiss Rounds | Playoff |
1-4 | None (Run 1 Single elimination round) | None |
5-15 | 2 | Top 4 |
16-24 | 3 | Top 10 |
25-32 | 4 | Top 10 |
33-64 | 5 | Top 16 |
65-128 | 6 | Top 16 |
129-256 | 7 | Top 40 |
Add playoff flowchart for Top 10
The following Eminence Competitive REL MTR/IPG Addendum for Commander Events will be applied in regards to the distribution of players in the Top 16 playoff pods:
cEDH UK recommends the use of Command Tower from Eminence Gaming.
Please head to topdeck.gg and create your account, it takes 1 minute and is free for players. For tournament organisers there is a monthly fee.
Each event page will allow you to submit your decklist and view pairings and standings.
There are three different terms to refer to Magic cards that aren’t actual Magic cards. Proxies, Playtest Cards, and Counterfeits.
From the WPN Terms and Conditions:
Counterfeit cards are not allowed, the inclusion of any such cards in your deck will result in immediate disqualification. We do not support the production of illegitimate cards.
We understand that most cEDH decks require a significant financial investment, often prohibitive for players. Some cards are so expensive that it makes many players uncomfortable to physically play with their authentic cards. When signing up for events please check each individual page for their playtest rules.
cEDH UK Events are played under Competitive Rules Enforcement Level. You are expected to know the rules when you sit down to play. Judges will be present to enforce rules and answer any questions. The Judge Team will apply the Magic Infraction Procedure Guide with the addendum of the TopDeck Competitive REL MTR/IPG Addendum for Commander Events.
In the event a judge does not wish to issue a turn skip or a match loss cEDH UK events will adopt the ‘Skip Priority’ penalty.
The Penalty consists in the player Passing Priority on every action until the end of their next turn.
An important highlight is that a Game Loss or Match Loss penalty will always result in the offending player receiving 0 points for the match, ignoring a potential draw result.
Keep in mind that in accordance with the Multiplayer Addendum to the Infraction Procedure Guide, an accumulation of Warnings within the same infraction results in an upgrade to Game Loss.
Our Judges are here to help you! If you notice anything that seems shady, odd, or out of place, please call a Judge. If you have any rules questions, please call a Judge. In addition to the directives defined in this document, the Judge team will follow the directives in the following documents, so it is in your interest to get familiar with them:
https://media.wizards.com/2023/wpn/marketing_materials/wpn/MTG_MTR_2023Dec4.pdf
https://media.wizards.com/2023/wpn/marketing_materials/wpn/MTG_IPG_2023Nov13_EN.pdf
Throughout the event, Judges will perform deck checks. This process includes verifying that all cards in a player's deck match the registered decklist. Make sure the decklist you register is accurate.
Remember that no ruling aside from the Head Judge’s is considered final as soon as it is given. If for whatever reason you wish to get a second opinion, please tell the ruling Judge that you would like to appeal to the Head Judge.
According to the MTR - 4.4 Loops:
“A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions (‘If this, then that’.)”
In an effort to allow more strategies and diversity amongst decks, some non-deterministic loops, such as those associated with shuffling the deck or any other random element, are allowed. If a player is unsure of how their opponent's loop functions, or is unsure if an opponent can perform the loop, please immediately call a Judge.
If a player executing a loop is incapable of concisely communicating the loop to a Judge, they will not be allowed to perform the loop, as that results in Slow Play. The Head Judge is the final authority on what constitutes an allowed non-deterministic loop.
A player wanting to interrupt a non-deterministic loop will need to be able to do so in a non-deterministic way (when a certain condition is met). That will be allowed, and in case of any doubt, call a Judge.
In game theory, a “king maker” is a player who lacks sufficient resources or position to win at a given game, but possesses enough remaining resources to decide which of the remaining viable players will eventually win.
One element of a multiplayer format is that players can take game actions that allow other players to win accidentally.
Judges will not regulate suboptimal gameplay.
If you believe a player is “king making”, colluding with another player, or performing a “Spite Play”, please call a Judge.
These constitute a violation of the code of conduct and will be treated as such. Collusion in particular is a very serious offense.
Players may not use this anti-kingmaking policy to abuse their opponent’s position as a shield to attempt to win, for example:
Keep in mind that sometimes a player might seem to be performing a “king making” or “spiteplay” decision, when in reality that line of play is the one that favors them most in the tournament progression, for example:
While it is completely acceptable that players decide to Intentionally Draw a game, and in some situations, it can be an elegant solution to an apparently “King-making” situation, there are some implications, when it comes to tournament logistics and player conduct:
Here are some examples regarding coercion:
Attempting to coerce a player into accepting an Intentional Draw constitutes a violation of the code of conduct and will be treated as such.
While it is completely acceptable that players “sandbag” their answers and pass priority, it is not acceptable that players ask other players to perform an action so they can receive priority back.
If during one of your games a player passes priority and then asks you to perform an action so they can get priority back, call a Judge.
Asking a player to perform an action in order to receive priority back constitutes a violation of the code of conduct and will be treated as such.
Given the lengthy nature of the format, and the time limit, it is very important that we all fight to combat slow play and ultimately reduce the chance for stalling abuse. Because of this, we want to encourage all players to actively call a Judge if you feel that an opponent is taking more than a reasonable amount of time making a decision. The Judge team can only give you extra time if you call them during the round!
Some cards, strategies, or lines of play, such as those associated with Najeela or Dockside Extortionist are reliant on the multiplayer aspect of commander. To facilitate these, players must concede on their turn with an empty stack. This gives all players the opportunity to play to their deck’s strategies. The following exceptions apply to this rule:
As per the MAMTR - 2.5. During a multiplayer game players are encouraged to concede while they have priority and the stack is empty on their own turn. A player who needs to concede at any other time will be dropped from the event and must talk to the tournament organiser in order to re-enter. In this case a judge will facilitate any mandatory actions of the conceded player until the stack is empty. In the event this happens in response to combat the turn will be facilitated until the end of combat. - If a player conceding at “instant speed” would affect the outcome of the match, the player and all permanents controlled by them beforehand are considered to still exist until the end of the current phase.
We understand that discussion between players, planning, and strategy is an integral part of commander play.
The penalty “Outside Assistance” will only apply in either of the following scenarios:
When discussing cards at the table:
At cEDH UK events photography and video recording may take place for the purposes of promotion or gameplay capture. If you would like to be excluded from this please notify the TO prior to the event.