Metro 10 League Rules

1. A forfeiture must be agreed upon, via email, sent to the president, and copied to the vice presidents as soon as the agreement has been met.

2. Outdoor sports- The host school must be in compliance with GHSA lightning policy. Each school must be in possession of a lightning detector system by Fall of 2016. A handheld device, beeper system is acceptable. For a handheld device it is recommended shelter should be taken at the distance of 3-8 miles if a radar is also being used to monitor.

3. Scorekeepers for basketball and volleyball must be adults.

4. Host schools will provide the option of scorekeepers (vb and bb), clock operators (vb and bb) and 1 lines judge (vb). Visiting school will supply 1 line judge and can provide a scorekeeper to sit at the home table and keep score. The home team book is the official book. If the visiting team does not provide a scorekeeper, no protest over the book will be entertained.

5.  Host school for finals must (minimally) do the following, while hosting:

  1. Communication a couple days prior to event from host school to participating schools regarding game times, any parking issues, expectations including what will be provided (water, game ball, first aid, concessions......)
  2. Announcing starting line ups - at least bring teams onto the field, line them up and acknowledge this is the finals.
  3. At end of tournament bring both teams to midfield/midcourt and announce runner up and champion.

6. 7th graders are allowed to play on 8th grade teams. 8th graders ARE NOT allowed to play on 7th grade teams.

7. Players that play for more than one team (ie. “A” and “B”) must be put on one team for the playoffs and are not allowed to switch teams once the playoffs have begun. That includes after one team has been eliminated from the playoffs.

8. All players competing in a Metro 10 sanctioned event must be currently enrolled as a student at the school in which they are competing for.

 

Football

7 Games allowed in the regular season. 

1

All players must be enrolled in and attend the school for which they play.

Before the season, each team must submit their team roster to a designated league representative.

The roster must list the name and grade of each player and be signed by their HS or MS Athletic Director certifying that each player is currently enrolled in their school and in their listed grade

2

All GHSA rules apply unless noted otherwise below.

3

Four (4) eight minute quarters (9 or 10 minute quarters are optional if agreed upon by both schools in advance)

4

The GHSA jersey number rule does not apply.  Any player on the field can wear any number regardless of position.

5

Acceptable football sizes are: Wilson TSY, Wilson GST, Nike Junior, or Nike #8.

6

Overtime: used for regular season and playoffs:

  •  First downs apply, no time-outs

  •  Each team gets the ball on the opposing team’s 15 yd line.

  • If no one scores on first possession, then each team gets another possession.

  •  If no one scores on second possession, then the winner is decided by penetration of the second possession.

7

Host coaches for game day are responsible for securing officials.

Volleyball 

13 Games allowed in the regular season.

Cross Country 

7 Meets allowed in the regular season.

Cross Country is a championship single event sport within the Metro 10. Teams are encouraged to participate in Cross Country meets throughout the season, but it is not a requirement.

Rules


Fast Pitch Softball

Metro 10 Softball will follow NFHS rules with the following exceptions:


Swimming

7 Meets allowed in the regular season.

ORDER OF EVENTS: (boys events precede girls events)

1. 200-yard Medley Relay

2. 100-yard Freestyle

3. 100-yard Individual Medley

4. 50-yard Freestyle

5. 50-yard Butterfly

6. 200-yard Freestyle

7. 200-yard Freestyle Relay

9. 50-yard Backstroke

10. 50-yard Breaststroke

12. 400-yard Freestyle Relay


Wrestling

14 Meets allowed in the regular season.

Contents:

1. Weight Classes

2. Match Format

         a. Weigh-ins/skin check

b. Match Periods

3. Scoring

a. Match Scoring

b. Illegal Moves and Penalty Points

 

1.  Weight Classes shall be as follows:

75 lbs.                  105 lbs.           147 lbs.

80 lbs.                110 lbs.                   157 lbs.

85 lbs.                115 lbs.                   167 lbs.

90 lbs.                120 lbs.                   185 lbs.

95 lbs.                127 lbs.                   HWT

100 lbs.              137 lbs.  

 

 

2. Match Format

a. Weigh-ins

For some events, there will be mandatory weigh-ins (e.g. Metro 10 Tournament).

For all events (duals, tri-meets, etc.) there will be mandatory nail and skin checks completed by a referee.

I. Skin and Nail Check: At the weigh-in, the referee will perform a skin and nail check. If they see suspicious skin areas, they may not allow the wrestler to compete. The referee has the final say on whether a wrestler may compete or not.

· If a wrestler has existing skin issues, such as acne or other non- contagious skin rashes, (s)he should get a doctor’s note certifying the skin issue is not contagious, and the wrestler will be cleared to compete by the referee. Wrestlers shall be allowed to wear long-sleeve Under- Armor type shirts and leggings if the wrestler is self-conscious about the skin issue.

· The referee will also check the nails. Nails that are deemed too long must be trimmed prior to competition. Wrestlers may not have facial hair or stubble. If so, they will be required to shave prior to competition. The referee has the prerogative to require hair to be trimmed that falls below eye level.

II. Weigh In: The wrestler will be required to weigh in to verify they are under the required weight limit for their specific weight class for those events requiring mandatory weigh-ins.

· Host teams for meets and tournaments should provide a “check scale” where the wrestler can check their weight before getting on the official scale.

· Wrestlers that do not “make weight” will be scratched and unable to wrestle in a sanctioned/competitive event. For events that do not have mandatory weigh-ins, the coaches may agree to move the wrestler up a weight class and re-arrange the matches.

 

b. Match Periods

There are three periods in a match. Matches shall be 2 minutes for the 1st period, and one minute each for the 2nd and 3rd periods.

I. Prior to the match, each wrestler shall be assigned a colored band for their ankles, usually red or green.

II. If the wrestlers are tied at the end of three periods, there will be (an) overtime period(s). The first overtime period will last 1 minute and will be “sudden death” (the wrestler scoring the first takedown winning the match). If no winner is determined after the 1st overtime period, the referee will continue following NFHS guidelines for subsequent period(s).

III. Upon completion of the match, the referee will bring the wrestlers together, ask them to shake hands, then raise the hand of the winning wrestler. Then, the wrestlers are expected to go and shake the hand of the opposing coach before returning to their own corner of the mat.

3. Scoring

a. Match Scoring

· Points shall be awarded in accordance with the guidelines set by the NFHS.

· A “technical fall” will be declared when one wrestler gains a 10-point, or more, advantage over his opponent.

· Penalty points shall be awarded in accordance with NFHS guidelines. Penalties include: Illegal holds, unnecessary roughness, stalling, unsportsmanlike conduct or other technical violations (grabbing clothing or hair, etc., fleeing the mat, locking hands, etc.)

· Any wrestler that is ejected from competition for unsportsmanlike conduct or other infractions may not be allowed to participate in the next 2 scheduled school events.

 

Boys & Girls Basketball

18 Games allowed in the regular season.

•      Overtime will be 3 minutes.

•      Tie-breaker will be head to head, record against top team, record against next best  and so on. In a 3 way tie we will use a coin flip.

•      Seven (7) minute quarters with a stopped clock for 8th Grade teams.

•      Six (6) minute quarters with a stopped clock for 7th Grade teams.

•      No pressing once there is a 20-point lead for either team.

•      GHSA basketball rules govern play.

•      Two officials per game.

•      If one team is up by 25 points going into the 4th quarter, there will be a running clock.

•      In order to eligible for postseason play, a player must have been on the roster for more than half of the season.

•      During postseason play, a player may only be on one roster.


Golf

8 Matches are allowed in the regular season.

Golf matches shall be conducted in accordance with the "Rules of Golf" as published by the United States Golf Association (USGA). http://www.usga.org/Rule-Books/Rules-of-Golf/Rule-01/ with the following exceptions:


Tennis

13 Matches allowed in the regular season.

•      All tennis matches will be played according to tennis rules published by the U.S. Tennis Association (USTA) unless otherwise specified by the Metro 10.

•      There will be continuous play except that an official coach from that school may talk to their player(s) as they change ends of the court after a game, but the player(s) must stay on the court.

•      In regular season play and in the tournament play, the 8-game Pro Set format is allowed. The host coach shall notify all opponents of the format to be used at least 24 hours before the competition. 8-Game Pro Set: First player to win 8 games by a margin of 2 games (i.e., 8-5, 8-6, 9-7) wins the set - if score gets to 8-8, the tie- breaker as outlined in this section is used.

•      7-Point Tie-Breaker for Singles (Team A vs. B). This is used when the score is tied 6-6 (or 8-8 in Pro-Set) in any set (1st, 2nd, or 3rd). Player A serves the first point from the right service area. Player B serves the second and third points from the left and right service areas respectively. Player A serves the fourth and fifth points - again alternating the service areas. Player B serves the next two points and ends of the court are changed between these two points. Player A serves the eighth and ninth points. After this, the serve is alternated on every two points. If the tie-breaker ends with a 6-6 score, the players change ends of the court and alternate serves until one player is ahead by two (2) points - which gives that player a set victory of 7-6. Players switch ends of the court after every six (6) points and at the end of the tie-breaker.

•      7-Point Tie-Breaker for Doubles (Team A & B vs C & D). Player A serves the first point from the right service area. Player C serves the second and third points - alternating the service areas. Player B serves the fourth and fifth points. Player D serves the sixth and seventh points, and ends of the court are changed between the points. After this, play continues with the same service rotation until one team has either won seven (7) of the first twelve (12) points, or a team established a two- point margin after twelve (12) points have been played. Teams change ends of court after every six (6) points and at the end of the tie-breaker.

•      Home team supplies courts and tennis balls.

•      Regular season match play and championship match play must play these matches for Scoring (per gender).

•      The format for all Metro 10 tennis matches shall be three (3) singles matches and two (2) doubles matches. NOTE: No Metro 10 match may be played where there are fewer than three (3) points available. A player may play in either one (1) singles match or one (1) doubles match. No player is permitted to play in both a singles and a doubles match. Substitution is not permitted once a match is engaged under USTA definition. If any injury occurs during play that prevents a player from completing the match, that player defaults and the opponent is awarded the victory.

•      Extra matches will be considered exhibition and will not be scored.

•      One point for each match won.

•      Any position not filled by a team will be a forfeited point.

•      For tournaments, each team should bring 10 cans of tennis balls.

•      At the end of the regular season and prior to any post-season play, each coach will submit, to the Metro 10 Google Doc, an official playoff roster (form to be found on Metro 10 website) listing the singles players as Nos. 1, 2, and 3 and the doubles teams as Nos. 1 and 2, in proper order of ability (based on the integrity of the coach). This roster will be the lineup used in ALL tournament play thereafter, unless an alternate is used under the restrictions listed below.

•      Stacking of one’s lineup is strictly prohibited in any regular-season match and in tournament play. An obvious attempt to stack a lineup (i.e., use a player or doubles team below their relative ability level on the team) may result in the immediate disqualification of the entire team. (a) For each regular-season match, the coach will choose three players (A, B & C) to play singles and two pairs of players (D1 & D2) to play doubles that day. The best player of A, B and C must play the No. 1 position in singles and the weakest must play No. 3 singles. The best doubles team must be D1 and the other must be D2. (Note: Points may only be forfeited beginning with the lower positions and working upward unless an injury or illness occurs after a match has begun). (a) It is not stacking to alternate from match to match during the regular season the positions of A and B, B and C, and even A and C if the players are of relatively equal ability. Likewise, D1 and D2 could alternate if these teams are of relatively equal ability. (b) It is not stacking if players alternate from singles to doubles, and vice versa, from match to match during the regular season as long as the singles players being used that day are listed from No. 1 to No. 3 according to relative ability, and the best doubles team being used that day plays at No. 1 doubles.

Boys & Girls Soccer

13 Games allowed in the regular season.

Track & Field

7 Meets allowed in the regular season. 

Running Events: Lane Races-100 Meters, 200 Meters, 400 Meters, 100 Meter Hurdles (Girls 30”), 110 Meter Hurdles (Boys 33”), 300 Meter Hurdles boys and girls), 4X100 Meter Relay,

Non Lane Races: 800 Meters, 1600 Meters, 3200 Meters 4X400 Meter Relay.

Field Events: Long Jump, Triple Jump, High Jump, Pole Vault, Shot Put (4K) Discuss (1K)

Long Jump- Athletes can take off from any board, but they must land in a safe area in the sand. (Not too close to the front or back of the pit). Measure from the point of the first mark back to the front of the toe board. Everyone gets 3 Jumps (If time permits in regular season meets) top 7 get 2 more Jumps in Championships. Winner is best of all 5 Jumps. Tiebreaker is the next best Jump.

Triple Jump- Athletes can take off from any board, but they must land in a safe area in the sand. (Not too close to the front or back of the pit). Measure from the point of the first mark back to the front of the toe board. Everyone gets 3 Jumps (If time permits in regular season meets) top 7 get 2 more Jumps in Championships. Winner is best of all 5 Jumps. Tiebreaker is the next best Jump

High Jump- You may jump using any form, but there must be a distinct 1 foot take off. (If the official is not sure, the jump is a miss). You must land in a safe area on the pit. Missing the pit or hitting the standard is cause for disqualification. You may pass at any height, but you only get credit for the highest height you clear. You get 3 attempts to make a height, if you miss 3 jumps in a row, you are out. You have 2 minutes from the time you are called to complete your jump. If you extend any part of your body past the plane of the bar, it is an attempt. If you hit the bar and it stays up and wiggles, it is up to the official to call a good jump or a miss if it falls. (Getting out of the pit before it falls means nothing) Tiebreaker is who cleared first at the last height, then total fewer misses. Fewer attempts are not a factor.

Pole Vault- You may pass at any height, but you only get credit for the highest height you clear. You get 3 attempts to make a height, if you miss 3 jumps in a row, you are out. You must land in a safe area on the pit. Missing the pit or hitting the standard is cause for disqualification. You have 2 minutes from the time you are called to complete your jump. If you extend any part of your body past the plane of the box, it is an attempt. If you hit the bar and it stays up and wiggles, it is up to the official to call a good jump or a miss if it falls. Tiebreaker is who cleared first at the last height, then total fewer misses. Fewer attempts are not a factor.

Shot Put- 4K shot for both boys and girls, 7 foot circle w/toe board, Can enter circle from anywhere, but must exit from back half. Measure from the point of the first mark back to the inside of the toe board, but extend the tape to the center point of the circle.

3 throws (If time permits in regular season meets) top 7 get 2 more throws in Championships. Winner is best of all 5 throws. Tiebreaker is the next best throw.

Discus- 1K disc for Boys and girls, 8 foot circle, No toe board.

Can enter circle from anywhere, but must exit from back half.

Measure from the point of the first mark back to the inside of the circle, but extend the tape to the center point of the circle.

3 throws (If time permits in regular season meets) top 7 get 2 more throws in Championships. Winner is best of all 5 throws. Tiebreaker is the next best throw.

Championship Rules

Each team may enter a maximum of 2 athletes in each event

(2-Girls and 2-Boys)

Each individual athlete may enter a maximum of 3 individual events and no more than 2 running events. Example:

(2 Track and 1 field, 2 field and 1 track, 3 Field)

Anyone on your team may run 1 or both relays

Boys Lacrosse

2017 Rules for Boys Youth Lacrosse:  The National Federation of State High School Associations (NFHS) 2017 Boys Lacrosse Rules Book shall govern US Lacrosse boys youth play, except as amended below. The US Lacrosse Men’s Game Committee has approved these rules.

 

Format of the following Section: Existing NFHS Rule and Section reference, followed by the corresponding US Lacrosse Boys Youth Rule section modification. All divisions will follow NFHS Boys Lacrosse Rules with the following modifications:

 

Rules

Metro 10

Field Size

NHFS

Officials

2 Adult

Legal Sticks

NFHS Rule of 40 to 42” or 52” – 72”

Overtime Rules

NFHS

Timing Rules

12 Minute Running Quarters

1-Handed Checks

Slash

Counts

(10 & 20 sec)

Yes, NFHS

Keep it in

Yes, NFHS

Stalling

Yes, NFHS

Time-outs

1 Per Half

(Stop Time & Timeouts last 60 seconds)

Body Checking

Limited

Mercy Rule

No

Goalie Penalties can in-home serve

No (Unless team only has 1 goalie)

Fouling out

3 personal fouls OR 5 min of penalty time

 

Officials will meet with both coaches 10 minutes prior to contest for the coaches’ certification & to confirm rules

 

US Lacrosse Youth Rules Video for 2017: http://www.uslacrosse.org/rules/boys-rules

 

Other Information:

·                Sportsmanship: make sure to work with sideline manager (or head coach) if parents get out of control

·                Violent Collisions: Especially defenseless players and excessive body-checks

·                3 yard rule for checking with cross instead of 5 yards (rule 4, section 15, NFHS book)

 

2017  Rule Changes Information:

·                Arm Pads for Goalies are now optional

·                Mouthpiece violation is a technical foul

·                During the last 2 minutes of the game, the team who is ahead only keeps the ball in the box if the goal differential is  4 goalies or less (Expect U11)

 

Previous Rule Changes & Rule Emphasis:

·                Check’s to the head and Bodying Checking to include defenseless position

o    Either penalty is 2-3 minutes non-releasable

·                A restart can start within the defensive box when the defensive gains position after a whistle

o    A goalie can restart in the goalie crease, must make sure 5 yards are allowed

·                Change of Faceoff Procedure, which includes:

A violation will be called if a player picks up and carries the ball on the back of his stick. It is legal to clamp the ball with the back of the stick, but it must be moved

·                Unlike High School, sub-High School games don’t require 6” of tape for the face-off players.

·                Over & Back: possession has to be established in the offensive box for Over & Back to be called.

·                ALL shooting strings must be within 4” of the top of the stick.  No more U or V stringing is allowed.

Girls Lacrosse

13 Games allowed in the regular season.

Follow the rules outlined in the US Lacrosse 14U Youth Girls Rule Book.

Find the rule book here.

Baseball

21 Games allowed in the regular season.

Follow the rules as outlined by GHSA for sub-varsity play with the following exceptions:

                                

Equipment: Up to drop 5 bats allowed. Must have BBCOR or USSSA 1.15 stamp                        Field: The distance between bases is 80’ and the distance between the pitcher’s mound and home plate is 54’.

 

Defense: With consent from both coaches, teams may have free defensive substitutions to allow more kids to play.

Time/Inning: Games are 7 innings in length. Four innings (3 1⁄2 if home team is ahead), or 2 hours, must be played in order for a game be official. This applies to games shortened due to weather or lack of light. (Games decided by mercy rule do not need to meet minimum inning requirement.) Playoff games need to be played to 7 innings, unless Mercy Rule is invoked.

Extra Innings: Metro 10 regular season games will have the following format for extra inning games (to help prevent ties): If, at the end of the time limit or 7 innings, extra innings will be played with each team, starting each inning with a runner (the player who made the last out of the last inning) on 2nd base and each batter will begin with a count of 1 ball and 1 strike. 2 Extra innings will be played at the maximum until the game results in a tie.  Post-season extra innings will play on as regular innings.

Pitching: Coaches are to adhere to the pitching restrictions per week, as laid out by the GHSA. See below.

Regular season standing tie-break is as follows:                

                        

  1. Record of each team against common Metro 10 opponents.
  2. Head to Head  games won between the tied teams.         
  3. Run differential between the two tied teams from their two games that season.        

The Baseball Committee proposes the following modifications (shown in italic) to the new pitch count rule, which was adopted at the August State Executive Committee meeting:

1. Maximum Pitches in One Game: Varsity 110; sub-varsity 90.

2. Required Rest Periods:

       Varsity                             Sub-Varsity (JV and MS)

1-35 Pitches 0 Days                      1-24 Pitches 0 Days

36-60 Pitches 1 Day                     25-44 Pitches 1 Day

61-85 Pitches 2 Days                    45-64 Pitches 2 Days

86-110 Pitches 3 Days               65-90 Pitches 3 Days

 

Note: A pitcher shall not throw more than 110 pitches (90 for sub-varsity) cumulative over a two-day period, and cannot pitch more than two consecutive days. The rest period is based on the total pitches thrown during a given two-day period.

 

3. A pitcher at any level (varsity or sub-varsity) shall be allowed to finish the batter when the pitch count limit is reached during an at bat, but must be replaced immediately when that at-bat ends.

4. A “Day of Rest” is defined as a calendar day. Example: a varsity level pitcher who reaches the 110-pitch limit on a Tuesday would not be allowed to pitch again until the following Saturday.