OVERVIEW

Bug Lore Rules

For the role-play universe of bugs-in-bug-colonies on Reddit.

CREATED ON THE 26TH OF FEBRUARY, 2026 AT PRECISELY 12:00:00

LIST OF RULE DOCUMENTS:

The Insect’s Guide to General Conduct

How Rules are Implemented

How Rule-sets are Implemented

Should be easy to follow

If an idea is suggested, it will eventually be voted on by at least five major Colony Leaders/Corporate Officers.

If it wins with a majority, it is implemented and either immediately placed or slowly introduced as new lore.

This voting system will be called the Leader Voting Format (LVF for short.)

Otherwise, it will be kept in the “Suggested Ideas” tab until brought for another vote or agreed to be terminated.

Votes can also be held to remove or replace current Rule-sets with other ones.

The Insect’s Guide to General Conduct

The Insect’s Guide to General Conduct

ooh la la, MORE rules

Created on the 25th of February, 2026 by the Spider Smithy et al.

It has not been questioned, and has been adopted by most (if not all) colonies and major groups.

ARTICLES:

Article A

Article B

Article C

Article D

sA - MATERIALS, TRADE, AND PRODUCTION

ARTICLE A

Material Trade and Production (Revised & Edited)

Section A

Any and all weapons created by you must:

  • (IF CORPORATION): Be approved by a majority of officials, if you have any
  • Generally get a positive reaction by the public

If there is any violation of these rules, your character and everything surrounding it will be removed from lore.

Section B

Any amount or specific variant of a material cannot be obtained if the material in question is in violation of Section A.

Section C

You must inform bugs of:

  • How materials required for the product are obtained
  • How the product is manufactured (a diagram is needed if it is requested)
  • How bugs work to create the product
  • The area in which the product is created, and how you obtained that area

Otherwise, the product will be ignored in lore.

Section D

An item can be reintroduced or removed from lore an infinite amount of times if:

  • Decision is agreed on by the public

OR

  • Decision is agreed on by Leader Voting Format

If the product is in violation of Section C, it is immediately removed from lore and cannot be brought back unless Section C is fulfilled.

sB - CIVILIANS AND THEIR CHARACTERS

ARTICLE B

Civilian Character Creation and Resource Obtainment

Rule B-A

If a Reddit account is voted against participating via LVF, the account and their corresponding character(s) will be removed from lore unless brought back via LVF.

To follow, only 1(one) account from each Leader/Owner will be allowed on the official voting subreddit, r/NationLeaderBallotBox.

Section A

When a Civilian creates a Character, they must introduce themselves with a post. If any Colony Leader or Corporation Owner refuses to recognize them, the Civilian’s Character will be ignored in the domain of said Leader/Owner. The ignored Character will also be unable to interact with said domains.

Characters that are allowed in certain areas and not in others may not participate in war or any other forms of physical interaction against a Colony that does not recognize the said Character.

If a Character is obviously unbalanced in any sort of way, then an agreement via LVF can ban the Character from all groups withholding the Bug Lore Rules.

Characters can also be unbanned via LVF if desired.

Section B

Once a Character’s corresponding group has at least thirty-five members, the Civilian’s Character may interact with other Colonies/Corporations as a representative or citizen of that group. This does not apply to groups already able to interact.

Section C

A Civilian’s Character must have lore accurate, plausible explanations as to why and how they obtained or created a certain good.

Should the previous not be provided, the action/transaction will be ignored, undone, and removed from lore if decided on by majority of either the public or by agreement via LVF.

sC - POWERS

ARTICLE C

Powers of Leaders, Owners, and the public

Section A

If the public thinks that a post breaks any rules, or the post is simply hated by the public, then a moderator of that domain should remove the post if the public states so. The public can also call for a domain ban on a person/group or call for LVF to ban a person/group from every group participating in Bug Lore Rules.

If there is ever a disagreement between the public and moderators, the Leaders/Owners should set up a Leader Only and Public Only poll, respectively. The polls should be about the disagreement. When the polls are over, the percentages of the votes should be summed for each option in both polls. The option with the highest percent sum will be the action that must be taken in response to the disagreement.

sD - VETO POWERS

ARTICLE D

Veto/Rejection Powers

Section A

Any and all rulings of any post, from any person or group, can be overridden by public majority.

Section B

In minor disagreements, a Leader/Owner can override public beliefs by getting a majority via LVF. The public can also do the same unto the Leader/Owner.

Section C - The Big Fish

Not abiding by any rule, article, or section in this Guide to General Conduct will result in an according punishment. If the punishment is not already determined, it is to be determined among the Leaders/Owners and the public.

TAMING ANIMALS

Explanation

Taming is the process of making two different species able to interact in a consistent, predictable way over time.

It’s not automatically about control or ownership. It just means one has influenced the other enough that their behavior becomes reliable.

At the most basic level, taming creates one of four outcomes:

Cooperation — both sides willingly work together

Obedience — one follows direction without a strong bond

Dependence — one relies on the other for survival or stability

Fear — one complies primarily to avoid harm

The fear outcome is different from the others because it’s unstable.

Behavior is consistent only as long as the threat is present. If the source of fear weakens, disappears, or is challenged, the tamed creature may:

Resist

Flee

Turn aggressive

It also tends to create stress responses, which can make behavior less predictable over time, not more.

Everything else still works the same:

Communication allows understanding

Conditioning builds habit

Temperament affects difficulty

Intelligence affects depth

Time affects stability

Taming works because of a few core factors:

Communication

There has to be some form of understanding, even if it’s not language. This can be movement, sound, posture, or repeated signals. Without this, taming doesn’t hold.

Conditioning

Repetition builds habit. When actions are consistently followed by the same result, behavior becomes predictable. This is what turns random interaction into something stable.

Temperament

This controls how easy or difficult taming is:

Calm → quick to accept interaction

Skittish → slow, requires patience

Moderate → depends on handling

Aggressive → resistant, unstable

Intelligence

Higher intelligence allows more complex relationships. Lower intelligence limits it to routine and instinct.

Time

Taming is gradual. Stability comes from repeated interaction over time, not a single event.

Not all outcomes are equal. Some tamed relationships are stable and long-term, while others are fragile and can break under stress.

But remember, some individuals may never become predictable at all. Some individuals may suddenly turn on the tamer without warning.

Things to note

Failure States

What happens when taming goes wrong:

Rejection — creature refuses interaction entirely

Regression — loses progress and reverts stages

False Taming — appears stable but breaks under stress

Backlash — becomes aggressive toward the tamer

Maintenance

Taming isn’t permanent unless maintained.

Needs reinforcement (interaction, food, signals)

Long gaps can weaken the bond

Stress or environmental change can destabilize it

Specialization

Different individuals or species are better at certain types of taming.

Some are better at cooperation

Some at obedience/control

Some at calming skittish creatures

Some only handle aggressive ones

Limits / Hard Rules

You need a few things that just don’t bend:

Some creatures cannot be tamed at all

Some can only reach certain outcomes (e.g., never cooperative)

Some require extreme time or risk

Rank / Difficulty System

Basic, Intermediate, Advanced, Extreme

Helps scale creatures and achievements

Temperaments

Calm 

Calm animals don’t see you as an immediate threat, so taming is mostly about building routine.

Start by existing nearby without sudden movement

Leave food in the same place repeatedly

Gradually decrease distance over time

Introduce simple signals (sound, movement tied to food)

They quickly associate you with safety and consistency.

Taming usually results in cooperation or dependence.

Skittish 

Skittish animals are driven by fear, so the goal is reducing perceived threat.

Stay still or move very slowly

Avoid direct eye contact (seen as predatory)

Use distance-based feeding at first

Let the animal approach instead of closing in

Repeat interactions at predictable times

Progress is slow. Sudden changes can reset everything.

Taming usually leads to light cooperation or fragile tolerance-based obedience.

Moderate 

Moderate animals are curious but cautious, so taming is about balance.

Use food to gain initial interest

Allow exploration without forcing interaction

Introduce boundaries early (what is and isn’t allowed)

Reinforce desired behavior consistently

Correct unwanted behavior immediately but not excessively

They test limits, so inconsistency will cause problems.

Taming often results in cooperation or obedience, depending on handling.

Aggressive 

Aggressive animals see you as a threat or rival, so control comes first.

Maintain distance and avoid triggering attacks

Restrict movement if necessary (environmental control, barriers)

Wait for reduced aggression before approaching

 Introduce controlled feeding tied to your presence

This process is risky and takes time. Pushing too fast leads to injury or failure.

Taming often results in obedience or fear-based compliance, rarely true cooperation.

Taming tables / guide

(If you suggest something in the comments, it will be added to the tables if deemed balanced and under the limits)

Birds

Species

Temperament

Food

Taming style

Required stage

Finch

Skittish

Seeds / insects

Simple net

Any

Sparrow

Calm

Seeds / insects

Simple net

Any

Wren

Calm

Seeds / insects

Simple net

Any

Chickadee

Calm

Seeds / insects

Simple net

Any

Starling

Skittish

Seeds / insects

Baited trap / small enclosure

Young adult

Pigeon

Skittish

Seeds / grains

Enclosure / baited net

Pref juvinile

Any

Bluebird

Skittish

Insects / berries

Enclosure / baited net

Juvenile

Robin

Skittish

Worms / berries

Baited trap / net

Young adult

Crow

Aggressive

Omnivorous / scavenger

Small net + nestling capture

Egg / baby

Jay

Aggressive

Omnivorous / scavenger

Small net + nestling capture

Egg / baby

Warbler

Skittish

Insects

Strong enclosure + bait

Pref: Juvenile

Any

Wagtail

Skittish

Insects

Strong enclosure + food lure

Pref: Juvenile

Any

Titmouse

Skittish

Seeds / insects

Enclosure / baited net

Pref juvinile

Any

Mammals

Species

Temperament

Food

Taming style

Required stage

Mouse

Calm

Grains / berries

Simple enclosure

Any

Rat

Moderate

Omnivorous

Simple enclosure

Pref juvenile

Any

Marten

Aggressive

Grubs / small mammals

Nest capture

Nestling

Armadillo

Ehhhh? Skit-agro

Insects / worms

Baited trap / enclosure

Any youth

Degu

Skittish

Seeds / veggies

Baited trap / enclosure

Any

Pangolin

AGGRESIVE.

Termites / ants

nest capture

Nestling

Hedgehog

Moderate

Insects / worms

Baited trap / small enclosure

Any youth

Mole

Skittish

Insects / worms

Baited trap / small enclosure

Pref juvenile

Any

Marmot

Skittish

Plants / seeds / insects

Baited trap / enclosure

Any

Hare

Skittish

Veggies / berries

Baited trap / small enclosure

Any

Tenrec

Moderate

Insects / worms

Enclosure + bait

Young adult

Stoat / ermine

Moderate

Small Mammals/ grubs

Strong net / nest capture

Nestling

Juvenile

Weasel

Aggresive

Small Mammals/ grubs

Nest capture

Nestling

Reptiles

Species

Temperament

Food

Taming style

Required stage

Small agamid

Calm

Insects

Simple enclosure / small net

Any

Anole

Calm

Fish / insects

Simple enclosure / small net

Any

Skink

Skittish

Insects / fruit

Baited trap / enclosure

Any

Small snakes

Ehh?

Insects / small rodents

Trap + enclosure

Any

Medium snakes

Aggressive

Insects / small rodents

Baited trap / enclosure

Any youth

Small Turtle

Skittish

Plants / insects

Baited trap / enclosure

Juvenile

Small Tortoise

Skittish

Plants / insects

Enclosure + food lure

Juvenile

Small basilisk

Moderate

Insects / worms

Simple enclosure / small net

Any

Iguana

Aggressive

Plants  / insects

Nest capture

Egg

Horned lizard

Aggressive

Insects / worms

Nest capture

Any youth

Small moniter lizard

Aggresive

Insects / small rodents

Nest capture

Egg

Uromastyx

Skittish

Plants / insects

Bait lure

Any

Small whiptail lizard

Skittish

Insects / worms

Bait lure

Any

RP Creature Taming Reference (Temperament Updated)

General Notes

Size Limits:

Birds → max size: Crow

Mammals → max size: Pangolin

Reptiles → max size: Pangolin-sized

Temperament:

Calm: Cooperative, tameable at any age

Skittish: Semi-independent, best started as juvenile

Aggressive: Intelligent or strong-willed; must start as baby, egg, or nestling

Moderate: Between calm and skittish, or skittish and aggresive; flexible but may require juvenile start

SUGGESTED IDEAS

Suggested Ideas

It’s an impressive list, yes I know

A collection of all suggested ideas for the Bug Colony Subreddits to implement in lore.

List of Suggested Ideas

ANIMAL TAMING IDEA

STATS & INVENTIONS

CREDITS

The Credits

A special place *mostly* for special people

Expert-Sun8640 - Original author of BeeCorp’s Document of General Conduct (KILLED DOCUMENT)

Alternative-Box-6476 - Compiler of Bug Lore Rules and Editor of The Insect’s Guide to General Conduct

Max1n33 - Suggestor of the Animal Taming ruleset

SketchDr1ft - Suggestor of the Animal Taming ruleset

GUYS HERES THE OLD ONE

The Original Document

F*ckin Trash

ARTICLE A: NATION RULERS OR CORPORATION OWNER BALANCING

(a): Any and all weapons must be approved by a majority of your population, and if vetoed by BeeCorp, Spider Smithy, your senate, or public majority, it is not allowed. Violation of this rule will result in Lorebanning.

(b): You may not accept resources that have been obtained via the methods detailed in section A.

(c) You must detail

(c-a) How you obtain the materials needed for production

(c-b) how you manufacture the product

(c-c) how you obtain the employees to manufacture the product

(c-d) how you obtain the land needed to manufacture the product.

(d) No matter what, any and all weaponry or resources may be denied in lore by a public majority (poll post) leader majority (3 or more) or BeeCorp or Spider Smithy.

ARTICLE B: CIVILIAN CHARACTER CREATION AND CIVILIAN RESOURCE ACQUISITION

(2a) Any and all characters must be balanced, and can be vetoed by leaders of any large, recognized organization, alongside a Public majority. A quick definition of balanced: not overpowered, godlike, or unreasonable. (E.x: a kaiju, an ant that’s ten times the size of a building, etc.)

(2b) If your character is deemed balanced, it must also have a sub with a minimum of ten members. It will then be permitted as an official creature, and you may interact. (To prevent thousands of species being randomly in one hive.)

(2c) You must provide a plausible, lore accurate way that you acquire any civilian goods. Ex: you cannot summon a jar of honey with no explanation as to why you can. This can be decided by the public or leaders.

ARTICLE C: PUBLIC AND LEADER POWER.

(3a) If, by public majority, any post is unbalanced, unreasonable, or breaks any rules of this constitution, a moderator MUST remove it. If two or more leaders veto the public’s decision, it is brought to BeeCorp (writers of this) to decide whether it is constitutional (ping u/expert-sun8640)

ARTICLE D: VETO POWERS GIVEN

(4a) Any and all rulings of any post (by BeeCorp or other) can be overruled by public majority (poll)

(4b) Leaders have the ability to overrule the decisions of the public with permission from either BeeCorp or a majority of other leaders.

(4c) Vice versa, the public can veto the leaders decisions with permission from BeeCorp or leaders of neutral nations.

NOT ABIDING BY THESE RULES WILL RESULT IN POST DELETION OR LOREBANNING.