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Soccer - 11v11
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        Full Field Soccer Rules

(Updated 1/2020)

In all leagues we want to stress the importance of safety and fair play. It is far more important that play be safe than the team wins. We will instruct referees to make a call that enforces safety even if it costs a goal or penalizes the offended team by stopping play. Advantage should be used judiciously by the referee for the more experienced players. Red cards for fouls/abusive language (even aimed at own team members), taunting, and serious foul play will be used. Red card offenses will be filed in writing and may be enforced by a disqualification for one or more subsequent games.

OVERVIEW

  1. EQUIPMENT
  1. Shin guards are required. If you are found playing without them you are subject to be carded.
  2. League issued Club Sport shirts. Any deviation from the league supplied shirts must be made in a manner that all shirts remain similar, be the color assigned to the team, and distinctly different than those of other teams.
  3. No jewelry is allowed (wedding bands and stud earrings are ok).
  4. The ball will be regulation size 5, properly inflated, without loose flaps/panels. The league does NOT provide balls.
  5. Played on full size goals (24’x8’).
  6. At Skyway Park: ANYONE HANGING, DUNKING, SLAPPING, ETC OF THE GOAL POSTS WILL BE PUNISHED AT THE DISCRETION OF THE LEAGUE COORDINATOR.
  7. At Ed Radice: We are only permitted to play on the turf. Warming up or playing on the grass fields will result in your game being forfeited.
  8. Cleats are allowed however, no metal spikes or studs are allowed.
  1. Cleats are allowed on all turf fields.

        1.6.        All upper extremity braces & casts must be padded or covered to use on the field.

  1. PLAYER CONDUCT
  1. Club Sport issues yellow cards as a warning and "cooling" off for players. If a yellow card is issued, the player (even the keeper) is sent off and cannot return for 2 minutes.  The team must play a man down, no matter if a goal is scored during the 2 minutes.
  1. Should a player off the field receive a yellow, the team must play down a player for 2 minutes.
  1. If the referee deems a player's repeated misconduct to warrant a red card, it will be issued. If a red card is issued the team has to play a man down for the remainder of the game (in coed the team must play down a player of the same gender that was red carded).
  1. Depending on the circumstances involving the red card (including actions after the card is issued) the player may be asked to leave the facility.  Refusal to leave the facility may result in the game being ended and/or forfeited, regardless of time remaining.
  2. Players receiving straight red cards for any action deemed aggressive, violent, or racist, or red cards issued for cursing, dissent, or physical or verbal threats of violence is subject to a minimum one game suspension.
  3. Depending on the severity of the foul and the player’s history (e.g., prior red cards, other issues) a suspension longer than one game may be issued.
  4. If a player receives a suspension, they are ineligible to play the entire match day.  This includes any doubleheaders or picking up for other teams.
  5. Excessive red cards or dangerous play may result in expulsion from the league.
  6. Soft red cards (i.e., a “double yellow”) and straight red cards not encompassed above will be reviewed by Club Sport staff and a suspension may be given.
  7. Should a player off the field receive a red card, the team will still have to play down a player of that sex for the remainder of the game.
  1. Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is discouraged and could result in penalties towards teams or dismissal of fans.
  2. Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games.
  1. ROSTER/ELIGIBLE PLAYERS
  1. Each team shall field no more than 11 players (and no more than 7 guys for coed) at any one time..  Rules allow a team to play with 7 people (minimum 2 females for coed). A minimum of 7 players from the team's roster must be present or the team will forfeit the game.  Anything less is up to the opposing captain and/or staff member as to what will be allowable. There is no maximum limit to the amount of  females which can be on the field for coed.
  2. All players must be at least 18 and signed onto a roster for that night and location. Failure to do so, even if discovered after the fact, could result in a forfeit. A forfeit win is counted as 5-0.
  3. Women are allowed to play in men’s leagues. No special coed rules will apply.
  4. Teams may pick up up to one player at no penalty in order to field a minimum team number.
  1. Any pickups in addition to this will result in a 1 goal penalty per player if brought to the officials attention before the game.
  2. AT NO TIME CAN A TEAM PICK UP PLAYERS OF A CERTAIN SEX TO ALLOW FOR SUBS IN THAT SEX.
  3. If a team has the correct number of players to play in either sex, no pickups are allowed.
  4. If an existing pickup player is found to be used DURING the game, a 2 goal penalty will be assessed.
  5. If more players from your team show up to allow subs in that sex, the pickup player must be removed.
  1. All players, including added players, must sign their team's roster/waiver BEFORE the end of their team's final regular season game in order to be eligible to play in the tournament.
  1. If a player is not signed in on the roster by then, they are not eligible for the tournament.
  2. Playing with ineligible players may result in a forfeit. This call will be made by Club Sport staff.  
  3. It is the responsibility of the team captains to make sure all players in their line-up are eligible players for all games.
  1. Players may not appear on more than 2 official rosters per league unless approved by the Club Sport office.
  1. Players on multiple teams can only play for one team per time slot (i.e. if any conflicts exist they cannot only play for one, no jumping back and forth).
  1. Roster Checks: Players have the right to ask for a roster check of the opposing team. The request must be made with the coordinator either before, during the first half, or at halftime of the game. Roster checks are not available once the second half has started unless a player shows up late. If it is found that the opposing team is playing with an “illegal player”  (i.e. not on that team’s roster or not signed) then staff reserves the right to remove the player and/or forfeit the game. Club Sport staff decisions are final.
  2. Adding to your team: If you do not have a team paid team, Club Sport has the right to add to your team until you reach the advertised maximum number of players. If you wish to have less you may buy extra roster spots. If you wish to have more you may as long as free agents have not been added to your team.

If you have made a team payment, you can have up to 16 players (11v11) on your team roster. Any additions above this number must pay $10 BEFORE playing or the team may forfeit their game.  Teams registering individually will pay a pro-rated amount depending on when the player signs on. Players that have already signed the roster may not be replaced: once they have signed, they are locked into that roster spot for the entire season.  Any team that has registered as individuals must get permission from Club Sport office staff to add more than the roster maximum.

  1. GAME PLAY/KICKOFF
  1. COIN FLIP/BEGINNING OF GAME
  2. The team that wins the coin toss at the start of the game will have first choice to kick-off or choose a goal to defend.
  3. Consists of the ball being placed at midfield.  The ball must complete 1 forward rotation before touched by another player.
  4. Play will be divided into (2)  25-minute halves separated by a brief 5 minute halftime.  There will be a running clock maintained by a referee. The clock will stop only during prolonged injury time-outs. Any delay tactics, (kicking the ball out of bounds on purpose) will allow the referee (at his/her discretion) to stop the clock. If for any reason the game should be cancelled with more than half of the game played (i.e. 2nd half has started), the game and the score is considered final. If half or less of the game is played, the entire game will replayed from the beginning. In certain instances the official has the power to shorten game times should games be running behind.
  1. If a team does not have enough players by game time it is a forfeit. If the opposing team wants to allow more time for players to show up, the clock will start and a max of 10 minutes will be given. All forfeits are scored as 5-0.
  1. THE GAME/SCORING
  1. Regular season games ending in a tie score will be recorded as tie games.
  2. The maximum goal differential for a single game will be capped at +5.
  1. SLIDE TACKLING
  1. There IS slide tackling in MEN's or WOMEN's ONLY - not in coed. The only time sliding is permitted in COED is to save or stop the ball but only when another player is not (in the eyes of the referee) in “harm's way” of the slide. In coed, Club Sport defines a slide as going down with one or both legs to the ground to get the ball - it does not have to be a slide “tackle” and the ball does not have to be in possession of an opponent. If a slide is near a player, intentional or not, a foul will be called. Coed goalies must lead with the hands or body when going for the ball near another player. If the referee calls you for a slide "tackle" and issues a yellow card you may receive a 2 minute yellow card.
  1. SUBSTITUTIONS
  1. Substitutions may occur at ANY TIME (On the fly). They must be made near mid field and cannot result in an advantageous play on the ball. If it results in an advantage the play can be whistled dead and a free kick will be called for the other team.
  1. FREE KICKS        
  1. Any TBCS soccer leagues played on Full Size (24'x8') goals will have both direct kicks and indirect kicks.
  2. DIRECT KICKS
  1. The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. Goals may be scored on direct kicks. A direct kick is to follow these infractions: (1) Charging (2) Roughness (3)Handball (4) Slide-tackles.  Penalties incurred inside the goal box by the defense will result in a penalty kick 12 paces/yardsout. For penalty kicks during regular course of play, the keeper in goal at the time of the penalty must face the penalty kick. Penalties incurred outside but within close proximity to the goal box will be kicked from the point of infraction. The defense must stand 10 paces/yards away from the point of infraction (where the ball is being kicked from).
  1. INDIRECT KICKS
  1. Indirect kicks will occur when: 1.) the goalkeeper touches the ball with his/her hands after it has been deliberately kicked to him/her by a teammate 2.) offsides occurs 3) Dangerous play/kick. The indirect kick will be taken by the opposing team from the place where the infringement occurred.
  1. OFFSIDES
  1. A player is in an offsides position if he/she is closer to the opponent's goal line than the ball, unless:
  2. he or she is in his/her own half of the field of play
  3. he/she is not nearer to his/her opponent's goal line than at least two of his/her opponents
  4. he/she is even with the ball or the second defender
  5. If he/she receives the ball directly from goal kick, corner kick, or a throw in
  6. Offsides is not judged at the moment the player receives the ball, but at the moment when the player delivers the ball.
  1. OUT OF BOUNDS
  1. Anytime the ball goes over either sideline, out of bounds, a throw- in will ensue. The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds until the ball is released.
  1. A goal cannot be scored directly from a throw-in.
  2. If the ball never makes it in play or hits out of bounds before landing in play the throw in is taken again.
  1. If it happens again on the rethrow that team loses possession and the other team now takes a throw-in at the same spot.
  1. Anytime the ball crosses an endline, a corner kick or goal kick will ensue.
  1. Last touched by a defender- a corner kick. Ball is placed on the nearest corner and kicked in by offensive team. Goals may be scored on corner kicks.
  2. Last touched by attacker. A goal kick by the defense.
  1. GOAL KICKS are taken from within the penalty area. The ball is in play as soon as the ball is touched by the possessing team and can be played inside the goal box.
  2. The opposing players do not have to give any room off the ball as long as they are outside of the box - it is up to the goalie to back the ball off any required distance.
  1. GOALKEEPERS        
  1. GOALKEEPERS MAY NOT DIRECTLY CATCH A THROW-IN or KICK-IN FROM THEIR OWN TEAM…  
  2. GOALKEEPERS MAY NOT HOLD THE BALL FOR LONGER THAN 6 SECONDS.
  1. NCAA
  1. Normal rules and penalties of the NCAA apply unless exceptions have been made herein.
  1. REFEREES
  1. Referees enforce the rules and maintain safety. They will have the last word. Excessive arguing will result in a yellow card being issued.
  2. If the ball touches the referee (or another match official) and goes into the goal, team possession changes or a promising attack starts, a dropped ball is awarded.
  1. PLAYOFFS
  1. All teams make a single elimination tournament with seeding based on regular season standings. (If a team plays an 8th game to ensure another team has 7 games, that game will count in the standings for both teams)
  2. Tournament seeding is based on the following criteria: 1) most total points (with 3 for win and 1 for tie), 2) highest goal differential (The maximum goal differential for a single game will be capped at +5), 3) head-to-head with two teams tied (if 3 or more teams are tied then it will go to the next tiebreaker)  4) fewest goals allowed, 5) most goals scored, 6) coin toss.
  3. A sudden death overtime will be used in the playoffs. That will involve 7 men and 4 women on each team for two five-minute periods (fewer players are acceptable if shorthanded). If no one scores after the two five-minute overtime periods, teams will go into a shootout.
  1. PLAYOFF SHOOTOUT SPECIFICS
  1. Each team selects 5 players (3 males, 2 females for coed)- players don’t have to have been playing at the end of regulation. A coin toss will decide which team shoots first. The referee will decide which goal to shoot at.
  2. Teams will alternate taking direct penalty shots from 12 paces off the goal line. (No guy/ girl shooting order is necessary)
  3. The 2nd round is SUDDEN DEATH i.e. 1st player from Team A scores & 1st player from Team B misses - Team A wins. In the sudden death teams will alternate guy/girl first using every eligible player once before repeating any players.
  1. REFUNDS
  1. Club Sport is not responsible for any refunds at any time during the season. If a party cannot continue the season, is the responsibility of that party to replace themselves on the roster if they so choose. Also they must notify the Club Sport office of the change.