AFI - ISA

Yeshiva Softball League

Rules

Updated: February 23, 2017

General Rules

The rules of Major League Baseball will apply to this league unless otherwise indicated herein.

Team Roster

A. Every team must submit a roster to the league, of 14 players.

B. The roster may be changed between games, submitted to the league in writing.

C. With the exception of a team’s first game, a player may not be included on the roster of more than one team during the season, including the playoffs.

D. No person may participate in any league-related activity without full insurance coverage, and without signing and agreeing to the league roster/waiver form and all league rules and guidelines. Any person participating in any league-related activity assumes full responsibility and risk for all consequences of participation.

Line-Up, Fielding and Substitutions

Summary:

The line-ups and substitutions rules of the league allow all players to actually play (rather than “ride the bench”).

All players can be in the batting order, nine field at any time, and there are free defensive substitutions.    See below for details.

Batting

A. At least 9 players (and up to 14 players), must be in the line-up at all times.

B. A player who arrived late, or for any other reason is not in the line up, may be added to the bottom of the line-up  (spot #10, 11, etc.), by informing the umpire.

C. A player may likewise be removed from the line-up by informing the umpire - so long as at least 9 remain in the line-up.

C. Once a player is removed from the line-up, he may not return to the game.

D. A player may be removed from the line up while he is at bat (due to injury or any other reason), under the above conditions. The batting order will proceed, with the next batter taking the place (and the count, if during an at-bat) of the removed batter.

E. A player on base may be removed from the game, due to injury or any other reason (and thereby removed from the line-up). The closest player above him in the lineup who is not on base will serve as a pinch runner for him.

Fielding 

A. 9 players play in the field at any given time. These players must be in the current line-up.

(Note: a player added to the line-up between plays while the team is fielding, is eligible to come into the game to field.)

B. There are free defensive substitutions between plays. The umpire will be informed prior to any such change.

Duration of Game 

A. Games are 7 innings. If the game is tied after 7 innings, extra innings will commence.

B. The preceding notwithstanding, after one hour and five minutes of play, the inning underway will be completed and one more inning will be played, if seven innings have not yet been completed (or if the game is tied).

C. The umpire, at his own discretion, will decide if unusual circumstances warrant changing the game time duration.

D. Games that are begun and then postponed will be resumed from the point where they were postponed, including game situation and game time remaining. Rosters and line-ups need not be resumed.

Field of Play and Ground Rules

Unless otherwise stated by the umpire the following apply:  

A. A fair ball hit over the fence to the right of the middle light pole at Kraft Stadium will be ruled a ground rule single, and runners advance one base. A ball hitting any part of said pole, above the level of the fence, will be ruled a home run.

B. A batted ball which goes behind or under the benches in RF at Kraft, or any obstacle determined at the discretion of the umpire to be impeding the ball's retrieval, and which the nearest fielder signals that he declines to retrieve (by raising both arms in the air), is a double and all runners score.

C. The area beyond the turf in foul territory at Kraft Stadium (“the bricks”) is out of play, besides the bricks within the backstop.

Equipment and Safety

Players must conduct themselves in a manner that is safe for themselves and for others, and are responsible to use appropriate protective equipment.

Metal cleats are not allowed.

Please read all rules carefully - many are there for your safety and the safety of others (e.g. bunting, ball out of play, “slide or avoid”, etc.).

Ball out of play

A. A fair ball touched or thrown by a fielder which goes out of play, or touched by a fielder after the fielder is already out of play, is a dead ball. Runners advance one base beyond the last base legally held at the time the ball goes out of play, with the following exceptions:

i. A batter who has not yet reached first base will advance to second base.

ii. Runners forced by the another runner’s advancement will, in turn, advance.

iii. A runner who touched a base but is returning toward the preceding base, will advance to the last base legally held.

B. A fly ball, touched by a fielder who is already out of play, is not an out.

C. A ball carried or intentionally thrown out of play by a fielder is a live ball.

 

Pitching

A. The entire pitching motion, from the set position until the release, must be carried out with one foot on the rubber.

B. “Windmill” (bringing the ball around) pitches are not allowed.

C. The pitcher may not release the ball with his palm down, or with his arm at more than a 45 degree angle from his body.

D. On an illegal pitch, the umpire will call "illegal". This call should be made as soon as possible, but like any call may be made at any point before the next legal pitch. 

E. An illegal pitch is a ball even if the batter swings, except if the batter and all forced runners safely reach the base to which they are forced. In this case, the play will stand, regardless of the outcome.  

F. A fake pitch, with runners on base, is a balk - all runners advance one base.

Leading and Stealing

A. Runners may not leave the base before the pitch is released. If a runner is off base at the time of the release of the pitch, a strike will be called and the ball will be ruled dead (no pitch), except in the case of a balk or illegal pitch.  

B. Stealing is not legal even after the ball has been released. Hence, the runner is out by force-out if a pickoff attempt beats him to the base, and no tag is necessary.  

C. A pick-off attempt which is not caught is a live ball, and all runners may attempt to advance any number of bases after returning to their original base ("tagging up"), at risk of being tagged out.

Application of Misc. MLB rules

Tagging up - Runners may tag up from any base.

Bunting - Bunting is not legal. Do not bunt. For safety reasons, a bunt as well as a fake bunt are a dead ball, and the batter is out.

(A check-swing or tip that results in a slow dribbler is not a bunt. A bunt is defined as intentionally placing the bat such that the ball meets it, or intentionally “levering” or swinging the bat such that the ball is not likely to leave the infield, rather than naturally swinging the bat. )

Infield Fly - The infield fly rule does not apply in this league. The ball is live, and all runners may advance at their own risk.

Dropped third strikes - A dropped third strike is an out and becomes a dead ball.

Hit by pitch - A batter advances to first base for being “hit by pitch” if, in the judgement of the umpire, he makes a complete effort to avoid being so hit.

Dislodged Base

If a base is clearly moved, unintentionally, from its position during a play, a runner may occupy either the base or the point originally marked by the dislodged base.

Batting out of Turn

The regular MLB rules regarding "batting out of turn" notwithstanding, the defensive team may appeal "batting out of turn" at any time during an at-bat, and the umpire will instruct the batting team to have the proper batter (i.e. according to the line-up) finish the at-bat. Should the proper batter not then finish the at-bat, the umpire will call the proper batter out, and the line-up will continue with the player listed following the proper batter.

Note: As always, the batting team's actions may include making a legal substitution.

Interference

A. Runners must "slide or avoid". On a force play they need not slide, but they may not take any action whatsoever (whether in choosing a route to the base, or in the way they position their body) which causes or exacerbates contact with the fielder.

B. Defensive players are allowed to move/position themselves only such that all contact which they cause is inherent to their attempt to field the ball or make a play.

C. The above notwithstanding, it is interference/obstruction when:

- a base coach physically assists a runner, or stands near a base thereby hindering or confusing the fielders.

 - a base runner deliberately interferes with a batted ball or with a fielder, with the obvious intent to break up a double play.

 - a player fails to avoid a fielder who is attempting to field a batted ball, or intentionally makes contact with a thrown ball, or intentionally obstructs the path of a potential throw, or interferes (whether or not intentionally) with a throw or potential throw by running in fair territory from home to first base.

D. In any case of interference, the play will be ruled dead, and the outcome of the play ruled as it could worst reasonably and foreseeably have resulted for the offending team.  

Time Out

Players may request Time Out - the umpire will grant Time Out solely at his discretion, either by saying “Time”, raising his hand, turning his back to the play, or otherwise thus signalling.

“Home” and “Visiting” Teams

The team winning a coin toss will decide whether to bat last (“Home”) or first (“Away”), except in the playoffs, when the higher seeded team will decide.

Should the 'home' team (the team that batted last) trail by 7 runs or more at the end of any inning, they become the 'away' team – i.e. they bat first in all ensuing innings.

Appeals and Protests

A. Any appeal to the umpire must be made immediately after the play being appealed, before the next legal pitch.

B. Only the team captain may make such an appeal.

C. Should an appeal be accepted, the umpire will decide how it should be implemented, including determining the baserunners’ positions, runs, outs, etc., which would most likely have been expected to result from the play.

D. Upon being informed of the umpire's decision, the appellant must resume play immediately. Further deliberation of the decision, prior to resuming play, is undertaken solely at the discretion of the umpire, and the umpire is the final arbiter of all decisions, with the exception of disciplinary matters.

Delay of Game

A. Teams must be prepared to begin the game precisely on time. A team that is not prepared to begin playing precisely on time will lose their half of the first inning (and the official game time will begin). A team that is not prepared to begin playing within 15 minutes of game time will forfeit the game.

B. The umpire may assess penalties for unnecessary delay of game or unsportsmanlike behavior, including strikes, balls, outs, bases on balls, fines, ejection, or forfeit.  

C. A team may begin playing even with fewer than 9 players, but must list 9 players in their lineup. See also "Batting out of Turn". It is highly recommended that teams come with more than 9 players.

STANDINGS TIE-BREAKERS:

For teams tied in the standings, seedings are determined as follows. Note: If at any point in the tie-breaker process a team or several teams are separated from others by virtue of a tie-breaking step, return the remaining group(s) of tied teams to step 1 in the process.

1. Head to head record, only if any team or group of teams have defeated, or been defeated by, all other tied teams.

2. Aggregate record of opponents defeated.

3. Aggregate record of all opponents.

4. Random method of choosing.

Conduct, Discipline and Procedure

A. The players of the Yeshiva Softball League are bnei Torah. Competition is spirited, and sportsmanlike - and the league rarely if ever has had to enforce punishments.

Should it be necessary, the league will enforce rules to promote appropriate behavior. Any unsportsmanlike conduct will subject the offender to possible ejection from the game, and regardless of whether and how the umpire ruled during the game, will subject the offending player and/or his team, individually and/or collectively, to disciplinary action, including but not limited to fine, suspension, expulsion, and forfeit of past, current, or future games, as deemed appropriate by the league commissioner’s office.

Should the umpire feel that a lesser punishment than ejection or forfeit is appropriate, he may instead enforce an out (on a specific player - whether on base, at bat, or for his next at bat - or on the team).

B. Procedural and logistical MLB rules, which have a clearly and regularly established differing precedent in this league, do not apply.

C. Where deemed appropriate, the Commissioner will make final decisions as regards situations which warrant other action for the good of the game or league.