NATOPS FLIGHT MANUAL - NAVY MODEL EF-24G
A1-EF24G-NFM-001
NATOPS FLIGHT MANUAL
NAVY MODEL EF-24G 973112
AND UP AIRCRAFT
A1-EF24G-NFM-001
THIS PUBLICATION A1-EF24G-NFM-001 IS DATED 19 DECEMBER 2033
DISTRIBUTION STATEMENT C: Distribution Authorized to US government agencies and their contractors to protect publications required for official use or administrative purposes only, determined on November 3, 2032. Other requests for this document shall be referred to Commanding Officer, Naval Air Technical Data and Engineering Service Command, Naval Air Station North Island, P.O. Box 357031, Building 90 Distribution, San Diego, California 92135-7031
ISSUED BY AUTHORITY OF THE CHIEF OF NAVAL OPERATIONS AND UNDER THE DIRECTION OF THE COMMANDER NAVAL AIR SYSTEMS COMMAND
COMNAVAIRFOR A1-EF24G-NFM-001
N24
12.19.2033
COMNAVAIRFOR MANUAL A1-EF24G-NFM-001
From: Commander, Naval Air Forces
Subj: NAVAL AIR TRAINING AND OPERATING PROCEDURES STANDARDIZATION (NATOPS) EF-24G GENERAL FLIGHT AND OPERATING INSTRUCTIONS
1. Purpose. To issue policy and procedural guidance applicable to a broad spectrum of users and complement individual NATOPS manuals. This is a complete revision and should be reviewed in its entirety.
2. Background. The NATOPS program is a positive approach toward
improving combat readiness and achieving a substantial reduction in the aircraft mishap rate. Standardization, based on professional knowledge and experience, provides the basis for development of sound operating procedures. The standardization program is not intended to stifle individual initiative, but rather to aid commanding officers in increasing their unit's combat potential without reducing command prestige or responsibility. With the objective of maintaining agile standardization guidance, Commander, Naval Air Forces accepted responsibility for NATOPS program management previously contained in OPNAVINST 3710.9.
3. Reproduction. Duplication of this publication for other than
military use, without specific authority of Commander, Naval Air
Forces, is not authorized.
4. Records Management. Records created as a result of this
instruction, regardless of media or format, shall be managed per
the Secretary of the Navy (SECNAV) Manual 5210.1.
5. Reports and Forms. Reports and forms required by this
instruction are listed in appendix L.
TABLE OF CONTENTS
1 - Overview & Standard Procedures
1.1 - Overview ----------------------------------------------- Page 5
1.2 - Aircraft Overview -------------------------------------- Page 6
1.3 - Cockpit Instruments ------------------------------------ Page 7
1.4 - Startup Procedure ------------------------------------- Page 13
1.5 - Takeoff & Landing Procedure (Runway) ------------------ Page 14
1.6 - Takeoff & Landing Procedure (CATOBAR) ----------------- Page 15
1.7 - Variable Geometry Wings (Shwing Wing) ----------------- Page 18
1.8 - EWO Hand Controller Unit Binds ------------------------ Page 19
1.9 - Weapon & Pylon Jettison Controls ---------------------- Page 20
2 - Systems Employment
2.1 - BDynamics Advanced Multi-Function Display (ATMFCD) ---- Page 21
2.2 - MNAV Navigation Display ------------------------------- Page 22
2.3 - Tactical Situation Display (TSD) ---------------------- Page 24
2.4 - Heads Up Display (HUD) -------------------------------- Page 28
2.5 - JHMCS Block IV ---------------------------------------- Page 30
2.6 - AN/AAQ-34 SNIPER Targeting Pod ------------------------ Page 32
2.7 - AN/APG-92 Radar --------------------------------------- Page 34
2.8 - Passive Electronic Warning Systems (PEWS) ------------- Page 37
2.8.1 - AN/ASQ-289 Electronic Warfare Suite ------------ Page 37
2.8.2 - AN/AAR-60 EMWS Missile Warning System ---------- Page 39
2.8.3 - AN/APR-73 PPRS (Passive Radar System) ---------- Page 40
2.8.4 - AN/ALE-47 CMDS (Countermeasures System) -------- Page 40
2.9 - Autopilot/Autothrottle Procedures --------------------- Page 41
3 - Electronic Warfare Procedures
3.1 - EWAR Overview ----------------------------------------- Page 42
3.1.1 - Types of EWAR ---------------------------------- Page 42
3.1.2 - Frequency Bands -------------------------------- Page 42
3.2 - Principles of Electronic Attack ----------------------- Page 43
3.2.1 - Noise ------------------------------------------ Page 43
3.2.2 - Deception -------------------------------------- Page 44
3.2.3 - Tactics ---------------------------------------- Page 46
3.3 - Effects of ALQ-245 Jamming Modes ---------------------- Page 47
3.3.1 - Noise ------------------------------------------ Page 47
3.3.2 - DRFM ------------------------------------------- Page 48
3.3.3 - SAS -------------------------------------------- Page 49
3.3.4 - Power Management ------------------------------- Page 49
3.4 - Frequency Vs Azimuth Display -------------------------- Page 51
3.5 - Transmitter Page -------------------------------------- Page 52
3.6 - ALQ-245 Employment ------------------------------------ Page 54
3.6.1 - NOISE JAM -------------------------------------- Page 54
3.6.2 - DRFM SPOOF/RGPO -------------------------------- Page 54
3.6.3 - SAS SPOOF -------------------------------------- Page 54
3.7 - ADM-160 Employment ------------------------------------ Page 55
3.7.1 - Launch & Control ------------------------------- Page 55
3.7.2 - Decoy Mode ------------------------------------- Page 56
3.7.2 - Noise Mode ------------------------------------- Page 56
4 - Weapons Employment
4.0.1 - Weapons Arming --------------------------------- Page 57
4.0.2 - SMS ATMFCD Page -------------------------------- Page 58
4.0.3 - GPS ATMFCD Page -------------------------------- Page 58
4.0.4 - Dynamic Launch Zone Indicator ------------------ Page 59
4.1 - GBU-12 Laser-Guided Bomb ------------------------------ Page 61
4.2 - GPS-Guided Bombs -------------------------------------- Page 62
4.3 - Unguided Bombs ---------------------------------------- Page 63
4.4 - Anti-radiation missiles ------------------------------- Page 64
4.5 - AGM-161 Joint Anti-Surface Standoff Missile (JASSM)---- Page 65
4.6 - AGM-89 Anti-Ship Cruise Missile ----------------------- Page 66
4.7 - Active Radar Guided Missiles -------------------------- Page 67
4.7.1 - ARM Guidance Mechanics ------------------------- Page 67
4.7.2 - AIM-120D Medium Range A2A Missile (AMRAAM) ----- Page 67
4.8.3 - AIM-54C Long Range A2A Missile (LRAAM) --------- Page 69
4.9 - AIM-7 Semi-Active Medium Range Air-to-Air Missile ----- Page 70
4.10 - AIM-9X Block III IR-Guided Air-to-Air Missile -------- Page 71
4.11 - AIRS-T IR-Guided Air-to-Air Missile ------------------ Page 72
4.12 - AIM-9E IR-Guided Air-to-Air Missile ------------------ Page 73
4.13 - M61A1 VULCAN 20mm Rotary Cannon ---------------------- Page 74
5 - Missile Evasion
5.1 - Missile Evasion Introduction -------------------------- Page 75
5.2 - Radar-Guided Missile Evasion -------------------------- Page 76
5.2.1 - Radar Guided Missile Mechanics ----------------- Page 76
5.2.2 - Semi-Active Radar Homing Missiles -------------- Page 76
5.2.3 - Active Radar Homing Missiles ------------------- Page 77
5.2.4 - Ground VS Air Launched Radar Missiles ---------- Page 77
5.2.5 - Energy ----------------------------------------- Page 77
5.2.6 - TACTIC: Chaff ---------------------------------- Page 78
5.2.7 - TACTIC: Terrain Masking ------------------------ Page 78
5.2.8 - TACTIC: Cranking ------------------------------- Page 79
5.2.9 - TACTIC: Driving -------------------------------- Page 79
5.2.10 - TACTIC: Doppler Notching ---------------------- Page 80
5.2.11 - TACTIC: Going Cold/Dragging ------------------- Page 80
5.2.12 - TACTIC: Jamming ------------------------------- Page 82
5.3 - IR-Guided Missile Evasion ----------------------------- Page 83
6 - Index
6.1 - Brevity ----------------------------------------------- Page 84
6.2 - Abbreviations, Acronyms, and Terminology -------------- Page 85
In this manual, you will find instructions to guide both the pilot and EWO in operating the EF-24G Mischief in a complicated electronic warfare theater. Begin by reading the aircraft overview and cockpit instruments to gain a situational understanding of the cockpit’s layout. It is mandatory to memorize the Mischief’s procedures.
(Pilot station cockpit diagram)
(EWO station cockpit diagram)
The EF-24G Mischief is a CATOBAR capable, shwing-wing, electronic warfare, multirole aircraft. The EF-24G was created in 2032 by Northrop Grumman in the NEXT GENERATION ELECTRONIC WARFARE AIRCRAFT (NGEA) program. The EF-24G entered fleet service in 2034, replacing EA-18G squadrons. The aircraft is flown by two crew members: the Pilot In Command (PIC) in the front seat, and the Electronic Warfare Officer (EWO) in the rear seat. The EF-24G's fuel capacity is 16666 pounds, which can be expanded by 3805 pounds with the use of external fuel tanks. There are 13 hardpoints on the aircraft. Four weapons stations are found on the belly, and three are on each wing. There are two stations for mounting fuel tanks under the air intakes and there is one station for mounting the AN/ANQ-34 targeting pod below and to the right of the EWO's cockpit. The EF-24G's primary Electronic Warfare capacity comes in the form of AN/ALQ-245, which can be mounted in four locations: both forward belly stations and both bottom wing stations.
RIGHT CONSOLE:
Bottom: Engine ignition/master switch (covered) & engine failure lights
Bottom left: Parking brake switch
Bottom right: Canopy control switch
Center: Engine RPM, Temperature, Flow rate, and Nozzle position indicators.
Center bottom: Internal and external fuel gauge & flight distance and time
Top left: AA & AG Master mode selection
Top right: Weapon & Electronic Warfare master mode selector
Top: MRAD (Master Radiate) Indicator & Disable button
TOP CENTER CONSOLE:
Left Section:
Center Section:
Right Section:
CENTER CONSOLE:
Top: ATMFCD
Bottom Left: Jettison select panel
Middle Left: Display power
Middie Center: Display brightness
Middle Right: Radar power
Bottom Right: Master arm & safe button
LEFT CONSOLE:
Top: Jettison knob & Master Caution Button
Middle left: Wing sweep indicator
Middle right: Standby ADI
Bottom Left Section:
Top: Launch bar
Middle: Tailhook switch
Bottom: APU Switch & Status lights
Left: CATO Trim switch
Bottom Right Section:
Left: Landing gear lever & indicator lights
Right: Flaps lever & position indicator
Bottom: Battery Switch & charge indicator
BOTTOM LEFT CONSOLE:
Top Left: Fuel port switch
Middle bottom: Music player
Middle: Throttle
Right Top: Wing sweep control lever
Right Bottom: Throttle height adjustment
NOTE: Nominal engine performance is 16% RPM, ~100°C TEMP, 400lb Fuel Flow Pounds Per Hour (FFPPH). Starting either engine before APU is THREE LIGHTS will lead to ignition failure.
In the event of ignition failure, shut down the failed engine, and confirm APU THREE LIGHTS ILLUMINATED. Once NOMINAL, repeat steps 6 or 7 as applicable.
TAKEOFF:
LANDING:
NOTE: The carrier-capable landing gear is designed to withstand the harder landing forces involved, and due to the low clearance attempts to flare too aggressively may result in a tail strike.
PREFACE:
When Landing Gear is DOWN, Hook DOWN, and Carrier Lights ON(Final Approach), the IFLOLS is visible in your lower-left HUD. Information is relayed via a data-link connection to the carrier. Prioritize use of the HUD IFLOLS over the physical IFLOLS whenever possible, especially in low visibility.
During carrier landings, aim to keep your AOA at 8 degrees. Adjust speed accordingly
TAKE OFF:
LANDING - CASE 1:
Response format - “[CALLSIGN], Ball.”
Example:
LSO - “Kilo 1-1, call the ball.”
Pilot - “Kilo 1-1, Mischief Ball”
NOTE: IF BALL NOT VISIBLE OR INSTRUCTIONS ARE REQUIRED EARLY, RESPOND “[CALLSIGN], Clara Ball” AND LSO WILL PROVIDE INSTRUCTIONS IMMEDIATELY RATHER THAN AT ¾ MILES.
LSO GUIDANCE
After calling the ball, the LSO will give guidance down from ¾ miles. If Clara Ball has been called, it will begin immediately.
The commands are as follows:
WAVE OFF PROCEDURES:
On Wave Off/Bolter Callout:
After Procedure Complete, See Landing (CASE 1) Checklist
CASE 1 Diagram:
DESCRIPTION:
In order to reduce drag at increasing Mach numbers, the EF-24G’s wings have been designed to articulate, thus vastly increasing top speed and efficiency. The wings may either be manually controlled or automatically managed by the aircraft based on current indicated Mach.
BASIC OPERATION:
DESCRIPTION:
To aid the EWO in their electronic warfare tasks, the EF-24G comes with two Hand Control Units allowing a huge amount of control without having to reach and interact with the ATMFCD. The controls primarily differ from the Pilot HOTAS controls when in EW Master Mode, with specific binds for controlling jammer mode and target.
The HCU controls differ depending on if in WPN Master Mode, EW, and if the Left HCU Trigger is held. Any section labeled “MODIFIED” means functions accessible while holding the L-HCU trigger.
DESCRIPTION:
Equipment mounted on the EF-24G will affect it in three ways: Increased weight, increased drag, and increased RCS. There may be situations where these factors are problematic, for instance in missile evasion or a sudden dogfight. At times like this, the EF-24G comes with an improved jettison system, allowing weight and drag to be shredded
Usage:
NOTE: The pylons that munitions are mounted on will remain on the aircraft after firing the weapon, they add drag and increase RCS. It is advised to when able jettison these to improve aircraft performance.
“Shit I selected ALL again” - Anonymous Pilot
OPERATION:
THE ATMFCD IS A TOUCHSCREEN
DESCRIPTION:
Created by BDynamics, the ADVANCED TOUCHSCREEN MULTI-FUNCTION COLOR DISPLAY (ATMFCD)is a high-tech solution to the pilot interface. Operating as a touchscreen, the ATMFCD’s operation is intuitive. With interaction being done by a touch of the screen. The screen can be segmented into several shapes and sizes, allowing certain sensors to be prioritized over others. In addition, “Quick select” buttons are present, allowing the operator to rapidly switch between sensors.
NOTE: Some operators have reported accidentally touching the buttons on the ATMFCD, which has caused incidents such as negligent discharges. It is advised to caution the position of your hands around the screen to avoid this.
BASIC OPERATION:
DESCRIPTION:
The MNAV is an avionics suite designed to help with navigation as well as situational awareness. Made in 2022, this display incorporates one of the most advanced systems developed by Garmin. A new and critical feature is Datalink, through which friendly aircraft can point out targets as well as connect directly to an E-2, E-3, and/or E-4 AWACS aircraft. Datalink provides global IFF for all aircraft, setting new standards in military safety.
The MNAV system also comes equipped with the GPS-T Global Positioning System - Tracking. This subsystem is a highly accurate GPS/Waypoint targeting system that is used through the MNAV Navigational displays and the TSD. These GPS Markpoints can also be sent to other aircraft through Datalink. This system could also be used to employ GPS guided weapons
NOTE: There is a dedicated GPS-T page on the ATMFCD for managing GPS points and groups
NOTE: GPS Jamming may reduce the accuracy of the MNAV. When GPS is jammed, the system will fall back onto an INS. However, the INS will drift over time.
SYMBOLOGY:
SYMBOLOGY CONTINUED:
SYMBOLOGY CONTINUED:
BASIC OPERATION:
DESCRIPTION:
The Tactical Situation Display is the most advanced system onboard the EF-24G. The TSD serves two primary functions: electromagnetic spectrum analysis and situational awareness. The TSD serves as a center point for all other sensors, with it being used the best with the AN/APG-92 Radar and the Sniper Targeting Pod. For situational awareness, it compiles all datalink contacts into one display and displays them on the HMD. Allowing not only a two-dimensional picture, but a real-time 3D view painted right before the operator’s eyes. Such amounts of information allow experienced operators to maintain supreme battlefield awareness. Inexperienced aircrew may suffer from information overload. It is advised to configure how much information is displayed to the operator’s needs.
Tracks have three primary states:
A track file that has no sensor pointed at it will steadily decrease in quality. While degrading in quality, the aircraft will attempt to “predict” the motion of the target based off last known velocity and position. It is important to understand that the predicted tracks location may be inaccurate, and as such caution should be taken before firing upon one of these tracks
NOTE: GPS Jamming may degrade the positional accuracy of datalink contacts on the TSD. Advise caution when “GPS LOST” warning is present
NOTE: Contacts only visible by the RWR will have a lower confidence than targets with a primary sensor. RWR-only contacts may appear to “jump” around as their position is solved, and weapons fired at these contacts will be less effective. Contacts visible by own onboard sensors will be filled in solid
SYMBOLOGY:
DESCRIPTION:
Developed by Rockwell Industries, the EF-24G’s Heads Up Display is a marvel of modern engineering. Through a combination of advanced optics and ultra-high-resolution displays, the HUD features multi-color symbology fully integrating with the Block IV JHMCS. The pilot can clearly distinguish HUD markings and the outside world. However, the HUD’s electrochromic tint option allows the pilot to prioritize HUD symbology over visibility, making it a powerful tool to aid in Beyond-Visual-Range (BVR) engagements.
BASIC OPERATION:
SYMBOLOGY:
NOTE: When a DLZ is needed for weapon employment it will appear on the right side of the HMD
SYMBOLOGY:
BASIC OPERATION:
DESCRIPTION:
The AN/ANQ-34 SNIPER Targeting Pod is an advanced precision targeting system currently in use with many military aircraft. SNIPER is instrumental in the employment of many air-to-ground weapons, being necessary for use of optically-guided and laser-guided weapons. SNIPER can also dramatically improve the accuracy of GPS guided and iron bombs. SNIPER must be mounted externally to the aircraft prior to startup to function. The targeting pod contains a high-resolution, forward-looking infrared (FLIR) sensor that displays an infrared image of the target to the pilot. The pod has 7 zoom levels, allowing it to be effectively be used as both a targeting and reconnaissance system. The pod also contains a CCD camera used to obtain target imagery in the visible portion of the electromagnetic spectrum. The pod is equipped with a laser designator for precise delivery of laser-guided munitions and an Infrared marker for targeting coordination at night. The guidance laser is always on, but the marking laser can be toggled on/off. A laser rangefinder provides accurate ranging information up to 23NM. The targeting pod is POINT and AREA stabilized, simplifying target acquisition and weapons employment. The pod can be locked at ranges up to 23NM, however it is possible to observe with limited resolution for an additional 5NM.
SYMBOLOGY:
(Example of radar FOV limits with “HUD” option)
BASIC OPERATION:
ACM BORESIGHT:
Depress and hold Joystick Thumbstick while RADAR is marked SOI for >1 second to enter H-BORE mode. Any contact (aircraft OR missile) that enters the search area and is detected will be immediately locked.
DESCRIPTION:
The AN/APG-92 Radar is an advanced Active Electronically Scanned Array (AESA) radar. It has a maximum range of 64 Nautical Miles and an effective launch range of 40 Nautical Miles. The radar can select up to 4 HIGH-RATE TWS contacts, and simultaneously feed an unlimited number of low-rate TWS contacts to the TSD. It is important to note that the Locking function does not function as a traditional Single-Target-Track (STT) would. In addition to providing a large amount of radar energy to the locked target, the APG-92 can also maintain 4 HIGH-RATE TWS tracks.
NOTE: The AIM-120D can be fired via either the TSD or the RADAR. The track that will be fired upon is denoted with a small * beneath the contact on the HMD, and is determined by which page is set as SOI.
OVERVIEW OF PEWS SYSTEMS:
BASIC OPERATION:
DESCRIPTION:
The AN/ASQ-289 Radar Warning Receiver (RWR) is an advanced electronic warfare suite developed by BAE Systems in 2023. It features the latest technology in attention-grabbing audio-visual cues and easy to read symbols for fast target acquisition, the culmination of 50 years worth of research and designs. With the AN/ASQ-289, situational awareness is at your fingertips - or ears! The RWR has a nearly unlimited omnidirectional range. The AN/ASQ-289 was developed as a response to the increasing threat of Russian and Chinese fighters launching missiles undetected and without warning until mere seconds to impact. Using a variety of classified high-tech systems, the RWR is the all-seeing eye of the sky.
NOTE: Contacts closer to the center of are higher in strength, not necessarily closer in distance
BASIC OPERATION:
DESCRIPTION:
The EMWS system is a passive missile approach and launch detection system developed by Lockheed Martin. The EMWS consists of multiple IR cameras placed around the aircraft. Missile launches are detected at a range of 10 Nautical Miles. Incoming missile detection ranges vary greatly from missile to missile and factors such as if the motor is still burning.
NOTE: The EMWS has a blindspot located directly above the aircraft
BASIC OPERATION:
DESCRIPTION:
The AN/APR-73 PPRS functions by analyzing the background EM radiation surrounding the aircraft to exploit reflections from nearby ground and air targets and can accurately discern bearing, range, speed, and direction.
BASIC OPERATION:
DESCRIPTION:
The ALE-47 CMDS has been the standard countermeasures dispensing system since 1998. In that time it has proved itself to be reliable and effective. It holds 120 chaff and flares each. See sections 5.2 and 5.3 for information on countermeasures strategies.
Electronic warfare (EW) is the Discipline of warfare that covers the electromagnetic spectrum including Radars, Radios, Navigation Equipment, Datalinks, and other EM Equipment. EW is made up of 3 Sub Disciplines
The scope of this document is the principles and employment of electronic attack as it pertains to the EF-24G and may not entirely be true to real EA
The electromagnetic spectrum encompasses all frequencies of electromagnetic radiation. Including radio waves, visible light, and gamma radiation. Electronic Warfare is mainly concerned with the radio spectrum, which is composed of frequencies ranging from 3Hz to 3,000 GHz. These frequencies are normally organized into “bands”.
Each band of frequencies have pros and cons, and are used for
different applications.
In the same way that humans can only see visible light, radio wave devices are only able to see signals within their frequency band. Any attempts of jamming a system with the wrong frequency band will have little to no effect on the threat system. I.E, low-band noise jamming will not affect a high-band fighter radar.
The purpose of electronic attack (EA) is to degrade the abilities of an enemy to operate within the electromagnetic spectrum, with one of the key targets being radars. Modern Radars work by sending out a pulse of radio energy on a specific frequency and listening for a return. By using properties such as the delay between the radar's transmission and return, as well as the Doppler effect, a target's range, speed, altitude, and direction can be determined. While some radars may use these properties differently, they all are open to exploitation through Electronic Attack.
Electronic Attack methods
Digital Radio Frequency Memory(DRFM) is the process of receiving, modifying, and retransmitting threat radar pulses to exploit vulnerabilities. It is done by digitizing a received RF signal, then reconstructing and modifying the signal based on desired effects.
Range Gate Pull Off(RGPO)counters an attacking radar that has acquired a single target track(STT). If successful, RGPO can break the STT. RGPO works by exploiting a threat radar’s range-gate, which is the span of ranges where it expects the target to be. For example, a target in an STT should move no more than 1500ft between pulses; any returns outside this range gate can be ignored. To exploit this range gate, an emitter begins by copying the attacking radar's signal and sending it out immediately at a higher power; creating a loud but false track within the expected range gate. Because the radar is now tracking the generated false target, the jammer can begin adding a delay to its retransmission; essentially “walking” the false radar track's perceived range away from the defending aircraft's actual position. After a significant amount of delay has been added to the false track, the emitter can cease its retransmission. This causes the threat radar to attempt to reacquire a target within a range gate that no longer contains the defending aircraft.
Visual Representation of the RGPO process
Signature augmentation is a form of DRFM where the jamming aircraft/decoy modifies a threat radar signal in order to appear as a faux aircraft. This can be achieved by replicating engine micro-doppler returns, radar cross section, or range profile of the desired aircraft. Signature Augmentation is done by the Signature Augmentation Subsystem (SAS) in the EF-24G.
Note: if this is all a little too confusing you can read this brilliant explanation
Below is a chart with the three primary jamming modes, their advantages, disadvantages, and counters
EWAR targets the human behind the radar just as much as the radar itself. If you can sufficiently confuse, delay, or obstruct the operator you’ve successfully defeated the radar the same as if you totally jammed it. The goal is to make it as confusing as possible for the operator, thus multiple forms of jamming should be used in conjunction. DRFM is much more confusing if the real contact is obscured by noise as well, or if there are MALDs decoy jamming in close proximity to appear as the real contact. A single MALD flying on its own will likely be identified and ignored, multiple within DRFM jamming, even if correctly identified will cause sufficient difficulty to the operator to prevent an operator from acting.
NOTE: A common counter to NOISE jamming is HOJ
NOTE: DRFM only protects the jamming aircraft, and cannot be used to support friendly assets. Additionally, ownship radar use is not inhibited by the use of DRFM jamming
An EF-24G SAS jamming as a B-11
SAS will receive, modify, and retransmit incoming radar pulses to disguise itself as any desired aircraft. However, due to SAS outputting a higher amount of power than the incoming pulse, the detection range of the jamming platform will drastically increase. It is advised for operators to manually increase/decrease the power output appropriate for the aircraft being emulated. You don’t want to appear 50 miles away while disguising as an F-45!
Increasing the power to a jammer transmitter has different
effects depending on the jamming mode.
NOTE: Ownship radar use is not inhibited by the use of SAS spoofing
SYMBOLOGY:
DESCRIPTION:
The Frequency Vs Azimuth Display (FRAZ), commonly pronounced “Freak-Az” by aircrew, gives the operator situational awareness on the frequency (Y-Axis) and azimuth (X-Axis) of detected emitters. Jammers can also be cued and managed through the FRAZ.
NOTE: Most fire control radars generally operate in the mid-band, and STTs cause the radar to jump up to the high-band. This quirk of radar operation is a good way to tell on the FRAZ which emitters are locking up the aircraft
SYMBOLOGY:
DESCRIPTION:
The transmitter page is the primary display used to manage and monitor jammer transmitters. It allows operators to view the power ratios, targets, jamming modes, and active jammers at a glance. The page also contains buttons to change the power ratios, jamming modes, and transmissions; allowing the pilot to manage the transmitters without specialized HOTAS commands that are only available to the EWO.
DESCRIPTION:
The ADM-160J Miniature Air Launched Decoy - Jam (MALD) is a small jet powered glide missile intended to act as a false target/decoy. The ADM-160J contains a two way Datalink, giving capability to use the MALD as an external EW sensor, and allowing post-launch commands/updates to be sent. MALD is able to be reprogrammed or retasked mid-flight, allowing it to quickly react to new threats and adapt to the battlefield. MALDs have a loiter time of 8 minutes and a max speed of just above 0.9 Mach
Deployment:
Navigation Control:
NOTE: A MALD can be deployed before setting up a path/navigation point, it will fly straight and level based on the aircrafts current heading and altitude. MALDs in flight can have their path updated at any point.
NOTE: If no prior setup is done, the MALD will be launched in “COLD” mode, and will not do any jamming/decoy/spoofing. Read below section for setup, which can be done before or after launch.
Decoy mode is the “classic” MALD mode where the missile will utilize SAS jamming to appear as a different contact type on radars. This allows it to be targeted and engaged rather than you or your flight. Covering the MALD with support jamming can further increase the confusion.
Usage:
Noise mode allows the MALD to transmit typical barrage jamming against up to two targets. The primary advantage of this as opposed to jamming targets yourself is the risk of HOJ is no longer present.
Usage:
Before any weapons can be fired, they must be armed. This feature is nothing new, however the EF-24G allows three main ARM modes.
Multicrew ARM usage: The Master ARM system has 3 states: “SAFE” “IN-CONTROL ARMED” “OTHER-SEAT ARM”
NOTE: In both to A2A and A2G WPN modes, the GUN is available, however in A2A the symbology will be in the form of a Gun Funnel (Or GDS sight if data is aval.), and in A2G it will be a CCIP sight (with moving-target prediction when data available)
The EF-24G’s SMS ATMFCD page shows all hardpoints and the weapons currently stored on it. Additionally it indicates the ARM state of the aircraft, and of each individual weapon. Additionally there are subpages for CMS setup, and FUEL setup.
Within the page you may take 3 primary actions:
The GPS ATMFCD page allows for centralized upload, download, management, and designation of GPS Coordinates. There are three types of GPS groups:
GPS Points can be created the following ways:
The GPS page is split into two segments: the group list on the left and the coordinate list on the right. The group list can be navigated with the arrow buttons on the left, and the coordinate list with the ones on the right. Group prefixes indicate their source (see list above). New groups can be created and deleted with the NEW GROUP and DELETE GROUP buttons. Selected coordinates can be set as a waypoint with the WPT button, and a group can be made into a path for cruise missiles with the PATH button. Currently selected coordinates are displayed on the NAV and HUD as a large triangle. Coordinates in a group are displayed on the NAV as small triangles. When using GPS bombs, the bombs will guide to the currently selected coordinates. If set to AUTO mode, the selected coordinates will automatically cycle down in the list after release of a bomb.
The Dynamic Launch Zone (DLZ) indicator is used in the employment of all missiles, air to air or air to ground (save for the AGM-89 and -161), to show the effective launch limits of the weapon. The DLZ resembles an elongated six (6), and it appears directly left of the altitude tape when a suitable missile and target has been selected, and will also show in the HMD.
There are 4 key symbols on the DLZ:
NOTE: The DLZ is a great tool, however a pilots own intuition and knowledge of both their weapons system, and opponent is frequently far superior to the data displayed by the DLZ. Pilots who experiment with their weapons will find kills can be obtained at far beyond indicated ranges.
The exception being AIM-120D and AIM-54C, which use an IDLZ (Improved Dynamic Launch Zone) that provides a more accurate display of the weapons capabilities.
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
The GBU-12 offers two primary advantages over GPS bombs. The first is the ability to hit moving targets, and to adjust/correct their flight path post-launch. The second advantage is the immunity to Jamming. Advances in Jamming technology means fighters will have to operate in an environment in which GPS may be degraded or outright denied. GPS munitions may find themselves ineffective, whereas a GBU-12 will always hit its mark.
OPTIONS:
AVAILABLE GPS GUIDED BOMBS/GLIDE BOMBS WITH THE EF-24G:
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
GPS-Guided bombs are best suited for precision strike roles. With the GBU-38 acting as a great bunker-buster, and the GBU-39 being able to take out long-distance targets with ease. With the downsides that only stationary targets can be hit and GPS accuracy can easily be degraded by low band jamming. If the “GPS LOST” warning is present, use caution. Consider an alternative weapon strategy or destroy the Jammer. To improve range “LOFT” before the drop point by pulling up to approximately 30 degrees, this will allow the bombs to travel for much farther
OPTIONS:
AVAILABLE UNGUIDED BOMBS/HIGH-DRAG BOMBS WITH THE EF-24G:
BASIC OPERATION:
OPTIONS:
AVAILABLE ANTI-RADIATION MISSILES WITH THE EF-24G:
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
It is suggested that in all air-to-ground missions where there is a reasonable chance of radar-guided anti-air presence, that one or more Anti-Radiation missiles be equipped in at least one aircraft participating in the flight. Anti-Radiation missiles are the primary Suppression of Enemy Air Defenses (SEAD) weapons, and are designed solely for that purpose. Enemy radars that notice a ARM in the air may turn their radar off, and enable a RADAR DECOY, this gives you the opportunity to hit the target with a differently guided weapon (DEAD).
“I heard the 26 guys are giving free drinks to us dudes on SEAD duty” - Anonymous pilot at servicemen’s club
“YGBSM” - Every EWO ever
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
The AGM-161 excels at destroying static targets at long-range. It is not recommended to engage targets at close range as it has reduced maneuverability, and it is not recommended to engage moving targets as while there is an optical seeker, its limited FOV and long flight times make it only useful for minor corrections. However, AGM-161 is a capable weapon of choice for destroying SAM systems at range (as long as they are not defended), or striking static targets such as bunkers from great range.
NOTES:
The AGM-161 uses an onboard Terrain Following Radar (TFR) to prevent collisions with the ground, however, as this is a radar it is susceptible to Jamming. If there is such a worry, manually program a higher-altitude path.
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
The AGM-89 is the premier choice for striking naval targets due to its impressive stand off range, active terminal modes, and devastating warhead. The on board radar will automatically enable when approaching the final waypoint in their path, and identify any ships in the vicinity. Additionally the AGM-89s onboard guidance computer will attempt to resolve the intended target, using the radar’s data and estimated target position at time of launch.
OPTIONS:
AVAILABLE ACTIVE RADAR GUIDED MISSILES WITH THE EF-24G:
Section 5.2.1 contains a detailed explanation of ARM capabilities, but in regards to launching ARMs there are three primary guidance modes:
BASIC OPERATION:
HOJ Employment:
NOTE: Weapons launched in HOJ do not contain ranging information, rather they act like a “beam rider” flying a direct path, this gives them far less range than a typical launch mode
EMPLOYMENT STRATEGIES:
AIM-120D excels in long range beyond visual range (BVR) engagements. In conjunction with AEGIS, PATRIOT, or E4 systems relaying accurate positional data, AMRAAM-D can be employed effectively at ranges exceeding 45NM. In situations when external radar sources are not present, AMRAAM is well suited to work in conjunction with APG-92 or even TGP tracks. AMRAAM’s 39lb warhead is more than capable of critically damaging even the most resistant enemy aircraft. In electronically denied environments the missile can independently home on the emissions of a jammer.
OPTIONS:
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
AIM-54C excels in long range beyond visual range (BVR) engagements. Unlike the AMRAAM the LRAAM cannot guide off datalink but it makes up for this disadvantage with its extended burn phase and optimized flight profile. Additionally the missile features a large warhead increasing it’s lethality particularly in the case of a near miss/proximity fuse activation. In electronically denied environments the missile can independently home on the emissions of a jammer.
NOTE: While the missile is officially called LRAAM, those who employ it fondly refer to it by its predecessors name: Phoenix
NOTE: The AIM-54 requires a continuous radar track to maintain guidance, as opposed to the AIM-120D which guides off the TSD-DL tracks.
OPTIONS:
BASIC OPERATION:
The AIM-7 supports HOJ functionality
EMPLOYMENT STRATEGIES:
The AIM-7 was one of the first missiles with true BVR capabilities, unlocking a new era of aerial combat. The AIM-7 equipped on the EF-24G is an improved model, with a more capable motor and a lost-lock-recovery capability. Due to the need to maintain an STT all the way into impact, the recommended strategy for BVR is to launch higher and faster than your opponent so that your missile arrives first. Luckily, the EF-24G is the fastest and highest-flying fighter on the battlefield.
NOTE: The target must remain in an STT throughout the flight of an AIM-7. Should you lose the lock, attempt to relock the target immediately and the missile may still guide; however, should the target be lost for several seconds, it is unlikely it will hit.
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
IR-Guided missiles are best-suited for engagements of less than 4NM due to them not being able to detect heat signatures from medium-long ranges. Fired IR missiles have a reliable hit-rate (provided the target does not correctly employ IRCM), but it is not guaranteed that one hit will damage a vital component. As such, it is recommended to bring multiple IR-Guided missiles on a mission. IR missiles are to be used either as a last resort or a self-defense weapon. If you know there will be enemy aircraft where you’re headed, pack AIM-120’s or AIM-54s.
OPTIONS:
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
IR-Guided missiles are best-suited for engagements of less than 4NM due to them not being able to detect heat signatures from medium-long ranges. Fired IR missiles have a reliable hit-rate (provided the target does not correctly employ IRCM), but it is not guaranteed that one hit will damage a vital component. As such, it is recommended to bring multiple IR-Guided missiles on a mission. IR missiles are to be used either as a last resort or a self-defense weapon. If you know there will be enemy aircraft where you’re headed, pack AIM-120’s or AIM-54s.
OPTIONS:
BASIC OPERATION:
EMPLOYMENT STRATEGIES:
AIM-9Es are best-suited for engagements of less than 2NM due to their older nature. Additionally, they lack the sensitivity to fire on targets head-on and must be employed from rear-aspect. Making them the worst choice of any A2A missile. Avoid using them unless they are the only option.
EMPLOYMENT STRATEGIES:
The Vulcan’s extremely fast fire rate allows it to damage targets quickly and effectively. Against air targets it is recommended to enter the control zone. Against ground targets a stable dive at 20 Degrees or greater is recommended for maximum accuracy.
Guided Missile
Noun
: a missile whose course may be altered during flight (as by a target-seeking radar device)
Ever since the first AIM-9 downed a Chinese Communist aircraft in 1958 aerial combat has revolved around the missile. Missiles come in many shapes and sizes, from heavy optically guided bunker busters, to advanced cruise missiles capable of traveling hundreds of miles. But the missiles we care about: The surface to air and air to air threats the adversary will throw at us. The role of a SEAD aircraft is by nature to get shot at, we kill things designed to kill aircraft, with aircraft. In order to execute this task successfully, you need to understand how these missiles work, and what flaws you can exploit to your success.
OVERVIEW
In a modern combat theater, radar-guided missiles pose the most serious threat to EF-24G pilots. EF-24G units also find themselves more susceptible to radar-guided threats than other USN air combat units due to the task of destroying Surface to Air Missile sites. There is no singular tactic that will protect the airframe, however, this section aims to give you the tactics required to survive.
This section will be broken up into two parts: First, we will discuss the principles of radar-guided missiles and their relationship to other weapons systems and aircraft. Second, we will explore strategies that can be deployed to defeat radar-guided missiles in various scenarios.
A radar guided missile is, as its name would imply, a missile that works by using some form of active radar to locate, track, and kill its target. Radars provide extremely high precision updates on target location at greater range than IR counterparts, and as such radar guided missiles tend to be longer range than IR missiles. Additionally the data provided by a radar allows these missiles to lead and loft their targets, greatly increasing their pK.
Radar guided missiles are categorized in two ways: Guidance (Semi-active vs Active) and by launch platform (Ground vs Airborne)
Semi-active radar homing missiles are missiles that do not contain their own onboard radar, rather, they entirely rely on the launch platform radar to guide them. These missiles contain an onboard radar receiver so that they can receive the reflected radar energy off your aircraft. It is easy to tell when one of these missiles is launched at you as your RWR will first display a lock (solid circle around a contact), then the contact will switch to red and a distinct warning will play. Semi-active missiles tend to be worse than active missiles as if you defeat the lock from the launching platform the missile will fall dumb.
NOTE: Some SARH systems (notably air-launched ones) support reacquiring if a lost lock is recovered quick enough.
NOTE: SARH Missiles are capable of HOJ and may not give any indication before impact
Active radar homing missiles contain their own onboard radars. These radars have two stages of flight: First, Midcourse guidance, where the launch platform will provide updates to the missile. Most (but not all!) ARH systems will acquire a lock on you while guiding the missile midcourse. The second stage, Terminal, is when the missile switches to its onboard radar to actively seek you. Once the missile has located you, the connection with its launching platform is severed and it will independently guide to hit you (should you not heed the advice in this document). This phase is easily identifiable as the missie will appear on your RWR as a red “M” with a circle around it, and a distinct audio alert. ARH missiles tend to be much more deadly as even if you defeat the launch platforms radar, the missiles onboard radar may still locate you.
NOTE: ARH Missiles are capable of HOJ and may not give any indication before impact
Very generally, air-launched missiles are more deadly. This is because a missile launched from the air inherits the velocity of the launch platform, allowing it to travel faster. Additionally air-launched missiles have an altitude advantage, giving it thinner air and thus less drag. ALL ground based radar missile launchers, and most air (AI require STT, players may launch-in-TWS) require a STT in order to fire and guide a radar missile.
The quote “Speed is life, altitude is life insurance” really means energy is everything. Speed and altitude are two measures of energy, and if you understand what dictates energy you can survive any missile. In your aircraft energy comes continuously in the form of thrust produced by your engines, however this thrust is relatively low. Missiles on the other hand produce most of their thrust early on, getting an exceptionally high amount of energy, but all at once. This means very quickly a missile will have all the energy it ever will have, whereas we will continuously keep producing energy. A constant speed turn for your aircraft will result in a continuous loss of energy for the missile, which we can use to great effect.
All this can be broken down into the following statement: Aircraft have high Delta-V (potential change in velocity) but low impulse (thrust), whereas missiles have low Delta-V but high impulse. Many strategies for defeating radar-guided missiles rely heavily on the exploitation of this relationship.
TACTICS
Chaff is a countermeasure consisting of thousands of thin metal fibers deployed by a defending pilot in order to disrupt a missile. The EF-24G attempts to use chaff in a manner that should confuse a radar into thinking the chaff is the target, rather than the aircraft. In order to do this you must be in a beam, otherwise the doppler effect will ruin the illusion and the radar will filter out the chaff.
Optimal strategy to employ chaff:
Terrain masking is a very straight forward tactic, it simply is the practice of putting some object, typically terrain, in between the aircraft and the radar. Radar is unable to penetrate most objects, so without a direct line-of-sight the lock will be broken, and most of the time the missile trashed. ARMs may still attempt to acquire, so after terrain masking make a significant change to your direction in order to avoid a reacquire.
Optimal strategy to terrain mask:
“There’s a concerning inverse correlation between max-g and CFIT rates, don’t they listen to the master caution?” - Anonymous Data Analyst
Cranking is the tactic of putting a target at the edges of your radar’s gimbal limits (60 degrees). It is a vital step of the BVR timeline, done directly after you fire a missile at a target in order force their missiles to travel a farther distance to you as compared to if you remained HOT. The primary advantage of cranking as compared to other techniques is the fact that you keep the target within the radar FOV, thus allowing your own missiles to continue guiding. Cranking is frequently used while DRIVING missiles, and should be a part of your normal BVR flow.
Optimal strategy to crank:
In order to hit their targets all missiles will “lead” rather than flying a direct path to you. This allows a much more efficient flight, and vastly improves missile pK, however, we can use this behavior against them. It is possible to dive at the ground in a way that puts the missile's estimated impact point (aka the lead point) into the ground, thus as the missile guides to you it will dive into the ground and be destroyed. The ability to do this is situational, and is much easier against surface launched missiles.
Optimal strategy to drive a missile:
Modern radars have a so called “look down shoot down” capability, that is, the radar is capable of tracking targets even if there is terrain behind said target. This capability comes from the radars ability to read and filter targets based off their doppler shift. Doppler shift is caused by the velocity of an aircraft towards or away from the radar, as such it is possible to reduce the doppler shift returned by our aircraft by decreasing our closure rate. Notching is only effective if there is terrain behind you to “clutter” the returns the radar receives, and as such requires you be low altitude or the missile/radar far above you.
Optimal strategy to notch:
As discussed above, missiles get all of their energy in the beginning of their flight, and as such there are several tactics we can employ to burn away a missile's energy. The first thing to notice is a missile's range is much lower than it initially seems, if you look at the path a missile flies it simply intercepts you at a point, relying on the fact that you continue to fly in the direction of the missile. Buy turning away, also called “going cold” we are able to remove this “free range” from the missile, vastly reducing its range. With the EF-24Gs extremely high top speeds this effect is even greater in both directions. Another step that can further improve our chances is a reduction of altitude into thicker air. In thicker atmosphere the laws of physics work against the missile, forcing it to spend a huge majority of its energy pushing through the air.
Optimal strategy to go cold:
Jammers exist to defeat systems operating in the EM spectrum, specifically, radars. Jamming can be extremely viable as a tool to defeat radar guided missiles, refer to section 3.1 for an overview and explanation of the tactics available. If preemptive jamming fails and a missile is launched at you then DRFM jamming should be employed against the missile. For SARH missiles this is a basically guaranteed way to defeat them, for ARH missiles due to their ability to reacquire you must maneuver hard while jamming to exit the path of the missile.
Optimal strategy to go jam (post-launch DRFM specific):
OVERVIEW
Infrared Guided missiles are some of the oldest and simplest missiles that have been employed. Often referred as “heat seekers”, IR missiles guide using the thermal energy produced by the aircraft's engines. Despite IR missiles old heritage, they have continued to be improved year after year, and the modern era of IR missiles are extremely capable, able to reach out to 10NM and containing advanced thrust vectoring. Due to IR missiles significantly increased maneuverability and typical use in shorter ranges, kinetic tactics tend to be far less applicable, use them where possible, but understand they frequently will not be viable. Luckily for us, IR sensors tend to have one purpose: Track hot thing. By using countermeasures and understanding heat production on the aircraft you can create IR hotspots away from the aircraft to draw away incoming IR missiles.
EVASION:
NOTES:
The EF-24G’s engines produce a huge amount of thrust, and thus are extremely hot. Monitor the engine status panel for current engine temperatures. Especially dangerous are high-speed descents from altitude, which may raise the internal engine temperature to truly extreme temperatures.
“What's the melting point of nitinol… oh…” - EF-24G Test Pilot
END OF TECHNICAL MANUAL
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DISCLAIMER
The EF-24G NATOPS Manual is in no way officially endorsed by the United States Navy, or its NATOPS program, and is a work of fiction. The specified systems in this manual are based on non-copyrighted real systems, however, the companies are not, therefore this manual is under Creative Commons. This manual is completely independent and in no way sponsored by Garmin, BAE Industries, Rockwell Dynamics, or any other specified company. The EF-24G is part of the flight simulator
VTOL VR, developed by Paolo Encarnacion of Boundless Dynamics, LLC. The EF-24G and VTOL VR are the intellectual property of BahamutoD, Paolo Encarnacion. You are free to provide edits upon the document and submit changes to Bitzs, C-137, or Strikeeaglechase on Discord for approval. This document is built upon the “F/A-26B Wasp Manual” with express written permission from Freedomplaza. Therefore, all rights are reserved. This document may not be copied, distributed, or modified without the prior written permission of the original author, Freedomplaza. This manual is furthermore solely to be used in VTOL VR for your own recreational purposes. Referencing sections of this document, such as landing techniques for real-life flying is completely prohibited and unsafe.
This Disclaimer was last updated on 12/04/2023.
Finished: 12/19/2023
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