name | Alastor | real name | Unknown | nickname(s) | Al , Deer Dance ,The Radio Demon , Static , Smiles , Die Kreatur , King Roach | birthday | October 12th , 1903 | deathday | October 12th 1933 | age | 30 ( At Death ) , 117+ ( Current Hell Age ) | height | 7FT | bloodtype | AB ( Formerly ) ; Black Blood ( Current ) | gender | Male ; Nonbinary | pronouns | He|Him , They|Them | sexuality | Demiromantic , Demisexual | scents | Woodsy , Campfire , Natural Musk | previous residence | New Orleans , Louisiana | current residence | Pride Ring | language spoken | English , German , French | classification | Deer Demon | rank | Hell Hierarchy , Rank 5 , ( 4 ) Overlord | occupation | Investor , Radio Show Host |
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- UNHOLY VESSEL - gained their powers by hosting unholy or eldritch beings in one's body.
- SUPERNATURAL TENDRILS - possesses tendrils/tentacles with supernatural powers and/or properties
- TENTACLE MANIPULATION: has complete control over the tentacles of oneself, allowing them to freely alter and manipulate tentacles, increasing and decreasing the number, placement, type, etc., healing/causing tentacle-damage/sicknesses, etc.
- TENTACULAR COMBAT - Utilizes tentacles and tentacle-like appendages with their physical combat, capable of strangling their opponents or throwing them or impaling them or crushing them.
- TENTACLE MANIFESTATION - has (including in place of certain limbs) or can generate tentacles from themselves.
- ALTERNATIVE COMMUNICATION - way of communicating/language is so radically different and/or alien that they may be physically impossible to understand or overhear, even less reproduced by outsiders.
- ELDRITCH ATTACKS - can release/use eldritch energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- ELDRITCH BLAST - Release eldritch energy over a specific target area.
- ELDRITCH CUTTING - Use eldritch energy to cut opponents.
- ELDRITCH SPIKE PROJECTION - Project eldritch energy spikes.
- ELDRITCH WAVE EMISSION - Send out a wave of eldritch energy and that repels everything.
- HIDDEN ATTACKS - Channel attacks through a medium.
- ELDRITCH DEFENSE - possesses defensive skills that are enhanced by eldritch energy/powers, allowing them to block, parry, dodge, etc., with the power of eldritch forces.
- ELDRITCH SOUL - has the soul of an eldritch entity from beyond the known universe, whether because they are descended from an eldritch abomination or born too close to some anomaly leading to some realm outside the multiverse as we understand it. The soul grants them some of the powers of such an entity, being able to use their magic and causing madness and fear in those around them.
- INFLUENTIAL PRESENCE - presence in an area or proximity or even an individual can cause bizarre or strange effects and changes to the surrounding areas.
- FEAR INDUCEMENT - can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals
- MADNESS INDUCEMENT - can cause madness in a person or group of people , depending of the users will victims may go slightly loopy or lose total grip of reality, becoming delusional, lose control over themselves, paranoid, catatonic or hostile
- ELDRITCH MAGIC - can utilize Eldritch Magic, a variation of magic that is usually derived from some sort of Eldritch being, source, or location.
- SOUL ABSORPTION - Can absorb the very souls of his opponents.
- SYMBOL MAGIC - The ability to use eldritch runes and ritual circles, in some cases to potentially summon eldritch entities.
- ELECTRONIC DISRUPTION - can disrupt electronic signals, causing cell phones and other electrical appliances to work erratically, or fail completely.
- ELDRITCH ARTS - can utilize the Eldritch Arts, a specialized system of techniques based around Lovecraftian power.
- ELDRITCH EMPOWERMENT - becomes stronger, faster, more durable, etc. by eldritch sources, unlocking abilities related to the affinity and enhancing the existing powers.
- ELDRITCH OBJECT MANIPULATION - can create, shape and manipulate any eldritch object, or objects that are otherworldly that may or may not be from another dimension. The user is able to control everything about these objects, including what may make them eldritch or strange.
- FORBIDDEN KNOWLEDGE - is in possession of a dark and forbidden form of knowledge that was never meant for mortals to know. This kind of information can range from being scientific, magical or eldritch in nature and can give the user access to abilities and capabilities far beyond human comprehension, not unlike the knowledge bestowed upon the user.
- PYROKINESIS - Ability to use fire magic
- SHADOW TELEPORTATION - can teleport via shadows/darkness, merging into shadows/darkness and appearing anywhere else from the same element.
- Fear the Radio Demon ( Demonic Transformation ) ;
- ELDRITCH MODE - able to enter a state which allows eldritch being-like abilities, skills and traits with eldritch capabilities and powers that transcend all of his basic limits whether physical, spiritual, mental and so on. This is his main Form he results to during his Demonic transformation . His body contorts and grows . Stitches form all over his body , antlers grow . Mouth turns into an old timey radio speaker and Eyes turn into the Dials .
- ABSOLUTE INSANITY INDUCEMENT - can cause unfathomable madness in absolutely any being regardless of how powerful they are. Driving victims to irreversible and total insanity.
- DEATH INDUCEMENT - can kill anyone using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has passed.
- DEATH BY HORROR - scare one's victim to death via Fear Inducement.
- DEATH SOUND - Cause death by emitting sound.
- SERVERING - Kill by severing the life-line.
- MENACING PRESENCE - possesses an overwhelming and intense menacing presence that induces fear and dread into those around them, which can cause hallucinations, insanity, self-doubt/insecurity, weakness, or even paralysis or death.
- SUBMISSION - can cause any opponent to yield to them or admit defeat via various means, including fear, immense energy, mind control, will control, etc. Occasionally, he can even gain subordinates because their enemies submitted to them.
- WILL BREAKING - can completely break the wills of others by any means such as; intimidation, torment, poisoning, beating, torture, interrogation, etc., inflicted physically, psychologically, spiritually, and emotionally.
- INSANITY PROJECTION - can alter reality by projecting their own insanity into reality. Their madness will come to life, distorting reality in unpredictable ways. The crazier they are, the more reality is changed. The user can drive others mad as a result.
- MADNESS MANIPULATION - can absorb, create, control, and manipulate madness/insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise enhancing insanity, even manifesting the emotional energy to physical level and gain power from it.
- BEYONDNESS MANIPULATION - can manipulate the concept of the "beyond", the ineffable state that's out of reach of something or further than the common world, that's the unknown and the unknowable; they are capable of creating, destroying and molding anything on said domain.
- APOCALYPTIC BEAST - This type of transformation is truly a veritable engine of destruction, trampling over mortals, gods, and anything else that gets in his way . This is ONLY to be used as a last resort for the end results in their physical form to be completely destroyed . THIS PARTICULAR FORM CAN MAYBE LAST UP TO ONE HOUR IF THE CARDS ARE IN ALASTOR’S FAVOR .. Recovery time if his end results are NOT death is about 2 - 3 months .
- Eldritch Being Abilities ;
- ELDRITCH SUMMONING - can summon strange, illogical, cosmic beings from either the deepest parts of space or beyond the boundaries of this universe.
- ELDRITCH BEING MANIPULATION - can create, manipulate, and destroy eldritch beings.
- ELDRITCH ENTITY COMPANIONSHIP - can form a sacred and powerful union between them and an eldritch entity, and they both tend to protect and care for one another and assist each other in multiple situations.
- SUPERNATURAL TENDRILS - These can be chopped off with ease .
- ELDRITCH ATTACKS - He is not immune to his own attacks and with the use of Eldritch powers come with the possibility of slipping into madness . If done too often too quickly , he may not come out of it . If used too much , he will be exhausted
- ELDRITCH DEFENSE - This can only be used for defensive purposes and if used too much , he can become exhausted .
- ELDRITCH SOUL - These abilities must be used within range . anything further than that can be seen is null and will not be affected .
- SYMBOL MAGIC - He must have time to make the ritualistic symbols or gather objects to successfully do this . One thing out of place and it will not work .
- ELECTRONIC DISRUPTION - This only happens if he pays attention and notices the electronic on him .
- ELDRITCH ARTS - risks corruption, destruction or sheer insanity through use of Lovecraftian skills
- PYROKINESIS - Is weak to hydrokinesis
- Fear the Radio Demon ( Demonic Transformation ) ;
- ELDRITCH MODE - THIS FORM CAN LAST ABOUT 2-3 HOURS DEPENDING ON HOW MUCH OF HIS ENERGY IS USED . RECOVERY TIME IS ABOUT A MONTH GIVE OR TAKE .
- ABSOLUTE INSANITY INDUCEMENT - this only works if the target is in range .
- DEATH INDUCEMENT - Can only work within range . These abilities drain a good bit of energy from his demonic transformation and will only be used if his life is in Danger .
- DEATH BY HORROR - He HAS to know your fears for it to truly work . Otherwise it’s a guessing game .
- DEATH SOUND - Can only work within range and if the target can hear .
- SERVERING - THIS ONLY WORKS IF HE HAS A CONTRACT WITH THE TARGET .
- MENACING PRESENCE - Again , the target MUST be in range of his aura .
- INSANITY PROJECTION - Can only be used in range and if the target is susceptible to Insanity . This ability can also cause him to experience the same thing he is casting onto the other .
- MADNESS MANIPULATION - Can only be used in range and if the target is susceptible to Madness . This ability can also cause him to experience the same thing he is casting onto the other .
- BEYONDNESS MANIPULATION - Can only be used in range and if the target is susceptible to Insanity . This ability can also cause him to experience the same thing he is casting onto the other .
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