
Pantheon: Rise of the Fallen
Stream #3 Summary
Created by: Nicholas “NickHotS” Wuollett
Twitter: http://twitter.com/NickHotS
Discord: Nick#6970
(Please message me if you notice any errors or have suggestions.)
Stream #3 VODs:
CohhCarnage (Rogue) PoV:
https://www.youtube.com/watch?v=c-VljOeRfis (Part 1)
https://www.youtube.com/watch?v=gK3HJTSZG6c (Part 2)
https://www.youtube.com/watch?v=a_dAxTmBRyY (Part 3)
VisionaryRealms (Shaman) PoV:
https://www.youtube.com/watch?v=VO3MuXT7GrU
Disclaimer:
The footage seen is taken from an early pre-pre-alpha build of Pantheon: Rise of the Fallen. All art and animations should be considered placeholder.
Official Social Media:
https://twitter.com/pantheonmmo
https://www.facebook.com/pantheonmmo
Q&A and Explanations Timestamps
Abilities
- Bandage

- GM Kill (Game Masters only)

- Effect: Does 1,000,000,000 damage
- Veiled Strike

- Pilfer

- Leaking Wound

- Blackjack Kick

- Embed

- Toxic Wound

- Blessing of the Wolf

- Curse of Lethargy

- Curse of Venom

- Frail Remedy: Toxins

- Frail Remedy: Poisons

- Gift of the Ancestors

- Hex of Frailty

- Lesser Heal

- Lesser Regeneration

- Summon Spirit Wolf

- Wither

- Wolf’s Swiftness

Atmospheres

- Timestamp
- There will be certain extreme environments your character will have to acclimate to in order to perform without penalty or even survive the area.
- Planning to launch with six climates: frigid, scorching, toxic, anaerobic, pressure, and windshear.
- There are different tiers of climates -- for example, lower tiers you can survive at with penalties, higher tiers will be deadly.
- There will be special gear and items to mitigate or even absorb the essence of environments for acclimation.
- There will be environments within environments (for example, the scorching environment in the frigid environment of Amberfaet.)
Character
- Characters can Climb, which is very important in navigating vertical dungeons such as Amberfaet. Jump with Spacebar onto terrain to grab on, and move forward with W.
- Characters appear to eat food and drink automatically:


- Your spells can fizzle (fail):

- Death
- Characters appear to lose experience on death:

- You are given a popup box on death:

- Clicking “Release” seemingly will respawn you back at the nearest “Nexus”:

- You will leave a corpse where you die, but at this time doesn’t appear to have any functionality.

- Skills appear to use the same formula as in EverQuest 1 -- a maximum of five points per level:

Classes
- The classes of Pantheon: Rise of the Fallen make up four roles (a quaternity), as opposed to the traditional three roles (trinity) found in most modern MMO games. They are:
- Tank
- Healer
- DPS
- Crowd Control/Debuffer
- The classes played in the live stream were:
- Lore only class only played by Human character Aradune (Brad “Aradune” McQuaid).
- Has frost element offensive nuke spells, roots, and heals.
- Isn’t a planned player class
Perception System
- Quests that engage YOU via proximity and text.
- Can be started at any point in the chain.
- Hints and keywords are given to help direct you, but no specific instructions or hand holding.
- Through the Perception System, you become a Keeper, and Dialogue is recorded in your Tome of Keeping.
- If you are a Keeper, you can use two skills to progress through the Perception System: a passive skill called Insight, and an active skill called Investigate.
- Once you’ve completed a Perception Quest, you won’t be bothered by the dialogue in the future.
- Begins at this stream timestamp.
- Anne Luca (stands in a village within Avendyr’s Pass). Upon approaching her, you hear crying (also reflected in flavor text:
) and are given this dialogue box and options: 
- Upon clicking “Embrace”:


- Upon finishing the dialogue chain, a perception message is displayed:

- Eriq Luca (stands outside cave entrance to Halnir Cave zone)

- Upon entering the cave immediately outside the Halnir cave zone, this Perception Message is displayed:

- Armond Toryn (continues this Perception Quest inside Halnir Cave)
Pets
- Shamans have Spirit Wolf pet.
- The EverQuest 1 pet window has returned:

- And similar flavor text:



- As well as familiar sounding name styles:

Tradeskills (Crafting)
- Alchemics has a window in-game:


- Fishing will be in the game.
User Interface
- Much if not all of the EverQuest 1 flavor text has been brought back.
- Consider messages:


- Others:


- The EverQuest 1 magic die /random command is back:

- Many NPCs are using the same death flavor text placeholder message:

- A mini transparent scrolling combat/chat log appears near the bottom middle of the UI, above the ability bars:

- It can also display experience gains/loss, skill gains, releasing, etc.
- Scrolling Combat Text appears non-intrusively near mobs being fought.
- Debuff icons appear under mob's health bars:

- Additionally, mousing over said debuff icons shows a tooltip with the debuff name:

- Group Window

- Note: The circles with arrows next to each group member is a compass that directs you towards said group member.
Zones

Entrance to Amberfaet
- Multilevel ice dungeon which utilizes verticality in it’s level design.
- Jumping and climbing is important to navigating the dungeon. Timestamp.
- Slippery floors are planned to further add to the danger of the zone.
- Kaegen’s Solitude is a dedicated raid zone located in the bottom area of Amberfaet.
- Icebite Cavecrawler
- Forgotten Coldheart
- Forgotten Deadblade
- Forgotten Frosthand
- Forgotten Sundersmith
- Frostbone Scoundrel
- Malthyr’s Colossi

- Burned-out Animated Foci


- Chunk of Living Earth


- Eye of the Titan


- Small Chunk of Onyx

- Terra Frightmaens

- Human starting area
- NPC List
- Brother of the Scroll
- Brown Bear
- Gadai Outlaw

- Black Daggers
- The Pass Authority
- Thronefast Regulars
- Merchants of Thronefast
- The Valley Guard

- Griffons path through the sky and cast large shadows on the ground:

- Halnir Wolf Packleader
- Large Bat

- Orc Bruiser

- The North Tusk
- The Fractured Legion
- The North Tusk
- The Fractured Legion
- The North Tusk
- The Fractured Legion
- Orc Warlord

- The North Tusk
- The Fractured Legion
- Skeletal Sorcerer
- Shade-Arm (Union of Shadow)
- Union of Shadow
- The Hidden
- Shade Brother (Union of Shadow)
- Shade Recruit (Union of Shadow)

- Shambling Skeleton
- Factions: The Drawn Ratkin
- Giant Cave Bat
- Gnashura (The Uncounted Prince)
- Writeup on Gnashura from Brad “Aradune” McQuaid:
- “Thanks Dullahan. Just wanted to add, and maybe it was too subtle in the stream and we should have pointed it out, but the boss mob fought in Halnir Caves had some pretty sophisticated AI, scripting and disposition.
1. Sometimes he's un-attackable
2. When you enter the room he is in the doors close stopping you from escaping.
3. He spawns minions dynamically, and if you don't beat those down they really get out of control.
4. He creates a lasting AoE effect you need to pay attention to (say if you're fighting him, you'd better move out of range)
5. At times he has a spell reflection aura around him and can only take melee damage (e.g. if you fireball him, *you* take the damage instead).
It's actually a pretty cool fight, takes some thought, and hints at what is to come :)”

- Gnashura creates a weakening environment around himself that moves with him.

- A large text warning appears in the middle of your screen:

- On death:

- Loot:
- Ethereal Stud


- Fadesteel Longsword


- Silverbound Tome


- Factions:
- Several spawn over the course of the Gnashura encounter.
- Factions:
- 
- Halfling starting area
- The zone that connects Wild’s End from Thronefast is still in development, so it can’t currently be reached by foot.
- NPC List

- Ferocious Withered Boa
- Larrga Bloodhunter
- Larrga Bumblebee

- Larrga Gallfly

- Molnea (large named snake)
- Voracious Withered Boa
- Withered Boa
