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Glory Online
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Experience Bar

80

1/5

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81

Leveling Table

Levels are gained as a group, and are based on total posts in the thread, not your individual posts.

Level 81

Orrian Ground Mounts Unlocked

5 Posts

Level 82

+100 Karma per post

10 Posts

Level 83

Elite Skill 1 Unlocked

15 Posts

Level 84

Free Profession Recipe

20 Posts

Level 85

Elite Talent 1 Unlocked

25 Posts

Level 86

+200 Karma per post

30 Posts

Level 87

Elite Skill 2 Unlocked

35 Posts

Level 88

Free Profession Recipe

40 Posts

Level 89

+300 Karma per post

45 Posts

Level 90

Profession 2 Unlocked

50 Posts

Level 91

+400 Karma per post

55 Posts

Level 92

Elite Skill 3 Unlocked

60 Posts

Level 93

Elite Talent 2 Unlocked

65 Posts

Level 94

+500 Karma per post

70 Posts

Level 95

Orrian Flying Mounts Unlocked

75 Posts

Level 96

Elite Skill 4 Unlocked

80 Posts

Level 97

Free Profession Recipe

85 Posts

Level 98

+500 Karma per post

90 Posts

Level 99

Elite Talent 3 Unlocked

95 Posts

Level 100

Elite Skill 5 Unlocked

100 Posts

Karma Table

Karma is the currency of Orr. Your Karma is your personal word count.

Hero

Total Karma Earned

Current Karma

Varen

1,407

1,407

Jackie

347

347

Felgin

Kilnn

Elite Skill Table

Hero

Tier One

Tier Two

Tier Three

Tier Four

Tier Five

Varen

Jackie

Felgin

Killn

Tier One

Warrior

Sigil of Courage: Your attacks inspire allies around you, increasing damage done by party members. Grants a power buff upon activation.

Sigil of Vitality: Your attacks fill your blood with adrenaline, regenerating health with each blow. Grants personal healing upon activation.

Sigil of War: You gain stacks of power whenever you down a fow. Maximizes attack power for a few seconds upon activation.

Crusader

Aura of Redoubt: Holy energy radiates from your weapon or shield, granting a temporary shield to all nearby allies.

Aura of Altruism: Holy energy radiates from your weapon or shield, healing nearby allies for 30% of their health.

Aura of Retribution: Holy energy radiates from your weapon or shield, burning all nearby foes.

Blackguard

Plague of Debility: Infects the enemy with a disease that destroys their defense and cripples movement speed. If not controlled well, this plague could spread to allies.

Plague of Cruelty: Infects the enemy with a painful disease that causes stacking damage over time.

Plague of Convergence: Infects the enemy with a disease that steals mana or energy  and turns it into health for the Blackguard.

Thief

Crouching Thief, Hidden Dagger: Feigns death during combat to disarm the enemy; strikes with opportunity with a hidden dagger.

Crybaby Salt: Blinds the enemy with tear-inducing powder. Mind the wind!

Slug Poison: Cloaks your daggers in a toxin taken from a rare jungle slug. In the bloodstream, this poison weakens vital muscles, slowing movement and attack speed.

Ranger

Caltrops: Spreads needle-sharp caltrops across the battlefield, slowing enemy movement speed by 40% and causing mild bleeding damage upon movement. Short recharge.  

Explosive Arrow: Fires a chest-shot arrow packed with gunpowder at the enemy, causing a large AoE explosion. Causes mild damage and dazes enemies for several seconds. Moderate recharge.

Kerosene Trap: Sets a trigger on the ground that, when tricked by an enemy, releases a geyser of kerosene onto the enemy, igniting with a spark. Causes long burning damage. Long recharge.

Shaman

Fire Eater: Your damaging flame spells return energy into your body with each tick of damage, restoring mana. The same is true when you are burning.

Serpent Totem: You summon a totem heralding a serpent of flame to attack the enemy with varied fire spells from your spellbook. Draws threat from you until destroyed.

Spirit Yank: Instantly returns the spirit of a fallen ally to their body, reviving them with 50% health and mana. Costs 30% caster health. May be used once per encounter.

Druid

Leech Seed: Spreads a cloud of seeds among all enemies, sapping life from them and restoring it to allies. This effect stacks.

Razor Leaves: Manipulates the terrain beneath and around enemies, causing bleeding upon movement through plant life. Slows movement speed and stacks bleeding damage.

Solarbeam: Assails a single target with the power of the sun, knocking them away and blinding them. This interrupts spellcasting and silences a foe for several seconds.

Mage

Ice Elemental: Summons an ice elemental to fight by your side until destroyed. Has a limited knowledge of icy mage spells in your spellbook. Shares more mana and lesser health with the summoner.

Fire Elemental: Summons a fire elemental to fight by your side until destroyed. Has a limited knowledge of fiery spells from your spellbook. Shares some mana and some health with the summoner.

Arcane Servant: Summons an arcane minion to fight by your side until destroyed. Has a limited knowledge of arcane spells from your spellbook. Shares mana with the summoner, but no health.

Necromancer

Locust Swarm: Summons a swarm of locusts to blind your enemies for a short time.

Shadow Well: Sacrifices an amount of blood to ensnare your enemies in living shadow, immobilizing and blinding them. Costs 6% health.

Hellstorm: Sacrifices life force to summon a rain of fire and brimstone upon your enemies, dealing major damage. Costs 66% health.

Curate

Brilliant Bulwark: Encases all allies in protective shields, healing them for pulses equating to 4% of their health every second for ten seconds, or until the shields are destroyed.

Shadow Servant: Summons a shadow fiend that shares your mana and will fight for you using shadow spells from your spellbook.

Idol of Light: Summons a servant of light that shares your mana and will aid you in healing allies using light spells from your spellbook.

Profession Recipes

Varen

(Blacksmithing)

Jackie

(Alchemy)

Kilnn

(Artificing)

Mithril Weapon Chain

Once attached to your weapon, this chain prevents disarming effects.

Bottle of Trouble

Changes the colour of anything to the dye’s colour. Can be an effective disguise… or prank.

Blade of the Val’kyr

A mighty epic weapon forged in the heart of the northern stronghold of Valynar.

Elven Blood Aegis

A mighty epic shield forged in the Wastelands of Korda. Among the steel you see faint traces of blood...

Races

Humans

        Indomitable in spirit, the humans have proven to the world time and time again that they will not be moved. Though faced with great adversities, humanity has persevered and created a lasting alliance among the sentient races of Angara.

Elves

        Admired for their ageless beauty and wisdom, the elven culture of Angara has reshaped history itself throughout countless centuries. Recently pushed into licking their wounds by the mighty armies of the relentless undead, the Elves of Angara look to their allies for support now more than ever.

Dwarves

        Regaled throughout the land for their mighty earthen fortresses, the Dwarves of Angara have a true knack for good times, as well as a true knack for war. Dwarves are natural warriors from birth, and have literally written the book on war.

Gnomes

        Gifted with an eye for ingenuity, Gnomes are the inventors and hard-thinkers of Angara. Despite their short stature and cheery disposition, one would be remiss to cross a gnome. One may also awaken to a ticking pillowcase...

Trolls

        Once the dominant race on Angara, the trolls of Zin Dabari joined the great human alliance in the year 816 to fend off the great invasion of undead. Hailed for their major victories in the north, the trolls now find open arms awaiting them in major cities across the world. Of all their legends and legacies, the element that sets the trolls apart from the rest of the world is their connection with the spirits.

Classes

Warrior

        A ruthless gladiator with a fighting spirit and two strong hands made for grappling. Warriors excel at melee combat and the mastery of weaponry. True to their nature, once a warrior finds a weapon of choice, it’s likely that it’ll be their weapon for life.

Crusader

        A righteous templar whose mission in life is the defense of his allies. Crusaders are holy knights dedicated to drawing the attacks of their enemies so that they may bring judgment upon them. Crusaders also employ holy magic to treat the injured and helpless.

Blackguard

        A ravenous dark knight who wields mighty greatswords and axes, as well as plagues and bone-chilling spells. Blackguards often find their roots being mistrusted by their fellow soldier classes--and with just cause. Blackguards have a history of thirsting after power, and thought a righteous few may be found among them, the general consensus is that only power can curb their bloodlust.

Thief

        Cunning and conniving, these rogue swashbucklers will drop an enemy before they can blink. Thieves excel in stealthed combat, employing tricks of their trade and dirty tactics to get the upper hand on their enemies.

Ranger

        A ranger’s most valuable companion in life is his animal guide. Truly connected with nature, Rangers live to protect creatures of the wilderness and stand tall for those who can’t do it on their own. Proficient with a bow and arrow and not much else, Rangers are best left to their own long-range devices.

Shaman

        Arguably the most versatile class of all, the Shaman is one with both the earth and spirits. Whether he is healing, wielding the elements against a foe, or bolstering his body for the onslaught of battle, the Shaman will always admit that he is nothing if without the guide of the spirits and elements alike.

Mage

        A scholar and a tactician, the mage is not to be underestimated. Though often eccentric and wide-eyed, Mages have a certain...reputation for calamity. True purveyors of offensive magic, the mage trusts wholly in two things: the loyalty of his burlier friends, and the speed of a fireball.

Necromancer

        Mistrusted by society for admittedly good reasons, Necromancers are masters of the dark arts. Whether by summoning minions, conjuring chaos, or bringing down enemies by dark-minded tricks, the Necromancer is never to be turned away from in combat. While necromancers may be powerful allies, they may also prove a more menacing foe.

Curate

        Most often spiritual leaders in developed communities, the Thaumaturge is the light’s answer to a chaotic world of darkness. The Thaumaturge is a master of the holy arts, and finds his comfort zone tending to suffering allies. Do not mistake the Thaumaturge for a one-trick pony! No one really knows the boundaries of his power. No one really wants to know, either.

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