Experience Bar
80 | 1/5 | 2/5 | 3/5 | 4/5 | 81 |
Leveling Table
Levels are gained as a group, and are based on total posts in the thread, not your individual posts.
Level 81 | Orrian Ground Mounts Unlocked | 5 Posts | |
Level 82 | +100 Karma per post | 10 Posts | |
Level 83 | Elite Skill 1 Unlocked | 15 Posts | |
Level 84 | Free Profession Recipe | 20 Posts | |
Level 85 | Elite Talent 1 Unlocked | 25 Posts | |
Level 86 | +200 Karma per post | 30 Posts | |
Level 87 | Elite Skill 2 Unlocked | 35 Posts | |
Level 88 | Free Profession Recipe | 40 Posts | |
Level 89 | +300 Karma per post | 45 Posts | |
Level 90 | Profession 2 Unlocked | 50 Posts | |
Level 91 | +400 Karma per post | 55 Posts | |
Level 92 | Elite Skill 3 Unlocked | 60 Posts | |
Level 93 | Elite Talent 2 Unlocked | 65 Posts | |
Level 94 | +500 Karma per post | 70 Posts | |
Level 95 | Orrian Flying Mounts Unlocked | 75 Posts | |
Level 96 | Elite Skill 4 Unlocked | 80 Posts | |
Level 97 | Free Profession Recipe | 85 Posts | |
Level 98 | +500 Karma per post | 90 Posts | |
Level 99 | Elite Talent 3 Unlocked | 95 Posts | |
Level 100 | Elite Skill 5 Unlocked | 100 Posts |
Karma Table
Karma is the currency of Orr. Your Karma is your personal word count.
Hero | Total Karma Earned | Current Karma |
Varen | 1,407 | 1,407 |
Jackie | 347 | 347 |
Felgin | ||
Kilnn |
Elite Skill Table
Hero | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
Varen | |||||
Jackie | |||||
Felgin | |||||
Killn |
Tier One
Warrior | Sigil of Courage: Your attacks inspire allies around you, increasing damage done by party members. Grants a power buff upon activation. | Sigil of Vitality: Your attacks fill your blood with adrenaline, regenerating health with each blow. Grants personal healing upon activation. | Sigil of War: You gain stacks of power whenever you down a fow. Maximizes attack power for a few seconds upon activation. |
Crusader | Aura of Redoubt: Holy energy radiates from your weapon or shield, granting a temporary shield to all nearby allies. | Aura of Altruism: Holy energy radiates from your weapon or shield, healing nearby allies for 30% of their health. | Aura of Retribution: Holy energy radiates from your weapon or shield, burning all nearby foes. |
Blackguard | Plague of Debility: Infects the enemy with a disease that destroys their defense and cripples movement speed. If not controlled well, this plague could spread to allies. | Plague of Cruelty: Infects the enemy with a painful disease that causes stacking damage over time. | Plague of Convergence: Infects the enemy with a disease that steals mana or energy and turns it into health for the Blackguard. |
Thief | Crouching Thief, Hidden Dagger: Feigns death during combat to disarm the enemy; strikes with opportunity with a hidden dagger. | Crybaby Salt: Blinds the enemy with tear-inducing powder. Mind the wind! | Slug Poison: Cloaks your daggers in a toxin taken from a rare jungle slug. In the bloodstream, this poison weakens vital muscles, slowing movement and attack speed. |
Ranger | Caltrops: Spreads needle-sharp caltrops across the battlefield, slowing enemy movement speed by 40% and causing mild bleeding damage upon movement. Short recharge. | Explosive Arrow: Fires a chest-shot arrow packed with gunpowder at the enemy, causing a large AoE explosion. Causes mild damage and dazes enemies for several seconds. Moderate recharge. | Kerosene Trap: Sets a trigger on the ground that, when tricked by an enemy, releases a geyser of kerosene onto the enemy, igniting with a spark. Causes long burning damage. Long recharge. |
Shaman | Fire Eater: Your damaging flame spells return energy into your body with each tick of damage, restoring mana. The same is true when you are burning. | Serpent Totem: You summon a totem heralding a serpent of flame to attack the enemy with varied fire spells from your spellbook. Draws threat from you until destroyed. | Spirit Yank: Instantly returns the spirit of a fallen ally to their body, reviving them with 50% health and mana. Costs 30% caster health. May be used once per encounter. |
Druid | Leech Seed: Spreads a cloud of seeds among all enemies, sapping life from them and restoring it to allies. This effect stacks. | Razor Leaves: Manipulates the terrain beneath and around enemies, causing bleeding upon movement through plant life. Slows movement speed and stacks bleeding damage. | Solarbeam: Assails a single target with the power of the sun, knocking them away and blinding them. This interrupts spellcasting and silences a foe for several seconds. |
Mage | Ice Elemental: Summons an ice elemental to fight by your side until destroyed. Has a limited knowledge of icy mage spells in your spellbook. Shares more mana and lesser health with the summoner. | Fire Elemental: Summons a fire elemental to fight by your side until destroyed. Has a limited knowledge of fiery spells from your spellbook. Shares some mana and some health with the summoner. | Arcane Servant: Summons an arcane minion to fight by your side until destroyed. Has a limited knowledge of arcane spells from your spellbook. Shares mana with the summoner, but no health. |
Necromancer | Locust Swarm: Summons a swarm of locusts to blind your enemies for a short time. | Shadow Well: Sacrifices an amount of blood to ensnare your enemies in living shadow, immobilizing and blinding them. Costs 6% health. | Hellstorm: Sacrifices life force to summon a rain of fire and brimstone upon your enemies, dealing major damage. Costs 66% health. |
Curate | Brilliant Bulwark: Encases all allies in protective shields, healing them for pulses equating to 4% of their health every second for ten seconds, or until the shields are destroyed. | Shadow Servant: Summons a shadow fiend that shares your mana and will fight for you using shadow spells from your spellbook. | Idol of Light: Summons a servant of light that shares your mana and will aid you in healing allies using light spells from your spellbook. |
Profession Recipes
Varen (Blacksmithing) | Jackie (Alchemy) | Kilnn (Artificing) | |
Mithril Weapon Chain Once attached to your weapon, this chain prevents disarming effects. | Bottle of Trouble Changes the colour of anything to the dye’s colour. Can be an effective disguise… or prank. | ||
Blade of the Val’kyr A mighty epic weapon forged in the heart of the northern stronghold of Valynar. | |||
Elven Blood Aegis A mighty epic shield forged in the Wastelands of Korda. Among the steel you see faint traces of blood... | |||
Races
Humans
Indomitable in spirit, the humans have proven to the world time and time again that they will not be moved. Though faced with great adversities, humanity has persevered and created a lasting alliance among the sentient races of Angara.
Elves
Admired for their ageless beauty and wisdom, the elven culture of Angara has reshaped history itself throughout countless centuries. Recently pushed into licking their wounds by the mighty armies of the relentless undead, the Elves of Angara look to their allies for support now more than ever.
Dwarves
Regaled throughout the land for their mighty earthen fortresses, the Dwarves of Angara have a true knack for good times, as well as a true knack for war. Dwarves are natural warriors from birth, and have literally written the book on war.
Gnomes
Gifted with an eye for ingenuity, Gnomes are the inventors and hard-thinkers of Angara. Despite their short stature and cheery disposition, one would be remiss to cross a gnome. One may also awaken to a ticking pillowcase...
Trolls
Once the dominant race on Angara, the trolls of Zin Dabari joined the great human alliance in the year 816 to fend off the great invasion of undead. Hailed for their major victories in the north, the trolls now find open arms awaiting them in major cities across the world. Of all their legends and legacies, the element that sets the trolls apart from the rest of the world is their connection with the spirits.
Classes
Warrior
A ruthless gladiator with a fighting spirit and two strong hands made for grappling. Warriors excel at melee combat and the mastery of weaponry. True to their nature, once a warrior finds a weapon of choice, it’s likely that it’ll be their weapon for life.
Crusader
A righteous templar whose mission in life is the defense of his allies. Crusaders are holy knights dedicated to drawing the attacks of their enemies so that they may bring judgment upon them. Crusaders also employ holy magic to treat the injured and helpless.
Blackguard
A ravenous dark knight who wields mighty greatswords and axes, as well as plagues and bone-chilling spells. Blackguards often find their roots being mistrusted by their fellow soldier classes--and with just cause. Blackguards have a history of thirsting after power, and thought a righteous few may be found among them, the general consensus is that only power can curb their bloodlust.
Thief
Cunning and conniving, these rogue swashbucklers will drop an enemy before they can blink. Thieves excel in stealthed combat, employing tricks of their trade and dirty tactics to get the upper hand on their enemies.
Ranger
A ranger’s most valuable companion in life is his animal guide. Truly connected with nature, Rangers live to protect creatures of the wilderness and stand tall for those who can’t do it on their own. Proficient with a bow and arrow and not much else, Rangers are best left to their own long-range devices.
Shaman
Arguably the most versatile class of all, the Shaman is one with both the earth and spirits. Whether he is healing, wielding the elements against a foe, or bolstering his body for the onslaught of battle, the Shaman will always admit that he is nothing if without the guide of the spirits and elements alike.
Mage
A scholar and a tactician, the mage is not to be underestimated. Though often eccentric and wide-eyed, Mages have a certain...reputation for calamity. True purveyors of offensive magic, the mage trusts wholly in two things: the loyalty of his burlier friends, and the speed of a fireball.
Necromancer
Mistrusted by society for admittedly good reasons, Necromancers are masters of the dark arts. Whether by summoning minions, conjuring chaos, or bringing down enemies by dark-minded tricks, the Necromancer is never to be turned away from in combat. While necromancers may be powerful allies, they may also prove a more menacing foe.
Curate
Most often spiritual leaders in developed communities, the Thaumaturge is the light’s answer to a chaotic world of darkness. The Thaumaturge is a master of the holy arts, and finds his comfort zone tending to suffering allies. Do not mistake the Thaumaturge for a one-trick pony! No one really knows the boundaries of his power. No one really wants to know, either.