STAR TREK FLEET COMMAND OFFICER BATTLE GUIDE

[DNGR] Captain Epictetus

Last Modified 2019/06/02

Introduction

Changelog

TL;DR

Officer Factions, Stats, and Ships

Federation

Klingon

Romulan

Officer Rarity & Abilities

Captain’s Maneuver

Synergy

Officer Ability

Officer Bonuses and Below Deck

Faction Abilities

Officer Groups

Enterprise Crew

“Forever Shield” Ability

Klingon Patriots

Nero Crew

Starfleet Academy

Glory In The Kill

Augments

Limited Edition Officers

Another Time

Broken or Nerfed Officers

Nero

Kumak

Azetbur

Chang

Crew Recommendations

Hostile Farming

PVP or High Level Hostiles

Interceptor

Battleship

Explorer

Base Breaking (Attacking Stations)

Introduction

Officer’s are one of the most important complementary components of a ship. A ship is nothing without the officer’s on the bridge and the crew below deck. Star Trek Fleet Command (STFC) offers a large complement of officers and abilities which makes it inherently complex. The intended purpose of this guide is to provide players recommended crew compositions, but more importantly teach them how to evaluate crews on their own and encourage them to try their own combinations.

Changelog

Date

Notes

April 2019

Initial Release

June 2nd, 2019

  • Added Augments Group
  • Added Base Breaking Section
  • Adjusted PVP for Interceptors (including Khan)
  • Added new PVP group to Battleships (Kinetic weapons only)

TL;DR

Go to Crew Recommendations

Officer Factions, Stats, and Ships

There are currently three different factions within the STFC universe and each faction has primary, secondary, and tertiary focuses. This is important, because it will help you better understand how to coordinate officers with each other and what kind of ships to place them on.

Federation

Federation officers are primarily focused on defense or endurance. The focal point of their abilities are to outlast their opponent and mitigate their attack.

Ship

Officer Stat

Primary

Explorer

Defense

Secondary

Battleship

Health/Attack

Tertiary

Interceptor

Klingon

Klingon officers are primarily focused on attack and increased weapons damage. The focal point of their abilities are to end the fight as fast as possible.

Ship

Officer Stat

Primary

Interceptor

Attack

Secondary

Explorer

Health/Defense

Tertiary

Battleship

Romulan

Romulan officers are primarily focused on health and and a combination of defense and offense. Their primary focus is the bolstering of battleships and decreasing the defensive ability of an opponent’s ship.

Ship

Officer Stat

Primary

Battleship

Health

Secondary

Interceptor

Attack/Defense

Tertiary

Explorer

Officer Rarity & Abilities

Officer’s can be divided into the following categories:

  • Common
  • Uncommon
  • Rare
  • Epic

The intuitive interpretation of these categories is that Epics are better than Rares, Rares are better than Uncommons, and Commons are at the bottom in terms of effectiveness. In actuality, each type can be effective and it is entirely situational. However, Epics and Rares are almost always the most effective in high-level hostile and Player versus Player battles.

Important Tip: Don’t fall for the trappings of officers that boost base ship stats. Arkady may increase shield health by 20%. However, Spock can far exceed that with his officer ability when Morale is active.

Power isn’t everything.

Captain’s Maneuver

The Captain’s Maneuver is active only when the officer has the helm (middle slot). The Captain’s Maneuver remains the same regardless of promotion. The Captain’s Maneuver can be boosted through synergy via complementing officers. E.g. A Command Officer paired with a Engineer and Science Officer.

Note: The Captain’s Maneuver does not change after an officer promotion.

Synergy

(the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects.)

The Captain’s Maneuver can be boosted significantly through synergy. Synergy boosting is only available between officers of the same group (e.g. Enterprise Crew or Nero Crew). The percentage boost to the maneuver will vary between officer to officer depending on what their maneuver does.

The degree or percentage of the boost is tied to what kind of officers are placed next to the captain on the bridge:

Maximum Boost

Captain has two different officer types placed next to them that do not match their own type (e.g. Science - Command - Engineer)

Medium Boost

Captain has two officers of the same type next to them that do not match their own type (e.g. Science - Command - Science)

Minimal Boost

Captain has two officers of the same type next to them and also match their own type (e.g. Command - Command - Command)

For example, Gorkon’s base Captain’s Maneuver increases the chance of a critical hit by 10%. If a science and engineer of the same group are placed next to him, his chance of a critical hit jumps to 30% for the first two rounds. That is a significant increase.

Officer Ability

The Officer Ability is active only when the officer placed on the bridge . The Officer Ability improves through promotion of the officer.

Officer Bonuses and Below Deck

Officer bonuses can increase the attack (accuracy, shield pierce, armor pierce), defense (deflection, armor, dodge), and health (hull, shield) of your ship. This is why leveling officers is important outside of just their abilities.

With a leveled crew you can put certain officers below deck to bolster the stats of your ship and increase its overall power substantially. Typically, your bridge officers will all share a primary officer stat, and below deck you’ll place officers that complement them.

E.g. Enterprise Crew is defensive. Put officers with good attack and health stats below deck.

Faction Abilities

Each faction has a respective ability that can trigger, which will typically improve certain attributes of the ship or officers (shields, armor, weapons, attack, health, defense, etc.).

  • Burning
  • Hull Breach
  • Morale

Faction

Ability

Offensive Focus

Defense

Federation

Morale

Accuracy

Shield Health & Deflection

Klingon

Hull Breach

Armor Piercing

Dodge

Romulan

Burning

Shield Piercing

Hull Health & Armor

When placing faction officers on a ship, in most cases they will always tend to complement ships where the primary offensive or defensive focus are aligned. E.g. Uhura boosts accuracy, which is the primary offensive attribute of the Explorer class ships.

Officer Groups

There are 5 primary officer groups within the game, there also additional groups that are issued periodically through in-game events. For our purposes, we’ll focus on the primary groups that are available to recruit at all times.

I’ve put together the following rating system to make easy to identify what officers are effective, limited, or are broken.

Excellent

Officer is excellent on more than one ship class. Works well against hostiles and in PVP Improves the ship’s defense or offense markedly. Functions as designed.

Good

Officer works well on more than one ship class, but is not a top tier officer. Functions as designed.

Hostile Heroes

Improves combat against hostiles and functions as specified.

Situational

An officer than can be used to fill in for another when a better officer isn’t available. Only effective on 1 or 2 ship classes.

Broken or Nerfed

Does not work as designed or is nerfed relative to its peers. Avoid using unless there aren’t any other officers available.

Enterprise Crew

The Enterprise Crew are defense oriented. In general, their defensive stats are higher than any other. Their abilities typically focus on stacking endurance in a battle.

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Scotty

Engineer

Uncommon

Repair Speed Reduction

Increases hull health

N/A

Arkady

Command

Uncommon

Chance of inspiring Morale when shield depleted

Increases shield health

N/A

Sulu

Command

Uncommon

Chance of inspiring Morale when struck by a critical hit

Increases total damage made by energy weapons with Morale

N/A

Uhura

Engineer

Rare

Chance of delaying opponent’s weapon fire when shield is depleted

Increases the accuracy of ship

Explorer

Spock

Science

Rare

Increases accuracy of the ship by N% at the beginning of each round of combat.

While the ship has Morale, restores shield health to an amount equal to N% of the defense of the officers on the ship.

Note: Spock cannot restore a depleted shield

Explorer, but effective on all ship types as well.

Bones

Science

Rare

Gives a bonus of 20% to all the officer abilities.

Everytime the ship gets it, he increases the defense of all officers on the bridge by N%

N/A

Kirk

Command

Epic

As long as the ship as morale, Kirk gives all the officers on the ship a bonus of 70% to all their stats.

At the beginning of each round, Kirk has a N% chance of inspiring Morale for 2 rounds.

N/A

“Forever Shield” Ability

One of the most potent combinations are Spock’s ability to restore shield health complemented by Kirk’s Captain's Maneuver increasing officer stats and Bone’s ability to increase defense by a certain percentage everytime the ship is hit with a weapon.

Here are some important things to note about this ability:

  • Spock will not restore a depleted shield -- this means his ability is useless when paired with Arkady
  • Shield piercing is why the ship continues to receive hull damage despite the shield health being at 100% or more. However, a full shield improves mitigation and reduces hull damage. Shield health over the ship’s original amount will not improve mitigation as far as I can tell.
  • Bone’s ability stacks throughout the battle, which means that shield health will stack as well
  • For the sake of simplicity, lets calculate the increase in shield health against one officer, Kirk for example and we’ll use maxed officer abilities.
  • Kirk has a defense stat of 2600 and with Morale he increases his own defensive stat by 70%.
  • The ship is struck twice in a round and Bones increases the defensive stat of Kirk 30% each time.
  • Spock increases the shield health by 750% of Kirk’s defensive stat
  • (2600 * 1.3 * 1.3 * 1.7 ) * 7.50 = 56,023 added to shield health from Kirk alone.

Klingon Patriots

The Klingon Patriots are attack oriented. Their focus is on increasing offensive output through increased weapons damage, improved critical hit chance, and diminishing opponent’s mitigation. This group wants to end the engagement quickly and tend to be weaker in longer battles.

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Koth

Engineer

Uncommon

Koth decreases the repair time of a ship

As long as the opponent’s ship has a Hull Breach, Koth increases the damage dealt by Kinetic weapons

Interceptor, but still effective on ships with kinetic weapons

Wotlen

Science

Uncommon

If the opponent’s ship is a battleship, he increases the damage of the weapons by 10%

Increases the dodge value on interceptors

Interceptor

M’Ral

Command

Uncommon

M’Ral increases armor piercing of the ship by N%

M’Ral increases the total attack of all officers on the ship by N%

Interceptor

Chang

Command

Rare

As long as the opponent's hull health is under 60%, Chang increases the damage of weapons.

If the ship deals a critical hit to the opponent’s ship while it has Hull Breach, Chang has a N% chance of delaying it next weapon attack by 1 round

N/A

Azetbur

Science

Rare

When hitting the enemy with a kinetic weapon. Azetbur has a N% chance of causing a Hull Breach for 2 rounds

While the ship has Everytime the ship hits with a weapon Azetbur increases the armor piercing of a ship by N%

Interceptor

Kerla

Engineer

Rare

When the shields are depleted during the battle, Kerla increases the dodge of the ship by N%

Kerla increases the Critical Hit Damage by N% when firing with a kinetic weapon

Interceptor, but effective on battleships.

Gorkon

Command

Epic

Increases the chance of dealing a critical hit by N% for the first 2 rounds.

When the ship hits the opponent with a critical hit, gorkon has a 90% chance of causing a Hull Breach for three rounds.

Interceptor, but can be effective on battleships

Nero Crew

The Nero Crew are health oriented. In general, their health stats are higher than any other. The Nero Crew was designed to work effectively on battleships and their abilities tend to focus on diminishing the effectiveness of the opponent’s shield. This group also tends to be weaker in longer battles.

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Arix

Science

Uncommon

Everytime the opponent is hit by an energy weapon, Arix has a 10% chance of Burning it.

As long as the ship’s Hull health is under 70% of its value at the start of combat, Arix increases its Armor by N%

Battleship

Javaid

Command

Uncommon

Javaid increases the Shield Piercing of the ship by 35%

If the ship is a Battleship, Javaid increases its Armor by 40%

Battleship

Vella

Science

Uncommon

If the opponent ship is an Explorer, Vella increases the damage of weapons

Increases total health of all officers on the ship by 15%

N/A

Vemet

Science

Rare

Can heal the hull health of a ship by 5% in the event the battle is lost.

At the beginning of each round, if the opponent’s ship is Burning, Vemet decreases its Shield Health by an amount equal to 700% of the Health of all officers on the ship

N/A

Kumak

Command

Rare

At the beginning of each round, Kumak increases the stats of all Officers on the ship by 5%

As long as the enemy ship i Burning, Kumak increases the Armor, Shield, Deflection and Dodge of the ship by 100%

N/A

Livis

Engineer

Rare

Livis decreases the time needed to repair the ship by 10% if it is a Battleship

If the ship is a Battleship, Livis increases its maximum Hull health by N%

Battleship

Nero

Engineer

Epic

At the beginning of each round, if the opponent’s ship is Burning, Nero increases the damage of weapons by 60%

Everytime the ship strikes the opponent, Nero has a N% chance of Burning it for two rounds.

N/A

Starfleet Academy

This group is entirely focused on improving offensive and defensive capabilities against hostiles. They can even outperform Epic officers when the opponent is a hostile. This group is ideal when doing hostile farming. Note, their abilities are not active against mission hostiles.

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Shev Akria

Engineer

Common

Increases Tritanium Rewards against hostiles

Increases energy damage against hostiles

N/A

Gaila

Engineer

Common

Increases Parsteel Rewards against hostiles

Decreases critical hit damage from hostiles

N/A

T’Laan

Science

Common

Increases ship experience gained by fighting hostiles

Decreases the damage done by hostile KINETIC weapons

N/A

Vel K’Bentayr

Science

Common

Increases dilithium rewards for defeating a hostile

Increases the damage done to hostiles with KINETIC weapons

N/A

Grace Chen

Science

Common

Chen increases the Dodge, Shields, Deflection and Armor of the ship against hostiles

Decreases the damage done by hostile energy weapons

N/A

Lucia Gonzales

Command

Common

Increases the chance of dealing a critical hit against hostiles

Increases the damage of critical hits against hostiles

N/A

Marlena Moreau

Science

Rare

After winning a battle, she heals the shield health by 40%

Decreases the armor piercing, shield piercing, and accuracy of hostiles by a certain percentage

N/A

Glory In The Kill

This group is entirely focused on combating other players. In the event you find yourself engaging against a player with leveled rare/epic crews, this group can be used to neutralize the crew and diminish their effectiveness.

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Rukor

Command

Common

Increases weapon damage against players when in a explorer

Increases energy weapon damage if the opponent is a player

Explorer

Vartoq

Command

Common

Increases weapons damage against players when inside a interceptor

Increases damage done by kinetic weapons if the opponent is a player

Interceptor

Komal

Engineer

Uncommon

Increases weapons damage against players when inside a battleship

Decreases the damage of opponent’s kinetic weapons if the opponent is a player

Battleship

Vixis

Science

Uncommon

Has a 6% chance of delaying an opponent’s weapon fire for one round

Decreases energy weapon damage of opponent players

N/A

Klaa

Command

Rare

Increases the impulse speed of a ship

Increases critical hit damage by 20%

N/A

Kras

Science

Epic

Decreases the effectiveness of the opponent’s captain maneuver.

Decreases the attack, defense, and health of all officers on the bridge of the opponent’s ship

N/A

Augments

The Augments are attack and health oriented. Their captain and officer abilities are attack and critical hit oriented. They focus almost exclusively on improving attack and diminishing mitigation on a station and the docked ships.

Since the augment group are the most effective in earlier rounds and focus on improving critical hits they are well suited on interceptors and battleships (e.g. Bortas).

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

Joaquin

Command

Uncommon

Increases the Protected Cargo of the ship

Joaquin increases the mining rate of decoded and corrupted date

Botany Bay / Surveyor

Kati

Science

Uncommon

At the start of each round, if the target is a defense platform, she increases the chances of a critical hit

When attacking a station, she increased the critical hit damage

Interceptor / Battleship

Otto

Engineer

Uncommon

At the start of each round, if the target of the ship is a defense platform, he increases the damage of the ship

Increases the Attack to every officer on the bridge of the ship

Interceptor/Battleship

Marla McGivers

Science

Rare

Increases the repair speed of the ship.

Increases the Attack, Defense, and Health of the captain

N/A

Joachim

Science

Rare

When attacking a station, he has a N% chance of greatly increasing the mitigation of the ship for the first round of combat

When attacking a station, he decreases the weapon damage of all opponent’s ships and defense platforms

N/A

Khan

Command

Epic

When attacking a station, he has a N% chance of drastically reducing the mitigation of the opponent for two rounds

Everytime the ship is hit, he increases the critical hit chances by N%

Interceptor/Battleship

Limited Edition Officers

These officers are introduced periodically through in-game events. They tend to have very effective abilities and maneuvers even when they have not been leveled.  Their weak point is that their officer stats tend to be low and can reduce the ship’s officer bonuses

Officer

Type

Rarity

Captain Ability

Officer Ability

Preferred Ship Class

John Harrison

Science

Rare

Increases weapons damage against explorers by 20%

In the first round of combat, Harrison ignores a certain percentage of the shield

N/A

Decius

Science

Rare

When fighting a superior ship, Decius increases accuracy, armor piercing, and shield piercing by 10%e

Every time the ship gets hit, Decius increases its weapon damage by a certain percentage

N/A

Mara

Science

Rare

When fighting interceptors, Mara increases the weapon damage by 20%

As long as the opponent ship has Hull Breah, Mara decreases its dodge N% at the end of each round

Explorer

Krell

Engineer

Rare

Every time the ship gets shield health damage, Krell has a 30% chance of dealing a Hull Breach for 1 round

Krell increases the damage against Federation ships by 25% of the crew’s defense

N/A

Another Time

Work In Progress

Broken or Nerfed Officers

Nero

  • Nero’s captain maneuver states that when the “Burning” ability is active, that he will increase the damage of weapons by 60% (before synergy). Unfortunately, the ability is 100% additive from the “base damage” of a weapon before research. This means it is far less than a 60% increase.
  • For example, if the base damage of a weapon is 6,000 min / 8,000 max before research, and with research it is 60,000 damage. When “Burning”, the increase to damage is calculated as follows: 60,000 + ((6,000+8,000) * 1.60)-(6,000+8,000). The net increase is 14%, which is underwhelming.
  • Note: Nero’s ability does include the original base damage and not just the net increase from base damage as some thought.
  • Nero’s officer ability can activate the “Burning” ability and is supposed to be active for 2 rounds. However, the round that it is activated in counts towards the 1st round, which means the abilities are only active for 1 round.

Kumak

Kumak, like Nero’s abilities, are 100% additive from the base armor, deflection, and dodge before research. This means his ability tends to be negligible once a player has advanced through the research tree.

Azetbur

Azetbur’s officer ability states that every time the ship hits with a weapon, she increases armor piercing by some percentage. Again, this ability is 100% additive from base weapon armor piercing before research. This means her ability, again, tends to be negligible once a player has advanced through the research tree.

Chang

Change is supposed to have a certain percentage chance of delaying an opponent’s weapon by 1 round if the “Hull Breach” ability is active. I have not yet seen this ability activate in dozens of tests using a maxed Chang.

Crew Recommendations

The crew that you put on a ship is situation relative to what kind of ship you have, what ship you are attacking, damage output of opponent, and whether it is PVP or Hostile.  Below you’ll find a series of crew recommendations that I’ve put together based on my own experience. However, you shouldn’t hesitate to tweak or experiment based on the information I’ve provided above.

Hostile Farming

Effective hostile farming is all about being able to destroy as many hostiles before your ship is destroyed. Below are a list of different combinations that you can use depending on what officers you have available and what works best for your ship.

Captain

Bridge 1

Bridge 2

Below Deck Stats

Notes

Gonzales

Chen

Harrison

Mix of officers with health, attack, and defense to balance officer bonuses.

Gonzales increases critical hit chance against hostiles.

Chen decreases damage from energy weapons.

Harrison strips shield for the first round

Chen

Moreau

Harrison

Mix of officers with health, attack, and defense to balance officer bonuses.

Chen increases dodge, deflection, and armor.Decreases damage from energy weapons.

Harrison strips shield for first round.

Moreau decreases armor piercing, shield pierce, and accuracy of hostile.

Chen

K’Bentayr / Akria

Moreau

Mix of officers with health, attack, and defense to balance officer bonuses.

Chen increases dodge, deflection, and armor. Decreases damage from energy weapons.

These two officers effective either energy or kinetic. Depending on what faction hostile, you’ll want to swap the two.

Moreau decreases armor piercing, shield pierce, and accuracy of hostile.

Chen

Alternate: Vella

Increases damage against explorers. Useful for explorer hostiles

Krell

Moreau

Defense oriented officers to boost Krell’s ability

This is a Federation farming configuration.

Chen increases dodge, deflection, and armor. Decreases damage from energy weapons.

Krell increases damage to Federation ships relative to officer’s defense.

Moreau decreases armor piercing, shield pierce, and accuracy of hostile.

Gorkon

Koth

Chen

Mix of Defense and Health.

Interceptor Configuration

I’ve used this configuration against difficult hostiles in dailies

Gorkon boosts critical hit chance.

Koth boosts kinetics under hull breach and boosts Gorkon’s ability

Chen decreases hostile damage

Nero

Vemet

Chen

Defense and Attack

Battleship Configuration against Explorer Hostiles

Nero increases weapon damage, Vemet strips hostile shield, and Chen reduces energy damage from explorers

PVP or High Level Hostiles

PVP configurations are dependent on ship class and what officers are available to you. I’ve included a ranked list for each ship class type. Again, these are recommendations and I encourage everyone to experiment with their own configurations.

Interceptor

Captain

Bridge 1

Bridge 2

Below Deck Stats

Notes

Gorkon

Kerla

Harrsion

Alternate: Wotlen

Koth

Defense, Health, and Attack. In that order

Gorkon increases the chance of a critical hit.

Kerla increases the damage of a critical hit with kinetic weapons

Koth, with Hull Breach, increases kinetic weapons damage.

Gorkon

Kerla

Khan

Defense and then a equal mix of health and attack.

Gorkon increased the chance of a critical hit in the first two rounds

Kerla increased the damage of a critical hit with kinetic weapons

Khan will increase the chance of a critical hit every time the ship is hit

Kirk

Bones

Spock

Attack, Health, and Defense. In that order

These three officers are focused on providing excellent defense. They may not end the fight fast. But they provide incredible battle endurance.

M’Ral

Wotlen

Kerla

Health, Defense, and Attack in that order.

A serviceable alternative if you are limited on epic or rare officers.

Battleship

Captain

Bridge 1

Bridge 2

Below Deck Stats

Notes

Kirk

Bones

Spock

Attack, Health, and Defense. In that order

These three officers are focused on providing excellent defense. They may not end the fight fast. But they provide incredible battle endurance.

Gorkon

Kerla

Koth

Defense, Health, and Attack. In that order

This group can be very effective on battleships with kinetic weapons (e.g. Bortas, Kumari) where the big Kinetic weapon fires in the first two rounds.

Not effective on Intrepid or Legionary

Nero

Vemet

Alternate:

Javaid when Vemet is low level.

Livis

Health, Defense, and Attack. In that order.

While Nero’s weapons maneuver is not ideal, we want him on the bridge for Vemet.

Vemet strips the enemy shield by a certain % of all the officers health. This is why health is a important officer stat in this configuration.

Livis increases the overall hull health.

Javaid

Livis

Harrison

Alternate: Arix

Attack, Defense, and Health.

Javaid increases armor and captain  maneuver improves shield piercing (excellent against explorers)

Livis increases hull health.

Harrison ignores a percentage of the shield for the first round.

Explorer

Captain

Bridge 1

Bridge 2

Below Deck Stats

Notes

Kirk

Bones

Alternate: Uhura

Use Uhura if the defense stats of your crew are high or if you have the Enterprise

Alternate: Sulu or Harrison

Can shorten fights against a smaller or equally matched opponent.

Spock

Defense, Attack, and Health

This is an ideal crew for an explorer since it bolsters the primary defensive component of an explorer: shields

Spock is only as good as the defensive stats of your crew. Weak officers on a high powered ship would result in a minimal increase in shield health.

Sulu

Arkady

Alternate: Harrison

Useful against weaker opponents and you want to minimize rounds of combat.

Uhura

Attack, Health, and Defense

Sulu can inspire morale, and with morale he can increase weapons damage.

Arkady increases shield health.

Uhura increases accuracy

Sulu

Arkady

Scotty

Attack, Defense, and Health.

If you are short on rare officers. This is a decent crew to increase base stats and weapons with morale.

Base Breaking (Attacking Stations)

With the introduction of the Augment group attacking a station will require its own set of officer configurations to improve the effectiveness of ship combat against a station.

Captain

Bridge 1

Bridge 2

Ship Type

Notes

Khan

Joachim

Marla McGivers

or

Kati:

She increases the damage of a critical hit. However, paired with Joachim Khan’s ability chance goes down to 85%.

Interceptor or Battleship

Khan is very effective in the first two rounds and cumulatively increased critical hit chances

Joachim reduces damage by the opponent throughout combat

Marla ensures that Khan has a 100% chance of triggering Khan’s ability via synergy.

Marla will also contribute to increasing ship bonuses by padding the Captain’s stats

Kati increases critical hit damage.

Note: I know some of you are going to ask why not Harrison. Harrison and Khan neutralize each other and do not work in tandem.

Joachim

Otto

Kati

Interceptor / Battleship

If you do not yet have Khan. This combination is still effective.

Joachim decreases the effectiveness of station defenses

Otto increases officer stats (bumping ship bonus) and contributed to Joachim ability chance.

Gorkon

Kerla

Harrison

Alternate: Koth

Interceptor/Battleship

(excluding Intrepid/Legionary)

This combination will deal a lot of damage in the first two rounds.

The ship may not last long in combat, but so long as it can fire off a short or two it is an effective combo.