Return to OP portal

Official Site - Includes trailer and promotional image gallery.

Helpful gameplay information

Non-gameplay information

Post-release information, press releases

  • Miyazaki interview with Famitsu (translated by Frontline Japan)
  • Part 1 of 2 - Talks about how Sekiro’s development didn’t run into any difficulties, Activision’s role in QA, differences that arose because of the English translation.
  • Part 2 of 2 - Talks mainly about level design, boss difficulty, influence from Dark Souls.

Pre-release information

Behind-the-scenes data stuff