Inventory

Sapphire Pendant -- part of the clothes you were made to wear when brought before the Baron. While everything else has been ruined and torn, this pendant remains around your neck. Its significance -- if any -- is still unclear.

Unavailable:

Twin Snake Bracelet -- a gift from Olgiderthanus, this silver metal band allows you to control Keera by either making her moan in pleasure or spasm in pain.

Shoulder Bag -- a beaten up and worn bag made of leather. Used to keep all of your meager worldly possessions. It’s main utility lies in the fact that you’re almost guaranteed not to lose it -- making sure this bag is always with you is basically a reflex response for your frame. And even if you somehow fail to grab it -- say, while being carried off in the middle of an encounter -- it will somehow eventually make its way back to you. In fact, the only time you will lose it is when it’s “dramatically appropriate.”

Large Grimoire -- a book you swiped from a trashed alchemy lab. Full of strange formulas that will take time to decipher (unread)

Small Satchel -- contains five thick, finger-length needles and a vial of pink liquid. Effect unknown.

Rations -- while frames can technically survive for months without sustenance, the high-fidelity simulation the show demands of them -- such as the frequent generation of fluids -- does require a constant input of various microelements, complex protein chains, or even plain H2O. And since starvation or dehydration do not make for compelling neural broadcasts, you’re guaranteed to be fed one full-value meal per day regardless of circumstance -- most frequently, it will take the form of trail rations that will “somehow” appear in your bag overnight.