Re: Official CoCulator

Postby Richard » Thu Mar 26, 2015 11:50 am

Morning all. I thought you might appreciate the full up to date CoCulator for infantry, support guns, AFVs and transport. This is up to date as of now.


Infantrymen
Rifleman: 1 point
SMG: 2 points
BAR: 3 points
Assault rifle: 2 points
Semi-automatic rifle. +1 point for every 8 men squad. 9-16 men = +2 per squad


Specialists
2" or 50mm mortar: 3 points
VB launcher, grenade discharger: 3 points
60mm mortar : 4 points
AT rifle: 2 points
PIAT or Bazooka: 4 points
Panzerschreck: 6 points
Each panzerfaust: 1 point
Sniper : 3 points
MMG: 10 points
HMG: 15 points

Leaders
Senior Leaders are 9 points
Junior Leaders are 6 points
Add +1 for each Leader having an SMG

Now, the number of points a force has will tell us which force rating it gets. These are as follows:
-7: 42 to 47
-6: 48-53
-5: 54-59
-4: 60-65
-3: 66-71
-2: 72-77
-1: 78-83
0: 84-89
1: 90-95
2: 96-101
3: 102-107
4: 108-113
5; 114-119
6: 120-125
7: 126-131
8: 132-137
9: 138-143
10: 144+

Green troops reduce their points value by a third - so a regular platoon rated 90 points would become 60 when Green.
Elite troops add a third to their score. So they would be 120 points if Elite.

Support Weapons
Infantry and AT guns
These are now rated by taking their primary strike (HE is an infantry gun, AP if an AT gun) and adding half of their secondary strike. The total is then halved and rounded down. So, for example, an AT gun with an AP strike of 6 and an HE strike of 3 would be 6 + 1.5 = 7.5 divided by two gives us a rating of 4. This normally includes a full strength crew and Junior Leader.

AFVs
AFV's are rated on six things: Armour, AP, HE (or more to the point "anti-infantry") Speed, Secondary armament and "advantages and disadvantages".

Armour is rated according to thickness, as follows:
0 = none
1-8mm = 1
9-12mm = 2
13-20 = 3
21-30 = 4
31-50 = 5
51-65 = 6
66-80 = 7
81-100 = 8
100-121 = 9
121-140 = 10
141-150 = 11
151-170 = 12
171-185 = 13
186-200 = 14
201 - 250 = 15
251 plus = 16

We use the thickest frontal armour excluding the mantle. However, there are variations. Armour sloped 40 to 50 degrees adds +1 to the armour rating. 51 degrees and more adds +2.

Armour Piercing rating is based on military data and is based on mm of penetration at 250 to 500 yards. As follows

1-10mm = 1
11-20mm = 2
21-30mm = 3 etc

We use stats for the best and most widely available ammunition at any time. If it is as rare as hens' teeth we ignore it. That can be introduced in a specific scenario.

Cannons also have their AP factor increased to account for a greater volume of fire.

H.E. effect is actually better phrased as "anti-infantry effect", so a vehicle with an HMG is rated as 6, as it fires 6D6. A vehicle with an MMG or LMG, which do not reduce cover, is rated as 4, i.e. two thirds of an HMG. Other factors are based on the HE effect, thus:

1: At rilfe, solid shot like 2 pounder.
2. 20mm
3: 37mm
4: 50mm, 57mm, 6 pounder
5: 75mm high velocity, 76mm high velocity, 17 pounder
6: 75mm low velocity, 20mm cannon
7: 85mm, 90mm, 40mm AA cannon
8: High velocity 100mm
9: 95mm, 100mm
10: 105mm, 1110mm
11: 122mm, 125mm
12: A breathing space...
13: 150mm
16: AVRE, anything daftly large

Speed. Nice and easy. Top road speed.
Up to 30kmh = slow
21-45kmh = Average
46kmh = fast

We do take into account comments made at the time about poor cross country capability etc. Bt that tends to be covered by "advantages and disadvantages"

Secondary Armament.
None = 0
Co-axial MG only +1
Hull and co-axial +2
Secondary gun or superior armament +3

Advantages and Disadvantages
Add or Subtract one for things which help or hinder an AFV.

Small +1 (width or length less than 2m / 6ft 6in)
Low profile +1 (height less than 2.13m / 7ft)
Heavy armour +1
Open top -1

To a degree, one needs to consider each vehicle on its merits. Stuff like fast traverse or slow turret I tend to ignore as the impact on the game is tiny. Ditto with Ronsons. You may feel differently.

Total all of the above and rate as follows:

2: up to 6 points total
3: 7 -9 points
4: 10-13 points
5: 14-16 points
6: 17-19 points
7: 20-22 points
8: 23-25 points
9: 26-28 points
10: 29-31 points
11: 32-34 points
12: 35-37 points

Transport Vehicles
These are rated according to three factors: Armour, Weapons and carrying capacity.
Armour uses the same ratings as AFVs. Weapons is only permanently mounted weapons (so not any weapons carried by the passengers. Carrying capacity is as follows:
Team +1
Section/Squad: +2
Two or more sections +3