BASIC INFORMATION FOR VANILLA WoW
A SIMPLE REFERENCE GUIDE
CREATED FOR /WPSG/
For immediate advice, ask a 4chan member in-game or through your specific server’s private Discord
Vanilla WoW is an entirely different creature than modern WoW, or even Wrath of the Lich King or Burning Crusade. There are several things about the game that don’t make sense in modern thought, such as +Spirit on warrior gear, and there are several stages of the game that are unnecessarily complex. The objective of this reference document is solely to get you, the player, to level 60 in a safe, efficient manner.
This guide isn’t all-inclusive. The reader is going to have to listen to their future guild mates and other players about specific details, but this information will suffice to get the player in a comfortable state while progressing to end-game content. Please remember that Vanilla is truly a “journey is the destination” game; most people don’t see level 60 until about ten days in-game /played.
What’s important to remember is that you’re going to be playing this class for a very long time. While most people are confident in their choice of a class as they have leveled before, for new people this should give you a rough idea for which class to choose.
Leveling is about getting from Point A to Point B. Effective levelers can kill mobs as fast as possible, with little downtime. Leveling also incorporates usefulness in dungeons.
- Hunters are by far the best levelers, thanks to their pets and Aspect of the Cheetah, and also make strong grinders for getting gold.
- Warlocks are the arguably the best when it comes to grinding, but without the same burst as hunters they don’t level quite as fast. They do, however, get a “free” mount at level 40.
- Druids can fill any role in a group, making them fantastic while leveling, and thanks to being able to heal their Cat Form gives them an edge against a grinding rogue. Levels 1-19 are painful, but they go by quickly. They also boast Travel Form.
- Rogues have great DPS, but need some greens to really start going. Pickpocketing is a useful way to collect money for a level 40 mount.
- Priests have good mana conservation, and being a healer that doesn’t focus on melee while leveling like druids, paladins, and shamans means they can find groups very easily. Until Shadowform is earned, it’s a painful grinding process.
- Shamans do have Astral Recall and Ghost Wolf, but they are the most mana-inefficient class in the game, meaning that even focusing on auto-attacks can’t save the player from drinking.
- Mages have a lot of downtime, but make up for it with conjuring water for free. They also have the ability to go to any capital city in an instant, saving on time. While they can use AoE farming, such a method is only useful if the player is ahead or behind the pack; otherwise, it’s a waste of time trying to compete for mobs.
- Paladins have consistent, but extremely low, damage. They edge out warriors because of their access to healing abilities, not to mention they get a “free” mount.
- Warriors are extremely dependent on gear, meaning that leveling is a slow and arduous process. While level 30 offers a Whirlwind weapon, and warriors are able to tank instances with no sweat, these bonuses don’t take away from the fact a warrior is an easy target while leveling.
Raiding / PvE
A group PvE environment takes into consideration exactly what role a class is trying to fulfill. These are divided into three sections: Tanking (the ones holding the aggro of monsters), healing (the ones keeping the group alive), and DPS (the ones killing mobs).
Most private servers, despite using Patch 1.12 itemization and talent trees, still offer “progressive” content. Due to how many specs are available, and how volatile they are to change, this section will not cover actual trees; instead, it is encouraged to ask what your guild needs for raiding. A good example of this principle is that raiding guilds only need one Frost mage to get Winter’s Chill, but only if the guild can afford the de-buff slot, and only if it’s before Blackwing Lair is cleared.
- Warriors are the best tanks in the game, thanks to their extremely high armor making them uncrittable and uncrushable. While they aren’t the best at handling trash mobs, they are the best at maintaining aggro with raid bosses.
- Druids lack several abilities that a warrior has. In end-game content, a druid may use Bear Form for emergency situations, and while leveling a druid can still successfully tank, especially since most druids level as Feral in the first place.
- Paladins are looked down upon as tanks, due to lacking a taunt and requiring being hit painfully hard to trigger their abilities. However, paladins are the best tanks against trash mobs, and in high-level dungeons a paladin has almost no issues, provided they know how to manage mana.
- Priests are the best healers available in the game, due to their ability to hit all of the necessary needs of a group. Whether it’s single-target, multi-target, or over time, a priest has a hard time messing up.
- Druids are effective for healing over time, making them great on an aggro table. While they don’t have the ability to resurrect out of combat, this is only a minor trifle in raids. Some see it as an inconvenience in 5-mans, but a proper team would always bring someone else along who can do the task.
- Shamans excel in group healing thanks to Chain Heal, and their totems give great buffs no matter who their party members are. However, they are a mana-inefficient class, and group-healing can cause a spike on the aggro table. Being able to Reincarnate when killed is a huge plus.
- Paladins are the best class at single-healing, while also being amazingly mana-efficient. Their auras are decent, but their spells’ (relatively) long cast times and inability to heal multiple people at once make them a bit low on the desirability list.
- Mages are good while Frost, but once Blackwing Lair is finally killed they can finally shine thanks to their high crits in Fire.
- Warlocks don’t offer the same bonuses as mages do in a raid, and spam primarily Shadowbolt, but at the same time their damage is high and consistent.
- Rogues do considerable DPS, but some boss mechanics prevent melee classes, such as this one, from hitting their high points.
- Warriors can DPS instead of tanking. Some argue they have threat issues, but this is a good thing. If the main tank dies, a warrior can quickly equip a shield and make sure the aggro stays on them instead of the healers.
- Hunters have poor DPS, but make up for their lack of damage with their utility, thanks to their ability to pull and kite.
- Priests are great thanks to their Shadow Vulnerability, but at the same time their low DPS makes hardcore raiding guilds hesitant.
- Druids provide good buffs with Moonkin Aura and Leader of the Pack, along with Mark of the Wild. However, their damage is sub-par. A rogue does better than a Feral, and a mage does better than a Moonkin.
- Shamans are still has mana issues, and are prone to bursting, which makes them a high risk when it comes to drawing aggro.
- Paladins have the lowest DPS in the game, because they are a defensive class. While a Retribution paladin CAN participate, that’s usually because they have Improved Blessing of Might, Improved Retribution Aura, and went 21/0/30 to get Divine Favor to do better off-healing.
Battlegrounds / PvP
PvP has two flavors: Battlegrounds and World PvP. Battlegrounds generally refer to “group PvP” since you’re always with a team, which makes supporting classes that can heal more important, while WPvP, or solo PvP, cares more about doing as much damage as possible to any players one comes across.
Private servers invariably use Patch 1.12 talents, meaning very little in PvP specs change. As such, we will provide links to sample, cookie-cutter builds.
- Paladins are ridiculous in a PvP environment. They don’t care about blasting an enemy to bits, they only care about outlasting them, and that’s exactly what a paladin does, especially one focused on healing. They are amazing assists for any flag carrier in Warsong Gulch. [https://classicdb.ch/?talent#sVxuRgotVGp0Mh]
- Shamans are aggressive healers, thanks to Chain Heal, Purge, their totems, and Shocks. In PvP, the mana issues matter so much less, because if the battle turns sour the shaman can just use Frost Shock and run away. [https://classicdb.ch/?talent#hgczLfZZx0xtVcqo]
- Priests are decent healers in PvP. Their buffs are too easily dispelled, however, and their lack of armor makes them primary targets for rogues. Psychic Scream, however, is a godsend. [https://classicdb.ch/?talent#bxzGsVVoZfhtcc0V]
- Druids aren’t the best healers in PvP, because almost every class focuses on critical, burst damage, and healing over time doesn’t save them. However, their immunity to polymorph and ability to break snares makes them difficult to kill, kite, or separate from the group. [https://classicdb.ch/?talent#0zLZxMLoZVEcoeq0o]
- Warlocks are ridiculous in PvP, thanks to their toolbox of fears, charms, and curses. Whether loading a mob up on DoTs and letting Fear kill them, to using a succubus and hammering away with Shadowburn and Shadowbolt criticals, it’s hard to stop a warlock who knows what they’re doing.
Affliction (Battlegrounds): [https://classicdb.ch/?talent#IA0bVRbkAZfxhzT0o]
Demonology (WPvP): [https://classicdb.ch/?talent#IA0bVRbZfxhzGxot]
- Rogues have the advantage of stealth, meaning that most of the time they are the ones to start a fight, and usually always when someone is eating. Rogues either focus on hitting as hard as possible with Ambush, or using their abilities to keep their target in a stunlock and killing them before they can react.
- Priests have Psychic Scream, Silence, and the ability to dispel nasty effects. While they can’t use “unfair” tactics like a warlock or rogue, a priest can nonetheless hard-counter any class in the game. [https://classicdb.ch/?talent#bxzGshZZVMGpctot]
- Hunters get to abuse Viper Sting, a ridiculously strong ability to counter casters. Scattershot and their traps handle melee classes as well, and a pet with Dash or Dive means their enemy can’t just run away. However, they are worthless if someone freezes or snares them, and puts them in a deadzone. [https://classicdb.ch/?talent#cZtVohtZ0E0fRhux]
- Mages have high mobility, chill and freeze effects, and instant-cast abilities with high critical chances. However, their tactics suffer against other casters, like warlocks.
- Shamans can shine thanks to their high burst damage, their totems, and their ability to self-heal. The downside is that they are like Mike Tyson; if you don’t kill your enemy fast, you will be worn down and killed yourself. Reincarnation is still a fun way to get the finishing blow against someone who barely killed you.
- Warriors can either be the worst or the best class in PvP, depending on whether or not they have a pocket healer. Decent mobility thanks to Charge and Intercept combined with useful tools like Hamstring or Piercing Howl means it’s difficult for someone to escape them, once in melee range. However, the warrior has to first get close.
- Paladins, again, don’t have high DPS, but instead boast high survivability. The philosophy behind a paladin is to be reactive instead of proactive; for example, letting a rogue kill themselves by using Retribution Aura. They operate better as a supporter than being left on their own.
- Druids have variability, to be sure, and can still break polymorph and snares thanks to their shapeshifting. However, a druid has a high skill ceiling. Individuals new druids will find it difficult to take advantage of all the tools given to them, while veterans can abuse healing and health bars to be virtually unkillable.
There are two different theories when it comes to leveling. The first is that the only thing that matters is getting to 60, and talents should be chosen to dramatically increase killing ability while reducing downtime. The second acknowledges that the player may be on a PvP server, and therefore it is more beneficial to choose talents while leveling that allow for survivability. Therefore, this guide may include notes on alternative talents for a class to choose from to suit the player’s mindset.
Some players suggest using a tanking or healing spec while leveling, because it’s easier to grind dungeons. This argument isn’t valid in Vanilla, because running instances doesn’t provide nearly the same benefit here that it does in later expansions. A solid DPS spec is still capable of tanking or healing while leveling, and most anyone who says otherwise is generally recommended to avoid.
At about level 52, it’s possible for classes wanting to tank or heal high-level instances to re-spec into a tanking or healing tree. This is a good option for players who have more time to dedicate to the game.
This guide assumes the player is wanting to use the most-efficient builds for leveling, and provides images for those builds. However, links are provided for alternative choices, giving a note about why such choices are less than ideal.
- Focus on getting Feline Swiftness ASAP, then Feral Charge, then get 5/5 Furor by level 27. Furor makes it easier to self-heal and shift back into Cat Form.
- The reason for the focus on Feral while leveling is that Cat Form does not have a mana bar, and a lack of a mana bar means lower downtime. Not only that, Feral also gets Feline Swiftness, which boosts movement speed in Cat Form by 30%, which is massive. While it is technically possible to level as Balance, the perks of Feral outweigh the option too much. Having to be dependent on mana and having to constantly shapeshift into Travel Form to cross distances are handicaps too strong to justify it. [https://classicdb.ch/?talent#0x0E0Rxkt]
5/5 Ferocity, 2/2 Brutal Impact, 3/5 Feral Instinct, 2/2 Feline Swiftness, Feral Charge, 5/5 Furor, 3/3 Sharpened Claws, 2/2 Blood Frenzy, 2/3 Predatory Strikes, Faerie Fire (Feral), 3/3 Predatory Strikes, 2/2 Savage Fury, 1/5 Heart of the Wild
- Hunters are all about buffing their pets while leveling; it effectively makes them quest with a second player. Pathfinding can be swapped for Spirit Bond and Bestial Discipline, based on personal preference. Just use Hunter’s Mark, Serpent Sting, and auto-attacks to save mana.
- While it is possible to level as Marksmanship or Survival, Beast Mastery simply blows them out of the water. Marksmanship relies on a weapon having a very high damage range to score killing critical hits, which most leveling gear doesn’t provide, whereas survival relies heavily on traps, not to deal damage, but to ruin another player in a PvP situation. Beast Mastery, on the other hand, promotes boosting the player’s pet, and against quest-geared players, that’s a frightening enemy.
5/5 Endurance Training, 2/2 Improved Revive Pet, 3/3 Thick Hide, Bestial Swiftness, 2/2 Pathfinding, 2/5 Unleashed Fury, 5/5 Ferocity, Intimidation, 1/2 Beastial Vigor, 5/5 Unleashed Fury, 5/5 Frenzy, Beastial Wrath
- Mages have several options while leveling: Fire, Frost, or Frost AoE. The arguments for each are that Fire does the most damage, Frost has the best mana conservation and survivability, and Frost AoE is the best for farming multiple mobs. Arguments against are that Fire has considerable more downtime, Frost is “less flashy”, and Frost AoE is awful on a crowded server.
- Arcane is almost never used for leveling, because all of the good talents that make Arcane worthwhile are at the bottom of the tree. While there are some decent things about it, such as Arcane Concentration, it lacks the kick of Fire and the security of Frost. [https://classicdb.ch/?talent#ofMVckcqZx]
5/5 Improved Fireball, 2/2 Flame Throwing, 3/5 Impact, 2/2 Burning Soul, 5/5 Impact, 1/5 Ignite, 3/3 Master of Elements, 3/5 Ignite, 3/3 Critical Mass, 5/5 Ignite, 5/5 Fire Power, Combustion
Note that you can move 2 points from Ignite into Pyroblast and Blast Wave, if playing on a PvP server.
5/5 Improved Frostbolt, 2/2 Frost Nova, 3/3 Frostbite, Cold Snap, 4/5 Ice Shards, 2/2 Arctic Reach, 3/3 Frost Channeling, Ice Block, 5/5 Shatter, 5/5 Ice Shards, 3/3 Piercing Ice, Ice Barrier
5/5 Improved Frostbolt, 2/2 Frost Nova, 3/3 Frostbite, Cold Snap, 3/3 Elemental Precision, 1/3 Improved Blizzard, 2/2 Arctic Reach, 3/3 Frost Channeling, Ice Block, 5/5 Shatter, 3/3 Improved Blizzard, 3/3 Improved Cone of Cold, 3/3 Permafrost, 1/3 Piercing Ice, Ice Barrier
Note that while Blizzard does gain a chill effect at level 24, it’s not recommended to start performing AoE until you’ve gotten its chill effect to 65% to give Frost Nova more time to get off of cooldown, and Cone of Cold is boosted by 45% to deal more damage.
- Paladins are mainly an auto-attack class. Simply use Seal of the Crusader, Judgement, Seal of Righteousness / Command, and swing, using Judgement of Command on a fleeing mob. Remember to keep Blessing of Wisdom up to maintain mana. Note that 2/2 Pursuit of Justice and 1/2 Improved Retribution Aura can be moved to Deflection, or Vindication if on a PvP server.
- There is an argument that it’s important for a paladin to get Consecration as quickly as possible. While there are many benefits to getting it, such as the ability to tank in instances and the 70% pushback reduction while healing, there are far more detriments. Running dungeons, or even grinding them, is far less efficient than grinding mobs in the world or completing quests. Furthermore, Consecration is an extremely mana-inefficient spell, rendering it useless without proper gear. It’s better, safer, and less-time consuming to focus on completing the Retribution tree first. [https://classicdb.ch/?talent#sxxzZZVf0tr]
5/5 Benediction, 2/2 Improved Judgement, 3/3 Improved Seal of the Crusader, Seal of Command, 2/2 Pursuit of Justice, 5/5 Conviction, 2/2 Eye for an Eye, Sanctity Aura, 3/3 Two-Handed Weapon Specialization, Sanctity Aura, 1/2 Improved Retribution Aura, 5/5 Vengeance, Repentance
- Priests have a lot of choices while leveling. While the example provided is cookie-cutter and anticipating the player running dungeons, points can be moved around easily. Shadow Affinity and 2 points in Shadow Focus can move to Blackout, and Shadow Weaving can be moved to 2/2 Improved Psychic Scream, Silence, and Improved Vampiric Embrace. Remember to respec at level 40 to get Shadowform.
- There are some who try to convince people that Smite Priests are viable to use while leveling, since it also bolsters healing and makes them more effective in dungeons. However, the downside is quickly made apparent in that the Holy spells deal considerably less damage than Shadow ones, even with the proper talents, and a priest’s focus on mana conservation makes using DoTs and a wand better at MP5 than having to cast spells continually. A priest, while leveling, is capable of healing any instance, regardless of specialization. [https://classicdb.ch/?talent#bVZbxthbbzZx]
5/5 Spirit Tap, 5/5 Wand Specialization, 2/2 Improved Shadow Word: Pain, 5/5 Shadow Focus, 3/3 Shadow Affinity, 3/3 Shadow Reach, 2/5 Shadow Weaving, Vampiric Embrace, Mind Flay, 5/5 Shadow Weaving, 1/5 Darkness
- Combat Swords is the fast leveling spec a rogue can use, because it’s not dependent on stealth. While on a PvP server, you can move 4 points from Deflection, 1 from Aggression, and Riposte to put them into 2/2 Endurance, 2/2 Improved Sprint, and 2/2 Improved Kick.
- The reason Combat is so highly recommended is because the other specializations do not provide the same consistent damage. Assassination focuses on poisons and front-loading damage through criticals, but to deliver the strongest damage the player has to be behind the mob, which doesn’t happen while leveling solo. Subtlety focuses on improving stealth and even bleeding effects, but it doesn’t offer raw damage increases until it flows over into other trees.
2/2 Improved Sinister Strike, 3/3 Improved Gouge, 5/5 Deflection, Riposte, 5/5 Precision, 4/5 Dual Wield Specialization, Blade Flurry, 5/5 Sword Specialization, 5/5 Dual Wield Specialization, 3/3 Aggression, Adrenaline Rush
- Shamans are an auto-attack class like paladins, but they have to choose to be this way due to their lack of mana conservation rather than not having a toolbox. Generally, a shaman will pull with a Lightning Bolt, use Earth Shock to make a caster mob run towards them, and use Frost Shock if the mob runs, letting their totems and Lightning Shield do most of the work for them. Enhancement is usually picked due to improving auto-attacks.
- Elemental is a specialization some people swear by. While its damage is higher than Enhancement, it is also mana-dependent, which is terrible for a class already bad at mana conservation. Nonetheless, once in the 50s, a shaman who has been collecting the proper gear could comfortably respec into it and continue to level, though generally staying Enhancement or respecing to Restoration for running dungeons is a better option. [https://classicdb.ch/?talent#hEzzE0Mqo]
5/5 Ancestral Knowledge, 2/2 Improved Ghost Wolf, 3/5 Thundering Strikes, Two-Handed Axes and Maces, 5/5 Thundering Strikes, 2/3 Improved Lightning Shield, 5/5 Flurry, Parry, 3/3 Elemental Weapons, 3/3 Improved Lightning Shield, 5/5 Weapon Mastery, Stormstrike
- Warlocks get a plethora of choices while leveling. Affliction is the recommended spec due to having such little downtime. Improved Drain Soul is ignored, because warlocks do not stack enough Spirit to make it worthwhile. Use the voidwalker as a tank, but after level 34, if you find yourself pulling threat from it, switch to another minion and start “drain tanking” instead. Turn off your imp’s Firebolt and all of your succubus’ abilities at level 40 so they keep regenerating mana for you to leech off of with Dark Pact. Note that 2 points from Suppression can be put into Improved Curse of Exhaustion on a PvP server.
- Demonology and Destruction are ignored because they do not get their key components until much later levels. Affliction, from the start, offers an instant-cast Corruption, Nightfall procs, and high health and mana returns through Life Tap and Drain Life. While Demonology does boost the effectiveness of the Voidwalker, its utility outside of Sacrifice diminishes at higher levels, and Soul Link, while offering survivability, isn’t nearly as useful without talents from the other trees to bolster damage. Destruction, in a different vein, offers higher damage, at the cost of higher downtime and less utility when trying to kill enemies as fast as possible.
5/5 Improved Corruption, 5/5 Improved Life Tap, 3/5 Suppression, Amplify Curse, 5/5 Suppression, 2/5 Fel Concentration, 2/2 Nightfall, 2/2 Grim Reach, 3/5 Fel Concentration, Siphon Life, Curse of Exhaustion, 1/5 Improved Curse of Exhaustion, 5/5 Fel Concentration, 5/5 Shadow Mastery, Dark Pact
- Warriors have a difficult time leveling because they are weapon-dependent. Demoralizing Shout is a great tool to use while leveling to reduce damage taken, and Piercing Howl is the only option a leveling warrior has to escape multiple mobs. Once you get to level 40, you may respec into Arms for Mortal Strike if you desire. Dual-wielding while leveling is not recommended, as your hit chance plummets from -5% an equal-level mob to -24%, and you want your attacks to hit often.
- Leveling as Arms is a different option, for its own benefits. For example, Tactical Mastery is a very important talent to have to allow the player to safely change stances, without hitting a brick wall due to a lack of rage. However, warriors have so few escape options, and given how quickly they can die while leveling, Fury’s Piercing Howl is a major tool to keep them alive. [https://classicdb.ch/?talent#LMGxbAboxz]
5/5 Cruelty, 5/5 Improved Demoralizing Shout, Piercing Howl, 4/5 Improved Battle Shout, 5/5 Enrage, Death Wish, 5/5 Improved Battle Shout, 2/2 Execute, 1/2 Improved Intercept, 5/5 Flurry, Bloodthirst
- Make sure to empty your bags, restock, and repair every time you’re near a vendor. It’s better to have something and not need it, than to need it and not have it.
- Hang on to uncommon and higher-rarity items, and common-quality items that aren’t armor or weapons to sell them on the Auction House. A good AH add-on can help you get the most money off of items you find.
- Leveling skinning with mining/herbalism is a great way to make money while leveling by selling to a vendor or on the AH, or stockpiling reagents for when you hit 60 to level a crafting profession.
- Dungeons are a great way to gain experience, provided you have all the necessary quests and are with a competent group. Add-ons such as AtlasQuest can tell you what and where all the quests are for a given dungeon.
- Don’t save your cooldowns for the “right moment”. Make sure to use every tool you have to your advantage.
- Every class should invest in leveling first aid, regardless if they have the ability to heal or not. On a similar note, warriors, rogues, and sometimes hunters benefit greatly from cooking and fishing thanks to the buffs and food they provide.
- If you see a mob while traveling, kill it; every little bit of XP helps in Vanilla.
- Getting a mount at level 40 isn’t necessary, but is highly recommended. Reducing travel time is important for leveling, because once again, it’s from Point A to Point B. The high prices are affected by reputation (having an Honored rep or better with your race’s faction) and by rank (being Rank 3 or higher), both of which drops the price by 10% each.
Frequently Asked Questions
Q: Do I have to min/max my race and class?
A: Of course not. Back when Vanilla was live, min/maxing wasn’t necessary to complete raid content. There are people who are adamant today that it’s “absolutely necessary”, but these same individuals also laugh at how easy Vanilla is while using BiS gear instead of questing greens and using every world buff and flask available to clear Molten Core. What’s most important is that you pick a race and a class that you enjoy aesthetically and style-wise.
Q: Are you sure I can’t level as a healer or a tank?
A: You can, but there is no point. Classes leveling with a DPS spec can still provide good tanking and healing in an instance. At level 52, if you would like to respec to a healer or a tank to run high-level dungeons, that’s absolutely fine, and even encouraged.
Q: What are the stats I should look for while leveling?
A: Druids: STR>AGI>STAM>INT; Hunters: AGI>AP>STAM; Mages/Warlocks: SP>INT>STAM; Paladins/Shamans: STR>STAM>AGI>INT; Priests: SP>SPI>INT>STAM; Rogues: AGI>AP>STR>STAM; Warriors: STR>STAM>AGI. Also note that classes capable of healing should also keep an eye out for any +SPI or +INT gear they find, and hang on to it. That way, during a dungeon run, they will have gear available to them to heal better. Warriors, similarly, should hang on to a shield and good one-handed weapon to tank with in a dungeon.
Q: How close am I to 60?
A: It varies. Some parts of leveling are slogs for some classes, while other parts are so much faster thanks to better questing paths, learning a new ability, or getting new weapons. In terms of raw experience, level 32 is 25%, level 44 is 50%, and level 53 is 75%.
Links to Guides and Add-Ons
- Neither cooking nor first aid require “powerleveling” guides, as they are very straight-forward when it comes to improving. These guides provide the fastest leveling without spending too much money.
- The writer of this guide believes that there are only a few “essential” add-ons, with everything else being up to personal taste. These “essentials” are Atlas, AtlasLoot, AtlasQuest, Auctioneer, BeanCounter, Cartographer, Enchantrix, EnhTooltip, Informant, and Stubby.
- Questie is a popular add-on to use if one doesn’t wish to use a leveling guide, as it reveals all quest markers on the map.