LBK-mallen for 40K 6th V.2.1.1(Rose Updated 1/3/2014)
Living Document
This is a living document and will and can be changed during the year to reflect the community and changes to help promote diversity and growth of the player base.
Usage
The LBK-mall can be used in a variety of ways, here are some examples;
Threshold
The Tournament Organizer sets a limit for what is allowed in the tournament, for example only armies with a maximum of 5 Comp penalties is allowed to participate.
· A fun more diverse event would be encouraged with a comp score of 4 for example.
· A higher level/ no holds bar tournament would be a comp score of 10 or higher or would not have a comp score added to it.
Active Comp
When fighting a tournament game, players compare their Comp penalty in each game. The player with the larger penalty get to subtract the difference from his/hers points earned in the
Game and the player with the lower penalty get to add the same number to his points earned in the game.
Comp Discount.
When building the army the player deduct a certain fixed number set by the TO from the
Comp in the list when calculating the army total Comp, i.e all armies have -2 in comp, and by
that allowing each player to include 2 comp-free choices before any penalties are applied that have effect on the points in the tournament.
To vary the influence of the penalty system from tournament to tournament, one could i.e. vary the maximum amount of points earned in each game (24, 20, 16 and so on) or simply put a multiplier on the Comp penalty value.
Imperial Armor, Stronghold Assault & Escalation
Any unit from Strong hold or Imperial Armor will count for one point if it is used into a primary detachment or Allied Detachment.
For example a Fire Raptor is bought for a Codex Space marine army. This would count for one point. If you are playing a Elysian Forgeworld army they would not count for each point but would be added as later and use their similar codex for Comp points.
For example Elysians would need to follow the Imperial Guard section as close as possible for comp till it is evaluated by the community.
Clarifications
You start with 0 (zero) in Comp, than you add any penalties that is mentioned below; add up all the penalties to get your Comp score (and deduct if there is any Comp Discount) for your army including Comp gained from an allied detachment.
Allies and Comp
When calculating the Comp from an allied detachment use their main list of Comp penalties for that specific Codex, and in some cases there are some additions (presented under each
Codex – Used as Allies), and add all up together with the Comp from your Primary detachment to get your final Comp score.
Content
This document includes all the Army Codices released and the following supplements:
- Clan Raukaan - A Codex: Space Marines Supplement
- Black Legion - A Codex: Chaos Space Marines Supplement
- Farsight Enclaves – A Codex: Tau Empire Supplement
- Iyanden – A Codex: Eldar Supplement
- Sentinels of Terra - A Codex: Space Marines Supplement
- Be´lakor – Dataslate
· Cypher –Data Slate
ALL ARMIES - Fortifications
· 1 Aegis Defence line
· 1 Skyshield landing pad
· 1 Bastion
· 1 Firestorm Redoubt
ADEPTA SORORITAS
- 1 Each Exorcist after the second
- 1 3rd Unit of Dominions
- 1 9th Vehicle in army, excluding drop pods
ADEPTA SORORITAS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Each Ministorum Priest (only if Battle Brother)
BLOOD ANGELS
- 1 Corbulo
- 1 6th Vehicle with Front armour value 13 or better (not counting Dreadnoughts)
- 2 Each StormRaven after the first
- 1 Each Land Raider after the first
- 1 9th Vehicle in army, excluding drop pods
- 1 5th drop pod, additional 1 for the 7th and the 9th. Count each drop pod able to carry 3 or more special/combi-weapons as 2 drop pods (don't count close combat weapons or weapons carried by IC)
BLOOD ANGELS – USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 First Land Raider
- 1 First Storm Raven
- Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty regardless of content.
CHAOS DAEMONS
- 1 Kairos Fateweaver
- 2 Be´lakor
- 1 Each Flying Monstrous Creature after the first
- 1 Each Monstrous Creature/Flying Monstrous Creature with Mastery Level 3 after the first (do not
- count Fateweaver)
- 1 Each unit of Screamers after the first
- 1 First Exalted Reward
- 1 Each Herald of Tzeentch/Lord of Change if army includes Screamers & Exalted Reward
- 1 For 3rd Herald of Tzeentch
- 1 for 4th Herald of Tzeentch
- 1 Every 15th Flesh Hound
- 1 Each Soul Grinder after the first
- 1 Each unit of Cavalry after the first (excluding Heralds)
- 1 Each Herald of Tzeentch with exalted locus
- 1 61th Troop model (don't count Nurglings)
CHAOS DAEMONS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Each Flying Monstrous Creature (unless it already costs 1 Comp)
CHAOS SPACE MARINES
- 2 Be´lakor
- 1 First Heldrake
- 2 Each Heldrake after the first
- 1 Daemon Prince with Wings and Black Mace
- 1 Each Flying Monstrous Creature after the first
- 1 Each unit of Chaos spawns after the first (including the first if access to more than 3 telepathy
- psychic powers in army)
- 1 9th Vehicle in army
- 1 101th Plague zombie
- 1 4th Obliterator model and every 2nd thereafter (6th, 8th, 10th etc)
- 1 Each Land Raider after the first
- Black Legion
- 1 Last memory of the Yuranthos on a Flying Monstrous Creature
CHAOS SPACE MARINES - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Obliterators (if mark of Nurgle)
- 1 Flying Monstrous Creature (unless it already costs 1 Comp)
- 1 First Land Raider
DARK ANGELS
- 1 Sacred Banner of Devastation, additional 1 if there are more than 25 Boltgun weapons affected by
- the Standard in the army.
- 1 Sacred Banner of Fortitude
- 1 21st scoring model with unit type bike and additional 1 for every 10 thereafter (31st, 41st etc.)*
- 1 Every 6th model with Plasma talon/Ravenwing grenade launcher
- 1 9th separate unit of Bikes/Attack bike taken as troops (1 bike unit + 1 attack bike = 2 units)
- 1 Darkshroud (only if more than 10 models with unit type bike and Skilled rider in army)
- 1 5th Land speeder
- 1 Each Land Raider after the first
- 1 9th Vehicle in army, excluding drop pods
- 1 5th drop pod, additional 1 for the 7th and the 9th. Count each pod able to carry 3 or more special/combi-weapons as 2 drop pods (don't count close combat weapons or weapons carried by IC)
*Including all bikes in the army, only count once for both primary and allied detachment
DARK ANGELS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 First Land Raider
- 1 First unit including a Ravenwing grenade launcher
- Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty regardless of content.
DARK ELDAR
- 1 9th Vehicle in army, additional 1 for the 13th, excluding drop pods
- 1 5th Venom
- 1 3rd Ravager
- 1 Baron Sathonyx
DARK ELDAR - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 3rd Venom
- 1 Beastpack unit containing more than 12 models
ELDAR
- 1 Each Farseer (count Eldrad as a Farseer)
- 1 4th Vehicle with Front armour value 12
- 1 5th Vehicle and every 3rd thereafter with Front armour value 10
- 1 Each 3rd Warlock On jetbike
- 1 Each unit of Windrider jetbikes after the second
- 1 The 7th Warpspider, additional 1 for every 5th thereafter
- 1 Each Wave serpent after the first
- 1 Each Wraithknight (additional 1 on the second)
- 1 Second unit with Shadow Weavers
- 1 9th Vehicle in army, excluding drop pods
- Iyanden
- 1 More than 15 Wraithguards taken as troops
- 1 for Shadow Council that is 3 or more Spirtseers
ELDAR - USED AS ALLIES
- All penalties from primary above apply plus the following:
1 Warpspiders
1 Each unit of Windrider jetbikes
1 Allied Detachment to Tau
2 points if allied with Baron Sathoynx (with Seer Council)
GREY KNIGHTS
- 1 Coteaz
- 1 Draigo (only if there is a unit of 10 Paladins in the army)
- 1 Each Dreadnought with Psybolt ammunition after the first (if armed with two twin-linked
- autocannons)
- 1 Each unit that contains 7 or more death cult assassins/crusaders (only if an Assault Vehicle in the
- army)
- 1 Each Dreadknight after the first (if Jump monstrous creature)
- 1 Each unit with 5 or more Paladins, additional 1 if 10 models (only if Grand strategy in army)
- 1 Each 7th Psycannon
- 1 8th Vehicle in army, excluding drop pods
- 1 Each Land Raider after the first
- 1 First Storm Raven (2 if Psybolt ammunition and Hurricane Bolters)
- 2 Each Storm Raven after the first
GREY KNIGHTS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 First Dreadnought with Psybolt ammunition (if armed with two twin-linked autocannons)
- 1 First Land Raider
IMPERIAL GUARD
- 1 Each Vendetta
- 1 Each Valkyrie after the first
- 1 Each Manticore after the first
- 1 First Platoon with 4 or more Infantry Squads, if the unit can have access to Stubborn.
- 1 Battle brother Independent Character/s with ATSKNF or Fearless special rule (only if there is an Infantry platoon with 4 or more infantry squads)
- 1 10th Vehicle in army, excluding drop pods
- 1 3rd Vehicle with Front armor 14
- 1 4th weapon with rule Barrage (only count weapons mounted on vehicles) in army
IMPERIAL GUARD - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Each Infantry platoon with 4 or more infantry squads
- 1 First Valkyrie
- 1 First Manticore
- 1 Leman Russ squadron (only if it includes more than one model)
INQUISITION
- 1 Coteaz
- 1 Each Land Raider after the first
- 1 Each Valkyrie after the first
- 1 4th Chimera with Psybolt ammunition
- 1 Each unit that contains 8 or more Death Cult Assassins/Crusaders/Ministorum Priests (if an Assault
- Vehicle in the army)
- 1 9th Vehicle in army, excluding drop pods
INQUSITION - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Each Inquisitor with either Psyker upgrade (only if Primary/Secondary Detachment Codex doesn’t have access to Divination powers) and/or Rad/Psychotroke grenades. (Only if Battle brother with any detachment)
- 1 More than 2 servo skull
- 1 First Land Raider
NECRONS
- 1 Imhotekh the Storm lord
- 1 Zandrekh + Obyron (if another HQ in army)
- 1 Second Destroyer Lord
- 1 Each Night Scythe
- 1 Each Doom Scythe after the first
- 1 Each Mind Shackle Scarabs after the first (including the first if any taken on a destroyer lord)
- 1 Each Annihilation barge after the first
- 1 Each unit of Wraiths after the first (including the first if Destroyer Lord in army)
- 1 Each unit of Canoptek Scarabs after the first
- 1 Each unit of Canoptek Spyders after the first
- 1 4th Vehicle with Quantum shielding
- 1 6th Vehicle with Quantum shielding
- 1 9th Vehicle in army, excluding drop pods
NECRONS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 First Doom Scythe
- 1 First Annihilation barge
- 1 First unit of Wraiths
ORKS
- 1 91st Boyz model (including Boyz Nob)
- 1 120th Boyz model (including Boyz Nob)
- 1 15th Loota model
- 1 24th Loota model
- 1 Every second Battlewagon
- 1 Every 8th model in mega armor (count Ghazghkul as 3 models) with* a transport in the army
- 1 Each Dakkajet after the second
- 1 3rd unit of Lobbas
- 1 9th Vehicle in army, excluding drop pods
- 1 First unit with 7 or more Nob Bikers (only if there is a Warboss on bike in the army)
- 1 Second unit with 7 or more Nob Bikers (only if there is two Warboss on bike in the army)
ORKS - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Each unit of Boyz with more than 25 models
- 1 unit of Lootas
*With - An option is only penalized if it during deployment is possible to combine the elements in such way that
they meet the penalization requirements. For example: If a unit is penalized for being able to ride in a transport
vehicle, taking two of these units and a single transport does not generate penalties for the second unit since it is
not able to ride in the transport vehicle at the time of deployment. Likewise, if both units are too big to ride in said
transport vehicle neither of them are penalized.
SPACE MARINES
- 1 Tigurius
- 1 First Stormraven
- 2 Each Storm Raven after the first
- 1 Each Stormtalon after the first (including the first if more than one Flyer in the army)
- 1 Each Thunderfire Cannon after the first
- 1 21st scoring model with unit type bike and additional 1 for every 10 thereafter (31st, 41st etc.)*
- 1 Each 5th model with unit type bike with Gravgun*
- 1 3rd unit of bikes in a White scars detachment (2nd if Khan is the warlord)
- 1 4th Dedicated transport vehicle in the army that is able to scout
- 1 Each Chapter master / Captain with unit type bike and 2+ save and 3+ invurnable save*
- 1 5th Land speeder
- 1 Each Land Raider after the first
- 1 5th drop pod, additional 1 for the 7th and the 9th. Count each pod able to carry 3 or more
- special/combi-weapons as 2 (don't count close combat weapons or weapons carried by an IC)
- 1 9th Vehicle in army, excluding drop pods
- 1 Bastion (only if Independent Character with Scout special rule in army)
*Including all bikes in the army, only count once for both primary and allied detachment
- Clan Rauukan
- Gorgons belt is counted as a 3+ invurnable save (see Space Marines above)
SPACE MARINES - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Allied detachment to Tau
- 1 First unit of Bikes (only if scoring)
- 1 First Thunderfire Cannon
- 1 First Land Raider
Each secondary detachment drop pod counts as two when summarizing for the drop pod penalty
regardless of content.
SPACE WOLVES
- 1 Each runepriest after the first, Njal is counted as a rune priest.
- 1 Each Character on Thunderwolf/Bike mount after the first
- 1 Second Lonewolf in Terminator armour
- 1 51st Grey Hunter / Wolf Guard model
- 1 Each 7th Long fang model equipped with Missile launcher
- 1 9th Vehicle in army, excluding drop pods
- 1 Each Land Raider after the first
- 1 5th drop pod, additional 1 for the 7th and the 9th. Count each drop pod able to carry a Wolfguard squad as 2 drop pods. Count each Rune priest chosen with Jaws OTWW and is able to deploy in a drop pod as 2 pods.
SPACE WOLVES - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 First Land Raider
- Every secondary detachment drop pod counts as two when summarizing for the drop pod penalty regardless of content.
TAU
- 1 Etheral (including Aun'Va and Aun'Shi)
- 1 Commander Shadowsun
- 4 Commander has the Multi- Spectrum Suite
- 1 Commander has the Command and Control node
- 1 2nd Broadside suit unit
- 1 Each Riptide (additional 1 on the second)
- 1 4th Crisis Bodyguards, additional 1 for the 6th
- 1 41st Firewarrior
- 1 61st Kroot
- 1 5th Markerdrone in a unit (only if Commander with "Drone controller" in army)
- 1 9th Markerlight, additional 1 for every 6th thereafter
- 1 3rd Vehicle with Front armour 13
- 1 9th Vehicle in army, excluding drop pods
- 1 Each unit of Sniperdrones with 6 or more drones (if Etheral present).
- Farsight Enclave
- Count all Characters as the suits they are using (e.g. Oh'Vesa = Riptide)
- 1 Each unit scoring Crisis suits after the second.
TAU - USED AS ALLIES
- All penalties from primary above apply plus the following:
- 1 Broadside unit
- 1 Alliance between Tau and Farsight Enclave
- 1 Allied Detachment to Eldar
TYRANIDS
- 1 Each Tervigon (excluding the first taken as HQ)
- 1 Swarmlord (if Tyrant guard in army)
- 1 Each Flying Tyrant after the first
- 1 Each Hive Guard unit after the first
- 1 Each Zoanthrope unit after the first
- 1 Doom of Malantai (if in a pod)
- 1 Each unit of Gargoyles after the first
- 1 Each unit of Biovores after the first
- 1 Each Mycetic Spore after the 4th.
- 1 Each Mawloc (if Gaunts in Mycetic spore in army)
- 1 Second Trygon
- 1 101st model that cost less than 10p