(3BFtweaks Unique Weapons & Armors section at the end of this document => New Ftweaks Items: and all Weapons in the game sorted by damage => All Weapons:)
Build Showcase:
Barbarian - Alduin - Skyrim Requiem 3BFTweaks 4.2 Permadeath
Build Idea: Classic Barbarian build who have no clue about magic or stealth. Uses Warhammers & Battleaxes as main weapons and Bows as a ranged dmg source. The build uses the new Ancient Barbarian Armor and Savior's Hide for the looks. At Lvl 100 Enchanting very late game, swap back to a crafted Scaled armor for the end game.
The goal of this build is to get the highest possible damage on a single hit with Evasion perks + Warhammer + Orc. Defensively Zenithar's 350 AR covers the lack of AR from wearing a Light Armor, bringing it to a decent heavy armor levels of AR 800+ which is required for the late game. Volendrung for the big hammer dmg and solving any kind of stamina problems late game.
I recommend starting out with Battleaxes and Talos blessing since they are faster and more effective, then swap to Warhammers for only the heavily armored targets mid game. Switch to Zenithar blessing after you have piled up some gold like 4k+. (Zenithar Scaling Gold Intervals:1000, 4000, 8000,13000, 20000 fyi). Also swap from Lady Stone to Warrior late game with an Unclear Destiny potion. Use battleaxes against Undead throughout the whole game.
Skills: 2H(Warhammer+Battleaxe) / Evasion / Marksman (Fully perked) / Alchemy / Enchanting / Smithing (Scaled) / Speech (2 perks, Indomitable Force) / Block (no perk)
Race | Stone | Blessing | Supernatural: Orc | Lady => Warrior | Talos => Zenithar | Werewolf
Level ups: 1 Health / 1 Stamina until base 150 Stamina, rest All Health, Oghma - Stamina
Armor: Scaled/Chainmail armor => Rigel’s Armor (Pinewatch) => Kematu’s Armor / Alain’s Armor => Ancient Barbarian Armor + Savior’s Hide => Custom Enchanted Scaled Armor + Savior’s Hide
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) => Necklace of Nullification / Nelacar’s Necklace of Goring %15 AP => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Peerless Health => Custom Enchanted Ring
Weapons: Woodsman’s Friend => Silver Battleaxe / Aegisbane => Skyforge Steel Battleaxe / Silver Hand Battleaxe (Driftshade Refuge) / Longhammer => Rueful Axe / Volendrung
Content: Companions (until Dustman’s Cairn, rest optional) | Falkreath start (or Alchemist in the woods start) recommended, grab Woodsman’s Friend from nearby Falkreath Watchtower, then clear bandit camps in area (Bannermist Tower / Smuggler’s Sanctuary / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Cracked Tusk Keep / Knifepoint Ridge / Bilegulch Mine) / Raldbthar (Alain), Savior’s Hide quest, Riekling Locations (Benkongerike, Castle Karstaag Ruins, Frossel, Bristleback Cave (optional for chest piece)), Liar's Retreat, Dagon’s quest for Daedra Hearts, Volendrung quest, Rueful axe quest
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Seared Slaughterfish / Grilled Leeks | Nord Mead / White Wine
Perks: Evasion, 2h, Marksman => Lvl 20 Evasion Dodge => Lvl 15 2h => Alchemy Perk => Lvl 25 2h Battleaxe => Lvl 35 2h => Lvl 25 Evasion => Lvl 50 2h Battleaxe => Lvl 50 2h Power Attack => Marksman lvl 20 perk => Lvl 25 2h Warhammer => Lvl 50 Warhammer => Lvl 75 2h perked => Lvl 50 Evasion perked => Speech 2 perks (Indomitable Force) => Lvl 80 Alchemy perked => Lvl 75 Enchanting perked =>…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Shout: Predator’s Might, Fire Breath
Planner link:
Build Idea: Same barbarian build above but, using One-handed Maces & Axes along with Light Shields instead. Since there will be no magic and it will be pure warrior type, we go with the crafting skills to put the perks in here as well. Unlike 2H barbarian build, we need to fully perk the block tree for this build so we skip Marksman perks for that and use Crossbows unperked for some ranged dmg when needed. Zenithar is the blessing of choice to cover up the lack of AR in Light Armor here as well.
Skills: 1H(Mace+Axe) / Evasion / Marksman (2 perks, Ranger) / Alchemy / Enchanting / Block (Fully Perked) / Smithing / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Orc | Lady => Warrior | Zenithar | Werewolf
Level ups: 1 Health / 1 Stamina until base 150 Stamina, rest All Health, Oghma - Stamina
Armor: Scaled armor => Rigel’s Armor => Kematu’s Armor / Alain’s Armor => Enchanted Scaled Armor + Savior Hide
Weapons: Hide shield - Any Axe/Mace => Alik’r Shield - Dawnguard War Axe / Bouncer => Skyforge Steel Mace => Mace of Molag Bal
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) => Nelacar’s Necklace of Goring %15 AP => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Peerless Health => Custom Enchanted Ring
Content: Companions (full) | Falkreath start (or Alchemist in the woods start) recommended clear bandit camps in the area (Bannermist Tower / Smuggler’s Sanctuary / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Cracked Tusk Keep / Knifepoint Ridge / Bilegulch Mine), Swindler’s Den, Orotheim, Raldbthar (Alain), Savior’s Hide quest, MoMB quest…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Seared Slaughterfish / Grilled leeks | Nord Mead / White Wine
Perks: Evasion, 1h, Save 3rd e => Lvl 15 1h => Lvl 20 Evasion Dodge => Alchemy Perk => Lvl 25 1h Mace => Marksman Ranger => Flurry => Lvl 35 1h => Lvl 25 Evasion => Lvl 50 1h Mace => Flurry 2 => Lvl 50 1h Power Attack => Lvl 25 1h Axe => Lvl 50 Axe => Lvl 75 Enchanting perked => Lvl 50 Evasion perked => Speech 2 perks (Indomitable Force) => Lvl 80 Alchemy perked…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Build Showcase:
Elemental Mage - Labyrinthian & Ancano - Skyrim Requiem 3BFTweaks 4.2 Permadeath
Build Idea: Typical Destruction Arch-mage build, master of all magic schools. Fire and Ice focus is chosen here but, feel free to use any other elements with different variations as well. Conjuration is secondary, focused on the atronach branch with Binding Contract to summon a single apprentice elemental summon / atronach companion that buffs our elemental fire/ice dmg respectively with Evoker’s Effigy. Alteration to survive with robes and Restoration for the healing and arcane disjunction. Illusion just for levels with no perks spent. Apprentice stone is the best until you get Arch-Mage robes but Altmers can get away with Ritual Stone at the start as well.. College questline is the main goal of the build.
(For the end game, to kill Dragon Priests or any resistant enemy with ele magic, summon a fire elemental/atronach => use Rune of Mortality / Marked for Death (to stop healing first) => Ice grasp (for %20 fire dmg for 20 secs) => Dual Cast Arcane Disjunction => use Magic Weakness Oils with any weapon and hit once => Fireshock. For Miraak, kill him with the same strategy but with Firestrikes ! )
Skills: Destruction(Fire & Ice) / Alteration / Conjuration(Atronach) / Alchemy / Restoration / Illusion (no perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Dunmer/Altmer/Breton | Apprentice => Ritual | Akatosh => Hermaeus Mora
Level ups: First 5 levels Health => Magicka until 175 base (for %5 derived MR) => All Health, Oghma - Magicka
Armor:
Helm: Magicka Hoods => Mage’s Circlet / Theurgist Hood / Faralda’s Peerless Destruction Circlet => Nahkriin => Miraak
Chest: Novice Robes of Destruction => Justiciar’s Robes => Mystic Robes / Expert (Rannveig's Fast/Sunderstone Gorge) => Arch-Mage Robes => Miraak’s Robes
Gloves: Gloves of Magicka/MR => Justiciar’s Gloves => Ancano’s Gloves
Boots: Boots of Magicka/ER => Justiciar’s Boots => Arch Mage’s Boots
Jewelry:
Necklace: Amulet of Julianos => Saarthal Amulet => Gauldur Amulet Fragment / %16 Dwindling MR Necklace (Ervinnon) => Savos Aren’s Amulet
Ring: Enchanted Ring => %16 Dwindling MR Ring (Raven Rock Merchant) => Ring of Nullification
Weapons: Hands 🙂/ Jyrik’s Staff (when out of Magicka)
Content: College Questline | Winterhold Start (Bleakcoast Lookout, Skeleton place behind the College, The Pride of Tel Vos, Saarthal, Yngvild) => Whiterun Camps => BFB, Swindler’s Den, Orotheim, Rannveig's Fast, Watchtower Dragon => Ustengrav, Angarvunde, Forsaken Cave, Sahloknir => Shimmermist / Duskglow Crevice / Sunderstone Gorge / Illinalta’s Deep => Fellglow Keep => Mzulft …
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Elsweyr Fondue / Roasted Tomato Crab Bisque / Venison Stew | Baked Potatoes / Sweet Roll | Aged Alto Wine / Alto Wine
Perks:
Destruction Route (Dunmer/Altmer): Destruction, Save 2nd and 3rd perk => Lvl 25 Appr Destruction (Firebolt & Fire Rune) & Pyromancy & Destruction Dual Cast => Novice Alteration => Lvl 25 Alteration Dual Cast => Lvl 25 Appr Alteration (Mage Armor 2, Transmute) => Improved Mage Armor => Conjuration 25 perked …
Conjuration Route (Breton/Altmer): Destruction, Conjuration, Save 3rd perk => Lvl 25 Appr Conjuration & Stabilized Binding => Lvl 25 Appr Destruction (Firebolt & Fire Rune) => Pyromancy => Destruction Dual Cast => Novice Alteration => Lvl 25 Alteration Dual Cast => Lvl 25 Appr Alteration (Mage Armor 2, Transmute) => Improved Mage Armor…
Effigy: Evoker’s/Battlemage/Chemist Effigy
Shout: Predator’s Might, Dismay (-%15 MR debuff for 30 secs), Slow Time, Mark for Death
Planner link:
Note: You don’t have to perk master alteration/restoration perk because you should be able to cast spells without the perk as a mage at that level and you still have access to skills from vendors and the master spell quest.
Build Showcase:
Labyrinthian - Blood Mage - Skyrim Requiem 3BFTweaks Permadeath
Build Idea: Another Pure Mage build but focused solely on Blood Magic this time. You need a reliable healing as your spells also do constant dmg on you so Restoration is key for this build. Dunmer because blood spells are cheap on magicka so increased cost of dunmer isn’t that bad while you gain on the increased spell power but, Argonian also synergizes very well with this build due to innate regeneration. We go with the Ritual Stone and Hermaeus Mora at the late game for more spell power once we become Arch-Mage. Finally, we don’t go for Conjuration summons with this build as Elemental summons/Evoker effigy doesn’t work with Blood magic. We perk into Illusion instead with Mistress of the Dark as main summon.) Blood spells are resisted by MR so make sure to utilize all the sources of MR debuffing!
(For the end game, to kill Dragon Priests or any resistant enemy, summon Mistress of the Dark for %30 MR debuff => use Rune of Mortality / Marked for Death (to stop healing first) => Dual Cast Arcane Disjunction => use Magic Weakness Oils with any weapon and hit once => spam apprentice blood spell Blood Extraction / adept blood spell Blood Immolation. For Miraak / anything else later, same strategy but use the master spell Blood Eruption !)
Skills: Destruction(Esoteric) / Restoration / Alteration / Alchemy / Illusion / Evasion(2 perks, Dodge) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Dunmer/Argonian | Apprentice => Ritual | Julianos => Syrabane => Hermaeus Mora
Level ups: First 5 levels Health => Magicka until 175 base (for %5 derived MR) => All Health, Oghma - Magicka
Armor:
Helm: Magicka Hoods => Mage’s Circlet / Theurgist Hood / Faralda’s Peerless Destruction Circlet => Nahkriin => Miraak
Chest: Novice Robes of Destruction => Justiciar’s Robes => Mystic Robes / Expert (Rannveig's Fast/Sunderstone Gorge) => Arch-Mage Robes => Miraak’s Robes
Gloves: Gloves of Magicka/MR => Justiciar’s Gloves => Ancano’s Gloves
Boots: Boots of Magicka/ER => Justiciar’s Boots => Arch Mage’s Boots
Jewelry:
Necklace: Amulet of Julianos => Saarthal Amulet => Gauldur Amulet Fragment / %16 Dwindling MR Necklace (Ervinnon) => Savos Aren’s Amulet
Ring: Enchanted Ring => %16 Dwindling MR Ring (Raven Rock Merchant) => Ring of Nullification
Weapons: Hands 🙂/ Jyrik’s Staff (when out of Magicka)
Content: College Questline | Winterhold Start (Bleakcoast Lookout, Skeleton place behind the College, The Pride of Tel Vos, Saarthal, Yngvild) => Whiterun Camps => BFB, Swindler’s Den, Orotheim, Rannveig's Fast, Watchtower Dragon => Ustengrav, Angarvunde, Forsaken Cave, Sahloknir => Shimmermist / Duskglow Crevice / Sunderstone Gorge / Illinalta’s Deep => Fellglow Keep => Mzulft …
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Elsweyr Fondue / Roasted Tomato Crab Bisque / Venison Stew | Baked Potatoes / Sweet Roll | Aged Alto Wine / Alto Wine
Perks: Destruction (Blood Embolism & Abyssal grasp), Restoration (Healing Aura on Self & Heal Self 1), save 3rd perk => Lvl 20 Dual cast => Lvl 25 Appr Destruction (Blood extraction, Abyssal Rune) => Lvl 25 Restoration Appr => Resto Dual Cast => Novice Alteration => Lvl 25 Alteration Dual Cast => Lvl 25 Appr Alteration (Mage Armor 2, Transmute) => Improved Mage Armor => Lvl 40 Destro Esoteric Magic => Lvl 50 Destro Adept (Blood Immolation, Fire Cloak) => Lvl 25 Alteration MR => Alchemy => Illusion…
Effigy: Arcanist/Chemist Effigy
Planner link:
Build Idea: Latest Ftweaks spells incorporated into a new mage build. Focused on Arcane and Abyssal spells this time. Apply abyssal spells first to reduce MR and also apply a DoT on the enemy then spam arcane grasps for the win. Later you get the apprentice arcane spell for the ranged projectile and adept arcane spell for AoE. Arcane spells ignore MR so you need to only reduce target’s MR until below the thresholds that your spells can apply. Dunmer for the spell power here again but any magic inclined race would do. Mage stone for the %20 cast time reduction because arcane spells have a long cast time. We go with Illusion instead of Conjuration focus for this build as well.
(For the end game, to kill Dragon Priests or any resistant enemy, summon Mistress of the Dark for %30 MR debuff => use Rune of Mortality / Marked for Death (to stop healing first) => Dual Cast Arcane Disjunction / use Magic Weakness Oils with any weapon and hit once until the target has below the thresholds for the apprentice/novice spell => spam arcane grasp or missiles. If you have 100 Destruction for Miraak / anything else later, you can use Arcane Discharge 2 to delete anything.)
Skills: Destruction(Esoteric) / Alteration / Illusion / Restoration / Alchemy / Evasion(2 perks, Dodge) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Dunmer/Altmer/Breton/Khajiit | Mage => Ritual | Julianos => Syrabane => Hermaeus Mora
Level ups: First 5 levels Health => Magicka until 175 base (for %5 derived MR) => All Health, Oghma - Magicka
Armor:
Helm: Magicka Hoods => Mage’s Circlet / Theurgist Hood / Faralda’s Peerless Destruction Circlet => Nahkriin => Miraak
Chest: Novice Robes of Destruction => Justiciar’s Robes => Mystic Robes / Expert (Rannveig's Fast/Sunderstone Gorge) => Arch-Mage Robes => Miraak’s Robes
Gloves: Gloves of Magicka/MR => Justiciar’s Gloves => Ancano’s Gloves
Boots: Boots of Magicka/ER => Justiciar’s Boots => Arch Mage’s Boots
Jewelry:
Necklace: Amulet of Julianos => Saarthal Amulet => Gauldur Amulet Fragment / %16 Dwindling MR Necklace (Ervinnon) => Savos Aren’s Amulet
Ring: Enchanted Ring => %16 Dwindling MR Ring (Raven Rock Merchant) => Ring of Nullification
Weapons: Hands 🙂/ Jyrik’s Staff (when out of Magicka)
Content: College Questline | Winterhold Start (Bleakcoast Lookout, Skeleton place behind the College, The Pride of Tel Vos, Saarthal, Yngvild) => Whiterun Camps => BFB, Swindler’s Den, Orotheim, Rannveig's Fast, Watchtower Dragon => Ustengrav, Angarvunde, Forsaken Cave, Sahloknir => Shimmermist / Duskglow Crevice / Sunderstone Gorge / Illinalta’s Deep => Fellglow Keep => Mzulft …
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Elsweyr Fondue / Roasted Tomato Crab Bisque / Venison Stew | Baked Potatoes / Sweet Roll | Aged Alto Wine / Alto Wine
Perks: Destruction (Arcane Grasp, Abyssal Grasp), Alteration (Mage Armor 1, Absorbing Grasp), save 3rd perk => Lvl 20 Destruction Dual Cast => Lvl 25 Appr Destruction (Abyssal Rune, Arcane Missile) => Lvl 25 Alteration Dual Cast => Lvl 25 Appr Alteration (Mage Armor 2, Transmute) => Improved Mage Armor => Novice Illusion (Shadow Cloak 1) => Lvl 40 Destro Esoteric Magic => Lvl 50 Destro Adept (Abyssal Strangulation, Arcane Bomb) => Lvl 25 Alteration MR => Alchemy => Restoration => Illusion …
Effigy: Arcanist/Chemist Effigy
Planner link:
(not played with the latest changes)
Build Idea: Another classic build, Necromancer. Breton is the cool race for this, but Altmer/Dunmer would work as well. Ritual is the go-to stone for necromancy. Ice magic is used while summons are out and fighting. Necromancer’s Amulet and Revenant’s Robes are aimed for the looks. We will not do College questline on this build for a change, but instead clear all the Necromancer spots for RP and some levels. Vampire would go really well with this build, but it’s optional.
Skills: Conjuration(Necromancy) / Alteration / Destruction(Frost) / Restoration / Alchemy / Evasion(2 perks, Dodge) / Illusion (2 perks, Blur) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Breton/Altmer/Dunmer | Ritual | Julianos => Clavicus Vile | Vampire(optional)
Level ups: Magicka until base 175 Magicka(for Necro Amulet) => All Health, Oghma - Health
Armor:
Helm: Magicka Hoods => Vokun
Chest: Justiciar’s Robes => Sorcerer’s Robes(Ansilvund) => Revenant’s Robes
Gloves: Justiciar’s Gloves
Boots: Justiciar’s Boots
Jewelry:
Necklace: Neromancer’s Amulet
Ring: Ring of Peerless Conjuration (Malkoran)
Weapons: Hands 🙂/ Staves (when out of Magicka)
Content: College(Optional), Any Necro place, Ansilvund, Potema quest, Meridia quest, Clavicus Vile quest, Azura quest..
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Venison Stew | Baked Potatoes | Nord Mead
Planner link:
Build Showcase:
Skyrim Requiem 3BFTweaks - Miraak - Tulkas
Build Idea: A typical Warrior build with Heavy Armor, no-magic. Can go with any type of two-handed weapon. Goal is to finish Companions Questline so here is a typical version with Nord, wielding battleaxes as befits Companions. Crossbows used for some ranged damage. The build is going to be wearing Pristine Wolf Armor + Wuuthrad for the looks and at the very late game, when Enchanting/Smithing is at 100, Dragonbone.
HA builds are slow and stamina heavy, so Steed stone is the best stone to solve both problems early game. Also, I recommend keeping fortify stamina potions up all the time with the help of Alchemy.
Later on though, we switch to Warrior stone when we get an unclear destiny potion and unlocked sprinting PA.
Skills: 2H(BAxe) / HA / Alchemy / Smithing / Enchanting / Speech (2 perks, Indomitable Force) / Marksman (Spare perks) / Block (No perks)
Race | Stone | Blessing | Supernatural: Nord/Redguard/Orc | Steed => Warrior | Talos/Stendarr/Zenithar | Werewolf
Level ups: 1 Health / 1 Stamina until base 150 Stamina, rest All Health, Oghma - Stamina
Armor: Any HA, Ironhand Gauntlets => Nordic Carved Armor => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Pristine Wolf Armor => Enchanted Dragonplate
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) => Nelacar’s Necklace of Goring %15 AP => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Nullification => Custom Enchanted Ring
Weapons: Any Baxe => Silver Battleaxe / Skyforge Steel Baxe => Silver Hand Battleaxe (Driftshade Refuge) / Nord Hero Baxe (for Dragons) / Wuuthrad => Dragonbone Baxe
Content: Companions(Full), Civil War(optional), White River Watch, Swindler’s Den, Orotheim...
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Vegetable Soup / Bestial Stew | Seared Slaughterfish / Grilled Leeks | Red Wine / White Wine
Perks: HA, 2h, Lvl 15 2h => Lvl 20 HA perk => Lvl 25 HA perk => Alchemy perk => Lvl 25 2h => Marksman => Lvl 35 2h => Lvl 50 2h perked => Lvl 55 HA perked => Lvl 50 Alchemy perked…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Planner link:
Build Idea: Same Warrior build as above but with one-handed weapon and shield instead. War axes are chosen again to fit in with the theme of Companions. The build is going to follow Ysgramor’s path, wearing Pristine Wolf Armor + Ysgramor Shield for the looks and at the very late game, when Enchanting/Smithing is at 100, Dragonbone.
HA, 1H/Shield builds always rely heavily on the stamina department so Steed stone is the best. Also, I recommend keeping fortify health/stamina potions up all the time with the help of Alchemy.
Later on, when we get an unclear destiny potion we switch to Warrior stone, as the Stamina and Movement speed from Steed becomes less important at that stage. However, we choose Oghma on stamina as this build would need a larger stam pool compared to 2h.
Skills: 1H(Axes) / HA / Block / Alchemy / Smithing / Enchanting / Speech (2 perks, Indomitable Force, get it before Alduin) / Marksman (Spare perks)
Race | Stone | Blessing | Supernatural: Nord/Redguard/Orc | Steed => Warrior | Talos/Stendarr/Zenithar | Werewolf
Level ups: 1 Health / 1 Stamina until base 150 Stamina, rest All Health, Oghma - Stamina
Armor: Any HA => Nordic Carved Armor => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Pristine Wolf Armor => Enchanted Dragonplate
Weapons: Any Axe => Dawnguard War Axe => Skyforge Steel War Axe => Axe of Whiterun / Nord Hero War Axe (for Dragons) => Dragonbone War Axe | Any Shield => Ysgramor’s Shield
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) => Nelacar’s Necklace of Goring %15 AP => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Nullification => Custom Enchanted Ring
Content: Companions(Full), Civil War(optional), Swindler’s Den, Orotheim...
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Vegetable Soup / Bestial Stew | Seared Slaughterfish / Grilled Leeks | Red Wine / White Wine
Perks: HA, 1h, Save 3rd perk => Lvl 20 HA perk => Lvl 15 1h perk => Lvl 25 HA perk => Alchemy perk => Lvl 25 1h => Flurry 1h => Lvl 35 1h => Lvl 50 1h perked => Lvl 55 HA perked => Lvl 30 Block perked => Lvl 50 Alchemy perked…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Planner link:
Build Showcase:
Deathbrand Revisited - Skyrim Requiem 3BFTweaks Permadeath
Build Idea: A pure dual wield warrior build, based on the idea of 2 maces chosen here but could work with other weapon types too. We are going with the MoMB and Grey Prince’s Mace for the end game combined with Deathbrand armor. Redguard for the race as it’s generally the best for dual wield builds and synergizes well with double maces here which will be very slow and stamina heavy. Lady stone to help out with the early game. Zenithar is the blessing of choice, which really makes this build extra tanky.
Skills: 1H(Mace) / Evasion / Dexterity / Alchemy / Marksman (Bow, spare perks) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Redguard | Lady/Steed | Zenithar
Level ups: All Health, Oghma Health
Armor: Alain’s Armor => Rigel’s Armor => Kematu Gear => Savior’s Hide => Deathbrand Armor
Jewelry: %16 Dwindling MR Necklace => %22 MR Necklace of Nullification | Any Ring => Ring of Peerless Wielding
Weapons: Any Mace => Bouncer / Skyforge Steel Mace => Mace of Molag Bal, Daedric Mace, Grey Prince’s Mace, Stendarr’s Gavel | Alik’r Shield
Content: Companions(until Dustman's Cairn) | Solitude Start (Wolfskull Cave Bandits / Ironback Hideout / Dainty Sload / Wreck of the Icerunner / Brinewater Grotto), Swindler’s Den, Orotheim, Deathbrand armor at lvl 20, but Haknir fight later after Oghma, Ebony Warrior
Starting Perks: Tonic of Stamina || Beef Stew || 1h, Lvl 15 1h PA, Evasion => Lvl 20 Dodge => Lvl 25 1h Mace focus => Dexterity => Dexterity 25 perk => Dexterity 35 => Alchemy => Flurry => Lvl 35 1h => Lvl 50 1h => Lvl 75 Dex…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Planner link: https://banananaut.github.io/NannerPlanner/?p=2&b=AgIBAQIgHwAAUAoPBQoFSwUFBVBLSwUKBTIFEAkCG-rgAAAAAAAAAAAHsAAAABT5wON-wAAAAAAFAAAAAA
Build Showcase:
Alduin - Pure Archer - Skyrim Requiem 3BFTweaks Permadeath
Build Idea: Just pure Marksman build, no magic, no stealth. Using heavy bows at start, switching to light bows at melee for kiting and using a dagger to break bows and finish kills. Utilizes poisons + enchants + exploding arrows from Smithing. Make sure to buy Steel Arrows at the start so you can delay smithing a few levels. Later on, we go werewolf with the Companions with this build. Dragonscale armor for the end game fits the best with this build.
Skills: Marksman(Bow) / Evasion / Smithing / Enchanting / Alchemy / Dexterity (Bow Draw speed perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Bosmer | Warrior | Kynareth | Werewolf
Level ups: First 15 Health, rest Stamina for derived bow dmg, Oghma - Health
Armor: Rigel’s Armor (Pinewatch) => Alik’r Armor / Alain’s Armor => Savior’s Hide => Dragonscale Armor
Weapons: Long Bow => Froki’s Bow => Zephyr => Dragonbone Bow&Arrows | Hunting Bow => Ron’s Bow => Elven Bow => Spectral Bow / Bow of Eruption (Northwatch Keep) => Auri-el Bow
Jewelry: Kyne’s Token => Duel Enchanted Necklace | %16 Ring of Dwindling Magic => %22 Ring of Nullification => Duel Enchanted Ring
Content: Companions (Full) | Falkreath start (Smuggler’s Sanctuary / Bannermist Tower / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Cracked Tusk Keep / Knifepoint Ridge / Bilegulch Mine) => Whiterun Camps / Orotheim / Dustman’s Cairn (for Silver Arrows) => BFB / Swindler’s Den / Robber’s Gorge => Watchtower Dragon / Gallows Rock / Savior’s Hide quest => Arkangthamz / Sunderstone Gorge / Glenmoril Coven / Illinalta’s Deep => Avanchnzel / Angarvunde => Ustengrav / Forsaken Cave / Sahloknir => Thalmor Embassy / Karthspire / Alftand => Blackreach =>
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Strange Meat | Baked Potatoes => Apple Dumpling | Ale / Nord Mead
Starting Build: Marksman, Ranger, Evasion => Evasion Dodge => Marksman 20 => Craftsmanship => 1 Alchemy => Marksman 25 => Marksman 50 => Smithing 55 => Enchanting Lvl 50 => Marksman 80 => Smithing 75 => Enchanting 75…
Effigy: Ranger/Sniper/Chemist Effigy
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Build Showcase:
Skyrim Requiem 3BFTweaks - 1st Dragon, Stealth Archer build
Build Idea: The classic of them all, Stealth Archer build. We will only focus on Marksman to kill things but with Illusion magic and stealth at disposal. Using heavy bows from stealth, switching to light bows at close range and using a dagger to break bows and finish kills. Illusion will be added later for the buffs and mainly for Rune of Dampening + Invisibility combo to detach from combat to sneak attack again along with invisibility pots in a clutch. Utilizes poisons, exploding arrows from Smithing. Main goal is to finish the Dark Brotherhood questline with this build. Boethiah blessing is a must have for a sneak build to really help out on sneak attack immune targets especially but, we start with Nocturnal Blessing first, later switching to Boethiah when we get Anatomical Lore from Sneak 50 and can one shot the Boethiah’s Champion. Thief stone is the best for an easy start but later can switch to Apprentice to be able to cast the Illusion spells,
Skills: Marksman(Bow) / Evasion / Sneak / Smithing / Illusion(Middle) / Alchemy / Speech (2 perks, Indomitable Force) / Lockpicking (Optional)
Race | Stone | Blessing | Supernatural: Bosmer/Khajiit | Thief => Apprentice | Nocturnal/Kynareth => Boethiah (switch when able to kill Boethiah’s Champion i.e. Marksman 50, Sneak 50)
Level ups: First 15 Health => Magicka until 125 base => rest Stamina for derived bow dmg.
Armor: DB Shrouded Armor + Shrouded Shoes => Shrouded Set / Linwe’s Set => Ancient Shrouded Armor + Ritual Boots of Boethiah
Jewelry: Kyne’s Token / Nelacar’s Necklace of Goring | Ring of Recuperation => Muiri’s Ring => Ring of Masterly Strikes / Ring of Vipereye => %22 Fihada’s Ring of Peerless Archery / %22 Ring of Nullification / Nightweaver’s Band
Weapons: Long Bow => Froki’s Bow => Zephyr => Dragonbone Bow&Arrows | Hunting Bow => Ron’s Bow => Elven Bow => Spectral Bow / Bow of Eruption (Northwatch Keep) => Auri-el Bow
Content: Dark Brotherhood | Stealth Pre-Start Route: (Start Riften inn, steal potions in houses, Kill Grelod, Clear Ratway, Thieves Guild until Summerset Shadows quest (need 4 radiants quests completed), Kill Grelod and Travel to Windhelm For Aretino, Sleep in any bed, Join Dark Brotherhood for the armor, progress Save & Start the game from here.) => Clear bandits camp from Falkreath and make your way to Helgen and Whiterun => Progress DB questline until Muiri’s quest and travel to Windhelm => Switch to Boethiah and do Linwe’s Quest + Muiri’s quest => Do Kyne’s Token quest => Get Zephyr => Kill Boethiah Champion with Zephyr + Dwarven Arrows => Avanchnzel => Progress DB Questline until Ancient Shrouded Armor => BFB & Main quest & Volunruu to unlock Aura Whisper => Dawnstar Sanctuary and rest of DB questline…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Strange Meat | Baked Potatoes / Apple Dumpling | Nord Mead
Starting Perks: Marksman, Sneak, Evasion => Evasion Dodge => Ranger => Sneak Rank 2 => Sneak Precise Movement => Marksman 20 => Sneak 50 perked => Marksman 60 perked => Craftsmanship => Smithing 55 (Dwarven Smithing) => Novice illusion(Fear) => Apprentice illusion(Rune of Dampening + Invisibility) => Alchemy 50
Effigy: Stalker/Chemist/Juggernaut Effigy
As a Bosmer, remember that you can sneak and do poisons at Lvl 1. Get Zephyr as soon as you can handle a few falmers, get Spectral bow when you got MR and fire resist. DB last quest is really hard, get MR. Oh and also Penitus Oculatus have some fireballs :)
Build Showcase:
Shadow - Dragon Priest - Skyrim Requiem 3BFTweaks 4.3.1 Permadeath
Build Idea: A thief build utilizing Shadow Stone and Boethiah blessing which makes an easy and strong stealth build, forgoing Illusion and any kind of magic. We will be doing DB questline but for late game we will go for Morag Tong armor. Khajiit is the best race for this. This build can do Stealth kills with a dagger on anything, so that will be the only way to kill things throughout the whole game.
For the early game stealth gameplay, dual wielding normal attacks are by far the best. They cost nothing compared to power attacks and this way sneak attacks count as double for Boethiah too. Once you get some power dmg boosting perks you can switch to power attacks later for armored targets. You need to cancel the animation of the sneak attacks to avoid getting stuck in place though. You can hotkey anything and use it right after your attack lands. I’d suggest invoke invisibility on hotkey and just select it as soon as you hit the enemy, then also activate the power to go invis right after, then move on to the next target.
Skills: 1H(Dag) / Evasion / Sneak / Alchemy / Dexterity / Marksman (1-2 perks, as many can spare) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Khajiit | Shadow | Boethiah | Werewolf
Level ups: All Health, Oghma - Stamina
Armor: Shrouded Armor => Ritual armor of Boethiah / Redguard Assassin Armor (it’s not good for this build but can try out some pieces if u want) / Ancient Shrouded Armor + Ahkari’s Circlet of Goring => Morag Tong Armor
Weapons: Blade of Sacrifice Dual Wielded / Glass Dagger of Consuming (Bernard) => Bloodthorn => Awakened Blade of Woe & Daedric Dagger | Any Crossbow/Bows
Jewelry: %16 MR Dwindling Necklace => Moth’s Necklace of Peerless Wielding => Morag Tong Seal | Ring of Recuperation (Riften) => Ring of Nullification
Content: DB Questline | Stealth Pre-Start Route: (Start Riften inn, steal potions in houses, Kill Grelod, Clear Ratway, Travel to Windhelm For Aretino, Sleep in any bed (preferably in Sacellum of Boethiah), Join Dark Brotherhood for the armor, Level up to 2, travel back to Sacellum of Boethiah to get 2 Blades of Sacrifice) Save & Start the game from here.) => Whiterun Camps => Boethiah quest => Draugr Content and rest.. => Morag tong quest..
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Salmon Steak | White Wine
Effigy: Assassin/Chemist/Juggernaut’s Effigy
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Build Showcase:
Skyrim Requiem 3BFTweaks - 1st Dragon, Nightingale build
Build Idea: Inspired by Gallus, the Nightingale leader. This will be a hybrid build between stealth archery and duel wield when in combat, supplemented by Illusion. We use stealth archery first with heavy bows out of combat, but when detected, switch to melee a dagger & sword dual wielded, further supplemented with Fear & Enraging Orbs from Illusion. Finishing Thieves Guild questline is the main goal with this build.
Skills: Marksman / 1H(Dag&Sword) / Evasion / Sneak / Illusion(Left&Middle) / Dexterity / Lockpicking / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Imperial/Khajiit/Bosmer | Thief | Nocturnal
Level ups: 1 Health, 1 Magicka, Oghma - Magicka
Armor: Shrouded Armor + Shoes => Linwe’s Armor / Blackguard Armor => Nightingale Armor
Jewelry: Kyne’s Token => %16 Dwindling MR Necklace => Morag Tong Seal | Ring of Recuperation => %16 MR Ring of Dwindling Magic (Raven Rock) => %22 MR Ring of Nullification
Weapons: Mehrunes razor + Nightingale Sword / Chillrend / Ebony Sword of the Vampire (Mercer) | Nightingale Bow
Content: Thieves Guild Questline, Served Cold questline | Stealth Pre-Start Route: (Start Riften inn, steal potions in houses, Kill Grelod, Clear Ratway, Travel to Windhelm For Aretino, Sleep in any bed (preferably bed near Anga’s Mill), Join Dark Brotherhood for the armor, Join Thieves Guild and progress until Goldenglow Estate quest) Save & Start the game from here.) => Goldenglow (don’t kill the mercenaries when you enter the house (they respawn), sneak to second floor first then start to kill everything, then middle floor, then cellar etc, use sneak bow shots to take out 1 or 2 first then go melee if needed.) => Riften Bandit camps & Frost quest => Linwe quest => Whiterun TG quest & Whiterun Camps => Blackguard quest => TG questline…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Venison Stew | Salmon Steak / Baked Potatoes | Nord Mead / White Wine
Starting Perks: Marksman, Evasion, Sneak => Evasion Dodge => Marksman lvl 20 perk => 1handed dmg => Illusion (Shadow Cloak, Fear) => Illusion Apprentice => Dexterity => Akimbo => Evasion Lvl 25 perk => 1h PA => Illusion Dual Cast => Evasion 50 => 1H 50 …
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Build Showcase:
Wrestler - First Dragon - Skyrim Requiem 3BFTweaks 4.3.1 Permadeath
Build Idea: Unarmed build with Heavy Armor. Bullrush is heavily utilized to stagger enemies and punch them while they are down. Sanguine is the unarmed blessing, make sure to consume weak alcohol + skooma constantly for combat. Dexterity is the main tree for Unarmed perks. Orc for the race since they get %5 armor pen and %20 more unarmed dmg. Khajiit/Argonian also can work but they lose claws 25 unarmed dmg by equipping HA gauntlets. Steed stone makes sense for the movement speed as its crucial for HA builds with especially low reach like this one. Enchanting / Smithing to maximize unarmed dmg. Volsung + Daedric armor (%5 armor pen trait works for unarmed and heaviest gauntlets for the HA perk dmg) for the end game. Make sure to enable kill moves for this build only to suplex city bandits and enjoy:)
You can craft and use a scroll of transmute muscles for extra dmg when needed.You can save and use Sleeping Tree Sap for very hard boss fights.
Skills: HA / Dexterity(Boxing Focus, Precise Strikes) / 1H (Only for Penetrating Strikes perk as %5 armor pen works on unarmed) / Enchanting / Smithing / Block (fully perked) / Alchemy / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Orc | Steed | Sanguine | Werewolf
Level ups: All Health, Oghma - Stamina
Armor: Gloves of the Pugilist => Nordic Carved Armor => Gathrik’s Armor => Volsung + Ebony Mail + + Enchanted Ebony Armor => Volsung + Enchanted Daedric Armor
Jewelry: %16 Dwindling MR Necklace => MR Enchanted Necklace | Ring of Hircine
Weapons: Cestus of Shock/Annihilation / Claws of Fiery Souls | Dawnguard Shield => Alik’r Shield => Gathrik’s Shield => Akaviri Shield => MR Enchanted Targe of the Blooded
Content: Companions, Riften Start (Ratway, Sarthis Idren, Join Dawnguard to get axe & shield, Broken Helm Hollow, Banded Branch Gorge, Frost quest, Stony Creek cave, Cragslane Cavern), Whiterun Camps & BFB, Ironbind Barrow, Volunruud, King olaf quest, …
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Potato Bread | Nord Mead / White Wine
Perks: HA, Dex, HA lvl 10 Relentless Onslaught => Brawling => HA Lvl 20 Combat Training => Boxing Focus 1 => Alchemy => 1H => 1H Lvl 15 Penetrating Strikes => Enchanting lvl 50 perked => HA Lvl 55 perked => Dex 50 Boxing Focus 2 => Block 50 bash perks => Alchemy 50 => Enchanting 75 => HA 75 => Smithing 75
Effigy: Duelist/Chemist/Juggernaut Effigy
Shout: Elemental Fury, Marked For Death, Predator’s Might
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Build Idea: Unarmed build with Light Armor instead. Speedy Cat clawing down people left and right. We go with Khajiit for the themes this time but Orcs/Argonians could also work. Sanguine is the unarmed blessing here again, make sure to consume weak alcohol + skooma constantly for combat.. Alteration is picked for Transmute Muscles’ unarmed dmg and supplementing the low armor rating. Illusion for Shadow Shield attack speed later. We go with Mage stone to be able to cast our spells easily. Enchanting / Smithing to maximize unarmed dmg at late game. Volsung + Ritual Armor of Boethiah (%2 armor pen trait works for unarmed) for the looks. For the very late game, can switch to Dragonscale to maximize shouts like Elemental Fury to reach crazy attack speeds. Make sure to enable kill moves for this build only to suplex city bandits and enjoy:)
You can use absorb & telekinetic spells from Alteration to help out early game. You can save and use Sleeping Tree Sap for very hard boss fights.
Skills: LA / Dexterity(Boxing Focus, Precise Strikes) / Alteration / Illusion / Alchemy / Late Game Enchanting&Smithing / 1H (Only for Penetrating Strikes perk as %5 armor pen works on unarmed) / Block (No perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Khajiit | Mage | Sanguine | Vampire
Level ups: All Health, Oghma - Magicka
Armor: Gloves of the Pugilist => Alain’s Gauntlets & Armor => Ritual Armor of Boethiah (Boethia quest) => Volsung + Custom Enchanted Ritual Armor of Boethiah at lvl 75 => Volsung + Enchanted Dragonscale Armor
Jewelry: %16 Dwindling MR Necklace => MR Enchanted Necklace => Custom Enchanted Neck at lvl 100 | Ring of Hircine => Ring of the Beast => Custom Enchanted Ring at lvl 100
Weapons: Cestus of Shock / Claws of Fiery Souls => Cestus of Annihilation | Alik’r Shield => MR Enchanted Dragonscale Shield
Content: Companions, Riften Start (Ratway, Sarthis Idren, Broken Helm Hollow, Banded Branch Gorge, Frost quest, Stony Creek cave, Cragslane Cavern), Alain’s quest, Whiterun Camps & BFB, Swindler’s Den, Orotheim, Avanchnzel, Sanguine’s quest, Boethia’s quest…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Potato Bread | Nord Mead / White Wine
Perks: LA, Dex, Alteration (Absorb Health & Transmute Blood) => Brawling => Dodge => Boxing Focus 1 => Alchemy => Alteration 25 (Mage Armor 2 & Transmute Muscles) => 1H => 1H Lvl 15 Penetrating Strikes => Alteration 25 perked => Enchanting lvl 50 perked => Dex 50 Boxing Focus 2 => Alchemy 50 => Enchanting 75 …
Effigy: Duelist/Chemist/Juggernaut Effigy
Shout: Elemental Fury, Marked For Death, Predator’s Might
Planner link:
Build Showcase:
Dovahkiin Permadeath - EP 1 - Getting Warmed Up - Skyrim Requiem 3BFTweaks
Build Idea: Traditional Dragonborn build envisioned by Todd. It’s a hybrid warrior build based on the Blades Armor/Katanas and killing Alduin with that as the true Akaviri Dragonborn leader. We start with the iconic Iron Helmet/Armor for the looks. The end goal is to deck out the new enchanted Blades Armor and kill Alduin with that as the true Akaviri Dragonborn leader. At the very late game for DLCs, we go Enchanting/Smithing and use custom enchanted Dragonplate for the final form.. .
We worship Stendarr at first but later, Akatosh is worshiped when Dragonborn is learned for the RP. Since Akatosh gives an elemental dmg buff, we will use Destruction on this build, with a focus on Fire & Ice magic
We start with Mage stone as it’s the best for hybrid builds with low magicka and we can focus more on leveling up our Health/Stamina. Later on though, we can switch to Apprentice stone to reduce some very high cost expert spells (can’t go Atronach on this build because it makes Akatosh blessing’ mag.regen buff worthless). Restoration is the 2nd magic school chosen, as it’s the best school for this heroic character! The playstyle with this build is constant shuffling between hitting with your spells while your stamina is regenerating and vice versa, a true hybrid experience!
Skills: 1H(Sword) / HA / Destruction(Fire) / Restoration / Block / Late Game Smithing & Enchanting
Race | Stone | Blessing | Supernatural: Nord | Mage => Apprentice | Stendarr => Akatosh
Level ups: Stamina until base 150 => All Health, Oghma - Magicka
Armor: Iron Armor => Iron Banded/Ancient Nord Armor => War Mage Armor => Blades Armor (Enchanted version in Sky Haven Temple after killing Paarthurnax) => Enchanted Dragonplate Armor
Jewelry:
Necklace: %16 Dwindling MR Necklace => Gauldur amulet
Ring: Any Ring / Ahzidal’s Ring of Arcana
Weapons: Boneshaver(Kematu) / Blade of the Rift (for dragons) => Red Eagle’s Bane / Gauldur Black Blade => Blades Sword / Dawnbreaker / Dragonbane => Enchanted Dragonbone | Ancient Nord Shield / Alik’r Shield => Dwarven Shield of MR (RNG from dwemer dungeons) => Blades Shield => Dragonbone Shield
Content: Companions(until Dustman's Cairn), Southfringe Sanctum, Swindler’s Den, Orotheim, Gauldur questline, Ahzidal questline, Meridia quest…,
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Vegetable Soup | Seared Slaughterfish | Alto Wine / Red Wine
Skill level ups: HA => 20, 1H => 15, Destro => 25, Speech => 25, 1H => 25, HA => 25, 1H => 50, HA => 55…
Starting Perks: HA, 1h, Destro => Lvl 20 HA middle => Lvl 15 1h PA => Lvl 25 Destro Appr (Firebolt & Fire Rune) => Lvl 25 HA perk => HA Combat casting => Destro Pyromancy => Lvl 25 1h Sword Focus => Lvl 35 1h => Destro Dual Cast => Lvl 50 1h power attack & Sword Focus Rank 2 => Lvl 55 HA => Lvl 50 Destro Adept => Novice Restoration => Apprentice Restoration => Lvl 75 HA…
Effigy: Battlemage/Juggernaut’s Effigy
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Build Idea: This is the battlemage build based around Ahzidal armor which is hands down the best hand placed battlemage gear that supplements magic. We start with Conjuration for this build with Necromancy focus and Bound Axe&Shield is the weapon of choice. Destruction with Fire & Ice magic focus comes secondary later to supplement the build with cloaks and ranged dmg at disposal with Ignite/Freeze. Ahzidal gear has directly specific buffs for Destruction / Conjuration / Restoration and it’s powerful enough to maintain 3+ schools, so we go Restoration as well later to utilize wards. Later on Hemorrhaging Ward works really well against magic to absorb magicka thanks to unique enchant on the gauntlets.
(Make sure to start with some magicka gear to be able to cast raise dead out of combat
Skills: 1h(Axe) / HA / Conjuration(Necromancy, Bound weapon) / Destruction(Fire&Ice) / Restoration / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Nord | Ritual | Talos => Akatosh
Level ups: Stamina until base 150 => All Health, Oghma Magicka
Armor: Iron Armor => Ancient Nord Armor (For the full set, go to Morthal after 00:00 AM, kill the ghost at Kjenstag Ruins) => Ahzidal Armor => Ahzidal Armor fully unlocked
Jewelry: %16 Dwindling MR Necklace => Necklace of Goring (Nelacar) | Ahzidal’s Ring Of Arcana/Necromancy
Weapons: Bound War Axe => Dawnguard War Axe / Axe of Whiterun => Gathrik’s War Axe => Bound War Axe perked 50+
Content: Companions(until Dustman's Cairn), Riften Start (Ratway, Sarthis Idren, Join Dawnguard to get axe & shield, Broken Helm Hollow, Banded Branch Gorge, Frost quest, Stony Creek cave, Cragslane Cavern), Morthal for full AN set, Ahzidal 1st quest, Whiterun Camps & BFB, Southfringe Sanctum, Ahzidal questline, Ironbind Barrow, Volunruud, King olaf quest, …
Skill level ups: HA => 25, Conj => 25, 1H => 25,, 1H => 50, Conj => 25, HA => 55,…
Starting Perks: Tonic of Stamina || Vegetable Soup || HA, HA Lvl 10, Conj (Bound War Axe & Raise Dead 1) => Lvl 20 HA => Conj 25 Necromancy => Lvl 15 1h PA => Lvl 25 1H Axe focus => Lvl 35 1H => Lvl 50 1H Axe focus => Lvl 50 1h PA damage => HA Combat casting => Lvl 30 and Lvl 50 bound weapon perk => Apprentice Conjuration (Raise Dead 2 & Spectral warhound) => Lvl 55 HA => Lvl 50
Effigy: Battlemage/Juggernaut’s Effigy
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Build Showcase:
Battlestaff Permadeath - EP 1 - Alduin - Skyrim Requiem 3BFTweaks
Build Idea: A Heavy Armor, Battlestaff/Quarterstaves build. Daedric battlemage armor and daedric quarterstaff aimed for not only the most badass looks, but also for really powerful destruction power with spell power armor traits. Nord/Atronach combo is chosen as it’s one of the best ways to make HA battlemage build. Then we utilize Illusion to buff AR a bit since daedric battlemage armor only has 700 AR. Later on Shadow Shield for one of the fastest sprinting PA’s in the game and Shadow Simulacrum to tank stuff for you are great additions. Lastly, we go Enchanting and Smithing to craft/temper our powerful Daedric gear. Julianos is the blessing for the battlestaff dmg.
Skills: 2H(Battlestaves) / Heavy Armor / Destruction / Illusion(Middle) / Enchanting / Smithing / Speech (2 perks) / Block (no perks)
Race | Stone | Blessing | Supernatural: Nord | Atronach | Julianos | Vampire (Optional)
Level ups: All Health, Oghma - Stamina
Armor: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Gathrik’s Armor => Daedric Battlemage Handplaced => Daedric Battlemage Crafted
Weapons: Steel/Silver Quarterstaff => Elsi's Battlestaff => Glass Quarterstaff (Duskglow Crevice) => Quarterstaff of Channeling (Ilinalta’s Deep) => Ebony Quarterstaff (Blackreach, Debate Hall) => Daedric Quarterstaff (Volskygge)
Content: Companions(until Dustman's Cairn), Gathrik, Southfringe Sanctum (Metamagic), Lost Valley Redoubt (Warden), Peryite quest (Daedric), Collecting hand placed daedric battlemage pieces, Shrine of Mehrunes Dagon
Skill level ups: HA -> 25, 2H -> 25, Destro -> 25, Speech -> 25…
Starting Perks: Tonic of Stamina || Venison Stew || HA, 2h, Destro => Lvl 20 HA middle => Lvl 20 2h PA => Lvl 25 HA perk => 2h fully perked => Destro 25 Appr (Firebolt & Fire Rune) => Destro 25 Fire focus => HA Combat casting => Lvl 50 2H…
Effigy: Battlemage/Juggernaut’s Effigy
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Build Showcase:
Skyrim Requiem 3BFTweaks - Alduin, Aetherium build, Permadeath
Build Idea: As the name suggests, this build is based on Aetherium Armor and RP around the dwemer themes. Mace & Shields, coupled with Crossbows are the chosen weapon combination for the build. Aetherium Shield at the end ideally works best for this build and Maces help up with the lack of AP this build will have. Aetherium armor has magicka bonuses so that’s why we make this build hybrid and it makes sense to go Atronach Stone for this build. Destruction fits the best. We could use a 2nd magic school such as Resto, but this build has really good stam/mag restore from Mace of Molag Bal, it wouldn’t need Respite/Funerary rites, so opted with only one magic school but go with Alchemy instead. We go with Imperial this time instead of a Nord to make the most out of low casting costs for wearing the heaviest armor in the game. Lastly, Smithing added for the late game with spare perks to temper the gear for DLC’s.
Skills: 1h(Mace) / HA / Destruction(Shock) / Block / Alchemy / Smithing / Marksman (Xbow, no perks)
Race | Stone | Blessing | Supernatural: Imperial | Atronach | Zenithar
Level ups: 2 Health => 8 Stamina => All Health, Oghma Health
Armor: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Dwemer Ceremonial Armor(Sightless Pit) => Aetherium Armor
Jewelry: %16 Dwindling MR Necklace => %22 MR Necklace (Ilinalta's Deep) => %30 Peerless Wielding (Markarth Jarl’s Smith) | Ring of Eminent Wielding(Kematu)
Weapons: Bouncer => Skyforge Steel Mace / Dwarven Mace (Tempered) => Mace of Molag Bal | Dwarven Shield => Aetherium Shield
Content: Companions(until Dustman's Cairn), Swindler's den, Orotheim, Yngol, Gathrik, Sightless Pit, Aetherium questline, Molag bal quest…
Skill level ups: HA -> 25, 1H -> 25, Destro -> 25, Speech -> 25…
Starting Perks: Tonic of Stamina || Venison Stew || HA, 1h, Destro => Lvl 20 HA middle => Lvl 20 1h PA => Lvl 25 HA perk => 1h fully perked => Destro 25 Appr (Lightning Bolt & Shock Rune) => Electromancy => HA Combat casting => Lvl 50 1H…
Effigy: Battlemage/Juggernaut’s Effigy
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Build Showcase:
Skyrim Requiem 3BFTweaks - Alduin, Vigilant revisited, Permadeath
Build Idea: Inspired by Vigilant Tyranus, a paladin build revolving around heavy armor, greatswords, restoration, crossbows, shouts... Birthsign is Apprentice but Atronach can work as well although it invalidates mag regen from Paladin Chest piece.. We are starting with Vigilant armor and work our way into Paladin armor for late game. This way we don’t need Enchanting and can go Alteration to buff the low AR of Vigilant/Paladin Armor. I recommend a Dawnstar start for this build, choose the Vigilant of Stendarr on alternate life, console the vigilant armor and continue with Dawnstar bandit bounties and clear Fort Dunstad at the end.
We are playing by the RP rules and not getting Oghma Infinium or Black Books so only 5 skills this time. Smithing is a good investment with 2 perks and can temper Bloodskal Blade for DLCs.
Skills: 2h(GSwords) / HA / Restoration / Alteration / Smithing / Speech (2 perks) / Marksman (Xbow, spare perks late game)
Race | Stone | Blessing | Supernatural: Imperial | Apprentice | Stendarr
Level ups: First 5 Health, Stamina until 150 base => All health, No Oghma
Armor: Vigilant’s Armor => New Paladin Armor from Vigilant Tyranus
Jewelry: Amulet of Stendarr / %16 Dwindling MR Necklace | Ring of Recuperation / Sure Grip / Farengar’s Ring of Magicka to cast buff spells.
Weapons: Vigilant’s Crossbow | Silver Greatsword / Stormfang => Blade of Falkreath / Grimsever / Vigilant’s Greatsword (Tyranus) => Bloodskal Blade
Content: Dawnguard Questline | Dawnstar Start (Hellivuud, Brittle-Brine Hideout, Fort Fellhammer, Fort Dunstad) => Whiterun small bandit camps => Falkreath bandit camps (Thane) => BFB , Swindler’s Den, Orotheim, Robber's gorge, Main quest Wounded dragon, Dustman's Cairn => Ustengrav, Folgunthur, Saarthal, Kynesgrove Dragon, Forsaken Cave, Geirmund's Hall, Angarvunde => Mzinchaleft for Grimsever, Thalmor Embassy, Vigilant Tyranus, Gauldur Amulet, Karthspire => Bloodskal blade, Sunderstone gorge, Dimhollow Crypt, Alftand => Blackreach => Alduin => Dawnguard...
Starting Perks: Tonic of Stamina || Vegetable/Potato soup || HA, 2h, Resto => Lvl 20 HA => Lvl 15 2h PA => Lvl 25 Gsword focus => Resto 25 Appr (Enh Cons on Self & Sunlight gsword) => Lvl 25 HA perk => Novice Alteration => Lvl 35 2H => Lvl 50 2H perked => Lvl 25 Alteration perked => Lvl 55 HA => Lvl 75 HA…
Effigy: Restoration/Juggernaut’s Effigy
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Build Idea: A destruction HA mage build based around the blood themes. Starting the game like a mage with robes then transitioning to HA once perked out. Warmage armor is crucial for the build along with any spell power trait armor are the best so we aim for Daedric Battlemage (and then Lord of Volkihar set if playing Lalaland) for the end game. Lord & Mara (& Argonian) combo synergizes well with the blood spells as you need constant healing, so you will really utilize that extra health regen. Dunmer is the recommended race though since the blood spells have very little magicka costs, so increased spell costs from Dunmer isn’t a problem and also lord stone’s fire resist debuff is negated by Dunmer. Lastly we need to go enchanting for the late game to enchant the Daedric Battlemage set.
Start with Novice Hood & Robes, rush lvl 25 destruction first, then HA to lvl 25. You can start wearing some HA gloves/boots pieces along with robes first, then transition to full HA when you get Warmage armor. No poisons or alcohol allowed due to the Mara blessing restrictions so be aware of that while playing this build.
Skills: HA / Destruction(Blood) / Restoration / Enchanting / Alteration / Block (no perks) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Dunmer/Argonian | Lord | Mara | Vampire
Level ups: First 5 levels health => 1 Magicka 1 Health, Oghma - Magicka
Armor: Iron Armor => Iron Banded/Ancient Nord Armor => Helm of Yngol + War Mage Armor => Enchanted Daedric Battlemage => Enchanted Volkihar Armor
Jewelry:
Necklace: %16 Dwindling MR Necklace => Gauldur amulet
Ring: Any Ring / Ring of Nullification
Weapons: Any 1H weapon => Boneshaver(Kematu) => Red Eagle’s Bane / Gauldur Black Blade / Eduj / Witch hunter sword / Dragonbane => Harkon’s Sword
Content: Companions(until Dustman's Cairn), Swindler’s Den, Orotheim, Rise in the East, Gauldur questline…,
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Venison Stew / Elsweyr Fondue | Seared Slaughterfish / Grilled Leeks | Alto Wine / Red Wine
Perks: Destruction (Blood Embolism & Abyssal grasp), Restoration (Healing Aura on Self & Heal Self 1), save 3rd perk => Lvl 20 Dual cast => Lvl 25 Appr Destruction (Blood extraction, Abyssal Rune) => HA 3 perks => Lvl 25 Restoration Appr => Resto Dual cast => Lvl 40 Destro Esoteric Magic => Lvl 50 Destro Adept (Blood Immolation, Abyssal Strangulation) …
Effigy: Arcanist/Juggernaut’s Effigy
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Build Idea: New Dragon Priest themed build based around the new Warlord set. We go Destruction with Elemental focus and Conjuration with Spirit focus since the armor buffs these specs. We go with one of the Dragon Priest masks for the final looks. Since we go Conjuration, might as well go with the Bound weapons too and Bound Armor/Shield for a full Slighted look. Atronach stone is the best to cover on magical department.
Skills: 1h(Axe) / HA / Conjuration(Spirit Summons, Bound weapon) / Destruction(Ice) / Alchemy / Block(No Perks) / Speech (2 perks, indomitable force)
Race | Stone | Blessing | Supernatural: Nord | Atronach | Talos
Level ups: Stamina until base 150 => All Health, Oghma Magicka
Armor: Ancient Nord Armor => Ahzidal’s Armor / Gathrik’s Armor => Warlord Armor
Jewelry: %16 Dwindling MR Necklace / Crow Mother’s Carcanet (Hag’s End) => Nelacar’s Necklace of Goring (%15 AP) | Ahzidal’s Rings
Weapons: Bound War Axe => Dawnguard War Axe / Axe of Whiterun => Gathrik’s War Axe => Bound War Axe perked
Content: Companions(until Dustman's Cairn), Southfringe Sanctum, Ahzidal questline, Ironbind Barrow…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Potato Soup | Seared Slaughterfish / Grilled Leeks | White Wine / Red Wine
Skill level ups: HA => 20, 1H => 15, Conj => 25, Alchemy 25, 1H => 25, HA => 25, 1H => 50, HA => 55…
Starting Perks: HA, 1h, Conj (Bound War Axe & Spirit Mudcrab) => Lvl 20 HA right perk => Lvl 10 HA middle perk=> Lvl 15 1h PA => Lvl 25 1h Axe focus => HA Combat casting => Conj 25 Spirit Branch => Conj 25 Appr (Bear, Ice Elemental) => Lvl 35 1h => Lvl 50 1h Axe Focus & PA damage => Lvl 25 Destruction => Lvl 55 HA
Effigy: Battlemage/Juggernaut’s Effigy
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Build Idea: Similar build as above but with Light Armor and based around the new High-Cultist set instead. We go Destruction with Elemental focus and Conjuration with Daedra focus since the armor buffs these specs along with Illusion. We go with one of the Dragon Priest masks from Dragonborn DLC for the final looks. Since we go Conjuration, might as well go with the Bound weapons too and Bound Armor/Shield. We are going to try Atronach stone here as well but other stones could also work..
Skills: 1h(Axe) / Evasion / Conjuration(Daedra Summons, Bound weapon) / Destruction(Ice) / Alchemy / Illusion(Middle) / Block(No Perks) / Speech (2 perks, indomitable force)
Race | Stone | Blessing | Supernatural: Nord | Atronach | Talos
Level ups: 1 H, 1 S until base 150 Stamina => All Health, Oghma Magicka
Armor: Aldmeri Royal Armor / Cultist Armor => High-Cultist Armor + DB Dragon Priest Masks
Jewelry: %16 Dwindling MR Necklace => %22 Necklace of Nullification / Nelacar’s Necklace of Goring (%15 AP) | Ahzidal’s Rings
Weapons: Bound War Axe => Dawnguard War Axe / Axe of Whiterun => Gathrik’s War Axe => Bound War Axe perked
Content: Companions(until Dustman's Cairn), Aldmeri Royal pieces, Ahzidal questline, Vahlok the Jailor…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Potato Soup | Seared Slaughterfish / Grilled Leeks | White Wine / Red Wine
Skill level ups: Evasion => 20, 1H => 15, Conj => 25, Alchemy 25, 1H => 25, Evasion => 25, 1H => 50, Conjuration => 50…
Starting Perks: Evasion, 1h, Conj (Bound War Axe & Conjure Scamp) => Lvl 20 Evasion => Lvl 25 Evasion => Lvl 15 1h PA => Lvl 25 1h Axe focus => Conj 25 Spirit Branch => Conj 25 Appr (Conjure Banekin & Conjure Fire Wyrm) => Lvl 30 Evasion Spellcasting => Lvl 35 1h => Lvl 50 1h Axe Focus & PA damage => Lvl 25 Destruction => Lvl 55 HA
Effigy: Battlemage/Juggernaut’s Effigy
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Build Showcase:
Serpent - Alduin - Skyrim Requiem 3BFTweaks 4.0 Permadeath
Build Idea: Based around the Serpent stone and Mephala blessing, we play a poison spitting lizard. Since poisons make up the majority of the total dmg and not the actual weapon’s dmg, Daggers are the weapon of choice here for fast poison application with minimal stamina costs. Heavy armor&shields chosen for the build for maximizing defense while letting poisons put in the work. The new elemental bash perks are excellent for this build, you can apply poisons quickly and while waiting for them to do their work, you can block and bash for some additional dmg. We go for Ebony Mail and enchanted Ebony Armor with the Carapace Helmet for that abomination looks at the end game 😀No magic school needed for the build, so we go with combat skills and crafting skills like Enchanting + Alchemy.
Use Lingering Damage Health + Damage Health combo poisons for bandits and/or anything in general. For draugrs, I recommend Arcane + Burning Oils, they work better than poisons and saves up on the poison ingredients as well. For dwemer constructs and atronachs, Chilling/Shocking + Magic Weakness Oils work the best.
Skills: 1H(Daggers) / HA / Alchemy / Block (Fully perked) / Enchanting / Dexterity (For dagger speed perk) / Marksman(XBow, no perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing: Argonian | Serpent | Mephala
Level ups: All Health, Oghma - Health
Armor: Any HA => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Ebony Mail + Random Ebony Armor pieces from Ebony vamps.
Weapons: Any dagger + crossbow, keep poisoned at all times > Ebony shield enchanted - Nettlebane, Daedric Dagger
Content: Mephala quest, Yngol, Gathrik, Hillgrund’s Tomb, Boethiah quest, Ebony Warrior and Vamps..
Effigy: Poisoner’s/Chemist’s/Juggernaut’s Effigy
Build Showcase:
Tsun Permadeath - EP 1 - Ksun, the Twin Brother - Skyrim Requiem 3BFTweaks
Build Idea: Inspired by Shield Thane to Shor, Tsun. Normally we would be using Tsun's consoled light armor but now that we have the new Ancient Barbarian set, it fits perfectly for this build so we skip Enchanting and go Alchemy instead, We couple the build with Alteration to get armor rating. Birthsign Atronach, goes so well with Nords. Since we use this stone, we can support another magic school. Restoration is the best one to add. Talos is the blessing of course and goes so well with battleaxes. Lastly Smithing needed to craft Nord Hero battleaxe, which will be the main late game weapon that fits the build to kill Alduin. We will use the new Augmentation system to enchant the weapons for supportive dmg.
Skills: 2H(Baxe) / Evasion / Alteration / Restoration / Alchemy / Smithing / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Nord | Atronach | Talos
Level ups: All Health, Oghma - Stamina
Armor: Consoled Circlet of Perforation (%5 AP) + Consoled Tsun Armor + Scaled Gloves/Boots => Ancient Barbarian Armor
Jewelry: %16 MR Dwindling MR Necklace => Necklace of Goring %15 AP (Nelacar) | Any Ring => Ring of Nullification %22 MR
Weapons: Woodsman’s Friend => Honed Ancient Nord Baxe / Skyforge Steel Baxe => Wuuthrad / Nord Hero Baxe
Content: Companions(Full), Civil War(Optional), Swindler's den, Orotheim, Riekling Locations (Benkongerike, Castle Karstaag Ruins, Frossel, Bristleback Cave), Peerless Jewelry Locations, …
Starting Perks: Tonic of Stamina || Venison Stew || Evasion, 2h, Alteration => Lvl 20 Evasion dodge => Lvl 25 2h fully perked => Alteration 25 perked => Restoration 25 perked …
Effigy: Duelist/Chemist/Juggernaut’s Effigy
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Build Showcase:
Deathbrand Permadeath - EP 1 - Welcome to Solitude - Skyrim Requiem 3BFTweaks
Build Idea: This is the real Dual Wield build, using Deathbrand Armor and Weapons, which is hands down the best hand placed dual wield gear. We start as an Alik’r Warrior RP, using “curved” swords.. To utilize the magicka absorb on one of the Deathbrand weapons, we go for Destruction, focusing on the new Wind spells is great synergy with this LA spellsword build, coupled with Atronach Stone. Illusion is the 2nd magic school chosen to get extra AR and the very much needed Blur. Later on Shadow Shield for faster chained DW PA’s and Shadow Simulacrum to tank stuff for you are great additions. Auri-el is the blessing of choice, tailored for this build to reach dual wield frenzy!
(There is also another variation of this build that can be played with maces and Zenithar blessing instead. Illusion can be ignored until late game with the spare perks with that build since Zenithar’s blessing helps with the AR.)
Skills: 1H(Sword) / Evasion / Dexterity / Destruction(Wind) / Illusion(Middle) / Alchemy / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Redguard | Atronach | Auri-el (Zenithar)
Level ups: All Health, Oghma Health
Armor: Alikr Armor => Kematu Gear => Deathbrand Armor
Jewelry: %16 Dwindling MR Necklace => %22 MR Necklace of Nullification | Ring of Major Wielding(Kematu) => Ring of Peerless Wielding
Weapons: Scimitar (Dainty Sload) => Boneshavers / Red Eagle’s Bane => Bloodscythe & Soulrender (or MoMB, Grey Prince’s Mace, Stendarr’s Gavel)
Content: Solitude Start (Wolfskull Cave Bandits / Ironback Hideout / Dainty Sload / Wreck of the Icerunner / Brinewater Grotto) => Riften => Whiterun small bandit camps => BFB, Swindler’s Den, Orotheim => Peerless jewelry locations => Deathbrand armor and Haknir fight at lvl 20+ when 1h and Dex at lvl 75.
Starting Perks: Tonic of Stamina || Beef Stew || Evasion, 1h, Destruction (Wind Laceration, Firesparks) => Dexterity => Dexterity 25 perk => Dexterity 35 perk => Alchemy => Lvl 20 Dodge => Flurry => Lvl 15 1h PA => Lvl 25 1h Sword/Mace Focus => Lvl 35 1h => Lvl 50 1h => Lvl 75 dex => Lvl 75 1h…
Effigy: Abjurer/Duelist/Chemist’s Effigy
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Build Showcase:
Skyrim Requiem 3BFTweaks - Alduin, Bladefury, Permadeath
Build Idea: A max attack speed build utilizing enchants to its fullest as the main source of damage. Light Armor, Sword & Board and using staves for ranged damage. Redguard/Auri-El is key for the attack speed buffs. Sword is the weapon of choice due to attack speed perks and decent enchant dmg. We supplement the build with Illusion buffs, shadow shield is aimed for stacking another attack speed buff. Then we add Restoration to the mix for some support at the end game. Steed stone is chosen for the movement speed also. Elven => Glass, Unenchanted Ancient Falmer Armor => Stalhrim armor is the gear progression aimed for. Elemental fury plays a key role for the build and should always be used. For Miraak and anything very late game, Ghostblade actually performs the best with one-handed dmg enchants on the gear, compared to Annihilation enchant.
Skills: 1H(Sword) / Evasion / Enchanting / Illusion(Middle) / Restoration / Block (Fully perked)
Race | Stone | Blessing | Supernatural: Redguard | Steed | Auri-El
Level ups: All Health, Oghma - Magicka
Armor: Any LA => Alik’r Armor => Unenchanted Ancient Falmer Armor (Enchanting 75) => Stalhrim bought (Enchanting 100)
Weapons: Scimitar / Dawnguard War Axe (for Undead) => Alik’r Scimitar (Frostburst/Fireburst/Fiery Souls Enchanted) => Annihilation Enchanted Weapon / Ghostblade / Dawnbreaker / Dragonbane ||
Alik’r Shield => Enchanted Elven,Glass,Stalhrim Shield ||
Wooden Staff of Lightning Bolts => Silver Staff of Icespheres/Fireballs => Glass Staff of Thunderbolts => Daedric Staff of Infernal Flames
Content: Solitude Start (Wolfskull Cave Bandits / Ironback Hideout / Dainty Sload / Wreck of the Icerunner / Brinewater Grotto) => Riften => BFB / Swindler’s Den / Robber’s Gorge / Orotheim => Avanchnzel / Angarvunde => Watchtower Dragon / Dustman's Cairn / Ustengrav => Forsaken Cave / Sahloknir / Tongue in Ustengrav => Shimmermist / Duskglow Crevice / Gloomreach => Illinalta’s Deep / Sunderstone Gorge / Ansilvund => Thalmor Embassy / Karthspire / Alftand => Blackreach => Meridia …
Starting Perks: Tonic of Stamina || Beef Stew || Evasion, 1h, Lvl 15 1h => Lvl 25 1h Sword Focus => Lvl 20 Dodge => Lvl 25 1h Flurry => Lvl 25 Evasion => Novice Illusion => Lvl 25 Illusion Shadow Dual Cast => Lvl 35 1h => Lvl 50 1h Sword Focus 2 & Flurry 2 & PA perk => Enchanting 50 fully perked => Lvl 75 Enchanting…
Effigy: Abjurer/Duelist/Chemist’s Effigy
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Build Idea: Basically same idea as Bladefury, but with 2handed battlestaffs. We will try to get as much attack speed as possible and try to kill enemies by spamming normal attacks at end game here as well, relying on the enchantments & infusions for dmg. Julianos is the better choice as you get massive weapon enchant & infusion buff (%50). Since we don’t need the block tree perked, we go for Alchemy instead for this build. Restoration becomes not that useful then, so we opt for Alteration instead here compared to the Bladefury build. Apprentice stone is the best because increased base magicka regen rate would be needed to keep up the infusions dmg and we are not really using our magicka for damaging spells. Buffs will be weaker but we are so tanky anyways with Evasion + Alteration + Illusion. I recommend starting with Quarterstaves first, then transition to battlestaves later when you are perked and acquired Elsi’s battlestaff.
Skills: 2H(Battlestaff) / Evasion / Alteration / Enchanting / Illusion(Middle) / Alchemy (2 perks investment only until very late game) / Block (No perks)
Race | Stone | Blessing | Supernatural: Redguard | Apprentice | Julianos
Level ups: All Health, Oghma - Magicka
Armor: Any LA => Rigel’s Armor => Alik’r Armor => Unenchanted Ancient Falmer Armor (Enchanting 75) / Aldmeri Royal Armor => Stalhrim (Enchanting 100)
Weapons: Iron/Steel Quarterstaff => Elsi's Battlestaff => Metamagic Battlestaff (Southfringe Sanctum) => Glass Battlestaff (Gloomreach Cavern and Malkoran) => Ebony Battlestaff (?) Warden Battlestaff (Lost Valley Redoubt) => Stalhrim Battlestaff (Malyn Varen) => Daedric Battlestaff (Orchendor) ||
Wooden Staff of Lightning Bolts => Silver Staff of Icespheres/Fireballs => Glass Staff of Thunderbolts => Daedric Staff of Infernal Flames
Content: Falkreath start (or Alchemist in the woods start) recommended, grab Woodsman’s Friend from nearby Falkreath Watchtower, then clear bandit camps in area (Bannermist Tower / Smuggler’s Sanctuary / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Whiterun Camps / Swindler’s Den / Orotheim / Robber’s Gorge => Avanchnzel / Angarvunde => Watchtower Dragon / Dustman's Cairn / Ustengrav => Forsaken Cave / Sahloknir / Tongue in Ustengrav => Shimmermist / Duskglow Crevice / Gloomreach => Illinalta’s Deep / Sunderstone Gorge / Ansilvund => Thalmor Embassy / Karthspire / Alftand => Blackreach => Meridia …
Starting Perks: Tonic of Stamina || Beef Stew || Evasion, 2h, Alteration => Lvl 20 Dodge => Lvl 15 2h PA => Lvl 25 Evasion => Lvl 25 Staff Focus => Alchemy => Lvl 35 2h => Lvl 25 Apprentice Alteration => Lvl 50 Staff Focus 2 => Enchanting 50 fully perked => Lvl 75 Enchanting…
Effigy: Abjurer/Duelist/Chemist’s Effigy
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Build Showcase:
Shout Build - Alduin - Skyrim Requiem 3BFTweaks Permadeath
Build Idea: A true max shout cd reduction build with full Greybeard RP. The build will be using primarily shouts to take down enemies late game but starts by using axe & shields as a supplementary weapon choice. Nord + Lover + Talos is the obvious choice for Shout CD. reductions. We go Alchemy to synergize with lover stone longer duration potions and Smithing/Enchanting isn't gonna be worth it. Goal is to reach the shout CD cap and learn all the word walls needed. For the end game, we will use Yol Bahlok to reduce Fire resistance on enemies and fire shout everything apart.I recommend slowing down the leveling for this build especially when starting to hunt all the dragons, word walls and DPs.
I’ve added Alteration and then later Restoration to the build for reliable survivability with robes. It’s only used for the buffs, out of combat with magicka/alteration cost swap pieces.
Skills: 1H(Axe) / Evasion / Alchemy / Block (Fully perked) / Alteration / Restoration / Speech (all shout perks)
Race | Stone | Blessing | Supernatural: Nord | Lover | Talos
Level ups: All Health, Oghma - Magicka
Armor: Greybeard robes + Dragon cultist gloves | Alik’r Shield => Shield of Solitude
Jewelry: %16 Dwindling MR Necklace / Amulet of Talos | Ring of Nullification
Weapons: Any Waraxe => Dawnguard War Axe / Honed Ancient Nord Axe of Frost => Axe of Whiterun => Gathrik’s War Axe => Yol Bahlok
Content: Companions(until Dustman's Cairn), Riften Start (Ratway, Sarthis Idren, Join Dawnguard to get axe & shield, Broken Helm Hollow, Banded Branch Gorge, Frost quest, Stony Creek cave, Cragslane Cavern), Whiterun Camps & BFB, Ironbind Barrow, King olaf quest => Clear word wall places for shouts you need (you don’t have to get every single shout), Redwater Den
Effigy: Abjurer/Chemist/Dragonborn’s Effigy (Late game can still achieve 0 shout cd with this)
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Build Showcase:
Dragonborn - Alduin - Skyrim Requiem 3BFTweaks 4.2 Permadeath
Build Idea: Another shout build but this with HA, a warrior build with no-magic. Ancient Nord armor and Crown of Tongues / Konahrik for the looks. dual wielding axes crazy fast with elemental fury is the gameplan along with Marked for Death and other shouts to supplement. Shield is also used to quickly switch for an incoming attack when needed for safety, but with no-perks on Block. Alchemy is key for the build and synergizes with the Lover stone and Enchanting/Smithing comes later. At the very late game we go with Dragonbone Armor along with Konahrik. You can still maintain shout cd cap while wearing dragonbone armor to maximize self targeted shouts; Elemental fury mainly and other shouts like Predator’s Might gets buffed up crazy high which makes this build one of the strongest in the game.
I recommend slowing down the leveling for this build, especially when starting to hunt down all the dragons, word walls and DPs.
Skills: 1h(Axe) / HA / Dexterity / Alchemy / Enchanting / Smithing / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Nord | Lover | Talos | Werewolf
Level ups: Stamina until base 150 => All Health, Oghma Stamina
Armor: Iron Armor => Ancient Nord Armor (For the full set, go to Morthal after 00:00 AM, kill the ghost at Kjenstag Ruins) => Crown of Tongues + Gathrik’s Armor => Custom Dragonbone Armor + Konahrik
Jewelry: %16 Dwindling MR Necklace => Amulet of Talos => Custom Enchanted Necklace | Ring of Hircine / Namira , Custom Enchanted Ring
Weapons: Any War Axe => Dawnguard War Axe / Axe of Whiterun / Skyforge Steel Axe => Gathrik’s War Axe / Okin => Dragonbone War Axe
Content: Companions(until Dustman's Cairn), Riften Start (Ratway, Sarthis Idren, Join Dawnguard to get axe & shield, Broken Helm Hollow, Banded Branch Gorge, Frost quest, Stony Creek cave, Cragslane Cavern), Morthal for full AN set, Whiterun Camps & BFB, Southfringe Sanctum, Ironbind Barrow, King olaf quest, Volunruud => Get all DP masks, clear as many word wall places…
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Potato Soup / Bestial Stew | Seared Slaughterfish / Grilled Leeks | White Wine / Red Wine
Perks: HA, 1h, Alchemy => Lvl 20 HA perk => Dexterity => Lvl 30 Dex Akimbo => Alchemy perk => Lvl 15 1H perk => Lvl 25 1H Axe Focus => Lvl 35 1H => Lvl 50 1H Axe focus => Flurry => Lvl 55 HA perked => Lvl 50 Alchemy perked…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
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Build Showcase:
Snow Elf - EP 1 - Sun Is Rising - Skyrim Requiem 3BFTweaks 4.2 Permadeath
Build Idea: A Light Armor build based around Ancient Falmer Armor & Auriel’s Bow/Shield. High elf is chosen for the race, make sure to whiten up in the race menu, lol. We will use the new Sunlight weapons (mace for early game, swords later for attack speed) & Sunlight Bow for the weapon of choices. Goal is to get as much as attack speed for the sun weapons so, Illusion is also added to the build for shadow shield and defensive buffs. Lady stone is chosen to help out at the start with stamina for High Elf. Lastly, We go Enchanting for adding Infusions to the build for awesome synergy with sun weapons and for enchanting the ancient falmer armor until we get Vyrthur’s.
Skills: 1h(Sword) / Evasion / Restoration / Illusion / Enchanting / Alchemy / Dexterity(Spare perks late game) / Marksman (2 perks for marksman)
Race | Stone | Blessing | Supernatural: High Elf | Lady | Auri-El
Level ups: All Health, Oghma - Magicka
Armor: Any LA => Unenchanted Ancient Falmer Armor (Enchant it at lvl 75) => Ancient Falmer Armor on Vyrthur
Jewelry: %16 Dwindling MR Necklace => Necklace of Nullification | Ring Of Nullification
Weapons: Sunlight Mace / Sunlight Sword / Sunlight Bow || Any Shield => Auriel’s Shield
Content: Camping in the woods start => Riften => BFB / Swindler’s Den / Robber’s Gorge / Orotheim => Avanchnzel / Angarvunde => Watchtower Dragon / Dustman's Cairn / Ustengrav => Forsaken Cave / Sahloknir / Tongue in Ustengrav => Shimmermist / Duskglow Crevice / Gloomreach => Illinalta’s Deep / Sunderstone Gorge => Thalmor Embassy / Karthspire / Alftand => Blackreach => …
Starting Perks: Tonic of Stamina || Vegetable Stew || Evasion, Restoration (Sunlight Mace & Healing Aura), Illusion (Fear & Shadow Cloak I) => Lvl 25 Illusion (Enraging Orb & Shadow Stride) => Dodge perk => Lvl 25 Appr Restoration (Sunlight Bow & Enh Cons Self) => Enchanting => Lvl 35 Restoration => Ench 10 Weapon Infusion => Ench 30 Efficient Infusions => Illusion Dual Cast => 1H => 1H Flurry => Resto 50 => Enchanting 50 => Resto 75…
Effigy: Abjurer/Duelist/Chemist’s Effigy
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Build Idea: A standard Skyrim Vampire build with Light Armor. So, that’s vampire armors for the looks and using the typical Vampire skills at disposal like Necromancy and Ice Magic. Dunmer is the obvious choice to counter the fire resist debuff. Alteration for the armor rating and Illusion last with spare perks. For end game, we will use the Enchanted Vampire set that is sold in Castle Volkihar. Also, we will hunt down some Vampire locations with this build to get the best enchanted light armors that we can use, ideally full Glass Armor set with desired enchants. Draugr Honed Swords are the main weapon of choice although maces and MoMB would work alternatively (Bound weapons would work too) We start with Dibella blessing to help out with AR and low AP of swords. Final goal of the build is to get Harkon’s Sword/Armor and use that.
Skills: 1h(Sword) / Evasion / Conjuration(Necro) / Alteration / Destruction(Ice) / Illusion (Middle) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Dunmer | Ritual | Dibella => Molag Bal | Vampire
Level ups: All Health, Oghma - Magicka
Armor: Blackguard Armor => Vampire armor sold in Volkihar Castle / Any randomly found Enchanted Light Armor on Vampires => Harkon’s Armor
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Ring of MR %22
Weapons: Ancient Nord sword => Honed Ancient Nord Sword => Blade of Rift Absorb Stamina => The Pale Blade / Red Eagle's Bane / Eduj / Gauldur Blackblade => Ghost Blade => Harkon's sword
Content: Companions(until Dustman's Cairn), Dawnguard (Vampire) | Gauldur, Pale Blade quest, Red Eagle quest, Volunruud, Ansilvund, Clear all Vampire caves, Shriekwind Bastion
Effigy: Sorcerer/Duelist/Chemist’s Effigy
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Build Idea: Time to make 3Tweaks its own enemy. A Dunmer Spellsword build, with the sword&ward gameplay. We go with the Lady stone to help out with the stamina issues of Dunmer. As for blessing, Julianos is good to start with, then later we switch to Akatosh. I recommend using Robes with magicka regen on the chest piece for the lack of mag regen on this build. Pick Novice hood / Julianos amulet for starting choices to cast mage armor easier. You can choose to start with either Destruction and wind spells or Alteration with absorbing grasps for the early game. Use light shields for melee opponents, use wards for archers/mages. Tier 1 Vampire is recommended but it’s optional.
Alternatively for this build, you can also skip Destruction and go Enchanting with infusions instead, sticking to Julianos blessing for powerful infusions.
Skills: 1H(Sword) / Evasion / Destruction(Wind) / Alteration / Restoration / Alchemy (no perks until late game with spare perks) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Dunmer | Lady | Julianos => Akatosh | Vampire (optional)
Level ups: All Health, Oghma - Magicka
Armor: Justiciar Robes + Aldmeri Royal Armor 3 pieces => Aldmeri Royal Full set
Jewelry: %16 Dwindling MR Necklace => %22 Necklace of Nullification | Ring of MR %22
Weapons: Forsworn Axe (Dragon Bridge Overlook) / Scimitar => Boneshaver / Dawnguard War Axe / Ervinnon’s Scimitar => Witchhunter Sword => Ghostblade, Dawnbreaker, Dragonbane..
Content: Solitude Start (Wolfskull Cave Bandits / Ironback Hideout / Dainty Sload / Wreck of the Icerunner / Brinewater Grotto)=> Riften => BFB / Swindler’s Den / Robber’s Gorge / Orotheim => Avanchnzel / Angarvunde => Watchtower Dragon / Dustman's Cairn / Ustengrav => Sahloknir / Forsaken Cave / Ansilvund - Thalmor Embassy / Meridia / Karthspire / Gloomreach…
Effigy: Sorcerer/Battlemage/Juggernaut’s Effigy
Planner link:
Build Showcase:
Alduin - Spellstaff - Skyrim Requiem 3BFTweaks Permadeath
Build Idea: Similar to the evasion Spellsword build above, but using battlestaffs/quarterstaves instead. We will generally use quarterstaves for melee combat and use battlestaves to craft staves with Enchanting instead. Julianos is the must have blessing for this and we go for Redguard this time, because it’s good for fast builds like this and resolves any stamina issues early game. Mage stone is the best to get some base magicka pool and powerful staves & scrolls. For the defense needed for this LA build, we pick Alteration and Restoration which will be a very powerful combination
Skills: 2H(Battlestaff) / Evasion / Alteration / Enchanting / Restoration / Smithing
Race | Stone | Blessing | Supernatural: Redguard | Mage | Julianos
Level ups: All Health, Oghma - Magicka
Armor: Alik’r Armor => Ancient Falmer armor => Stalhrim
Weapons: Steel/Silver Quarterstaff => Elsi's Battlestaff => Glass Quarterstaff (Duskglow Crevice) => Quarterstaff of Channeling (Ilinalta’s Deep) => Ebony Quarterstaff (Blackreach, Debate Hall) => Daedric Quarterstaff (Volskygge)
Content: Companions(until Dustman's Cairn), Valtheim, Duskglow Crevice, Ilinalta’s Deep, Gloomreach, Tolvald’s Cave, Peryite quest (Daedric), Azura quest, Shrine of Mehrunes Dagon
Effigy: Abjurer/Duelist/Juggernaut’s Effigy
Planner link:
Build Idea: Another version of battlestaff build but with robes instead. Revenant Robes / Corrupted Psiijic set and Daedric Battlestaff for the looks at the end game. We focus Conjuration instead of Destruction this time and go Breton instead of Nord/Dunmer. Enchanting is not needed so Alteration/Illusion integrated to the build for extra defense needed for a robes build. Lady stone is chosen to help Breton with Stamina at early game since we don’t need a mage stone as we get our magic power through robes and clothes. College questline is recommended for Arch-Mage robes but it’s optional.
Skills: 2H(Battlestaff) / Evasion / Conjuration / Alteration / Restoration / Illusion(Middle) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Breton | Lady | Julianos
Level ups: All Health, Oghma - Health
Armor:
Helm: Magicka Hoods => Vokun => Corrupted Psiijic Hood
Chest: Justiciar Robes => Revenant’s Robes / Corrupted Psiijic Robes
Gloves: Justiciar Gloves => Corrupted Psiijic Gloves
Boots: Justiciar Boots => Corrupted Psiijic Boots
Jewelry:
Necklace: Necklace of Peerless Sure Grip,
Ring: Ring of Peerless Sure Grip / Farengar’s Ring of Magicka => Ring of Peerless Conjuration (Malkoran)
Weapons: Steel/Silver Quarterstaff => Elsi's Battlestaff => Glass Quarterstaff (Duskglow Crevice) => Quarterstaff of Channeling (Ilinalta’s Deep) => Ebony Quarterstaff (Blackreach, Debate Hall) => Daedric Quarterstaff (Volskygge)
Content: Companions(until Dustman's Cairn), College Questline(optional),Duskglow Crevice, Ilinalta’s Deep, Volskygge, Azura’s quest, Shrine of Mehrunes Dagon
Effigy: Abjurer/Duelist/Chemist’s Effigy
Planner link:
Build Idea: A Marksman build utilizing Conjuration and Bound Bow&Arrows. Robes are chosen to get the magic power needed from clothes and it's safe with summons tanking the dmg. Alteration obviously for a robes build and Illusion for Blur defense. Summon Arniel’s Shade could be used later down the line. Goal with this build is to beat the College questline with Archery. Later with Aura Whisper can shoot through walls with Bound Arrows.
Skills: Marksman(Bow) / Conjuration(Necromancy, Bound) / Alteration / Restoration / Illusion (Blur+Shadowshield) / Evasion(2 perks, Dodge) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Bosmer | Ritual | Kynareth
Level ups: First 15 Health, rest stam for bow derived dmg, Oghma - Health
Armor:
Helm: Magicka Hoods => Mage’s Circlet => Krosis
Chest: Novice Robes of Conjuration => Expert / Sorcerer’s Robes (Ansilvund) => Master Robes of Conjuration (Broken Fang Cave) => Arch-Mage Robes
Gloves: Gloves of Magic Resist => Ancano’s Gloves
Boots: Boots of Magicka => Arch Mage’s Boots
Jewelry:
Necklace: Saarthal Amulet => Savos Aren’s Amulet => Necklace of Peerless Archery?
Ring: Enchanted Ring => Ring of Peerless Archery (Fihada-Solitude)
Weapons: Bound Bow & Arrows / Spectral bow for backup
Content: College questline, Ansilvund, Broken Fang Cave
Starting Perks: Marksman perk, Novice conjuration (Raise Dead 1 & Skeleton Soldier) , save 3rd perk => Conjuration Necromancy & Apprentice Conj (Bond Bow & Raise Dead 2) => Lvl 20 Marksman => Lvl 25 Alteration fully perked ….
You can do potions at lvl 1
Effigy: Abjurer/Ranger/Sniper’s Effigy
Planner link:
Build Idea: As the title suggests, we build Requiem back its own enemy, Ebony Vampire. So, that’s Ebony armor for the looks and Mace of Molag Bal for the deadliest combo. The build hunts down random Ebony Vampire’s and Ebony Warrior for their enchanted Ebony gear. Classic vampire skills on disposal, Necromancy and Ice Magic. Nord+Atronach combo is chosen to utilize MoMB’s absorb magicka. Talos is chosen initially but, later when we become a vampire, we worship Molag Bal. Alchemy is added to the build for support but for the first few levels can craft potions without perk thanks to Dunmer. This build is hard on the stamina at the start, so I recommend putting points into Stamina in first levels, equipping Light Armor until Heavy Armor 20 perked and always using fortify health/stam potions at all times.
Skills: 1h(Mace) / HA / Conjuration(Necro) / Destruction(Ice) / Alchemy / Block (No perks) / Speech (2 perks, indomitable force)
Race | Stone | Blessing | Supernatural: Dunmer | Atronach | Talos => Molag Bal | Vampire
Level ups: 1H 1S until Stamina base 150 => All Health, Oghma - Health
Armor: Any HA Armor(Check Vendors for Enchanted HA) => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Ebony Warrior & Random Ebony Vampire Gear (Can't get Ebony mail due to Molag Bal)
Jewelry: %16 Dwindling MR Necklace => %22 MR Necklace(Illnalta's Deep) | Ring of Eminent Wielding(Kematu) => Ring of Namira
Weapons: Any Shield => Enchanted Ebony shield | Any Axe => Bouncer => Honed Ancient Nord Mace of the Blaze (Angarvunde) => Mace of Molag Bal
Content: Dawnguard (Vampire side), Namira?, Yngol, Gathrik, Potema Quest, Redwater Den, Movarth, All Vampire caves
Starting Perks: HA, 1h, Conjuration => Lvl 20 HA middle perk => Lvl 15 1H perk => Lvl 25 HA perk => Lvl 25 Conj Necromancy => Lvl 25 1h Mace Focus => Lvl 25 Conj Appr => Lvl 50 1h fully perked => Lvl 55 HA perked …
Effigy: Battlemage/Juggernaut’s Effigy
Planner link:
Build Idea: Mephala build, redguard this time (for faster poison debuff apply and still can use shed skin for Serpent stone. Ebony blade along with Ebony Mail/Armor for the looks. Illusion for Shadow shield fast attacks to utilize Ebony Blade absorb health enchant.
Skills: 2H(Greatswords) / HA / Alchemy / Illusion / Marksman(XBow) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing: Redguard | Serpent | Mephala
Level ups: All Health, Oghma - Stamina
Armor: Any HA => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Ebony Mail + Random Ebony Armor pieces from Ebony vamps.
Jewelry: Gauldur Amulet | Ring of MR %22
Weapons: Stormfang + any light bows, keep poisoned at all times > Ebony Blade
Content: Solstheim Start: (Retching Netch Inn Start => Loot dead soldier near Captain Veleth and kill ash spawn => Loot small island with ash hoppers => Loot small chest with 2 ash hoppers fighting => Go to Brodir Grove for Stormfang => Clear Hrodulf’s House => Clear Coldcinder Cave => Clear Wreck of the Strident Squall) => Helgen…Mephala quest, Yngol, Gathrik, Boethiah quest, Ebony Warrior and Vamps
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Planner link:
Build Idea: Since Mephala, works with Archery now, a marksman build focused on using poisons is possible. We will mostly use Light Bows to apply poisons quickly but sometimes also use heavy bows at the start from stealth if possible with a dagger for melee to break bows and finish kills. Enchants + exploding arrows from Smithing will also be utilized in addition. Make sure to buy Steel Arrows at the start so you can delay smithing a few levels. Later on, we go werewolf with the Companions with this build. Dragonscale armor for the end game fits the best with this build.
Skills: Marksman(Bow) / Evasion / Alchemy / Smithing / Enchanting / Dexterity (Bow Draw speed perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Bosmer | Serpent | Mephala | Werewolf
Level ups: First 15 Health, rest Stamina for derived bow dmg, Oghma - Health
Armor: Rigel’s Armor (Pinewatch) => Alik’r Armor / Alain’s Armor => Savior’s Hide => Dragonscale Armor
Weapons: Long Bow => Froki’s Bow => Zephyr => Dragonbone Bow&Arrows | Hunting Bow => Ron’s Bow => Elven Bow => Spectral Bow => Auri-el Bow
Content: Companions (Full) | Falkreath start (Smuggler’s Sanctuary / Bannermist Tower / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Cracked Tusk Keep / Knifepoint Ridge / Bilegulch Mine) => Whiterun Camps / Orotheim / Dustman’s Cairn (for Silver Arrows) => BFB / Swindler’s Den / Robber’s Gorge => Watchtower Dragon / Gallows Rock / Savior’s Hide quest => Arkngthamz / Sunderstone Gorge / Glenmoril Coven / Illinalta’s Deep => Avanchnzel / Angarvunde => Ustengrav / Forsaken Cave / Sahloknir => Thalmor Embassy / Karthspire / Alftand => Blackreach =>
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Strange Meat | Baked Potatoes => Apple Dumpling | Ale / Nord Mead
Starting Build: Marksman, Ranger, Evasion => Evasion Dodge => Marksman 20 => Craftsmanship => 1 Alchemy => Marksman 25 => Marksman 50 => Smithing 55 => Enchanting Lvl 50 => Marksman 80 => Smithing 75 => Enchanting 75…
Effigy: Ranger/Sniper/Chemist Effigy
Planner link:
Build Showcase:
https://www.youtube.com/watch?v=TExQeE2x9Kg&ab_channel=Wulfdur
Build Idea: A HA build focused on Illusion Magic. Daedric Armor and Daedric Greatswords aimed for the end game looks. Dibella is the blessing of choice suited for the build. Restoration is a nice 2nd magic school addition later. Imperial & Apprentice combo chosen to reduce the spell cost of wearing heaviest armors like Ebony/Daedric. This build utilizes the right side of the Illusion tree throughout the game, fear/enrage/hibernation spells coupled with all the shadow buff spells. Lastly, Enchanting & Smithing needed to craft & enchant daedric gear late game. Infusions fit well for the build, which can be utilized to get some more dmg especially aoe with the magicka
Alternatively, you can also go Light Armor if you want which would make for another build.
Skills: 2H(Greatswords) / Heavy Armor / Illusion(Middle + Right) / Enchanting / Restoration / Smithing / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Imperial | Apprentice | Dibella
Level ups: First 5 Health => 1 Health 1 Magicka until Magicka is 155 => All Health,, Oghma Magicka
Armor: Any Heavy Armor => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor / Paladin Armor => Ebony Armor Enchanted => Daedric Armor
Weapons: Stormfang => Blade of Falkreath => Bloodskal Blade => Daedric Greatsword
Content: Companions(until Dustman's Cairn) | Solstheim Start: (Retching Netch Inn Start => Loot dead soldier near Captain Veleth and kill ash spawn => Loot small island with ash hoppers => Loot small chest with 2 ash hoppers fighting => Go to Brodir Grove for Stormfang => Clear Hrodulf’s House => Clear Coldcinder Cave => Clear Wreck of the Strident Squall) => Helgen & Whiterun Camps => Riften for Persuasions => Yngol, Gathrik, Dibella quest, Bloodskal, Shrine of Mehrunes Dagon
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Vegetable Soup / Potato Soup / Mammoth Steak | Seared Slaughterfish / Grilled Leeks | White Wine / Red Wine
Starting Perks: HA, HA Lvl 10, 2h => Lvl 20 HA right => Lvl 15 2h PA perk => Novice Illusion (Fear, Shadow Cloak 1) => Lvl 20 Appr Illusion (Enraging Orb, Shadow Stride) => Lvl 25 GSword Rank 1 => Lvl 35 2H => HA Combat casting => Lvl 50 2h fully perked => Lvl 55 HA perked => Lvl 40 Illusion perked ...
Effigy: Illusion/Battlemage/Juggernaut’s Effigy
Planner link:
Build Showcase:
Skyrim Requiem 3BFTweaks - 1st dragon, Deathknight build
Build Idea: Similar to the Dread Knight above, this build specializes on Conjuration instead of Illusion, specifically Necromancy. Daedric Armor and Rueful Axe aimed for the end game. Ritual stone is the go-to for Necromancy. Talos blessing is chosen at the start, but Clavicus Vile is the blessing of choice later down the line, killing Barbas to get Rueful Axe and %25 conj cost reduction. Restoration is an interesting addition to the build to try out, although Alchemy would work too. Lastly, Enchanting & Smithing needed to craft & enchant the daedric gear.
Skills: 2H(Battleaxe) / Heavy Armor / Conjuration(Necro) / Restoration / Enchanting / Smithing / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Nord/Imperial | Mage => Ritual | Talos => Clavicus Vile
Level ups: All Health, Oghma Health
Armor: Any Heavy Armor => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Daedric Armor
Jewelry: %16 Dwindling MR Necklace => Enchanted Necklace | Any Ring => Enchanted Ring
Weapons: Any Baxe => Rueful Axe
Content: Companions(until Dustman's Cairn), Clavicus Vile quest, Shrine of Mehrunes Dagon …
Starting Perks: HA, 2h, Conjuration => Lvl 20 HA middle => Lvl 25 Conj perked => Lvl 25 HA perk => Lvl 25 2h fully perked => HA Combat casting …
Effigy: Conjuration/Juggernaut’s Effigy
Planner link:
Build Idea: Similar to a Vigilant 2H build, but with one-handed swords now. Plan is to wield the mighty Dawnbreaker to kill everything at the end game. We don’t go for Alteration this time and go Enchanting instead since we get %20 MR from the blessing anyways and we will play around for Infusions. Maximize magicka regen through gear and with Apprentice stone to keep infusions up as much as we can along with Meridia’s Sun dmg will consist most of our dmg. Block perked will play a key role for defense and bashing for further supplemental dmg. We won’t go for any armor pen or dmg enchants since our dmg comes from these other sources. As for the armor, Paladin armor at mid game is great until lvl 100 enchanting, then we will enchant Dawnguard Heavy armor set and play with that as it offsets the detriment of taking extra damage from undead (at least for vampires).
Skills: 1h(Swords) / HA / Restoration / Block / Enchanting / Marksman (Xbow, spare perks) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Imperial | Apprentice | Meridia
Level ups: First 5 levels Health => Stamina until base 125 => 1 Health 1 Magicka until base 155 Magicka => 1 Health 1 Stamina until base 155 Stamina => All Health, Oghma - Magicka
Armor: Vigilant Armor => Paladin Armor => Dawnguard Heavy armor self enchanted
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Any ring
Weapons: Silver Katana => Dawnguard War Axe => Dawnbreaker / Dragonbane
Content: Companions(Until Dustman), Dawnguard DLC, Clear lots of Draugr dungeons
Starting Perks: HA, 1h, Resto (Healing Aura & Heal Self 1) => Lvl 20 HA right => Lvl 10 HA Middle => Lvl 15 1h PA => Lvl 25 Appr Restoration (Enh Cons on Self & Heal Self 2) => Lvl 35 1H => Lvl 30 Restorative Expertise => Enchanting => Infusions => Lvl 55 HA perked => Lvl 50 1h perked => Lvl 50 Resto…
Effigy: Abjurer/Restoration/Juggernaut’s Effigy
Planner link:
Build Idea: A hybrid build worshiping Dagon. We are going Destruction and Conjuration with bound weapons to utilize the blessing. Breton is a good race for this with magicka gain on hit and bound daggers costing so little stamina but Dunmer should also work for stronger destruction power. We go Heavy armor for this build to negate the elemental weakness detriment. Later we switch to Bound Sword with enough perks and stamina. Dagon gives absorb chance so we go Atronach stone to maximize the chance. Since we can’t go resto, Alchemy for healing. Mehrunes Dagon dagger to summon Dremora for the end game As fpr the armor Ahzidal armor suits the best for the build. Later Bound Shield with it’s absorb chance along with Bound Armor is great addition to the build. Start with light armor first until you get 3 HA perks cus Breton…Finally, we can dabble into Necromancy as well since going for Ahzidal.
Alternatively you can also just go Light Armor with Alteration for this build as well if you want.
Skills: One-Handed(Sword) / Heavy Armor / Conjuration / Destruction(Fire&Wind) / Alchemy / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing: Breton/Dunmer | Atronach | Mehrunes Dagon
Level ups: First 5 levels Health => Stamina until base 125 => 1 Health 1 Magicka until base 155 Magicka => 1 Health 1 Stamina until base 155 Stamina => All Health, Oghma - Magicka
Armor: Ahzidal set => Ahzidal Fully Empowered
Necklace: Gauldur Amulet Fragment (for no magicka loss on hit) => Gauldur Amulet
Ring: Ring of Dwindling Magic => Ahzidal’s Ring of Arcana/Necromancy
Weapons: Bound Dagger/Sword
Content: Pure evil. Later on enter into towns and murder people for fun. Ansilvund for sorcerer’s robes, Azura’s quest
Planner link:
Build Idea: A paladin/crusader type of build based on Mara blessing. We are gonna utilize the new Templar Armor. Mara synergizes well with Lord stone. Mara’s resto cost reduction along with Imperial spell cost reduction and the new Lord stone cost reduction allows to cast resto spells easily even on the heaviest armors like Templar armor. You could also go Argonian to make a crazy health regen stacking build (3.5 h/sec with mara, lord and then sun weapon health regen). Sunlight Mace is the optional weapon of choice for early-mid game and against undead but it falls off later in the game. So we swap to regular maces for the end game with one-handed tree fully perked. Stendarr’s Gavel and Mace of the Grey Prince is the choice for the end game. No poisons or alcohol allowed due to the Mara blessing restrictions so be aware of that while playing this build.
Skills: 1h(Maces) / HA / Restoration / Alchemy / Block / Marksman (Xbow, fully perked) / Speech (2 perks)
Race | Stone | Blessing | Supernatural: Imperial/Argonian | Lord | Mara
Level ups: First 5 Health, Magicka until 175 base, All health No Oghma
Armor: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Templar Armor
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Any ring => Ring enchanted with Mag regen / Dmg
Weapons: Sunlight mace / Bouncer => Stendarr’s Gavel / Grey Prince’s Mace
Content: Companions(Until Dustman), Dawnguard DLC, Yngol, Gathrik, Hillgrund’s Tomb, Halldir’s Cairn, Shriekwind Bastion, Mara quest,
Starting Perks: HA, 1h, Resto (Sunlight Mace & Healing Aura) => Lvl 20 HA middle => Lvl 15 1h PA => Lvl 25 HA perk => 1h fully perked => Resto 25 perked…
Effigy: Restoration/Juggernaut’s Effigy
Planner link:
Build Idea: An old exiled chief of an orc stronghold. Using Heavy Orcish Armor and Warhammers & Battleaxes as main weapons and Bows as a ranged dmg source . Worshiping Malacath later on when Volendrung is retrieved. HA/Warhammer is the most stamina heavy combo so it synergizes well with malacath’s power cost reductions and HA mitigates the Malacath’s armor rating detriment.
I recommend starting out with Battleaxes and Talos blessing since they are faster and more effective, then swap to Warhammers for only the heavily armored targets. Switch to Zenithar blessing after you have piled up some gold like 4k+. (Zenithar Scaling Gold Intervals:1000, 4000, 8000,13000, 20000). Also swap from Steed Stone to Warrior late game with an Unclear Destiny potion. Use battleaxes against Undead throughout the whole game.
Skills: 2H(Warhammer+Battleaxe) / HA / Enchanting / Smithing / Alchemy > Marksman (Bows, 1-2 perks) / Block (no perk) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Orc | Steed | Talos => Zenithar => Malacath / Werewolf
Level ups: Stamina until base 150 Stamina, rest All Health, Oghma - Stamina
Armor: Orcish Armor => Old Orc Gear & Markarth Jarl’s Smith orcish armor => Custom Enchanted Orcish Armor
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) => Necklace of Nullification => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Hircine/Namira => Custom Enchanted Ring
Weapons: Woodsman’s Friend => Silver Battleaxe => Skyforge Steel Battleaxe / Silver Hand Battleaxe (Driftshade Refuge) / Longhammer => Rueful Axe / Volendrung
Content: Companions (until Dustman’s Cairn, rest optional) | Falkreath start (or Alchemist in the woods start) recommended, grab Woodsman’s Friend from nearby Falkreath Watchtower, then clear bandit camps in area (Bannermist Tower / Smuggler’s Sanctuary / Pinewatch Hideout / Pinewatch (Rigel’s Armor) / Cracked Tusk Keep (Full Orcish Set here) / Knifepoint Ridge / Bilegulch Mine) / Hircine’s quest, Liar's Retreat, Dagon’s quest for Daedra Hearts, Volendrung quest, Rueful axe quest, Kill Old Orc
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Seared Slaughterfish / Grilled Leeks | Red Wine / White Wine
Perks: HA, 2h, HA Lvl 10 perk => Lvl 20 HA perk => Lvl 15 2h => Alchemy Perk => Lvl 25 2h Battleaxe => Marksman => Lvl 35 2h => Lvl 50 2h Battleaxe => Lvl 50 2h Power Attack => Marksman lvl 20 perk => Lvl 25 2h Warhammer => Lvl 50 Warhammer => Lvl 75 2h perked => Lvl 55 HA perked => Speech 2 perks (Indomitable Force) => Lvl 80 Alchemy perked => Lvl 75 Enchanting perked =>…
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Shout: Predator’s Might, Elemental Fury, Fire Breath
Planner link:
Build Idea: We are making the tankiest build you can ever get in 3tweaks with Jyggalag. Dwarven theme fits to the blessing along with Mace&Shield playstyle. Note that magic is not allowed with this blessing, along with daedric artifacts and oghma. So, we will only go with crafting skills. Also, this blessing has extra restrictions, you need to be careful at not doing any crime at all i.e. trespass, assault, horses stolen etc. The end game goal for this build is the Aetherium Exoskeleton armor.
Skills: 1h(Mace) / HA / Block / Enchanting / Smithing / Alchemy / Marksman
Race | Stone | Blessing | Supernatural: Argonian | Tower | Jyggalag
Level ups: First 10 Stamina => All Health, Oghma - None
Armor: Any Dwarven Armor => Dwemer Ceremonial Armor => Aetherium Armor => Aetherium Exoskeleton
Weapons: Enchanted Dwarven Maces & Shield => Grey Prince’s Mace
Content: Companions(until Dustman's Cairn), Swindler's den, Orotheim, Sightless Pit, Lost to the Ages, clear all dwarven places
Effigy: Duelist/Chemist/Juggernaut’s Effigy
Shout: Predator’s Might, Elemental Fury, Fire Breath
Planner link:
Build Idea: Basically Stealth Marksman build but with Crossbows. Huge dmg from stealth with Heavy Crossbows and using Light Crossbows in combat when detected. Khajiit is best suited for this but Bosmer could also work. We start with Nocturnal Blessing but later we switch to Boethiah when we get Anatomical Lore from Sneak 50 and can kill the Boethiah Champion. For the birthsign, I recommend starting with Thief stone as it’s the best for an easy start but then later can switch to Apprentice to be able to cast the Illusion spells, mainly for Rune of Dampening + Invisibility combo to detach from combat to sneak attack again along with invisibility pots in a clutch. Shadow stone could also work and can skip Illusion that way if you want. Alchemy poisons and exploding arrows from Smithing supplements the build. Ancient Shrouded Armor for the gear along with Improved Dwemer Crossbow from Dawnguard Schematics questline is the goal for this build. Lockpicking is optional
Skills: Marksman(XBow) / Evasion / Sneak / Smithing / Illusion(Middle) / Alchemy / Speech (2 perks, Indomitable Force) / Lockpicking (Optional)
Race | Stone | Blessing | Supernatural: Khajiit/Bosmer | Thief => Apprentice | Nocturnal => Boethiah
Level ups: First 15 Health => Magicka until 125 base => rest Stamina for derived xbow dmg.
Armor: DB Shrouded Armor + Shrouded boots => Shrouded Set & Linwe’s Set => Ancient Shrouded Armor
Weapons: Iron Crossbow => Steel Crossbow => Dwemer Crossbow of Scorching => Improved Dwemer Crossbow / Daedric Crossbow => Dragonbone/Daedric XBow&Bolts | Imperial Crossbow => Elven Crossbow => Elven Crossbow of Shocks (Linwe) => Dwemer Crossbow of Scorching => Dwemer Crossbow of Lightning
Jewelry: Kyne’s Token / Nelacar’s Necklace of Goring | Ring of Recuperation => Muiri’s Ring => Ring of Masterly Strikes / Ring of Vipereye => %22 Fihada’s Ring of Peerless Archery / %22 Ring of Nullification / Nightweaver’s Band
Content: Dark Brotherhood | Stealth Pre-Start Route: (Start Riften inn, steal potions in houses, Kill Grelod, Clear Ratway, Thieves Guild until Summerset Shadows quest (need 4 radiants quests completed), Kill Grelod and Travel to Windhelm For Aretino, Sleep in any bed, Join Dark Brotherhood for the armor, progress Save & Start the game from here.) => Clear bandits camp from Falkreath and make your way to Helgen and Whiterun => Progress DB questline until Muiri’s quest and travel to Windhelm => Switch to Boethiah and do Linwe’s Quest + Muiri’s quest => Do Kyne’s Token quest => Avanchnzel => Progress DB Questline until Ancient Shrouded Armor => BFB & Main quest & Volunruud to unlock Aura Whisper => Dawnstar Sanctuary and rest of DB questline => Dimhollow Crypt + Dawnguard Dwemer Schematic quests …
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Baked Potatoes / Apple Dumpling | Nord Mead
Starting Perks: Marksman, Sneak, Evasion => Evasion Dodge => Ranger => Sneak Rank 2 => Sneak Precise Movement => Marksman 20 => Sneak 50 perked => Marksman 60 perked => Craftsmanship => Smithing 55 (Dwarven Smithing) => Novice illusion(Fear) => Apprentice illusion(Rune of Dampening + Invisibility) => Alchemy 50
Effigy: Stalker/Chemist/Juggernaut Effigy
Build Showcase:
Build Idea: Destruction sneak build, going for the dark brotherhood mage assassin playstyle, laying down spells and runes from stealth to destroy enemies, inspired by Festus Krex. We will use Shrouded Robes and later Ancient Shrouded Robes for the end game. We will go with Elemental focus mainly Lightning spells work the best for maximum burst dmg with instant projectile along with Dunmer and Ritual for the maximum burst. Rune Mastery is essential for the build since Destruction runes also get sneak multipliers which will be our highest burst dmg to take down anything. Illusion is the secondary school to supplement the build with the Rune of Dampening + Invisibility combo to detach from combat to sneak attack again along with invisibility pots in a clutch and also Arcane Resonance to make enemies walk over runes. Alteration to survive in robes. Restoration for the Arcane Disjunction mainly later. We decided to go with one of the mage stones since we have Illusion for invisibility, but Shadow stone could also work. Ritual stone is the best for maximum burst dmg and since we will cast it with full magicka most of the time from stealth which will negate the increased cost. We will start with Hermaeus Mora but later when we are able to kill Boethiah’s Champion (Lvl 50 Sneak Anatomical Lore needed), we will switch to Boethiah for the extra sneak dmg from capstone. Ninja Effigy is a hard requirement for the build to make destruction spells silent so that you can get sneak attacks while in combat too, without getting noticed, otherwise only your first spell out of combat will be a sneak attack and they will notice you right after from the sound of the spell.
For this build to work, you need “Magic Sneak Attacks'' and “Requiem Magic Sneak Attacks'' mods. These mods will give u base x2.0 dmg multiplier for spells (Although I’ve adjusted this to x1.5 multiplier to make it more balanced from “.ini” file.), then additional x2.0 with Anatomical Lore and add Boethiah on top with x1.5 multiplier for a total of x5.5 (x2.5 for sneak immune targets). Later on with high sneak skill, One With The Shadows power also works with the spells to buff the dmg further. Make sure to load these mods after Ftweaks perk defluffer.
Skills: Destruction(Lightning) / Sneak / Alteration / Illusion / Restoration / Alchemy (only 2 perks invested until very late game) / Evasion (spare perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Dunmer / Altmer | Ritual | Hermaeus Mora => Boethiah
Level ups: 1 Health 1 Magicka, Oghma - Magicka
Armor: Shrouded Set (Clothing) + Circlet of Minor Magicka / Justiciar pieces => Ancient Shrouded Set (at fully upgraded Dawnstar Sanctuary)
Necklace: Amulet of Julianos => Gauldur Amulet Fragment / %16 Dwindling MR Necklace (Ervinnon) => Savos Aren Amulet
Ring: Nightweaver’s Ring
Weapons: Hands 🙂/ Jyrik’s Staff (when out of Magicka)
Content: Dark Brotherhood Questline | Stealth Pre-Start Route: (Start Riften inn, steal potions in houses, get a murder from the town (Bolli’s House is safe bet) Kill Grelod, Clear Ratway, Travel to Windhelm For Aretino, Sleep in any bed (preferably in Sacellum of Boethiah), Join Dark Brotherhood for the robes) Save & Start the game from here.) => Falkreath Camps => Whiterun Camps => Swindler’s Den, Orotheim => BFB => Boethiah Quest => Saarthal => Watchtower Dragon => Progress DB Questline => Ustengrav, Angarvunde, Forsaken Cave, Sahloknir => Shimmermist / Duskglow Crevice / Sunderstone Gorge …
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Elsweyr Fondue / Potato Crab Chowder / Roasted Tomato Crab Bisque | Baked Potatoes / Sweet Roll | Nord Mead / Aged Alto Wine / Alto Wine
Perks: Destruction(Lightning Sparks, Arcane Grasp ), save 2nd and 3rd perk => Destro Dual Cast => Lvl 25 Appr Destruction (Ligtning Bolt & Rune) => Lvl 25 Alteration perked => Lvl 25 Illusion perked => Destro 50 => Sneak 50 => Restoration 25 perked …
Effigy: Ninja/Sorcerer/Battlemage Effigy
Shout: Aura Whisper, Predator’s Might, Mark for Death, Dismay (-%15 MR debuff for 30 secs), Slow Time
Planner link:
Build Idea: A no-Destruction, no-Conjuration Spellsword build, focused on Illusion, Alteration and Restoration magic. Wearing Robes with backup damage from One-handed Swords where Illusion/Alteration/Resto lacks or when out of magicka. Altmer is the ideal choice for the race and Lady stone is chosen to really help out with the stamina early game. We go for the Served Cold quest (Solstheim Morag Tong) later for the capstone of Syrabane. Arch-mage Robes is the end goal along with finishing College questline with this build.
Skills: Illusion / Alteration / 1H(Swords) / Evasion / Restoration / Alchemy
Race | Stone | Blessing | Supernatural: Altmer | Lady | Syrabane
Level ups: All Health, Oghma - Health
Armor:
Helm: Magicka Hoods => Mage’s Circlet => Vokun => Konahrik (If you want to break the game :) )
Chest: Novice Robes of Illusion => Sorcerer’s Robes(Ansilvund) => Master Robes of Illusion&Resto (Nightcaller Temple) => Arch-Mage Robes
Gloves: Gloves of Magic Resist => Ancano’s Gloves
Boots: Boots of Magicka => Arch Mage’s Boots
Jewelry:
Necklace: Saarthal Amulet => Savos Aren’s Amulet | Necklace of Peerless Wielding
Ring: Enchanted Ring => Ring of Peerless Illusion (Blacksmith in Mor Khazgur?) | Ring of Eminent Wielding(Kematu)
Weapons: Ghost blade / Dawnbreaker / Dragonbane
Content: College Questline, Ansilvund, High Gate Ruins, Nightcaller Temple, any mage place to get random enchanted clothes if needed
Effigy: Illusion/Chemist/Juggernaut’s Effigy
Shout: Predator’s Might, Elemental Fury, Fire Breath
Planner link:
Build Showcase:
Hound of Hircine - 3BFTweaks Werewolf Build Showcase
Build Idea: Looking at the blessing, Azura has stronger enchants and absorb magic mainly. so we make our build around it. We go for Enchanting with Stalhrim armor to make the most out of enchants. We need to play with a Shield as well for more enchanted slots and since there is only LA Stalhrim Shield, It makes sense to go Evasion. Although Azura doesn’t buff weapon enchants, enchantments and the reduced enchantment charge cost from the blessing still synergizes the best with Sword builds with strong enchants, so we go with Swords as the weapon of choice. To stack the magic absorb chance, we go Atronach stone and Alteration. We could also go Breton for even further absorb but it’s not really needed, so we go Nord instead. With Atronach stone, we can maintain 2 magic schools, we got Alteration already so for the 2nd one we go with Restoration for Funerary Rites and other benefits but other magic schools could also work as well. We are using staves for ranged damage. We rely on absorbing magic and funerary rites to constantly fill our magicka bar. Aetherium Crown is a perfect fit for this build to cap out the absorb chance.
Skills: 1H(Sword) / Evasion / Alteration / Restoration / Enchanting / Block / Smithing
Race | Stone | Blessing | Supernatural: Nord | Atronach | Azura
Level ups: All Health, Oghma - Health
Armor: Any LA => Ahkari’s Circlet of Goring + Redguard Assassin Chest piece + Aldmeri Royal Gloves + Aldmeri Royal Boots => Ancient Falmer Armor => Stalhrim (Enchanting 100)
Jewelry: Nelacar’s Necklace of Goring | Ring of Recuperation => %16 Ring of Dwindling Magic => %22 Ring of Nullification
Weapons: Scimitar => Pale Blade / Dawnguard War Axe (for Undead) / => Alik’r Scimitar (Frostburst/Fireburst/Fiery Souls Enchanted) => Dawnbreaker / Dragonbane => Stalhrim weapons || Alik’r Shield => Enchanted Elven,Glass,Stalhrim Shield || Wooden Staff of Lightning Bolts => Silver Staff of Icespheres/Fireballs => Glass Staff of Thunderbolts => Daedric Staff of Infernal Flames
Content: Dawnstar Start (Start from the inn, walk from shore towards Brinehammer, grab Scimitar from the upside down boat along the way, clear Brinehammer, Hellivuud, Brittle Brine Hideout, Frostmere Crypt (clear bandits and at the end grab Pale Blade and run, as a nord, with frost resist shouldn’t die to the wispmother, Fort Fellhammer, Fort Dunstad) => Whiterun Camps, Swindler’s Den, Orotheim, Robber’s Gorge => Riften, grab Dawnguard War Axe, Avanchnzel, Angarvunde => BFB, Watchtower Dragon / Ustengrav / Ustengrav Dragon soul => Cragwallow Slope / Dead Crone Rock / Wolfskull Ruins / Northwatch Keep =>, Duskglow Crevice, Shimmermist, Gloomreach, Sunderstone Gorge, Ilinalta’s Deep, Morvunskar => Forsaken Cave / Sahloknir / Thalmor Embassy / Karthspire => Meridia…
Starting Perks: Tonic of Stamina || Vegetable Soup || Evasion, 1h, Alteration (Absorbing Grasp, Telekinetic Constriction) => Lvl 15 1h => Lvl 20 Dodge => Lvl 25 Alteration Appr => Alteration Dual Cast => Lvl 25 1h Sword Focus => Novice Resto => Lvl 25 Appr Resto => Dual Cast Resto => Alteration MR => Enchanting 50 => Lvl 50 1h Sword Focus 2 & Flurry 2 => Lvl 75 Enchanting…
Effigy: Artificier/Duelist/Juggernaut’s Effigy
Shout: Predator’s Might, Elemental Fury, Fire Breath
Planner link:
Build Idea: A mage build with no-Destruction, relying on Alteration solely for killing things mainly with the new rock/sand spells and absorb spells. Azura blessing is the way to go for the alteration cost reduction and since it gives absorb chance, we will go for maximizing that stat. So, we go Breton / Atronach which is a really strong combo. Bretons have the %25 absorb chance race power and they gain magicka on hit which is great for Atronach. Telekinetic rock/sand spells cost stamina, so they don't cost as much magicka as any other standard spells, which makes Atronach manageable for this build. (but you need to level stamina a lot). Restoration is key for the funerary rites, healing and arcane disjunction along with any absorb magicka weapon you can find will help to get your magicka back. You can use staves to preserve some magicka as well when needed. Bretons have %30 duration on buffs, so we go for all the buff spells, from Alteration / Restoration and Illusion.
College questline is the main goal of the build. Azura’s stronger enchantments will really pay off the most with Arch-mage robes/boots, maximizing the blessing.
Skills: Alteration / Restoration / Illusion / Evasion / Alchemy / Conjuration(spare perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Breton | Atronach | Azura
Level ups: Stamina until base 150 => All Health, Oghma - Magicka
Armor:
Helm: Circlet of Minor Magicka => Mystic Hood => Vokun => Miraak
Chest: Hooded Plain Robes / Hooded Necromancer Robes => Justiciar’s Robes => Theurgist Robes => Arch-Mage Robes => Miraak’s Robes
Gloves: Gloves of Magicka/MR => Justiciar’s Gloves => Ancano’s Gloves
Boots: Boots of Magicka/ER => Justiciar’s Boots => Arch Mage’s Boots
Jewelry:
Necklace: Amulet of Julianos => Saarthal Amulet => Gauldur Amulet Fragment => Gauldur Amulet => Amulet of the Mythic Dawn
Ring: Enchanted Ring => %16 Dwindling MR Ring (Raven Rock Merchant) => Ring of Nullification
Weapons: Hands 🙂/ Jyrik’s Staff (when out of Magicka)
Content: College Questline | Camping in the woods start and Whiterun Camps => Winterhold (Bleakcoast Lookout, Skeleton place behind the College, The Pride of Tel Vos, Saarthal, Yngvild) => Mage dungeons Morvunskar / Sunderstone Gorge / Illinalta’s Deep / Fellglow Keep => BFB, Watchtower Dragon , Ustengrav, Forsaken Cave, Angarvunde, Avanchnzel => Shimmermist / Duskglow Crevice => Mzulft, Sahloknir…
Tonic | Food | Snack | Alcohol: Potion of Gradual Restore Stamina | Evermorian Cassoulet | Baked Potatoes / Sweet Roll | Aged Alto Wine / Alto Wine
Perks: Alteration (Absorbing Grasp & Telekinetic Sand) / Restoration (Healing Aura on Self & Arcane Ward 1) / Save 3rd => Alteration Dual Cast => Lvl 25 Appr Alteration (Telekinetic Rock & Transmute Muscles (buy Mage Armor 2 from shop)) => Improved Mage Armor => Lvl 25 Appr Restoration (Heal Self 2, Funerary Rites (buy Ench. Cons. on Self from shop) => => Resto Dual Cast => Alteration Lvl 25 Magic Resistance =>
Effigy: Alteration/Battlemage/Chemist Effigy
Shout: Predator’s Might, Dismay (-%15 MR debuff for 30 secs), Slow Time, Mark for Death
Planner link:
Build Idea: For Peryite, we are basically going to be making an Afflicted warrior, similar to ones you see on Peryite quest. So that’s dwarven armor, dwemer ceremonial and Aetherium dwemer theme for the build very similar to the Aetherium Warrior build above.. We want to use Spellbreaker at the end but the weapon choice is optional but we will go with Maces here, coupled with Crossbows are the chosen weapon combination for the build. To combat the carry weight detriment, we go Orc. To spice up the gameplay, we go Atronach stone with Destruction/Restoration.
Skills: 1h(Mace) / HA / Destruction(Shock) / Restoration / Alchemy / Block / Marksman (Xbow, no perks)
Race | Stone | Blessing | Supernatural: Orc | Atronach | Peryite
Level ups: 2 Health => 8 Stamina => All Health, Oghma Health
Armor: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) / Helm of Yngol / Gathrik’s Armor => Dwemer Ceremonial Armor(Sightless Pit) => Aetherium Armor
Jewelry: %16 Dwindling MR Necklace => %22 MR Necklace (Ilinalta's Deep) => %30 Peerless Wielding (Markarth Jarl’s Smith) | Ring of Eminent Wielding(Kematu)
Weapons: Bouncer => Skyforge Steel Mace / Dwarven Mace (Tempered) => Mace of Molag Bal | Dwarven Shield => Aetherium Shield
Content: Companions(until Dustman's Cairn), Swindler's den, Orotheim, Yngol, Gathrik Sightless Pit, Aetherium questline, Molag bal quest…
Skill level ups: HA -> 25, 1H -> 25, Destro -> 25, Speech -> 25…
Starting Perks: Tonic of Stamina || Venison Stew || HA, 1h, Destro => Lvl 20 HA middle => Lvl 20 1h PA => Lvl 25 HA perk => 1h fully perked => Destro 25 Appr (Lightning Bolt & Shock Rune) => Electromancy => HA Combat casting => Lvl 50 1H…
Effigy: Battlemage/Chemist/Juggernaut’s Effigy
Shout: Predator’s Might, Elemental Fury, Fire Breath
Planner link:
Build Idea: A cleric build based on Arkay blessing. Old priest looks, starts with orange priest robes, uses mace & wards, then restoration to kill undead. Resto sun spells cover up maces which are weak to undead. Arkay blessing’s health buff and reduced undead dmg synergizes well with robes build with low AR. Focus on clearing undead/necromancer content with resto spells. End game, cleric armor from Orchendor will be utilized. Optionally, followers can be integrated into this build as well and be played like a healer.
Skills: 1h(Mace) / Evasion / Alteration / Restoration(Wards) / Alchemy / Illusion (Blur)
Race | Stone | Blessing | Supernatural: Breton/High Elf | Mage | Arkay
Level ups: All Health + Some Magicka until derived MR you get is above %2, No Oghma
Armor: Orange robes + Any enchanted clothes found randomly > Cleric Robes-Hood (Orchendor) + %12 gloves of Magic Resist + Boots of Resist Frost %30
Necklace: Amulet of Arkay => Gauldur Amulet
Ring: Farengar’s Magicka Ring => Magicka Regen Ring(Halldir’s Cairn)
Weapons: Silver Mace > Dawngaurd Mace?
Content: Kill any undead/necromancer place. Halldir's Cairn for Mag neck/ring, Ansilvund, Potema, Peryite quest for Cleric clothes, Dawnguard
Build Idea: A Vaermina build that is focused on using only the staves for combat and things like scrolls and bashing for supplemental dmg. Khajiit is the best race for this as the %50 casting speed works on staves. Mage stone to buff scrolls and staves. We will go HA with a Shield to maximize the defense for the build and bash elemental dmg perks can help to boost your staves too if you combine using different types of element. Enchanting is the primary focus, Smithing secondary later to be able to craft more battlestaffs that can turn into staves. Alchemy for healing. We won’t use any magic school since there is a magicka detriment of Vaermina and we get extra stave dmg for not being rested. We will go for Runic armor as it has a stronger staves enchantment (with Greed’s armor buffs plugin). Daedric Battlemage set for the late game as the spell power trait on it works on staves along with Warlord Gauntlets that buffs stave and DB masks buff each specific element.
At the start of the game, the goal is to get the free staves hand placed in the world and as many soul gems as possible. Try to combine different elements like fire and shock duel staves at the same time to maximize burst dmg since dmg is buffed under different elements). Lockpicking is nice for this build mainly for the extra carry weight needed and having perks to spare, plus Khajiit +1 expertise synergizes.. Alchemy with Magic Weakness Oils really buffs the dmg of staves further and for late game enemies it’s required to do decent damage. Destruction cost reduction enchantments work on this build and reduce ench charge cost on destruction staves, same for other schools respectively. None of the Destruction perks work with staves except for wind specialization perk that reduces MR (and the lvl 100 perks for extra resists), So, I also recommend going Destruction late game with spare perks
Skills: HA / Block (Fully perked) / Enchanting / Alchemy / Smithing / Lockpicking / Destruction (late game only get Wind specialization perk and lvl 100 elemental perks for extra resists) / Speech (2 perks, Indomitable Force) /
Race | Stone | Blessing | Supernatural: Khajiit | Mage | Vaermina
Level ups: All Health, Oghma - Health
Armor: Any HA => Nordic Carved Armor => Runic Armor => Enchanted Daedric Battlemage
Necklace: Any Necklace (from Treasure Chests / Amulet of Zenithar (Riften) / Kematu’s Gang) => %16 Dwindling MR Necklace (Ervinnon) / Dwarven Torc => Custom Enchanted Necklace
Ring: Any Ring (from Ratway / Kematu’s Gang / Angarvunde) => Ring of Nullification => Custom Enchanted Ring
Weapons: Wooden Staff of Firesparks, Icewind (Starting Choices) => Staff of Lightning Bolts (Collette’s Room) / Staff of Ice Spikes (chance to spawn on dead apprentice near college) / Staff of Firebolt (Shalidor’s Maze) / Staff of Arcane Authority (Nelacar’s room) / Gadnor’s Staff of Charming (Riften, Crystaldrift Cave) => Silver Staff of Fireballs / Icestorms / Lightning Shackles => Hag’s Wrath (Darklight Tower) / Halldir’s Staff / Eye of Melka (Blind Cliff Cave) => Skull of Corruption / Daedric Staff of Infernal Flames / Daedric Staff of Oblivion’s Veil
Content: Winterhold Start (Take&Steal all soul gems in college rooms, grab Staff of Lightning Bolts in Collette’s room, check out dead apprentice near college for an Ice Spike staff (random chance), Clear Bleakcoast Lookout, The Pride of Tel Vos, Skeleton place behind the College) => Make way to Dawnstar, Clear Brittle-Brine Hideout, Hellivuud => Make way to Morthal, grab Raise Dead 3 staff near in the barrow the town, get Staff of Firebolts from Labyrinthian, Shalidor’s Maze and dip => Make way to Whiterun and clear Whiterun camps, Swindler’s Den, Orotheim, Robber’s Gorge => Go to Riften, clear Ratway, get Frost, get Gadnor’s Staff of Charming, Clear Darklight Tower, Avanchnzel & Angarvunde => Fellglow Keep / Halldir’s Cairn / Blind Cliff Cave / Morvunskar / Gloomreach / Meridia quest / Peryite quest / Daedric Battlemage pieces (Mzinchaleft, mzulft storeroom, giant slaughterfish, tower of mzark)
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Venison / Beef Stew | Salmon Steak | Nord Mead
Perks: HA, Enchanting, Alchemy => Lvl 25 Enchanting Soul Gem Mastery => Lvl 20 HA perk right => Lvl 10 HA perk middle => Lockpicking => Block => Smithing => Block perks => Lvl 50 Enchanting right perk…
Effigy: Artificer/Chemist/Sorcerer (with Greed’s Change) Effigy
Planner link:
Race | Stone | Blessing: Argonian | Tower | Namira
Build Idea: Inspired by the orc on one of the loading screens, wearing fur armor with bare chest (could use Tsun’s armor here as well), wielding orcish war axes. Tower stone is the choice to cover up the lack of defense. It’s especially utilized when doing dual wield attacks.
Skills: 1H(Axe) / Evasion / Dexterity / Enchanting / Smithing / Alchemy / Marksman (Bows, 1-2 perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Orc | Tower | Talos | Werewolf
Level ups: All Health, Oghma - Stamina
Armor: Circlet(AP) + Fur Armor(Health 2) + Scaled Gloves(AP) + Scaled Boots(Stamina 2)
Weapons: Orcish Axe => Skyforge Steel Axe => Axe of Whiterun => Enchanted Dragonbone War Axes
Content: Companions
Planner link:
Build Idea: A Khajiit Warrior RP build with 2H HA, focusing on stacking movement speed for some speedy cat maneuvers. So we go with Steed Stone and Stendarr’s Blessing. We will go with greatswords, fast attacks, quick in and out. Goal is to finish DB Questline as a warrior for a change and at the end we get Lunar Guard armor for the ultimate looks and try to beat the game with that.
Skills: 2H(Gswords) / HA / Marksman (fully perked) / Alchemy / Smithing / Speech (2 perks, Indomitable Force) / Block (Spare perks)
Race | Stone | Blessing | Supernatural: Khajiit | Steed | Stendarr | Werewolf
Level ups: First 5 Health => Stamina until base 150 => All Health, Oghma - Stamina
Armor: Any HA, Ironhand Gauntlets => Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Lunar Guard Armor
Weapons: Any Gsword => Greywind (Darkwater Pass), Falkreath Blade, Grimsever, Skyforge Steel Gsword => Bloodskal Blade
Content: Companions(until Werewolf), DB questline | Solstheim Start: (Retching Netch Inn Start => Loot dead soldier near Captain Veleth and kill ash spawn => Loot small island with ash hoppers => Loot small chest with 2 ash hoppers fighting => Go to Brodir Grove for Stormfang => Clear Hrodulf’s House => Clear Coldcinder Cave => Clear Wreck of the Strident Squall) => Helgen… White River Watch, Swindler’s Den, Orotheim(MR necklace), ..
Tonic | Food | Snack | Alcohol: Tonic of Stamina | Bestial Stew | Seared Slaughterfish | Red Wine
Perks: HA, 2h, Lvl 15 2h => Lvl 20 HA perk => Lvl 25 HA perk => Alchemy perk => Lvl 25 2h => Marksman => Lvl 35 2h => Lvl 50 2h perked => Lvl 55 HA perked => Lvl 50 Alchemy perked…
Effigy: Abjurer’s Effigy
Planner link:
Build Idea: This build focuses on the new telekinetic spells solely reducing armor rating for low AP swords, essentially an alteration spellsword build. Any race would work but I’d recommend Redguard/Apprentice. Kagrenac’s Blade is cool with this build for the end game. Enchanting with Infusions, I’d recommend wearing magicka regen chest piece like robes at all times, especially Justicar Armor is very good.
Skills: 1h(Sword) / Evasion / Alteration / Restoration / Enchanting / Alchemy (Optional, very late game) / Speech (2 perks) / Block (no perks)
Race | Stone | Blessing | Supernatural: Redguard/Imperial | Apprentice | Julianos/Azura
Level ups: Health until Lvl 5 => Magicka until base 155/175 => All Health, Oghma - Health
Armor: Justiciar Robes + Aldmeri Royal => Ancient Falmer armor enchanted with Lvl 100 Enchanting.
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Ring of MR %22
Weapons: Blade of Rift / Witch Hunter’s Sword => Kagrenac’s Blade / Dawnbreaker / Dragonbane
Effigy: Sorcerer/Battlemage/Chemist/Juggernaut’s Effigy
Content: Companions(until Dustman's Cairn), Dawnguard | Gauldur
Build Idea: As the title says, we RP as a Penitus Oculatus member. Using Light Armor and Sword&Shield. Penitus Oculatus Armor for the looks. Goal is to complete the Civil War questline with this character, so it’s for a short playthrough. However, it can be extended with consoling the Tullius’ gear as a reward at the end. We add some Destruction to the build as the high level commanders have the skill for it. If extending the playthrough can add a 2nd magic school while at it, so added Alteration for the MR and AR.
Skills: 1h(Sword) / Evasion / Destruction(Fire) / Block / Marksman (no perks)
Race | Stone | Blessing | Supernatural: Imperial | Atronach | Stendarr
Level ups: All Health, No Oghma
Armor:
Helm: Penitus Oculatus Armor => Circlet of AP (Ahkari)
Chest: Penitus Oculatus Armor => Tullius Chest - Health 2
Gloves: Penitus Oculatus Armor => Tullius Gloves - 1H dmg
Boots: Penitus Oculatus Armor => Tullius Boots - Stamina 2
Shield: Imp light shield => Shield of Solitude - MR
Jewelry:
Necklace: Amulet of Stendarr
Ring: Ring of Eminent Wielding(Kematu)
Weapons: Imperial Sword => Tullius sword
Content: Couple bandit camps then straight into Civil War - Imperial questline
Planner link:
Build Idea: We RP as an Imperial Commander with Heavy Armor and Sword&Shield. Imperial Closed helmet + Imperial Legate armor for the looks. Goal is to complete the Civil War questline again with this character, so it’s for a short playthrough. No Destruction this time but fully perked Crossbow Marksman instead. Goal is to complete Civil War questline with this character.
Skills: 1h(Sword) / HA / Marksman (XBows, fully perked) / Block
Race | Stone | Blessing | Supernatural: Imperial | Lady/Warrior | Stendarr
Level ups: First 5 Health => 10 Stamina => All Health, No Oghma
Armor:
Helm: Imperial Heavy Armor => Imperial Closed helmet
Chest: Imperial Heavy Armor => Legate Rikke Chest - %22 MR
Gloves: Imperial Heavy Armor => Legate Rikke Gloves - 1H dmg
Boots: Imperial Heavy Armor => Legate Rikke Boots - Shock R.
Shield: Imperial Heavy Shield => Rikke’s Shield - %20 MR
Jewelry:
Necklace: Amulet of Stendarr
Ring: Ring of Eminent Wielding(Kematu)
Weapons: Imperial Sword => Tullius sword
Content: Couple bandit camps then straight into Civil War - Imperial questline
Planner link:
Build Idea: Inspired by Galmar, we RP as a Stormcloak Officer with Heavy Armor and Battleaxes. Fully perked Crossbow Marksman used with the build. Goal is to complete the Civil War questline with this character, so it’s for a short playthrough. However, it can be extended with consoling the Galmar’s gear as a reward at the end.
Skills: 2h(BAxe) / HA / Marksman (XBows, fully perked) / Smithing /Block (no perk) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Nord | Warrior | Talos
Level ups: All Health, No Oghma
Armor:
Helm: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Galmar’s Helmet - Health reg.
Chest: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Galmar’s Chest - %22 MR
Gloves: Ironhand Gauntlets => Galmar’s Gloves - 1H dmg
Boots: Enchanted Nordic Carved Armor (Hillgrund’s Tomb, Pinemoon Cave - Ghoul’s new Boss) => Galmar’s Boots - %20 MR.
Jewelry:
Necklace: Any Necklace
Ring: Any ring
Weapons: Any Baxe => Galmar’s Battleaxe
Content: Couple bandit camps, Lost Knife Hideout then Civil War - Stormcloak questline
Planner link:
Build Idea: A light armored Stormcloak Soldier build, using waraxes and light shields. Goal is to complete the Civil War questline with this character, so it’s for a short playthrough. However, it can be extended.
Skills: 1h(Axe) / Evasion / Block / Marksman (Bows, 1-2 perks)
Race | Stone | Blessing: Nord/Khajiit :) | Steed | Talos
Level ups: All Health, No Oghma
Armor: Any Light Stormcloak armor
Jewelry: %16 Dwindling MR Necklace | Any Ring
Weapons: Any Waraxe
Content: Couple bandit camps then Civil War - Stormcloak questline
Planner link:
Build Idea: Inspired by Geralt of Rivia, we are making the Witcher. Basically a version of Spellsword build. Dawnguard Light Armor is the closest one that looks like Witcher’s armor, so we will use that one and enchant it. We will use Swords with Wards kinda mimicking the Quen sign. Witch Hunter Sword is made for this build. Imperial for the race is the logical choice here again.
Skills: 1h(Sword) / Evasion / Alteration / Destro(Fire) / Restoration / Enchanting
Race | Stone | Blessing | Supernatural: Imperial | Mage | Julianos/Akatosh
Level ups: All Health, Oghma - Health
Armor: Dawnguard Light Armor + Circlet, enchanted
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Ring of MR %22
Weapons: Blade of Rift / Witch Hunter’s Sword => Dawnbreaker / Dragonbane
Content: Companions(until Dustman's Cairn), Dawnguard | Gauldur
Build Idea: As the title says, build Inspired by Aragorn of LOTR. So that’s a warrior using Light Armor & Greatsword with the addition of Restoration&Alchemy. Again Dawnguard Light Armor is the closest one that looks like Aragorn’s armor, so we will use that. Bloodskal Blade for the end game weapon. Imperial for the race is the logical choice.
Skills: 2h(GSword) / Evasion / Restoration / Alteration / Enchanting / Alchemy / Block(no perks) / Speech (2 perks, Indomitable Force)
Race | Stone | Blessing | Supernatural: Imperial | Mage | Stendarr
Level ups: All Health, Oghma - Magicka
Armor: Dawnguard Light Armor + Circlet, enchanted
Jewelry: %16 Dwindling MR Necklace => Gauldur Amulet | Ring of MR %22
Weapons: Any GSword => Bloodskal Blade
Content: Companions(until Dustman's Cairn) | Solstheim Start: (Retching Netch Inn Start => Loot dead soldier near Captain Veleth and kill ash spawn => Loot small island with ash hoppers => Loot small chest with 2 ash hoppers fighting => Go to Brodir Grove for Stormfang => Clear Hrodulf’s House => Clear Coldcinder Cave => Clear Wreck of the Strident Squall) => Helgen…Gauldur
Nord %12
Lover Stone %15
Talos Blessing %30 (Kill 25 dragons)
Speech Perk %10
Gift of Gab %5
Talos Amulet %20
Greybeard Robes %30 (%10, 3 pieces each. Every piece reduces shout cd cap by %5, essentially)
Dragon Cultist Armor %5 (per piece)
Ancient Nord Armor %4 (per piece)
Ahzidal Full Set %16 total
Crown of Tongues %9 (%4 from trait as ancient nord piece, %5 from enchant)
Konahrik %0 (Latest change removed the shout cd)
Miraak %0 (Latest change removed the shout cd)
Corrupted Psiijic Robes %5
Dragon Aspect Shout (3 words) %5
Derived Attributes:
Dragonborn’s Effigy -%25 (%15 stronger shouts but minus 0.25 shout recovery)
Nord Neck %6, %9 (This is for bosmers )
If you reach total %135 out of %150, you are capped. Check it with “player.getav shoutrecoverymult” from console, if it’s returning 0.15, you are capped. Greybeard set bypasses the cap reaching to 0. Dragonborn’s effigy might be considered if you have too many shout cd buffs and can still use the effigy with 0 cd.
Dragonplate trait %25 self-targeted shout magnitude per piece
Fists in Inventory: These essentially can be ignored, no different than punching without equipping them.
Steel Cestus/Claws/Spikes: These are the new crafted unarmed weapons, Blunt / Slash / Pierce type with slightly longer reach than unarmed normally, 0.66 / 0.73 / 0.70 reach respectively. They can be crafted at forge with Brawling perk only. They function as regular weapons, enchantable, (but not poisonable), temperable and make armor penetration for the unarmed to actually work which is very important. There’s also cosmetic armor pieces; Cestus/Claws/Spikes but they are just for visuals.
Orc 10 dmg base + 5 armor pen + %20 melee dmg (that multiplies all your unarmed damage)
Khajiit 40 dmg (15 base + 25 claws) + %10 armor pen with separate multiplier that works with unarmed
Argonian 35 dmg (10 base + 25 claws)
Sanguine’s Blessing 15/20/25 stacking unarmed damage if under the effect of alcohol/skooma/sleeping tree sap, + 8-40 unarmed damage scaling with 1-9 brawls won, +40 unarmed damage if Sanguine’s Rose is in inventory
Warrior Birthsign +5 armor pen that works with unarmed (%10 dmg with martial weapons doesn’t work)
Werewolf 15 unarmed damage
Vampire 10/20/25/30 unarmed damage per tier. At tier 4, %20 melee dmg, multiplying all your unarmed damage
Derived Attributes 0…20…40…60.. flat dmg. Health/Stam equal contribution
Potato Bread 15 dmg for 900 sec, snack
Brawling Perk 30 dmg, -%50 stam cost reduction for both normal and power attacks,
Boxing Focus Perk 7/14/21 Armor pen, %5/10/15 attack speed, %3/6/9 movement speed (MS doesn’t work when shield equipped, while armor pen and attack speed works)
Dexterity, Precise Strikes Perk +5/10 armor pen but only works if you dual wield unarmed.
Fortify Unarmed Potion 24 dmg for 180 secs with 1st alchemy perk. (End game with 100 Alchemy => 60 dmg)
Heavy armor gauntlets lvl 25 perk Iron Gauntlets 10 dmg / Dwarven Gauntlets 20 / Steel Plate 25 / Ebony 35 / Deadric 40 (But you lose claw’ damage, so for khajiit/argonian -25 unarmed dmg when you equip any heavy gloves)
Enchanting: 10-30+ unarmed damage enchants can be applied to gloves/boots/necklace and ring slots.
Any Armor Penetration enchant works with unarmed.
Daedric Armor trait +5 armor pen per piece, works with unarmed
Transmute Muscles + 30 / 50 unarmed damage single/dual cast
Shadow Shield %15 attack speed that works with unarmed
Duelist Effigy %10 attack speed that works with unarmed
Elemental Fury % attack speed that works with unarmed
Marked for Death Reducing armor pen works for unarmed, very important as unarmed lacks armor pen mainly.
Gloves of the Pugilist 20 unarmed damage
Alain’s Gauntlets 20 unarmed damage
Volsung 50 unarmed damage
Ring of Hircine: 30 unarmed damage, 50 Health 2, 50 Stamina 2
Ring of the Beast: 15 unarmed damage and 75 health 1
Aetherium Exoskeleton 125 unarmed damage
Breton: %25 for 30 seconds, costs 33 magicka to cast, no cd.
Atronach Stone: %25
Alteration Lvl 100 perk: %20
Azura Blessing: %20, capstone
Mehrunes Dagon Blessing: %20, scaling bonus
Aetherial Crown: %20
Theurgist Robes: %15
Ancano’s Robes: %22
Bound Shield: %5/10/15/20/25 while blocking, scaling with bound weapon perks.
Daedric Staff of Oblivion’s Veil %15
Greater Shield of Magnus: %15 while holding this ward up.
%75 is the cap for absorb chance. You can check how much you have with “getav absorbchance”.
I ONLY HAVE THE LATEST ARMORS BELOW BUT, YOU CAN FIND A COMPLETE LIST FROM HERE => 3BFTWeaks Unique Armors
Heavy:
= 925 AR in total for full set (including the armor rating enchant.). Vampiric protection armor trait: %21 vampiric drain reduction, %10,5 vampire physical attack reduction per piece, sold by Gunmar.
= 900 AR in total for full set (including the armor rating enchant.). It’s one of the heaviest sets in the game right now. Coldharbour armor trait: +%10 Fire resist, -%5 frost resist per piece. Bloodlet Throne boss has the set.
Light:
= 470 AR in total for the full set (including the armor rating enchant.) %3 spell power trait per piece.
= 500 AR in total for full set (including the armor rating enchant.)
Vampiric protection armor trait: %14 vampiric drain reduction, %7 vampire physical attack reduction per piece, sold by Gunmar.
= 230 AR in total for the full set.
Conjuration cost reduction trait: %7 per piece
Clothing:
Bonus:
Base Damage 108:
96:
90:
84:
78:
75
72:
69
66:
63:
60:
57
54:
42
Base Damage 102:
96:
90:
84:
78:
72:
66:
Base dmg 114:
108:
102:
96:
90:
84:
81
78:
72:
Base Damage 84:
78:
72:
66:
60:
54:
48:
42:
36:
30:
Base Dmg 144:
138:
132:
126:
120:
114:
108:
102:
Base dmg 204:
162:
150:
144:
138:
132:
126:
120:
114:
108:
Base Damage 180:
162:
156:
150:
144:
138:
132:
126:
120:
114:
Base Damage 114:
108:
102:
96:
Base Damage 135:
120:
108:
95:
90:
84:
78:
60:
50:
39:
Base Damage 105:
100:
88:
82:
76:
75:
70:
60:
58:
Base Damage 60:
47:
43:
42:
29:
22: