THE CAMPSITE GUIDE & FAQ
“It's important to note that visitors to the campsite are less likely to have visited or lived on the island in the past. This means you have a better chance of seeing potential residents that you haven't met before. You also have a good chance of visitors having a personality type that none of your current residents has, unless of course you already have an ideal mix of all personality types.”
Hi! I’m the author, DrJay, thanks for reading this guide, I hope it helps everyone out! If you have any unanswered questions, suggestions, or problems with the guide, send’em my way on Discord: DrJaysAnatomy#4258 I no longer respond to messages, sorry guys! Please hit up the main server for questions! Please contact me on Discord or Reddit (/u/DrJaysAnatomy) before using my research in videos or news domains. Big thanks to zoe#1811 for formatting and The_Yellow_Orange#3286 for editing and data contributions, as well as several others from the online community! Be sure to also check out the Time Travel FAQ as well! And of course special thanks to TagBackTV; who has created a full video to explain the method in this guide! (There may be some incorrect information in this video!!! For example, the pinned comment is wrong) To head straight to the method, please click here. My updated theory as of 5/27/20 regarding cycling can be found here. A link to pBun#5447’s campsite tracker can be found here. |
A: No. T’is but a myth, an old wives folktale!
A: After a visitor has been to your campsite, the first two days after that visitor will have a 0% spawn rate of campers. After that, it will follow this order (taken directly from ACNH Companion Book):
1-2 Days After: 0%
3 Days After: 5% likelihood
4 Days After: 10% likelihood
5 Days After: 15% likelihood
6+ Days After: 20% likelihood (MAX)
This means, every single individual day after 6 days from the last visitor will all each have a 20% chance of spawning a villager, the fact that the day 10 didn’t spawn a villager would not impact day 11’s ability to spawn a villager.
Q: I tried inviting a villager using Amiibo, and they're saying that they're "in the middle of a move"?
A: They're in your move-in queue. Scroll down to the bottom of this document for more information about it.
Q: My campsite visitor keeps refusing to move in!
A: Campsite visitors can never not move in. Keep talking to them and they’ll eventually agree. Losing a card game will not lock you out. Also, you cannot get a campsite visitor to move in if your gates are open or you have 9 or less villagers and no open plot.
Every time you tell a campsite villager to “move in,” there is a:
There is a 50% chance a card game will require you to guess the suit (25% chance), and a 50% chance a card game will require you to guess the color (50% chance).
This will roll every time you click that “come to my island” button, meaning if they reject a move-in request, keep talking to them and you’ll get the opportunity again.
A: Hopefully you didn’t finish the conversation; as it autosaves that choice as soon as that conversation closes. Please refer to Step 7 in the DrJays method posted further down in this guide for more info on how to “select” who your campsite villager will replace. Knowing this is crucial if you want to kick out a specific villager using a random camper.
A: No. Once you leave that date, that campsite villager will disappear. In fact previously there was evidence that campsite villagers would NEVER spawn on dates that you had been to previously before; however in version 1.2.0 this was removed (confirmed).
A: Yes. (In fact Twiter user @Castaform has even made a Calculator of campsite and mystery island villagers you can access here!) Mystery island visitors spawn semi-randomly, it is currently believed that the game first randomly selects a species for the mystery island resident as shown here (thanks ctar17#3628 and now confirmed via data mining by Ninji#1624), and there are 35 species. This means you have a 1/35 shot of encountering any one species on a trip. After this, the actual villager selected from that species will be randomly selected from that species.
That is to say the odds of getting Raymond on an island are
1/35 * 1/23 (#of cats) = .124%, or effectively 1/8th of 1 percent. In fact, it would take 2400 island visits each in order for 95% of players to have encountered Raymond (1-(1-.00125)^2400)=.95
In contrast, there are only 3 octopi, thus my odds of getting Marina on an island would be:
1/35 * 1/3 (#of octopi) = about 1%, or 8x the likelihood of seeing Raymond on an island. This means it would take 300 island visits each in order for 95% of players to have encountered Marina. (1-(1-.01)^300)=.95
(Thank-you MegaNiko17#1809 for cleaning up my math here!)
Let’s compare that to campsite visitors. Campsite villagers normally spawn completely randomly (the game picks the campsite visitor outright) but the following point stands: The game has a 50% chance of only picking (pooling) from villagers of personality types you are missing. Otherwise, it will pool from all villagers. We can abuse this fact in order to help us spawn the specific villager we want!
A more detailed version can be found below:
Exclusion list: an array of all your villagers associated with a true/false value of if they have been encountered or have lived on your island before. Dub it the “visited/lived on your island log.”
How the campsite selection actually works
APPLICATION
Let’s say that my island is represented by all personalities except for a smug because I am hunting for Raymond. The first campsite visitor I have after that would have roughly the following likelihood of being Raymond:
Below equation assumes I have all personalities but smug, have only kicked out my first smug villager from the campsite, have 10 villagers, and have kicked out no one else.
chance of encountering Raymond as a subsequent camper with the above conditions...
or roughly 14x better odds of getting Raymond in specific ON MY FIRST ATTEMPT than if I tried via mystery islands.
In the above equation, I accounted whether the game chooses from all personalities or if the game chooses from missing personalities. These both have a 50% chance of occurring. There are 393 villagers in animal crossing. Because we assume we have 10 villagers and have kicked out 1 smug villager, the total amount of villagers of all personalities that can be pooled is at 393-11 = 382, and the total amount of smug villagers that can be pooled is 34-1=33 (as former residents are excluded from the campsite with some exceptions - the cycle rerolling).
Furthermore, the game seems to try its best to avoid any repeats along this list until all have been seen. This means that whatever villager I saw first in my smug hunt would almost certainly not be repeated until I have seen all other smugs first. So that means that my next attempt would now be slightly more likely to get that specific villager, thus I would EVENTUALLY run into that villager, and my odds of getting that villager only increase as I keep repeating this process.**
**Unless the move-in queue hits
A: No. It’s the same as if you just had 1 of that personality.
A: It’s gonna be a bit tedious. The method presented here is one such way to do this method known as campsite cycling or campsite rolling:
DrJay’s Campsite MethodRequirements: · Have the campsite unlocked and available AND be on the newest patch 1.2.0 · Have 10 villagers already (recommended, not required though! Still possible w/ <10!) · Have all personalities represented on your island EXCEPT the one you are attempting to get (Smug for Raymond). A list of all villager personalities can be found here · Be willing to deal with the impacts of giant time-travel (1-3 years worth most likely). · [Optional] Fence in your flowers so they don’t overrun your island. This guide helps you get the campsite visitor you want and gives instructions in kicking specific villagers using random campers. Once all the above requirements have been met you may begin.
1. Begin by time traveling forward at least 6 days from your most recently played date. This should automatically set your campsite to the highest possible spawn rate it can be at, despite when your last camper appeared (20%). Load up Animal Crossing, and go through announcements to where you exit your house. At this point, save your game and exit to the main menu. a. While it was previously recommended that you start far in the past or future; the new update actually has made it so that we can start pretty close to the present. b. You could choose to start this method at any point in time; as long as it is at least somewhat removed from your most recent campsite move-in. You could even start it in the past (2018, 2019, etc) or in the future (2021, 2022, etc). If you want to potentially avoid spoiling other seasons/events of the game, please see this idea here. 2. Close your game, and time travel one day forward. 3. Open your game and start to bring about the announcements. If you have a visitor, Isabelle will make this the first announcement she says (ASSUMING THERE IS NOT AN EVENT). You CAN still have visitors on some event days. If it is an event day, it will be the first announcement following the event. a. If there is not a visitor, do not let Isabelle finish talking, immediately close the game and time travel 1 day forward and repeat step 3. In fact, you can close the game as soon as you notice that she doesn’t make that mention of a campsite visitor on that day. b. It is confirmed birthdays can have campsite visitors, however we have no evidence that bug-day/fishing tournaments can have campsite visitors. c. If Isabelle won’t shut-up about seasonal stuff, allow the day to load and she will send you a seasonal DIY, save your game and resume hunting. This should quiet her down for a bit and might help improve rates. 4. If you have a visitor, go see who it is! If it’s not the target, save the game and exit. Set your game 6 days forward and return to step 3. a. Wait but why 6 days? Because that’s when we hit our maximum likelihood of getting a camper. b. Note: You’re going to be returning to step 3 quite often here. 5. If it is your visitor, then congratulations! Please save your game (to avoid morning announcements returning for this day and to save progress) and reopen it, heading back to the camper. 6. From here, remember that you will have to win a “game” in order to invite the camper. Even if you lose several times, they will keep playing if you keep talking to them. Eventually, you will win and be prompted with the ability to invite them to your island. a. A camper will never NOT move-in; just keep talking to them and they will eventually cave. In fact, every time you tell a camper to “move in,” there is a 45% chance that they’re not willing at all, 45% chance for them to challenge you to a card game, and a 10% chance to accept an invitation outright. Card games have a 50/50 chance of being 4-suit or 2-color. 7. [⚠IMPORTANT] As you are inviting them, they will randomly select a villager of your town to kick. If the villager they select is not who you want to kick, do not let them finish their conversation. Immediately press the home button and force close your game AS SOON AS THEY PICK THE WRONG PERSON. By doing this and reloading the game, they will now pick a new person to kick off the island, and you can repeat this until they select the person you want them to replace. Failing to do this and selecting “no” will cause the campsite visitor to only choose that villager if they are asked again. 8. So now you got them! They will immediately force the person you kicked out into boxes; so if you would like to trade them, that villager will be available as soon as you complete Step 7. Feel free to trade that boxed person if you’d like. It’s 100% safe as of version 1.2.0 9. Now, save and close your game and TT forward one day, and your previous resident’s house should now be gone and replaced with a “Sold to ____!” sign over a plot of land. At this point save, and TT forward another day and the new campsite villager will be moving in with boxes scattered around their house. Finally, save and TT forward one more time to get them fully moved in. 10. Now that they are fully moved in, feel free to time travel back to the present! |
A: Thus far we are estimating about 99% have been successful with this method across thousands of people, if you feel you may be in the 1% please refer here. In short, issues can arise for those who have already had Raymond (or whatever target villager you’re hunting) before on their island, or who may have missed campsite visitors while time-traveling previously. This is not to say that they did not find success; but it required a lot more grinding than the standard method calls for.
A: Previously it was shown that once you had visited a date; you could no longer receive a campsite visitor on that date ever again. Further, it was shown that spawn rates for all periods between these campsite visitors were severely decreased. HOWEVER, with the newest Redd & Leif patch, this seems to have changed, and now the only date saved for campsite villagers is the date of the most recent one you found! This means one of the previously biggest risks can now more or less be completely ignored.
However it is worth noting, your friends will see every single time you start the game if you play online. So if you don’t want to spam them with “DrJays is online!” every 5 minutes, we recommend putting your system on airplane mode or hide your online status. Also, expect to get a crapton of mail and message board notifications that you will have to clear out, roaches in your house, and of course plenty of weeds. Also, you should probably cage your flowers in; lest they will breed and run havoc.
A: While I don’t necessarily recommend it unless you FULLY want to avoid spoilers, you could choose to work in a specific 2 month span, say from March 1st to April 30th 2020. Once you reach April 30th, you would simply reset to March 1st and you should see no problems with spawning campsite villagers. However, I do want to emphasize this method is much less tested and could give rise to problems with repeats, however I do genuinely think that it should work and give us the same results. EDIT 5/8:This has been further tested and shown to reliably work if you want to use it!
A: Villagers will not leave without your direct consent no matter how far in the future you go. In fact, the villager leave mechanics have been debunked through datamining.
A: In-game, it can take anywhere from .5-3 years. In real life, it can take anywhere from 1-2 days of full on grinding depending on your luck. However, I spent most of this time watching Netflix since it doesn’t require much attention outside of changing the date and checking the announcements, a lot of the “downtime” will be loading screens. In terms of campsite visitors, here is my actual example: It took me 51 campsite visitors, 27 of which were smugs, before I finally hit Raymond, approximately 1.5 years into the future of my latest time travel. Despite this being pretty bad RNG; it still saved me loads of time and NMTs. Others have even reported finding Raymond WITHIN TWO HOURS of using this method! (However, that is pretty lucky and shouldn’t always be expected!)
A: Well, first off, as mentioned before some villagers have absurdly low mystery island spawn rates because they are part of a species with a lot of members (cats and rabbits). So a forced campsite spawn can be a lot less attempts than mystery island hunting. Further, unless you have an abundance of NMTs, the odds of getting one of these rare villagers either through island hunting or trade can be insane, especially for a guy like Raymond who sells for nearly 1500 NMTs. If you are not rich in NMTs, this is a completely free way to potentially land Raymond.
A: Kinda. You’re not going to have the boosted chances (50% pools missing personality only, 50% pools all) of getting a specific personality working for you anymore, meaning you won’t be able to target specific personalities easily. You could still work through the chaos of seeing ALL the personalities with no booster, but it’s going to be an absurdly difficult grind if you’re looking for a specific villager. I’m talking 200-400+ campsite reloads and potentially a week’s worth of work. Further you actually CAN get repeats in the larger pool (shoutout ChibiPeen#9331 for an absurd amount of work to confirm this). Unless you have no NMT, I do not recommend this.
A: If the campsite decides to pool villagers from missing personalities only, all villagers from all missing personalities will be pooled and one of them will randomly be selected, subtracting any excluded villagers from appearing in the campsite.
A: IF you have 9 villagers or less, you NEED an open plot. If you have 10 villagers, the only way for them to move in is to replace someone.
A: Campsite visitors are excluded from replacing villagers scheduled to move house locations and in boxes.
A: Only if they’re the personality that you’re hunting; if you invite a smug while hunting a smug, then you no longer have the missing personality booster working for you. Otherwise it will have no impact on your cycling, so invite any others you see that you like!
A: You have a flat out 25% chance of winning a 4-suit card game and a 50% chance of winning a 2- “color guess” card game. There is no way to manipulate this.
A: Maybe? Bad RNG does exist, but we need to be careful not to conflate the relatively low spawn rates of campsite visitors with a “broken” campsite. If we do the 6 day skip mentioned above, each day will only have a 20% chance of having a visitor. That means the expected average amount of days before we get a campsite visitor is going to be 5 attempts after starting with the +6 day routine above, or finding a villager every 11 days according to the actual in-game calendar. But this also means we could easily go above this as well, and end up having to wait 20 days to find someone.
When should you worry? This method should give us a 1% chance of having no villagers after 21 consecutive attempts; if you’re still unable to get a campsite visitor at that point, try changing the time period you’re using (ex: instead of 2021 try 2022)
Note: this has yet to be verified.
A: [Shoutout The_Yellow_Orange#3286 for his helping me uncover this] From what we can tell through limited experimentation, the game saves data on every single villager that you’ve encountered on previous campsite visits (OR Amiibo campsite visitors), or that have previously lived on your island before (whether a default villager, campsite move-in, random move-in, adopted online, or a mystery island invited move-in). From here, the game creates a list of individuals for every villager that you have not “encountered” on your island (encounters on friend’s islands or uninvited mystery island tours do not count towards this). Every time the campsite loads, it will randomly select someone from the available list of “non-encountered” villagers for whatever personality has been rolled for that day. If, via campsite rolling, you manage to actually progress through the entire list of representatives for a specific personality, the game will completely reset that list and now all characters in that personality will have a potential chance of being selected.
5/27/20: Updated series of events theory:
The combined values of these two rolls is how we get a value for missing personality close to 60%, in fact experimental data suggested it should be 58.5% (via mostly Raymond hunting); and if we calculate our expected values when searching for a smug we would get 50% + (33/387) = 58.527%, or roughly our experimental 58.5%! Values are sourced from dodotracker.com
6/7/2020: Ninji has confirmed the above theorized events!
A: Considering the full theory listed above and what we already know; it seems very possible we can utilize the same information in some other ways as well. We seem to be able to use Amiibos as a ways of crossing villagers off our list as well; meaning if we go through all 33 available smug amiibo’s in our campsite, our 34th smug visitor WILL be Raymond [Confirmed by /u/Vylandia on Reddit]. During this process, all you have to do is day-by-day load in each Amiibo, you can just save and turn off the game once they’re invited, no need to go talk to them [Confirmed by GPaShadowz#4747]. Repeat this until you’ve gone through all the villagers of a specific personality, and now refer back to the DrJays method to spawn a campsite villager; the next smug you see WILL be Raymond assuming all other conditions are met from the guide. Alternatively, we can make use of the fact that if you allow him, Nook will ALWAYS fill empty plots on his own with the missing personality type provided you have no one in your move-in queue. Thus we could effectively work through our list this way using similar personality setup methods! Also, make sure you are only missing the personality you want otherwise this will not work.
A: (THIS HAS BEEN PATCHED IN 1.3.0 although it didn’t fix anyone who was affected prior) Jeez, did you skip over step 9? I bolded AND underlined it, dude. Immediately after you invite a villager from the campsite, they will kick the person they selected into boxes. If you skip the day after this villager is in boxes (and thus the day where your new resident would have a “Sold!” sign on an empty plot of land), the game can actually glitch and keep the previous resident’s house exterior. At this moment, the only way to correct this glitch is to move the villager to another island, and then move them back with the help of someone online; it is unknown whether this will be patched or whether glitched exterior residents could be deleted in future patches. Please note, in a small amount of cases, this can occur even when you do everything right; and it is unknown what may trigger it in these specific cases.
A: Well, yes. But it might take a long amount of irl days to pull it off just because campsite spawning is already a fairly difficult thing EVEN without time travel.
Q: I nearly completed the cycle of my missing personality, but now I’m suddenly seeing repeats! What happened?
A: Move-in queue.