Tales of Absolute Doom v1

Basic Rules - derived from Into the Odd

1 - Saves. When facing  a risk, you may have to save. The game host chooses one of your stats.

Roll a d20. If it’s =< the stat, you pass the save. If > the stat, you fail.

2 - Ease and Strain. Especially more or less difficult saves.

Eased saves grant a reroll when failed. Strained saves impose a reroll when passed.

3 - Initiative. Every combat round, all players SPD save for initiative.

Passing players move before the GM, and failing players move after.

        Everybody gets one action (plus grace actions) per turn. Some beasts have multiple actions.

4 - Attacks. Normal attacks always hit! Few beasts have a chance to dodge attacks.

Roll a d6 for damage. Add your weapon’s damage value and subtract the victim’s armor value.

If you grab or shove an enemy, they STR save to struggle free, skipping an action if they fail.

5 - Hit Points. If damage takes you to 0 HP, You are at Death’s Door!

If at Death’s Door and any damage UNDER your max HP hits you, STR save vs. Knockout!

If the damage is OVER  your max HP, STR save vs. Death instead! Many beasts can’t save vs. Death.

If any damage hits you while knocked out, you die!

6 - Rest and Healing. If you eat a snack or drink some water, regain 1 HP.

If you eat a good meal or sleep comfortably, regain all of your HP.

If you are knocked out, a friend can shake you awake, or carry you away from danger.

7 - Spellcasting. You can cast any spell in your known Lore of Magic. WIL save vs. Miscast each time.

Start from the lore’s first Miscast and proceed through the whole table for further Miscasts.

        Some Miscasts change you forever. The 6th will be your last.

Character Generation

1 - Character Stats

Strength (STR), Speed (SPD), and Moxie (MOX) are each 2d6+2. Hit Points (HP) are 1d6+2.

2 - Chromatic Realm of Doom, or C.R.O.D. (d6)

Your region of origin. Roles, Events, and possible Wizard Guild come from your Crod.

Your next character of the same family may also be from this Crod.

3 - Character Role (d6)

Your place in society grants you some items and a special skill.

Skills can ease saves, grant information, special abilities or anything the host allows.

4 - Wizard Guild (optional)

MOX save to pass the Wizard Test. If you pass, get your Crod’s Lore of Magic.

If you fail, get a Mutation (d6) and the Wizard Guild rejects you.

The Six Crods (d6)

1

DeathVania, the Amethyst Crod

2

BloodVania, the Ruby Crod

3

ThornVale, the Amber Crod

4

CrystalVale, the Golden Crod

5

MossWood, the Emerald Crod

6

ThunderWood, the Sapphire Crod

Mutation Table - Lose 1d6 max HP from Mutating! STR save vs. Death by Exploding Flesh if max HP becomes 0!

Eye Stalks

Lose your eyes. Grow 1d6 eyeballs on stalks. Pop one to cast any spell from a random lore.

Snail Shell

Chitin armor +2. You cannot wear any more armor.

Tentacle Arm

Can grab in combat as a free action. Replaces an arm.

Crab Arm

Pinching damage +2. Replaces an arm.

Spider Legs

Walk on walls! SPD save to walk on ceilings. Replaces legs.

Skull Face

Your skull is bare, with popping eyes and lolling tongue! Mortals must MOX save to attack you!

DeathVania, the Amethyst Crod (gods of death, undeath, entropy)

Roles

Disinherited Noble

Silver Spoon -1, Oil Painting, Loyal Servant 3hp

Occult History

Minister of Doom

Lead Scythe +1, Doom Bible

Depressing Poetry

Mortician

Dire Shovel +0, Box of Death Salts

Extreme Taxidermy

Executioner

Guillotine Axe +1, Scary Hood

Feel Nothing

Belligerent Peasant

Sharpened Pitchfork +0, Bag of Lucky Bones

Loathe Outsiders

Headstone Carver

Chisel -1, Bag of Stone Blocks, Jar of Stone Wax

Sculpt Gargoyles

Spells

Life Drain

Shrivel flesh +1, damage restores HP

Sight

Last Words

Speak with corpses and residual spirits

Area

Face of Death

Terrifying glance causes mortal to faint

Sight

Death's Door

Interrupt death, target survives with HP 1

Sight

Miscasts

1

Magical Rigor Mortis sets in! Reroll your SPD!

2

As your body becomes more corpse-like, you lose 2 STR!

3

You glimpse the Realm of the Dead! MOX save vs. Death by Heart Attack!

4

Your command over death grants you +2 max HP! Wailing spirits drift faintly around you!

5

Your eyes glow violet! The death energy flowing around you grants you +1 damage!

6

Your time has come! Your body crumples to the floor as the Gods of Death finally harvest your exalted soul.

BloodVania, the Ruby Crod (gods of fire, hell, blood)

Roles

Crown Taker

Brass Greatsword +1, Copper Crown

Glorious Declaration

War Priest

Ruby Dagger +0, Vial of Holy Blood

Demand Repentance

Butcher

Cleaver +0, Sausage Machine

The Special Recipe

Barber Surgeon

Surgical Tools -1, Jar of Leeches

Amputate Something

Warband Veteran

Bloody Halberd +1, Copper Armor +1

Brutal Leadership

Anarchist

Sharpened Sickle +0, Keg of Lantern Oil

Challenge Authority

Spells

Lava Blast

Throw glowing blob +d6

Sight

Fire Sword

Conjure flaming sabre +2

Self

Steam Shield

Cloud armor +1, grants riposte

Self

Enrage

Victim attacks ally

Sight

Miscasts

1

You pass out from heat stroke, pallid and sweating!

2

You accidentally cast Lava Blast on yourself!

3

Your eyes glow with red fire! MOX save vs. Death by Mind Burn!

4

Your hair flashes, turning bright red! Intense passion grants you +2 SPD!

5

You impulsively set your least favorite teammate on fire! +d6

6

A portal to hell roars open! White-hot chains yank you in before it screams shut!

ThornVale, the Amber Crod (gods of animals, monsters, emotion)

Roles

Monster Slayer

Bone Battle Axe +1, Antler Crown

Swallow Fear

Reindeer Druid

Antler Staff +0, Reindeer 3hp

Beast Empathy

Goat Farmer

Gnarled Staff -1, Goat 3hp

Pasture Games

Highwayman

Matchlock Pistol +1, Mask and Cloak

Insulting Threats

Beast Hunter

Wood Crossbow +0, Bear Trap +1

Track Beast

Burglar

Thump Stick -1, Box of Lockpicks

Silent Acrobatics

Spells

Beast Friend

Tame wild animal

Touch

Bear Form

STR +4, claw bash +2, thick hide +1

Self

Raven Form

SPD +4, flight

Self

Hunting Howl

Ease all allies' next initiative saves

Area

Miscasts

1

You grow a shaggy coat of fur! You get Weakness - Fire!

2

Growls and barks replace your human speech!

3

You impulsively attack your least favorite teammate!

4

Wild squirrels nest in your hair! STR save vs. Death by Squirrel Fever!

5

Your eyes glow tiger orange! You gain predator reflexes, armor +1!

6

You accidentally transform permanently into a mundane squirrel!

CrystalVale, the Golden Crod (gods of metal, industry, physics)

Roles

Royal Banker

Iron Briefcase +0, Investment Vouchers

Seem Confident

Fortune Teller

Crystal Ball, Box of Incense

Detect Desires

Blacksmith

Hammer +0, Wheelbarrow Forge

Smelt Alloy

Alchemist

Bottle of Universal Solvent, Chemistry Box

Detect Elements

Gladiator

Bronze Scimitar +0, Bronze Armor +1

Please Crowd

Watchmaker

Grandfather Clock, Artificing Box

Build Machine

Spells

Metalwarping

Armor or weapon becomes twisted lump of lead

Touch

Transmutation

Matter becomes simple item of equivalent mass

Touch

Shining Body

Flesh becomes gold armor +2

Self

Golden Lance

Bolt of molten metal +d6

Sight

Miscasts

1

Your body's atomic structure begins to change! Reroll your STR!

2

As your bones slowly continue becoming metal, you lose 2 SPD!

3

Your body's chemical instability must end now! MOX save vs. Death by Turning Iron!

4

Your skin gets a golden luster! Your hybrid metal body grants you +2 max HP!

5

Your eyes glow cadmium yellow! Your command over physics grants you +1 armor!

6

You accidentally cast Metalwarping on yourself!

MossWood, the Green Crod (gods of plants, plagues, life)

Roles

Naturalist

Box of Dissection Tools -1, Big Net

Analyze Biology

Druid

Mossy Club +0, Squig Horn

Plant Empathy

Hermit

Dowsing Stick -1, Loyal Chipmunk 3hp

Go Off Trail

Botanist

Machete +0, Bag of Manure

Graft Hybrids

Hedge Knight

Mossy Greatsword +1, Copper Armor +1

Tell Good from Evil

Minstrel

Old Lute -1, Bag of Confetti

The Legends of Tog

Spells

Fermentation

d6 servings of mud become food

Touch

Resonance

Speak with plants, rivers, boulders

Self

Cloud Form

Become flying, immaterial

Self

Thorn Blood

Inflict internal thorns +2

Sight

Miscasts

1

Green Vines grow in your hair! You get Weakness - Fire!

2

You accidentally cast Thorn Blood on yourself!

3

Your skin turns leaf green! STR save vs. Death by Poison!

4

Planetary vibrations replace your human speech!

5

Your eyes glow aqua green! You can now walk on water!

6

You accidentally transform permanently into a mundane cloud!

ThunderWood, the Sapphire Crod (gods of time, abyss/stars, thought)

Roles

Lonely Noble

Cane Sword +0, Ornate Lantern, Grey Cat 3hp

Gentle Manners

Astrologer

Telescope -1, Deck of Tarot

Lucid Dreaming

Ocean Diver

Harpoon Gun +0, Brass Diving Suit +1

Poison Resistance

Electrician

Lighting Rod -1, Spool of Copper Wire

Meteorology

Jousting Knight

Pennoned Lance +0, Grey Horse 3hp

Antique Heraldry

Struggling Painter

Palette Knife -1, Roll of Canvas, Painting Box

Artistic Critique

Spells

Blue Lightning

electric bolt +d6

Sight

Starlight Vision

astral bodies grant future sight

Self

Astral Wings

flight, stardust armor +1

Self

Time Stutter

rewind time slightly

Area

Miscasts

1

An abyssal gust sends your astral body spinning! You black out!

2

You accidentally cast Lightning on yourself!

3

Your eyes glow with blue ether! MOX save vs. Death by Ether Shock!

4

Your hair flashes, turning bright blue! Astral wisdom grants you +2 MOX!

5

The Blue Horror emerges from beyond! HP 12 STR/SPD 16, psychic armor +2, four lightning antennae +2!

6

A wormhole to space whooses open, ripping you into saturn's orbit before hissing shut!