OFFICIAL XENON GUIDE
The Roo-D Files
THE OFFICIAL XENON GUIDE
Last Updated: 9/9/2026
Written by: BeefTech (B E E F/Chip) and others within the Xenon Discord
DISCLAIMER: CULVERT SECTION IS THE ONLY SECTION NOT UP TO DATE.
For those who are wondering:
This is a menu to quickly go to a specific section. Simply click the hyperlink to skip to that section!
Basic Info | Stats and Setup | Equipment | Skills/Tips | 5th/6th Job | Burst Rotations | Training Maps |
HEXA Leveling Priority |
Welcome to the comprehensive guide to Xenon. Here, we primarily cover Heroic Xenon and its gameplay. Although there is a lot of overlap with Interactive, please note that we will focus mainly on Heroic Xenon.
This specific guide was created because updating an FAQ on Discord alone became cumbersome. With this Google Doc, any changes to the class can be more easily updated.
This guide will cover everything, from Hexa Matrix leveling order, gear, V-Matrix leveling order, Inner Ability, etc. This should be enough info for both Xenon mains and mules!
XENON MAINS DISCORD LINK
If you still have questions that may not be covered in this guide, please check out the Xenon Mains Discord!
►►► Xenon Mains Discord ◀◀◀ | ||
Shoutout to other MapleStory Mains discord servers/guides for inspiration on both concept and format!
Xenon is known for its great damage and just high damage in general, though how strong Xenon is has changed over time. With the most recent balance changes, Xenon finally went from one of the more clunky classes in this game to something way more new player friendly and smooth to play. These changes helped Xenon reach the top damage classes once again.
PROS OF XENON / WHY PLAY XENON?
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CONS OF XENON / XENON DRAWBACKS
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INNER ABILITY | |||||||||
You can interchange Item Drop Rate and Meso Obtained to whichever you prefer. If you decide to go for Meso Obtained +20%, you can set a third preset with Item Drop Rate +20% specifically for Boss Loot Rooms | |||||||||
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For Xenon to reach Attack Speed 10 or AS0 on GMS, we need Attack Speed +1 in our inner ability to reach max attack speed. This way, our skills feel way smoother and increase our damage during bossing. We do not need Attack Speed +1 for mobbing. | |||||||||
BOSSING (MUST HAVE) | ||||||||||||||||||||||||||||||||||||
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BOSSING (FLEXIBLE) | |||||||||||||||||||||||||||||||||
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MOBBING (MUST HAVE/EXP) | ||||||||||||
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MOBBING (DAMAGE) | |||||||||||||||||||||||||||||||||||||||||||||
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BEST LEGION EFFECTS | ||||||||||||||||||||||||||||||||||
This is the list of the effects you get when you place lvl 200 Legion blocks in your legion grid. Although this list is in general priority order, the priority may change slightly depending on your own stats. | ||||||||||||||||||||||||||||||||||
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BOSSING LEGION GRID |
BOSS DAMAGE ≈ CRIT DAMAGE > IED > ATT > LUK/STR/DEX > BUFF DURATION (CRIT RATE ONLY IF CRIT RATE IS LOWER THAN 100%) |
You should be able to achieve this legion grid once you reach 8k legion lvl. *The pink area indicates places to place legion blocks after you fill in the priority spaces. *Make sure to change the stats in the inner sections to be stats you can use. |
MOBBING LEGION GRID |
EXP OBTAINED > NORMAL DAMAGE ≈ CRIT DAMAGE > ATT > LUK/STR/DEX > BUFF DURATION (CRIT RATE ONLY IF CRIT RATE IS LOWER THAN 100%) |
You should be able to achieve this legion grid once you reach 8k legion lvl. *The pink area indicates places to place legion blocks after you fill in the priority spaces. *Make sure to change the stats in the inner section to be stats you can use. |
LEGION ARTIFACT | ||||||||||||||||||||||||||
Legion Artifact allows you to select 3 different attributes per slot. Each slot has a max lvl of 5, and each attribute can only reach a max lvl of 10. This means that you can have two different max lvl slots with the same attributes, which maxes out three attributes to lvl 10. Include mobbing attributes at your own discretion. | ||||||||||||||||||||||||||
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TOGGLES |
Xenon only has 2 toggles you should have on:
If you are bossing, press 5 (the literal “5” key on your keyboard) for more damage, and if you are mobbing, press 6 (the literal “6” key on your keyboard) for more EXP. Make sure to have Roll the Dice on a pet autobuff to constantly have this buff applied. Check out PET AUTOBUFFS for more info! |
ABILITY POINTS (STR, DEX, OR LUK?) |
When you are leveling up your Xenon, you may notice that you can choose between putting ability points into either STR, DEX, or LUK. In the beginning, it does not matter which one you put points into first because you must put 330 points into all three before you can put more into one in particular. Afterwards, it's up to you where you want to put points. In general, increasing STR/DEX/LUK equally will be the best play because the value of ability points in STR/DEX/LUK will keep changing as you cube and swap out to new pieces of gear. If you want to squeeze out a tiny bit of extra damage you can reallocate all your excess ability points (anything past 330 in STR/DEX/LUK) into the stat you have most % of, but this is mostly relevant only when your potentials become somewhat static, i.e. you are "done" with cubing at your own level of progression in the game. It's never worth it to re-cube an item just for the sake of swapping one single stat potential line for another. This optimization is something that will come into play as you start cubing for 3 line All Stat potentials. You might end up with a potential such as 2 prime line All Stat and 1 line STR/DEX/LUK and it may be just as good as 3 line All Stat potential if the last stat potential line matches the stat you are naturally high on (i.e. last line is DEX and if you have high DEX, then that potential is close to a 3 line All Stat potential). If you want to min-max and want to maximize damage, use a website like Maple Scouter to figure out what's best for you. (Disclaimer: Using this tool, in particular, can be finicky. It is a Korean website meant for KMS players and their more advanced API. Watch a separate guide on how to properly use this website and input your stats manually.) |
HYPER STATS | ||||||||||||||||||||||
Hyper stats for Xenon are similar to most other classes in the game. Although there is a general guide to know which stats to prioritize first, if you want to min-max your stats you will need to use a calculator like MathBro's Hyper Stat Calculator Or Maple Scouter (Disclaimer: Using this tool, in particular, can be finicky. It is a Korean website meant for KMS players and their more advanced API. Watch a separate guide on how to properly use this website and input your stats manually.) | ||||||||||||||||||||||
Here is a general guide to follow if you do not want to hassle with min-maxing your hyper stats.
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PET AUTOBUFFS | |||||||||||||||||||||
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SKILL SEQUENCE | ||||||||
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HYPER SKILL PASSIVES | ||||||||||||||||||
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BUFF DURATION |
Xenon is not a class that benefits greatly from Buff Duration. Buff duration is most useful for the Terms and Conditions buff from Angelic Buster’s link skill. Buff Duration is not a stat that Xenons should highly prioritize. |
SUMMON DURATION |
Xenon has two summon skills, Hypogram Field: Force Field (HEXA )and Hypogram Field: Fusion . Only Hypogram Field: Force Field (HEXA ) is affected by all summon duration effects, so summon duration isn’t a stat Xenons goes for. Only Hyper Skill Passive (Hypogram Field-Persist ) affects Hypogram Field: Fusion . Here is a short list of things that can affect your summon duration:
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THIEF OR PIRATE? |
Xenon is the only class in the game with the ability to equip both Thief and Pirate gear. Although this may sound cool, it doesn’t actually give any advantages over other classes, other than how your equipment looks. So, which one do you go for, and does it matter? Yes and No. Set bonuses in this game only apply if you are wearing the same class of gear. For example, if you were wearing a Thief Root Abyss Hat and a Pirate Root Abyss Top, you would not receive the 2-set bonus that Root Abyss gear gives you. To get around this, whenever you are working with a set of gear, stick to either Thief gear or Pirate gear. This does allow you, for example, to go for 3 set Thief Root Abyss gear and 5 set Pirate Absolab gear. To truly simplify this, decide on either Pirate or Thief gear early on and stick with only that class of gear. TLDR: Pick Pirate or Thief gear early on and stick with only that class of gear. It does not matter which one you pick as long as you are consistent. (Pick the one that you think looks better to you!) Interactive: Stick with Thief gear since it is more common on the Auction House) PIRATE: THIEF: |
GENESIS WEAPON? WHICH ONE? |
If you are wondering which Genesis Weapon to pick: YOUR GENESIS WEAPON MUST BE THE SAME TYPE AS YOUR ETERNAL GEAR. For example, if you decide to have all your Eternal gear be Thief gear, you must make sure to pick the Thief version of the Genesis weapon, and vice versa with Pirate Eternal gear. (If you do not have eternal gear yet, just pick the weapon that matches your Arcane gear and make sure any eternal equipment you get from then on is the same class as your existing Arcane gear) PLEASE MAKE SURE YOU PICK YOUR GENESIS WEAPON CAREFULLY!!! IF YOUR ETERNAL GEAR IS THIEF GEAR: IF YOUR ETERNAL GEAR IS PIRATE GEAR: The Pirate version of the Genesis Energy Chain has 150 STR and 150 DEX. WHAT IF YOU PICKED THE WRONG GENESIS WEAPON? There may be a chance that you may have accidentally chosen the wrong Genesis weapon. So do you restart the Genesis weapon missions and get brand new ones? Once you get 3 pieces of any set bonus (CRA, Arcanes, Absolab, Eternals), it does not matter which Genesis weapon you picked since it gets counted as part of the set bonus, regardless of which one you have. However, if you are wearing 2 or less pieces of the Eternal set and it does not match the weapon, then the weapon does NOT get counted towards the Eternal set bonus. Here is an example scenario:
Although it's not the end of the world if you picked the wrong Genesis weapon, to avoid this, please just stick to one type of gear (Thief or Pirate) for all your equipment sets and make sure to pick the right Genesis weapon! |
POTENTIALS |
Please note that this only applies to non-WSE (Weapon, Secondary, Emblem) potentials. WSE has its own rules when it comes to potentials. Check out the WSE section for more info on WSE potentials. Because Xenon can use STR, DEX, and LUK, it has a very unique way of going for potentials on gear. Because of this, Xenon tries to go for % All Stat, but even STR, DEX, and LUK lines still have value for Xenon. The order to progress your gears' potentials is as follows:
To compare 2 different potentials, % All Stat equivalent on gear can be calculated with this formula: (% All Stat) + [(⅓) x (% STR/% DEX/% LUK)] = All Stat Equivalent For example: Let’s say we want to compare 2 pieces of gear with these potentials:
This would mean for gear #1: [12% LUK]/3 = 4% AllStat 4% + 6% + 6% = 16% All Stat equivalent Making gear #1 better than gear #2’s 15% All Stat potential. |
FLAME SCORE | ||||||||||||||||||||||||
Flame score on Xenon is calculated differently from other classes due to Xenon using STR/DEX/LUK and getting more value from % All Stat. General Flame Formula: Main Stat + (Attack Power × 5) + (%All Stat x 20) = Flame Score
For example: If you have a level 150 CRA (Chaos Root Abyss) Hat with 20 STR, 30 DEX, 50 LUK, +5 Attack Power, +5% All Stat, then the flame score would be 225. (20 STR + 30 DEX + 50 LUK) + (5 Attack Power * 5) + (5% All Stat * 20) = 225 Flame score | ||||||||||||||||||||||||
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Since Superior Gollux gear is not end-game gear and will be replaced eventually, pursuing an ideal flame score is extremely inefficient. | ||||||||||||||||||||||||
TRUE FLAME SCORE | ||||||||||||||||||||||||
If you want to find out, with pin-point accuracy, if one flame score is better than another, then you will need to use MapleScouter (Disclaimer: Using this tool, in particular, can be finicky. It is a Korean website meant for KMS players and their more advanced API. Watch a separate guide on how to properly use this website and input your stats manually). This method is primarily for late/end game players who want to min-max their flame score and should not be used by newer players. Stick to the General Flame Score Formula in the section above if you are lazy or not late/end game. PLEASE KEEP IN MIND THAT THE TRUE FLAME SCORE IS ONLY FOR COMPARING FLAME SCORES AND DOES NOT FOLLOW THE IDEAL OR SETTABLE FLAME SCORE CHART IN THE SECTION ABOVE. THIS IS PURELY RELATIVE TO YOURSELF AND IS ONLY MEANT TO HELP COMPARE TWO OF YOUR OWN FLAME SCORES, NOT WHETHER THE GEAR IS WITHIN SETTLE OR IDEAL TERRITORY.
For Weapons: If you want to compare Weapon Flame scores, you will need to also do the steps above and also find out how much Boss Damage and Damage affect your flame score (a.k.a find your Boss Damage and Damage flame score multiplier). Set “Boss Damage” to 1. Each % of Boss Damage and Damage will increase your flame score by that amount. In this example, each % increases the flame score by 20.52. Use this formula to find out your weapon’s true flame score: Main Stat + (Attack Power x “A”) + (%All Stat x “B”) + [(Boss Damage + Damage) x “C”] = Flame Score
For example: If I had a Destiny Weapon with 60 STR, 35 DEX, 35 LUK, 5% All Stat, 201 Attack Power, 10% Boss Damage, and 5% Damage, then using the multipliers from the example case above (Attack flame score multiplier = 5.27, All Stat% flame score multiplier = 28.73, and Boss Damage/Damage flame score multiplier = 20.52), my flame score would be 1640.72. (60 STR + 35 DEX + 35 LUK) + (201 Attack Power * 5.27) + (5% All Stat * 28.73) + [(10% Boss Damage + 5% Damage) * 20.52] = 1640.72 Flame score |
WSE |
WSE or Weapon, Secondary, Emblem, has only three potential lines we care about: Attack Power, Boss Damage, and IED. Since we can only have a total of 9 lines of potentials, we abbreviate this with #/#/# (Attack Power/Boss Damage/IED). Xenon ideally goes for 9/0/0 (9 lines of Attack Power), but this may depend on your own stats, event buffs, gear, party/solo, double prime potential lines, familiars, etc. |
SECONDARY |
Xenon’s best secondary can be purchased from Neville , who you can find in major towns, such as Leafre and Henesys Market. You want to purchase the “Evolving Secondary Weapon Selection Box” for 100 million mesos. Opening the box gives the “Evolving Octo Core Controller”, which is the secondary you want. Do not buy the regular “Octo Core Controller” that Neville sells directly, as it does not provide +2 Attack Power, which the “Evolving Octo Core Controller” does. You would eventually unlock the Astra Secondary called: “Astra Deca Core Controller” and transfer your old secondary’s potential into this one. Interactive: Regular Octo Core Controller and PNO secondary are better on Interactive servers because Regular Octo Core Controller is Night Troope transferable (event-based) and PNO secondary is tradable, making it decent for resellability. |
EMBLEM |
Xenon’s best starter emblem can be purchased from Neville , who you can find in major towns, such as Leafre and Henesys Market. Or you can purchase the emblem from Edwin , who you can find in Veritas, which you can teleport to using your 0 job skill Promessa Escape or simply teleporting there within the Map menu. You want to purchase the “Hybrid Heart” for 1,010,000 mesos. DO NOT GO FOR END GAME POTENTIAL LINES ON THE HYBRID HEART!!! Remember that this is a starter emblem and will be replaced later on by the Seren Emblem, “Mitra’s Rage”. The Hard/Extreme Seren boss has a chance to drop Mitra’s Rage Selection Box, which allows you to select one of five different emblems. For Xenon, you want to pick one of these two: Mitra’s Rage: Thief Mitra’s Rage: Pirate It does not matter which you pick out of the two. If you are wondering why we can even pick two options, check out the THIEF OR PIRATE? section! |
OZ RINGS |
Ever since patch V.271 or Maplestory x Freiren Beyond Journey’s End patch, all Oz rings besides Ring of Restraint and Continuous Rings became irrelevant. There is also no ring swapping anymore so Oz Rings are much more straight forward now. Here is the priority list of Oz rings that Xenon wants to upgrade first using either the Grindstone of Life or Grindstone of Faith :
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COOLDOWN HAT |
Does Xenon use a Cooldown hat? Yes and no. Ever since the 2-minute changes, the question about Cooldown has been a discussion in GMS players' minds: is Cooldown hat something Xenon should use? After some time, the answer is both Yes and No. Yes: The main benefit you gain is a quality of life on rotations and spamming out our 30s Cooldown 5th job skill, Photon Ray. Before the 2-minute changes, Photon Ray was used twice in a single burst rotation. We call this “Double Photon”. However, after the 2-minute changes, using Double Photon without a Cooldown hat has become inconsistent. Thus, the more Cooldown, the better. Cooldown hat also lowers the internal cooldown of HEXA Beam Dance passive proc, making up for the loss in damage from the loss of potential stat lines. No: Despite Cooldown hat allowing the consistent usage of Photon Ray twice in one burst, some players have still found it difficult and clunky to play around, instead opting just to use Photon Ray once per burst, thus making a Cooldown hat slightly worse than a regular % All Stat hat. Keep in mind that Double Photon still works without a Cooldown hat, but there is very little room for error. This makes it realistically impossible to Double Photon consistently during a boss. Check out the PHOTON RAY section for more info on how that skill works! And Check out the DOUBLE PHOTON RAY section if you want to learn how to pull off a Double Photon! TLDR: If you want to min-max damage and gain quality of life on rotations, but manage a clunky mechanic that may not work 100% of the time, go for a Cooldown hat. If you want to avoid that mess, but miss out on min-maxed damage, then go for a regular % All Stat hat. Realistically, you should settle for whichever you get first out of the highlighted list below. (-4s Cooldown + 1 line % All Stat) > (-4s Cooldown) ≈ (3 line % All Stat double prime) > (3 line % All Stat) ≈ (-2s Cooldown + 2 line % All Stat) > (-3s Cooldown) > (-2s Cooldown + 1 line % All Stat) > (2 line % All Stat)
***FUTURE UPDATE***: Due to Xenon getting a 15 second cooldown skill in a future update, getting at least a -2 Cooldown hat may become mandatory for max damage, not just for consistent Double Photon. Interactive: Generally, going for as much Cooldown as possible on your hat is optimal for Xenon. |
WILL’S PITCHED BOOK |
Hard Will has a chance to drop Will’s Cursed Spellbook Selection Box, which allows you to select one of four different Cursed Spellbooks, the best pocket slot item in the game, and part of the Pitched Boss Set. For Xenon, you want to pick one of these three: Cursed Red Spellbook (more STR) Cursed Green Spellbook (more DEX) Cursed Yellow Spellbook (more LUK) Realistically, it does not matter which one you pick. Many Xenon mains choose whichever is a cooler color. If you are confused about what we mean by “Pirate” or “Thief” gear, check out the THIEF OR PIRATE? section! |
SUPPLY SURPLUS |
Supply Surplus is Xenon’s secondary resource bar. Xenons usually just call this resource “energy”. Certain Xenon skills use this energy. Energy naturally increases every 4 seconds. 60% to increase energy per hit/evade. +1% All Stat per energy. Emergency Resupply is a 3rd job skill that increases energy by 10. Great if you accidentally use all your energy. You can actually go past the maximum energy of 20 using Core Overload (check out the CORE OVERLOAD section for info!) |
MODAL SHIFT | |||||||||||||||
Modal Shift is a 0 job skill that allows you to change certain skills that Xenon possesses. Pressing this skill repeatedly cycles through all the skills that you can change. Press your arrow keys to pick which mode you want to select for that skill. Here is a list of skills that can be changed using the Modal Shift | |||||||||||||||
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MOVEMENT SKILLS | |||||||||||||||||||||
If you cannot find Quicksilver: Takeoff or Combat Switch: Fissionin your skill menu, check out MODAL SHIFT! | |||||||||||||||||||||
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I-FRAMES |
Xenon’s only has one on-demand I-frame called Orbital Cataclysm , which you unlock in the Active Hyper Skills menu. This has a 50 second Cooldown and the I-frame lasts roughly 2-3 seconds. Aeonian Rise is an active 10 second I-frame which you unlock whenever you unseal the Genesis weapon. Be careful not to press this ability twice which causes the I-frame to stop prematurely. If you press Omega Blaster during your Origin burst, you will have 2 seconds of I-frames. |
OOPARTS CODE |
OOPArts Code is Xenon’s favorite buff, which gives Final Damage: +32% and Boss Damage: +24%. However, it uses ALL of Xenon’s energy to activate, and it must be up at all times during bossing. (This is also optional for mobbing if you cannot one-shot the monsters on your current farming map) There are two ways to use OOPArts Code and prevent it from eating up ALL your energy:
Check Skill Sequence and find the “OOPArts” and "Half Burst” section.
If, for whatever reason, you accidentally press OOPArts Code and it eats up all of your energy, then you can use Emergency Resupply to restore 10 energy. As noted in the Skill Sequence section, if you pull off your Half Burst and Full Burst correctly throughout a boss fight, you should have OOPArts code constantly up without ever consuming your energy. |
DOUBLE PHOTON RAY |
Double Photon is a technique where you fire off two Photon Rays in one burst rotation (both Half and Full). This used to be a very common technique before the 2-minute changes, but since the 2-minute changes, this is difficult to pull off properly. If you are unsure how Photon Ray even works, check out the PHOTON RAY section! Remember that you can animation cancel the fire off/recast animation of Photon Ray by doing it during Mecha Purge: Snipe (HEXA) animation! To pull this technique off, you need to understand a few things about Photon Ray and Xenon’s burst.
So the way you Double Photon is by making sure to have Photon Ray charged and ready to fire far before you are ready to burst. Look at this scenario, for example:
This is pretty difficult to learn at first, and it may not be practical with a harder boss, but this is the hardest Xenon tech. If you believe it is TOO difficult, you can just opt not to use this technique, but you want to if you want maximum damage. Highly suggest you put Photon Ray in Buff Favorite Settings to help keep track of the Cooldown! (Settings > UI > Buff Favorite Settings) Note that it is much easier to pull off a Double Photon consistently with a Cooldown hat. Check out COOLDOWN HAT for more info! |
CLASS BIND |
Entangling Lash is Xenon’s class bind, which you unlock as an Active Hyper Skill. Unfortunately, it has a small horizontal hit box, and it is worse than Erda Nova (5th job). Once Erda Nova is high enough lvl to where the Cooldown is at 120 seconds or less, you never really use Entangling Lash . You may keep it as a backup bind. |
OMEGA BLASTER | |
This is Xenon’s main burst skill, and it's a GIANT FREAKING LASER! To use this skill, you either hold down this skill during your non-origin burst for 3.5 seconds or simply press it once during your origin burst. See below for more information: | |
Non-origin Omega Blaster To use Omega Blaster , simply hold down this skill for 3.5 seconds. During these 3.5 seconds, you can move around, you only take 50% damage (including from max % HP attacks), and you do not receive any status conditions (you will still get hit by black/white curse from the Black Mage). After the 3.5 second hold down, Omega Blaster will be installed and keep firing by itself for 4.5 seconds. You can start attacking yourself once Omega Blaster is installed. | |
Origin Omega Blaster When Omega Blaster is used after the Origin skill Artificial Evolution animation, Omega Blaster will instantly install and grant 2 seconds of I-frames. | |
Skill Description: Deal 660% damage 25 times during hold down. Deal 550% 5 times during install. 120-second CD. |
CORE OVERLOAD |
This skill affects our energy system, Supply Surplus , and allows you to pass the normal limit of 20 energy for 30 seconds. It costs 35% of your max MP to activate. All skills will not cost energy throughout the duration of Core Overload . Each energy above 20 will now give +1% Final Damage, and you will start to periodically deal damage around you. How much more you can surpass the normal 20 energy limit depends on the level of Core Overload and the HEXA boost node for Core Overload . Additionally, you gain a 30% IED and 10% for the first 20 seconds of its duration. |
Skill Description: +1% All Stat for each energy up to 20. +1% Final Damage for each energy past 20. Allows you to surpass the 20 energy limit. Deal damage around you 2 times for 390% 6 times. 120-second CD. |
HYPOGRAM FIELD: FUSION |
This skill is one of two of Xenon’s summons. Whenever you have this active, Hypogram Field: Force Field (HEXA ) cannot be active at the same time. This skill gives 20% Damage to your party members as long as they are standing in it. However, you will receive the damage buff regardless if you are standing in it or not. You can press this skill again to resummon to a different location. This skill can be summoned even if you are in the air. |
Skill Description: 450% Damage 3 times. 30-second duration. 60-second CD. |
PHOTON RAY | |
Photon Ray is our 5th job, 30-second CD damage skill. Essentially, it aims shots at the enemy based on time and the number of attacks given, and then, after firing off the skill (by pressing Photon Ray again), the skill will shoot and do damage. This mechanism can be simplified into three parts: | |
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Mecha Purge Snipe (HEXA) will give 3 shots per hit, so you only need to do 5-6 snipes to fully charge properly. If you choose not to attack an enemy, the shots will gradually build up regardless so you will be able to get 30 shots after ~15 seconds. You will have a 20-second window to recast this skill. You will know you have fully charged Photon Ray once you see the blue circle behind you changes, as shown on the right! | |
The animation of the fire off/recast of Photon Ray can be animation canceled by doing it during Mecha Purge Snipe (HEXA) animation! | |
Skill Description: Each shot fired does 880% damage. 30-second CD. | |
COMMON NODES | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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BOOST NODES | ||||||||||||||||||||
If you are planning to main or push your Xenon far, it is recommended that you eventually max ALL boost nodes. However, only 4 of them are needed to be able to unlock all 6th job Mastery Cores and actually matter for damage. The other 2 are Filler Boost Nodes and are NOT a priority for upgrading since they barely add to Xenon’s overall damage. | ||||||||||||||||||||
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NODE LEVELING PRIORITY |
For Hyperburns/260+ Mains: Since you want to prioritize being able to unlock HEXA Mastery Cores and HEXA Boost nodes, this list will prioritize those skills. (Quick tip for those who are leveling up quickly: Avoid leveling any Decent skills other than Decent Holy Symbol and Decent Holy Fountain , and disassemble them to craft priority nodes you want to level up)
Damage Priority Node Leveling Priority (for mules not going for lvl 260+):
ALL OTHER NODES PRIORITY: (when you finish the lists above)
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ARTIFICIAL EVOLUTION | |
Xenon’s origin skill, Artificial Evolution , is a lingering origin that gives us A FREAKING JETPACK! Jetpack is toggled with the Liberty Boosters skill. You can right click the Artificial Evolution (Origin) , to come out of the animation on the ground instead of flying. It is up to personal preference whether you want to do this or not, but most people do. Every 1.8 seconds, the Jetpack will shoot six lasers at the target you are hitting, dealing 960% Damage 5 times. This skill lasts for 30 seconds. The main gain from this skill isn't the damage itself or the extra lasers, but the fact that you can install Omega Blaster instantly and still use skills like normal, such as Mecha Purge Snipe (HEXA) . | |
NEOTERIC SNAP | |
Xenon’s accent skill is called Neoteric Snap , and can be used three times in a single boss fight. Like other accent skills, DO NOT USE THIS DURING BURST! This skill does NOT get any damage benefits from ALL buffs (Maple Goddess, Last Resort, familiars, etc), so it is a waste of time to use this during burst. Try to use this off-burst/whenever you need an I-frame. Upon activation, this skill deals 7000% Damage 10 times, then 4331% Damage 14 times. Afterwards, 75 quantum blades strike the target, dealing 1365% Damage 15 times per blade. Quantum blades can be stacked up to 225 times (a.k.a. the Accent skill can be spammed without consequence). *Keep in mind that accent skills have heavy scaling towards the later levels, so if your accent skill does not do much damage early on, that is normal. | |
HEXA MECHA PURGE | ||
| This is Xenon’s first Mastery Core. It upgrades our 4th job, Mecha Purge skill, removing the Mecha Purge: Bombard mode. It also changes what Modal Shift looks like. Check out the MODAL SHIFT section if you don’t know which Mecha Purge to use! HEXA Mecha Purge: Snipe Upgrades Mecha Purge: Snipe , increasing the reach and Damage to 465%, 7 times. +40% IED. Every 8 seconds, use HEXA Mecha Purge: Execute instead. HEXA Mecha Purge: Execute Summons 3 explosions at the target, dealing 310% Damage, 7 times. +40% IED. HEXA Mecha Purge: Bombardment Upgrades Mecha Purge: Bombardment , increasing the hitbox and the Damage to 615%, 5 times. Every 6 seconds, use HEXA Mecha Purge: Fire instead. Right-clicking this skill will cause HEXA Mecha Purge: Fire to only activate when holding down the down arrow key (not recommended). HEXA Mecha Purge: Fire Summons an even wider area of damage, dealing 615% Damage, 7 times . | |
HEXA TRIANGULATION | ||
| This is ½ of Xenon’s 2nd Mastery Core. In particular, it heavily upgrades Trianglulation , a 3rd job skill. Before the 2-minute changes, this Mastery Core was the main reason why Xenon had the best burst at the time. However, now it is just a plain boost to our overall damage. HEXA Triangulation Each time you hit the enemy, there is a 30% chance to attach an airframe to the target and deal 410% damage, 3 times. Whenever you hit a target with 3 airframes, consume the airframes, each dealing 220% damage, 4 times. Each airframe lowers the enemy’s accuracy by 8% You can only consume the airframes every 1.5 seconds. | |
HEXA HYPOGRAM FIELD | ||
This is the other ½ of Xenon’s 2nd Mastery Core. In particular, it upgrades Hypogram Field , a 4th job skill. It also changes what Modal Shift looks like. Check out the MODAL SHIFT section if you don’t know which box to use! The main upgrade is the much larger hitbox of this summon, and the additional damage HEXA Hypogram Field: Force Field Whenever a ball touches the edge of the Hypogram Field, deal 700% Damage to 8 targets within it. HEXA Hypogram Field: Support Increases the maximum HP of party members within the Hologram Field by 11%. When a party member within the Field avoids an attack, charge 1 Surplus Energy. | ||
HEXA SALVO SYSTEM | ||
This is ½ of Xenon’s 3rd Mastery Core. This Mastery Core upgrades the 1st job skill, Salvo System . This is one of Xenon’s toggles. Check out the TOGGLES section for more info! HEXA Salvo System Summon 4 rockets every 2 seconds. Each rocket does 568% Damage, 2 times. After firing rockets 3 times, summon the Aegis System for the 4th shot. Aegis System Summon 7 rockets that deal 585% Damage, 2 times. Passive: Increase HEXA Mecha Purge: Snipe damage from 465% to 495% Increase HEXA Mecha Purge: Execute damage from 310% to 340% | ||
HEXA ORBITAL CATACLYSM | ||
This is other ½ of Xenon’s 2nd Mastery Core. It upgrades Orbital Cataclysm , an Active Hyper Skill. Although this Mastery Core increases the damage of this skill, this skill is still mainly used as an I-frame, though it does provide some buffs. HEXA Orbital Cataclysm Deals 2571% Damage, 7 times. 50-second CD. You are I-framed for roughly 2-3 seconds during the cast. | ||
HEXA BEAM DANCE | ||
This is Xenon’s 4th Mastery Core, and it upgrades Beam Dance, a 4th job skill. Despite the upgrade, we still do not use the active part of this skill. HEXA Beam Dance Each hit from the active skill deals 464% Damage. Unlocking this HEXA Mastery Core gives a new passive called Memory Dance Memory Dance Summons a floating roomba that follows you. Whenever you attack a target, the roomba will summon a holo-clone that will use Memory Dance on a target, hitting a target 6 times, which deals 210% Damage, 7 times. 10-second CD. | ||
SOL HECATE | ||
Sol Hecate is a common node that provides both insane damage and utility, making boss fights much easier. Here is what you need to know: Sol Hecate Sol Hecate is a toggle you must turn on in order to receive its effects and damage. Make sure that this is toggled on whenever you fight bosses. Sol Hecate: Styx (Lvl 1+) Sol Hecate: Styx is the 4 second bind that DOES NOT overlap with regular bind or Origin bind. So even if you use this bind whenever the boss is binded, it will ADD 4 more seconds of bind on top of whatever bind you currently had. Do not worry about timing this bind with the other binds. Which skill do I bind to Sol Hecate: Styx ?: Using the Sol Hecate: Pactum skill in the 6th job skills tab, available once you unlock Sol Hecate, opens a new menu and allows you to bind a skill to Sol Hecate. Doing this will cause Sol Hecate to bind a nearby target for 4 seconds whenever that skill is activated. If you want to be lazy, bind Sol Hecate to Last Resort If you want more control, have a separate keybind for Sol Hecate: Styx (or do both). Sol Hecate: Charon (Lvl 20+) Sol Hecate: Charon is a passive skill that gives you a free life every 10 minutes. Once your HP reaches zero, you do not lose that life and gain I-frames for 10 seconds. You can end the invincibility early by pressing the separate active part of this skill or binding a skill to it (not recommended). Sol Hecate: Phlegethon (Lvl 30) Sol Hecate: Phlegethon is an active skill with a 2 minute cooldown that does damage. It is recommended that you bind this to a 2 minute burst skill, such as Omega Blaster . You can right click this skill in the 6th job skills tab to prevent the huge animation from flashing onto the screen (recommended). | ||
HEXA RESISTANCE INFANTRY (WIP) | ||
This is Xenon’s third common node that upgrades our 5th job common node Resistance Infantry . The functionality of this skill does not change after its HEXA upgrade. HEXA Resistance Infantry Summons the Resistance elite infantry and giant artillery cannon for 15 seconds. Periodically deals XX% Damage, on up to 12 enemies. Can attack up to 10 times. When the duration ends or it reaches the maximum attack limit, it will automatically disappear. If you use the skill again, you can re-summon the infantry and cannon. Re-summon cooldown: 3 seconds. 60 second CD. | ||
HEXA LEVELING PRIORITY | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please note that this HEXA Leveling Priority is specifically meant for Heroic servers and is optimized assuming Sol Fragments are a limiting factor. If you want a specific HEXA Leveling Priority Chart for yourself, we highly suggest using Maple Scouter (Disclaimer: Using this tool, in particular, can be finicky. It is a Korean website meant for KMS players and their more advanced API. Watch a separate guide on how to properly use this website and input your stats manually.). Origin: Accent: Resistance Infantry: Mastery Core 1: Mastery Core 2: Mastery Core 3: Mastery Core 4: Boost Nodes Cores: HEXA Stats 1: HEXA Stats 2: HEXA Stats 3: Sol Hecate: (Check out HEXA STATS to figure out which attributes to assign) (HEXA Stats means unlocking and just getting 20/20 stats. Do not try to optimize HEXA Stat until after all HEXA Cores are maxed.) Disclaimer: This HEXA leveling order is highly based on FD% gain per sol erda fragment. Two main ways to deviate from this HEXA leveling order is to get Sol Hecate to level 20 sooner for the extra lives that it provides and to unlock Accent earlier for the 3 extra I-frames you receive. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Start from top-left and read left to right like a book)
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HEXA STATS |
HEXA stats has a LOT of variables that make it impossible to make an optimized path for every person. Thus, to generalize HEXA Stats is difficult. It is highly suggested you use a tool such as Maple Scouter (Disclaimer: Using this tool, in particular, can be finicky. It is a Korean website meant for KMS players and their more advanced API. Watch a separate guide on how to properly use this website and input your stats manually), or use this Hexa Stat Calculator (Credit to Kukkaherra). In general, Xenons go for ATT > STATS > CRIT DAMAGE This doesn’t necessarily mean putting ATT on the first line. For example, if you roll a 3/10/7, then the order would be Crit Damage, ATT, then Stats. Please remember that this is just a generalization, and you should really use one of the tools linked above to make your own Hexa Stats priority order! |
NON-ORIGIN FULL BURST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hold Down Omega Blaster: Cast Photon Ray: Fire off/Recast Photon Ray: (Check out the PHOTON RAY section if you don’t understand how Photon Ray works!) Full Burst Skill Sequence: OOPArts Skill Sequence: (Check out the SKILL SEQUENCE section to see what each of these sequences is made up of!) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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ORIGIN FULL BURST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You can right click the Artificial Evolution (Origin) , to come out of the animation on the ground instead of flying. It is up to personal preference whether you want to do this or not, but most people do. You can always toggle the fly mode with Liberty Boosters skill.
Tap Omega Blaster: (The main difference between Origin and Non-Origin burst is that during Origin burst, you do not hold down Omega Blaster , you tap it) Cast Photon Ray: Fire off/Recast Photon Ray: (Check out the PHOTON RAY section if you don’t understand how Photon Ray works!) Full Burst Skill Sequence: OOPArts Skill Sequence: (Check out the SKILL SEQUENCE section to see what each of these sequences is made up of!) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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HALF BURST (60 SECOND BURST) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cast Photon Ray: Fire off/Recast Photon Ray: (Check out the PHOTON RAY section if you don’t understand how Photon Ray works!) Half Burst Skill Sequence: OOPArts Skill Sequence: (Check out the SKILL SEQUENCE section to see what each of these sequences is made up of!) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CULVERT (NOT UP TO DATE/DO NOT FOLLOW) | |
Hold Omega Blaster: Release Omega Blaster: Release Omega Blaster + Beam Cancel: (Check out the BEAM DANCE CANCEL section to see what Beam Cancel means!) Cast Photon Ray: Fire off/Recast Photon Ray: (Check out the PHOTON RAY section if you don’t understand how Photon Ray works!) Culvert Skill Sequence: OOPArts Skill Sequence: (Check out the SKILL SEQUENCE section to see what each of these sequences is made up of!) | |
Prerequisites/Notes:
Entry Room:
Culvert Boss Room
When the boss is about to spawn, place to the left half of the boss spawn location to start using the Double Box tech (check out DOUBLE BOX for more info!)
to the left half of the boss spawn location to use Double Box tech again (replace if you accidentally Double Box incorrectly)
Video for reference (Credit to Software): ►►► CULVERT EXAMPLE VIDEO◀◀◀ |
CERNIUM/BURNING CERNIUM | |||||||||||||||||
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HOTEL ARCUS | |||||||||
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ODIUM | |||||||||||||||||
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SHANGRI-LA | |||||||||||||||||
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ARTERIA | |||||||||||||
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CARCION | |||||||||||||
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TALLAHART | |||||||||||||||||
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Please note that the list of changes is surface level and will not contain every detail. If you wish to find the exact details of these changes and source of this information, I highly recommend you go to Orange Mushroom Blog. It is a blog by Max, which contains fully translated current KMS patches. (I always check this out whenever a new patch is announced on KMS servers).
(And before you ask, yes, it's always a nerf /j )
(No Future Xenon related KMS patches out right now)
11/2/25 | Published V1.0.0 |
11/3/25 | V1.0.1
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11/6/25 | V1.0.2
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11/8/25 | V1.0.3
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11/9/25 | V1.0.4
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11/11/25 | V1.0.5
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11/12/25 | V1.1.0
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11/14/25 | V1.1.1
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12/1/25 | V1.1.2
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12/3/25 | V1.1.3
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12/9/25 | V1.2.0
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12/23/25 | V1.2.1
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12/29/25 | V1.2.2
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12/30/25 | V1.3.0
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1/3/26 | V1.4.0
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1/20/26 | V1.4.1
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2/3/26 | V1.4.2
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2/27/26 | V1.4.3
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3/10/26 | V1.4.4
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3/18/26 | V1.5.0 (Due to the patch V267/Balance changes)
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3/22/26 | V1.5.1
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3/24/26 | V1.5.2
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4/10/26 | V1.5.3
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6/11/26 | V1.5.4
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6/12/26 | V1.5.5
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6/17/26 | V1.6.0
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6/18/26 | V1.6.1
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6/23/26 | V1.6.2
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8/8/26 | V1.6.3
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9/8/26 | V1.7 (Due to the patch V271)
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