Release 7 - Known Issues
Graphical:
- LODs (level of detail) objects are still being implemented so players may occasionally experience objects visually ‘popping’ out of existence or between visual states.
- The lighting and shader systems have undergone extensive changes. Some creatures. objects, and clothing may appear unusual in low light settings.
- Camera will occasionally clip through walls when near them.
- When using a multiple monitor setup there may be issues with the default window placement in windowed mode.
- Quadruped NPCs will stand too close to the Avatar during combat creating sorting issues
- Capes will sort through some clothing and armor.
- The current Overland Map is in an extremely rough state and may contain graphical and performance issues.
Connectivity:
- The following firewall ports must be open for the Launcher and Game Client to run properly.
Launcher:
TCP Port 5074
UDP Port 3544
UDP Port 6881
Connect to instance/Game data:
UDP 5055
UDP 5056
UDP 5057
UDP 5058
64-bit specific issues:
- Cloth simulation is not working properly.
- General performance is lower than expected.
Gameplay:
- Housing Lots are first come, first serve. Claiming a new lot will relinquish your claim on your previous lot. The lot owner can grant individual characters different rights to manage the lot, but anyone can still move through the house/lot.
- Changing the house on a lot, or un-claiming a lot, will clear and return currently placed decorations to an invisible “bank” inventory. Use the /bank command to reclaim these items. This functionality will likely change at some point in the future.
- The Skill system is in place, but not finished. Purchased skills are equipped to the hotbar from the purchasing menu or via the list viewed with the ‘L’ key. This will later be replaced with the deck/card system still under development.
- Not all skills are balanced or working as intended yet. Archery skills in particular may be weak compared to melee weapons and spells.
- Most hand sized items should be able to be picked up by the Avatar with a few exceptions by design: stacks/bundles of items (book stacks, vegetable/fruit boxes, etc) and decorations in other player’s homes will not be lootable.
- Some doors can only opened by using a switch (sometimes hidden). Currently, there are not visual cues accompanying a locked door, but a locked door sound will play when attempting to open one.
- Crafting materials can be difficult to find once placed on the crafting table while in bag inventory mode. If you are having trouble crafting a recipe, make sure that all of the correct components are on the crafting table. The Take All button will help clear the table if having problems when attempting to craft.
- Weight and gold values for objects throughout the game are still being adjusted and are not finalized.
- It is possible to give items to another avatar through the Secure Trade interface. Right click on the Avatar you wish to trade with to bring up the context menu. Gold trading is not yet implemented.
- Switching locale for your system (for example switching from English to German) can lead to character problems which can be fixed by deleting your character.
- Harvested resource nodes may only be looted once. Any resources left behind will be lost. Make sure to collect everything you want before closing the looting interface.
- Some player houses may occasionally not allow some types of decorations to be placed, like lights or rugs. This is a known issue.
Chat, Dialogue and NPCs:
- You no longer know the name of NPCs by default. To learn their name, ask them! Other NPCs may also tell you about NPCs they know.
- NPCs now open personal chat tabs during conversation, up to the maximum of six overall tabs. New NPC chat tabs will then override the oldest NPC chat tab, but should not affect player created or default tabs. The filter pulldown for NPC chat tabs displays but does nothing (by design). The pulldown appearing in NPC chat tabs is a known issue.
- Many quests can now be completed for rewards. Try asking NPC’s how you can help and be sure to pay attention to Journal updates.
- You can no longer just walk into the Clink. Try talking to the most likely guard who can help.
- It is now possible to finish Myra’s mission in the Clink, however you should choose to complete it.
- Wycliffe will now properly acknowledge your report from Owl’s Nest. The extremely short life expectancy of Wycliffe and his friends later in that quest is a known issue.
- Bandits in Owl’s Nest and guards in the Clink no longer calmly watch while you kill all their friends from across the room.
- Conversation keywords no longer highlight during the response they generated, so you won’t be encouraged to ask for more information about something that NPC just told you about.
- You can no longer see chat bubbles from NPCs through walls. You can still overhear the conversation in your chat log if within range of the NPC.
- A bug where NPCs only “barked” (talked between themselves or to you unprompted) when you were the first player in the zone has been fixed. Another bug where NPCs would stop barking after having said everything they wanted to once has also been fixed. These two fixes should make crowded towns in multiplayer online mode as chatty (and as playable) as in single-player online mode.
- General pass for polish and clarity has been done for all dialogue and quest objectives in the game. This release the focus has been on making conversation from NPCs easier to follow. A good number of typoegraphical errrors discovered by players last release have also been corrected.
- Reminder: When in online mode (which is the only mode we allow currently), you must have an NPC targeted to speak to them.
- Reminder: NPCs will not talk to you if you have a weapon unsheathed.
User Interface:
- During character creation the chosen hair color does not yet apply to eyebrows.
- Alternate male and female Avatar faces have been temporarily removed.
- When playing full screen and using multiple monitors, the user can move the mouse cursor outside of the game window- this functionality is only intended to work in windowed mode or borderless windowed mode.
Parties:
- Occasionally party members may find themselves in different instances of a scene. Use the /zone <playername> or /summonparty commands to join back up.
- While gold is split evenly between party members, only the party leader can currently loot enemies.
- Party members may appear to be dead or afk even when they no longer are.
Performance:
- The FPS counter is not always accurate.
- There may be framerate issues and slowdown in game, as optimizations are ongoing.
- The game will “hang” for several seconds after loading into a scene.
- The new overworld map may be experiencing performance issues in this build.
- Names overhead can cause some performance issues on the client
Audio:
- Sound FX used in game are not final and in many cases may be placeholders
Patching:
- If the patch process is terminated while updating (e.g. computer/patcher crashes) user may need to uninstall and reinstall to finish the patching.
Linux:
- Officially we only support Ubuntu, however it should run on other distributions but might require some work.
- nVidia users: nouveau works, but is slower than the official drivers and might crash; full-screen and resolution switching might be buggy with nouveau. (Use of latest official drivers recommended)
- AMD/Ati users: radeondrmfb works, but is slow and might show graphical artifacts, use the latest and official Ati/AMD drivers instead (e.g. fglrx, however do not use experimental drivers).
- Both nVidia and Radeon users might experience graphical issues dealing with transparency on game objects.
- Switching graphics mode, resolution and full-screen might be buggy on radeon cards (switching back from full screen can cause graphical anomalies - work around to switch out of x11 and back).
- Cloth sims don't work on this build. This will affect capes and other select clothing.
- Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.
Mac:
- We only support two button mouse currently. One button mouse support will be coming in a later release along with remappable keys.
- Mac client isn't developer signed, so if you have the default gate-keeper settings set, you won't be able to directly run the app. If you control-click when you click on the file, it should allow you to open. Once you do that, you will be able to run the app without issue.
- Launcher puts the game app "Shroud of the Avatar" next to itself. This will be cleaned-up in future releases. It is recommended that the launcher be put in it’s own subdirectory. Contrary to previous releases no other temporary files are written, so if you have a folder named "Downloads" and a file called "DhtNodes" feel free to remove them after patching.
- Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.