If you want to use this document, go to File-> Download or File-> Make a copy, then delete this page on your version.
<Your Game Name Here>
<Your Company Logo Here>
Revision: 0.0.1
GDD Template Written by: Benjamin “HeadClot” Stanley
Special thanks to Alec Markarian
Otherwise this would not have happened
Reformatted by: Brandon Fedie
License
If you use this in any of your games. Give credit in the GDD (this document) to Alec Markarian, Benjamin Stanley, and Brandon Fedie. We did work so you don’t have to.
Feel free to Modify, redistribute but not sell this document.
Overview
Theme / Setting / Genre
Core Gameplay Mechanics Brief
Targeted platforms
Monetization model (Brief/Document)
Project Scope
Influences (Brief)
The Elevator Pitch
Project Description (Brief)
Project Description (Detailed)
What sets this project apart?
Core Gameplay Mechanics (Detailed)
Story and Gameplay
Story (Brief)
Story (Detailed)
Gameplay (Brief)
Gameplay (Detailed)
Assets Needed
2D
3D
Sound
Code
Animation
Schedule
<Object #1>
<Object #2>
<Object #3>
<Object #4>
Overview
Core Gameplay Mechanics Brief
- <Gameplay Mechanic #1>
- <Gameplay Mechanic #2>
- <Gameplay Mechanic #3>
- <Gameplay Mechanic #4>
- <Example Platform #1>
- <Example Platform #2>
- <Example Platform #3>
Monetization model (Brief/Document)
- <Monetization Type> /Premium, Paid Alpha/Beta/Final, Ad Driven, Micro-transactions, Subscription, etc./
- <Link to Monetization Document>
- /How do you plan to monetize the game?/
- <Cost?> /How much will it cost?/
- <Time Scale> /How long will it take to make this game?/
- /What does he/she do?/
- <Cost to employ them full time or part time>
- <etc.>
- /List as many core team members as you need to/
- /What does he/she do?/
- <Cost to employ them full time or part time>
- <etc.>
- /List as many marketing team members as you need to/
- <Licenses / Hardware / Other Costs>
- <Total Costs with breakdown>
- <Medium> (Television, Games, Literature, Movies, etc.)
- <Explain why this is an influence in one paragraph or less>
- <Medium> (Television, Games, Literature, Movies, etc.)
- <Explain why this is an influence in one paragraph or less>
- <Medium> (Television, Games, Literature, Movies, etc.)
- <Explain why this is an influence in one paragraph or less>
- <Medium> (Television, Games, Literature, Movies, etc.)
- <Explain why this is an influence in one paragraph or less>
<A one sentence pitch for your game>
/Pretend that you are pitching your game to an executive in an elevator. You have less than 60 seconds./
Project Description (Brief)
<Two-Three paragraph description>
Project Description (Detailed)
<Four-Six paragraph project description>
What sets this project apart?
- <Reason #1>
- <Reason #2>
- <Reason #3>
- <Reason #4>
- <etc.>
Core Gameplay Mechanics (Detailed)
- <Details> /Describe in 2 Paragraphs or less/
- <How it works> /Describe in 2 Paragraphs or less/
- <Details> /Describe in 2 Paragraphs or less/
- <How it works> /Describe in 2 Paragraphs or less/
- <Details> /Describe in 2 Paragraphs or less/
- <How it works> /Describe in 2 Paragraphs or less/
- <Details> /Describe in 2 Paragraphs or less/
- <How it works> /Describe in 2 Paragraphs or less/
Story and Gameplay
- <The Summary or TL;DR version of below>
- /Go into as much detail as needs be/
- /Spare no detail/
- /Use Mind Mapping software to get your point across/
- <The Summary version of below>
- /Go into as much detail as needs be/
- /Spare no detail/
- /Combine this with the game mechanics section above/
Assets Needed
- Heightmap data (if applicable)
- /List required data - Example: DEM data of the entire UK./
- Character #1
- Character #2
- Character #3
- etc.
- Example #1
- Example #2
- Example #3
- etc.
- Level 1
- Level 2
- Level 3
- etc.
- Level 1
- Level 2
- Level 3
- etc.
- Character Movement Sound List
- Character Hit / Collision Sound list
- Character on Injured / Death sound list
- Character Scripts (Player Pawn/Player Controller)
- Ambient Scripts (Runs in the background)
Schedule
- Milestone 1
- Milestone 2
- Etc.
- Milestone 1
- Milestone 2
- Etc.
- Milestone 1
- Milestone 2
- Etc.
- Milestone 1
- Milestone 2
- Etc.