NO ALCOHOL ON THE COURTS. PLEASE BE AWARE OF THE CITY OR FACILITY RULES REGARDING THE SPECIFIC FIELD YOU ARE PLAYING ON!!
PLAYER AND FAN CONDUCT
- No foul language, taunting, or abuse of the referees will be tolerated. This goes for both players and spectators. Players violating this policy will be called for unsportsmanlike conduct and subject to ejection and leave the facility. If spectators violate this policy, a warning will be issued to their team. If it continues, a forfeit may be awarded. Any player or fan is encouraged to root for their own team, but routing against teams or use of disparaging language is discouraged and could result in penalties of players or dismissal of fans. Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games. Any player ejected from a game will be asked to leave the park.
- A referee or SFCS staff member can issue technical and/or flagrant fouls for unsportsmanlike conduct.
- Two  technical fouls in a match will result in an ejection from the match (all 5 games). Ejected players are subject to further action, including a suspension.
- Unsportsmanlike conduct includes but is not limited to: foul language, intentional head-shots, unnecessary roughness, arguing calls, and taunting opponents.
- One  flagrant foul (punching, kicking, pushing, spitting, etc.) will result in an immediate ejection and a minimum 1-match suspension.
- MINIMUM PLAYERS: A minimum of 6 players (minimum 1 woman) from the team's roster must be present at game time or the team will forfeit the game. A maximum of 8 players (5 men & 3 women) are allowed on the court. More women are always allowed. There are unlimited substitutions during any dead ball. All substitutions must be made from one sideline. If a team has less than 6 players, they may add other league members (PICKUP PLAYERS) until they have 8 players (regular season only).
- LATE PLAYERS: Any players arriving after the start of the game can jump in at a dead ball if the team is short players on the field. Rostered players must replace any “Pickup players”.
- PICKUP PLAYERS: Pickup players are NOT allowed during the playoffs. Any pickup players during the regular season must be signed on a SFCS roster for another team for that particular night/location. Failure to do so, even if discovered after the fact, may result in a forfeit. Pickups must be brought to the attention of the umpire BEFORE the game or may be assessed a 6 point per pick-up player penalty. Teams may pickup up to one player at no penalty in order to field a minimum team number (6 fielding players, example: 8 men does NOT allow a free pickup). If more players from your team show up to allow subs, the free pickup player must be removed. ANYONE CAUGHT USING ILLEGAL PLAYERS DURING PLAYOFFS WILL FORFEIT THEIR GAME AUTOMATICALLY.
- FORFEITS: Forfeit time is game time. League Coordinator calls game time. If a team forfeits twice within the season they may not be allowed to play in the playoffs.
- All SFCS leagues and social events have a minimum age requirement of 18 years old.
- Teams will play a best 3-of-5 games to determine the winner of the match. Each match will be the best of 5. (Similar to Tennis Matches).
- New Rule: Starting in Summer of 2014 all matches will be a timed 3 minutes.
- Teams will alternate sides between games.
- Each team is allowed one 30-second timeout per game. Any balls in flight when a time-out is called are live and can eliminate players. Subs/eliminated players may not call a time-out. Balls will remain on their respective sides during a time-out.
- SFCS staff will supply rubber-coated NADA-approved foam balls. No other balls will be allowed on the court. Violations of the ball rule will result in an ejection and a possible suspension.
- Every player must wear a SFCS-issued team uniform/shirt to participate.
- Every player must wear appropriate shoes. Sandals and cleats (metal or rubber) are not permitted. Playing bare-foot is not permitted.
- Gloves are prohibited. However, players may tape/wrap their fingers. Glues and sticky substances are prohibited.
- The game will be played on an indoor basketball court.
- Boundaries consist of: a center-line and two elimination/substitution areas (benches on each end-wall).
- A game begins with 8 players (minimum of 3 women) from each team on either side of the court (determined by a coin-flip). A team may begin a game with as few as 6 players (minimum of 1 woman).
- Players in the elimination/substitution area may only sub in between games, during a time-out, when a ball is caught, or for an injured player.
- Seven  balls will be placed on the center-line. One of which is the “Power” ball. The “Power ball” will be a smaller black ball. When this ball is caught, it will be worth 2 additional players entering the field.
- All players will be behind the end line to start. Upon the referee’s whistle, any and all players may rush for the balls. Retrieved balls must be taken back behind a team’s own attack line.
- Players may grab more than 1 ball during the opening “RUSH”
- The object of the game is to eliminate all opponents by striking each of them with the ball below the shoulders. Once a team eliminates all 8 opposing players, that team is declared the winner of the game.
- After all retrieved balls have been returned behind a team’s own attack line, players may advance up to their opponents’ attack line to throw a ball. A player is out/eliminated if any part of their body touches their opponent’s attack line or the ground beyond the attack line. If there is one player remaining for each team, either player may cross over their opponent’s attack line.
- Players are out/eliminated when they are struck below the shoulders with a thrown ball, or if they are struck in the head while ducking/dipping their head into the flight of the ball. A player is not eliminated if a thrown ball contacts the ground, wall, or referee before hitting the player.
- Eliminated players must immediately enter the elimination area and not interfere with live play.
- The Elimination area will be on the side of the court, not behind their teams end line. (to eliminate confusion)
- A player who CATCHES a thrown ball will remain in the game, one teammate from the elimination area may re-enter the game, and the opponent who threw the ball is out. A player who is struck by a thrown ball and attempts to CATCH the ball is out if the ball touches the ground, another player, the referee, or the wall before the player gains control.
- Any team who catches the “Power” ball will have 2 players reenter the field of play.
- A player may block a thrown ball with a ball-in-hand, provided the holder does not lose control of the ball-in-hand.
- Active players may not enter an occupied elimination area to hide or retrieve balls. Eliminated players must roll any balls out of the elimination area.
- MAJORITY RULE: Any team in possession of a majority of balls in play, must give up majority to opposing team within 10 seconds. For instance, Team A has 3 balls, Team B has 4 balls. Team B must roll or throw at least 1 ball to the opposing team within 10 seconds from the referees count. Team B does not need to majority of balls in players hands for rule to be enforced. (Penalty is give up all balls to opposing team)
- If the game is untimed (3 minutes per match), then a 5 second rule to throw a ball will be in effect.
- Players are allowed to hold 2 balls, pass a ball to a teammate or drop (that was not thrown by an opponent) without elimination.
- 1 on 1 - Players must stay with the borders of the court. Anyone running outside of boundaries will be automatically out and eliminated. Players can hold more than 1 ball. Players can catch or hit their opponent to eliminate them (as if during regular play). If a player tags the other without losing control of the ball, the tagged player will be eliminated. However if the player who was tagged, takes control of the ball without it touching the ground, wall or referee, the tagger will be eliminated and play considered a “Catch”.
- FORMAT: Tournament is single elimination with seeding based on regular season standings. All teams make the tournament.
- SEEDING: Tournament seeding will be based on the following criteria (based on won-lost percentage where applicable): 1) winning percentage, 2) head-to-head play (if 3 or more teams are tied this means head to head record amongst all tied teams), 3) Overall Run Differential for the season 4) Overall runs scored 5) coin flip.
- REGULAR SEASON 8th GAME: sometimes a team may play more than the 7 regular season games due to an odd number of teams. If the team plays an 8th game the score stats and win/loss for the 8th game will not count toward standings for that team (just the team with 7 games) but will be counted if as a head-to-head tiebreaker.
If you are having difficulty interpreting the rules, please ASK!