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FLABBERGAST COMP

7th Edition. v1.3

General Rules:

o Maximum 1 of any army list entry outside of Troops.

o Maximum of 3 duplicate army list entries from Troops if more than 1

entry is available.

o Maximum 3 of any one type of dedicated Transport; i.e. 3 Rhinos, 3

Trukks, etc (see further restrictions on flyers and AV14).

o Maximum 7 Vehicle/MC units

o Maximum 4 Vehicle/FMC units with Jink (Do NOT count vehicles with a front armour value of 10 and FMC with 4+ armour save)

o Maximum 6 Dedicated Transports in total.

o Maximum 3 Dedicated Transports for Troops

o Maximum 1 Land Raider of any type.

o Maximum 1 Flyer or FMC.

o Maximum 1 multi-wound independent character that may move more

than 6” on its own in the movement phase.

o Maximum of 2 vehicles with AV14 on any facing may be taken.

o Maximum of 5 models can be purchased for any unit that has a 2+

save (i.e 5 Terminators, 5 Mega Nobz, etc). n.b. this does not include

any attached independent characters.

o Maximum 1 independent character that may move more than 6” in the

movement phase.

o If a character ‘unlocks’ an army list entry to become Troops (i.e. Belial

and Deathwing Terminators) then no more than 2 of said entry may be

taken as Troops.

o If vehicles may be taken as a squadron then no more than 2 vehicles

may be taken per squadron.

o No 2+ save if able to turbo boost or has a cavalry.

o Maximum 5 Special or Combi-Weapons in one unit.


• Psykers

o Each psyker has the following 3 choices:

1. Declare on armylist which psychic disciplines they WILL roll on

2. Declare on armylist which psychic disciplines they WILL NOT to

roll on

3. Declare nothing

*** This will affect your composition (if used in collaboration with this

document). For example: “My level 2 Chaos Sorcerer WILL roll on

Pyromancy but NOT on Maelific and Telepathy.”

o Maximum 8 Warpcharges can be generated by psykers each turn. If

more than 8 charges available in army, declare at start of the game

which psykers are generating said 8 warp charges. Any remaining

psykers are considered non-psykers for the entire game. i.e cannot

cast spells, generate warp charges, etc.

o Summoned units from Maelific Daemonology are always worth 1 extra

VP if destroyed, if the active mission is Kill points each unit will be

worth 2 VP.

o You may only summon one unit per turn.

• General Banned List:

o Storm Ravens of any kind.

o All fortifications

o Invisibility. If you roll invisibility, re-roll. If you have it from the start of

the game or gain it any other way, you may not use it.

o 2+ save with reroll, 2+ save with reroll is instead 2+ followed by a 4+

save.

You may use Imperial Armour rules, but send me a PM with the rules so that I

may check and approve them beforehand. Any unapproved Imperial Armour

units will be automatically banned from play during the tournament.


 Allies:

o All Battle Brothers allies now become Allies of Convenience.

o The following units cannot be used as allies:

o Tigurius

o Eldrad

o Coteaz

o Night Scythes

o Land Raiders

o Centurions

Codex Specific Rules

• Adepta Sororitas

o Maximum 3 Ministorium Priests. Celestine counts as one.

o Celestine counts as Cannoness for highlander.

• Astra Militarum

o Maximum 3 Ordnance Barrages; Manticore counts as 2, and Wyverns

counts as 1.

o Maximum 7 Barrage weapons.

o Maximum 4 Infantry squads in any single Platoon. Each Ministorium

Priest or Commisar, including Yarrik, count as one squad.

o Maximum 3 Heavy Weapon squads and/or Special Weapon squads in

any single Platoon.

o Maximum 1 Commisar or Lord Commisar, including Yarrik

• Black Legion

o Same restrictions as Chaos Space Marines

• Blood Angels

o Mephiston count as a Librarian for Highlander

o Maximum 2 Priests/Corbulo.

o No Corbulo if Terminators present in army.



o Maximum 6 Death Company if Land Raider present in army.

o Maximum 3 Assault and Tactical Squads in total.

o Maximum 15 models from Devastator and Sternguard Veterans.

o Maximum 40 Objective Secured wounds with 3+ armour save including

allies.

• Chaos Daemons

o No Fateweaver.

o No Grimoire of True Names.

o Maximum 40 Beasts and/or Jetbike wounds across the army, including

HQ choices.

o Maximum 1 Herald of each god

o Maximum 3 Walking Monstrous Creatures, including Soulgrinders.

• Chaos Space Marines

o No Helldrakes with Bale Flamer.

o Daemon Princes may not take Black Mace or Axe of Blind Fury.

o If a character is riding a Juggernaut they may not take Axe of Blind

Fury.

o Maximum 40 Plague Zombies.

o Maximum 5 spawns in a unit. Each character that may join them and

can move 12” in the movement phase count as 2.

• Clan Raukan

o Same restrictions as Space Marines

• Crimson Slaughter

o Same restrictions as Chaos Space Marines

o Maximum 1 Relic

• Dark Angels

o Azrael only locks up 2 troop choices for bikes and terminators.

o No Standard of Devastation or Fortitude.



o Maximum 1 Ravenwing Grenade Launcher per army.

o If Darkshroud is present then a maximum of 7 Black Knights across

entire army (Fast Attack and Ravenwing Command Squad, Apothecary

count as 2).

o Maximum 2 Tactical Squads.

o Maximum 40 Objective Secured wounds with 3+ armour save including

allies.

• Dark Eldar

o Maximum 1 Shadowfield

o Maximum 3 Beastmasters and 5 Beasts per Beastmaster, if

Shadowfield is present.

• Eldar

o Eldrad count as a Farseer for highlander

o Maximum 2 Warlocks on Jetbikes

o Maximum 1 dedicated troop Wave Serpent

o Maximum 2 Wave Serpents in army

o Wave Serpents may not take Scatter Lasers.

o Maximum 2 Units of Windrider Jetbikes.

o Cannot take an allied Riptide if Wraith Knight present in army.

o Cannot take both a Mantel of the Laughing God, Phoenix Gem and/or

Eldar Jetbike on the same model.

o Maximum 2 shadow weavers

• Farsight Enclave

o Same restrictions as Tau

o Maximum two units of troop suits.

o O’vesa is banned

• Grey Knights

o Draigo and Mordrak count as Grand Masters for highlander.

o Coteaz count as an inquisitor for highlander.



o No Rad Grenades.

o Maximum 6 Death Cult Assassins and/or Crusaders.

o Maximum 3 vehicles with psybolt ammunition.

o Maximum 40 Objective Secured wounds with 3+ armour save including

allies.

• Inquisition

o Same restrictions as Grey Knights

• Iyanden

o Same restrictions as Eldar

• Militarum Tempestus

o Same restrictions as Astra Militarum

• Necrons

o Immotek, Obyron, Nemesor, Trazyen, Anrakyr and Orikan count as

Necron Overlords for Highlander

o No Mindshackle Scarabs

o May take either Nemesor OR Obyron, not both.

o May take either Destroyer Lord OR Wraiths, not both.

o Maximum combined total of 18 wounds from all Tomb Spyder and

Scarab units.

o No Night Scythe if Abyssal Staff or Voltaic Stave in army.

o Max 4 vehicles with living metal, Night Scythes, Command Barges and

Annihilation Barges count as 2.

• Orks

o No Ghazkull

o Maximum 120 of the following models in total across the army: Ork

Boyz, Stormboyz and/or Lootas.

o Kustom Force Field counts as 10 models for the above limit

o Thinkin Cap counts as 20 models for the above limit.



o Maximum 3 Buggies in a unit

o Maximum 3 Killa Kans in a unit

o Maximum 3 Big Gunz in a unit

• Sentinels of Terra

o Same restrictions as Space Marines

• Space Marines

o Tigirus count as Librarian for highlander.

o Lysander and Marneus Calgar count as Chaptermaster for highlander.

o Maximum 2 Grav weapons in a Centurion unit. Each independent

character in the army with 2+ save, and more than one wound, counts

as a Grav weapon for this restriction.

o Maximum 2 Tactical Squads

o Maximum 5 Grav weapons in army

o Maximum 15 models on bikes in a white scar army

o Maximum 15 models from Devastator, Sternguard Veterans and

Legion of the Damned units.

o Maximum 40 Objective Secured wounds with 3+ armour save including

allies.

• Space Wolves

o Njal Storm Caller count as a Rune Priest for highlander

o Cannot take both Saga of the Bear and a 2+ save on the same model.

o Logan counts as a Wolf Lord for highlander

o Maximum 40 Objective Secured wounds with 3+ armour save including

allies.

• Tau

o Farsight count as a Commander for highlander.

o Maximum 2 High Yield Missile Systems.

o Maximum 8 Wounds in a Broadside unit.

o Maximum 4 Smart Missile Systems


o Maximum 6 Markerlights. (Maximum 4 Markerlights that hits on 2+)

o May take Farsight OR Shadowsun, not both.

o Maximum 2 Units of Fire Warriors if Ethereal is present.

o Maximum 40 Kroots, Fire Warrior and/or sniper Drones in the army if

Ethereal is present.

o May only take 1 of the following in the army: Puretide Engram

Neurochip, Command and Control Node, Multispectrum Sensor Suite.

o Tau Commander may take either Iridium Armour or Vectored Retro

Thrusters. Not both.

o Cannot take an allied Wraith Knight if Riptide present in army.

• Tyranids

o Swarm Lord counts as a Hive Tyrant.

o Maximum 24 T6 Wounds on models with the Monstrous Creature type

in total across the army.

o Maximum 140 models in army.

o Units of Monsterous creatures have a maximum size of two models.

o Tervigon counts as 15 models for the above limit.

o Venomthropes counts as 10 models for the above limit and 2 T6

wounds for the army.

o May take 2 FMC.

o May only take  Hive Crone OR Hive Tyrant with Wings.