FLABBERGAST COMP
7th Edition. v1.3
General Rules:
o Maximum 1 of any army list entry outside of Troops.
o Maximum of 3 duplicate army list entries from Troops if more than 1
entry is available.
o Maximum 3 of any one type of dedicated Transport; i.e. 3 Rhinos, 3
Trukks, etc (see further restrictions on flyers and AV14).
o Maximum 7 Vehicle/MC units
o Maximum 4 Vehicle/FMC units with Jink (Do NOT count vehicles with a front armour value of 10 and FMC with 4+ armour save)
o Maximum 6 Dedicated Transports in total.
o Maximum 3 Dedicated Transports for Troops
o Maximum 1 Land Raider of any type.
o Maximum 1 Flyer or FMC.
o Maximum 1 multi-wound independent character that may move more
than 6” on its own in the movement phase.
o Maximum of 2 vehicles with AV14 on any facing may be taken.
o Maximum of 5 models can be purchased for any unit that has a 2+
save (i.e 5 Terminators, 5 Mega Nobz, etc). n.b. this does not include
any attached independent characters.
o Maximum 1 independent character that may move more than 6” in the
movement phase.
o If a character ‘unlocks’ an army list entry to become Troops (i.e. Belial
and Deathwing Terminators) then no more than 2 of said entry may be
taken as Troops.
o If vehicles may be taken as a squadron then no more than 2 vehicles
may be taken per squadron.
o No 2+ save if able to turbo boost or has a cavalry.
o Maximum 5 Special or Combi-Weapons in one unit.
• Psykers
o Each psyker has the following 3 choices:
1. Declare on armylist which psychic disciplines they WILL roll on
2. Declare on armylist which psychic disciplines they WILL NOT to
roll on
3. Declare nothing
*** This will affect your composition (if used in collaboration with this
document). For example: “My level 2 Chaos Sorcerer WILL roll on
Pyromancy but NOT on Maelific and Telepathy.”
o Maximum 8 Warpcharges can be generated by psykers each turn. If
more than 8 charges available in army, declare at start of the game
which psykers are generating said 8 warp charges. Any remaining
psykers are considered non-psykers for the entire game. i.e cannot
cast spells, generate warp charges, etc.
o Summoned units from Maelific Daemonology are always worth 1 extra
VP if destroyed, if the active mission is Kill points each unit will be
worth 2 VP.
o You may only summon one unit per turn.
• General Banned List:
o Storm Ravens of any kind.
o All fortifications
o Invisibility. If you roll invisibility, re-roll. If you have it from the start of
the game or gain it any other way, you may not use it.
o 2+ save with reroll, 2+ save with reroll is instead 2+ followed by a 4+
save.
You may use Imperial Armour rules, but send me a PM with the rules so that I
may check and approve them beforehand. Any unapproved Imperial Armour
units will be automatically banned from play during the tournament.
Allies:
o All Battle Brothers allies now become Allies of Convenience.
o The following units cannot be used as allies:
o Tigurius
o Eldrad
o Coteaz
o Night Scythes
o Land Raiders
o Centurions
Codex Specific Rules
• Adepta Sororitas
o Maximum 3 Ministorium Priests. Celestine counts as one.
o Celestine counts as Cannoness for highlander.
• Astra Militarum
o Maximum 3 Ordnance Barrages; Manticore counts as 2, and Wyverns
counts as 1.
o Maximum 7 Barrage weapons.
o Maximum 4 Infantry squads in any single Platoon. Each Ministorium
Priest or Commisar, including Yarrik, count as one squad.
o Maximum 3 Heavy Weapon squads and/or Special Weapon squads in
any single Platoon.
o Maximum 1 Commisar or Lord Commisar, including Yarrik
• Black Legion
o Same restrictions as Chaos Space Marines
• Blood Angels
o Mephiston count as a Librarian for Highlander
o Maximum 2 Priests/Corbulo.
o No Corbulo if Terminators present in army.
o Maximum 6 Death Company if Land Raider present in army.
o Maximum 3 Assault and Tactical Squads in total.
o Maximum 15 models from Devastator and Sternguard Veterans.
o Maximum 40 Objective Secured wounds with 3+ armour save including
allies.
• Chaos Daemons
o No Fateweaver.
o No Grimoire of True Names.
o Maximum 40 Beasts and/or Jetbike wounds across the army, including
HQ choices.
o Maximum 1 Herald of each god
o Maximum 3 Walking Monstrous Creatures, including Soulgrinders.
• Chaos Space Marines
o No Helldrakes with Bale Flamer.
o Daemon Princes may not take Black Mace or Axe of Blind Fury.
o If a character is riding a Juggernaut they may not take Axe of Blind
Fury.
o Maximum 40 Plague Zombies.
o Maximum 5 spawns in a unit. Each character that may join them and
can move 12” in the movement phase count as 2.
• Clan Raukan
o Same restrictions as Space Marines
• Crimson Slaughter
o Same restrictions as Chaos Space Marines
o Maximum 1 Relic
• Dark Angels
o Azrael only locks up 2 troop choices for bikes and terminators.
o No Standard of Devastation or Fortitude.
o Maximum 1 Ravenwing Grenade Launcher per army.
o If Darkshroud is present then a maximum of 7 Black Knights across
entire army (Fast Attack and Ravenwing Command Squad, Apothecary
count as 2).
o Maximum 2 Tactical Squads.
o Maximum 40 Objective Secured wounds with 3+ armour save including
allies.
• Dark Eldar
o Maximum 1 Shadowfield
o Maximum 3 Beastmasters and 5 Beasts per Beastmaster, if
Shadowfield is present.
• Eldar
o Eldrad count as a Farseer for highlander
o Maximum 2 Warlocks on Jetbikes
o Maximum 1 dedicated troop Wave Serpent
o Maximum 2 Wave Serpents in army
o Wave Serpents may not take Scatter Lasers.
o Maximum 2 Units of Windrider Jetbikes.
o Cannot take an allied Riptide if Wraith Knight present in army.
o Cannot take both a Mantel of the Laughing God, Phoenix Gem and/or
Eldar Jetbike on the same model.
o Maximum 2 shadow weavers
• Farsight Enclave
o Same restrictions as Tau
o Maximum two units of troop suits.
o O’vesa is banned
• Grey Knights
o Draigo and Mordrak count as Grand Masters for highlander.
o Coteaz count as an inquisitor for highlander.
o No Rad Grenades.
o Maximum 6 Death Cult Assassins and/or Crusaders.
o Maximum 3 vehicles with psybolt ammunition.
o Maximum 40 Objective Secured wounds with 3+ armour save including
allies.
• Inquisition
o Same restrictions as Grey Knights
• Iyanden
o Same restrictions as Eldar
• Militarum Tempestus
o Same restrictions as Astra Militarum
• Necrons
o Immotek, Obyron, Nemesor, Trazyen, Anrakyr and Orikan count as
Necron Overlords for Highlander
o No Mindshackle Scarabs
o May take either Nemesor OR Obyron, not both.
o May take either Destroyer Lord OR Wraiths, not both.
o Maximum combined total of 18 wounds from all Tomb Spyder and
Scarab units.
o No Night Scythe if Abyssal Staff or Voltaic Stave in army.
o Max 4 vehicles with living metal, Night Scythes, Command Barges and
Annihilation Barges count as 2.
• Orks
o No Ghazkull
o Maximum 120 of the following models in total across the army: Ork
Boyz, Stormboyz and/or Lootas.
o Kustom Force Field counts as 10 models for the above limit
o Thinkin Cap counts as 20 models for the above limit.
o Maximum 3 Buggies in a unit
o Maximum 3 Killa Kans in a unit
o Maximum 3 Big Gunz in a unit
• Sentinels of Terra
o Same restrictions as Space Marines
• Space Marines
o Tigirus count as Librarian for highlander.
o Lysander and Marneus Calgar count as Chaptermaster for highlander.
o Maximum 2 Grav weapons in a Centurion unit. Each independent
character in the army with 2+ save, and more than one wound, counts
as a Grav weapon for this restriction.
o Maximum 2 Tactical Squads
o Maximum 5 Grav weapons in army
o Maximum 15 models on bikes in a white scar army
o Maximum 15 models from Devastator, Sternguard Veterans and
Legion of the Damned units.
o Maximum 40 Objective Secured wounds with 3+ armour save including
allies.
• Space Wolves
o Njal Storm Caller count as a Rune Priest for highlander
o Cannot take both Saga of the Bear and a 2+ save on the same model.
o Logan counts as a Wolf Lord for highlander
o Maximum 40 Objective Secured wounds with 3+ armour save including
allies.
• Tau
o Farsight count as a Commander for highlander.
o Maximum 2 High Yield Missile Systems.
o Maximum 8 Wounds in a Broadside unit.
o Maximum 4 Smart Missile Systems
o Maximum 6 Markerlights. (Maximum 4 Markerlights that hits on 2+)
o May take Farsight OR Shadowsun, not both.
o Maximum 2 Units of Fire Warriors if Ethereal is present.
o Maximum 40 Kroots, Fire Warrior and/or sniper Drones in the army if
Ethereal is present.
o May only take 1 of the following in the army: Puretide Engram
Neurochip, Command and Control Node, Multispectrum Sensor Suite.
o Tau Commander may take either Iridium Armour or Vectored Retro
Thrusters. Not both.
o Cannot take an allied Wraith Knight if Riptide present in army.
• Tyranids
o Swarm Lord counts as a Hive Tyrant.
o Maximum 24 T6 Wounds on models with the Monstrous Creature type
in total across the army.
o Maximum 140 models in army.
o Units of Monsterous creatures have a maximum size of two models.
o Tervigon counts as 15 models for the above limit.
o Venomthropes counts as 10 models for the above limit and 2 T6
wounds for the army.
o May take 2 FMC.
o May only take Hive Crone OR Hive Tyrant with Wings.