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R6_Known_Issues
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Release 6 - Known Issues

Graphical:

  1. LODs (level of detail) objects are still being implemented so players may occasionally experience objects visually ‘popping’ out of existence or between visual states.
  2. The lighting and shader systems have undergone extensive changes. Some creatures. objects, and clothing may appear unusual in low light settings.
  3. Camera will occasionally clip through walls when near them.
  4. When using a multiple monitor setup there may be issues with the default window placement in windowed mode.
  5. Quadruped NPCs will stand too close to the Avatar during combat creating sorting issues
  6. Capes will sort through some clothing and armor.

Connectivity:

  1. The following firewall ports must be open for the Launcher and Game Client to run properly.  
    Launcher:

TCP Port 5074

UDP Port 3544

UDP Port 6881

Connect to instance/Game data:

UDP 5055

UDP 5056

UDP 5057

UDP 5058

Gameplay:

  1. Housing Lots are now first come, first serve, and do not expire. Claiming a new lot will relinquish your claim on your previous lot.
  2. Changing the house on a lot, or un-claiming a lot, will clear and return currently placed decorations to your inventory. There is a warning that will ask for confirmation before clearing. This behavior will likely change at some point in the future but is working as intended for now.
  3. The Skill system is in place, but not finished. Purchased skills are equipped to the hotbar from the purchasing menu or via the list viewed with the ‘L’ key. This will later be replaced with the deck/card system still under development.
  4. Not all skills are balanced or working as intended yet. Archery skills in particular may be weak compared to melee weapons and spells.
  5. Most hand sized items should be able to be picked up by the Avatar with a few exceptions by design: stacks/bundles of items (book stacks, vegetable/fruit boxes, etc) and decorations in other player’s homes will not be lootable.
  6. Some doors can only opened by using a switch (sometimes hidden).  Currently, there are not visual cues accompanying a locked door, but a locked door sound will play when attempting to open one.
  7. Crafting materials can be difficult to find once placed on the crafting table while in bag inventory mode. If you are having trouble crafting a recipe, make sure that all of the correct components are on the crafting table. The Take All button will help clear the table if having problems when attempting to craft.
  8. Weight and gold values for objects throughout the game are still being adjusted and are not finalized.
  9. It is possible to give items to another avatar by dragging them onto the character model. Secure trade has not yet been added.
  10. Many quests can now be completed for rewards. Try asking NPC’s how you can help and be sure to pay attention to Journal updates.
  11. Switching locale for your system (for example switching from English to German) can lead to character problems which can be fixed by deleting your character.
  12. Slain enemies and resource nodes may only be looted once. Any objects left behind will be lost. Make sure to collect everything you want before closing the looting interface.
  13. The ability to auto-complete a recipe through the recipe book if you have all the items already has been temporarily disabled.

Chat, Dialogue and NPCs:

  1. By default, chat from NPCs will appear in the chat log at the same time as it does overhead. If you prefer how chat from NPCs appeared in the chat log immediately in earlier versions, uncheck “Sync Chat Bubbles And Chat Log” in your game options screen.
  2. Some more bounty quests have been added in Owl’s Head. NPCs should mention them in your travels.
  3. The Hidden Vale portion of the Agents of the Oracle quest can now be completed.
  4. Many quests throughout the game are now able to be completed.
  5. General pass for polish and clarity has been done for all dialogue and quest objectives in the game.
  6. Reminder: Multiplayer only: When in multiplayer mode, you must have an NPC targeted to speak to them. This was implemented during R3 to prevent NPCs from interrupting conversations between players. Please note that targeting NPCs in buildings now works and should be much clearer.
  7. Reminder: NPCs will not talk to you if you have a weapon unsheathed.

User Interface:

  1. Players first logging in may find themselves unable to move using the keyboard. Log out and back in again and the issue should resolve.
  2. During character creation the chosen hair color does not yet apply to eyebrows.
  3. When playing full screen and using multiple monitors, the user can move the mouse cursor outside of the game window- this functionality is only intended to work in windowed mode or borderless windowed mode (which has yet to be implemented).
  4. Inventory list items can jump around unnaturally and get put in bad positions when dragging around an inventory list with a scrollbar, where the scroll is not set to the top of the list.

Parties:

  1. Occasionally party members may find themselves in different instances of a scene. Try leaving and reloading the scene.
  2. Party member icons on the overworld do not change to show if they are in a specific scene or in the general overworld.
  3. Party members may appear to be dead or afk even when they no longer are.

Performance:

  1. The FPS counter is not always accurate.
  2. There may be framerate issues and slowdown in game, as optimizations are ongoing.
  3. The game will “hang” for several seconds after loading into a scene.

Audio:

  1. Sound FX used in game are not final and in many cases may be placeholders

Patching:

  1. If the patch process is terminated while updating (e.g. computer/patcher crashes) user may need to uninstall and reinstall to finish the patching.

Linux:

  1. Officially we only support Ubuntu, however it should run on other distributions but might require some work.
  2. nVidia users: nouveau works, but is slower than the official drivers and might crash; full-screen and resolution switching might be buggy with nouveau. (Use of latest official drivers recommended)
  3. AMD/Ati users: radeondrmfb works, but is slow and might show graphical artifacts, use the latest and official Ati/AMD drivers instead (e.g. fglrx, however do not use experimental drivers).
  4. Both nVidia and Radeon users might experience graphical issues dealing with transparency on game objects.
  5. Switching graphics mode, resolution and full-screen might be buggy on radeon cards (switching back from full screen can cause graphical anomalies - work around to switch out of x11 and back).
  6. Cloth sims don't work on this build. This will affect capes and other select clothing.
  7. Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.

Mac:

  1. We only support two button mouse currently. One button mouse support will be coming in a later release along with remappable keys.
  2. Mac client isn't developer signed, so if you have the default gate-keeper settings set, you won't be able to directly run the app. If you control-click when you click on the file, it should allow you to open. Once you do that, you will be able to run the app without issue.
  3. Launcher puts the game app "Shroud of the Avatar" next to itself. This will be cleaned-up in future releases. It is recommended that the launcher be put in it’s own subdirectory. Contrary to previous releases no other temporary files are written, so if you have a folder named "Downloads" and a file called "DhtNodes" feel free to remove them after patching.
  4. Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.