The Dying Sun (Aeternion)

Note: Some skills have their values at level 18 instead of 19.

Current skill information is for beta v.3.

Kamui - Neversetting Sun

BPE-72

Breaker

“Commander! It’s me, Kamui, I’m back! Did you miss me?”

TBA

Energy

Effect

Speciality

Weapon

Reduce Resistance - Has the ability to lower the Fire and Ion resistance of enemies

Ion - Skills can trigger the Ion Affix

Fire

Ion

Burst Greatsword

Skills

  Rending Sunlight
 
[Red Orb]

Scorching Leap - Wielding Release Form Greatsword + Press Red Orb

Slash the greatsword forwards and jump into the air while consuming red orbs to deal Fire DMG. Obtain Solar Flare Points, Output Points and Pyroelectric Points. Gain invincibility while casting. When hitting an enemy, inflict Sunforce Scar on them, which will explode after a set amount of time.

一Deals 339.71%/730.88%/1492.65% Fire DMG according to the number of orbs used, and obtain 10/20/30 Solar Flare Points and Output Points, as well as 20/40/60 Pyroelectric Points.

一While in Thunderous Flash Mode, this skill does not deal Fire DMG, but deals 375.74%/802.94%/1564.71% Ion DMG.

Blazing Ascent - Wielding Release Form Greatsword + Scorching Leap + Press Red Orb

Slash the greatsword three times while consuming red orbs to deal Fire DMG. Obtain Solar Flare Points, Output Points and Pyroelectric Points. Gain Super Armor while casting.

一Deals 360.29%/720.59%/1441.18% Fire DMG according to the number of orbs used, and obtain 10/20/30 Solar Flare Points and Output Points, as well as 20/40/60 Pyroelectric Points.

一While in Thunderous Flash Mode, this skill does not deal Fire DMG, but deals 370.59%/741.18%/1482.35% Ion DMG.

Slicing Prominence - Wielding Release Form Greatsword + Blazing Ascent + Press Red Orb

Stab forwards and rapidly jump upwards while consuming red orbs to deal Fire DMG. Obtain Solar Flare Points, Output Points and Pyroelectric Points. Gain Super Armor while casting.

一Deals334.56%/669.12%/1338.24% Fire DMG according to the number of orbs used, and obtain 10/20/30 Solar Flare Points and Output Points, as well as 20/40/60 Pyroelectric Points.

一While in Thunderous Flash Mode, this skill does not deal Fire DMG, but deals 360.29%/710.29%/1430.88% Ion DMG.

  Sparking Skyfall
 
[Yellow Orb]

Solar Advance - Wielding Charging Mode Greatsword + Press Yellow Orb

Pull backwards and then slash upwards. The Greatsword will swap from Charging Mode to Release Mode. The backstep will be counted as dodging, and gain Super Armor while casting. All Blue Orbs will be converted into Red Orbs.

一Deals 617.65% Fire DMG.

一If Kamui has 60 Output Points, consume all Output Points to use Converging Slash, dealing 1235.29% Fire DMG.

一After using Converging Slash, enter Glare Mode for 10s. While in Glare Mode, Neversetting Sun will obtain Super Armor, and Fire and Ion DMG is increased by 40%.

Charging Solar Wheel - Wielding Charging Mode Greatsword + Have at least 3 Blue Orbs + Hold Yellow Orb

After a short period of charging, swing the Greatsword forward in a spiral, swapping from Charging Mode to Release Mode. All Blue Orbs will be converted into Red Orbs and also be automatically consumed, up to a maximum of 3 triple sets. Obtain Super Armor and 70% DMG Reduction while casting.

一For every time orbs are consumed, obtain 30 Output Points. Orbs will stop being consumed once Output Points reaches 90, and additionally obtain 90 Signature Energy.

一When orbs stop being consumed, deal 1800%/3150%/4750% Fire DMG for 30/60/90 Output Points consumed.

一When the team’s Electric Current reaches the maximum amount, holding Yellow Orb can activate Thunderous Flash Mode. This skill will not deal Fire DMG, but will instead deal 1440%/2520%/3800% Ion DMG.

Thunderous Edge - Wielding Release Mode Greatsword + Have at least 30 Pyroelectric Points + Press Yellow Orb

Use the Release Mode Greatsword to cut upwards, consuming Pyroelectric Points to deal Ion DMG, and obtain Electric Current Points. Gain Super Armor while casting.

一For every upwards slash, consume 30 Pyroelectric Points,  deal 617% Ion DMG, and obtain 200 Electric Current.

Concentrated Shine - Wielding Release Mode Greatsword + Hold Yellow Orb

Rapidly stab forwards and slash. The Greatsword will swap from Release Mode to Charging Mode, and all Red Orbs will be converted to Blue Orbs. Gain Super Armor while casting.

一Deals 617.65% Fire DMG.
一When the team’s Electric Current reaches the maximum amount, holding Yellow Orb can activate Thunderous Flash Mode. This skill will not deal Fire DMG, but will instead deal 823.53% Ion DMG.

  Embering Might
 
[Blue Orb]

Corona Overflow - Wielding Charging Mode Greatsword + Press Blue Orb

Slash upwards while consuming Blue Orbs to deal Fire DMG. Obtain Output Points. Gain Super Armor while casting.

一Deals 205.88%/411.76%/617.65% Fire DMG according to the number of orbs used, and obtain 10/20/30 Output Points.

Solarflow Cinders - Wielding Charging Mode Greatsword + Corona Overflow + Press Blue Orb

Slash forwards in succession while consuming Blue Orbs to deal Fire DMG. Obtain Output Points. Gain Super Armor while casting.

一Deals 257.35%/514.71%/720.59% Fire DMG according to the number of orbs used, and obtain 10/20/30 Output Points.

  Torching Flareback
 
[Basic Attack]

Controlled Charging - Wielding Charging Mode Greatsword + Press Basic Attack

When the weapon is in Charging Mode, Basic Attack deals a total of 720.59% Fire DMG.

Fiery Release - Wielding Release Mode Greatsword + Press Basic Attack

When the weapon is in Release Mode, Basic Attack deals a total of 926.47% Fire DMG.

一While in Thunderous Flash Mode, this skill does not deal Fire DMG, but will instead deal 1029.41% Ion DMG.

Daybreak Ignition - Wielding Release Mode Greatsword + Have at least 90 Solar Flare Points + Hold Basic Attack

Strongly cut downwards and then jump up and smash downwards with full force, consuming all Solar Flare Points to deal 14248% Fire DMG. Obtain Super Armor and invincibility while casting. Also, obtain 60 Signature Energy.

一Every Solar Flare Point will increase Daybreak Ignition’s Base DMG by 0.25%, up to 45%.

一While in Thunderous Flash Mode, or not in Thunderous Flash Mode but in possession of a Galvanic Flow Mark, consume one Galvanic Flow Mark. Consequently, this skill will not deal Fire DMG, but will instead deal 13964% Ion DMG.

  Golden Sun
 
[Core Passive]

Output Release

Neversetting Sun will enter the battlefield with the Greatsword in Charging Mode. When the weapon is in Charging Mode, only Blue and Yellow Orbs can be used, and Basic Attacks will generate Blue Orbs. When the weapon is changed to Release Mode, only Red and Yellow Orbs can be used, and Basic Attacks will generate Red Orbs. When the weapon is in Charging Mode, the maximum amount of Output Points is 60; when the weapon is in Release Mode, the maximum amount of Output Points is 90.

Tiny Warmth

When Neversetting Sun is swapped into the battlefield, trigger Matrix if it is not on cooldown.

Lightning Afterglow

When Neversetting Sun uses the Release Mode Greatsword to deal damage, weaken enemies.

一Debuff enemies with Scorching Assault, which decreases the target’s Fire resistance for 2s.

一When dealing damage, if the team has equipped the Ion Affix, debuff enemies with Coiling Lightning instead, which decreases the targets Ion resistance by 25% for 2s.

Coronal Arc - Wielding Release Mode Greatsword +  Hold Dodge

Strongly brandish the Greatsword upwards and then jump upwards, dealing 1800% Fire DMG. When Neversetting Sun is in the air, forcefully cut downwards and perform a stabbing sweep in front, dealing 1708% Fire DMG. Gain Super Armor and invincibility while casting.

一While in Thunderous Flash Mode, or not in Thunderous Flash Mode but in possession of a Galvanic Flow Mark, consume one Galvanic Flow Mark. Consequently, this skill will not deal Fire DMG, but will instead deal 1764%/1676% Ion DMG.
一If Coronal Arc is used at with 90 or more Output Points, clear all Output Points. Every Output Point cleared is converted into 1 Solar Flare Point, and Coronal Arc’s Base DMG is increased to 5x while obtaining 60 Signature Energy.

一If Coronal Arc was used with 90 or more Output Points, reset Matrix’s Cooldown and actively trigger Matrix.

Solar Magnetic Flow

When allies exit from Thunderous Flash Mode, Neversetting Sun can supply 3 Galvanic Flow Marks. When Neversetting Sun is not in Thunderous Flash Mode, 1 Galvanic Flow Mark can be used to convert Coronal Arc, Daybreak Ignition and Smelted Dawn’s Fire DMG into Ion DMG.

Expanding Sunlight - Press Dodge

Make a directional input and press dodge to charge forward with a shield, dealing 205.88% Fire DMG to enemies. When Neversetting Sun is wielding Charging Mode Greatsword, if no directional input is made and dodge is pressed, if an enemy attack is received during this time, negate its damage and charge forward with the shield as a counterattack, dealing 411.76% Fire DMG.

Lustrous Defence

When Neversetting Sun uses Charging Solar Wheel and Converging Slash, obtain a shield equal to 40% of Max HP.

Affix: Ion

Affix Charging: Electric Current’s maximum value is 1000.

一Affix Activation: The Ion Affix character will enter Thunderous Flash Mode; trigger lightning to surroundings every 2s, dealing 800% Ion DMG (does not trigger Tank or Breaker class passives).

  Smelted Dawn
 
[Ultimate]

Smelted Dawn - 200 Signature Energy + Press Ultimate

Neversetting Sun will release hidden energy from his Golden Sun Core and gather it on his blade before slashing with all his strength, dealing Fire DMG and triggering Time Lag Calculation.

If Domain Overload is active when this skill is cast, refresh its duration.

一Deals 17060% Fire DMG to enemies and weaken them and expand a Field afterwards, which deals 51.47% Fire DMG per second for 12s. Triggering it again will refresh its duration.

一While in Thunderous Flash Mode, or not in Thunderous Flash Mode but in possession of a Galvanic Flow Mark, consume one Galvanic Flow Mark. Consequently, this skill will not deal Fire DMG, but will instead deal 16720% Ion DMG and weaken enemies. Expand Piercing Lightning Field, which will trigger falling lightning every second dealing 51.47% Ion DMG for 12s. Triggering it again will refresh its duration.

一When the Field deals damage, inflict Scorching Assault on enemies, which decreases their Fire resistance by 25% for 8s. If the team has equipped the Ion affix, inflict Coiling Lightning instead, which decreases enemies’ Ion resistance by 25% for 8s.

一After using ultimate, if the weapon is in Release Mode, swap it back to Charging Mode.

  Burning Current
 
【QTE】

QTE - Press QTE
Deal damage to enemies and weaken them.

一Initially, deal 617.65% Fire DMG and inflict Scorching Assault, which lowers the target’s Fire resistance by 25% for 8s. After 8s, deal 51.47 Fire DMG.

一If the team has equipped the Ion affix, initially, deal 617.65% Ion DMG and inflict Coiling Lightning, which lowers the target’s Ion resistance by 25% for 8s. After 8s, deal 51.47% Ion DMG.
一Burning Current’s continuous damage will apply the corresponding elemental resistance reduction for 2s.
一When using Burning Current, if the current on-field character is in Thunderous Flash Mode, extend Thunderous Flash Mode’s duration by 2s (this can only occur once per Thunderous Flash Mode).

  Solar Wind
   
[Leader Passive]

Team’s Fire DMG and Ion DMG is increased by 10%, Breaker Omnitype Structure DMG is increased by 5%.

  Breaker
 
[Class Passive]

Attacking targets will additionally decrease their damage reduction by 20.59% for 5s.
一When the team triggers Matrix, obtain Hyperdimensional Walkthrough for 4s. During Hyperdimensional Walkthrough, the Breaker’s effect will increase to 30.88%.

  Solar Wheel’s Pulse
 
[SS Passive]


Level 1 - Unlock at S5
When using Smelted Dawn or Coronal Arc with Output Points consumed, activate QTEs that are not on cooldown.

Level 2 - Unlock at SS
When leaving the battlefield, automatically use QTE.
一When Neversetting Sun is on the field, actively triggers Matrix and obtains Hyperdimensional Walkthrough, continuously activate QTEs that are not on cooldown.

一Output Points and Solar Flare Points obtained by Red Orbs is increased by 50%.

一After using Converging Slash, the next Daybreak Ignition use will grant 60 more Signature Energy. Charging Solar Wheel’s DMG is increased by 200%.

  Purified Sunrise
 
[SSS Passive]

Level 1 - Unlocked at SS3

Scorching Assault and Coiling Lightning’s effects increased by 10%.

一When Neversetting Sun is in the team and the team triggers QTE during Hyperdimensional Walkthrough’s duration, extend its duration by 1s.

一The Base DMG of Red Orbs and Blue Orbs is increased by 60%. Daybreak Ignition’s Base DMG is increased by 30%.
一After using Converging Slash, return 3 Orbs. (This can only occur once per swap-in)

Level 2 - Unlocked at SSS

Scorching Assault and Coiling Lightning’s effects increased by 10%.

一When Neversetting Sun is in the team, all team members can store QTE charges. The maximum amount of QTE charges that can be stored is 2.

一The swap cooldown of all characters in the team is reduced by 3s. This cannot stack with similar effects.

一Ultimate - Smelted Dawn’s Base DMG is increased by 50%. Domain’s Base DMG is increased by 50%.

  Eternal Day, Magnetic Clouds
 
[SSS+ Passive]

Level 1 - Unlocked at SSS3
Coronal Arc, Daybreak Ignition’s DMG is increased by 40%.

Level 2 - Unlocked at SSS6
Red and Blue Orb’s DMG is increased by 200%.

Level 3 - Unlocked at SSS+
Ultimate - Smelted Dawn’s DMG is increased by 30%. Domain’s DMG is increased by 30%.

Weapon

   Empyreal Solar Flare

   ATK

   CRIT


Absolute Scorching Light

Attack increased by 10%. Ultimate - Smelted Dawn’s Base DMG is doubled. After using Ultimate - Smelted Dawn, obtain 3 Signal Orbs. (This effect can only occur twice per swap-in)

Consciousness

   Feynman

   HP

   CRIT

   ATK

   DEF

2-Piece

Attack increased by 5%, Fire and Ion DMG increased by 5%.

4-Piece
The base DMG increase to Daybreak Ignition from consuming Solar Flare Points is doubled.

Combat Unit Booster

  Flare

特色    ■,■

Lionheart Unification

After consuming 6 Signal Orbs, the CUB button will be activated. After casting, Flare will condense a fireball, dealing 6 hits of 50% DMG 3 times.

Blazing Overflow

After consuming 6 Signal Orbs, the CUB button will be activated. After casting, Flare will slash its claws in front, dealing 425% DMG 5 times.

Flaring Inspiration

Flare’s Active Skill’s DMG is increased by 70%.

Silent Spark

The equipping character’s Attack is increased by 10%.

Torrential Flames

After using Flare’s Active Skill, the equipping character’s DMG is increased by 5% for 8s. Triggering this effect again will refresh its duration.

Solar Thunderclap

The equipping character’s Fire DMG is increased by 10%. If equipping the Ion affix, Ion DMG is increased by 10%.

Voracious Hunt

When Neversetting Sun uses Daybreak Ignition with Flare equipped, summon Flare to perform a coordinated attack, dealing 1000% Fire DMG 3 times. After using Solar Advance or Charging Solar Wheel, increase Attack by 25% for 8s. Triggering this effect again will refresh its duration.

Where Nightmares Dwell (Limpidity)

※ Character is undergoing beta testing and subject to changes through 2025/10/30. All skill icons are placeholders. ※

Liv: Limpidity

BPN-08

Attacker

“TBA”

TBA

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Darkflow — Skills can trigger the Darkflow Effect.

Lighting

Darkflow

Lotus Wheel

Skills

  Veil Pierce
 
[Red Orb]

Bane of Ignorance — Tap Red Orb

Pulls in enemies and detonates an electric sphere, dealing Lightning DMG and gaining Flying Blades. Red Orb can be pinged again during the process.

— Deals 160%/320%/480% Lightning DMG and gains 1/1/2 Flying Blades based on the number of orbs pinged.

— Max 4 Flying Blades.

  Scattered Delusion
 
[Yellow Orb]

Dispel Delusions — Tap Yellow Orb

Gathers energy and propels it forward, dealing Lightning DMG and gaining Flying Blades. Yellow Orb can be pinged again during the process.

— Deals 160%/320%/480 %Lightning DMG and gains 1/1/2 Flying Blades based on the number of orbs pinged.

— Max 4 Flying Blades.

  Mirror of Impermanence
 
[Blue Orb]

Instilled Illusion — Tap Blue Orb

Summons a mirror and shatters it, dealing Lightning DMG and gaining White Orbs.

— Deals 160%/320%/480% Lightning DMG and gains 1/1/2 White Orbs based on the number of orbs pinged.

Broken Illusion — During Instilled Illusion + Tap Blue Orb

Glides towards the enemy, dealing Lightning DMG and gaining White Orbs.

— Deals 170%/340%/510% Lightning DMG and gains 1/1/2 White Orbs based on the number of orbs pinged.

  Winged Captivity
 
[Basic Attack]

Feather Strike — Tap Basic Attack

Attacks the enemy, dealing Lightning DMG.

— Deals 660% Lightning DMG in total.

— During the 5th strike, hold Basic Attack to charge and then cast Magnifying Mirror, dealing 300% Lightning DMG and gaining 1 Flying Blade and 600 Darkflow Reserve.

Wheel of Judgement — In Dreaming Depths + Tap Basic Attack

Attacks the enemy, dealing Lightning DMG.

— Deals 400% Lightning DMG in total.

Chain Spark — Tap Dodge

Releases a lightning chain that links between enemies and summons a thunderstrike on the last enemy hit, dealing Lightning DMG; when having Flying Blades, summons an additional thunderbolt, dealing Lightning DMG.

— The chain lightning can link up to 4 enemies, dealing 100% Lightning DMG. The thunderstrike deals 180% Lightning DMG.

— The thunderbolt deals 120% Lightning DMG.

Wandering Light — In Dreaming Depths + Tap Dodge while Moving Joystick

Unleashes mirror fragments that follow the enemy, dealing Lightning DMG.

— Deals 80% Lightning DMG.

Noble Sacrifice — In Dreaming Depths + Tap Dodge without Moving Joystick

Blocks the enemy’s attack. When successful, tap Basic Attack to counterattack, dealing Lightning DMG.

— Deals 120% Lightning DMG in total.

— A successful block grants 1 Blue Orb.

  Light of Awakening
 
[Core Passive]

First Rays

When switched in, gains a set of 3-Ping Orbs.

Heavenly Flash — 4 Flying Blades + Press and Hold Dodge

Summons a massive lightning bolt, triggering a lightning chain afterwards and gathering enemies, dealing damage, triggering Matrix if it is not on cooldown, consuming all Flying Blades, and gaining 45 Signature Energy. Gains Super Armor and 70% DMG Reduction during the process.

— Deals 2700% Lightning DMG.

Mirrorlight Flight — In Dreaming Depths + Tap Mirror Blade Orb

During Dreaming Depths, a Mirror Blade Orb will be fixed to the right end. Tap the Mirror Blade Orb repeatedly to consume White Orbs and deal damage, gaining Reflective Flow Value, Crystal Heart, and Signature Energy. Gains Super Armor during the process.

— Deals 7700% Lightning DMG in total.

— Each White Orb consumed grants 25 Reflective Flow Value and 25 Serenity.

— Gains 6/6/9/9 Signature Energy  and 1/1/2/2 Crystal Heart stacks based on the number of strikes cast.

— During Shadow Walker, deals 9840% Darkflow DMG in total instead.

Dreaming of Daybreak — In Dreaming Depths + At Least 50 Reflective Flow Value + Press and Hold Basic Attack or Mirror Blade Orb

Leaps into the air to gather enemies and shatter them, consuming Reflective Flow Value, dealing damage, and gaining Crystal Heart and Signature Energy. Becomes invincible during the process.

— Consumes 50 Reflective Flow Value and casts Dream Dissolution, dealing 2200% Lightning DMG and gaining 2 Crystal Heart stacks and 8 Signature Energy; during Shadow Walker, deals 2800% Darkflow DMG instead.

— During Dream Dissolution, hold Basic Attack to continue consuming 50 Reflective Flow Value and cast Daylight Yearning, dealing 2600% Lightning DMG and gaining 4 Crystal Heart stacks, 40 Signature Energy, and 1 Signal Orb. During Shadow Walker, deals 3400% Darkflow DMG instead.

— Max 100 Reflective Flow Value.

Overlapping Light — In Dreaming Depths + Press and Hold Dodge

Attacks with multiple shattering mirrors, dealing Lightning DMG. Hold Dodge during the process to automatically ping orbs, consuming up to 4 sets. Then, sets off an explosion with Manifold Lightburst, dealing Lightning DMG. Gains enhancements based on the number of orbs pinged, and Super Armor and 70% DMG Reduction during the process. Overlapping Light can only be cast once in Dreaming Depths.

— The series of attacks seal 400% Lightning DMG. Manifold Lightburst deals 1800% Lightning DMG.

— During Shadow Walker, the series of attacks deal 400% Darkflow DMG instead. Manifold Lightburst deals 2700% Darkflow DMG.

— Each Signal Orb consumed will increase the Manifold Lightburst’s Base DMG by 20%. Consuming 3-Ping Orbs grants an additional 2 Signature Energy and 1 Crystal Heart stack.

— The skill consumes White Orbs first. Consuming 2 White Orbs counts as a set of 3-Ping Orbs. When there are less than 2 White Orbs, 1 White Orb can be consumed and counts as 1 Signal Orb.

— If the skill consumes 12 Signal Orbs, gain 1 Signal Orb after casting.

Effect: Darkflow

Every 200 Darkflow Reserve grants 1 Darkflow stack, up to a maximum of 15. Characters with the Darkflow Effect will gain a Darkflow Aura based on the current Darkflow stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the Darkflow stacks reach the threshold, the Aura upgrades, increasing its area of effect and dealing massive Darkflow DMG to enemies within the area.

— 1/3/6/10/15 stacks: Deals 100%/200%/400%/800%/1600% Darkflow DMG then deals 20%/40%/60%/80%/100% Darkflow DMG per second, reducing enemy HP recovery by 10%/20%/30%/50%/100%.

 Cosmic Rebirth
 
[Signature Move]

Dreaming Depths — 80 Signature Energy + Tap Signature

Inverts the world and descends into the mirror, dealing Lightning DMG, converting Red and Yellow Orbs to an equal amount of Blue Orbs, and clearing all Flying Blades. Triggers Time Lag Calculation while casting. When having 10 Darkflow stacks when casting the skill, consumes 10 Darkflow stacks first, deals Darkflow DMG instead, then enters Shadow Walker. When switching out, exits Shadow Walker.

— Deals 2100% Lightning DMG.

— Deals 2100% Darkflow DMG.

Mirror of Genesis — In Dreaming Depths + 100 Signature Energy + Tap Signature

Shatters the face of the mirror, dealing damage and converting Blue Orbs and White Orbs into an equal amount of Red and Yellow Orbs, gaining a set of 3-Ping Orbs, and rearranging orbs into 3-Ping sets. Triggers Time Lag Calculation while casting. Casting the skill when having the Field Ultralimit effect will refresh the duration.

— Deals 3300% Lightning DMG.

— During Shadow Walker, deals 3300% Darkflow DMG and then exits Shadow Walker. When having 12 Crystal Heart stacks, deals extra 1000% Darkflow DMG and gains 1200 Darkflow Reserve.

Crystal Heart

Casting Signature - Mirror of Genesis consumes all Crystal Heart to enhance the Signature Move’s effect.

— Each stack consumed increases the Signature - Mirror of Genesis’ Base DMG by 7.5%. When 12 stacks are consumed, further increases Base DMG by 10% and grants 1 Signal Orb.

— Max 12 Crystal Heart stacks.

  Aria Among the Cosmos
 
[QTE]

QTE — Tap QTE

Detonates an electric sphere, dealing Lightning DMG.

— Deals 600% Lightning DMG.

— When Liv exits the battlefield, gains 10 Serenity per second. After reaching 150, the next QTE will be replaced by Celestial Hymn, pulling in nearby enemies, dealing 1500% Lightning DMG and triggering Time Lag Calculation during the process.

— After casting Celestial Hymn, gains 1 Signal Orb upon entering the battlefield.

— Max 150 Serenity.

  Leader - Her Beacon
 
[Leader Skill]

Increases Lightning DMG and Darkflow DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.

  Attacker
 
[Class Skill]

Extra DMG Bonus increases by 20%.

  Empyrean Wings
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Heavenly Flash, Dreaming of Daybreak, or Signature - Mirror of Genesis will activate all available QTEs.

Level 2 — Unlocked at SS

Upon entering the battlefield, gains 4 Flying Blades. When first casting Heavenly Flash upon entering the battlefield, gain 24 Signature Energy. Base DMG of Heavenly Flash and Mirror Blade Orb increases by 40%. After casting Signature - Mirror of Genesis and exiting the battlefield, enters Aether Dance. Launches an attack every 2s, dealing 2000% Lightning DMG. If 12 Crystal Heart stacks are consumed when casting Signature - Mirror of Genesis, deals 1 additional instance of 2000% Lightning DMG. Exits this mode after 4 attacks.

 Reflection Upon Suffering
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

When casting Dreaming Depths, gains 2 White Orbs and 12 Signature Energy. When casting Signature - Mirror of Genesis with maximum stacks, gains 2 Flying Blades. Base DMG of Manifold Lightburst and Dreaming of Daybreak increases by 80%. After casting Signature - Mirror of Genesis, QTE Base DMG +1000% throughout the battle.

Level 2 — Unlocked at SSS

When casting Dreaming of Daybreak - Daylight Yearning, triggers Time Lag Calculation during the process and gains 50 Serenity. DMG dealt by Signature - Rebirth Amidst All Creation increases by 90%. During Aether Dance, Liv’s Extra DMG Bonus increases by 100%.

  Tribulation’s Lightbearer
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Extra DMG Bonus of Manifold Lightburst and Dreaming of Daybreak increases by 50%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Heavenly Flash and Mirror Blade Orb increases by 50%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Signature - Rebirth Amidst All Creation increases by 40%.

Luna: Oblivion’s Leap

  Domineering Gaze
 
[Leap Skills]

Press and hold Dodge to enter [Reaping Moon], generating a massive blackhole and automatically consuming up to 2 sets of 3-Ping Signal Orbs. Each set of 3-Ping Orbs consumed grants 10 Crescent Points and deals 700% Nihil DMG to surrounding enemies, and will not grant Eclipse Points. Gains Super Armor, 50% DMG Reduction, and is unable to restore the Dodge Gauge during the process. Releasing Dodge casts [Shattering Moon] and causes the blackhole to descend upon the enemy, dealing 1400% Nihil DMG.

Level 9 — Pressing and holding Dodge to enter [Reaping Moon] rearranges Signal Orbs into 3-Ping sets and grants 1 Signal Orb when an automatic dodge is triggered by an incoming attack.

Level 18 — Pressing and holding Dodge to enter [Reaping Moon] grants an increased 27 Crescent Points and 15 Eclipse Points for each set of 3-Ping Orbs consumed.

New effect of [Passive - Nebular Composition Lv. 2]: After casting [Moonfall] in [Main Sequence] and [Finality] respectively and exiting the battlefield, enters [Dominating Gaze] state. Launches an attack every 2s, dealing 4000% Lightning DMG. Exits [Dominating Gaze] state after 4 attacks.

  Hollow Crescentfall
 
[Leap Skills]

Base DMG of [Lunar Downfall] in Main Sequence increases by 70%. Base DMG of [Lunar Downfall] in Finality increases by 50%.

Level 9 — Casting [Final Retribution] restores 53 Signature Energy. Casting [Lunar Downfall] grants 1 Signal Orb.

Level 18 — When first entering [Finality] and casting [Lunar Downfall] upon entering the battlefield, gains 7 Signal Orbs.

New effect of [Passive - Forged Universe Lv. 1]: After casting [Moonfall], [QTE - Befalling Demise] Base DMG +1000% throughout the battle.

  Sovereign of the Void
 
[Leap Skills]

Base DMG of [Incipient Retribution] increases by 50%. Base DMG of [Final Retribution] increases by 40%.

Level 9 — When 0/120/300/600 Eclipse Points are consumed by [Final Retribution], Base DMG increases by 12.5%/25%/50%/100%.

Level 18 — In Main Sequence, during a 3-Ping, another set of 3-Ping Orbs can be pinged during the process, dealing 800% DMG to the enemy.

New effect of [Passive - Forged Universe LV. 2]: During [Dominating Gaze], Luna: Finality’s Extra DMG Bonus increases by 100%.

Equipment

   Natasha

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

ATK increases by 5%. Lightning and Darkflow DMG increases by 5%.

4-Piece

Base DMG enhancement of Crystal Heart doubles.

   Poincare

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

Dark DMG increases by 5%. Darkflow DMG increases by 10%.

4-Piece

When casting Signature Move, ATK increases by 5% and Darkflow DMG increases by 10%. Duration resets every time it is triggered.

   Ripples of the Aloft Sea

   ATK

436

   CRIT

249

Dwellers in the Sky

ATK increases by 10%. DMG dealt by Manifold Lightburst and Dreaming of Daybreak increases by 50%. Casting Signature - Mirror of Genesis grants 2 Signal Orbs; having 12 Crystal Heart stacks grants 1 extra Signal Orb.

   Azure Lotus

   ATK

354

   CRIT

201

Surface Pool

Lightning DMG increases by 10%.

  Prototype Lotus Wheel MW-03

   ATK

224

   CRIT

131

Flourish

ATK increases by 5%.

   Fufu

Feature    Damage, Control

Active Skill 1

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Fufu will discharge a thunder orb that expands into a lightning orb upon hitting an enemy, dealing 425% Lightning DMG 5 times.

Active Skill 2

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Fufu dives towards the target and unleashes an explosion upon impact, dealing 650% Lightning DMG 3 times.

Passive Skill 1

Fufu’s Active Skills deal 70% more damage.

Passive Skill 2

Increases the carrier’s ATK by 100.

Passive Skill 3

Each time Fufu casts an Active Skill, the carrier’s Extra DMG Bonus increases by 5% for 8s. Duration resets every time the effect is triggered.

Passive Skill 4

Increases the carrier’s Lightning DMG by 10%. When having Darkflow stacks, Darkflow DMG increases by 10%.

Passive Skill 5

When Liv: Limpidity casts Manifold Lightburst or the 4th strike of Mirror Blade Orb with Fufu equipped, she will summon Fufu to launch a joint attack, dealing 1000% Lightning DMG 3 times. Base DMG of Signature - Rebirth Amidst All Creation increases by 75%. If Crystal Heart stacks are full when cast, further increases by 75%.

Patch Notes

Beta server period:

2025/10/16, 18:00 — 2025/10/30, 18:00

Beta contents:

New S-Rank Omniframe: [Liv: Limpidity] and related Weapon and Memory

New Character Leap Added: [Luna: Finality], Effect: Disruption

New S-Rank CUB: Fufu

New Major Gamemode: Babylonia

New Event: 星间飞驰

New Event: 绵绵眠梦

New Event: 战术研析汇编

New Gameplay:

— Godfall Revelation - 亡命死竞

• 新增角色升级系统,花费金币可额外获得攻击力与生命属性

• 新增饰品系统,提升等级可以解锁饰品,拥有强力的战斗与经济效果

• 新增橙色符纹强化系统,使用炼金锤,可以让橙色符纹的能力进一步强化

• 调整了符纹和技能图标的颜色,更新后符纹图标将根据其稀有度显示颜色,属性将通过流派标签的颜色传达

* 测试服期间图文教学为非正式配置,部分符纹和饰品效果可能存在调整,请以正式服内容为准

— Clash Reflection

• 历战映射新增叠影分区,噪乱分区移入溢出组合

New [Warzone] Full-Realm Support:

— 静霆撼空: Casting Signature Move increases Lightning DMG by 30% for 8s. Each Signal Orb pinged increases Lightning DMG by 10% for 8s, stacking 3 times.

— 暮色连渊: Dark DMG increases by 30%. Darkflow DMG increases by 40%.

New [Phantom Pain Cage] Intensive Battle affixes:

— 阗雷烨电Ⅲ: When dealing Lightning DMG, gain a lightning shield. When the lightning shield reaches maximum stacks, it will detonate and significantly increase Lightning DMG received by the Boss. Stacks 4 times.

— 返涌黯潮I: When dealing Darkflow DMG, significantly increases the Darkflow DMG received by enemies for 10s, stacking 9 times. Duration resets every time it is triggered.

Beta Optimizations:

System optimizations:

— Team preset UI optimized.

— Story UI optimized.

— Faction UI optimized.

— New accelerated viewing mode for the Main Story.

— [Phantom Pain Cage] Previous challenge records can now be reset.

— Added subpackages for game resources (Android and IOS only).

* Commandants can navigate to the Settings menu from the lower-right corner of the home interface, and download through [Resource Download].

——2025/10/17 Update——

(Various bug fixes for [Liv: Limpidity], Godfall Revelation, Babylonia, version events, and the new UIs.)

Through The Tide Home (Crepuscule)

Bianca - Crepuscule

BPO-87

Attacker

“Listen… to the elegy of the end.”

A new specialised frame developed by the Science Council after further experimentation on the Phantom Tracer. This frame is capable of disrupting information from the Punishing to a certain extent, resulting in the weakening of its effects.

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Glow — Skills can trigger Glow.

Dark

Glow

Aurora

Skills

  Sunset Judgement
 
[Red Orb]

Whirling Thorns - Tap Red Orb

Brandish the whip and flog enemies, dealing Dark DMG while obtaining Commandment and Prayer, and also entering Whirling Thorns Combo. Gain Super Armor while casting.

— Deals 200%/400%/600% Dark DMG based on the number of orbs pinged, and grants 1/2/3 Commandment Points and 1/2/5 Prayer stacks.

Continuous Whipping - Whirling Thorns Combo + Tap Red Orb

Brandish the whip and flog enemies, dealing Dark DMG while obtaining Commandment and Prayer, and also entering Continuous Whipping Combo. Gain Super Armor while casting.

— Deals 200%/400%/600% Dark DMG based on the number of orbs pinged, and grants 1/2/3 Commandment Points and 1/2/5 Prayer stacks.

Piling Sin - Continuous Whipping Combo + Tap Red Orb

Brandish the whip and flog enemies, dealing Dark DMG while obtaining Commandment and Prayer. Gain Super Armor while casting.

— Deals 250%/500%/750% Dark DMG based on the number of orbs pinged, and grants 1/2/3 Commandment Points and 1/2/5 Prayer stacks.

  Shining Punishment
 
[Yellow Orb]

Dazzling Breaker - Tap Yellow Orb

Brandish the sword and perform continuous slashes on enemies, dealing Glow DMG while obtaining Commandment and Glow Gauge. When continuously cast, enter Broken Brilliance Combo. Gain Super Armor while casting.

— Deals 350%/700%/1050% Glow DMG, and grants 1/2/3 Commandment Points and 30/60/100 Glow Gauge.

— Cast Shining Punishment again and enter Broken Brilliance Combo by immediately tapping Yellow Orb when Bianca - Crepuscule lands on the ground.

Luminous Stride - Broken Brilliance Combo + Tap Yellow Orb

Stride and deal a horizontal slash, dealing Glow DMG while obtaining Commandment and Glow Gauge. Gain Super Armor while casting.

— Deals 350%/700%/1050% Glow DMG, and grants 1/2/3 Commandment Points and 30/60/100 Glow Gauge.

  Oceanic Verdict
 
[Blue Orb]

Whipdance - Sunset Mode + Hold Blue Orb

Perform a series of whiplashes at enemies, continuously consuming Commandment while dealing Dark DMG and gathering enemies. While casting, obtain 80% Damage Reduction and Super Armor, and obtain Signature Energy, Prayer and Oceanic Verdict stacks.

— After a complete cast, deals a total of 2800% Dark DMG, and afterwards, immediately use Whipdance - Barbed Streak; Whipdance - Barbed Streak will also be cast if Blue Orb is released. If damage is received while casting, immediately move towards the direction of the joystick and obtain 0.2s of invincibility.

Whipdance - Barbed Streak will consume a maximum of 2 Commandment Points, dealing 800% Dark DMG.

— For every Commandment Point consumed, obtain 1 Signature Energy, 5 Prayer stacks and 1 Oceanic Verdict stack.

— Incoming attacks can be dodged while casting Whipdance - Barbed Streak. Obtain 2s of Super Armor and invincibility if a dodge is successful.

Oceanic Verdict can stack up to 9 times. When max stacks is reached, the Blue Orb will transform into an Engulfing Sea Orb.

Sky Devourer - Sunset Mode + Tap/Hold Engulfing Sea Orb

Leap up and use the whip to shatter space, dealing Dark DMG while obtaining an Engulfing Sea Mark, as well as Signature Energy and Prayer. While casting, gain invincibility, and Signature Move cannot be used.

— Deals 400% Dark DMG. Casts Sky Devourer - Crashing Darkness afterwards, dealing 3500% Dark DMG and granting an Engulfing Sea Mark, as well as 54 Signature Energy and 55 Prayer.

Sworddance - Shine Mode + Hold Blue Orb

Brandishes the sword to attack enemies, continuously consuming Commandment while dealing Glow DMG and gathering enemies. While casting, obtain 80% Damage Reduction and Super Armor, and obtain Signature Energy, Oceanic Verdict stacks and Glow Gauge.

— When Commandment is full, cast Sworddance - Leap Slash, which triggers Matrix if it is not on cooldown and deals 800% Glow DMG while granting 200 Glow Gauge. Afterwards, cast Sworddance - Thousand Flash. After a complete cast, deals a total of 3030% Glow DMG and grants 300 Glow Gauge.

— While casting Sworddance - Leap Slash, if the Glow Gauge is full, enter Sacred Rite Mode.

— If Sworddance - Leap Slash is cast with Halo stacks, consume up to 2 Halo stacks and deal 320% additional Glow DMG for every stack used, and obtain 15 Prayer stacks.

— If Sworddance is used with Halo stacks, consume up to 5 Halo stacks and deal 320% additional Glow DMG for every stack used, and obtain 15 Prayer stacks.

Sworddance will continuously consume Commandment Points. For every stack used, obtain 2 Signature Energy and 1 Oceanic Verdict stack.

Oceanic Verdict can stack up to 9 times. When max stacks is reached, the Blue Orb will transform into a Engulfing Sea Orb.

Sky Shatterer - Shine Mode + Tap/Hold Engulfing Sea Orb

Leap upwards and strike down on enemies, dealing Glow DMG while obtaining an Engulfing Sea Mark, as well as obtaining Signature Energy, Prayer and Glow Gauge. While casting, gain invincibility, and Signature Move cannot be used.

— Deals 350% Glow DMG. Afterwards, cast Sky Shatterer - Crashing Radiance, dealing 2940% Glow DMG and granting an Engulfing Sea Mark, as well as obtaining 54 Signature Energy and 200 Glow Gauge.

— If Sky Shatterer is cast with Halo stacks, consume up to 3 Halo stacks to deal 600% additional Glow DMG and obtain 15 Prayer stacks for every stack used.

  Serpent Whipblade
 
[Basic Attack]

Whipweave - Sunset Mode + Tap Basic Attack

Interweave the whipblade to attack enemies, dealing Dark DMG.

— Deals a total of 700% Dark DMG.

— Repeatedly tap Basic Attack after the third attack to loop through the fourth and fifth attack. During this time, orb regeneration rate is increased by 100%.

— During the recoil animation of the third, fourth and fifth attacks, press basic attack again to use Whipweave - Precision Sting, dealing 100% Dark DMG.

Whirlwhip - Sunset Mode + Hold Basic Attack

Use a spiralling whip to attack enemies, dealing Dark DMG.

— After a complete cast, deals a total of 420% Dark DMG. While casting, orb generation rate is increased by 100%. When the maximum casting time is reached, automatically use Whirlwhip - Backleap Shadestrike, dealing 160% Dark DMG.

— If Basic Attack is released during casting, Whirlwhip - Shadestrike will be used, dealing 120% Dark DMG. The joystick can be moved to control the casting direction.

— When Whirlwhip - Backleap Shadestrike or Whirlwhip - Shadestrike is used, consume 250 Dodge Gauge and attacks can be dodged during casttime. If a successful dodge occurs, obtain 2s of super armor, 80% Damage Reduction and 250 Dodge Gauge.

Chain Erosion - Illuminated Seal + Hold Basic Attack

Rush towards enemies and use chains to attack them. Attacks can be dodged during casttime. Afterwards, slap enemies and deal Dark DMG while consuming all Commandment Points and obtaining Signature Energy.

— Deals 800% Dark DMG. If Basic Attack is released just as Bianca lands on the ground, the slap can be cast earlier.

— Consume all Commandment Points. For every Commandment Point consumed, obtain 5 Signature Energy; if 9 Commandment Points are consumed at once, obtain 15 additional Signature Energy.

Spiked Anchor - Sunset Mode + Any Three Red Orbs + Tap Basic Attack

Use the whip to stab enemies before pulling out, dealing Dark DMG.

— Deals 280% Dark DMG.

Bladed Glint - Shine Mode + Tap Basic Attack

Use the sword to attack enemies, dealing Glow DMG.

— Deals a total of 740% Glow DMG.

  Abyssal Rebirth
 
[Core Passive]

Changing Current

Bianca - Crepuscule will be in Sunset Mode/Shine Mode when entering battle. During Sunset Mode, only Red Orbs and Blue Orbs can be used; during Shine Mode, only Yellow Orbs and Blue Orbs can be used.

— Tap the Core Passive Gauge to swap between modes: when swapping to Sunset Mode, deal 120% Dark DMG; when swapping to Shine Mode, deal 120% Glow DMG.

— Hold the Core Passive Gauge to swap between modes: when swapping to Sunset Mode, deal 300% Dark DMG; when swapping to Shine Mode, deal 300% Glow DMG.

— When swapping modes, clear Commandment Points, Oceanic Verdict stacks, Engulfing Sea Mark and Prayer stacks.

— When Bianca - Crepuscule consumes Halo stacks, gather surrounding enemies.

Note: The mode in which Bianca starts in can be changed via the skill tooltip or the battle formation screen. The left option is Sunset Mode, the right option is Shine Mode.

Commandment

Obtain Commandment Points when casting certain skills. When Commandment is full, activate Blue Orb.

— The maximum amount of Commandment Points is 9.

Unfurled Abyss - Sunset Mode + Hold Dodge

While in Sunset Mode, Bianca - Crepuscule cannot activate Matrix via successfully dodging. However, dodge can be held to perform a space calculation, opening Unfurled Abyss Domain.

Unfurled Abyss Domain has a cooldown of 12s.

— During Unfurled Abyss Domain’s duration, deals a total of 600% Dark DMG. When Unfurled Abyss Domain ends, detonate space and cast Unfurled Abyss - Collapsing Night, dealing 2400% Dark DMG and gathering surrounding enemies.

— During Unfurled Abyss Domain, Red Orbs can be consumed up to 3 times; every time red orbs are consumed, deals 200%/400%/600% Dark DMG based on the number of orbs pinged, and obtain 1/2/3 Unfurled Abyss Points, 1/2/3 Commandment Points and 1/2/5 Prayer stacks.

— The maximum amount of Unfurled Abyss Points is 9. When casting Unfurled Abyss - Collapsing Night, consume all Unfurled Abyss Points. For every point consumed, obtain 1 Signature Energy and 3 Prayer stacks, and increase its Base DMG by 8% up to a maximum of 72%. If cast with 9 Unfurled Abyss Points, obtain 3 additional Signature Energy and 8 Prayer stacks.

Counterguard - Shine Mode + Hold Dodge

During Shine Mode, Bianca - Crepuscule can hold dodge to enter Counterguard - Charge and continuously obtain Commandment. During this time, gain Super Armor, and the dodge gauge will not regenerate. If attacked while in Counterguard - Charge, automatically dodge; this can trigger a maximum of 1 time and Matrix cannot be triggered this way. Afterwards, automatically perform a parry, and obtain 20% Damage Reduction while parrying. When the maximum duration is reached or dodge is released, cast the corresponding skill and deal Glow DMG.

— When dodge is released, cast Counterguard - Flickering Rift, dealing 360% Glow DMG and obtaining 60 Glow Gauge; when the maximum duration is reached, use Counterguard - Spiral Blade instead, dealing 480% Glow DMG and obtaining 120 Glow Gauge.

— If the Glow Gauge is full while casting Counterguard - Flickering Rift or Counterguard - Spiral Blade, activate Sacred Rite Mode.

— During Counterguard - Flickering Rift and Counterguard - Spiral Blade, attacks can be dodged. If a dodge is successful, gain 2s of super armor and 80% Damage Reduction, and obtain 250 dodge gauge.

Effect: Glow

Accumulate Glow Gauge. When it is full, a portion of skills can be used to enter Sacred Rite Mode, and obtain 10 Halo stacks. Select skills can consume Halo to strengthen them, and at the same time, cast Ember Embrace to deal Glow DMG.

— The maximum amount of Glow Gauge is 1000.

Ember Embrace deals 330% Glow DMG.

  Final Litany
 
[Signature Move]

Shadow Twister - 120 Signature Energy + Sunset Mode + Tap Signature

Summon thorned chains to shackle enemies, dealing Dark DMG and triggering Time Lag Calculation. After casting, obtain 1 Signal Orb. If Domain Overload is active when this skill is cast, refresh its duration.

— Deals 3500% Dark DMG; if cast with an Engulfing Sea Mark, consume it and deal 650% additional Dark DMG.

Cindery Ruination - 120 Signature Energy + Shine Mode + Tap Signature

Draw out a huge blade and detonate space, dealing Glow DMG and triggering Time Lag Calculation. If the Glow Gauge is full when this skill is cast, immediately enter Sacred Rite Mode. After casting, obtain 1 Signal Orb. If Domain Overload is active when this skill is cast, refresh its duration.

— Deals 3500% Glow DMG. If cast with an Engulfing Sea Mark, consume it and deal 650% additional Glow DMG.

Unified Howl

When casting Shadow Twister or Cindery Ruination, consume all Prayer stacks to strengthen the corresponding skill.

— For every stack of Prayer consumed, Shadow Twister’s Base DMG is increased by 0.8%.

— For every stack of Prayer consumed, Cindery Ruination’s Base DMG is increased by 1.6%.

— The maximum number of Prayer stacks is 150. When Shadow Twister or Cindery Ruination is cast with maximum stacks, obtain a set of triple Signal Orbs. When Shadow Twister is cast with maximum stacks, illuminate Seal.

Adjudicating Skyfall

Shatter space and summon a large sword to attack enemies, dealing Glow DMG. When casting, trigger Time Lag Calculation. If Domain Overload is active when this skill is cast, refresh its duration.

— While in Sacred Rite Mode, when Bianca - Crepuscule is swapped in, immediately use Glow - Judgement, dealing 800% Glow DMG. When some enemies meet a certain condition, tap Basic Attack to use Empowered Glow - Judgement, dealing 800% additional Glow DMG.

  Crepuscular Support
 
[QTE]

QTE - Tap QTE

Summon a huge sword to attack the target and deal damage.

— While in Sunset Mode, deals 600% Dark DMG.

— While in Shine Mode, deals 600% Glow DMG.

  Leader - Day-Night Commandment
 
 [Captain Skill]

Increases Dark DMG and Glow DMG of all members by 10%. Increases the ATK of Attacker Omniframes by 10%.

  Attacker
 
[Class Skill]

DMG increased by 20%.

 Cleanse Away Dust
 
[SS Rank Passive Skill]

Level 1 - Unlocked at S5

When opening Unfurled Abyss Domain, and when casting Sky Devourer, Sky Shatterer, Shadow Twister and Cindery Ruination, activate all QTEs that are not on cooldown.

Level 2 - Unlocked at SS

After casting Shadow Twister and then leaving the battlefield, enter Leave State: trigger an attack every 2s that deals 2000% Dark DMG, and if Shadow Twister was used at max Prayer stacks, the triggered attacks will deal 2000% additional Dark DMG. When 4 attacks have been triggered, exit Leave State. When casting Sky Devourer and Sky Shatterer for the first time upon switch-in, obtain a set of triple orbs. When casting Unfurled Abyss for the first time upon switch-in, obtain 15 Signature Energy. When casting Unfurled Abyss - Collapsing Night, every Unfurled Abyss Point consumed will increase its Base DMG by 15%. Sworddance’s Base DMG is increased by 80%.

  Cradle The Candle
 
[SSS Rank Passive Skill]


Level 1 - Unlocked at SS3

After casting Unfurled Abyss, the Base DMG of Sunset Mode’s QTEs is increased by 1000%. While casting Sky Devourer, additional orbs can be consumed, increasing Sky Devourer - Crashing Darkness’s Base DMG by 60%/120%180% based on the number of orbs consumed. During Sky Shatterer, additional orbs can be consumed, increasing Sky Shatterer - Crashing Radiance’s Base DMG by 40%/80%/120% based on the number of orbs consumed. When consuming orbs this way, the consumed orbs will be returned the next time Shadow Twister or Cindery Ruination is cast.

Level 2 - Unlocked at SSS

While in Leave State and Bianca - Crepuscule is in Sunset Mode, Extra DMG increased by 100%. Shadow Twister and Cindery Ruination’s DMG is increased by 0.009x based on the number of Prayer stacks used at casting, up to a maximum of 1.35x.

  Bow and Listen
 
[SSS+ Rank Passive Skill]


Level 1 - Unlocked at SSS3
Sky Devourer’s DMG is increased by 50%. Sky Shatterer’s DMG is increased by 70%.

Level 2 - Unlocked at SSS6
Unfurled Abyss Domain and Unfurled Abyss - Collapsing Night’s DMG is increased by 70%. Sworddance’s DMG is increased by 70%.

Level 3 - Unlocked at SSS+
Shadow Twister and Cindery Ruination’s DMG is increased by 35%.

Equipment

   Jeanne

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

ATK increased by 5%, Dark DMG and Glow DMG increased by 5%.

4-Piece

Oceanic Verdict’s DMG is doubled. When casting Chain Erosion, obtain 10 Prayer for every Commandment Point consumed. If 9 Commandment Points are consumed, obtain 45 additional Prayer.

   Aurora

   ATK

354

   CRIT

201

Night-Ending Daybreak

ATK increased by 10%. For every 3 points of Commandment used, obtain 1 Signal Orb. A maximum of 12 Signal Orbs can be obtained this way for every swap-in.

   Nightrender

   ATK

436

   CRIT

249

Final Judgement Befalls

Dark DMG increased by 10%.

   Sinkiller

   ATK

224

   CRIT

131

Execution

ATK increased by 5%.

   Zhuo Li

Feature    Damage

Frigid Sting

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zhuo Li will throw out needles to attack enemies, dealing 190% Physical DMG 11 times.

Frostcrown Condemnation

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zhuo Li will charge forward and attack all enemies it hits, dealing 1950% Physical DMG.

Whirltide Favour

Zhuo Li’s Active Skill DMG is increased by 70%.

Engraved Instruction

The equipper’s ATK is increased by 100.

Permafrost Commendation

After Zhuo Li casts its Active Skill, the equipper’s extra DMG is increased by 5% for 8s. Triggering this effect again will renew its duration.

Splendorthorn Resonance

The equipper’s Dark DMG is increased by 10%, and their Glow DMG is increased by 10%.

Glass Dream Chant

When Bianca - Crepuscule casts Sky Devourer or Sky Shatterer with Zhuo Li equipped, she will summon Zhuo Li to perform a joint attack. When casting Sky Devourer, Zhuo Li will deal 1500% Dark DMG 2 times; when casting Sky Shatterer, Zhuo Li will deal 3000% Glow DMG 1 time. Shadow Twister and Cindery Ruination’s base DMG is increased by 50%/50%, if used at max Prayer stacks, increase base DMG by 130%/150% instead.

Lamento di Phantasma (Vergil)

Vergil

N/A

Attacker

“TBA”

A demonic swordsman specializing in drawing blade techniques at superhuman speed as his main offensive technique. He is Dante’s twin brother.

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Ultima Slash — Skills can trigger Ultima Slash.

Physical

Ultima Slash

Yamato

Skills

  Yamato
 
[Red Orb]

Void Slash – Wielding Yamato + Tap Red Orb

Vergil slashes with Yamato and slows down enemies. Deals 260%/520%/780% Ultima Slash DMG (400%/800%/1200% Ultima Slash DMG in Sin Devil Trigger), continuously restoring a total of 100/200/300 Sin Devil Trigger Gauge. Gains Super Armor while a 3-Ping skill is cast.

— During the attack recovery, tap Basic Attack to unleash a Rapid Slash (regarded as Basic Attack), dealing 960% Ultima Slash DMG (1440% Ultima Slash DMG in Sin Devil Trigger) and continuously restoring a total of 150 Sin Devil Trigger Gauge. Gains Super Armor while this skill is cast.

— Casting this skill without Magic Orbs will not grant Signature Energy/Sin Devil Trigger Gauge.

Weapon Switch — Not wielding Yamato + Tap Red Orb

Vergil switches his weapon to Yamato.

— Vergil enters the battlefield with Yamato equipped.

 Beowulf
 
[Yellow Orb]

Kick 13 — Wielding Beowulf + Tap Yellow Orb

Vergil delivers a kick. Deals 400%/800%/1200% Physical DMG (600%/1200%/1800% Physical DMG in Sin Devil Trigger), and continuously restores a total of 50/100/150 Sin Devil Trigger Gauge. Gains Super Armor while a 3-Ping skill is cast.

— During the attack recovery, press and hold Basic Attack to perform Rising Sun (regarded as Basic Attack), dealing 1600% Physical DMG (2400% Physical DMG in Sin Devil Trigger) and restoring 150 Sin Devil Trigger Gauge. Gains Super Armor while this skill is cast.

— Casting Rising Sun will convert the next Judgement Cut End to Physical DMG.

— Casting this skill without Magic Orbs will not grant Signature Energy/Sin Devil Trigger Gauge.

Weapon Switch — Not wielding Beowulf + Tap Yellow Orb

Vergil switches his weapon to Beowulf.

 Mirage Edge
 
[Blue Orb]

Drive — Wielding Mirage Edge + Tap Blue Orb

Vergil performs a backhanded slash. Deals 240%/480%/720% Ultima Slash DMG (340%/680%/1020% Ultima Slash DMG in Sin Devil Trigger) and continuously recovers a total of 50/100/150 Sin Devil Trigger Gauge. Gains Super Armor while a 3-Ping skill is cast.

— During the attack recovery, press and hold Basic Attack to charge and unleash Full Drive (regarded as Basic Attack), restoring 150 Sin Devil Trigger Gauge, dealing 480%/640%/800%/1280% Ultima Slash DMG (720%/960%/1200%/1920% Ultima Slash DMG in Sin Devil Trigger) when charged to Lv. 0~3, and granting the team 100/300/400/600 Sharp Reserve. Gains Super Armor while this skill is cast.

— Casting this skill without Magic Orbs will not grant Signature Energy/Sin Devil Trigger Gauge/Sharp Reserve.

 

Weapon Switch — Not Wielding Mirage Edge + Tap Blue Orb

Vergil switches his weapon to Mirage Edge.

 Trigger Heart
 
[Basic Attack]

Yamato: Combo — Wielding Yamato + Tap Basic Attack

Performs a 3-hit attack with Yamato, dealing a total of 300% Ultima Slash DMG (420% Ultima Slash DMG in Sin Devil Trigger). After the 3-hit attack, continue tapping Basic Attack to perform a vertical slash, dealing 160% Ultima Slash DMG (240% Ultima Slash DMG in Sin Devil Trigger). In Sin Devil Trigger, continue tapping Basic Attack after the 3-hit attack to perform a 3-hit slash, dealing a total of 520% Ultima Slash DMG. If Sin Devil Trigger ends during this skill, deals a total of 400% Ultima Slash DMG.

— In Sin Devil Trigger, each of the aforementioned Basic Attack segments can consume 1 Magic Orb (casting the skill in Matrix returns 2 Magic Orbs) to increase the Base DMG by 100% and restore 14 Signature Energy and 30 Blade Resolve.

After the 3-hit attack, wait a short duration before tapping Basic Attack to unleash an extended slash, dealing 200% Ultima Slash DMG (300% Ultima Slash DMG in Sin Devil Trigger). After the extended slash, tap Basic Attack to unleash a horizontal slash, dealing 260% Ultima Slash DMG (400% Ultima Slash DMG in Sin Devil Trigger).

Beowulf: Combo — Wielding Beowulf + Tap Basic Attack

Performs a 4-hit attack with Beowulf. A final 5th hit can be performed in Sin Devil Trigger. Each hit can be charged, dealing 100%/160%/320%/480% Physical DMG (160%/240%/480%/720% DMG in Sin Devil Trigger) when charged to Lv. 0~3.

— In Sin Devil Trigger, every hit restores 9 Signature Energy and 5/10/20/30 Blade Resolve (based on the charge level).

Mirage Edge: Combo — Wielding Mirage Edge + Tap Basic Attack

Performs a 2-hit attack with Mirage Edge, dealing a total of 320% Ultima Slash DMG (in Sin Devil Trigger, deals a total of 480% Ultima Slash DMG, each hit restoring 30 Blade Resolve). After the 2-hit attack, continue tapping Basic Attack to perform a thrust, dealing 320% Ultima Slash DMG (480% Ultima Slash DMG in Sin Devil Trigger).

Skewer — Wielding Mirage Edge + Dodge + Press and Hold Basic Attack or interrupted after 2-hit attack + Rapidly Tap Basic Attack

Performs up to two consecutive thrusts, each dealing 400% Ultima Slash DMG. After the thrusts ends, Finishing Stinger is automatically cast, dealing 800% Ultima Slash DMG. In Sin Devil Trigger, each thrust deals 600% Ultima Slash DMG, can trigger Ultima Slash, and can consume 1 Magic Orb (casting the skill in Matrix returns 2 Magic Orbs) to increase the Base DMG by 100% and restore 11 Signature Energy and 15 Blade Resolve. In Sin Devil Trigger, after the second consecutive thrust, continue holding or rapidly tap Basic Attack to continue consuming Magic Orbs and extend the number of thrusts. In Sin Devil Trigger, Finishing Stinger deals 1200% Ultima Slash DMG and restores 11 Signature Energy.

Skyward Strike — Midair + Tap Basic Attack

Vergil attacks while in midair. Yamato: Aerial Rave deals 560% Ultima Slash DMG (820% Ultima Slash DMG in Sin Devil Trigger). Beowulf: Sublime Lunar Phase deals 200% Physical DMG (300% Physical DMG in Sin Devil Trigger). Mirage Edge: Helm Breaker deals 200% Ultima Slash DMG (300% Ultima Slash DMG in Sin Devil Trigger).

Evasive Follow-Up — Dodge + Tap Basic Attack

Vergil strikes after dodging. Yamato: Rapid Slash deals 120% Ultima Slash DMG (160% Ultima Slash DMG in Sin Devil Trigger). Beowulf: Lunar Phase deals 160% Physical DMG (240% Physical DMG in Sin Devil Trigger). Mirage Edge: Stinger deals 260% Ultima Slash DMG (400% Ultima Slash DMG in Sin Devil Trigger). After casting, restores 250 Dodge Gauge within 2.5 seconds.

Jump — Tap Jump

Vergil jumps. Wielding Beowulf adds 60% Physical DMG to attacks.

Upper Slash — Wielding Yamato/Mirage Edge + Ground + Press and Hold Jump

Vergil performs an upward slash. When wielding Yamato, deals 200% Ultima Slash DMG (300% Ultima Slash DMG in Sin Devil Trigger). When wielding Mirage Edge, deals 160% Ultima Slash DMG (240% Ultima Slash DMG in Sin Devil Trigger).

Beowulf: Beast Uppercut — Wielding Beowulf + Press and Hold Jump

Unleashes a Divine Dragon with Beowulf. Activates one of the following when charged to Lv. 0~3: Bestial Uppercut/Soaring Dragon/Twin Dragon Breaker/Enhanced Twin Dragon Breaker, dealing 80%/100%/240%/340% Physical DMG (100%/160%/340%/480% Physical DMG in Sin Devil Trigger). In Sin Devil Trigger, Twin Dragon Breaker/Enhanced Twin Dragon Breaker are upgraded to Twin Dragon Breaker 2/Enhanced Twin Dragon Breaker 2, dealing 580%/880% Physical DMG and granting resistance to interruption. If Sin Devil Trigger ends during this skill, deals 400%/580% Physical DMG.

— In Sin Devil Trigger, casting Twin Dragon Breaker 2/Enhanced Twin Dragon Breaker 2 restores 24 Signature Energy and 40/80 Blade Resolve and consumes up to 7 Magic Orbs (casting the skill in Matrix returns 3 Magic Orbs). Each Magic Orb consumed increases the Base DMG by 100% and restores an additional 6 Signature Energy and 10 Blade Resolve.

Meteoric Strike — Midair + Tap Jump

Vergil performs a downward strike. Yamato: Aerial Cleave deals 200% Ultima Slash DMG (320% Ultima Slash DMG in Sin Devil Trigger). Beowulf: Starfall deals 160% Physical DMG (200% Physical DMG DMG in Sin Devil Trigger). Mirage Edge: Helm Breaker Finisher deals 160% Ultima Slash DMG (200% Ultima Slash DMG in Sin Devil Trigger).

  Devil Hunting Expertise
 
[Core Passive]

Judgement Cut — Wielding Yamato + Hold and Press Red Orb/Basic Attack/Jump + Release

Release to cast Judgement Cut, dealing 960% Ultima Slash DMG.

In Sin Devil Trigger, Judgement Cut has increased range, deals 1440% Ultima Slash DMG, and can consume up to 3 Magic Orbs. Each Magic Orb restores 7 Signature Energy and 5 Blade Resolve.

— If the team has at least 3 points of Truewill, in Sin Devil Trigger, Judgement Cut will consume 3 Truewill to increase its Base DMG by 30%, add a fixed 600% Ultima Slash DMG, and restore 25 Blade Resolve.

— Release when Vergil’s weapon flashes to cast Perfect Judgement Cut, up to three consecutive times. In Sin Devil Trigger, keep holding Basic Attack to continue casting Judgement Cut; when Magic Orb is consumed, it is regarded as a Perfect Judgement Cut. Perfect Judgement Cut has a faster casting speed.

Round Trip — Wielding Mirage Edge + Hold and Press Blue Orb/Basic Attack/Jump until Weapon Glows + Release

Performs the corresponding attack, then hurls Mirage Edge, dealing 520% Ultima Slash DMG (780% Ultima Slash DMG in Sin Devil Trigger).

 — After hurling Mirage Edge, skills that use Mirage Edge will prioritize recalling Mirage Edge first.

Devil Clone

In Sin Devil Trigger, a copy of Vergil’s True Devil form will assist him with attacks. Each joint attack deals 160% Ultima Slash DMG.

Air Trick — Ground + Lock-On an Enemy + Not moving Joystick + Press and Hold Dodge

Vergil swiftly approaches the locked-on enemy.

Taunt — Tap Core Passive Gauge

Vergil taunts the enemy, dealing 1% Ultima Slash DMG.

Mirage Blade — Otherworld Summon not charged + Tap Otherworld Summon

Uses a Mirage Blade to deal 2% Ultima Slash DMG.

— This skill can be used even when an Otherworld Summon is not set.

Blister/Heavy Rain Mirage Blade — Otherworld Summon charged + Move/Not moving Joystick + Tap Otherworld Summon

Blister: Deals 200% Ultima Slash DMG. When Mirage Blade is equipped to Otherworld Summon, deals 320% Ultima Slash DMG.

Heavy Rain: Deals 200% Ultima Slash DMG and applies a slowing effect to enemies. When Mirage Blade is equipped to Otherworld Summon, deals 320% Ultima Slash DMG.

— If an Otherworld Summon other than Mirage Blade is equipped, the respective Otherworld Summon’s Active Skill will be triggered simultaneously.

Storm/Spiral Mirage Blade — Otherworld Summon charged + Move/Not moving Joystick + Press and Hold Otherworld Summon

Storm: Deals 200% Ultima Slash DMG. When Mirage Blade is equipped to Otherworld Summon, deals 320% Ultima Slash DMG.

Spiral: Deals 200% Ultima Slash DMG. When Mirage Blade is equipped to Otherworld Summon, deals 320% Ultima Slash DMG.

— If an Otherworld Summon other than Mirage Blade is equipped, the respective Otherworld Summon’s Active Skill will be triggered simultaneously.

Effect: Ultima Slash

Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to a maximum of 999 points.

— When Sharp Reserve reaches 100 points, the next skill with a Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger an Ultima Slash, dealing 400% Ultima Slash DMG.

— Gains 1 point of Truewill each time it triggers, up to a maximum of 90 points.

 Sin Devil Trigger
 
[Signature Move]

Sin Devil Trigger — Not in Sin Devil Trigger + 300 Sin Devil Trigger Gauge + Tap Signature

Vergil embraces his demonic bloodline and undergoes Sin Devil Trigger transformation, generating a magic explosion that deals 1080% Ultima Slash DMG. Triggers Time Lag Calculation while this skill is cast. In Sin Devil Trigger, Vergil’s strength, speed, and special abilities are significantly enhanced, he gains Super Armor, and all skills deal greater damage. In exchange, Vergil cannot recover Magic Orbs or Signature Energy through Basic Attacks during Sin Devil Trigger.

— In Sin Devil Trigger, Vergil consumes 20 Sin Devil Trigger Gauge per second. Sin Devil Trigger Gauge cannot be restored, and Vergil will automatically exit Sin Devil Trigger state when the gauge reaches 0.

— Casting this skill does not interrupt Basic Attack.

Judgement Cut End — 90 Signature Energy + Not in Sin Devil Trigger & Press and Hold Signature/Sin Devil Trigger & Tap Signature

Vergil unleashes his ultimate technique, simultaneously shattering the spatial and temporal dimensions, clearing the Sin Devil Trigger Gauge and dealing 1280% Ultima Slash DMG (1920% Ultima Slash DMG in Sin Devil Trigger). Triggers Time Lag Calculation while this skill is cast.

— Every point of Blade Resolve increases the Base DMG of Judgement Cut End by 0.6%, up to 300 points.

— Judgement Cut End consumes all remaining Truewill, dealing an additional 360% Ultima Slash DMG per 1 Truewill consumed.

 Judgement Cut - Sunder
 
[QTE]

QTE — Tap QTE

Vergil performs a Judgement Cut. Deals 600% Physical DMG.

 Leader - The Alpha and the Omega
 
[Leader Skill]

Increases Physical DMG and Ultima Slash DMG of all members by 10%, Increases ATK of all Attacker Omniframes by 10%.

 Attacker
 
[Class Skill]

Extra DMG Bonus increases by 20%.

 Bury The Light Deep Within
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Sin Devil Trigger and Judgement Cut End triggers all available QTEs.

Level 2 — Unlocked at SS

Recover 3 Magic Orbs when switching into the battlefield.

In Sin Devil Trigger, Vergil gains 20% CRIT DMG.

After casting Judgement Cut End and exiting the battlefield, Vergil launches an attack on surrounding enemies every 2s (up to 4 times), dealing 4000% Physical DMG.

 I Am The Storm That Is Approaching
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

The Devil Clone’s joint attacks gains 200% Extra DMG Bonus.

After casting Judgement Cut End, Base DMG of QTE: Judgement Cut - Sunder increases by 1000% throughout the battle.

Level 2 — Unlocked at SSS

Every point of Blade Resolve increases the Base DMG of Judgement Cut End by an additional 0.6%. Every 1 Truewill consumed by Judgement Cut End adds an additional 120% Ultima Slash DMG.

 Devil May Cry
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Signature Move and Judgement Cut End’s damage bonuses from consuming Truewill gains 30% Extra DMG Bonus.

Level 2 — Unlocked at SSS6

Basic Attacks, Judgement Cut, and Judgement Cut’s added damage from consuming Truewill gains 50% Extra DMG Bonus.

Level 3 — Unlocked at SSS+

In Sin Devil Trigger, Vergil gains 20% Extra DMG Bonus.

Equipment

   Yamato

   ATK

436

   CRIT

249

Through Dark and Light

Increases CRIT DMG by 30%. Casting Sin Devil Trigger activates Matrix if it is not on cooldown. Doubles the gain rate of Blade Resolve.

   Yamato - Replica

   ATK

354

   CRIT

201

Dimensional Rupture

Increases ATK by 5% and CRIT DMG by 10%.

   Mirage Blade

Feature    Control, Damage

Blister

After pinging a total of 6 basic Signal Orbs, the Otherworld Summon button will become available. If the carrier is not Vergil, after casting, Blistering Swords deal 250% Physical DMG 8 times. If the carrier is Vergil, the skills Devil Hunting Expertise: Blister/Heavy Rain Mirage Blade and Devil Hunting Expertise: Storm/Spiral Mirage Blade will be enhanced.

Heavy Rain

After pinging a total of 6 basic Signal Orbs, the Otherworld Summon button will become available. If the carrier is not Vergil, after casting, the Heavy Rain Blades deal 360% Physical DMG 5 times and apply a slowing effect to enemies. If the carrier is Vergil, the skills Devil Hunting Expertise: Blister/Heavy Rain Mirage Blade and Devil Hunting Expertise: Storm/Spiral Mirage Blade will be enhanced.

Mirage Blade Formation

If the carrier is not Vergil, the Mirage Blade’s Active Skill deals 70% more DMG. If the carrier is Vergil, Base DMG of Devil Hunting Expertise: Blister/Heavy Rain Mirage Blade and Devil Hunting Expertise: Storm/Spiral Mirage Blade increase by 70%.

Light-Devouring Storm

Increases the carrier’s ATK by 100.

Blood Frenzy

Each time Mirage Blade casts an Active Skill, increases the carrier’s Extra DMG Bonus by 5% for 8s. Duration resets each time it is triggered. When Vergil casts Devil Hunting Expertise: Blister/Heavy Rain Mirage Blade and Devil Hunting Expertise: Storm/Spiral Mirage Blade, the effect will also be triggered.

Soul-Smiting Lethality

Increases the carrier’s Physical DMG by 10%.

Ultimate Devil’s Dance

Base DMG of Judgement Cut End increases by 50%. The first time Judgement Cut End is cast since entering the battlefield, the Mirage Blade can perform a joint attack during Sin Devil Trigger: During the 3-hit slash of Skewer/Yamato: Combo, the Mirage Blade will cast Blister, dealing 375% Physical DMG 8 times; during the 5-hit attack of Judgement Cut/Beast Uppercut/Beowulf: Combo, the Mirage Blade will cast Heavy Rain, dealing 600% Physical DMG 5 times.

Lamento di Phantasma (Dante)

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Dante

N/A

Attacker

“TBA”

Boss of the “Devil May Cry” agency and the strongest demon slayer, he is a man rumored to possess legendary power.

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Ignition — Launches the enemy into the Combustible status and ignites them.

Fire

Ignition

Devil Sword Dante

Skills

  Devil Sword Dante
 
[Red Orb]

Weapon Switch — Not wielding Devil Sword Dante + Tap Red Orb

Switches weapon to Devil Sword Dante.

Stinger — Wielding Devil Sword Dante + Tap Red Orb

Steps forward and skewers the enemy, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 125%/250%/375% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 100% Fire DMG. Gains 60 Devil Trigger Gauge.

Million Stab — Wielding Devil Sword Dante + During Stinger + Tap Red Orb

Races forwards and thrusts continuously, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 345%/690%/1035% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 225% Fire DMG. Gains 60 Devil Trigger Gauge.

Full Drive — Wielding Devil Sword Dante + Press and Hold Red Orb

Alternates sword swings that send shockwaves, continuously consuming orbs to deal Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— The first shockwave deals 90%/180%/270% Fire DMG based on the number of orbs pinged, if no orbs were pinged, deals 80% Fire DMG. Gains 60 Devil Trigger Gauge.

— The second shockwave deals 225%/450%/675% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 200% Fire DMG. Gains 60 Devil Trigger Gauge.

Helm Breaker — Midair + Wielding Devil Sword Dante + Tap Red Orb

Strikes downward, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 80%/160%/240% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 70% Fire DMG. Gains 60 Devil Trigger Gauge.

 Dr. Faust
 
[Yellow Orb]

Red Hot Night - Accumulate — Tap/Press and Hold Yellow Orb

Puts on Dr. Faust and starts charging, gaining Devil Trigger Gauge. Charging mode continuously consumes Signal Orbs and triggers Matrix if it is not on cooldown. Gains Super Armor and 99% DMG Reduction while this skill is cast.

— Gains 30 Devil Trigger Gauge for every 0.3s charged.

— Consumes a maximum of 12 Signal Orbs.

Red Hot Night - Burst — Press and Hold Yellow Orb and Release

Consumes all current Devil Trigger Gauge and summons falling meteorites, gathering targets and dealing Fire DMG. Becomes invincible while this skill is cast.

— Deals 200% Fire DMG, and an additional 580% Fire DMG for every 30 Devil Trigger Gauge consumed by Red Hot Night - Accumulate.

Hat’s Off — Midair + Tap Yellow Orb

Tosses Dr. Faust, dealing Fire DMG. After casting, gains Devil Trigger Gauge.

— Deals 120%/240%/360% Fire DMG based on the number of orbs pinged. If no orbs are pinged, deals 90% Fire DMG and gains 60 Devil Trigger Gauge.

— Cast again to catch Dr. Faust, dealing 240%/480%/720% Fire DMG to enemies struck by the previous attack based on the number of orbs pinged. If no orbs were pinged, deals 210% Fire DMG and gains 60 Devil Trigger Gauge.

 Balrog
 
[Blue Orb]

Weapon Switch — Not wielding Balrog + Tap Blue Orb

Switches weapon to Balrog.

Heavy Jolt — Wielding Balrog + Tap Blue Orb

Punches forward, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 150%/300%/450% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 130% Fire DMG. Gains 60 Devil Trigger Gauge.

Divine Dragon — Wielding Balrog + During Heavy Jolt + Tap Blue Orb

Sends out an uppercut, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 80%/160%/240% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 60% Fire DMG. Gains 60 Devil Trigger Gauge.

Break Spiral — Wielding Balrog + Press and Hold Blue Orb

Performs a spin attack from the ground, continuously consuming Signal Orbs to deal Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 650%/1300%/1950% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 515% Fire DMG. Gains 60 Devil Trigger Gauge.

Firestorm — Midair + Wielding Balrog + Tap Blue Orb

Attacks with Balrog, dealing Fire DMG and generating a Summoned Sword to attack the enemy. After casting, gains Devil Trigger Gauge.

— Deals 130%/260%/390% Fire DMG based on the number of orbs pinged; if no orbs were pinged, deals 110% Fire DMG. Gains 60 Devil Trigger Gauge.

  Trigger Heart
 
[Basic Attack]

Devil Sword Dante: Combo — Wielding Devil Sword Dante + Tap Basic Attack

Attacks the target with Devil Sword Dante, dealing Fire DMG and generating a Summoned Sword to attack the enemy.

— Deals a total of 770% Fire DMG.

— If cast while in midair, deals a total of 290% Fire DMG.

Balrog: Combo — Wielding Balrog + Tap Basic Attack

Attacks the target with Balrog, dealing Fire DMG.

— Deals a total of 320% Fire DMG and generates a Summoned Sword to attack the enemy.

— If cast while in midair, deals a total of 150% Fire DMG.

Sin Devil Trigger: Combo — Sin Devil Trigger Form + Tap Basic Attack

Attacks the target, dealing a total of 1500% Fire DMG.

Dance Macabre — Wielding Devil Sword Dante + Press and Hold Basic Attack

Races forwards and thrusts continuously, dealing Fire DMG and generating a Summoned Sword to attack the enemy.

— If cast when Devil Trigger Gauge is not full, deals a total of 540% Fire DMG.

— If cast when Devil Trigger Gauge is full, consumes all Devil Trigger Gauge, gathers targets and deals a total of 2150% Fire DMG. Gains Super Armor and 80% DMG Reduction while this skill is cast. After casting, gains 50 Signature Energy and 200 Judgement Points. During this skill, Dante is unable to cast Sin Devil Trigger. If a Devil Sword Mark is active when cast, Base DMG increases by 100%.

— The maximum of Devil Trigger Gauge is 120 points.

Real Impact — Wielding Balrog + Press and Hold Basic Attack

Charges and unleashes Divine Dragon, dealing damage and generating a Summoned Sword to attack the enemy.

— If cast when Devil Trigger Gauge is not full, deals a total of 105%/420%/750% Fire DMG based on the time charged. If an Ignition Mark is active when cast, deals 105%/420%/750% Ignition DMG instead.

— If cast when Devil Trigger Gauge is full, consumes all Devil Trigger Gauge, gathers targets and deals a total of 1960% Fire DMG. If an Ignition Mark is active when cast, deals 2800% Ignition DMG instead and applies 1000 Combustible Charges. Gains Super Armor and 80% DMG Reduction while this skill is cast. After casting, gains 50 Signature Energy and 200 Judgement Points. During this skill, Dante is unable to cast Sin Devil Trigger.

— The maximum of Devil Trigger Gauge is 120 points.

  Devil Hunting Expertise
 
[Core Passive]

Devil Arm Energy

Gains Devil Arm Energy when consuming Signal Orbs through Devil Sword Dante, Dr. Faust, and Balrog, or casting Devil Sword Dante: Combo and Balrog: Combo. When Devil Arm Energy is full, casting Dance Macabre, Real Impact, or Red Hot Night will consume Devil Arm Energy and enhance the skill.

— Fully casting Devil Sword Dante: Combo and Balrog: Combo grants 4/1 Devil Arm Energy.

— Casting Devil Sword Dante, Dr. Faust: Hat’s Off, and Balrog grants 1/2/6 Devil Arm Energy based on the number of orbs pinged; Dr. Faust: Red Hot Night - Accumulate grants 1 Devil Arm Energy for every Signal Orb consumed.

— When Dance Macabre is cast with full Devil Trigger Gauge, if Devil Arm Energy is full, immediately consumes all and grants 40 Signature Energy, 400 Judgement Points and a Devil Sword Mark.

— When Real Impact is cast with full Devil Trigger Gauge, if Devil Arm Energy is full, immediately consumes all and grants 40 Signature Energy, 400 Judgement Points, and an Ignition Mark.

— Casting Dr. Faust: Red Hot Night - Burst with full Devil Trigger Gauge will consume all Devil Arm Energy and grant 25 Judgement Points for every 1 point consumed. The current Dr. Faust: Red Hot Night - Burst and the Base DMG of the next Sin Devil Trigger increases by 12.5%, stacking up to 150%. When cast with maximum stacks, grants an additional 28 Signature Energy.

— Can store up to 12 points of Devil Arm Energy.

Devil Arms Mastery

Gains 3 Signal Orbs upon entering the battlefield. Dante gains different enhancement effects based on his active mark.

Devil Sword Mark: When Devil Trigger Gauge is full, Base DMG of Dance Macabre, Sin Devil Trigger - Phantom Jab, Sin Devil Trigger - Flamboyant Barrage, and Sin Devil Trigger - Extinguished Shadow increases by 100%.

Ignition Mark: For every Ignition stack on the enemy, Base DMG of Real Impact, Sin Devil Trigger - Phantom Jab, Sin Devil Trigger - Flamboyant Barrage, and Sin Devil Trigger - Extinguished Shadow increases by 5%. Dealing damage to an Ignited enemy extends the duration of Ignition status by 0.9s. This effect can only be triggered on each enemy once. Activating Ignition status again will refresh the trigger limit.

— Dante can only have 1 active mark at a time.

Sin Devil Trigger Gauge

Consumes the Sin Devil Trigger Gauge, deals damage, and gains Judgement Points. Triggers Matrix if it is not on cooldown.

— Press and hold Red/Blue Orb to cast a Sin Devil Trigger skill, gaining 38 Signature Energy and 100 Judgement Points for every 30 Sin Devil Trigger Gauge consumed.

— Holding Red Orb casts Sin Devil Trigger - Phantom Jab, gathering nearby targets and dealing 630% Fire DMG; if an Ignition Mark is active, deals 910% Ignition DMG instead, applies 1000 Combustible Charges, and gains 80% DMG Reduction while this skill is cast.

— Holding Blue Orb casts Sin Devil Trigger - Flamboyant Barrage, dealing 630% Fire DMG; if an Ignition Mark is active, deals 910% Ignition DMG instead, applies 1000 Combustible Charges, and gains 80% DMG Reduction while this skill is cast.

— When Devil Trigger Gauge is at 120 points, tap Yellow Orb to consume all Devil Trigger Gauge and cast Sin Devil Trigger - Extinguished Shadow, gaining 152 Signature Energy and 400 Judgement Points. Sin Devil Trigger - Extinguished Shadow gathers targets in a wide range and deals 2300% Fire DMG; if an Ignition Mark is active, deals 3100% Ignition DMG instead, applies 4000 Combustible Charges, and gains 80% Reduction while this skill is cast.

— The maximum of Sin Devil Trigger Gauge is 120 points.

Royalguard — Not moving Joystick + Dodge

Blocks the enemy’s attack. Press and hold Dodge to continuously consume Dodge Gauge, then let go to perform a Release that deals Fire DMG.

— Release deals 90% Fire DMG. If this skill successfully blocks an enemy’s attack, triggers Perfect Release and deals 120% Fire DMG.

— Holding Dodge consumes 60 Dodge Gauge per second.

Trickster — Move Joystick + Press and Hold Dodge

From the ground, teleports into the air above the enemy.

Air Trick — Human Form + Tap Jump

Jumps. If in midair, press and hold to teleport down in front of the enemy.

— If cast on the ground by holding Jump, performs an upward strike that deals 150% Fire DMG.

— While in midair, recover Dodge Gauge 3 times faster.

Activate Firearms — Tap Firearms Button

Shoots the enemy, dealing Fire DMG.

— When in Human Form and on the ground, deals 120% Fire DMG with Devil Sword Dante equipped. Deals 180% Fire DMG with Balrog equipped; moving the joystick while casting will deal 200% Fire DMG instead.

— When in Human Form and midair, deals 120% Fire DMG with Devil Sword Dante equipped; moving the joystick will deal 260% Fire DMG instead. Deals 180% Fire DMG with Balrog equipped.

— When in Sin Devil Trigger Form, deals 120% Fire DMG.

Taunt — Human Form + Midair + Press and Hold Core Passive gauge

Throws roses at the enemy.

Summoned Sword — Human Form + Tap Core Passive gauge

Generates a Summoned Sword to thrust upwards at the enemy, dealing 1% Fire DMG.

— When in Human Form, tap the Core Passive gauge to generate a Summoned Sword that knocks the enemy into the air. If the joystick is moving while this skill is cast, the Summoned Sword will pierce the enemy instead.

Effect: Ignition

Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.

Ignition: Ignited units take Ignition DMG equal to Ignition Stacks × 30% (Tank Skills will not be triggered) every second for 10s.

— The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.

 Sin Devil Trigger
 
[Signature Move]

Sin Devil Trigger — 125 Signature Energy + Human Form + Tap Signature

Summons the Devil Sword Dante to stab himself and enter Sin Devil Trigger Form, dealing Fire DMG and transforming the Devil Trigger Gauge into the Sin Devil Trigger Gauge with maximum points. Triggers Time Lag Calculation while this skill is cast.

— Deals 750% Fire DMG. If an Ignition Mark is active, deals 930% Ignition DMG instead.

— In Sin Devil Trigger Form, Dante gains Super Armor; tap the Core Passive Gauge to exit Sin Devil Trigger Form.

Sin Devil Trigger - Ultimate — 125 Signature Energy + Human Form + Press and Hold Signature

Consumes all Judgement Points, dealing damage and clearing all Devil Trigger Gauge. Triggers Time Lag Calculation while this skill is cast.

— Casts Sin Devil Trigger - Sin Inferno. If Judgement Points are greater than 800, Sin Devil Trigger - Judgement will be cast instead.

Sin Devil Trigger - Sin Inferno — Sin Devil Trigger Form + 125 Signature Energy + Tap Signature

Leaps into the air and smashes the earth, consuming all Judgement Points and dealing damage. Triggers Time Lag Calculation while this skill is cast. If the Field Ultralimit effect is active, its duration is refreshed.

— Deals 1500% Fire DMG.

— If an Ignition Mark is active, deals 1500% Ignition DMG instead, and turns Combustible state into Ignition state of equal stacks.

— If in Sin Devil Trigger Form when this skill is cast, immediately exits and clears the Sin Devil Trigger Gauge.

— Clears Devil Sword Mark and Ignition Mark after casting.

Sin Devil Trigger - Judgement — Sin Devil Trigger Form + 125 Signature Energy + Greater than 800 Judgement Points + Tap Signature

Delivers judgement upon the enemy, consuming all Judgement Points and dealing damage. Triggers Time Lag Calculation while this skill is cast. If the Field Ultralimit effect is active, its duration is refreshed.

— Deals 2100% Fire DMG.

— If an Ignition Mark is active, deals 2100% Ignition DMG instead, and turns Combustible state into Ignition state of equal stacks.

— If in Sin Devil Trigger Form when this skill is cast, immediately exits and clears the Sin Devil Trigger Gauge.

— Clears Devil Sword Mark and Ignition Mark after casting.

Judgement Points

When Sin Devil Trigger - Sin Inferno and Sin Devil Trigger - Judgement are cast, they gain enhancement effects based on the amount of Judgement Points consumed.

— Every 5 Judgement Points increases the Base DMG of Sin Devil Trigger - Sin Inferno and Sin Devil Trigger - Judgement by 0.75%.

— If an Ignition Mark is active and the number of Ignition stacks reaches 4/8/12/16/20, every 5 Judgement Points increases the Base DMG of Sin Devil Trigger - Sin Inferno and Sin Devil Trigger - Judgement by 0.24%/0.48%/0.64%/0.88%/1.2%.

— If Judgement Points are full, the Base DMG of Sin Devil Trigger - Judgement increases by 50%. If an Ignition Mark is active, Base DMG increases by 80% instead.

— The maximum of Judgement Points is 1000.

 Dance Macabre - Flash
 
[QTE]

QTE — Tap QTE

Hits the target with his sword, dealing a total of 600% Fire DMG.

 Leader - Legendary Devil Hunter
 
[Leader Skill]

Increases Fire DMG and Ignition DMG of all members by 10%. Increases ATK of all Attacker Omniframes by 10%.

 Attacker
 
[Class Skill]

Extra DMG Bonus increases by 20%.

 Heart for Humanity
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Sin Devil Trigger and Red Hot Night - Burst, and Dance Macabre and Real Impact with full Devil Trigger Gauge, triggers all available QTEs.

Level 2 — Unlocked at SS

After casting Sin Devil Trigger - Sin Inferno or Sin Devil Trigger - Judgement and switching out of the battlefield, Dante enters Off-Field State, launching an attack every 2s that deals 2000% Fire DMG. After 4 attacks, Dante exits the state. Base DMG of Sin Devil Trigger - Phantom Jab, Sin Devil Trigger - Flamboyant Barrage, and Sin Devil Trigger - Extinguished Shadow increases by 120%.

 Undying Justice
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

After casting Sin Devil Trigger - Sin Inferno or Sin Devil Trigger - Judgement, Base DMG of QTE increases by 1000% throughout the battle. Base DMG of Devil Sword Dante, Dr. Faust, and Balrog increases by 100%. Base DMG of Dance Macabre and Real Impact with full Devil Trigger Gauge increases by 100%.

Level 2 — Unlocked at SSS

Dante’s Extra DMG Bonus increases by 100% in Off-Field State. Base DMG multiplier of Sin Devil Trigger - Sin Inferno and Sin Devil Trigger - Judgement increases to 1.7x. If an Ignition Mark is active, increases to 2.1x.

 Devil May Cry
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Extra DMG Bonus of Devil Sword Dante, Dr. Faust, and Balrog, and Dance Macabre and Real Impact with full Devil Trigger Gauge, increases by 70%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Sin Devil Trigger - Phantom Jab, Sin Devil Trigger - Flamboyant Barrage, and Sin Devil Trigger - Extinguished Shadow increases by 60%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Sin Devil Trigger increases by 40%.

Equipment

   Devil Sword Dante

   ATK

436

   CRIT

249

Union of Man and Demon

Increases ATK by 10%. After casting Sin Devil Trigger - Sin Inferno or Sin Devil Trigger - Judgement, gains 1 Signal Orb and converts any remaining Sin Devil Trigger Gauge into Devil Trigger Gauge. For every 30 points converted, gains 1 extra Signal Orb. When the converted amount exceeds 60, gains 6 points of Devil Arm Energy.

   Devil Hunter Greatsword

   ATK

354

   CRIT

201

Flaming Devil

Increases Fire DMG by 10%.

   Cavaliere

Feature    Gather, Damage

Cavaliere - Ram

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, summons Cavaliere to ram the enemy, dealing 1050% Physical DMG 2 times.

Cavaliere - Spin

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, summons Cavaliere to gather nearby enemies, dealing 650% Physical DMG 3 times.

Razor Wheel

Cavaliere’s Active Skill deals 70% more damage.

Idle Accumulation

Increases the carrier’s ATK by 100.

High-Speed Chase

Each time Cavaliere casts an Active Skill, increases the carrier’s Extra DMG Bonus by 5% for 8s. Duration resets each time it is triggered.

Overspeed Acceleration

Increases the carrier’s Fire DMG by 10%. If the carrier has an active Ignition Mark, increases Ignition DMG by 10%.

Ultimate Devil’s Arrival

If the carrier is Dante, tap the uncharged CUB button to release Cavaliere and generate a Summon Sword to attack the enemy. The first time will cast Cavaliere - Dive, regarded as casting Stinger, dealing 500% Fire DMG based on itself. Tap again during Cavaliere - Dive to cast Cavaliere - Airslash, regarded as casting Million Stab, dealing 800% Fire DMG based on itself. Tap Basic Attack during Cavaliere - Airslash to cast Cavaliere - Aerial Combo, dealing 325% Fire DMG based on itself. Base DMG of Sin Devil Trigger - Sin Inferno and Sin Devil Trigger - Judgement increases by 25%.

Spark to Wildfire (Geiravor)

Vera: Geiravor

BPN-13

Amplifier

“Brace yourself, for the relentless bite of pain!”

A test frame created by Kurono, originally discarded during a mission after failing the berserk test on its initial activation. Years later, Vera reactivated the frame and wrestled with its uncontrollable nature until finally regaining dominance, and gave it the name “Geiravor.”

Energy

Effect

Speciality

Weapon

Amplification — Heals and enhances teammates.

Darkflow — Skills can trigger Darkflow.

Fire

Darkflow

Dual-Bladed Spear

Skills

  Skyward Flamelash
 
[Red Orb]

Beacon — Not in Beacon Combo + Tap Red Orb

Vera: Geiravor brandishes her spear, dealing Fire DMG and entering Beacon Combo.

— Deals 200%/400%/600% Fire DMG based on the number of orbs pinged.

— Restores 2%/5%/10% of Max HP based on the number of orbs pinged.

— Each set of Red Orbs extends the duration of Unrivaled Flame by 1s. The maximum duration of Unrivaled Flame is 10s.

— Each Red Orb grants 10 Rekindled Spark, up to 60.

— When Vera: Geiravor has Stygian Punishment, deals 100%/200%/300% Darkflow DMG instead and grants 200 Darkflow Reserve for every 1 Red Orb pinged.

Inferno — In Beacon Combo + Tap Red Orb

Vera: Geiravor rushes the enemy with her spear, dealing Fire DMG and exiting Beacon Combo.

— Deals 400%/800%/1200% Fire DMG based on the number of orbs pinged.

— Restores 2%/5%/10% of Max HP based on the number of orbs pinged.

— Each set of Red Orbs extends the duration of Unrivaled Flame by 1s. The maximum duration of Unrivaled Flame is 10s.

— Each Red Orb grants 10 Rekindled Spark, up to 60.

— When Vera: Geiravor has Stygian Punishment, deals 200%/400%/600% Darkflow DMG instead and grants 200 Darkflow Reserve for every 1 Red Orb pinged.

 Fireborn Pact
 
[Yellow Orb]

Yellow Orb — Flame-Forged Night automatically consumes all Yellow Orbs

When Vera: Geiravor is in Rallying Spirit, every 3 Blue Orbs pinged will generate 2 Yellow Orbs.

Flame-Forged Night consumes all Yellow Orbs.

— Max 6 Yellow Orbs.

 Prevailing Spark
 
[Blue Orb]

Blue Orb — Tap Blue Orb

Vera: Geiravor sweeps the enemy, dealing 300%/600%/900% Fire DMG.

— Every 3 Blue Orbs pinged generates 2 Yellow Orbs.

  Razing Torrent
 
[Basic Attack]

Swift Break — Rallying Spirit + Tap Basic Attack

When Vera: Geiravor is in Rallying Spirit, Basic Attacks deal 900% Fire DMG.

Reversed Blades — Deathmatch + Tap Basic Attack

When Vera: Geiravor is in Deathmatch, Basic Attacks deal 1200% Fire DMG.

— Each hit of Basic Attack converts 2% of Vera: Geiravor’s current Shadow Embers into real HP.

— If Vera: Geiravor has Stygian Punishment, deals 1200% Darkflow DMG instead.

Valorous Dance — Deathmatch + Tap Dodge to Block + Repeatedly Tap Basic Attack

When an enemy attack is about to land or Dodge is tapped when stationary to trigger a successful block, tap Basic Attack to unleash a counterattack that deals 600% Fire DMG. Can counterattack up to 3 times. When attacked (excluding knockback), tap Basic Attack to immediately counterattack.

— Each hit of Valorous Dance converts 5% of Vera: Geiravor’s current Shadow Embers into real HP.

— If Vera: Geiravor has Stygian Punishment, deals 600% Darkflow DMG instead.

  Hellfire Judgement
 
[Core Passive]

Split Assault

During Rallying Spirit, only Blue Orbs can be used, and Basic Attacks will generate Blue Orbs.

— After entering Deathmatch, only Red Orbs can be pinged, and Basic Attacks will generate Red Orbs.

— When entering Deathmatch, unused Blue Orbs are stored in Rallying Spirit.

— Exiting Deathmatch converts unused Red Orbs into Blue Orbs.

— When Vera: Geiravor exits the battlefield during Deathmatch, clears all current Blue Orbs and Red Orbs. Gains 2 Blue Orbs on re-entry.

— Each time Vera casts QTE - Ardent Adversary, the next time she enters Unrivaled Flame state, gains 25% Base DMG Bonus, up to 50%.

Hunter's Thrill — Rallying Spirit + Press and Hold Basic Attack

Vera: Geiravor smashes downward with her spear, dealing Fire DMG and gaining Super Armor.

— Releasing Hunter's Thrill at half charge deals 400% Fire DMG, stores 12 Signature Energy, restores 50% of Vera: Geiravor’s Max HP.

— Releasing Hunter's Thrill at full charge deals 1000% Fire DMG, stores 24 Signature Energy, restores 100% of Vera: Geiravor’s Max HP.

Smelted Soul — Deathmatch + 20 Rekindled Spark + Press and Hold Basic Attack

Vera: Geiravor fervently swings her spear, dealing 1000% Fire DMG, entering Smelted Soul Combo, storing 10 Signature Energy and gaining Super Armor. This skill consumes 20 Rekindled Spark.

— Converts Shadow Embers into real HP based on the number of Yellow Orbs consumed by Flame-Forged Night.

— If Flame-Forged Night consumed 1/2/3/4 Yellow Orbs, converts 10%/15%/20%/25% of Vera: Geiravor’s current Shadow Embers into real HP.

— If Flame-Forged Night consumed 5/6 Yellow Orbs, converts Shadow Embers equal to 10%/15% of Vera: Geiravor’s Max HP into real HP.

— If Vera: Geiravor has Stygian Punishment, deals 300% Darkflow DMG instead and grants 200 Darkflow Reserve.

Bladetwister Stride — Deathmatch + After Smelted Soul Combo + 20 Rekindled Spark + Press and Hold/Repeatedly Tap Basic Attack

Vera: Geiravor sets her speartip ablaze, exiting Smelted Soul Combo, dealing 1600% Fire DMG, entering Bladetwister Stride Combo, storing 20 Signature Energy and gaining Super Armor. This skill consumes 20 Rekindled Spark.

— Converts Shadow Embers into real HP based on the number of Yellow Orbs consumed by Flame-Forged Night.

— If Flame-Forged Night consumed 1/2/3/4 Yellow Orbs, converts 20%/30%/40%/50% of Vera: Geiravor’s current Shadow Embers into real HP.

— If Flame-Forged Night consumed 5/6 Yellow Orbs, converts Shadow Embers equal to 15%/20% of Vera: Geiravor’s Max HP into real HP.

— If Vera: Geiravor has Stygian Punishment, deals 500% Darkflow DMG instead and grants 400 Darkflow Reserve.

Ruinous Cleave — Deathmatch + After Bladetwister Stride Combo + 20 Rekindled Spark + Press and Hold/Repeatedly Tap Basic Attack

Vera: Geiravor imbues inexhaustible fighting spirit into her spear, dealing 3200% Fire DMG, exiting Bladetwister Stride Combo, storing 70 Signature Energy and gaining Super Armor. This skill consumes 20 Rekindled Spark.

— Converts Shadow Embers into real HP based on the number of Yellow Orbs consumed by Flame-Forged Night.

— If Flame-Forged Night consumed 1/2/3/4 Yellow Orbs, converts 30%/50%/70%/90% of Vera: Geiravor’s current Shadow Embers into real HP.

— If Flame-Forged Night consumed 5/6 Yellow Orbs, converts Shadow Embers equal to 50%/55% of Vera: Geiravor’s Max HP into real HP.

— If Vera: Geiravor has Stygian Punishment, deals 700% Darkflow DMG instead and grants 1000 Darkflow Reserve.

Race to Dawn

When Vera: Geiravor takes damage during Deathmatch, 20% of her real HP is deducted and converted into Shadow Embers.

— Maximum Shadow Embers is equal to Max HP.

— Vera: Geiravor gains varying amounts of DMG Reduction when she has Shadow Embers.

— When Shadow Embers is less than 50% of Max HP, gains 20% DMG Reduction.

— When Shadow Embers is at least 50% of Max HP and less than 75%, gains 50% DMG Reduction.

— When Shadow Embers is at least 75% of Max HP, gains 75% DMG Reduction.

— 5s after Shadow Embers is obtained, it will gradually expire and convert back to real HP, unless the duration is reset by triggering the effect again.

— At the end of battle, all Shadow Embers is converted to real HP.

Night-Vanquishing Blaze

Friendly units healed by Vera: Geiravor gain the Fire Tempered effect that increases Fire DMG by 20% for 8s. Triggering this effect again refreshes its duration.

— If there is at least 1 Darkflow stack, friendly units healed by Vera: Geiravor instead gain the Dark Radiation effect that increases Dark DMG by 20% for 8s. Triggering this effect again refreshes its duration.

— The conversion of Shadow Embers to real HP is not regarded as a healing action.

Effect: Darkflow

For every 200 Darkflow Reserve, gain 1 Darkflow stack, up to a maximum of 15. The character gains a Darkflow Aura based on the current number of stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the number of stacks reaches a threshold, the aura upgrades, increasing its range and dealing a large amount of Darkflow DMG to enemies within the area.

— At 1/3/6/10/15 stacks: Deals 100%/200%/400%/800%/1600% Darkflow DMG, then deals 20%/40%/60%/80%/100% Darkflow DMG per second, reducing enemy HP recovery by 10%/20%/30%/50%/100%.

 Immutable Beacon
 
[Signature Move]

Flame-Forged Night — 45 Signature Energy + Tap/Press and Hold Signature

Condenses fighting spirit into the ends of her spear, dealing DMG. Clears all Yellow Orbs and grants an equal number of Red Orbs. Triggers Time Lag Calculation and enters Deathmatch. After casting Flame-Forged Night, triggers Matrix if it is not on cooldown.

— Vera: Geiravor’s maximum Signature Energy is 45. After entering Deathmatch, the maximum increases to 120.

— Converts 15%/30%/45%/60%/75%/90% of Vera: Geiravor’s current HP into Shadow Embers, and grants her the Unrivaled Flame effect that increases Base DMG Bonus by 10%/20%/30%/40%/50%/60% for 4s if 1/2/3/4/5/6 Yellow Orbs were consumed.

— If Vera: Geiravor has the Shadow Embers and Unrivaled Flame effects, casting Flame-Forged Night will clear Shadow Embers and Unrivaled Flame and reapply them.

— Deals 2400% Fire DMG.

— Press and Hold to gain Stygian Punishment, grant 200 Darkflow Reserve, and deal 1500% Darkflow DMG instead.

Sky-Scorching Spear — Deathmatch + 120 Signature Energy + Tap Signature

Flourishes her dual blades in the embodiment of a war dance, dealing DMG. Triggers Time Lag Calculation, then exits Deathmatch and enters Rallying Spirit. After casting, leaves behind Evernight Blaze that continuously restores HP to friendly units.

— After casting Sky-Scorching Spear, converts all unused Red Orbs into Blue Orbs.

— Deals 5800% Fire DMG.

— If Vera: Geiravor has Stygian Punishment, deals 3000% Darkflow DMG instead. Exits Deathmatch and clears Stygian Punishment.

— Leaves behind Evernight Blaze that lasts 12s, healing friendly units for 5% of Vera: Geiravor’s Max HP per second.

 Ardent Adversary
 
[QTE]

QTE — Tap QTE

Vera: Geiravor swings her weapon, dealing DMG and restoring HP.

— Deals a total of 600% Fire DMG.

— If there is at least 1 Darkflow stack, deals 600% Darkflow DMG instead.

Heals for 20% of Max HP.

 Leader - Profound Condemnation
 
[Leader Skill]

Increases ATK of all members by 10%. Increases Fire DMG and Darkflow DMG of all Amplifier Omniframes in the team by 5%.

 Amplifier
 
[Class Skill]

All switched-in members gain an extra 20% ATK and 20% Elemental DMG Bonus of the Amplifier’s element for 10s. If there is at least 1 Darkflow stack, Vera: Geiravor’s Element is regarded as Dark.

  Unscorched Bastion
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Hunter's Thrill, Smelted Soul, Bladetwister Stride, Ruinous Cleave, and Sky-Scorching Spear will activate all available QTEs.

Level 2 — Unlocked at SS

— The conversion rate of Blue Orbs to Yellow Orbs increases by 50%, each 1 Blue Orb pinged generating 1 Yellow Orb.

Hunter's Thrill at full charge will automatically ping Blue Orbs, up to 3.

— While Unrivaled Flame is active, Sky-Scorching Spear deals an additional 1/1/2/2/3/3 instances of DMG when 1/2/3/4/5/6 Yellow Orbs are consumed by Flame-Forged Night.

 Conflagration’s Lament
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

Effect of Fire Tempered granted to friendly units healed by Vera: Geiravor increases by 10%.

— If there is at least 1 Darkflow stack, friendly units healed by Vera: Geiravor additionally gain 10% of the Ashen Decay effect.

— While Unrivaled Flame is active, Ruinous Cleave deals an additional 1/1/2/2/3/3 instances of DMG when 1/2/3/4/5/6 Yellow Orbs are consumed by Flame-Forged Night.

Level 2 — Unlocked at SSS

All member switch-ins reset the cooldown of QTE skills.

— Effect of Fire Tempered granted to friendly units healed by Vera: Geiravor increases by 10%.

— If there is at least 1 Darkflow stack, friendly units healed by Vera: Geiravor additionally gain 10% of the Ashen Decay effect. Upon initial entry and switch-in, gains an extra 3 Yellow Orbs and 10 Signature Energy, and gains 10 Signature Energy and 30 Rekindled Spark upon entering Deathmatch for the first time.

— Pinging a set of Blue Orbs grants an additional 12 Signature Energy.

— While Unrivaled Flame is active, Base DMG of Hunter’s Thrill, Smelted Soul, Bladetwister Stride, and Ruinous Cleave increases by 50%.

Ashen Decay: Increases Darkflow DMG.

  Vermillion Unsheathed
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

DMG Bonus from Unrivaled Flame increases by 50%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Hunter's Thrill, Smelted Soul, Bladetwister Stride, and Ruinous Cleave increases by 50%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Flame-Forged Night and Sky-Scorching Spear increases by 50%.

Equipment

   Hervor

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

ATK increases by 5%. Fire DMG and Darkflow DMG increase by 5%.

4-Piece

After casting Sky-Scorching Spear, gains an extra 3 Blue Orbs. Pinging a set of Red Orbs extends the duration of Unrivaled Flame by twice the amount.

   Ashen Deathbringer

   ATK

436

   CRIT

249

Inextinguishable Flame

ATK increases by 10%. Base DMG of Sky-Scorching Spear doubles.

   Kindled Night

   ATK

354

   CRIT

201

Burning Sky

Fire DMG increases by 10%.

   Fiery Meteor

   ATK

224

   CRIT

131

Falling Star

ATK increases by 5%.

   Howl Fang

Feature    Gather, Damage

Stalking Hunter

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Howl Fang fires a laser beam at the target, dealing 550% Fire DMG 4 times.

Ecliptic Maw

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Howl Fang clenches a light blade in its jaws and strikes the target, gathering nearby enemy units and dealing 1000% Fire DMG 2 times.

Shadow Imprint

Howl Fang’s Active Skill deals 70% more DMG.

Flaming Fangs

Increases the carrier’s ATK by 100.

Nightfall Patrol

Each time Howl Fang casts an Active Skill, increases the carrier’s Extra DMG Bonus by 5% for 8s. Duration resets each time it is triggered.

Razortooth Maul

Increases the carrier’s Fire DMG by 10%. If there is at least 1 Darkflow stack, increases Dark DMG by 10%.

Moment of the Hunt

When Vera: Geiravor casts Smelted Soul with Howl Fang equipped, summons Howl Fang to launch a joint attack, gathering nearby enemy units and dealing 1500% Fire DMG 2 times. Base DMG of Flame-Forged Night increases by 10%/20%/30%/40%/50%/60% when 1/2/3/4/5/6 Yellow Orbs are consumed.

Begin Anew (Daybreak)

Jetavie: Daybreak

MAV-01

Attacker

“Let’s end the journey, with all eyes on us!”

The girl who bade farewell to her cradle and accepted the pain that came with awakening. She experienced countless cycles of death and rebirth, assimilated the Matrix’s calculation power, and finally set foot into reality.

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Ignition — Launches the enemy into the Combustible status and ignites them.

Dark

Ignition

Energy Sword & Gun

Skills

   Duskwing Blade
 
[Red Orb]

Dispel — Tap Red Orb

Hurls her Greatsword at the target, dealing Dark DMG.

— Deals 45%/90% Dark DMG based on the number of orbs pinged.

Whirling Slam — At least 1 Munitions Orb + During Dispel + Tap Red Orb

Pivots and swings her Greatsword at the target, dealing Dark DMG.

— This action is repeated for every 1 Munitions Orb consumed, dealing 50% Dark DMG.

Discharge — Press and Hold Red Orb to enter Charging Mode + Absurdum Points are full

Enters Charging Mode. After releasing, unleashes a sword technique that deals Dark DMG.

— Deals 250%/500%/750%/1000% Dark DMG and restores 2/3/4/5 Signature Energy when 0/1/2/3 orbs are pinged.

Ignite — Press and Hold Red Orb to enter Charging Mode + Absurdum Points are not full

Enters Charging Mode. After releasing, unleashes a sword technique that deals Ignition DMG and applies Combustible Charges.

— Deals 250%/500%/750%/1000% Ignition DMG, applies 1250 Combustible Charges, and restores 2/3/4/5 Signature Energy when 0/1/2/3 orbs are pinged. While Absurdum Points are not full, gains Super Armor.

  Revolving Barrage
 
[Yellow Orb]

Fusillade — Tap Yellow Orb

Leaps backwards and fires ahead, dealing Dark DMG.

— Deals 120%/240% Dark DMG based on the number of orbs pinged.

Ambusher — Press and Hold Yellow Orb to enter Charging Mode

Leaps backwards and enters Charging Mode. After releasing, fires ahead to deal Dark DMG.

— Deals a total of 220%/440%/540%/640% Dark DMG and restores 2/3/4/5 Signature Energy when 0/1/2/3 orbs are pinged.

  Lead Perforation
 
[Blue Orb]

Tricky Gleam — Tap Blue Orb

Throws her gun at the target, dealing Dark DMG.

— Deals 45%/90% Dark DMG based on the number of orbs pinged.

Structural Attrition — Press and Hold Blue Orb to enter Charging Mode

Raises her gun to enter Charging Mode and unleashes continuous fire. After releasing, retreats and deals Dark DMG.

— Each shot deals 30% Dark DMG.

— The retreat deals 100%/200%/300%/400% Dark DMG and restores 2/3/4/5 Signature Energy when 0/1/2/3 orbs are pinged.

   Algorithmic Analysis
 
[Basic Attack]

Alternate — Tap Basic Attack

Unleashes a combination of gun and physical attacks, dealing Dark DMG.

— Basic Attacks deal a total of 340% Dark DMG.

Connect — Press and Hold Basic Attack

Raises her gun to enter Charging Mode and continuously fires at the target, dealing Dark DMG.

— Each shot deals 30% Dark DMG.

   Devilish Beauty’s Assault
 
[Core Passive]

Cluster Analysis

All color Signal Orbs obtained by Jetavie are converted into Munitions Orbs. When Jetavie is not in Panoramic Breakdown Mode, only Yellow and Blue Orb skills can be used. After entering Panoramic Breakdown, Red Orb skills become available. Any Signal Orb can be used to enter Charging Mode and continuously recover Signature Energy, up to 40. Charged skills can be enhanced by consuming Munitions Orbs, up to 3. When Jetavie triggers an Extreme Dodge via Dodging, she does not enter Matrix and instead gains 30 Electrical Load Points. When Dodge Gauge is 0, Jetavie can Dodge at the cost of 10 Electrical Load Points.

Reflective Chain — During Discharge enhanced by Munitions Orb + Press and Hold/Tap Basic Attack

Rush at the target for a slash, dealing Dark DMG and restoring 80 Signature Energy.

— Deals a total of 1800% Dark DMG.

Inflow Incendiary — During Ignite enhanced by Munitions Orb + Press and Hold/Tap Basic Attack

Plunge down for a slash, converting Combustible into Ignition of equal stacks, dealing Ignition DMG and restoring 80 Signature Energy.

— Deals a total of 2500% Ignition DMG. Gains an Incendiary Emblem for 10s, refreshing when obtained repeatedly.

Uncrossable Boundary — Charging Mode + Release the Corresponding Button + Successful Dodge

The action of releasing Charging Mode can dodge incoming attacks. If the Dodge is successful, the charged skill gains 30% Extra DMG Bonus. Successful Dodges through Discharge and Ignite restore 2 Munitions Orbs.

Sector Reconfiguration

During Charging Mode, every incoming attack will be blocked by Jetavie at the cost of 250 Dodge Gauge. When Dodge Gauge is insufficient, 10 Electrical Load Points will be consumed instead.

Relentless Overflow — During a Greatsword attack + Continuously Tap Basic Attack

Continuously swings the Greatsword at the target, dealing Dark DMG.

— Deals a total of 440% Dark DMG.

Diffusion Function — During a Greatsword attack + Dodge + Tap/Press and Hold Basic Attack

Changes tactics during a sword attack skill to rapidly cast Crystallized Effect on the target instead, dealing Ignition DMG.

— Tap Dodge deals a total of 300% Ignition DMG, and applies a total of 1250 Combustible Charges.

— Hold Dodge followed by release deals a total of 600% Ignition DMG, and applies a total of 2500 Combustible Charges.

Transmuted Code — During a Greatsword attack + Press and Hold Basic Attack to start Charging

Changes tactics during a sword attack skill to rapidly cast Discharge/Ignite instead, dealing DMG. Discharge/Ignite casted through this method cannot be followed-up.

— Casting Ignite at incomplete charge deals a total of 250% Ignition DMG.

— Casting Discharge at complete charge deals a total of 250% Dark DMG.

Effect: Ignition

Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.

Ignition: Ignited units take Ignition DMG equal to Ignition stacks × 30% (Tank Skills will not be triggered) every second for 10s.

— The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.

 Terminal Deduction
 
[Signature Move]

Invariable Origin — 100 Signature Energy + Tap Signature

Jetavie enters Panoramic Breakdown Mode, dealing massive Dark DMG to surrounding enemies.

 Invariable Origin deals a total of 1300% Dark DMG.

Apocalyptic Rebellion — Panoramic Breakdown + 100 Signature Energy + Tap Signature

Jetavie leaps into the air and sunders the ground with great momentum to deal DMG, then exits Panoramic Breakdown.

— Deals a total of 3000% Dark DMG.

— If Jetavie has an Incendiary Emblem, casts Apocalyptic Rebellion: Ignition instead, dealing 2200% Ignition DMG, then removes the target’s Ignition status and deals Ignition DMG equal to 100% × Ignition stacks.

 Dark Concealment
 
[QTE]

QTE — Tap QTE

Throws her gun at the target, dealing Dark DMG.

— Deals a total of 660% Dark DMG.

 Leader - Remote Monitoring
 
[Leader Skill]

Increases Dark DMG of all members by 10%.

  Attacker
 
[Class Skill]

Extra DMG Bonus increases by 20%.

  Autonomous Program
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Invariable Origin triggers all available QTEs.

Level 2 — Unlocked at SS

Gains 70 Signature Energy upon entering the battlefield. During Panoramic Breakdown, Extra DMG Bonus increases by 30%. When there are no Munitions Orbs, charged skills can be enhanced at the cost of 10 Electrical Load Points instead.

 Overfitted Model
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

DMG of Signal Orb charged skills increases by 100%, and triggering Extreme Dodge via release restores 30 Electrical Load Points.

Level 2 — Unlocked at SSS

For every 1 Munitions Orb or 10 Electrical Load Points consumed, Base DMG of Reflective Chain and Inflow Incendiary increases by 25%, up to 75%.

   Central Recursion
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Extra DMG Bonus of Invariable Origin increases by 100%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Discharge and Ignite increases by 70%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Apocalyptic Rebellion increases by 40%.

Equipment

   Ultimate Arbiter

   ATK

436

   CRIT

244

The Other Side

ATK increases by 10%. Every 3 Munitions Orbs consumed restores 1 orb. Extra DMG Bonus of Reflective Chain and Inflow Incendiary increase by 20%.

   Nightstrider

   ATK

354

   CRIT

201

Transcending Form

Dark DMG increases by 10%.

   Generic MK-2

   ATK

224

   CRIT

131

Constellation

ATK increases by 5%.

Dream Till the Timeless End (Pianissimo)

Selena: Pianissimo

BPF-06

Attacker

“Listen closely. This overture is for you.”

A specialized frame jointly developed by the Science Council and Arts Association to be used by a Transcendant. The design focuses on increased M.I.N.D. stability, and its user is equipped with a suppression device that enables them to perform combat techniques by means of multiple synchronous musical sections.

Energy

Effect

Speciality

Weapon

Burst — Deals massive DMG in a short time.

Glaciation — Skills can trigger the Glaciation Effect.

Physical

Glaciation

Stringed Sword

Skills

   Ardent Chord
 
[Red Orb]

Legato — Tap Red Orb

Lunges forward and stabs the target, dealing Physical DMG.

— Gains 1 Quaver upon a 3-Ping, storing up to 3 Quavers.

— Deals 120%/240%/360% Physical DMG based on the number of orbs pinged.

Overtone — During Legato + Tap Red Orb

Unleashes a flurry of stabbing attacks at the target, dealing Physical DMG.

— Gains 1 Quaver upon a 3-Ping, storing up to 3 Quavers.

— Deals 120%/240%/360% Physical DMG based on the number of orbs pinged.

  Thunderous Modulation
 
[Yellow Orb]

Slicing Bowstring — Tap Yellow Orb

Twirls and slashes the target, dealing Physical DMG.

— Gains 1 Quaver upon a 3-Ping, storing up to 3 Quavers.

— Deals 140%/280%/420% Physical DMG based on the number of orbs pinged.

Staccato — During Slicing Bowstring + Tap Yellow Orb

Sends an Iris at the target, dealing Physical DMG.

— Gains 1 Quaver upon a 3-Ping, storing up to 3 Quavers.

— Deals 140%/280%/420% Physical DMG based on the number of orbs pinged.

  Piercing Cadence
 
[Blue Orb]

Piercing Cadence — Solo + Tap Blue Orb

Selena’s Blue Orb is permanently located in the rightmost orb position, and can only be cast after entering Solo. Selena rushes back and forth through the enemy, dealing Physical DMG. After casting, gains Signature Energy, and additional Variation Points if in Transcendence.

— Upon casting, deals 640% Physical DMG and grants 12 Signature Energy.

— If cast when in Transcendence, grants an additional 30 Variation Points.

— While Ice Spikes persist, deals 1300% Glaciation DMG instead.

— Selena is invincible but unable to cast Signature Move.

— This skill does not consume the Blue Orb.

   Legato Reprise
 
[Basic Attack]

Progression — Swordbearer + Tap Basic Attack

Unleashes a string of attacks with her sword while dancing, dealing Physical DMG.

— Basic Attacks deal a total of 730% Physical DMG and grant a total of 50 Glaciation Points.

— On the 5th hit, gains invincibility, 1 additional Signal Orb and 1 Quaver.

Inversion — Transcendence + Tap Basic Attack

Plays music to attack the target, dealing Physical DMG.

— Basic Attacks deal a total of 888% Physical DMG and grant a total of 40 Glaciation Points.

Bladed Resonance — Press and Hold Basic Attack

After holding Basic Attack, Selena switches back to the sword and briefly charges before rushing through the enemy, dealing Physical DMG and gaining Signature Energy. During any Signal Orb skill, press and hold Basic Attack to cast this skill immediately.

— Deals 320% Physical DMG. After casting, gains 12 Signature Energy.

— While Ice Spikes persist, deals 600% Glaciation DMG instead.

— If Basic Attack is held, Selena will continuously consume Quavers to increase its Base DMG by 50%/100%/200%. Selena can block incoming attacks while charging. Upon a successful block, all Quavers are consumed immediately. After casting, triggers Matrix if it is not on cooldown.

Transposed Divisi — Swordbearer + Have 1 Quaver + Tap Dodge during any action

Tap Dodge during any action as a Swordbearer to quickly cast this skill, consuming 1 Quaver to rapidly thrust forward and deal Physical DMG. If there are sufficient Quavers, tap Dodge to cast it again. Afterwards, tap Basic Attack to cast the 5th hit of Basic Attack - Progression.

— Gains Super Armor and can dodge incoming attacks during this skill. A successful Dodge triggers Matrix if it is not on cooldown.

— Deals 400% Physical DMG. After casting, gains 5 Signature Energy.

   Classical Romanticism
 
[Core Passive]

Soloist’s Stage

Selena attacks as a Swordbearer by default, and attacks as an Instrumentalist in Transcendence. Selena is unable to enter Matrix by Dodging, and can only trigger it through Basic Attack - Bladed Resonance/Basic Attack - Transposed Divisi. When Selena triggers Matrix by herself, she enters Solo.

Concerto Orb — Transcendence + Tap Concerto Orb

In Transcendence, 6 Signal Orbs will be converted into Concerto Orbs. Only Concerto Orbs can be obtained and pinged during Transcendence. After casting, deals Physical DMG and grants Quavers, Variation Points, Temperament, and Signature Energy. When Transcendence ends, the other Signal Orbs will be returned.

— Deals 600% Physical DMG.

— For every Concerto Orbs pinged, gains 1 Quaver.

— While Ice Spikes persist, deals 1600% Glaciation DMG instead.

— After casting, gains 5 Variation Points, 10 Temperament, and 5 Signature Energy.

Fullbloom Tuning — Transcendence + 60 Temperament + Press and Hold Dodge

When Selena is Transcendence, ping Concerto Orbs to gain Temperament, accumulating up to 60 points. Casting this skill consumes 60 Temperament to summon phantoms to attack, dealing Physical DMG and granting Variation Points and Signature Energy.

— Deals 4000% Physical DMG.

— While Ice Spikes persist, deals 10000% Glaciation DMG instead.

— Selena is invincible but unable to cast Signature Move. After casting, gains 30 Variation Points and 60 Signature Energy.

Finale’s Prelude — Transcendence + 100 Variation Points

While Selena is in Transcendence, certain skills grant Variation Points, accumulating up to 100 points. When Variation Points reach maximum, Selena enters Finale’s Prelude and immediately gains 90 Signature Energy.

— Entering Finale’s Prelude immediately clears all Temperament.

Finale’s Prelude lasts for 7s. Selena switches to attacking as a Swordbearer, and automatically casts Signature - Howling Tempest when it ends.

— Signal Orbs are infinite during Finale’s Prelude.

— After Finale’s Prelude ends, all Quavers are cleared.

Effect: Glaciation

Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.

— At 100 Glaciation, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.

— When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.

— While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.

— When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.

  Fugue e Sonata
 
[Signature Move]

Rainfall Overture — 60 Signature Energy + Tap/Press and Hold Signature

Selena prepares to perform and enters Transcendence, dealing Physical DMG. Time Lag Calculation is triggered during this skill. Immediately refreshes Matrix cooldown after casting. During Transcendence, gains Super Armor and accumulates Variation Points over time.

— Deals 480% Physical DMG.

— If there are 10 Arctic Ice Layers, holding this skill will form Ice Spikes.

— Gains 3 Variation Points per second.

Howling Tempest — Transcendence + 90 Signature Energy + Tap Signature

Selena conducts a magnificent performance, dealing Physical DMG and exiting Transcendence. Time Lag Calculation is triggered during this skill.

— Deals 1000% Physical DMG.

— While Ice Spikes persist, deals 3000% Glaciation DMG instead. After casting, the Ice Spikes expire and trigger Ice Burst.

— After casting, Temperament and Variation Points are cleared, and 1 stack of Dissonance is removed.

Forlorn Flower’s Final Rest — Finale’s Prelude + 90 Energy + Tap Signature

Selena performs a curtain call finale, dealing Physical DMG and exiting Finale’s Prelude. Time Lag Calculation is triggered during this skill. After casting, gains 2 stacks of Dissonance. While Selena still has Dissonance, she cannot cast Signature - Forlorn Flower’s Final Rest and will cast Signature - Howling Tempest instead. Every entry to the battlefield or casting Signature - Howling Tempest removes a stack of Dissonance.

— Deals 3500% Physical DMG.

— While Ice Spikes persist, deals 7500% Glaciation DMG instead. After casting, the Ice Spikes expire and trigger Ice Burst.

— After casting, all Temperament and Variation Points are cleared. Gain 3 Signal Orbs.

  Symphonic Splendor
 
[QTE]

QTE — Tap QTE

Selena attacks the target with a twirling dance, dealing Physical DMG.

— Deals 600% Physical DMG.

  Leader - Rimeflower Director
 
[Leader Skill]

Increases Physical DMG and Glaciation DMG of all members by 10%. Increases DMG of all Attacker Omniframes by 5%.

  Attacker
 
[Class Skill]

Extra DMG Bonus increases by 20%.

  Prismatic Euphony
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Basic Attack - Bladed Resonance, Fullbloom Tuning, Signature - Howling Tempest/Signature - Forlorn Flower’s Final Rest will activate all available QTEs. Upon entering the battlefield, triggers all available QTEs.

Level 2 — Unlocked at SS

Upon casting Signature - Rainfall Overture, immediately gains 60 Temperament. After casting Fullbloom Tuning, every Concerto Orb pinged deals double damage until exiting Transcendence. Base DMG of Signature - Howling Tempest/Signature - Forlorn Flower’s Final Rest increases by 30%. After casting Signature - Howling Tempest/Signature - Forlorn Flower’s Final Rest and exiting the battlefield, Selena enters Lingering Echo state, unleashing an attack that deals 2000% Physical DMG every 2s, then exits Lingering Echo state after 4 attacks.

  Stardust Echoes
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

When Temperament is at 60, Concerto Orbs grant twice the amount of Variation Points. Every 1 Quaver consumed increases the Base DMG of the next Fullbloom Tuning by 20%, up to 100%. After casting Signature - Howling Tempest/Signature - Forlorn Flower’s Final Rest, Base DMG of QTE increases by 500% for the rest of the battle.

Level 2 — Unlocked at SSS

Upon entering the battlefield, immediately gains 1 Quaver, 12 Signature Energy, and 1 Signal Orb. Increase the maximum amount of Quavers to 5. After an orb skill, the next Basic Attack - Bladed Resonance will consume up to 6 Signal Orbs and convert them into Quavers. When Selena has 4/5 Quavers, DMG Amplification for Basic Attack - Bladed Resonance increases to 300%/600%. Selena’s Extra DMG Bonus increases by 100% during Lingering Echo state.

  Song of Yesterday
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Extra DMG Bonus of Signature - Howling Tempest/Signature - Forlorn Flower’s Final Rest increases by 60%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Basic Attack - Bladed Resonance and Fullbloom Tuning increases by 30%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Piercing Cadence, Concerto Orbs, and Signal Orbs increases by 40%.

Alisa: Echo’s Leap

   Ceaseless Strings
 
[Leap Skills]

[Core Passive - Echoing Twins] New Effect: Glaciation.

Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.

— At 100 Glaciation, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.

— When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.

— While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.

— When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.

When Judgement Zone is not active, Echo can hold Dodge to fire a Frigid Arrow, dealing 800% Glaciation DMG and activating Crystalline Zone for 8s. After Splendor Points reaches maximum inside Crystalline Zone, Echo can hold Basic Attack to consume all Spendor Points and cast Anguishing Co-Strike (gaining invincibility but unable to cancel with Signature - Celestial Edge), imprisoning and pulling in nearby enemies, dealing 2400% Glaciation DMG, restoring 50 Signature Energy to Echo, and activating all available QTEs.

Anguishing Co-Strike consumes all Cipher Orbs, up to an equal number of Signal Orbs, and the Soul Shatter Mark if held, then grants corresponding bonuses for the Glaciation Effect.

— Each Cipher Orb increases the Base DMG of Arctic Ice and Ice Spikes by 4%, and each Signal Orb increases the Base DMG of Ice Accumulation by 25% for 24s. Triggering this effect will renew its duration. The Soul Shatter Mark enhances the effect of Congelation, every 100 Congelation increasing the Base DMG of the next Ice Burst by 200% (does not stack).

Level 9 — While Ice Spikes persist, Echo’s [Signature - Celestial Edge] resets Ice Spikes’ duration to 10s, and [QTE - Advent of Justice] extends the duration by 4s and deals 600% Glaciation DMG instead. Cecily’s Cipher attacks deal an additional 200% Glaciation DMG and accumulate 100 Congelation for the team.

— Ice Spikes’ duration cannot exceed 10s.

Level 18 — Base DMG of Anguishing Co-Strike, Imprisoning Co-Strike, and Soulbreaking Co-Strike increase by 50%.

[Passive - Decisive Omen] added effect: Increases the final effect of Ultralimit Torque applied by [Core Passive - Blessing of Fortitude] by 5%. While Echo has an active Crystalline Emblem, she instead grants the Frostbound Nova effect that increases Glaciation DMG by 5%. While Ice Spikes persist, Cecily’s Cipher attacks accumulate an additional 200 Congelation for the team instead.

   Penetrating Icicles
 
[Leap Skills]

Inside Crystalline Zone, [Core Passive - Swift Archery] deals 160% Glaciation DMG instead, restores 20 Signature Energy and 30 Splendor Points for Echo, grants 4 Cipher Orbs to Cecily, and additionally casts Silver Rain, dealing 240% Glaciation DMG.

— For every Crystalline Zone activated, Echo can cast [Core Passive - Swift Archery] a maximum of 6 times.

Level 9 — Base DMG of [Core Passive - Swift Archery] and Silver Rain increases by 100%.

Level 18 — Base DMG of Sinbreaker's Arrow increases by 100%. The first time this skill is cast upon entering the battlefield, restores 16 Signature Energy and 60 Splendor Points for Echo.

[Passive - Mark of Libra Lv.2] added effect: Increases the final effect of Ultralimit Torque applied by [Core Passive - Blessing of Fortitude] by 5%. While Echo has an active Crystalline Emblem, she instead grants the Frostbound Nova effect that increases Glaciation DMG by 5%. While Crystalline Zone is active, Echo gains 20% Extra DMG Bonus.

   Decisive Revelation
 
[Leap Skills]

Inside Crystalline Zone, [Signature - Celestial Edge] deals 3200% Glaciation DMG instead, and activates Crystalline Emblem for 15s. Triggering this effect or exiting the battlefield will renew its duration.

While Ice Spikes persist, the Crystalline Emblem is regarded as active.

While Echo has an active Crystalline Emblem, her [Class - Amplifier] grants an Ice buff instead, and [Core Passive - Blessing of Fortitude] instead grants the Frost Crystal effect that increases Ice DMG by the same amount.

Level 9 — Consuming a Soul Shatter Mark increases the Base DMG of the next [Signature - Celestial Edge] by 50% (does not stack).

After casting [Signature - Celestial Edge], Echo pings 2 Cipher Orbs for Cecily and leaves behind Snowmelt, healing allies for 20% of Echo’s ATK every second for 12s.

Level 18 — Inside Crystalline Zone, Echo deals 100% Glaciation DMG to nearby enemies per second. Inside Judgement Zone, Echo deals 100% Physical DMG to nearby enemies per second.

[Passive - Dreamer's Shore Lv.3] added effect: When any Zone is active, Echo gains 30% Extra DMG Bonus.

Equipment

   Burana

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

ATK increases by 5%. Physical DMG and Glaciation DMG increase by 5%.

4-Piece

Upon casting Piercing Cadence, immediately gains 2 Signal Orbs. Base DMG of Bladed Resonance, Piercing Cadence, Signature - Howling Tempest, and Signature - Forlorn Flower’s Final Rest doubles.

   Klenova

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

Ice DMG increases by 5%. Glaciation DMG increases by 10%.

4-Piece

While Ice Spikes persist, ATK increases by 5% and Glaciation DMG increases by 10%.

   Orpheus’ Cradle

   ATK

436

   CRIT

249

Everlasting Harmony

ATK increases by 10%. After Bladed Resonance is cast with increased Base DMG from Quavers, the next Bladed Cadence will receive the same Base DMG increase. After casting Signature - Rainfall Overture, gains 3 Signal Orbs, up to 6 per entry.

   Laurel Crown

   ATK

354

   CRIT

201

Twilight Tune

Physical DMG increases by 10%.

  Frost Poem

   ATK

224

   CRIT

131

Remnants of Verglas

ATK increases by 5%.

   Xue Ge

Feature    Gather, Damage

Valorous March

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Xue Ge slashes the target, dealing 2050% Physical DMG 1 time.

Radiant Rondo

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Xue Ge shoots blades in all directions and retracts them, gathering nearby enemies and dealing 1000% Physical DMG 2 times.

Prebattle Bugle

Xue Ge‘s Active Skill deals 70% more DMG.

Paean of Victory

Increases the carrier’s ATK by 100.

Ear-Pleasing Wonder

Each time Xue Ge casts an Active Skill, increases the carrier’s Extra DMG Bonus by 5% for 8s. Triggering this effect will renew its duration.

Preface of Light and Dark

Increases the carrier’s Physical DMG by 10%. While Ice Spikes persist, increases Glaciation DMG by 10%.

Bellstrike Reverberation

When Selena: Pianissimo casts Fullbloom Tuning with Xue Ge equipped, she will summon Xue Ge to launch a joint attack, dealing 1000% Physical DMG 3 times. After casting Basic Attack - Bladed Resonance, Selena’s ATK increases by 40% for 8s. Triggering this effect will renew its duration.

Wither to Shine (Parhelion)

Ishmael: Parhelion

GNS-■■■

Observer

“This is your final act. Make it count.”

Having witnessed the rise and fall of too many civilizations, Ishmael's choices converged here, upon a frame that was born from a universe existing outside of time. The substance that constitutes her physical body is beyond the measures of human cognition, just as incomprehensible as the will of the Observer controlling it.

Energy

Effect

Speciality

Weapon

Observer — Abilities change based on the team setup.

Disruption — Able to rapidly deplete the enemy’s Equilibrium Field.

Nihil

Disruption

Keystaff

Skills

  Arcane Submergence
 
[Red Orb]

Resplendent Sweep — Tap Red Orb

Rams the target with her knee, dealing Nihil DMG. Gain Transience Gauge and Gravitational Collapse Points after casting, and triggers a special ability based on the Observation Chronicle.

— After casting, gain 10/20/30 Transience Gauge and 15/30/45 Gravitational Collapse Points based on the number of orbs pinged.

— Deals 140%/280%/420% Nihil DMG based on the number of orbs pinged.

— Gain Super Armor during this skill.

Sequence Disintegration — During Replendescent Sweep + Tap Red Orb

Slams the target down with a kick, dealing Nihil DMG. Ishmael gains Transience Gauge and Gravitational Collapse Points after casting and can then immediately cast the 4th hit of Phantom Abysm, and triggers a special ability based on the Observation Chronicle.

— After casting, gain 10/20/30 Transience Gauge and 15/30/45 Gravitational Collapse Points based on the number of orbs pinged.

— Deals 150%/300%/450% Nihil DMG based on the number of orbs pinged.

— Gain Super Armor during this skill.

Tank State

Fire: Casting Red Orb - Arcane Submergence will apply the Scorching Invasion effect that reduces Fire Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Ice: Casting Red Orb - Arcane Submergence will apply the Frost Corrosion effect that reduces Ice Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Lightning: Casting Red Orb - Arcane Submergence will apply the Turbulence Interference effect that reduces Lightning Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Dark: Casting Red Orb - Arcane Submergence will apply the Chain Fusion effect that reduces Dark Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Amplifier State

Fire: Casting Red Orb - Arcane Submergence will heal allies for 40% of ATK, grant the Fire Tempered effect that increases Fire DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Ice: Casting Red Orb - Arcane Submergence will heal allies for 40% of ATK, grant the Frost Crystal effect that increases Ice DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Lightning: Casting Red Orb - Arcane Submergence will heal allies for 40% of ATK, grant the Lightning Surge effect that increases Lightning DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Dark: Casting Red Orb - Arcane Submergence will heal allies for 40% of ATK, grant the Dark Radiation effect that increases Dark DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

  Otherworldly Phantom
 
[Yellow Orb]

Otherworldly Phantom — Wanderer Form + Tap Yellow Orb

Ishmael: Parhelion has only 1 Yellow Orb permanently located in the rightmost orb position. Tapping it will unleash an Incorporeal Inhibition Domain, dealing Nihil DMG.

— After casting, gain 12 Signature Energy.

— This skill is regarded as a 3-Ping and deals 270% Nihil DMG.

— The Incorporeal Inhibition Domain lasts 6s. While the Incorporeal Inhibition Domain is active, Base DMG of Phantom Abysm increases by 100%.

— The Yellow Orb will not be consumed after this skill, but will enter a 20s cooldown.

  Song of the Heavens
 
[Blue Orb]

Winding Stars — Tap Blue Orb

Summons binary star projections to assault the target, dealing Nihil DMG. Gain Gravitational Collapse Points after casting.

— After casting, gain 15/30/45 Gravitational Collapse Points based on the number of orbs pinged.

— Deals 60%/120%/180% Nihil DMG based on the number of orbs pinged.

Supernova — During Winding Stars + Tap Blue Orb

Detonates a planetary projection, dealing Nihil DMG. Gain Gravitational Collapse Points after casting.

— After casting, gain 15/30/45 Gravitational Collapse Points based on the number of orbs pinged.

— Deals 70%/140%/210% Nihil DMG based on the number of orbs pinged.

Afterglow of Worlds — Wanderer Form + Hold Dodge

Gathers energy and discharges it at the target, dealing Nihil DMG. Gain Gravitational Collapse Points after casting based on the number of previously pinged Blue Orbs.

— Based on the cumulative number of Blue Orbs pinged, gain 15 Gravitational Collapse Points per orb. A maximum of 6 Blue Orbs can be accumulated.

— Deals 400% Nihil DMG.

  Maxim of Destruction
 
[Basic Attack]

Efflux of Aquarius — Wanderer Form + Tap Basic Attack

Summons a physical body projection to attack the target, dealing Nihil DMG. While the Incorporeal Inhibition Domain is active, adds 4 additional hits to the Basic Attack sequence.

— Basic Attacks deal 300% Nihil DMG in total.

— While the Incorporeal Inhibition Domain is active, the additional Basic Attack sequence deals 550% Nihil DMG in total.

Chaotic Starshower — Eminence Form + Tap Basic Attack

Summons a planetary projection to attack the target, dealing Nihil DMG. Gain Transience Gauge after casting.

— After casting, gain 10/20/30/30/60 Transience Gauge.

— Deals 620% Nihil DMG in total.

— After the 4th Basic Attack, tap Red Orb to cast Sequence Disintegration.

  Sanctified Event Horizon
 
[Core Passive]

Observation Chronicle

Ishmael: Parhelion’s ability is determined by the Observation Chronicle. The Observation Chronicle’s abilities will be strengthened along with the subsequent release of other Constructs.

— If there is only one elemental Tank in the team, Ishmael: Parhelion will become an Amplifier of the corresponding element.

— If there is only one elemental Support/Amplifier in the team, Ishmael: Parhelion will become a Tank of the corresponding element.

Parhelion’s Halo

When Ishmael: Parhelion is in Wanderer Form, all Signal Orbs are converted into Blue Orbs. In Eminence Form, all Signal Orbs are converted into Red Orbs.

Phantom of Mirage — Repeatedly Tap Dodge

Dodging will release a projection that deals Nihil DMG. Tapping Dodge continuously will cast Phantom Mysterium. In Eminence Form, 30 Transience Gauge can be consumed to cast Phantom Abysm, dealing Nihil DMG. Phantom Abysm deals more damage, restores Signature Energy, and does not consume Dodge Gauge. After casting the 5th hit of Phantom Abysm, gain a Mark of Collapse.

— The projection released from dodging deals 80% Nihil DMG.

Transience Gauge has a maximum of 150.

— Casting Phantom Mysterium in Wanderer Form deals 100%/120%/120%/180%/250% Nihil DMG.

— Casting Phantom Mysterium in Eminence Form gathers nearby enemies and deals 180%/270%/330%/300%/420% Nihil DMG.

— Casting Phantom Abysm in Eminence Form gathers nearby enemies, deals 660%/990%/1210%/1100%/1540% Nihil DMG, and restores 12 Signature Energy.

— Gain invincibility during Phantom Abysm.

— If there is sufficient Dodge Gauge, gain invincibility during Phantom Mysterium. If there is insufficient Dodge Gauge, gain Super Armor and 50% DMG Reduction during Phantom Mysterium.

Dimensional Collapse — Eminence Form + Have Mark of Collapse + Hold Dodge

Draws power to shatter space at the target’s location, dealing Nihil DMG and gaining Signature Energy. Gravitational Collapse Points will increase this skill’s damage.

Gravitational Collapse has a maximum of 360 points. Each Gravitational Collapse Point increases the Base DMG of Dimensional Collapse by 0.5%.

— Deals 3600% Nihil DMG.

— During this skill, Ishmael is invincible but unable to cast Signature - Extinction Sentence.

— Gain 30 Signature Energy after casting.

Disorderly Beacon

In Eminence Form, Ishmael’s Base DMG efficiency against Equilibrium Fields increases by 100%.

  Merciful Sacrament
 
[Signature Move]

Primordial True Form — 45 Energy + Tap Signature

Connects to her higher-dimensional self, entering Eminence Form and dealing Nihil DMG. Time Lag Calculation is triggered during this skill. If the Domain Overlimit effect is active, its duration will be refreshed. After casting, triggers Matrix if it is not on cooldown, triggers a special ability based on the Observation Chronicle, and leaves behind a Hyperdimensional Realm.

— Deals 1600% Nihil DMG.

— Applies different effects depending on the Observation Chronicle.

Extinction Sentence — 120 Energy + Tap Signature

Shatters reality and reshapes the universe, dealing Nihil DMG and exiting Eminence Form. Time Lag Calculation is triggered during this skill. Leaves behind a Hyperdimensional Realm.

— Deals 4300% Nihil DMG.

Hyperdimensional Realm

Casting Signature - Primordial True Form or Signature - Extinction Sentence will leave behind a Hyperdimensional Realm on the battlefield that deals Nihil DMG.

— The Hyperdimensional Realm deals 10% Nihil DMG to enemies within per second for 12s. Triggering this again will refresh the duration.

Tank State

Fire: Casting Signature - Primordial True Form will apply the Scorching Invasion effect that reduces Fire Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Ice: Casting Signature - Primordial True Form will apply the Frost Corrosion effect that reduces Ice Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Lightning: Casting Signature - Primordial True Form will apply the Turbulence Interference effect that reduces Lightning Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Dark: Casting Signature - Primordial True Form will apply the Chain Fusion effect that reduces Dark Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Amplifier State

Fire: Casting Signature - Primordial True Form will heal allies for 40% of ATK, grant the Fire Tempered effect that increases Fire DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Ice: Casting Signature - Primordial True Form will heal allies for 40% of ATK, grant the Frost Crystal effect that increases Ice DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Lightning: Casting Signature - Primordial True Form will heal allies for 40% of ATK, grant the Lightning Surge effect that increases Lightning DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Dark: Casting Signature - Primordial True Form will heal allies for 40% of ATK, grant the Dark Radiation effect that increases Dark DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

  Prayer for Refuge
 
[QTE]

QTE — Tap QTE

Kicks the Keystaff at the target, dealing Nihil DMG. Triggers a special ability based on the Observation Chronicle after casting.

— Deals 600% Nihil DMG.

— Applies different effects depending on the Observation Chronicle.

Tank State

Fire: Applies the Scorching Invasion effect that reduces Fire Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Ice: Applies the Frost Corrosion effect that reduces Ice Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Lightning: Applies the Turbulence Interference effect that reduces Lightning Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Dark: Applies the Chain Fusion effect that reduces Dark Resistance by 15% and Collapse Singularity effect that reduces Nihil Resistance by 15% to targets hit for 8s. The duration resets each time it is triggered.

Amplifier State

Fire: Heals allies for 100% of ATK, grants the Fire Tempered effect that increases Fire DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Ice: Heals allies for 100% of ATK, grants the Frost Crystal effect that increases Ice DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Lightning: Heals allies for 100% of ATK, grants the Lightning Surge effect that increases Lightning DMG by 10% and theVoid  Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

Dark: Heals allies for 100% of ATK, grants the Dark Radiation effect that increases Dark DMG by 10% and the Void Disintegration effect that increases Nihil DMG by 10% to allies for 8s. The duration resets each time it is triggered.

  Leader - Exalted Rectifier
 
[Leader Skill]

All members’ Nihil DMG increases by 10%. Observers’ DMG increases by 10%.

  Observer
 
[Class Skill]

Gain different abilities based on the Observation Chronicle:

— When Tank: Attacks reduce the target's Extra DMG Reduction by 20% for 5s.

— When Dark Amplifier: All switched-in members gain an extra 20% ATK and 20% Elemental DMG Bonus of Ishmael: Parhelion’s element for 10s.

— When Other Elemental Amplifier: All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of Ishmael: Parhelion’s element for 10s.

  Inspiring Roll of Dice
 
[SS Rank Passive Skill]

Level 1 — Unlocked at S5

Casting Signature - Primordial True Form/Signature - Extinction Sentence, and Dimensional Collapse will activate all available QTEs.

Level 2 — Unlocked at SS

In Eminence Form, Extra DMG Bonus increases by 30%. Signature Energy required for Signature - Primordial True Form is reduced to 12. While the Incorporeal Inhibition Domain is active, every Phantom Abysm generates 1 Signal Orb.

  Churning Wheel of Fate
 
[SSS Rank Passive Skill]

Level 1 — Unlocked at SS3

Upon casting Afterglow of Worlds for the first time upon entering the battlefield, gain 180 Gravitational Collapse Points and a Mark of Collapse. Base DMG of Signature - Extinction Sentence increases by 60%. While the Incorporeal Inhibition Domain is active, every Phantom Abysm generates an extra 3 Signature Energy. Enhances the special abilities triggered based on the Observation Chronicle.

Level 2 — Unlocked at SSS

Gravitational Collapse Points’ damage amplification effect increases by 50%. During the 5th hit of Phantom Abysm, you can input one 3-Ping to deal an additional 1000% Nihil DMG and gain 180 Gravitational Collapse Points. Enhances the special abilities triggered based on the Observation Chronicle. Base DMG efficiency increase against Equilibrium Fields increases to 150%.

Tank State

Fire: Unlocked at SS3: Scorching Invasion and Collapse Singularity effects increases by 10%.

Unlocked at SSS: Scorching Invasion and Collapse Singularity effects increases by 10%. Switch cooldown of all members in the team is reduced by 3s; this effect does not stack with others of the same type.

Ice: Unlocked at SS3: Frost Corrosion and Collapse Singularity effects increases by 10%.

Unlocked at SSS: Frost Corrosion and Collapse Singularity effects increases by 10%. Switch cooldown of all members in the team is reduced by 3s; this effect does not stack with others of the same type.

Lightning: Unlocked at SS3: Turbulence Interference and Collapse Singularity effects increases by 10%.

Unlocked at SSS: Turbulence Interference and Collapse Singularity effects increases by 10%. Switch cooldown of all members in the team is reduced by 3s; this effect does not stack with others of the same type.

Dark: Unlocked at SSS: Chain Fusion and Collapse Singularity effects increases by 10%.

Amplifier State

Fire: Unlocked at SSS: Amplifier Class Skill effect increases by 100%.

Ice: Unlocked at SSS: Amplifier Class Skill effect increases by 100%.

Lightning: Unlocked at SSS: Amplifier Class Skill effect increases by 100%.

Dark: Unlocked at SS3: Dark Radiation and Void Disintegration effects increase by 10%.

Unlocked at SSS: Dark Radiation and Void Disintegration effects increase by 10%. All member switch-ins reset the cooldown of QTE skills.

  A Poem to Shape Destiny
 
[SSS+ Rank Passive Skill]

Level 1 — Unlocked at SSS3

Extra DMG Bonus of Signature - Primordial True Form, Signature - Extinction Sentence increases by 30%.

Level 2 — Unlocked at SSS6

Extra DMG Bonus of Phantom Abysm and Signal Orbs increases by 30%.

Level 3 — Unlocked at SSS+

Extra DMG Bonus of Dimensional Collapse increases by 30%.

Equipment

   Sothoth

   HP

1491

   CRIT

66

   ATK

132

   DEF

223

2-Piece

Nihil DMG increases by 10%.

4-Piece

Upon casting Phantom Abysm, gain 18/36/36/36/54 Gravitational Collapse Points based on the current hit number.

Upon casting Otherworldly Phantom, immediately gain 150 Transience Gauge. After casting Dimensional Collapse, increases the Base DMG of the next Signature - Extinction Sentence by 100%. In Tank state, the Hyperdimensional Realm applies the corresponding elemental resistance reduction effect to targets hit based on the Observation Chronicle; in Amplifier state, while the Hyperdimensional Realm exists, heals HP equal to 8% of ATK for allies every second and applies the corresponding elemental damage increase effect to allies based on the Observation Chronicle.

   Epochal Authority

   ATK

436

   CRIT

249

Ubiquitous Full Moon

ATK increases by 10%. Upon casting Signature - Primordial True Form, immediately gain 3 Signal Orbs, up to 6 orbs per entry onto the field. The elemental resistance reduction/damage increase effects triggered by the Observation Chronicle increase by 10%.

   Starpool Connector

   ATK

354

   CRIT

201

Calamitous Summit

Nihil DMG increases by 10%.

   Primeval Key

   ATK

224

   CRIT

131

Solitary Lantern

ATK increases by 5%.

   Zhu Ling

Feature    Pull, Damage

Comet Breakthrough

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zhu Ling will strike the target, dealing 2000% Nihil DMG 1 time.

Eclipse’s Advent

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zhu Ling will gather the surrounding enemies and smash downwards, dealing 1800% Nihil DMG 1 time.

Patrol Shuttle

Zhu Ling’s Active Skill deals 70% more DMG.

Extinguishing Array

Increases the carrier’s ATK by 100.

Dark Meteor Decay

Each time Zhu Ling casts an Active Skill, increases the carrier’s Extra DMG Bonus by 5% for 8s. Duration resets each time it is triggered.

Web of Fate

Increases the carrier’s Nihil DMG by 10%.

Geometric Star Erasure

When Ishmael: Parhelion casts the 4th hit of Phantom Abysm with Zhu Ling equipped, summons Zhu Ling to launch a joint attack that deals 500% Nihil DMG 6 times. Upon obtaining a Mark of Collapse, ATK increases by 40% for 5s. The duration resets each time it is triggered.

Patch Notes

※ Dates are in YYYY/MM/DD format. Times are in China Standard Time (UTC+8). ※

I. NEW MEMBER | WEAPON | CUB | COATING

1) New S-Rank Omniframe: Ishmael: Parhelion

100% rate up in [Themed Event Construct] and [Fate Themed Construct] R&D during 2024/11/7 (after maintenance) - 2024/12/19, 5:00.

2) New 6★ Weapon: Epochal Authority (Ishmael: Parhelion Exclusive)

80% rate up in [Target Weapon] research since 11/7 (after maintenance).

3) New S-Rank CUB: Zhu Ling

100% rate up in [CUB Target] research during 2024/11/7 (after maintenance) - 2024/12/19, 5:00.

4) New Coatings:

Seraphic Majesty

Character: Ishmael: Parhelion

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

Price: 168 RC (30% off)

Visionary Key

Weapon Type: Keystaff

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

Price: 28 RC (30% off)

Piscine Shimmer

Character: Lamia: Lost Lullaby

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

Price: 168 RC (30% off)

Vermillion Magnificence

Weapon Type: Halberd Blade

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

Price: 28 RC (30% off)

Dreamscape Overture

Character: Bambinata: Vitrum

Duration: 2024/11/7 (after maintenance) - 2024/12/9, 5:00

Acquisition: Wither to Shine login event.

Lithe Waltz

Weapon Type: Mantis Blades

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 4:59

Acquisition: Purchase Tactical Assessment Manual.

5) Profane Moonlight Coating R&D

Event: You can experience the new event story Waning Nightmare through the event interface.

Duration: 2024/11/14, 10:00 - 2024/12/12, 9:59

———Rewards Overview———

Core Layer: Profane Moonlight SFX Coating (Character: Luna: Oblivion)

1st Layer: 6★ Weapon Resonance Material *1, Crestfallen Arbiter Weapon Coating

2nd Layer: Event Construct R&D Ticket *500, Target Weapon R&D Ticket *200, Support Skill Component * 120, Coating Blueprint * 20, EXP Pod (L) * 30, Serum Bundle (M) * 2, Cog Pack (XXL) * 1

Milestone Rewards: Reach the following number of researches to obtain the corresponding rewards:

- 8 researches: “Profane Moonlight” Portrait

———Event Rules———

R&D Cost:

Each draw consumes the token [Heart of Divinity], which costs an increasing amount of Black Cards: 50/100/250/400/600/800/1200/1700/2200/2700.

Token terms:

[Heart of Divinity] can be obtained by exchanging Black Cards or Rainbow Cards. There is a discount for using Rainbow Cards.

Floating probability:

The rate of obtaining rewards differs between each draw. Starting at the 5th draw, there is a chance to obtain the Profane Moonlight SFX Coating. The Profane Moonlight SFX Coating is guaranteed after the 10th draw.

Expiration refund:

- After the event ends, unused [Heart of Divinity] will be converted into Black Cards at a rate of 1:1.

6) Tactical Assessment Manual - Meridian File

- Rating missions are divided into daily, weekly, and manual missions. Complete missions to earn Intel Value and increase your rating level.

- Purchase Encrypted Intel (costs 30 RC) and Top-Secret Intel (costs 68 RC) to receive the following rewards at the respective rating levels: Trade Vouchers, CUB R&D Tickets, Event Construct R&D Tickets, Assessment Manual Selector Shards, and the “Lithe Waltz” weapon coating (Weapon Type: Mantis Blades).

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 4:59

Notes:

- Encrypted Intel and Top-Secret Intel are independent of each other and can be purchased separately.

- 20 minutes before the event ends, purchase of both Intels will be blocked.

- Commanders can still receive rewards after the purchase period ends until the event ends.

II. NEW CONTENT & EVENT GAMEPLAY

1) Chapter 33 - Wither to Shine

Commanders can experience the story during the event period. (After the event ends, the prerequisite stories must be completed first.)

Requirement: Lv.≥40

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

2) Observer’s Horizons - Character Trial

Observer’s Horizons is a tutorial stage for Ishmael: Parhelion to familiarize yourself with her basic mechanics. Complete the challenge stages to obtain a collectible and character training materials.

Requirement: Cleared Normal Story 1-8

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

3) 7-Day Login Reward

Sign in for a cumulative total of 7 days to receive rewards including the Dreamscape Overture coating, “Silhouette of Yesterday” portrait, and Basic Construct R&D Tickets.

Requirement: Lv.≥20

Duration: 2024/11/7 (after maintenance) - 2024/12/9, 5:00

4) Mock Battle Store - Added New Content

Rewards can be redeemed using event currency [Mock Battle Score].

Requirement: Cleared Normal Story 2-2

———Rewards Overview———

New: 6★ Memory Herschel, 5★ Anniversary Memory “Nanami: Hologram Universe”

Other: certain 6★ Memory sets, Aura Basic Units, Aura Chips, basic training materials, and CUB training materials.

5) Chronicle of Promise

After the update, Commandants can experience Ishmael: Parhelion’s Bond Story under [Sections] > [Chronicle of Promise].

Duration: 2024/11/7 (after maintenance)

6) Tempus Decay - Boss Challenge

- The challenge is divided into 6 difficulties against the latest Boss [Chaos].

- Characters can revive if they are all killed in battle.

- Each stage has 3 stars. 15 stars are required to claim all rewards, and reaching a higher star count will evolve the collectible.

- Complete all missions to obtain Event Construct R&D Tickets *250, Trade Vouchers *200, the [Chaos’ Data Sample] collectible, basic training materials, and other rewards.

Requirement: Lv.≥40

Duration: 2024/11/8, 10:00 - 2024/11/25, 5:00

III. Wither to Shine 5th Anniversary Events

1) Shared Memoirs Anniversary Sign-In Event

Sign in for a cumulative total of 3 days to receive rewards including the Picturesque Countryside Main Screen Background, Event Construct R&D Tickets *2500, the “Medal of Honor V” Collectible, and other rewards.

Duration: 2024/12/3, 5:00 - 2024/12/19, 5:00

2) Celestial Starstream

Sign in during the event for a cumulative 14 days to receive a total of 14 free R&D draws.

Duration: 2024/11/21, 5:00 - 2024/12/19, 5:00

 3) Anniversary Exclusive and Fate Anniversary Exclusive R&D Banners

During the event, Commandants can draw on the Anniversary Exclusive and Fate Anniversary Exclusive R&D using Event Construct R&D Tickets, and select one of the following S-Rank Constructs to appear with a 100% rate up.

Available S-Rank Constructs: Lucia: Plume, Lucia: Crimson Abyss, Lee: Entropy, Liv: Luminance, Kamui: Tenebrion, Bianca: Veritas, Karenina: Ember, Nanami: Pulse, Rosetta: Rigor, Luna: Laurel, Chrome: Glory, Vera: Garnet, Liv: Empyrea, Selena: Capriccio, Nanami: Starfarer, Karenina: Scire, Bianca: Stigmata, Lee: Hyperreal, Ayla: Kaleido, Lucia: Crimson Weave, No. 21: Feral, Alisa: Echo, Lamia; Lost Lullaby, Watanabe: Epitaph, Qu: Shukra, Luna: Oblivion, Hanying: Solacetune, Wanshi: Lucid Dreamer, Lucia: Pyroath

Duration: 2024/11/21, 5:00 - 2024/12/19, 5:00

4) Prismatic Glow Cumulative Spending Event

Obtain extra rewards by meeting cumulative spending goals during the event.

Cumulative Spending Levels: 6/30/128/328/648 Rainbow Cards

Rewards:

6 RC: Event Construct R&D Tickets *260, 6★ Memory Resonance Material Pick *1

30 RC: Event Construct R&D Tickets *500, Phantom Pain Scar *50

128 RC: Event Construct R&D Tickets *500, Phantom Pain Scar *100

328 RC: Event Construct R&D Tickets *1000, Phantom Pain Scar *110

648 RC: Prismatic Glow Coating Selector *1, Phantom Pain Scar *240

* Prismatic Glow Coating Selector: Obtain one of the following coatings: Ashen Crest (Shukra SFX 1), Sandstream (Epitaph Standard 1), Abyssal Dye (Lost Lullaby SFX 1), Nocturnal Watch (Echo SFX 1), Little Lost Nightmare (Feral Standard 1), Exorcist (Stigmata SFX 1), Irisfall Ballad (Capriccio Standard 1), Maleficent (Scire Standard 1), Seaside Ripples (Kaleido SFX 2), Morningstar (Kaleido Standard 1)

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

5) First Recharge Bonus Reset

After the update, the 2x bonus on exchanging Black Cards for the first time will reset.

Reset time: 2024/11/7 (after maintenance)

6) Basic Character R&D Banner 100% Check Reset

After the update, the number of available Check Events for a guaranteed select S-Rank character on the Basic R&D banner will reset. All Commandants can draw on this R&D banner and have a 100% chance to receive the S-Rank character of their choice.

Reset time: 2024/11/7 (after maintenance)

7) Homecoming Returnee Invite Event

- Earn rewards when a returnee Commandant logs into the game again and enters your Invite Code.

- One Invite Code can be used by a maximum of 10 returning players. Returnee Commandants have special event missions and can earn other rewards.

- The Invite sender and returnee Commandants can both receive rewards by sharing the event (limit 1 time).

- After a returnee Commandant enters an Invite Code, they cannot change it to enter a different one.

- Commandants can only participate during the event to earn rewards, and they will not be available after the event ends.

Requirement: Lv.≥40, and not logged in for at least 30 consecutive days

Duration: 2024/11/7 (after maintenance) - 2024/12/19, 5:00

8) Starlit Celebration Anniversary Recollection Event

Commanders will receive a pop-up for the 5 Year Anniversary report when they log for the first time during the event and an option to enter the event. Afterwards, the Starlit Celebration event can be found in the upper-left corner of the main interface.

※ Event data will be stored until 2024/12/5.

Requirement: Registered before 2024/12/5, 05:00

Duration: 2024/12/5, 5:00 - 2024/12/19, 5:00

IV. Thunderbolt Manual

1) Phase Rewards (Obtain by completing missions each phase)

Phase 1: Lucia: Crimson Weave

Phase 2: “Nightblaze” Weapon, Crimson Weave Memory Pack

Phase 3: Leap Wafer Chip *2025, Aura Basic Unit *630, Skill Points *180

Phase 4: 6★ Weapon Resonance Material *1

Phase 5: “Motorbolt” CUB

Phase 6: Background Blueprints *68

Phase 7: “Award of Diligence” Medal

2) Meritable Service

Meritable Service is divided into Basic Protocol and Advanced Protocol. Basic Protocol is unlocked for free, and Advanced Protocols is unlocked after spending 68 Rainbow Cards.

Basic Protocol: No. 21: Feral, Basic Construct R&D Tickets*250, “Trio Claws” Weapon, Phantom Pain Scar *100, 6★ Weapon Resonance Material *1, and other rewards

Advanced Protocol: Black Cards *680, “Managarm” Weapon, Phantom Pain Scar *400, 6★ Weapon Resonance Material *2, and other rewards.

3) Thunderbolt R&D

——Rewards Overview——

Core Layer Reward: Nanami: Startrail

1st Layer Reward: Hypertune Resonance Material Pack *6, 6★ Memory Resonance Material Pick *4, Startrail Memory Pack *1

2nd Layer Reward: EXP Pod (XL) *25, Memory Enhancer IV*480, Cog Pack (XXL) *25,Overclock Material Box (β) *160, Overclock Material Box (α) *240, Skill Point *10

——R&D Consumption——

Each draw consumes an increasing amount of [Startrace R&D Tickets]: 100/250/400/750/1000/1500/2000/2500/3000/3500.

——Currency Acquisition——

[Startrace R&D Tickets] can be obtained by exchanging Event Construct R&D Tickets or Black Cards. Both currencies have the same exchange rate.

——Floating Probability——

The rate of obtaining rewards differs between each draw. Starting at the 5th draw, there is a chance to obtain Nanami: Startrail. Nanami: Startrail is guaranteed after the 10th draw.

4) Merit Supply

On the Merit Supply interface, Commandants can purchase Level Gift Packs and character training material packs.

5) Thunderbolt Tutorial

Commandants can learn the skills of Lightning Team characters through the Thunderbolt Tutorial interface.

Requirement: Cleared Normal Story 1-4

Duration: 2024/11/7 (after maintenance)

V. Otherworldly Venture: Seaside Journey

1) Event Description

- There is 1 tutorial level and 5 normal levels that will unlock over time.

- Each level’s map contents are randomly generated. If you are dissatisfied with the results, you can reset.

- Some levels will begin with a random high level collectible, which may influence the best strategy to proceed with.

- Complete challenge missions to earn one-time event currency.

- At the end of a level, points will be calculated from multiple factors, including accumulated Coins, City Lv, number of islands bought, and converted into event currency and Cogs.

2) Event Rewards

Participate in the event to obtain Event Construct Tickets *1500, Trade Vouchers*2000, basic training materials, and other rewards.

Requirement: Lv.≥40

Duration: 2024/11/7 (after maintenance) - 2024/12/9, 5:00

VI. Operation Simterra

1) Event Description

- The event is divided into Story Mode and Challenge Mode. There are a total of 10 levels.

- In Story Mode, battle alongside your chosen partners to clear each level’s challenge.

- In Challenge Mode, use the Evaluation feature, allocate your weapons wisely, and plan the route ahead to maximize the points earned.

2) Event Rewards

Participate in the event to obtain Event Construct R&D Tickets *750, Trade Vouchers *750, the “Shooting Champion” chat stamp, basic training materials, and other rewards.

Requirement: Lv.≥40

Duration: 2024/11/7 (after maintenance) - 2024/12/9, 5:00

VII. Babel Tower: Calamity of Fallen Dimension

1) Event Description

- Each level in the event has a unique Environmental Affix that will take effect on all challenge attempts.

- Commandants can freely select different Strategic modifiers that will increase the battle difficulty.

- Support Affixes can aid team members in the challenge.

- The members used in a cleared challenge will be locked, and cannot be deployed in other levels of the event.

2) Event Rewards

Participate in the event to obtain Black Cards *150, Trade Vouchers *500, the “Babel Tower: Calamity of Fallen Dimension” collectible, basic training materials, and other rewards.

Requirement: Lv.≥60

Duration: 2024/11/21, 10:00 - 2024/12/16, 5:00

VIII. Tactical Repository

1) Event Description

- A new level unlocks every day where Commanders can relive old battles across their five-year long journey.

- There are 5 levels. Complete the event to obtain Black Cards, basic training materials, and other rewards.

2) Event Rewards

Participate in the event to obtain Black Cards *250, the “与你相伴至时间尽头” chat message background, basic training materials, and other rewards.

Requirement: Lv.≥40

Duration: 2024/11/30, 10:00 - 2024/12/16, 5:00

IX. UPDATES AND OPTIMIZATIONS

———System and Gameplay Updates———

1. After the Wither To Shine version update, all permanent resource stages excluding [Mock Battlefield] will be closed. [Special Support Tokens] will be available for purchase in the [Mock Battle Store].

2. All relevant shortcuts and guides that led to the previous resource stages have been redirected to [Mock Battlefield].

3. Changed the unlock condition for [Mock Battlefield]: Clear Normal Story 2-2.

4. Changed the unlock condition for [Mock Battle Store]: Clear Normal Story 2-2.

5. Changed the unlock condition for Equipment Goals: Clear Normal Story 2-2.

6. Added a function that seamlessly proceeds to the next node for the following Main Story stages:

— Normal Story 1-1, 1-2, 1-5, 1-7, 1-10, 1-11, 2-1

7. Added syncing of the main story for Fake Ascension:

— When the progress of all 4 sections in [Exploration Mode] reaches 100%, the 4 sections in [Normal Mode] will all register as cleared.

— When the progress of all 4 sections in [Normal Mode] reaches 100%, the 4 sections in [Exploration Mode] will all register as cleared.

8. Changed the unlock conditions for Main Story Chapter 16 and prior:

— The relevant unlock conditions have been changed to clearing the previous Main Story chapter, and no longer require clearing the Hidden Story.

9. Adjusted the unlock conditions for various gameplay features:

— Phantom Pain Cage: “Clear Normal Story 5-7” or “Commandant Level 40”

— Warzone: “Clear Normal Story 3-12” or “Commandant Level 30”

— Command Bureau: “Clear Normal Story 4-5” or “Commandant Level 40”

— Dormitory: “Clear Normal Story 4-2” or “Commandant Level 40”

— Operation Guardians: “Clear Normal Story 2-12”

— Arcade Anima: “Commandant Level 30”

10. Character Bond System:

— Starting with Ishmael: Parhelion, the Trial Stage and Bond Story for newly released characters can be accessed from [Character] > [File], even if you do not own the character.

— Added comic artwork and voice dubbing to certain Bond Stories.

— Added a shortcut button from Trial Stage to Bond Story.

11. Added a prompt to exchange Black Cards for Basic Character R&D Tickets, in case there are unclaimed Basic Character R&D Tickets in the [Beginner’s Guide].

12. Optimized the character sorting in the Standard Character R&D’s Check Event. Added character tags to the list of available characters.

———System Changes and Optimizations———

1. Added a feature to specify a character to play the Battle Starts and Battle Ends animation, accessible from the team presets screen and the battle screen of certain content.

2. Added a gender selection setting, accessible from the Profile screen. Gender will affect the delivery in certain stories, and will not be displayed publicly.

3. Added a status effect overview to the Paused screen, where you can view the currently applied buffs on the field.

4. Added Qu: Shukra, Teddy: Decryptor, Luna: Oblivion, Bridget: Ardeo, Hanying: Solacetune, Wanshi: Lucid Dreamer, Lucia: Pyroath, Yata: Fulgor, Nanami: Startrail, and Ishmael: Parhelion to the list of short stories for the Commandant’s Birthday event. Previous birthday stories can be read in the Codex. (Birthday story resets at 0:00 on November 12 of every year.)

5. Added a reminder for the Commandant to complete their Gender settings on certain Main Story, Floating Record, and Chronicle of Promise chapters. Gender selection is mandatory.

6. Added [Circuit Connect] as permanent event gameplay, accessible through [Challenge] > [Special Challenge].

7. Added the Boss “Huaxu: Chaos” to Onslaught in Phantom Pain Cage.

8. Added the Environmental Affixes Fabricated Dysfunction I, Darkened Devour I to Onslaught in Phantom Pain Cage.

9. Adjusted the position of Environmental Affix icons displayed in Onslaught of Phantom Pain Cage.

10. Adjusted the visual performance of all buff icons containing arrows. Now, the arrow is displayed in the upper-left corner of the icon.

11. Removed all story text in [Memory Rescue]. Only the gameplay content has been retained.

12. Optimized the battle UI layout settings, added a New and Old UI setting, and added an option to switch between the two layouts on the Settings screen.

13. Optimized certain displayed content on the battle UI. Added support for more in-game interaction buttons to be customized via the Layout Settings feature.

14. Optimized the requirements for upgrading characters. Now, character level is no longer limited to the Commander’s level, and Promotion only has a character level criteria.

15. Optimized display animations on the Bundle purchase screen. Clicking on a Bundle now displays the contents.

16. Fixed a bug with the displayed number Auto Clear attempts on the explanation interface in Phantom Pain Cage.

———Character Optimizations———

1. Optimized the movement animation of Nanami: Startrail while in motion.

2. Optimized the action performance of Nanami: Startrail’s Yellow Orb -Searing Buzzsaw.

3. Optimized the enemy gathering effect of Nanami: Startrail’s Core Passive - Starfall Collapse.

4. Optimized the Signature Energy acquisition mechanic of Nanami: Startrail’s Basic Attack - Thundering Whirlwind. Now, Thundering Whirlwind can generate Energy even if it does not hit a target.

5. Optimized the display of Nanami: Startrail’s Blaze Emblem effect, now directly displaying the remaining duration.

6. Fixed a bug where Wanshi: Lucid Dreamer’s invincibility during a gun swap does not expire properly.

Changelog & Credits

Credits

Translation:  DeLorean

Assets:  Blacknovatech via Huaxu

Design:  KuroBBS Wiki (unaffiliated)