Ep | Due Date | Co-Producer | Co-Producer | Game | Analytical Term |
1 | 2/12 | Zachary Lembersky | Rohan Gupta | GTA V | Transit |
2 | 2/19 | Billie Solomon | Laura Franco | Cibele | Empathy |
3 | 2/26 | Stephen Black | Max Faass | Binding of Isaac | |
4 | 3/4 | Nick Reyes | Jay Kim | FIFA | music |
5 | 3/18 | Jiayi Ye | Zijia Ye | SIMS | empathy |
6 | 3/25 | Mady Arles | Jordan Small | Mario Kart | |
7 | 4/1 | Eric Yu | Emma Lou | Minecraft | art |
8 | 4/8 | Brian Fan | Michael James | Halo 4 | art |
9 | 4/15 | David Golden | Ian Heaven | Dark Souls | |
10 | 4/22 | Kino Maravillas | Daniel Sperling | Battlefield 4 | Empathy and Drill |
In Things We Can Do with Videogames, Ian Bogost lists 20 different ways computer games are used today: art, empathy, reverance, music, pranks, transit, branding, electioneering, promotion, snapshots, texture, kitsch, relaxation, throwaways, titillation, exercise, work, habituation, disinterest, drill. Choose one of these terms, or supply your own additional thing that we can do with videogames, which will serve as the focus for your exploration of the game under analysis.