Racin Topia Concept

This concept is based on my ideas and experience. It finally has reached a state that I feel is worth sharing.

RACIN TOPIA, the racing omniverse

This is the concept for RACIN TOPIA, the racing omniverse. For practical reasons, RACIN TOPIA will be referred to as RT from here on. RT is meant to be a world for racing enthusiasts. It is to be the place where they can live out their passion.

RT is a meant to serve multiple causes:

- Be a virtual world where ideas for real life racing are simulated/tested.

- Be a platform for modders/artists to live out their ideas.

- Be a substitute for real life racing. Real life racing currently doesn't have the immediacy that virtual racing provides.

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The RT levels of zoom:

- island (single race track),

- continent (consists of multiple islands),

- planet (consists of multiple continents),

- planetary system (consists of multiple planets),

- galaxy (consists of multiple planetary systems),

- universe (consists of multiple galaxies),

- multiverse (consists of multiple universes),

- omniverse (all multiverses).

- The platform will be geared towards racing vehicles with 4 and 2 wheels while supporting any other type of racing.

- Participants will be able to construct tracks and vehicles with the given content or create them from scratch and implement them into the game.

- Annual (or more frequent) Jochen Rindt Show where the track and car creations done in the Bruce McLaren Studio are presented.

- Sandbox for cars (wind tunnel, dyno, etc) and tracks (weather, lighting, etc)

- It will not be just a simulator, but a powerful tool for people to build and grow on.

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Tracks

- Planet with 12 continents, each with 1 track slot = 12 slots.

- City/parc in the middle (museums / galleries / etc).

- Ovals min 2 and max 6 turns.

- No more than 11,25° of banking.

- Each track crosses itself.

- Each track made for minimum 24 and maximum 48 cars.

- Transparency for each component that can be switched on and off.

- Tracks will be raceable in both directions.

- Holographic track markers/indicators.

- Non-racing area marked with own colour and made of slowing material.

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Fora and Tora

FORA (Fourwheel Omniterran Racing Auto)

- Telescope wings. Wings can be expanded and contracted from the centre.

- Telescope suspension adjustable for fast and slow tracks.

- Round wing endlplates.

- Wings adjustable up to max 45°.

- Closed cockpit (cover opens by moving it towards the nose (horizontally) or in 90° (vertically))

- Durable, efficient engine

- Use transparent materials as much as possible / rational.

- Cockpit with full arc-spanning rear view (switchable between mirror and camera display) and gauges switchable between helmet, wind shield and wheel

- Durable, non-pneumatic tires.

- Variable tire profiles:

- - Dry

- - Rain

- - Offroad

- - Snow / Ice (spikes)

- - Car is raceable on all sort of tracks, including ovals/speedways.

- Rear wheel driven.

- No more than 1 wing plate at front and rear on all configs.

- Variable suspension from smooth race track to offroad.

- Optional: artificial sound (anything from turbo V8 to saxophone) in case the natural one does not please.

- Safety and spotting sensors.

- GT: all-wheel drive, all-wheel brake

- AVA: rear-wheel drive, front-wheel brake

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TORA (Twowheel Omniterran Racing Auto)

- Telescope suspension adjustable for fast and slow tracks.

- Durable, efficient engine

- Use transparent materials as much as possible / rational.

- Durable, non-pneumatic tires.

- Variable tire profiles:

- - Dry

- - Rain

- - Offroad

- - Snow / Ice (spikes)

- - Bike is raceable on all sort of tracks, including ovals/speedways!

- Rear wheel driven.

- Variable suspension from smooth race track to offroad.

- Optional: artificial sound (anything from turbo V8 to saxophone) in case the natural does not please.

- Safety and spotting sensors.

- Touring Bike: all-wheel drive, all-wheel brake

- Sport Bike: rear-wheel drive, front-wheel brake

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