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Jinn (Sha'ir)
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Jin (Sha'ir)

Air Jin

N Tiny outsider (air, elemental, extraplanar)

Init +9; Senses darkvision 60 ft.; Perception +4

AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)

hp 9 (2d10-2)

Fort +2, Ref +8, Will +0

Immune elemental traits

Speed fly 100 ft. (perfect)

Melee slam +9 (1d3-1)

Str 8, Dex 21, Con 8, Int 4, Wis 11, Cha 11

Base Atk +2; CMB -1 (+5 disarm, sunder, trip); CMD 14

Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +9, Escape Artist +9, Fly +21, Knowledge (planes) +1, Perception +4, Stealth +17

Earth Jin

N Tiny outsider (earth, elemental, extraplanar)

Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

AC 18, touch 13, flat-footed 16 (+1 Dex, +5 natural, +2 size)

hp 9 (2d10-2)

Fort +2, Ref +1, Will +3

Immune elemental traits

Speed 20 ft.

Melee slam +5 (1d4+1)

Modifiers Power Attack (-1 attack, +3 damage)

Str 12, Dex 12, Con 9, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +1 (+2 bull rush); CMD 12 (14 vs. bull rush)

Feats Improved Bull RushB, Power Attack

Skills Appraise +1, Climb +5, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +13

Fire Jin

N Tiny outsider (elemental, extraplanar, fire)

Init +7; Senses darkvision 60 ft.; Perception +4

AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)

hp 7 (2d10-4)

Fort +1, Ref +6, Will +0

Immune elemental traits, fire

Weaknesses vulnerability to cold

Speed 50 ft.

Melee slam +7 (1d3-2)

Str 6, Dex 17, Con 6, Int 4, Wis 11, Cha 11

Base Atk +2; CMB -2; CMD 12

Feats Dodge, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +7, Climb +2, Escape Artist +7, Intimidate +4, Knowledge (planes) +1, Perception +4

Water Jin

N Tiny outsider (elemental, extraplanar, water)

Init +2; Senses darkvision 60 ft.; Perception +4

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)

hp 9 (2d10-2)

Fort +2, Ref +5, Will +0

Immune elemental traits

Speed 20 ft., swim 90 ft.

Melee slam +4 (1d4)

Modifiers Power Attack (-1 attack, +3 damage)

Str 10, Dex 14, Con 9, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +0; CMD 12

Feats Power Attack

Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +1, Perception +4, Stealth +14, Swim +12


Flyby Attack

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.

Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Normal: Without this feat, the creature takes a standard action either before or after its move.


Elemental Subtype: An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.