Jin (Sha'ir)
Air Jin
N Tiny outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +4
AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 9 (2d10-2)
Fort +2, Ref +8, Will +0
Immune elemental traits
Speed fly 100 ft. (perfect)
Melee slam +9 (1d3-1)
Str 8, Dex 21, Con 8, Int 4, Wis 11, Cha 11
Base Atk +2; CMB -1 (+5 disarm, sunder, trip); CMD 14
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +9, Escape Artist +9, Fly +21, Knowledge (planes) +1, Perception +4, Stealth +17
Earth Jin
N Tiny outsider (earth, elemental, extraplanar)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
AC 18, touch 13, flat-footed 16 (+1 Dex, +5 natural, +2 size)
hp 9 (2d10-2)
Fort +2, Ref +1, Will +3
Immune elemental traits
Speed 20 ft.
Melee slam +5 (1d4+1)
Modifiers Power Attack (-1 attack, +3 damage)
Str 12, Dex 12, Con 9, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1 (+2 bull rush); CMD 12 (14 vs. bull rush)
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +5, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +13
Fire Jin
N Tiny outsider (elemental, extraplanar, fire)
Init +7; Senses darkvision 60 ft.; Perception +4
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
hp 7 (2d10-4)
Fort +1, Ref +6, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold
Speed 50 ft.
Melee slam +7 (1d3-2)
Str 6, Dex 17, Con 6, Int 4, Wis 11, Cha 11
Base Atk +2; CMB -2; CMD 12
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Climb +2, Escape Artist +7, Intimidate +4, Knowledge (planes) +1, Perception +4
Water Jin
N Tiny outsider (elemental, extraplanar, water)
Init +2; Senses darkvision 60 ft.; Perception +4
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 9 (2d10-2)
Fort +2, Ref +5, Will +0
Immune elemental traits
Speed 20 ft., swim 90 ft.
Melee slam +4 (1d4)
Modifiers Power Attack (-1 attack, +3 damage)
Str 10, Dex 14, Con 9, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +0; CMD 12
Feats Power Attack
Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +1, Perception +4, Stealth +14, Swim +12
Flyby Attack
This creature can make an attack before and after it moves while flying.
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.
Elemental Subtype: An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.