#155 - Into the Nexus: “Ty-Cuss”
• Garrett • Kyle
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
Huge Thanks to everyone for the Heroes Charity Brawl
Destroyed the $3230 goal and raised over $5000 for Make a Wish!
https://www.gofundme.com/HeroesCharityBrawl2
News
Reminder, you can go to ITNcast.reddit.com to submit stories or upvote submissions for the next episode.
Balance Update
Many of these feel very HGC targeted.
Tychus
Down 5.3% to 46.7 Overall
54% Towers of Doom
47% Tomb of the Spider Queen
Overkill (Q)
Commandeer Odin (R)
Talents
Level 1: Press the Advantage (E)
Level 13: That’s the Stuff! (Trait)
Level 13: Neosteel Coating (Active)
Developer Comments: Tychus has proven to be just as good at Assassin-busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him.
Varian
Down 3.5% to 47%
Towers of Doom 52%
Blackheart’s Bay 46.7%
Charge (E)
Colossus Smash (R)
Twin Blades of Fury (R)
Level 4: Warbringer (E)
Level 13: Juggernaut (E)
Developer Comments: The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.
Murky
Down 6.1% to a flat 50% winrate
61% Dragon Shire
Lowest 47.4% Battlefield
Slime (Q)
March of the Murlocs (R)
Level 1: Fishy Deal (Active)
Level 1: Egg Hunt (Trait)
Level 4: Slime Time (Q)
Level 7: Slippery When Wet (E)
Level 7: Time to Krill (Passive)
Level 13: Rejuvenating Bubble (E)
Developer Comments: Murky slimed his way back to the top of the Nexus, and we’re all still cleaning the gunk out of our shoes as a result. His release pushed him much further than intended, so we’re targeting a series of nerfs at some of the frustrating aspects of the Hero. Overall, his effectiveness will be less reliable, and his ability to slow and zone opponents will be less powerful. Nerrrrfgggle Mrrggl.
Lúcio
Up 2.8%
Amp it Up (E)
Level 4: Boombox (Active)
Party Mix (W)
Malfurion
Down 2.2% to a flat 50%
Entangling Roots (E)
Twilight Dream (R)
Level 16: Tenacious Roots (E)
Developer Comments: Malfurion has seen a lot of play at all levels to the point that he is crowding out other Support heroes. While we like his established place in the Nexus, his Entangling Roots is much stronger for its consistency relative to the CC that other heroes in the game provide, particularly when he takes the Tenacious Roots talent. We’re also happy to see that Twilight Dream is so highly valued considering it’s against a strong Healing heroic, but wanted to lower some of the hidden power that it provides in its Mana regeneration to make the decision of which Heroic to take a little more thoughtful.
Tassadar
Up 0.4% to 48.4
Level 1: Khaydarin Resonance (Q)
Developer Comments: One of our major goals with Hero reworks is attempting to keep as many of the current builds and playstyles that exist for a Hero, trim out older or unhealthy ones, and hopefully open doors for new ones to emerge. When shifting the old Khala’s Embrace to a questing talent (Khaydarin Resonance), we had hoped to lock the immense power that it brought behind a barrier that was difficult to overcome on a lot of maps. In theory, this would make it feel rewarding to take on certain maps, but rarely the most powerful choice. Instead, we found that locking this kind of potential behind an extremely difficult Globe-collecting talent made for a more frustrating experience than a fun one. When taking a step back and considering our options, we felt it best to remove the permanent shielding capabilities and replace it with a less-powerful questing talent.
Rexxar
Down .8% to 51.8%
Effects of the Patch
Winners:
Losers
Links
New Hero Reveal Friday
Via a translated press release for the IEM event in Katowice (where the Western Clash is being held).
Something warping in
Links
Quick Match Queues Decreased
In general, queue times have been reduced by about 50-75%. Came in with the Lucio patch.
Previously, the matchmaker would "hold" players from getting a match until the players who had been waiting longest found a game. With some careful testing, it was determined that players in normal skill ranges were able to easily find a game without having to hold others. These players will now be released and able to quickly find another match that suits them.
Links
Patreon Mention: Patreon.com/ITN
Thanks to our Patreon producers Declan H, CheezyBob, and Philip P.
Patron Thanks
Strategy
Picking for the Map: HGC Viewer Drafting Guide
Draft Priorities
1. Battleground Selection
2. Hero Priority - What are good early picks.
Malfurion
E.T.C.
Tychus
Ragnaros
Li-Ming
Valla
Rehgar
Falstad
Varian
Zeratul
3. Composition - Following up,.
Links
Emails
Spencer
Lately I was also inspired by esports compositions & mechanical play. Like you had with Zeratul, I recently tried falstad again. I played him early on in the games life & determined that his playstyle was not for me. As a ranged assassin oriented player I have master skins for Nova, Raynor & Tychus but for whatever reason despised Falstad, until now. I don't know if it was his kit, his squishiness or my lack of global prowess. Whatever it was I was playing a bad falstad. Its easily been a year since I've last played him. Watching the teams from HGC use him really inspired me - especially with mighty gust. The risk/reward you get from flying behind the enemy team and pushing them into your own is hilarious. Long story short I have extended my ranged assassin roster thus growing my available toolset for hero league. I felt the similarities from our stories and thought it was worth a share. Don't be afraid to revisit a hero that we failed with in the past. :)
Hugs
1. What are a few heroes you haven't seen in a long time and what are a few ways you think Blizzard could make them more playable?
2. I'm a little bit of a noob and my favorite heroes are Kerrigan, for her combos, and a Alarak, who moves people into bad positions than punishes them for having bad positioning. I'm wondering what talent picks I should go for as for Kerrigan I go Impaling blades and Alarak I go Telekinesis.
Outro
Patreon Shout Out
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iTunes Thanks
Into the Nexus is produced by Amove.tv and our Patreon producers Declan H & CheezyBob! ITN coffee mugs and glasses are over at bit.ly/amovestore.
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Personal Stuff
Garrett
Follow Garrett @GarrettArt
NOMOONart.com for Garrett’s stream designs.
The Angry Chicken: A Hearthstone Podcast
Kyle
A-move Radio
Kylefergusson.com
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