1 to 1 Classroom Management Tips

Would you let students open a novel and start reading it in the middle of a discussion?

Probably not, at least we hope not.

So why do so many teachers (and students) regard a digital device as outside those basic agreements around who does what when?

Reclaim the culture of your classroom and ensure at the very start of the year students know there is a time for their device and a time for no device and you, the teacher, will be the arbiter of that in nearly every case.

Be firm, be consistent and be non-negotiable! Here are some tips to help:

Contents (each link will take you to that section in the document)

Visual Cues

Time Bound

End Points

Zoning

Physical Spaces

Collaboration
Extrinsic Motivators

Fun

Big Brother

Innovate
Asynchronise and differentiate



Visual Cues Return to Contents

Just telling students is often not enough, particularly with juniors and will probably lead you to repeating yourself again and again! So use a visual cue!. Below are 2 A3 sized posters (big arrows) for screens up and screens down, you can print them and paste them onto cardboard and stick them up with a magnet glued on the back or some blu tack.

If students forget just point to the big arrow that says “screens down”, you’ll be surprised at how well students will respect this.

Screens Up

https://docs.google.com/document/d/1Bu_dJX__KHgJJI-QuifZA4CecVGb-8Yx1q-W17hu66Q/edit?usp=sharing

Screens Down

https://docs.google.com/document/d/1QV-tm-ugSo5Ogd1vTI37yeMQ7Lk_c3iwIRerBJTUdtU/edit?usp=sharing

Note the following require Flash and won’t work from an iPad - they are intended to be use by the teacher not the class

Traffic Lights

http://www.primaryresources.co.uk/other/flash/traffic.swf

Calm Meter

http://www.ictgames.com/calmCounter.html

Bouncy Balls noise monitor

https://bouncyballs.org/#classroommanagement

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Time Bound - a little bit of positive stress! Return to Contents

Make digital tasks (DT’s) tied to a very specific amount of time and feedback the amount of time remaining to students. Create mild urgency.

WIth a clear unambiguous achievement sign post for each one that says “hey you are finished!” clearly to each student who completes it.

Perhaps they have to submit a form with the 5 x Tier 2 words used in a instructions and their definitions before moving to the task itself.. whatever but make it clear! Some help with Google Forms http://melbaelearning.weebly.com/make-a-survey-with-google-forms.html

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End Points - doesn't have to be a cliff! Return to Contents

Don’t just end a task. Make sure that in some way there will be a product and that the product will be public to some extent.

 (Remember Campfires in Cyberspace? This the Life metaphor)

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Zoning Return to Contents

Get out there! Don't sit at the front of the class and expect students to receive your will wirelessly! (a la Darth Vader) Unless you’ve made them so intrinsically motivated that they can’t wait to get started (kudos to you if so!) most of us hate getting started on some level.

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Physical Spaces Return to Contents

There are lots of ways to use physical space to help keep students on task. Use them well.

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Collaboration Return to Contents

Responsibility to a group is a powerful motivator, but you have to develop the culture. If you have the luxury of 1 to 1 you have all the tools to make it happen.

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Extrinsic Motivators Return to Contents

Extrinsic motivation is when I am motivated by external factors, as opposed to the internal drivers of intrinsic motivation. Extrinsic motivation drives me to do things for tangible rewards or pressures, rather than for the fun of it.http://changingminds.org/

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Fun Return to Contents

There’s more than one type of fun. Here is a link to a post about fun, it relates to gaming but is applicable universally.

http://www.virgilrules.com/game-science/kinds-of-fun

http://www.avatargeneration.com/2012/11/the-30-best-educational-games-for-the-ipad-kids-edition/

http://gettingsmart.com/2012/11/30-of-the-best-educational-ipad-games-kids-edition/

http://www.teachthought.com/technology/100-best-educational-games-ipad/

http://www.onlineclasses.org/resources/40-amazingly-educational-ipad-apps-for-kids/

http://www.educatorstechnology.com/2013/01/7-excellent-ipad-games-to-develop-kids.html

http://appsplayground.com/2013/12/23/20-best-educational-iphone-ipad-apps-kids-2013/

(Radiolab do BRILLIANT radio shows -here is an example http://www.radiolab.org/story/91684-stochasticity/)

or twist it a bit and reference Oson Welles and War of the Worlds and do it old style https://archive.org/download/OrsonWellesMrBruns/OrsonWellesMrBruns_64kb.m3u

Use Pod0matic - super easy and free.

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Big Brother Return to Contents

Some element of external monitoring will always be the function of educators. How much I guess depends on your views around learning and the function of educational institutions.

Suffice to say when you venture into a 1 to 1 classroom, until the culture is set, a bit of surveillance is useful ; use it sparingly. If you get your classroom right you largely won’t need it and just as well because kids being kids will circumvent any surveillance you come to rely on if they are not engaged.

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Innovate Return to Contents

Take a risk, let your creativity go - after all isn’t that we are asking our students to do?

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Asynchronise and differentiate! (Yes I know it’s not a word) Return to Contents

Learning experiences for your class no longer have to happen in your classroom or during class time anymore. Nor does communication have to rely on your presence or that of your students - Learning can be asynchronous in relation to your scheduled class time. Differentiation we all know but 1 to 1 makes it very easy to design learning experiences tailored to each student.

http://www.vark-learn.com/english/page.asp?p=questionnaire

http://www.edutopia.org/multiple-intelligences-learning-styles-quiz

http://www.brainboxx.co.uk/a3_aspects/pages/vak_quest.htm

http://www.educationplanner.org/students/self-assessments/learning-styles.shtml

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