Dmitrii “Dimage” Sapelkin

e-mail: dsapelkin@gmail.com  portfolio: http://bit.do/p-dimage  phone: +46-73-630-4628

Practised PRODUCER / CREATIVE DIRECTOR / GAME DESIGNER with a deep understanding of game development process. My objective is to create original top quality games that are fun to play. Interested in a mutually beneficial collaboration in which a comprehensive approach, strong communication and problem solving skills, and clear design vision from high level down to minor details are demanded.

Game design skills

Work experience

2015:        Electronic Arts St. Petersburg (http://ea.com/)        Associate Producer

2013 - 2015:        Freelance, remote work        Lead Game Designer

2011 – 2013:        Signus Labs (http://signuslabs.com/),        Creative Director, Lead Game Designer

2009 – 2011:        Oberon Media/I-Play (http://www.iplay.com/),        Lead Game Designer

Bubble Town Party Planet: facebook; a social puzzle game (bubble popping)

Agatha Christie: 4:50 from Paddington: PC; downloadable hidden object game

Agatha Christie: Dead Man’s Folly: PC; downloadable hidden object game

Treasures of the Serengeti: PC; downloadable puzzle game with original mechanic

Designed a number of original concepts and some game prototypes for the company.

2007 – 2008:        Fireglow Games (http://www.fireglowgames.ru),        Game Designer

Plumeboom Park: PC; casual puzzle/strategy game, amusement park theme, as a Lead Game Designer

Sudden Strike 3: PC, hardcore 3D real time strategy with a historical wargame bias, as a Game Designer (last half a year of production)

2005 – 2007:        Creat Studios, Inc. (http://www.creatstudios.ru),                Game Designer

Hot Brain: PSP, brain trainer, as a Lead Game Designer

Biker Mice from Mars: PS2, racing/shooter/fighting based on animation series, as Game Designer

American Chopper II: PS2, XBOX, NGC, PC; racing based on TV show; Game Designer (last quarter of production)

Helped develop games: Coded Arms: Contagion (FPS for PSP), ATHF: Ninja Zombie Pro AM (golf/action for PS2), Witch (kids game for NDS), Insecticide (adventure for NDS). Plus, created a number of original game concepts.

Before 2005:        Alcor Paycash, software developer (Delphi, C++, PHP, SQL) and QA lead (Paycash is an internet payment technology that is used in Yandex.Money)

Education:        CAD engineer diploma (2000)

SPbSETU «LETI» (St. Petersburg State Electrotechnical University)

Trainings and courses:

Drama for screenplay writing (on the job),        Basic 3D modeling using Maya (on the job),

Cinema direction. Basics of independent production,         Songwriting (coursera),

Survey of music technology (coursera),         Economics of Money and Banking (coursera),

Developing innovative ideas for new companies (coursera)

Languages:

Russian – native speaker        English – speak and write fluently

Swedish – basic